Applied everything from your mod!
Updated diff: https://puu.sh/zfM1f/d679a90566.osu
Updated diff: https://puu.sh/zfM1f/d679a90566.osu
Hello, sorry for being late. No worries!Thank you!
[Inner Oni (i guess)]
- 00:48:314 - It'd be better if you keep it simple by starting with kkdd 1/4 instead, since there is no 1/6 that supporting it. Since you're the second person to be unhappy with this pattern, I changed it according to your suggestion.
- 01:23:503 - Removing this finisher might be a good idea, since there isn't a sound like the first one that actually emphasizes the guitar strum and the crash cymbal. I prefer keeping that for consistency's sake.
- 01:35:503 ~ 01:36:151 - To match the structure with the part that starts from 01:29:665 - this spot, I suggest following the drum attack instead of emphasizing the keyboard. I hope my fix is somewhat close to what you wanted to see.
- 02:08:584 ~ 02:11:179 -
Between this section, I suggest something like this to edit the kiai: apparently it's acceptable if it makes sense so, here is the link of the suggestion. (This might be general depending on your thought.)nope
Alongside those the diff seems fine to me.
- 00:13:449 - Put a break there to make it consistent with 00:18:638 - this.
- 00:35:989 - I think your intention is to emphasize the keyboard that's going on for the beat but filling it with a note (preferrably don) will keep the structure stable as in 1/2 1/4 for the entire 3 stanza and emphasizing the strong sounds on 4th which are at 00:37:773 - this spot.
- 00:41:179 - Same for this one with above.
- 01:09:557 - I suggest KAT on this one to make the same pitches emphasized with same hitsounds, referring to 01:08:908 - this one.
The diff is also fine.
- 00:17:016 - 00:17:665 - Those finishers are over-emphasize for me. Alright
- Big issue: 00:07:935 ~ 01:09:557 - Between those spots there aren't neither 3/2 breaks nor 2/1, which is longer than a minute. Try adding some breaks to fix this diff. This exists after the strong part enters again, so... First this issue needs to be adressed, then I'll mod the diff.
I really don't lik that guideline, but I tried to adhere to it as good as possible.
- Same finisher issue I've mentioned on Muzukashii. fixed
- 00:53:341 - Starting from here, due to musical pitch I recommend k d kdkkd on the upcoming patterns. Although I prefer the kick emphasis, I changed this since it's only the futsuu.
- 00:59:179 - Finisher seems a bit inconsistent with the rest of the kiai. This is a quintessential finisher and I couldn't think of anything more fitting than that. There are no bass brass instrument here, so there are no notes after that. a normal note doesn't emphasise this bit well enough, in my opinion.
- 01:04:692 - You can add a note here since you have a note right before the kiai at 00:49:124 - That will make it too dense, I'm afraid.
- 01:17:989 - Add a finisher to make the finishers consistent throughout the section. yes
- 01:33:233 - Add a note here to keep the structure consistent. thank you
- 01:37:773 - You can make this one kat to emphasize the snare on it. I guess it kats the monotony.
- 01:41:341 (296,297) - Swap these by keeping the finisher on the 1st one and removing on the 2nd one to follow drums. Adjust the patterns afterwards by that idea. I think the way I changed it will be as satisfying.
- 01:50:422 - k d kdkkd here too. of course
- 02:11:179 - This section feels weird, while you have 1/1 notes on Muzukashii you only have a D k on this diff and the kat doesn't really emphasize anything.
My recommendation would be putting 2/1 snapped dons around the section. There is a pluck instrument on the kat, and I think that adding something here will make this less of a break for the player.
I'll mod Kantan after you fix Muzukashii.
Recheck.I nerfed this particular part to include less offbeat circles. I hope that helps.
- 00:58:854 (266) - You can change this one to kat to make it similiar with Futsuu. changed here and below.
- 01:30:151 - K k D seems a bit hard for Muzukashii, removing this note is a good idea. don't know how that one slipped in...
- 01:43:124 - You should delete this note since it doesn't really emphasize any particular sound. Or even if it does, the main rhythm is going 1/3.All melodical instruments emphasize 1/3s, that's right. However, the drums do change. They only emphasize 1/1 beats as of 01:41:341 - . Therefore, I'd claim my solution is the best for this part.
- 01:55:935 - Same as the first statement.
- 00:49:773 (77,78,79) - I recommend deleting these three notes to avoid continuous mapping for too much. And, after that you can add a note at 00:53:665 - here and remove the other three which are at 00:54:962 (89,90,91) - this spot. You can change the general structure to make the kiai more dense with breaks.
- 01:16:043 - 01:18:638 - 01:21:233 - Removal of these notes are a good idea to match the structure with the first verse where you've used a 1/1 triplet and 2/1 snapped note with 4/1 break at the beginning. Refer to 00:23:503 - this. Even the musical structure is different you need to delete those notes to provide sufficient breaks.
- 01:43:935 - You can change this one to kat to emphasize the snare.
- 01:47:179 (190,191) - Delete these notes to stable the structure with the related kiais.
- 01:52:043 (201,202,203) - Same above. The other occurences should be fixed too.
- 02:16:692 - 02:21:872 - 02:26:916 - 02:31:832 - Deleting these notes will help you to provide sufficient 3/1 breaks as well.
I decided to completely restructure most of the parts, since the diff was vastly overdone.
One thing I have in mind is the spread between Kantan and Futsuu at 00:11:827 - this spot, whereas Futsuu have 1/1 red tick notes which creates a very hard rhythm, Kantan doesn't have anything. Now, I think it's fine since emphasizing offbeats on a Kantan is not a good idea, but I'll ask more opinions for it. The main issue that needs to be fixed is to provide sufficient 3/1 and 4/1 breaks.
[Kantan]Thanks again! I decided to award another kudosu since it's losing its value and since you put so much effort into completing your mod.
- 00:25:449 - You can use kdd on that and 00:28:043 - kkd on this one since the guitar pitch is higher. If you accept, remember to change 00:30:638 - this one to kdd too. The difference in pitch between the first two is lower than that between the second triplet's circles, so I'm not changing that. Sorry!
- 00:55:287 - It is better to remove this one to keep the structure stable, since you put a break on kiai start at 00:50:097 - this. Same on 01:52:368 - this one. Yep, thanks
- 01:36:151 ~ 01:45:881 - Between these spots, I think the gap should be higher between Kantan and Futsuu since the spread changes on between every other diffs, so I'm gonna recommend deleting 01:36:800 - 01:39:395 - 01:41:016 - 01:42:962 - (on this one there is not a kick here which makes more sense to delete considering you're following drums). Fixed all of those
- 00:41:341 - Removing this will keep the structure consistent, since you give a break at 00:36:151 - this spot. The follow-up is less dense here, so I figured I increased the density right before it to make a balanced variation.
- 00:49:124 - You don't have a note on Muzukashii, and a 2/1 break is required at that spot. removed
- 02:05:989 - You can put the notes as finishers like you did on Muzukashii, they will feel much better than it's current state. I agree
- 01:46:206 - It would be better to give some break before the kiai starts so I suggest removing this note. Right, I'm using d k K _ instead.
- 01:31:287 (411,412) - You can delete these two to provide a break, like you did on 00:39:395 - this spot, for some reason you want that part a bit more intense so 3/2 break would be sufficient. Fixed since I have another pattern like that anyways.
- 01:23:179 - This finisher should be don according to the other usages. Referring to 01:20:584 - 01:17:989 - these for example. Nepuri and I agreed on me fixing this for him.
- 00:31:935 - 01:23:827 - These two parts seemed a bit inconsistent, is there a particular reason to skip the kicks on the 2nd one? If not, I recommend putting dons on red ticks. The first part's guitar is very staccato-ish, providing a lot of "spikes" to put a note with high emphasis on them,
while the the vocals fill the other bits on the red ticks. In the second part, these vocals are not as dense and the guitar is played differently as well.
I guess that's it.