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Eagle - S!ck

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Topic Starter
6th
This beatmap was submitted using in-game submission on vendredi 24 février 2017 at 13:58:37

Artist: Eagle
Title: S!ck
Source: beatmania IIDX 20 tricoro
Tags: kors k
BPM: 177
Filesize: 4383kb
Play Time: 02:00
Difficulties Available:
  1. Advanced (4,09 stars, 428 notes)
  2. Another (4,76 stars, 561 notes)
  3. Basic (1,5 stars, 104 notes)
  4. Extra (5,28 stars, 605 notes)
  5. Intermediate (3,03 stars, 292 notes)
  6. Standard (2,21 stars, 210 notes)
Download: Eagle - S!ck
Information: Scores/Beatmap Listing
---------------
S!ck
Metadata, hitsounds and combo colours come from tsuka's mapset : https://osu.ppy.sh/s/84014
Probably not going for rank since it's too bad.
Plaudible
m4m~

Eagle - S!ck


Advanced

  1. Stack leniency at 2 is too low, I'd raise it ples
  2. Honestly overall, some of the overlaps I'm not too much a fan of, like at 00:10:421 (5,6,7,1) or 00:44:828 (1,2,3,4). Polish things up a bit.
  3. 00:04:828 (5) - Object not snapped to timeline.
  4. 00:05:335 (7) - Object not snapped to timeline.
  5. 00:11:438 (2,4) - The difference in spacing like this can make this section a bit hard to interpret, especially with the rhythm changes (1.3x vs 2.1x) try to be a little more consistent with this especially at the introduction of the rhythm changes.
  6. 00:13:472 (4) - Honestly the placement of this is really hard to read in gameplay, perhaps you could stack it on the end of 00:13:642 (1)?
  7. 00:19:828 (2) - Overlap this like you do the other 1/4s. Making clear differentiations in how you map between how you map 1/2 and 1/4 rhythms can help a lot for odd rhythms like this, slightly overlapping it like you do the other instances of 1/4 will help players to recognize how this should play. If you do change it, make it so that it fits the mood of the song at least. You switch several times throughout the map, I'd go through and make it more consistent.
  8. 00:33:303 (3,1) - Aesthetically speaking, things like this would look nicer if you make them parallel :>
  9. 00:35:337 (1) - Would be nicer if you could blanket the second curve of this around (2) better.
  10. 00:35:845 (2,3,4) - Odd DS change here? The triple has 0.46x and 0.67x, might want to resnap.
  11. 00:38:642 (2,3) - Just an idea maybe, but to emphasize sound/SV changes perhaps you could pull it off of the overlap. Puush is dead on me so I can't snap a picture, but basically keep (2,3) sort of overlapped but away from (1) if that makes sense.
  12. 00:49:489 (3) - Not as bad as the last, but re-snap the DS here again too.
  13. 00:51:947 (1,2,3,4,5,6) - Try to line up the circles underneath with the sliders better, since you do so with the middle slider+circle combo.
  14. Just re-iterating, I think this map would be a lot better if you consistently map similar sounds. 01:24:914 (4,5) - vs 01:26:015 (3,4) - for example, same rhythm but mapped differently can be confusing, especially in a part where the song's feelings aren't changing too much. Be more consistent with things like this.
  15. 01:30:845 (4) - DS issue
  16. 01:42:455 (3) - I don't know... the sound at the end of this slider could certainly be more emphasized, no? Why not give it its own note? :( two 3/4 sliders into the next measure would fit perfectly I say.
  17. 01:58:388 (3) - Make this a kickslider? I know you turned down how much of this is a stream as to make it more fitting for the difficulty, but straight up ignoring it and continuing the 1/2 isn't too fitting either.
  18. 01:59:405 - I'd put a circle here and then the spinner 1/4 after, since as it is you aren't really representing the powerful note it finishes on by putting a spinner there.


Another

  1. 01:48:218 (7) - Sliderend not snapped, please re-snap to timeline.
  2. Again, fix stacking leniency, 2 isn't necessary for what you're doing.
  3. 00:04:659 (4,5,6) - Differentiate spacing a little here? 2 different rhythms, same spacing.
  4. 00:10:083 - The cymbal here could be mapped, no? Would be easier to interpret the rhythm that way anyways.
  5. 00:10:421 (2,3,1) - Just my personal preference, this looks super weird. Maybe overlap it in a straight fashion and not a curved one?
  6. I have a big issue with your rhythm choices here early and I strongly suggest you change this. The song is more intense in places like 00:13:642 (1,2,3,4), and you have very simple rhythms to represent it, and yet at 00:19:066 (1,2,3,4), the song gets calmer, whilst you give it more dense rhythms. Rhythm wise this should definitely be switched, or perhaps you could do the slider thing throughout this section and just change the spacing to fit the intensity? Regardless, I'd change how you do this.
  7. 00:29:913 (1) - to 00:32:286 (1) - love this part, nice.
  8. 00:32:625 (1,1) - Just nitpicking, nice blanket idea but center the curve of the big slider a bit better so the blanket isn't slightly off.
  9. Starting to feel like you changed the spacing on triples on purpose, so if you did I'm sorry. In case you didn't though, both 00:45:506 (2,3,4,5,6,7) - have spacing's of 0.1x difference between the notes in the triple, since you copy pasted it, so I'd adjust it.
  10. 01:04:998 (12,13,1) - SV changes made DS here a bit weird, can you make them even?
  11. 01:05:845 (1) - Perhaps place this note a little higher, it makes the movement sharper to the note for emphasis on the kick and then gives better entry into a really unique stream shape.
  12. 01:58:388 (1,2,3,4,5,6,7,8,9,10,11,12,1,1) - Boii this shape tho. Could you ctrl+shift+f a better rounded shape maybe? :(
  13. Overall, I think your rhythm choices are fitting and work great for this song with just a few nitpicky things, but I think you should try to improve consistency throughout the map in spacing/emphasis and work on aesthetics a bit (overlaps, blanketing, stacks, angles, etc.)

Cool map, good luck!
Kilabarus
M4M back

General

Unused hitsounds:
soft-hitclap.wav

Why you end at 02:00:760 - in Standard and at 02:00:676 - in Advanced and Another?

Your preview point is unsnapped

Basic

Really bad overlaps, they can scary new players: 00:14:998 (4) - 00:27:879 (18,20) - 01:30:930 (5,7) - 01:47:201 (11,13) -

00:21:777 (10,12) - Why are they not symmetrycal towards 00:22:794 (11) - ? Fix it for aesthetics
00:24:489 (13,14,15) - ^

00:29:913 (1) - 01:35:083 (1) - Those spinners can be small for new players, but you should talk about it with BNs or QATs

00:35:337 (4) - 00:36:693 (5) - 00:55:676 (1) - 00:57:032 (2) - 01:01:099 (6) - 01:07:879 (15) - 01:09:235 (16) - 01:40:421 (4) - Some people told me that better not to use sliders with "hard" shapes for newbies, but I dont know it for sure

01:04:489 (10) - Ctrl+J for better flow?

Flow in your Basic is gonna be really hard for new players..

Standard

00:10:930 (1,4,1,4) - 00:54:320 (1,2) - 01:26:862 (1,3) - 01:52:625 (1) - 01:57:032 (2,3) - Really bad idea, nobody map like this now: Its very boring and hard readable for Hard

00:25:506 (3) - Sliders shouldnt end on Big White Tick, usually there is strong sound on it, and its not an exception

00:27:201 (1,2,3,4) - Maaaaybe it okay, but 00:31:269 (1) - its not

01:58:388 (1,2,3,4,5,6,7) - Not interesting and boring and maybe even hard to read

Advanced

00:53:472 (7,8,9,10) - It is hard to read because taps is placed on non-usual ticks, maybe change it by sliders somehow?

00:11:438 (2) - 00:11:947 - 00:16:862 (2) - These sounds is much stronger than you mapped with sliders

Another

Same thing with these sounds 00:11:438 (2) - like in Advanced

00:35:337 (1) - 01:40:421 (3) - I can hear 1/8 hear, maybe do Kickslider?



Advanced and Another is much better than Standard and Basic somehow, I would recommend to get rid of so many overlaps and concentrate on strong sounds in music

GL!
Topic Starter
6th

Plaudible wrote:

m4m~

Eagle - S!ck


Advanced

  1. Stack leniency at 2 is too low, I'd raise it ples
  2. Honestly overall, some of the overlaps I'm not too much a fan of, like at 00:10:421 (5,6,7,1) or 00:44:828 (1,2,3,4). Polish things up a bit.
  3. 00:04:828 (5) - Object not snapped to timeline.
  4. 00:05:335 (7) - Object not snapped to timeline.
  5. 00:11:438 (2,4) - The difference in spacing like this can make this section a bit hard to interpret, especially with the rhythm changes (1.3x vs 2.1x) try to be a little more consistent with this especially at the introduction of the rhythm changes. I honestly can't do much about that, the music is the music
  6. 00:13:472 (4) - Honestly the placement of this is really hard to read in gameplay, perhaps you could stack it on the end of 00:13:642 (1)?
  7. 00:19:828 (2) - Overlap this like you do the other 1/4s. Making clear differentiations in how you map between how you map 1/2 and 1/4 rhythms can help a lot for odd rhythms like this, slightly overlapping it like you do the other instances of 1/4 will help players to recognize how this should play. If you do change it, make it so that it fits the mood of the song at least. You switch several times throughout the map, I'd go through and make it more consistent.
  8. 00:33:303 (3,1) - Aesthetically speaking, things like this would look nicer if you make them parallel :>
  9. 00:35:337 (1) - Would be nicer if you could blanket the second curve of this around (2) better.
  10. 00:35:845 (2,3,4) - Odd DS change here? The triple has 0.46x and 0.67x, might want to resnap.
  11. 00:38:642 (2,3) - Just an idea maybe, but to emphasize sound/SV changes perhaps you could pull it off of the overlap. Puush is dead on me so I can't snap a picture, but basically keep (2,3) sort of overlapped but away from (1) if that makes sense.
  12. 00:49:489 (3) - Not as bad as the last, but re-snap the DS here again too. This one was intentional
  13. 00:51:947 (1,2,3,4,5,6) - Try to line up the circles underneath with the sliders better, since you do so with the middle slider+circle combo.
  14. Just re-iterating, I think this map would be a lot better if you consistently map similar sounds. 01:24:914 (4,5) - vs 01:26:015 (3,4) - for example, same rhythm but mapped differently can be confusing, especially in a part where the song's feelings aren't changing too much. Be more consistent with things like this. They don't sound the same
  15. 01:30:845 (4) - DS issue
  16. 01:42:455 (3) - I don't know... the sound at the end of this slider could certainly be more emphasized, no? Why not give it its own note? :( two 3/4 sliders into the next measure would fit perfectly I say.
  17. 01:58:388 (3) - Make this a kickslider? I know you turned down how much of this is a stream as to make it more fitting for the difficulty, but straight up ignoring it and continuing the 1/2 isn't too fitting either.
  18. 01:59:405 - I'd put a circle here and then the spinner 1/4 after, since as it is you aren't really representing the powerful note it finishes on by putting a spinner there.


Another

  1. 01:48:218 (7) - Sliderend not snapped, please re-snap to timeline.
  2. Again, fix stacking leniency, 2 isn't necessary for what you're doing.
  3. 00:04:659 (4,5,6) - Differentiate spacing a little here? 2 different rhythms, same spacing. Not necessary, the song is rather calm
  4. 00:10:083 - The cymbal here could be mapped, no? Would be easier to interpret the rhythm that way anyways. It's not even noticeable :/
  5. 00:10:421 (2,3,1) - Just my personal preference, this looks super weird. Maybe overlap it in a straight fashion and not a curved one?
  6. I have a big issue with your rhythm choices here early and I strongly suggest you change this. The song is more intense in places like 00:13:642 (1,2,3,4), and you have very simple rhythms to represent it, and yet at 00:19:066 (1,2,3,4), the song gets calmer, whilst you give it more dense rhythms. Rhythm wise this should definitely be switched, or perhaps you could do the slider thing throughout this section and just change the spacing to fit the intensity? Regardless, I'd change how you do this.
  7. 00:29:913 (1) - to 00:32:286 (1) - love this part, nice.
  8. 00:32:625 (1,1) - Just nitpicking, nice blanket idea but center the curve of the big slider a bit better so the blanket isn't slightly off.
  9. Starting to feel like you changed the spacing on triples on purpose, so if you did I'm sorry. In case you didn't though, both 00:45:506 (2,3,4,5,6,7) - have spacing's of 0.1x difference between the notes in the triple, since you copy pasted it, so I'd adjust it. It was on purpose indeed (:
  10. 01:04:998 (12,13,1) - SV changes made DS here a bit weird, can you make them even?
  11. 01:05:845 (1) - Perhaps place this note a little higher, it makes the movement sharper to the note for emphasis on the kick and then gives better entry into a really unique stream shape.
  12. 01:58:388 (1,2,3,4,5,6,7,8,9,10,11,12,1,1) - Boii this shape tho. Could you ctrl+shift+f a better rounded shape maybe? :( Unnoticeable in-game lol and kinda fits the song lol
  13. Overall, I think your rhythm choices are fitting and work great for this song with just a few nitpicky things, but I think you should try to improve consistency throughout the map in spacing/emphasis and work on aesthetics a bit (overlaps, blanketing, stacks, angles, etc.)

Cool map, good luck!
Thank you !
SLM
Hello, returning m4m.

[General]

* why is the stack leniency set to 2?

* those whistles from 01:37:710 - sounds a bit noisy, they don't match the music very well imo.

[Basic]

* is it still not finished? why is there no NC?

* lots of ds errors, check AImod distance snap

* 00:21:099 (9) - I'd delete this, this could be very confusing rhythm due to 00:16:354 (5,6,7,8) - , also they're spaced visually similar.

* 00:36:693 (5) - this is too sudden change of flow(ds error also), how about sth like this? http://puu.sh/tC2uu/303f0aa45f.jpg

umm,, rest of the maps seems really similar, so not gonna pick them all one by one.
I'd say use more straight forward slider shape and flow for them, it is the lowest diff of the mapset.

* 02:00:676 (1) - imo this is not necessary, It will only make newbies confusing.


[Standard]

* also lots of ds errors, check AImod
please use distance snap,

* be consistent with those 1/2 overlaps, ther're very random.

* 00:10:930 (1) - and all other sliders that repeats more than 1 :
Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
t/517731

* 00:32:625 (3) - NC

* 00:39:405 (4) - 00:43:472 (4) - 00:57:032 (3) - ^

* 01:24:998 (2,3) - bad flow

* 01:58:388 (1,2,3,4,5,6,7) - too many circles in a row.


[Advanced]

* 01:28:727 (2,3) - confusing to read cuz of bad overlap


[Another]

* 00:00:083 - ~ 00:08:218 - these are much easier than advanced, imo better nerf advanced.

* 00:27:710 (4,1) - 00:28:388 (4,1) - 00:29:066 (4,1) - space them more, there's no reason to use antijumps imo

* 00:52:964 (5,6,7,8,9) - confusing to read cuz of 00:53:218 (6) - and how they overlap.

* 00:58:218 (5) - ^ confusing to read cuz of 00:56:354 (1,2,3,4) - very similar structure but different rhythm.

* 01:18:049 (5,6,7,8) - why this rhythm? there's no musical support of this.


My honest opinion is, you'll need lots of rework especially at lower diffs. lots of bad/inconsistent overlaps and ds errors.

GL!
Topic Starter
6th

SLM wrote:

Hello, returning m4m.

[General]

* why is the stack leniency set to 2?

* those whistles from 01:37:710 - sounds a bit noisy, they don't match the music very well imo. lol, didn't notice that with my skin.

[Basic]

* is it still not finished? why is there no NC?

* lots of ds errors, check AImod distance snap

* 00:21:099 (9) - I'd delete this, this could be very confusing rhythm due to 00:16:354 (5,6,7,8) - , also they're spaced visually similar. I will act depending on testplayers

* 00:36:693 (5) - this is too sudden change of flow(ds error also), how about sth like this? http://puu.sh/tC2uu/303f0aa45f.jpg How so ? It almost follows the previous flow :/

umm,, rest of the maps seems really similar, so not gonna pick them all one by one.
I'd say use more straight forward slider shape and flow for them, it is the lowest diff of the mapset.

* 02:00:676 (1) - imo this is not necessary, It will only make newbies confusing. They have a lot of time to react, but it can look awkward ikr.


[Standard]

* also lots of ds errors, check AImod
please use distance snap,

* be consistent with those 1/2 overlaps, ther're very random.

* 00:10:930 (1) - and all other sliders that repeats more than 1 :
Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
t/517731 They will never learn if we think like that lol

* 00:32:625 (3) - NC

* 00:39:405 (4) - 00:43:472 (4) - 00:57:032 (3) - ^

* 01:24:998 (2,3) - bad flow

* 01:58:388 (1,2,3,4,5,6,7) - too many circles in a row. Should be fine, I didn't want it to be a Normal-ish.


[Advanced]

* 01:28:727 (2,3) - confusing to read cuz of bad overlap I can't see any overlap there xD


[Another]

* 00:00:083 - ~ 00:08:218 - these are much easier than advanced, imo better nerf advanced.

* 00:27:710 (4,1) - 00:28:388 (4,1) - 00:29:066 (4,1) - space them more, there's no reason to use antijumps imo There are because of the harsh direction changes.

* 00:52:964 (5,6,7,8,9) - confusing to read cuz of 00:53:218 (6) - and how they overlap.

* 00:58:218 (5) - ^ confusing to read cuz of 00:56:354 (1,2,3,4) - very similar structure but different rhythm. They don't have the same structure

* 01:18:049 (5,6,7,8) - why this rhythm? there's no musical support of this.


My honest opinion is, you'll need lots of rework especially at lower diffs. lots of bad/inconsistent overlaps and ds errors.

GL!
Thanks !
Yanganof
Heyo~

Couldn't find much. Nice mapset and good song :)

General:
Disable Widescreen support if you're not adding a SB
Set the preview point on the red tick, it's slightly off

Basic:
You have got quite a lot elements, that go really far to the border of the screen, which isn't really bad, but somewhat uncomfortable to play. Maybe you should try to bring them a bit away from the screen border.
e.g. 00:21:777 (1) 00:24:489 (1) and 00:32:625 (1)
You also have a lot of overlaps. Can be hard to read for new players. Most of them should be okay.
01:47:201 (1,3) - avoid this overlap

Advanced:
01:38:896 (6) - Move this one a bit down, for readability.

Another:
01:12:964 (4,5,6,1) - somehow i feel like this is kinda breaking the flow. Nice Pattern though

low diffs look a bit weird, but higher diffs are pretty nice :)
Lonesome Dreams_old
Basic:
01:13:303 (2) - Ctrl+G?

Standard:
00:10:930 (1,4) - I would not recommend using these sliders in this difficulty. One reverse arrow might be enough
01:37:371 (4,5,1) - Stack?
01:47:540 (5) - Ctrl+G?

Other diffs looks good.
Sorry for short mod. Map looks sick already
Realazy
oyo

[General]

soft-hitclap.wav n'est pas utilisé?
fais attention au spread, l'Advanced est vraiment trop dure comparée à la Standard
tu ne devrais pas laisser des breaks dans certaines difficultés au lieu de tout map
01:04:150 - et 01:04:659 - je pense qu'un clap sonnerait bien ici

[Basic]

pourquoi ne pas map l'intro?

00:45:845 (2) - j'aime pas trop les overlap comme ça dans les basses difficultés, 01:43:811 (2,3) - aussi
01:09:235 (1) - ce slider est un peu compliqué pour une easy je dirais, 01:40:421 (4) - aussi
01:10:591 (1,2) - pour moi ça serait mieux de retirer un des points rouges au dessus et en aligner un avec le tick pour le son sur chaque tick blanc
01:40:083 - c'est dommage de ne pas map ce son
01:57:032 (1) - tu devrais soit extend le spinner jusqu'à la fin, ou faire comme dans les autres difficultés et le placer plus tard
02:00:676 (1) - même si c'est après un spinner ça me semble particulier de mettre une note sur un tick bleu dans une easy, surtout sur un son aussi faible


[Standard]

je trouve que certains de tes rythmes sont assez particuliers pour une difficulté de ce niveau

00:16:015 - tu devrais map ce son, 01:31:947 - aussi
01:23:303 (4) - le repeat ne me semble pas nécessaire
01:58:388 (1,2,3,4,5,6,7) - ce rythme me semble un peu trop dur pour une difficulté qui vient de mettre en place les 1/2
01:50:591 (3) - pourquoi ce slider est différent des 2 précédents?
01:59:405 (7) - NC

[Advanced]

l'od devrait être au moins à 7

01:32:964 (3) - ce jump est vraiment gros même si ce sont des sliders, tu devrais rapprocher (2) et (4) du milieu pour ne pas faire d'aussi gros jumps
01:37:032 (3) - j'aurais plutôt réduit le spacing pour mieux représenter la musique qui devient plus grave
01:59:235 (11,12,13) - beaucoup trop spaced comparé au reste de la map + NC sur (13)

[Another]

si tu changes l'od de la diff précédente, od 7.5 ici?

00:09:744 (2,3) - je trouve ce spacing assez confus vu que (1,2) est un jump 1/4 alors que (2,3) est un simple 1/2, mais les 2 ont le même spacing
00:23:642 (2) - je pense que tu ne devrais pas overlap cette note
00:29:913 (1,2,3,4,5,6,7,8) - range les par groupe de 4 plutôt que par paire vu que tu mets un clap sur chaque tick blanc
00:34:489 (2,3,4,5) - je pense qu'un burst de 5 notes sonne mieux
01:12:964 (4,5,6,1) - tu devrais rendre le spacing plus consistant

[Extra]

des notes sont unsnapped
00:02:115 (5) -
01:24:913 (12) -
01:48:218 (3) -

00:31:269 (1,2,3,4,5,6) - je ne vois pas trop l'intérêt d'utiliser des sliders 1/4 ici, 01:36:354 (1,2,3,4,5,6) - et 01:39:744 (3,6) - aussi
01:22:116 - rajoute une note?
01:23:811 (5,6,7,8,9) - déplace ce stream pour stack (7) sur (3)
01:45:167 (5,6,1) - je pense que ce pattern irait mieux

les 2 dernières diffs étaient très fun, bonne chance!
[ -Scarlet- ]
Hey the 6th~ Sorry for the delay :?

  • [General]
  1. I think you can try restructuring your OD spread. Maybe give Another an OD8 and Extra an OD8.5-ish? The Another difficulty is hard enough to deserve a higher OD rate imo
  2. You probably should remove Widescreen supporter and Letterbox since you don't use any SB or breaks that make used of letterbox.
  3. There should be a diff to fill up the gap in between your Standard and Advanced diff. The Advanced this has really complex rhythm which might be a little to hard to be a "Hard" difficulty map. Need some simpler rhythm map but harder than Standard imo

  • [Extra]
    Pretty s!ck map, just a few suggestion here~
  1. At first I thought the map wasn't hitsound-ed properly because of 00:00:083 - 00:21:777 - has no hitsound, and some hitsound were rather random here. Would highly suggest adding some hitsounds in this section
  2. 00:06:184 (2) - Maybe make the slider move upwards like 00:00:760 (2) - and 00:03:472 (2) - ? I think it'll nice to keep the pattern consistent here
  3. 00:11:947 (5,6,1) - I think this should be unstack similar to 00:13:303 (5,6,1) - . But playability wise should be okay
  4. 00:17:286 - Maybe add a note here? Like this http://puu.sh/tIwAX/af21646ab3.jpg I think it fits the song really well
  5. 00:19:066 - 00:19:913 - Try this rhythm? http://puu.sh/tIwNS/f63b30670c.jpg This should emphasize on the complex duplets rhythm well
  6. 00:20:760 - Add a note here too, quite obvious duplets beat
  7. 00:36:693 (1,2) - Making the 00:36:693 (1) - slider to 1/1 with a slow sv1.0 like 00:35:337 (1) - . Really fits the rather long wub here than having a circle at 00:37:032 (2) -
  8. 00:50:929 (1,2,3,1,2,3) - This triples spacing is kinda too much imo. Sure there's triple beat there but the loud wub totally covers the triple beat, making this rather odd to play
  9. 01:16:778 (2,3) - Should just stack like 01:18:049 (5,6) - since the current spacing makes the playing this is 1/3 apart from the 1/3 section before
  10. 01:27:286 (3) - 01:27:286 (3) - Quite unnecessary, there's really nothing here to the music
  11. 01:42:116 (2) - Might want to move this further apart away from previous slider since the increase in SV makes this slider feels like 1/4 apart
  12. 01:49:489 (5,6) - Maybe move this further apart since similar rhythm like 01:48:472 (4,1) - already builds up the intensity of the 1/4 circle + slider pattern. This 01:49:489 (5,6) - gives a slight "pause" which is rather weird to play

Don't kudos yet, gonna mod the other diffs a little later @@
Mitkoff
Hello 6th, O/
My part of M4M.

[General]
Snap previev point
There is a lot of potential for HSs.
BG unrankable btw, because of 18+ content (or 16 idk) check "arousing" bg


[Extra]
00:00:083 (1) - try finish on head, it souds much better for 1st sound imo. It applies to all diffs i guess...
00:02:116 (5) - unsnaped slider
00:05:506 (1) - You could continue circle's visible structure of the sliders like http://puu.sh/tIopw.jpg
00:05:506 (1,2,3,4) - and then make a wave http://puu.sh/tIoDM.jpg it's just a variant of the structure of this pattern. Looks more neat for me so i dicede to suggest.
00:12:116 - honestly, making this beat clickable is really questionable. It's not strong enough like 00:11:438 (3,4,5,1,2,3,4) - ,and 00:13:218 - this one, You made as slider end. It looks more strange with your decision to avoid weak beats on a small white ticks like 00:11:269 - 00:11:608 - . I suggest to make a slider instead of 00:11:947 (5,6) - It will make a structure more easier to read and get 00:12:116 (6) - beat
00:22:794 (5,6,1) - about this section, here it better matches the rhythm because of vocal identity.
00:15:760 (4,5) - better blanket could be
00:19:065 (1,3,4,5,6) - ^
00:18:557 (1,2,3) - more neat include slider end in circle( 00:18:557 (1,2,3) - same ds beetwen them all)
00:26:354 (3,5,1) - Same visual ds http://puu.sh/tIrwT.jpg
00:32:625 (1) - whistle for slider?
00:38:049 (1,1) - i dn't get why some woob sliders hsed and other ones no... and why sliders haven't whistles inside?
And why you dont use finishes like 00:57:032 (1) - 01:05:167 (1) - finishes on head
00:53:642 (1,2,3,4,5,6) - potentional good blanket, also it help to avoid 00:53:811 (3,4,2) - this overlap. It's noticeble in gameplay and loooks a bit agly imo.
00:56:693 (7,8) - it feel a bit too spaced imo (ds)
00:58:896 (2) - hs on kick
00:59:066 (3,4,5,6) - they all souds like claps...
01:04:828 (6,1) - blanket?
01:35:676 (9) - Nc? makes a bit easier to read
01:48:218 (3) - unsnaped end
01:53:303 (3,4,1,2) - same ds beetwen 34 and 12

[Another]

There are alot of overlaps which based on different spacing. (smtimes stacked)
00:08:218 (1,2) - 00:10:505 (3,1) - 00:10:591 (1,1) - 00:13:049 (7,8) - 00:30:506 (8,1) - 01:16:015 (1,2) - 01:18:049 (5,6) - 01:21:099 (3,1) - 01:24:913 (4,5) - etc...
It makes a strange feelings and forcing players pay special atention to read them, it's not best idea for insane diff... it's stressfull to play and map feels harder then it is real.
I suggest to keep 2(3) types of overlaps (for slow and fast parts for example) which will be looks similar.(They will have similar "visual spacing")
imo , i just don't see any reason to make different spacing like
00:17:625 (8,1,2) - or 00:10:421 (2,3,1) - or 01:24:913 (4,5,2,3) -
Definitely I do not see your idea...

00:22:794 (4,1,2) - avoid this touching if possible.
00:53:981 (9,1,3) - stack them all?
00:57:032 (1,5) - ^
01:18:557 (8) - move to ~481-237 make slow flow a bit easier 01:18:557 (8,1) - this jumps too big for this part imo
hmm that's it. fun diff.

[Advanced]
00:05:506 (1) - move it left a bit for 00:04:658 (4,6,1) - semetrical spacing
00:42:116 (1,2,3,4) - make square?
00:49:405 (2,3,4) - 1line stream looks much better. You usually do not bend the streams...
01:02:455 (1,2) - blanket pls
01:24:914 (4,5,1) - 4 a bit higher for blanketing 1 bettter
01:49:066 (3) - centralize it to 01:49:235 (4,5) -
01:49:235 (4,5,1,2,3,4,5) - this pattern a bit tilted to the right. dont ctrl H this 01:49:574 (5) - slider. You need new one.
01:49:574 (5,1) - blanket here also off^
00:17:540 (4,5,1) - same spacing pls
[]

continue leter if find smthing, or don't die
Topic Starter
6th
Hey !

Yanganof wrote:

Heyo~

Couldn't find much. Nice mapset and good song :)

General:
Disable Widescreen support if you're not adding a SB
Set the preview point on the red tick, it's slightly off

Basic:
You have got quite a lot elements, that go really far to the border of the screen, which isn't really bad, but somewhat uncomfortable to play. Maybe you should try to bring them a bit away from the screen border. Shouldn't be a problem with such slow movement.
e.g. 00:21:777 (1) 00:24:489 (1) and 00:32:625 (1)
You also have a lot of overlaps. Can be hard to read for new players. Most of them should be okay.
01:47:201 (1,3) - avoid this overlap

Advanced:
01:38:896 (6) - Move this one a bit down, for readability. Not sure that it's necessary

Another:
01:12:964 (4,5,6,1) - somehow i feel like this is kinda breaking the flow. Nice Pattern though Most testplayers miss it indeed. I'll gather more opinions.

low diffs look a bit weird, but higher diffs are pretty nice :)

Devotion wrote:

Basic:
01:13:303 (2) - Ctrl+G?

Standard:
00:10:930 (1,4) - I would not recommend using these sliders in this difficulty. One reverse arrow might be enough Hmm well it kinda fits...
01:37:371 (4,5,1) - Stack?Current structure gives some emphasis to (1) which is a good thing. Both could work tho.
01:47:540 (5) - Ctrl+G? It's already hard enough to play :P

Other diffs looks good.
Sorry for short mod. Map looks sick already

Realazy wrote:

oyo

[General]

soft-hitclap.wav n'est pas utilisé?
fais attention au spread, l'Advanced est vraiment trop dure comparée à la Standard
tu ne devrais pas laisser des breaks dans certaines difficultés au lieu de tout map
01:04:150 - et 01:04:659 - je pense qu'un clap sonnerait bien ici

[Basic]

pourquoi ne pas map l'intro? Bonne question lol

00:45:845 (2) - j'aime pas trop les overlap comme ça dans les basses difficultés, 01:43:811 (2,3) - aussi J'ai changé le 1er
01:09:235 (1) - ce slider est un peu compliqué pour une easy je dirais, 01:40:421 (4) - aussi
01:10:591 (1,2) - pour moi ça serait mieux de retirer un des points rouges au dessus et en aligner un avec le tick pour le son sur chaque tick blanc Ca ne se ressent pas trop au final de toute façon. La plupart des joueurs feront un mouvement circulaire, c'est juste une affaire de forme.
01:40:083 - c'est dommage de ne pas map ce son
01:57:032 (1) - tu devrais soit extend le spinner jusqu'à la fin, ou faire comme dans les autres difficultés et le placer plus tard
02:00:676 (1) - même si c'est après un spinner ça me semble particulier de mettre une note sur un tick bleu dans une easy, surtout sur un son aussi faible Je vais vérifier si c'est si incongru que ça


[Standard]

je trouve que certains de tes rythmes sont assez particuliers pour une difficulté de ce niveau

00:16:015 - tu devrais map ce son, 01:31:947 - aussi Honnêtement, je ne voulais pas en faire trop vu la difficulté du rythme.
01:23:303 (4) - le repeat ne me semble pas nécessaire
01:58:388 (1,2,3,4,5,6,7) - ce rythme me semble un peu trop dur pour une difficulté qui vient de mettre en place les 1/2
01:50:591 (3) - pourquoi ce slider est différent des 2 précédents?
01:59:405 (7) - NC

[Advanced]

l'od devrait être au moins à 7

01:32:964 (3) - ce jump est vraiment gros même si ce sont des sliders, tu devrais rapprocher (2) et (4) du milieu pour ne pas faire d'aussi gros jumps
01:37:032 (3) - j'aurais plutôt réduit le spacing pour mieux représenter la musique qui devient plus grave
01:59:235 (11,12,13) - beaucoup trop spaced comparé au reste de la map + NC sur (13) J'ai mis le NC mais je pense honnêtement que c'est jouable

[Another]

si tu changes l'od de la diff précédente, od 7.5 ici?

00:09:744 (2,3) - je trouve ce spacing assez confus vu que (1,2) est un jump 1/4 alors que (2,3) est un simple 1/2, mais les 2 ont le même spacing
00:23:642 (2) - je pense que tu ne devrais pas overlap cette note
00:29:913 (1,2,3,4,5,6,7,8) - range les par groupe de 4 plutôt que par paire vu que tu mets un clap sur chaque tick blanc C'est assez déraisonnable comme justification mais j'aime bien comme c'est lol
00:34:489 (2,3,4,5) - je pense qu'un burst de 5 notes sonne mieux
01:12:964 (4,5,6,1) - tu devrais rendre le spacing plus consistant Vu la vitesse ça n'est pas trop problématique.

[Extra]

des notes sont unsnapped
00:02:115 (5) -
01:24:913 (12) -
01:48:218 (3) -

00:31:269 (1,2,3,4,5,6) - je ne vois pas trop l'intérêt d'utiliser des sliders 1/4 ici, 01:36:354 (1,2,3,4,5,6) - et 01:39:744 (3,6) - aussi
01:22:116 - rajoute une note? Ca sonne pas super bien je trouve
01:23:811 (5,6,7,8,9) - déplace ce stream pour stack (7) sur (3) Honnêtement je privilégie le stack avec (2)
01:45:167 (5,6,1) - je pense que ce pattern irait mieux

les 2 dernières diffs étaient très fun, bonne chance!

[ -Scarlet- ] wrote:

Hey the 6th~ Sorry for the delay :?

  • [General]
  1. I think you can try restructuring your OD spread. Maybe give Another an OD8 and Extra an OD8.5-ish? The Another difficulty is hard enough to deserve a higher OD rate imo
  2. You probably should remove Widescreen supporter and Letterbox since you don't use any SB or breaks that make used of letterbox.
  3. There should be a diff to fill up the gap in between your Standard and Advanced diff. The Advanced this has really complex rhythm which might be a little to hard to be a "Hard" difficulty map. Need some simpler rhythm map but harder than Standard imo

  • [Extra]
    Pretty s!ck map, just a few suggestion here~
  1. At first I thought the map wasn't hitsound-ed properly because of 00:00:083 - 00:21:777 - has no hitsound, and some hitsound were rather random here. Would highly suggest adding some hitsounds in this section
  2. 00:06:184 (2) - Maybe make the slider move upwards like 00:00:760 (2) - and 00:03:472 (2) - ? I think it'll nice to keep the pattern consistent here
  3. 00:11:947 (5,6,1) - I think this should be unstack similar to 00:13:303 (5,6,1) - . But playability wise should be okay These don't really sound the same imo
  4. 00:17:286 - Maybe add a note here? Like this http://puu.sh/tIwAX/af21646ab3.jpg I think it fits the song really well
  5. 00:19:066 - 00:19:913 - Try this rhythm? http://puu.sh/tIwNS/f63b30670c.jpg This should emphasize on the complex duplets rhythm well
  6. 00:20:760 - Add a note here too, quite obvious duplets beat
  7. 00:36:693 (1,2) - Making the 00:36:693 (1) - slider to 1/1 with a slow sv1.0 like 00:35:337 (1) - . Really fits the rather long wub here than having a circle at 00:37:032 (2) -
  8. 00:50:929 (1,2,3,1,2,3) - This triples spacing is kinda too much imo. Sure there's triple beat there but the loud wub totally covers the triple beat, making this rather odd to play I need more opinions on this. I kinda like it tbh.
  9. 01:16:778 (2,3) - Should just stack like 01:18:049 (5,6) - since the current spacing makes the playing this is 1/3 apart from the 1/3 section before
  10. 01:27:286 (3) - 01:27:286 (3) - Quite unnecessary, there's really nothing here to the music
  11. 01:42:116 (2) - Might want to move this further apart away from previous slider since the increase in SV makes this slider feels like 1/4 apart
  12. 01:49:489 (5,6) - Maybe move this further apart since similar rhythm like 01:48:472 (4,1) - already builds up the intensity of the 1/4 circle + slider pattern. This 01:49:489 (5,6) - gives a slight "pause" which is rather weird to play

Don't kudos yet, gonna mod the other diffs a little later @@

Mitkoff wrote:

Hello 6th, O/
My part of M4M.

[General]
Snap previev point
There is a lot of potential for HSs.
BG unrankable btw, because of 18+ content (or 16 idk) check "arousing" bg


[Extra]
00:00:083 (1) - try finish on head, it souds much better for 1st sound imo. It applies to all diffs i guess...
00:02:116 (5) - unsnaped slider
00:05:506 (1) - You could continue circle's visible structure of the sliders like http://puu.sh/tIopw.jpg I'd avoid that since it's a new combo
00:05:506 (1,2,3,4) - and then make a wave http://puu.sh/tIoDM.jpg it's just a variant of the structure of this pattern. Looks more neat for me so i dicede to suggest. I already changed it from previous mods !
00:12:116 - honestly, making this beat clickable is really questionable. It's not strong enough like 00:11:438 (3,4,5,1,2,3,4) - ,and 00:13:218 - this one, You made as slider end. It looks more strange with your decision to avoid weak beats on a small white ticks like 00:11:269 - 00:11:608 - . I suggest to make a slider instead of 00:11:947 (5,6) - It will make a structure more easier to read and get 00:12:116 (6) - beat It brings intensity. The slider is here because suddenly click blue tick would be kinda unpredictable.
00:22:794 (5,6,1) - about this section, here it better matches the rhythm because of vocal identity.
00:15:760 (4,5) - better blanket could be
00:19:065 (1,3,4,5,6) - ^
00:18:557 (1,2,3) - more neat include slider end in circle( 00:18:557 (1,2,3) - same ds beetwen them all) I don't want to, the DS change is meaningful here
00:26:354 (3,5,1) - Same visual ds http://puu.sh/tIrwT.jpg it's not even noticeable xD
00:32:625 (1) - whistle for slider?
00:38:049 (1,1) - i dn't get why some woob sliders hsed and other ones no... and why sliders haven't whistles inside?
And why you dont use finishes like 00:57:032 (1) - 01:05:167 (1) - finishes on head
00:53:642 (1,2,3,4,5,6) - potentional good blanket, also it help to avoid 00:53:811 (3,4,2) - this overlap. It's noticeble in gameplay and loooks a bit agly imo. Yeah but it doesn't matter that much
00:56:693 (7,8) - it feel a bit too spaced imo (ds) According to the testplayers they aren't !
00:58:896 (2) - hs on kick
00:59:066 (3,4,5,6) - they all souds like claps... They do but it would be killing players' ears lol
01:04:828 (6,1) - blanket?
01:35:676 (9) - Nc? makes a bit easier to read
01:48:218 (3) - unsnaped end
01:53:303 (3,4,1,2) - same ds beetwen 34 and 12 I want to bring some intensity to the 2 last circles

[Another]

There are alot of overlaps which based on different spacing. (smtimes stacked)
00:08:218 (1,2) - 00:10:505 (3,1) - 00:10:591 (1,1) - 00:13:049 (7,8) - 00:30:506 (8,1) - 01:16:015 (1,2) - 01:18:049 (5,6) - 01:21:099 (3,1) - 01:24:913 (4,5) - etc...
It makes a strange feelings and forcing players pay special atention to read them, it's not best idea for insane diff... it's stressfull to play and map feels harder then it is real.
I suggest to keep 2(3) types of overlaps (for slow and fast parts for example) which will be looks similar.(They will have similar "visual spacing")
imo , i just don't see any reason to make different spacing like
00:17:625 (8,1,2) - or 00:10:421 (2,3,1) - or 01:24:913 (4,5,2,3) -
Definitely I do not see your idea... The examples you mentionned don't sound the same at all between them :/

00:22:794 (4,1,2) - avoid this touching if possible.
00:53:981 (9,1,3) - stack them all?
00:57:032 (1,5) - ^
01:18:557 (8) - move to ~481-237 make slow flow a bit easier 01:18:557 (8,1) - this jumps too big for this part imo It should be fine since the flow makes it intuitive.
hmm that's it. fun diff.

[Advanced]
00:05:506 (1) - move it left a bit for 00:04:658 (4,6,1) - semetrical spacing
00:42:116 (1,2,3,4) - make square?
00:49:405 (2,3,4) - 1line stream looks much better. You usually do not bend the streams... I do when this rhythm appears
01:02:455 (1,2) - blanket pls I didn't intend to blanket it
01:24:914 (4,5,1) - 4 a bit higher for blanketing 1 bettter
01:49:066 (3) - centralize it to 01:49:235 (4,5) -
01:49:235 (4,5,1,2,3,4,5) - this pattern a bit tilted to the right. dont ctrl H this 01:49:574 (5) - slider. You need new one.
01:49:574 (5,1) - blanket here also off^
00:17:540 (4,5,1) - same spacing pls
[]

continue leter if find smthing, or don't die
Thanks for the mods !
[ -Scarlet- ]
Yo, back~

  • [Another]
    This a really great diff! Nothing much I can find here >.> Few suggestions
  1. 00:10:845 - Wrongly snapped green point. Remove it since I don't really see the purpose of this green point
  2. 00:30:760 (2) - Move the a little to the right matching the spacing with 00:30:930 (3,4) -
  3. 00:39:659 (2,3) - Maybe unstack this? Give a small ds like http://puu.sh/tJwIM/f2303eca29.jpg and 00:50:506 (2,3) - with http://puu.sh/tJwK1/60ea9697f1.jpg
  4. 01:04:998 (12,13) - Maybe change this to 1/4 slider instead? The 1/4 beat is not as obvious 01:03:811 (1,2,3,4,5,6,7,8,9,10) - so I rather not have 01:05:083 (13) - clickable
  5. 01:09:913 (1) - Can stack better on the previous slider
  6. 01:15:760 (5,6) - I think this part is wrongly snapped, and 01:15:676 - should be clickable since there 3 consecutive strong beats in this section. Try this rhythm? http://puu.sh/tJwYB/494f6ccaf1.jpg It should be snapped to 1/3
  7. 01:35:676 (1,2,3,4) - Rather odd spacing. Try using x2.0 DS on 01:35:676 (1,2) - , x2.4 DS on 01:35:845 (2,3) - , x2.8 on 01:36:015 (3,4) - .
  8. 01:37:371 (1) - 2 1/4 slider definitely fits better with the loud beat and great transition towards the kiai time
  9. 01:58:388 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Can probably shape this circular stream better. Some inconsistent spacing like 01:58:388 (1,2,3) - and I don't thinks is proper to use green lines to adjust the spacing of the stream. Can try using a circle slider as a guide http://puu.sh/tJxft/cd27c1ca51.jpg

    Hitsound
  10. 00:10:845 - Soft sampleset
  11. 00:11:438 (2) - 00:12:794 (6) - 00:14:150 (2) - 00:14:150 (2) - Could use some whistle to emphasize on the that loud beat
  12. 00:19:066 - 00:21:608 - Why is this section not hitsound-ed though
  13. 00:21:608 - 00:21:608 - Missing whistle?
  14. 00:21:608 - 00:50:930 (1) - 00:51:269 (4) - Whistle here matching your 00:39:405 (1) - 00:40:083 (1,4) -
  15. 01:30:083 (3) - Missing whistle
  16. 01:55:337 (1) - ^
  17. 01:57:710 (5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1) - Not sure, but the whistle here feels very random to me >.>

That's about it I guess. Don't think I can handle Advance and below since they look really perfect for me. I seriously think you need a diff to cover the gap between Standard and Advance though.

Good luck~ :D
Topic Starter
6th

[ -Scarlet- ] wrote:

Yo, back~

  • [Another]
    This a really great diff! Nothing much I can find here >.> Few suggestions
  1. 00:10:845 - Wrongly snapped green point. Remove it since I don't really see the purpose of this green point
  2. 00:30:760 (2) - Move the a little to the right matching the spacing with 00:30:930 (3,4) -
  3. 00:39:659 (2,3) - Maybe unstack this? Give a small ds like http://puu.sh/tJwIM/f2303eca29.jpg and 00:50:506 (2,3) - with http://puu.sh/tJwK1/60ea9697f1.jpg
  4. 01:04:998 (12,13) - Maybe change this to 1/4 slider instead? The 1/4 beat is not as obvious 01:03:811 (1,2,3,4,5,6,7,8,9,10) - so I rather not have 01:05:083 (13) - clickable It plays good to me. Although your point is correct I think it's too minor.
  5. 01:09:913 (1) - Can stack better on the previous slider
  6. 01:15:760 (5,6) - I think this part is wrongly snapped, and 01:15:676 - should be clickable since there 3 consecutive strong beats in this section. Try this rhythm? http://puu.sh/tJwYB/494f6ccaf1.jpg It should be snapped to 1/3 but it is snapped to 1/3 xD also I don't want to make the white tick clickable since it doesn't sound as the others
  7. 01:35:676 (1,2,3,4) - Rather odd spacing. Try using x2.0 DS on 01:35:676 (1,2) - , x2.4 DS on 01:35:845 (2,3) - , x2.8 on 01:36:015 (3,4) - .
  8. 01:37:371 (1) - 2 1/4 slider definitely fits better with the loud beat and great transition towards the kiai time I don't want the tapping to be the same as 01:36:354 (1,2,3,4,5,6) -
  9. 01:58:388 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Can probably shape this circular stream better. Some inconsistent spacing like 01:58:388 (1,2,3) - and I don't thinks is proper to use green lines to adjust the spacing of the stream. Can try using a circle slider as a guide http://puu.sh/tJxft/cd27c1ca51.jpg

    Hitsound
  10. 00:10:845 - Soft sampleset
  11. 00:11:438 (2) - 00:12:794 (6) - 00:14:150 (2) - 00:14:150 (2) - Could use some whistle to emphasize on the that loud beat
  12. 00:19:066 - 00:21:608 - Why is this section not hitsound-ed though
  13. 00:21:608 - 00:21:608 - Missing whistle?
  14. 00:21:608 - 00:50:930 (1) - 00:51:269 (4) - Whistle here matching your 00:39:405 (1) - 00:40:083 (1,4) -
  15. 01:30:083 (3) - Missing whistle
  16. 01:55:337 (1) - ^
  17. 01:57:710 (5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1) - Not sure, but the whistle here feels very random to me >.>

That's about it I guess. Don't think I can handle Advance and below since they look really perfect for me. I seriously think you need a diff to cover the gap between Standard and Advance though.

Good luck~ :D
Thanks again !
Ryuusei Aika
from your m4m queue
my map again:https://osu.ppy.sh/s/531385

General
maybe you need to delete those unused green lines in low diffs

Basic
00:24:150 - put a note here like what you did at 00:26:862 (4) -

Standard
00:16:015 - how about put something like 00:13:303 (5) - or 00:14:659 (2,3) - ? nearly the same rhythm
01:05:167 (6) - nc? not principally for sv change: here is a quite special and different sound

Advanced
01:11:099 - put a note and make the same structure here with 01:11:834 (5,1,2) - ?
01:11:834 (5,1,2) - ^
01:59:405 (5) - nc like what you did in another diff?

Another
00:29:235 (1,2,3,4) - ctrl+g so the flow would be better(if not then 00:29:066 (4,1,2) - is an obtuse angle which is not quite well for play
00:34:998 (7,8) - ^ (same reason)
00:37:794 - how about put a note here and stack the new note with 00:37:879 (8,9) - ? feel here lack something
00:53:981 (9,1) - stack?
01:11:947 (1) - how about make something like the img below? i think a trend to left-down is better then right-down for 01:11:834 (5,1) -

01:13:529 (2) - here doesnt have any special sound so i think this note is not necessary, or you can make 01:13:303 (1) - a 4/6 slider

Extra looks already quite amazing for me.

really appreciate ur way mapping low diffs
gl :D
-NanoRIPE-
are we do a m4m or not? cause im not really remember that im m4m with you

basic
00:13:642 (3,4) - easy diff doesnt allowed for overlap,maybe move slider (3) to 274,190 and then ctrl h
00:16:354 (1,2,3,4,5) - seems odd imo,i think you can fill it with some pattern and not make 4 circles.and i dont think 2017 map still have this kind of pattern
00:24:150 - circle here for vocal?
00:37:710 - ^ for consistency with 00:34:998 (3)
00:39:405 (3) - 1/1 slider here for make it easier to read it
00:46:862 (4) - im prefer straight/curve slider for make the blanket better
00:49:913 - circle here? cause i feel awkward when you make it blank here
00:54:998 - ^ for the drum sound
00:55:676 (1) - i know you try to emphatize to the piano sound but its really weird when the next one is 2/1 slider (you can make this slider 3/2 reverse slider for emphatize the piano or 2/1 slider for make it easier for player)
01:04:489 (3) - move to 126,367 and then ctrl j for make the flow better
01:12:286 - 2/1 slider here? since at 01:06:523 (1,2,3,4) - you make the rhythm a bit complex than before ~
01:14:987 - ^
01:32:964 (2,4) - move a little bit down? cause i think these slider make the flow too edge
01:35:167 (1) - move this slider at 01:35:167 - cause this is easy diff so i think make the spinner on blue tick its really sudden
01:38:727 - circle here since this is on kiai time part right? and also for make the rhythm sense
01:41:777 (1,2) - swap nc for consistency
01:44:489 (3) - ctrl j for avoid the overlap (looks bad imo)
02:00:676 (1) - this circle its hard to read it since the circle at blue tick (you can feel it when you play it) so maybe you can ended the spinner here for slove the problem?

standart
00:05:506 (1,2,3,4,5) - its really sudden when the previous pattern just 2/1 sliders and then at this pattern you make the rhythm on this pattern dense.just make the rhythm simply) example for simply such as ehh 2/1 slider and then a circle same as you did at 00:04:150 (4,1,2)
00:16:015 - circle here cause the beat looks strong here and im feel odd if you leave it blank here
00:16:862 (2,3,4,5) - why you make the object closer? player will confused with this pattern imo,just follow the ds as you did at 00:19:066 (1,2,3,4,5)
00:21:777 (1) - finish cause cymbal
00:35:337 (3) - the beat looks strong here,why you skipped it?
00:40:760 (1,2,3) - odd pattern imo cause the overlap between (1,3)
00:49:574 (6,3) - player will confused with this overlap
01:08:557 (2) - im prefer you make reverse slider here cause when you leave it blank at 01:08:896 - player will confused to read it
01:09:235 (4,5) - bad overlap imo
01:13:303 (7) - nc here for consistency
01:14:828 (1) - the spinner started too early (player will suprised with this spinner imo)
01:26:354 - 1/2 reverse slider here would be great for the rhythm i think
01:31:947 - 1/2 slider here the reason same as above
01:47:201 (4,5) - i dont think this pattern is rankable in standard diff..
01:52:286 - missing clap

[Advanced]
00:05:167 (6,1) - just avoid the overlap for make the pattern neat (move circle (1) a bit to up)
00:16:354 (1,2,3) - this rhythm is hard to read it imo,try something else (im sorry i can't send you the pic cause my pc is not really good now)
00:21:777 (1) - same as standard
00:42:794 (5,6,7,8,9,10) - these circle looks hard for player to read it imo,why not make these slider into sliders instead?
00:49:489 (3) - move to 297,235 cause this circle make the pattern is not structured imo
00:57:032 (1,2,3) - player will confused with this pattern
00:58:896 (6) - 174,238 cause the overlap just make the pattern nonsense for me
01:16:015 (1) - finish here cause cymbal
01:26:693 (6) - 252,270 same as 00:58:896 (6)
01:41:438 (4) - ctrl j for better pattern i think
01:52:286 (3) - missing clap

[Another]
00:57:710 (4) - i think reverse slider would be great here
01:52:286 (5) - same as advanced

omg this diff is lit af i love the slider art you used on this diff <3

why you reply my mod lol
when i say continue dont reply till im finished the mod xd but ok
GL! take my star ~
Shyotamaze
Salut,

Extra
  1. 01:05:167 (1,1) - Blanket stp :^) (me juge pas tu m'as demandé un blanket mod à la base mdr)
  2. 01:47:201 (1,2,3,4) - Tu pourrais les déplacer dans la timeline afin d'avoir un meilleur flow imo genre comme ça https://osu.ppy.sh/ss/7225529
  3. 01:48:218 (3) - Pourquoi pas juste copier ce slider 01:47:964 (2) - et faire une symétrie comme ça https://osu.ppy.sh/ss/7225551 ? Ca rendrait le flow vers 01:48:472 (4,1) - meilleur imo
  4. 01:50:421 (4) - Tu pourrais NC ici pour faciliter le reading de cette partie
  5. 01:52:625 (1,2) - Pareil que tout à l'heure, pourquoi pas une symétrie ? Ca rendrait le pattern + joli
  6. 01:53:303 (3,4) - CTRL+G pour un meilleur flow avec 01:53:642 (1,2) -
Bonne chance ! ;)
Topic Starter
6th
Hello !

Neanmoins wrote:

Basic
00:24:150 - put a note here like what you did at 00:26:862 (4) - The reason why I placed a not at 26:862 is that this part is more intense

Standard
00:16:015 - how about put something like 00:13:303 (5) - or 00:14:659 (2,3) - ? nearly the same rhythm I'd like to tbh but it may be barely noticeable for beginners lol
01:05:167 (6) - nc? not principally for sv change: here is a quite special and different sound

Advanced
01:11:099 - put a note and make the same structure here with 01:11:834 (5,1,2) - ?
01:11:834 (5,1,2) - ^
01:59:405 (5) - nc like what you did in another diff?

Another
00:29:235 (1,2,3,4) - ctrl+g so the flow would be better(if not then 00:29:066 (4,1,2) - is an obtuse angle which is not quite well for play
00:34:998 (7,8) - ^ (same reason)
00:37:794 - how about put a note here and stack the new note with 00:37:879 (8,9) - ? feel here lack something idk, it feels a bit awkward when I add a circle.
00:53:981 (9,1) - stack? it looks fancy like that lol
01:11:947 (1) - how about make something like the img below? i think a trend to left-down is better then right-down for 01:11:834 (5,1) -
Not really a good idea imo, I wanted a direction change here to represent the finish
01:13:529 (2) - here doesnt have any special sound so i think this note is not necessary, or you can make 01:13:303 (1) - a 4/6 slider

Extra looks already quite amazing for me.

really appreciate ur way mapping low diffs
gl :D

-NanoRIPE- wrote:

basic
00:13:642 (3,4) - easy diff doesnt allowed for overlap,maybe move slider (3) to 274,190 and then ctrl h
00:16:354 (1,2,3,4,5) - seems odd imo,i think you can fill it with some pattern and not make 4 circles.and i dont think 2017 map still have this kind of pattern
00:24:150 - circle here for vocal? As I said previously the 2nd pattern has a circle because it's a bit more intense
00:37:710 - ^ for consistency with 00:34:998 (3) It's not the same rhythm
00:39:405 (3) - 1/1 slider here for make it easier to read it it's already pretty fine to read xD
00:46:862 (4) - im prefer straight/curve slider for make the blanket better didn't intend to blanket it
00:49:913 - circle here? cause i feel awkward when you make it blank here Sounds ok imo
00:54:998 - ^ for the drum sound I can't, the pause after the spinner would be too short
00:55:676 (1) - i know you try to emphatize to the piano sound but its really weird when the next one is 2/1 slider (you can make this slider 3/2 reverse slider for emphatize the piano or 2/1 slider for make it easier for player) Well it's not the same section at all :/
01:04:489 (3) - move to 126,367 and then ctrl j for make the flow better
01:12:286 - 2/1 slider here? since at 01:06:523 (1,2,3,4) - you make the rhythm a bit complex than before ~ It wouldn't follow the song
01:14:987 - ^
01:32:964 (2,4) - move a little bit down? cause i think these slider make the flow too edge
01:35:167 (1) - move this slider at 01:35:167 - cause this is easy diff so i think make the spinner on blue tick its really sudden I didn't understand
01:38:727 - circle here since this is on kiai time part right? and also for make the rhythm sense I don't want to make its beginning that brutal
01:41:777 (1,2) - swap nc for consistency
01:44:489 (3) - ctrl j for avoid the overlap (looks bad imo) looks cool imo ):
02:00:676 (1) - this circle its hard to read it since the circle at blue tick (you can feel it when you play it) so maybe you can ended the spinner here for slove the problem?

standart
00:05:506 (1,2,3,4,5) - its really sudden when the previous pattern just 2/1 sliders and then at this pattern you make the rhythm on this pattern dense.just make the rhythm simply) example for simply such as ehh 2/1 slider and then a circle same as you did at 00:04:150 (4,1,2) If you listen properly it follows the song

- will countinue later -

Shyotamaze wrote:

Salut,

Extra
  1. 01:05:167 (1,1) - Blanket stp :^) (me juge pas tu m'as demandé un blanket mod à la base mdr)
  2. 01:47:201 (1,2,3,4) - Tu pourrais les déplacer dans la timeline afin d'avoir un meilleur flow imo genre comme ça https://osu.ppy.sh/ss/7225529 Les deux fonctionneraient
  3. 01:48:218 (3) - Pourquoi pas juste copier ce slider 01:47:964 (2) - et faire une symétrie comme ça https://osu.ppy.sh/ss/7225551 ? Ca rendrait le flow vers 01:48:472 (4,1) - meilleur imo
  4. 01:50:421 (4) - Tu pourrais NC ici pour faciliter le reading de cette partie
  5. 01:52:625 (1,2) - Pareil que tout à l'heure, pourquoi pas une symétrie ? Ca rendrait le pattern + joli Là par contre je pense que c'est mieux de les garder comme ça
  6. 01:53:303 (3,4) - CTRL+G pour un meilleur flow avec 01:53:642 (1,2) -
Bonne chance ! ;)
Thanks !
DeletedUser_6181859
Hello, my friend. Just extra NM.
[General]
  1. Don't really think that this BG is rankable. At-first, i see panties, and it's nsfw a bit. At-second, your resolution isn't 16:9 (or even 16:10).
  2. soft-hitclap.wav is still unused lol.
  3. I don't sure that spinner at end of song really should be snapped to 1/4. Listen the music with 25% speed, i hear that this strange sound (i call it "techno white noise") end in 02:00:760 in all diffs.
  4. Most of greenlines in easier diffs not make sense because the don't change speed/volume/etc. Try to clean timing panel.
  5. "drumstep" to Tags? I can't find metadata-proof because kors k's website don't have any info after IIDX 19, i can based only to remywiki. Maybe you also need "sick" for fit title.
[Basic]
  1. If this diff really implied easy-diff initially, you have a lot of strange jumps, endless changing of DS from 1.0x to 0.9x and conversely, don't think that it's really rankable, but i'm newbie meh.
  2. Also i don't see any logic in comboing. For example, 00:36:693 (1,2) - should be swapped because in music patterns continue from 00:36:015 where you alrealy have slider.
  3. 00:05:506 (4) - you start to make different patterns, according to previous patterns, and music start new rhythm, consider to put NC here
  4. 00:19:066 (3,4,5,1) - a vivid demonstration of my first point. You have same DS-jump but in 00:19:066 (3,4) skip whole downbeat-section, but 00:20:422 (4,5) - only 1 beat. It's readable but really will confusing most players.
  5. 01:30:930 (2,3) - blanket is bit off in start of slider.
  6. 01:34:998 (1,1) - very strange rhythm. Before this pattern you have spinner too but nothing prevented to make it from white tick, why you make this pattern? Also i don't hear in 01:34:998 any high beats for putting circle here.
[Standard]
  1. Since it's still low-diff, you should put NCs for SV-changing: 00:46:184 (4) - 01:39:066 (4)
  2. 00:16:015 - according to all another diffs you skip circle here.
  3. 00:20:083 (3,4) - jump looks really unnecessary because in all 1/2 distance you don't have jump (example - 00:16:862 (2,3) - don't have jump, 00:16:354 (1,2) - have jump because it's 3/4).
  4. 00:51:608 (1) - but here you don't have jump, and it's strange, because from this moment i hear continuous hi-hat sound.
  5. 01:33:472 (5,5) - and again - i don't see any reason for this circles. Music from this moment have drum-sound in all red tick (listen at least 01:32:455 - 01:32:794 with 25% speed), highlighting some of them looks stupid.
  6. 01:34:998 (1,2) - you can make flow a bit smoother, for example 00:24:489 (1,2) looks better.
  7. 01:43:133 (6) - so many points for one linear slider, nice meme, consider to remake it.
[Advanced]
  1. 00:08:049 (8,1) - blanket need fix.
  2. 00:09:913 (2,3) - really don't understand sense of this pattern because actually music here don't have any special sound.
  3. 00:49:489 (3,4) - any special reason for this jump? All triples that you create before this don't have extra DS even despite differents in beats. 01:15:337 (3,4,5,6,1) - about the same i see in this pattern too.
[Hyper]
  1. 00:37:879 (8,9,1) - 01:30:760 (5,6,1) - again about rhythm - usually in previous diffs you don't highlight white ticks in triples so great (except is last point in advanced). Consider to make standard triple.
  2. 01:10:591 (1,2) - if you map for flow - this pattern is mistake because actually 01:10:930 (2) look down but next object is located right. Also this shapes is so strange because pattern is in down part of screen, it makes no sense really.
  3. 01:14:207 - compared with your following pattern you forgote circle here.
  4. 01:26:862 (1) - red sliderpoint is really unnecessary here. As alternative version you can: rework this slider or move point a bit down for nice shape or move point a bit up for sliderkink. Since you have strange sliders in all diffs, i think, 2nd version is the best.
Nice mapset, with the best rhythm and gaps between diffs. just a meme
Good luck!
{end of the mod}
Topic Starter
6th
Hey !

100bit wrote:

Hello, my friend. Just extra NM.
[General]
  1. Don't really think that this BG is rankable. At-first, i see panties, and it's nsfw a bit. At-second, your resolution isn't 16:9 (or even 16:10). The BG itself is probably acceptable tbh lol. I have to change it anyway since I took it from the other ranked mapset.
  2. soft-hitclap.wav is still unused lol.
  3. I don't sure that spinner at end of song really should be snapped to 1/4. Listen the music with 25% speed, i hear that this strange sound (i call it "techno white noise") end in 02:00:760 in all diffs. In fact it feels late with 100% when I end it on white tick.
  4. Most of greenlines in easier diffs not make sense because the don't change speed/volume/etc. Try to clean timing panel.
  5. "drumstep" to Tags? I can't find metadata-proof because kors k's website don't have any info after IIDX 19, i can based only to remywiki. Maybe you also need "sick" for fit title.
Yes
[Basic]
  1. If this diff really implied easy-diff initially, you have a lot of strange jumps, endless changing of DS from 1.0x to 0.9x and conversely, don't think that it's really rankable, but i'm newbie meh. These are guidelines, not rules tho :P. I'm experimenting a bit.
  2. Also i don't see any logic in comboing. For example, 00:36:693 (1,2) - should be swapped because in music patterns continue from 00:36:015 where you alrealy have slider. Not really, the thing is that the sound you're pointing out start on the first slider's end.
  3. 00:05:506 (4) - you start to make different patterns, according to previous patterns, and music start new rhythm, consider to put NC here
  4. 00:19:066 (3,4,5,1) - a vivid demonstration of my first point. You have same DS-jump but in 00:19:066 (3,4) skip whole downbeat-section, but 00:20:422 (4,5) - only 1 beat. It's readable but really will confusing most players. It should be readable enough considering the low note density.
  5. 01:30:930 (2,3) - blanket is bit off in start of slider.
  6. 01:34:998 (1,1) - very strange rhythm. Before this pattern you have spinner too but nothing prevented to make it from white tick, why you make this pattern? Also i don't hear in 01:34:998 any high beats for putting circle here. I just force the player to click that beat here.
[Standard]
  1. Since it's still low-diff, you should put NCs for SV-changing: 00:46:184 (4) - 01:39:066 (4)
  2. 00:16:015 - according to all another diffs you skip circle here. Yeah I didn't want to overload the pattern
  3. 00:20:083 (3,4) - jump looks really unnecessary because in all 1/2 distance you don't have jump (example - 00:16:862 (2,3) - don't have jump, 00:16:354 (1,2) - have jump because it's 3/4).
  4. 00:51:608 (1) - but here you don't have jump, and it's strange, because from this moment i hear continuous hi-hat sound.
  5. 01:33:472 (5,5) - and again - i don't see any reason for this circles. Music from this moment have drum-sound in all red tick (listen at least 01:32:455 - 01:32:794 with 25% speed), highlighting some of them looks stupid. It perfectly fits with the rhythm, only placing 1/1 circles would feel empty
  6. 01:34:998 (1,2) - you can make flow a bit smoother, for example 00:24:489 (1,2) looks better.
  7. 01:43:133 (6) - so many points for one linear slider, nice meme, consider to remake it. Why ?
[Advanced]
  1. 00:08:049 (8,1) - blanket need fix.
  2. 00:09:913 (2,3) - really don't understand sense of this pattern because actually music here don't have any special sound. It does !
  3. 00:49:489 (3,4) - any special reason for this jump? All triples that you create before this don't have extra DS even despite differents in beats. 01:15:337 (3,4,5,6,1) - about the same i see in this pattern too. I did the same at other parts, also it's not really a jump lol
[Hyper]
  1. 00:37:879 (8,9,1) - 01:30:760 (5,6,1) - again about rhythm - usually in previous diffs you don't highlight white ticks in triples so great (except is last point in advanced). Consider to make standard triple. That's why this one is a higher diff tho ! :P
  2. 01:10:591 (1,2) - if you map for flow - this pattern is mistake because actually 01:10:930 (2) look down but next object is located right. Also this shapes is so strange because pattern is in down part of screen, it makes no sense really.
  3. 01:14:207 - compared with your following pattern you forgote circle here.
  4. 01:26:862 (1) - red sliderpoint is really unnecessary here. As alternative version you can: rework this slider or move point a bit down for nice shape or move point a bit up for sliderkink. Since you have strange sliders in all diffs, i think, 2nd version is the best. Isn't it already pretty ? ):
Nice mapset, with the best rhythm and gaps between diffs. just a meme
Good luck!
{end of the mod}
Thanks !
Starset
disable letterboxing and widescreen

[Extra]
-00:16:608 (2) - stack on 00:15:760 (4) - 's tail
-00:18:049 (8,9) - same spacing as 00:16:184 (6,1) - plays better imo
-00:33:981 (1) - shape feels not smooth imo try this http://puu.sh/tQPRK/caf0afac3a.jpg
-00:36:354 (2) - better end on red tick like 00:36:015 (1) -
-00:48:472 (4) - clap
-01:09:913 (1) - i would extend to blue tick
-01:10:252 (1) - same
-01:23:811 (5,6,7,8,9) - if u could try to stack with 01:23:303 (3) - cuz it looks a bit messy here
-01:29:320 (7,8) - drag these to 01:29:405 - lol, rythm-wise
-01:37:371 (1,2,1) - not linear enough
-01:41:777 (1) - lack of spacing for that big velocity imo, try on x127 y381
-01:42:116 (2) - same here could be confonded by 1/4
-01:52:625 (1,2) - this copy pasta lookds kind bad, ctrl+h and g on 01:52:964 (2) - looks cleaner

[Another]
-01:30:760 (5,6) - hello? stack?
-01:31:438 (2) - tail should be clickable imo
-01:56:354 (8,9,10) - flow way to sharp imo at least ctrl+h could be a lot better

[Advanced]
this isnt an sr for an advanced, this diff should be named "Insane" and make an actual hard diff like 3*+ (advanced is usually 2.5* harder then normal but easier then hard)

thats all, bonne chance ^^
ReFaller
@HB24 Rename from Advanced to Hyper will solve everything.
Starset

ReFaller wrote:

@HB24 Rename from Advanced to Hyper will solve everything.
but theres still a huge gap between normal and next diff
Topic Starter
6th

HB24 wrote:

disable letterboxing and widescreen

[Extra]
-00:16:608 (2) - stack on 00:15:760 (4) - 's tail
-00:18:049 (8,9) - same spacing as 00:16:184 (6,1) - plays better imo It's too much
-00:33:981 (1) - shape feels not smooth imo try this http://puu.sh/tQPRK/caf0afac3a.jpg
-00:36:354 (2) - better end on red tick like 00:36:015 (1) - 2nd sound is longer
-00:48:472 (4) - clap
-01:09:913 (1) - i would extend to blue tick Didn't want to overload it since I used 4 circles just before
-01:10:252 (1) - same
-01:23:811 (5,6,7,8,9) - if u could try to stack with 01:23:303 (3) - cuz it looks a bit messy here It would make the spacing too high
-01:29:320 (7,8) - drag these to 01:29:405 - lol, rythm-wise
-01:37:371 (1,2,1) - not linear enough Wasn't supposed to be so
-01:41:777 (1) - lack of spacing for that big velocity imo, try on x127 y381 Did on purpose
-01:42:116 (2) - same here could be confonded by 1/4
-01:52:625 (1,2) - this copy pasta lookds kind bad, ctrl+h and g on 01:52:964 (2) - looks cleaner I think it represents the song well tbh.

[Another]
-01:30:760 (5,6) - hello? stack?
-01:31:438 (2) - tail should be clickable imo Not really, it acts as a transition between the 2 rhythms
-01:56:354 (8,9,10) - flow way to sharp imo at least ctrl+h could be a lot better It was intended again !

[Advanced]
this isnt an sr for an advanced, this diff should be named "Insane" and make an actual hard diff like 3*+ (advanced is usually 2.5* harder then normal but easier then hard)

thats all, bonne chance ^^
Thanks !
Zerss


hey~


    General

  1. Adding more tags such as drumstep dnb drum'n'bass dubstep konami could be better.

    Basic

  1. 00:42:116 (2,3) - Are you sure about these kind of sliders? I mean, not putting the red dot in the very middle of the slider is okay, but I think it could be more readable to do so.
  2. You should check DS in notes such as 00:12:286 (2,3) -. AI mod tell random ones that is ok because of the time gap, but some of them, like this one, is too big in my opinion (0.96× <=> rounded to 1.0×).
  3. Compared to many different notes, these one 00:48:896 (2,4) - seem to be really close to each other, I think you should put more space by moving (4) a bit up.

    Standard

  1. Not sure if playing with distance snap would be allowed due to star rating
  2. 00:36:693 (2,3,1) - I don't understand much why you've putted more distance between (2,3) rather than (3,1). Doing so would be wiser in my opinion.

    Advanced

  1. 00:54:320 - NC rhythm doesn't make much sense here, since sometimes you double-NC. You should recheck what you've done.
  2. 00:57:032 (1,2,3) - This is visually bad-looking and hardly readable, you should consider reworking on it.

    Another

  1. 00:00:083 - Which checking the whole map, I was wondering, why would you put Whistles on drum beats instead of Drum hitsounds?
  2. 00:38:557 (2,3,1) - At first I thought it was me, but I saw a lot of these "hand-made" triplets, on other diffs too. So I checked and yeah, it wasn't straight (I don't think it can be considered as "nazi" since I was feeling it was wrong). Some of them has the curvy idea that 00:49:405 (3,4,1) - does have, but, for instance, here, it felt weird to me.
Vovan
Hi, M4M from my queue~ p/5298485#p5298485

[Basic]

  1. 00:16:354 (1,2,3,4,5) - Ce pattern est vachement dur a suivre niveau timing, genre faire les 300 c'est assez chaud, pourquoi pas des slider 2/1 ?
  2. 01:04:489 (3) - Ctrl + J et replace ?
  3. 01:47:201 (1,3) - Ca pourrait rendre mieux si (3) est placé différament
  4. 01:56:015 (4,1) - Ctrl + J et replace, ça évite de mettre (1) sur le bord de la grille
[Standard]

  1. 10888,-66.6666666666667,4,1,0,55,0,0
    104489,-71.4285714285714,4,1,1,55,0,1
    Ces deux points (10:888 et 01:44:489) me paraissent un peu forts pour une Normal, essaie de baisser leur SV Multiplier au plus a 1,30x
  2. 00:08:218 (4) - Ce slider est un peu chelou, mais si tu veux hein ._.
  3. 00:16:015 - Ajoute un cercle ici (histoire de faire pareil qu'ici par ex : 00:20:422 (4,5,6) - )
  4. 00:16:354 (1,3) - T'aurais pu éviter l'overlap entre les deux, c'est vrai qu'il rend pas dégeu, mais je hais les overlaps moi donc voila x)
  5. 00:27:201 (1,2,3,4,5,6,7,8) - Ces 8 cercles à la suite sont genre....placés de manière random ou c'est moi ?
  6. 00:50:252 (1,2,3,4,5) - Ici ca serait sympa d'avoir les sliders de plus en plus lents, ca serait sympa :3 (tu peux meme continuer jusque la 00:53:472 (3) - )
  7. 00:53:472 (3,2) - Stack ?
  8. 00:58:049 (2) - Ajoute un clap
  9. 00:59:744 (1) - Tu peux aussi éventuellement en ajouter un au début du slider
  10. 01:03:811 (3,4,5) - Pour suivre le pattern, tu peux ajouter des claps au début des sliders et sur le cercle
  11. 01:24:150 (1,4) - Bon, ca overlap un peu mais bon... Au pire décale (4) un poil vers le haut
  12. 01:39:066 (4,5) - Rahhh (5) fausse la blanket, ca me tue ce genre de truc, meme si je peux rien faire -.-
  13. 01:53:981 (1,2) - Tu peux faire une meilleure blanket ici
[Intermediate]

  1. (Map entière)→ Un probleme avec les NCs ?
    Tiens je t'ai fait tes NCs
    osu file format v14

    [General]
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    AudioLeadIn: 1500
    PreviewTime: 54163
    Countdown: 0
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    [Metadata]
    Title:S!ck
    TitleUnicode:S!ck
    Artist:Eagle
    ArtistUnicode:Eagle
    Creator:6th
    Version:Intermediate
    Source:beatmania IIDX 20 tricoro
    Tags:kors k
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    311,48,64150,1,0,0:0:0:0:
    311,48,64320,2,0,P|259:42|228:45,1,70,0|0,0:0|0:0,0:0:0:0:
    166,60,64659,1,0,0:0:0:0:
    166,60,64828,2,0,P|132:119|139:159,1,105,0|0,0:0|0:0,0:0:0:0:
    149,174,65167,6,0,B|170:202|236:206|273:178|273:178|253:161,1,157.500006008148
    255,162,65845,2,0,P|236:203|248:231,1,70,4|2,0:0|0:0,0:0:0:0:
    314,257,66184,2,0,P|332:298|320:326,1,70,2|2,0:0|0:0,0:0:0:0:
    253,347,66523,2,0,L|93:359,1,140,2|0,0:0|0:0,0:0:0:0:
    46,318,67032,1,0,0:0:0:0:
    46,318,67201,2,0,P|33:264|46:230,1,70,8|2,0:0|0:0,0:0:0:0:
    94,200,67540,2,0,L|184:193,1,70,8|0,0:0|0:0,0:0:0:0:
    239,211,67879,6,0,P|262:161|226:77,1,140,4|0,0:0|0:0,0:0:0:0:
    165,49,68388,2,0,B|116:51|116:51|96:62,1,70,0|8,0:0|0:0,0:0:0:0:
    21,45,68727,2,0,B|23:94|23:94|34:114,1,70,0|0,0:0|0:0,0:0:0:0:
    84,179,69066,1,0,0:0:0:0:
    84,179,69150,1,0,0:0:0:0:
    84,179,69235,1,0,0:0:0:0:
    20,236,69913,6,0,P|95:201|177:214,1,167.999994873047
    346,324,70591,1,0,0:0:0:0:
    311,158,70930,2,0,P|281:222|293:260,1,102.666669799805,2|0,0:0|0:0,0:0:0:0:
    303,270,71269,2,0,P|353:274|395:246,1,102.666669799805,2|0,0:0|0:0,0:0:0:0:
    404,222,71608,2,0,P|382:176|337:153,1,102.666669799805,2|0,0:0|0:0,0:0:0:0:
    311,158,71947,5,2,0:0:0:0:
    201,158,72286,2,0,P|231:222|219:260,1,102.666669799805,2|0,0:0|0:0,0:0:0:0:
    209,270,72625,2,0,P|158:274|116:246,1,102.666669799805,2|0,0:0|0:0,0:0:0:0:
    108,222,72964,2,0,P|129:176|174:153,1,102.666669799805,2|0,0:0|0:0,0:0:0:0:
    201,158,73303,5,2,0:0:0:0:
    303,292,73642,1,8,0:0:0:0:
    311,158,73981,1,2,0:0:0:0:
    209,292,74320,1,8,0:0:0:0:
    201,158,74659,1,4,0:0:0:0:
    256,192,74772,12,0,76015,0:0:0:0:
    296,297,81438,6,0,L|422:307,2,105,0|0|0,0:0|0:0|0:0,0:0:0:0:
    148,252,82286,2,0,L|229:257,1,70,0|0,0:0|0:0,0:0:0:0:
    218,333,82625,2,0,L|137:338,1,70,0|0,0:0|0:0,0:0:0:0:
    39,228,83133,1,0,0:0:0:0:
    39,228,83303,2,0,P|6:156|42:103,1,140,0|0,0:0|0:0,0:0:0:0:
    100,70,83811,2,0,L|184:74,1,70,0|0,0:0|0:0,0:0:0:0:
    243,48,84150,6,0,B|254:113|254:113|237:175,2,105
    390,92,84998,2,0,L|478:91,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
    351,158,85506,2,0,B|362:223|362:223|345:285,1,105,0|0,0:0|0:0,0:0:0:0:
    245,307,86015,2,0,L|258:373,1,35,0|0,0:0|0:0,0:0:0:0:
    174,334,86269,1,0,0:0:0:0:
    87,257,86523,2,0,P|70:208|82:164,1,70,0|0,0:0|0:0,0:0:0:0:
    105,121,86862,6,0,B|145:98|145:98|209:107,3,105,2|0|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
    303,164,87879,1,2,0:0:0:0:
    303,164,88049,1,0,0:0:0:0:
    303,164,88218,2,0,B|361:172|361:172|401:149,3,105,2|0|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
    437,39,89235,1,2,0:0:0:0:
    437,39,89405,1,0,0:0:0:0:
    437,39,89574,6,0,L|305:28,3,105,2|0|0|2,0:0|0:0|0:0|0:0,0:0:0:0:
    225,75,90591,1,2,0:0:0:0:
    225,75,90761,1,0,0:0:0:0:
    225,75,90930,2,0,L|93:64,3,105,2|2|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
    86,177,91947,2,0,L|84:262,1,70,2|0,0:0|0:0,0:0:0:0:
    117,316,92286,6,0,L|268:310,1,140,2|8,0:0|0:0,0:0:0:0:
    333,304,92794,1,0,0:0:0:0:
    366,373,92964,2,0,P|409:307|365:237,1,140,2|8,0:0|0:0,0:0:0:0:
    333,304,93472,1,0,0:0:0:0:
    389,254,93642,2,0,B|405:215|392:185|392:185|421:151|400:89,1,140,2|8,0:0|0:0,0:0:0:0:
    334,137,94150,1,0,0:0:0:0:
    407,120,94320,2,0,P|358:67|286:80,1,140,2|8,0:0|0:0,0:0:0:0:
    334,137,94828,1,0,0:0:0:0:
    295,73,94998,5,0,0:0:0:0:
    256,192,95083,12,0,96354,0:0:0:0:
    0,109,97710,6,0,L|172:103,1,167.999994873047,6|8,0:0|0:0,0:0:0:0:
    214,36,98218,1,0,0:0:0:0:
    214,36,98388,2,0,P|155:24|121:39,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
    167,103,98727,1,8,0:0:0:0:
    249,117,98896,1,0,0:0:0:0:
    331,131,99066,2,0,B|395:125|448:80|448:80|412:142,1,181.999991668702,2|8,0:0|0:0,0:0:0:0:
    390,211,99574,1,0,0:0:0:0:
    390,211,99744,2,0,P|378:261|400:306,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
    473,336,100083,1,8,0:0:0:0:
    473,336,100167,1,0,0:0:0:0:
    473,336,100252,1,0,0:0:0:0:
    391,296,100421,6,0,L|225:307,1,154.000004699707,2|8,0:0|0:0,0:0:0:0:
    169,268,100930,1,0,2:0:0:0:
    89,293,101099,2,0,P|72:341|80:377,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
    11,277,101438,2,0,P|-5:238|0:197,1,83.9999974365235,10|2,0:0|0:0,0:0:0:0:
    73,156,101777,2,0,L|256:161,1,167.999994873047,2|10,0:0|0:0,0:0:0:0:
    316,122,102286,1,0,0:0:0:0:
    316,122,102455,2,0,B|327:66|327:66|303:31,1,83.9999974365235,2|2,0:0|0:0,0:0:0:0:
    237,3,102794,2,0,B|221:25|221:25|232:81,1,83.9999974365235,10|0,0:0|0:0,0:0:0:0:
    316,122,103133,6,0,B|409:109|409:109|482:127,1,154.000004699707,2|8,0:0|0:0,0:0:0:0:
    431,192,103642,1,0,2:0:0:0:
    491,253,103811,2,0,B|481:313|481:313|426:344|426:344|361:318,1,181.999991668702,6|8,0:0|0:0,0:0:0:0:
    302,287,104320,1,0,0:0:0:0:
    226,347,104489,2,0,L|85:362,1,97.9999970092774,2|0,0:0|0:0,0:0:0:0:
    79,272,104828,2,0,P|44:320|54:369,1,97.9999970092774,10|0,0:0|0:0,0:0:0:0:
    306,290,105337,1,2,0:0:0:0:
    253,207,105506,2,0,L|129:202,1,97.9999970092774,10|0,0:0|0:0,0:0:0:0:
    94,130,105845,6,0,L|285:124,1,154.000004699707,2|8,0:0|0:0,0:0:0:0:
    327,79,106354,1,2,0:0:0:0:
    327,79,106523,2,0,P|388:109|467:38,1,154.000004699707,2|8,0:0|0:0,0:0:0:0:
    388,28,107032,1,0,0:0:0:0:
    269,24,107201,2,0,B|214:18|214:18|177:30,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
    214,113,107540,2,0,L|112:122,1,90.9999958343508,8|0,0:0|0:0,0:0:0:0:
    50,173,107879,2,0,P|32:123|112:32,1,181.999991668702,0|10,0:0|0:0,0:0:0:0:
    123,120,108388,1,0,0:0:0:0:
    50,173,108557,6,0,B|37:202|37:202|50:357,1,181.999991668702,6|8,0:0|0:0,0:0:0:0:
    131,372,109066,2,0,L|228:370,1,83.9999974365235,0|2,0:0|0:0,0:0:0:0:
    280,317,109405,1,0,0:0:0:0:
    344,370,109574,2,0,L|441:368,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
    457,296,109913,1,2,0:0:0:0:
    457,296,110083,1,0,0:0:0:0:
    388,261,110252,2,0,P|381:210|396:173,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
    443,131,110591,1,2,0:0:0:0:
    443,131,110760,1,2,0:0:0:0:
    374,95,110930,2,0,L|273:106,1,77.0000023498536,10|2,0:0|0:0,0:0:0:0:
    233,168,111269,6,0,B|127:164|127:164|59:202,1,181.999991668702,0|8,0:0|0:0,0:0:0:0:
    10,133,111777,1,0,0:0:0:0:
    60,201,111947,2,0,P|82:271|23:370,1,181.999991668702,2|0,0:0|0:0,0:0:0:0:
    34,362,112455,1,0,0:0:0:0:
    158,341,112625,2,0,L|249:348,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
    301,288,112964,2,0,L|392:281,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
    435,214,113303,2,0,B|479:237|479:237|479:366,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
    395,362,113811,1,0,0:0:0:0:
    384,281,113981,6,0,L|392:146,2,125.999996154785,2|2|2,0:0|0:0|0:0,0:0:0:0:
    304,325,114659,2,0,B|183:322|183:322|129:373,1,181.999991668702,6|8,0:0|0:0,0:0:0:0:
    54,359,115167,1,0,0:0:0:0:
    103,282,115337,2,0,P|110:230|80:189,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
    64,161,115591,1,0,0:0:0:0:
    64,161,115676,2,0,L|63:59,1,90.9999958343508,10|2,0:0|0:0,0:0:0:0:
    146,33,116015,2,0,L|267:38,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
    315,83,116354,2,0,L|436:88,1,90.9999958343508,10|0,0:0|0:0,0:0:0:0:
    479,33,116693,5,4,0:0:0:0:
    445,169,117032,2,0,P|425:224|429:250,1,70,0|0,0:0|0:0,0:0:0:0:
    365,279,117371,2,0,P|385:334|381:360,1,70,0|0,0:0|0:0,0:0:0:0:
    313,369,117710,1,2,0:0:0:0:
    241,374,117879,1,2,0:0:0:0:
    181,320,118049,1,0,0:2:0:0:
    108,315,118218,1,2,0:2:0:0:
    256,192,118388,12,2,119405,0:1:0:0:
  2. 00:13:642 (1,4) - Tu pourrais les stacker.
  3. 00:59:066 (4,5,6) - J'ai pas trop compris l'utilité du 1/4 ici
  4. 01:26:862 (1,4,1,4) - Oui ca suit le rythme mais ça me paraît un peu simple pour une hard
  5. 01:44:489 (5,6) - WTF LA BLANKET :OOOO Mais tuez cet homme !
  6. 01:58:218 (7) - Ce 7 a pas grand chose a faire ici, le son est presque inaudible sur la musique, et c'est surtout ce Whistle qui fait tâche car on entend plus le Whistle que la musique
Voila voila, moi j'aime la map perso
(Surtout que je sais qu'il y a une vieille mapset de cette musique)
Une version 2017, ca fera pas de mal !
Topic Starter
6th
Zerss : fixed everything

Basic

00:16:354 (1,2,3,4,5) - Ce pattern est vachement dur a suivre niveau timing, genre faire les 300 c'est assez chaud, pourquoi pas des slider 2/1 ? Vraiment ? Ils sont sur les downbeats
01:04:489 (3) - Ctrl + J et replace ? Non, c'était volontaire pour represétenter la répétition
01:47:201 (1,3) - Ca pourrait rendre mieux si (3) est placé différament
Exemple
01:56:015 (4,1) - Ctrl + J et replace, ça évite de mettre (1) sur le bord de la grille C'est pas un problème, la grille est la grille ;)


Standard

10888,-66.6666666666667,4,1,0,55,0,0
104489,-71.4285714285714,4,1,1,55,0,1
Ces deux points (10:888 et 01:44:489) me paraissent un peu forts pour une Normal, essaie de baisser leur SV Multiplier au plus a 1,30x
00:08:218 (4) - Ce slider est un peu chelou, mais si tu veux hein ._.
00:16:015 - Ajoute un cercle ici (histoire de faire pareil qu'ici par ex : 00:20:422 (4,5,6) - )
00:16:354 (1,3) - T'aurais pu éviter l'overlap entre les deux, c'est vrai qu'il rend pas dégeu, mais je hais les overlaps moi donc voila x)
00:27:201 (1,2,3,4,5,6,7,8) - Ces 8 cercles à la suite sont genre....placés de manière random ou c'est moi ? Non, la musique est plus intense ici
00:50:252 (1,2,3,4,5) - Ici ca serait sympa d'avoir les sliders de plus en plus lents, ca serait sympa :3 (tu peux meme continuer jusque la 00:53:472 (3) - ) Un peu trop dur pour une Standard sûrement
00:53:472 (3,2) - Stack ? Inutile
00:58:049 (2) - Ajoute un clap Il n'y a rien qui le suggère :/
00:59:744 (1) - Tu peux aussi éventuellement en ajouter un au début du slider
01:03:811 (3,4,5) - Pour suivre le pattern, tu peux ajouter des claps au début des sliders et sur le cercle
01:24:150 (1,4) - Bon, ca overlap un peu mais bon... Au pire décale (4) un poil vers le haut
01:39:066 (4,5) - Rahhh (5) fausse la blanket, ca me tue ce genre de truc, meme si je peux rien faire -.-
01:53:981 (1,2) - Tu peux faire une meilleure blanket ici


Intermediate

(Map entière)→ Un probleme avec les NCs ?
Tiens je t'ai fait tes NCs
00:13:642 (1,4) - Tu pourrais les stacker. Inutile
00:59:066 (4,5,6) - J'ai pas trop compris l'utilité du 1/4 ici Donner de l'emphasis
01:26:862 (1,4,1,4) - Oui ca suit le rythme mais ça me paraît un peu simple pour une hard Et pourtant ça l'est pas tant que ça !
01:44:489 (5,6) - WTF LA BLANKET :OOOO Mais tuez cet homme ! C'était intentionnel !
01:58:218 (7) - Ce 7 a pas grand chose a faire ici, le son est presque inaudible sur la musique, et c'est surtout ce Whistle qui fait tâche car on entend plus le Whistle que la musique
Merci pour le mod !
Aurele
M4M. As you asked me to mod Standard and Intermediate.

We accidentally realized the Intermediate difficulty had a different end-point than the rest of the mapset:
SS + Savelog ~french~

17:39 6th: Salut Gabe, tu voudrais M4M ,
17:39 6th: ?
17:40 Gabe: On pourrait faire ça!
17:40 6th: https://osu.ppy.sh/s/549438 ma map ! La musique est pas exceptionnelle mais y avait de quoi faire des trucs intéressants :)
17:40 6th: J'aimerais que tu moddes les difficultés standard et intermediate
17:41 6th: Et moi je modderai tes diffs à toi
17:41 6th: Qu'est-ce que tu en penses ?
17:42 Gabe: Je fais ça à l'instant :)
17:42 Gabe: attend..
17:42 Gabe: la intermediate est où?
17:42 6th: Bah
17:43 6th: au milieu xD
17:43 6th: C'est la Hard
17:43 Gabe: https://osu.ppy.sh/ss/7298824
17:43 Gabe: ça n'a pas DL
17:43 Gabe: LMAO
17:43 Gabe: ...
17:43 6th: Ah ouais bizarre
17:43 6th: Refais ?
17:43 Gabe: NVM
17:43 Gabe: J'AI COMPRIS
17:43 Gabe: c'bon, je l'ai
17:43 6th: Il s'était passé quoi ? lol
17:43 Gabe: j'avais filtré par durée
17:44 Gabe: t'as intermediate fait 1:59 et les autres 2:00
17:44 Gabe: lool
17:44 Gabe: ta***
17:44 6th: bah dis donc ça tombait bien xD
17:44 6th: Bon ça fait déjà un problème à résoudre j'imagine
17:44 Gabe: oué xD

Anyways, here we go!

Standard
  1. 00:05:506 (2) - Looking at the previous combo, you've already started a slider at this position, copying it is not a good idea. Its just plain boring, you know. I would suggest you to rotate it with CTRL+J and move it in a place where the flow will still be respected with the previous objects. If you do this, you'll have more space for the next objects!:
  2. 00:08:218 (4) - This slider makes me uncomfortable to see and play.. You might want to do something more interesting?
  3. 00:56:354 (4,1) - You can do a better blanket here :^)
  4. 01:39:066 (4,5,6) - Same as mentioned above
Good one~

Intermediate
  1. 00:02:794 (4) - Just so you have a nice combo consistency, it would be better if you were adding a new one here.
  2. 00:17:201 (2,3,4) - I feel like these objects makes a very rough rhythm compared to what the song suggests. I believe it would be better if you were doing something like this instead. You should also consider doing something similar at 00:19:913 (2,3,4) - :
  3. 00:28:557 (7) - You should move this circle some grids up, just so it looks more consistent with the next circles 00:28:896 (8,9,10) - (The circle 10 appears to be lower than the previous two objects)
  4. 00:50:930 (6,7,8,9,10,11) - You are representing the rhythm correctly, however, the first note of each of the triples sounds louder than the next two ones. I believe having a stacked triple circles is not appropriate in this case. So, instead you could be using reversed sliders as the first loud sound will be more emphasized with the beginning of the reversed slider..
  5. 00:51:947 (2,3,4,5) - With these sliders, you can make something more interesting. As for an example, you can change the spacing of these to make a decrescendo: Making the spacing from the objects (4,5) lower than the spacing of (2,3)
  6. 01:44:489 (5,6,7,8) - There's a voice in here that doesn't interact with any of your objects. Since it's very clear, you should do something else here to emphasize it, like this:
  7. 01:58:303 (1) - Even tho you know it already, don't forget to end this spinner at this point so the end of the song ends at the same time on every difficulty: 02:00:760 -

Nice diffs~ :3
Alpe
Hi M4M

[General]
Tag: music video game (electronic) Konami Corporation Arcade (Sick)
with (...)= not that important

[Basic]

Dont use so many NC's in easy difficulties

00:13:642 (3,4) - A lot of beginners complain about overlaps like these because they cant see the approach circle reaching the circle.
00:16:354 (1,2,3,4) - Dont use DS in this difficulty
00:39:405 (3,4) - DS is 0.70 and not 0.90
(This MIGHT need rework because of DS distances)

[Standard]
Too many overlaps and DS problems

[Intermediate]
The opposite of Basic -> Try to use more NC's because this is hard diff
01:45:506 (8,1) - Make these parallel
01:58:303 (1) - Move this slider to 01:59:405

[Advanced]
00:10:930 (1,2,3,4) - Dont do it like this. use reverse slider to show that the rhythm changes from 1/2 to 3/4
00:38:642 (2) - Put this circle between the two sliders
01:10:591 (1,2) - Show that the music changes from 1/2 to 1/3 like (Maybe like this http://puu.sh/tZKqs/686ae558b0.jpg)
01:49:913 (1,2,3,4,5) - Too confusing
01:50:760 (6) - remove slider and add 2 1/4 circles above the slider http://puu.sh/tZKxf/ed33a4792b.jpg
01:58:303 I hear a sound here so use 1/4 slider here 01:58:218 (2) -

[Another]
01:40:337 (2) - stack this onto 01:40:421 (3)
01:40:421 (3) - Add combo
01:58:388 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Dont increase DS in stream. This is too hard compared to the rest of the map.

[Extra]
This is good



I like this music
good luck with this

M4M request from this queue: t/502370
here is my map: https://osu.ppy.sh/s/542641
Sonnyc
Basic.
00:21:099 (5) - I'd like you to remove this object. While approach circle makes thing readable enough, using such a combination of complexed spacing concepts in the lowest difficulty doesn't really feel to be beginner friendly for me.
00:38:049 (2,3,4) - 01:10:252 (2,1) - Spacing error.
00:55:676 (1,2) - Um is this an intended spacing?
01:32:964 (2,3) - I understand the slider concept you want to use, but I'd like to see a less complexed spacing for here.
01:57:032 (1) - This is the only diff which contains a hitsound here. Better remove it.

Standard.
00:10:930 (3) - A new music section starts here, and this is really a distinct part. Not having a new combo didn't made much sense. You'll want to remove nc 00:12:286 (1) after adding there.
00:27:201 (1,2,3,4,5,6,7,8) - I'm really unsure about the logic of this formation. Mind polishing this as a pattern? fyi, 01:32:286 (1,2,3,4,5,6,7,8) looks much better.
00:40:421 (4) - Spacing could be better. You'll what each spacing visually consistent with the previous and the following object. This inconsistency is because of the sv change.
00:42:455 (5) - Same as above.
01:05:167 (1,2) - The sv change is really hard to notice. I strongly recommend a new combo at (2).
01:58:388 (1) - Spinner ends at an inconsistent spot with other diffs.

Intermediate.
00:09:574 (4) - The mood of the song is quite different here. You might want an NC here.
00:42:794 (6) - The rhythm isn't really readable since the length being similar with 00:42:116 (4,5) due to the sv change. Mind using some distinct shape to compensate?
01:58:303 (1) - You'd better want to end this spinner at a consistent spot with other difficulties.

Advanced.
00:14:998 (1,2,3) - The spacing logic wasn't really good if you ask me.
00:19:066 (1,3) - Mind applying a parallel concept here?
01:12:512 - 01:13:868 - Add note?

Another.
00:53:981 (9,1) - Overlap does not feel good enough.
um Why does this diff feels not that good compared to other ones..? Basically I'm a little concerned about the spacing concepts in this diff things like 00:37:625 (7,8,9) - 00:41:099 (2,3,1,2) - 00:44:828 (1,2) - since some are being 1/2 while some being 1/4 when they look the similar.

Extra.
01:10:591 (1,2,3) - Don't you think the transition to the 1/3 being done only by a circle was a bit less intuitive to inform players a change?
01:28:981 (5,6,7) - Even this is totally readable and discernable in rhythms, just using an overlap concept for (5,6) will be more consistent with your placement selections.
01:45:167 (5) - Please add a new combo for readability. 01:44:828 (4,5,6) the spacings are all the similar, and it is hard to properly read the rhythms only with this.

awesome mapset, but the another could be more improved imo.
Topic Starter
6th

Gabe wrote:

M4M. As you asked me to mod Standard and Intermediate.

We accidentally realized the Intermediate difficulty had a different end-point than the rest of the mapset:

Anyways, here we go!
Standard
  1. 00:05:506 (2) - Looking at the previous combo, you've already started a slider at this position, copying it is not a good idea. Its just plain boring, you know. I would suggest you to rotate it with CTRL+J and move it in a place where the flow will still be respected with the previous objects. If you do this, you'll have more space for the next objects!: I can't really defend it but it does look cool rather than boring imo.
  2. 00:08:218 (4) - This slider makes me uncomfortable to see and play.. You might want to do something more interesting?
  3. 00:56:354 (4,1) - You can do a better blanket here :^)
  4. 01:39:066 (4,5,6) - Same as mentioned above
Good one~

Intermediate
  1. 00:02:794 (4) - Just so you have a nice combo consistency, it would be better if you were adding a new one here.
  2. 00:17:201 (2,3,4) - I feel like these objects makes a very rough rhythm compared to what the song suggests. I believe it would be better if you were doing something like this instead. You should also consider doing something similar at 00:19:913 (2,3,4) - : I get your point but I made that to not have the white tick clickable and make the objects more intuitive to tap.
  3. 00:28:557 (7) - You should move this circle some grids up, just so it looks more consistent with the next circles 00:28:896 (8,9,10) - (The circle 10 appears to be lower than the previous two objects)
  4. 00:50:930 (6,7,8,9,10,11) - You are representing the rhythm correctly, however, the first note of each of the triples sounds louder than the next two ones. I believe having a stacked triple circles is not appropriate in this case. So, instead you could be using reversed sliders as the first loud sound will be more emphasized with the beginning of the reversed slider.. I think that the triplets represent well the gain of intensity in the song.
  5. 00:51:947 (2,3,4,5) - With these sliders, you can make something more interesting. As for an example, you can change the spacing of these to make a decrescendo: Making the spacing from the objects (4,5) lower than the spacing of (2,3) It's not a good idea imo since the song is more intense at 00:52:964 -
  6. 01:44:489 (5,6,7,8) - There's a voice in here that doesn't interact with any of your objects. Since it's very clear, you should do something else here to emphasize it, like this: The pause is meaningful here because it emphasizes (7) and (8). Also I really doubt that beginners will really pay attention to it, rather than the beats.
  7. 01:58:303 (1) - Even tho you know it already, don't forget to end this spinner at this point so the end of the song ends at the same time on every difficulty: 02:00:760 -

Azulae wrote:

Hi M4M

[General]
Tag: music video game (electronic) Konami Corporation Arcade (Sick)
with (...)= not that important

[Basic]

Dont use so many NC's in easy difficulties

00:13:642 (3,4) - A lot of beginners complain about overlaps like these because they cant see the approach circle reaching the circle. It looks really obvious here tbh... and the symmetry makes it more predictable.
00:16:354 (1,2,3,4) - Dont use DS in this difficulty
00:39:405 (3,4) - DS is 0.70 and not 0.90
(This MIGHT need rework because of DS distances)

[Standard]
Too many overlaps and DS problems

[Intermediate]
The opposite of Basic -> Try to use more NC's because this is hard diff
01:45:506 (8,1) - Make these parallel Useless since they don't belong to the same combo and they already look ok
01:58:303 (1) - Move this slider to 01:59:405

[Advanced]
00:10:930 (1,2,3,4) - Dont do it like this. use reverse slider to show that the rhythm changes from 1/2 to 3/4 It may not be a problem since the slider already makes it readable.
00:38:642 (2) - Put this circle between the two sliders I don't really want to, it's supposed to give some emphasis to (3).
01:10:591 (1,2) - Show that the music changes from 1/2 to 1/3 like (Maybe like this http://puu.sh/tZKqs/686ae558b0.jpg&#41; Even if the player reads it as 1/2 (which shouldn't happen) it will compell them to tap the next white tick.
01:49:913 (1,2,3,4,5) - Too confusing Since this is really subjective I want more opinions on it
01:50:760 (6) - remove slider and add 2 1/4 circles above the slider http://puu.sh/tZKxf/ed33a4792b.jpg Imo it doesn't make much sense since I don't map the next blue ticks.
01:58:303 I hear a sound here so use 1/4 slider here 01:58:218 (2) -

[Another]
01:40:337 (2) - stack this onto 01:40:421 (3)
01:40:421 (3) - Add combo It would be kinda strange to have only 1 NC on a tick that isn't a downbeat
01:58:388 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Dont increase DS in stream. This is too hard compared to the rest of the map. I don't think so

[Extra]
This is good

Sonnyc wrote:

Basic.
00:21:099 (5) - I'd like you to remove this object. While approach circle makes thing readable enough, using such a combination of complexed spacing concepts in the lowest difficulty doesn't really feel to be beginner friendly for me.
00:38:049 (2,3,4) - 01:10:252 (2,1) - Spacing error.
00:55:676 (1,2) - Um is this an intended spacing? It is but I'm not 100% confident with it. If it doesn't work well just tell me. It was supposed to make the 2/2 spacing here 00:57:710 - obvious
01:32:964 (2,3) - I understand the slider concept you want to use, but I'd like to see a less complexed spacing for here.
01:57:032 (1) - This is the only diff which contains a hitsound here. Better remove it.

Standard.
00:10:930 (3) - A new music section starts here, and this is really a distinct part. Not having a new combo didn't made much sense. You'll want to remove nc 00:12:286 (1) after adding there.
00:27:201 (1,2,3,4,5,6,7,8) - I'm really unsure about the logic of this formation. Mind polishing this as a pattern? fyi, 01:32:286 (1,2,3,4,5,6,7,8) looks much better.
00:40:421 (4) - Spacing could be better. You'll what each spacing visually consistent with the previous and the following object. This inconsistency is because of the sv change.
00:42:455 (5) - Same as above.
01:05:167 (1,2) - The sv change is really hard to notice. I strongly recommend a new combo at (2).
01:58:388 (1) - Spinner ends at an inconsistent spot with other diffs.

Intermediate.
00:09:574 (4) - The mood of the song is quite different here. You might want an NC here.
00:42:794 (6) - The rhythm isn't really readable since the length being similar with 00:42:116 (4,5) due to the sv change. Mind using some distinct shape to compensate?
01:58:303 (1) - You'd better want to end this spinner at a consistent spot with other difficulties.

Advanced.
00:14:998 (1,2,3) - The spacing logic wasn't really good if you ask me.
00:19:066 (1,3) - Mind applying a parallel concept here?
01:12:512 - 01:13:868 - Add note?

Another.
00:53:981 (9,1) - Overlap does not feel good enough.
um Why does this diff feels not that good compared to other ones..? Basically I'm a little concerned about the spacing concepts in this diff things like 00:37:625 (7,8,9) - 00:41:099 (2,3,1,2) - 00:44:828 (1,2) - since some are being 1/2 while some being 1/4 when they look the similar.

Extra.
01:10:591 (1,2,3) - Don't you think the transition to the 1/3 being done only by a circle was a bit less intuitive to inform players a change?
01:28:981 (5,6,7) - Even this is totally readable and discernable in rhythms, just using an overlap concept for (5,6) will be more consistent with your placement selections.
01:45:167 (5) - Please add a new combo for readability. 01:44:828 (4,5,6) the spacings are all the similar, and it is hard to properly read the rhythms only with this.

awesome mapset, but the another could be more improved imo.
Thanks for the mods ! Will update when I improve Another diff enough.
DeRandom Otaku
Hi
[Basic]
  1. 00:21:777 (1,2,3,1,2,3) - Dont break the DS .you can just adjust the shapes a bit to have them turn out the way the circles will be in middle with proper DS
  2. 00:27:879 (2,3,4) - DS again
  3. 00:32:625 (1,2) - Again.. ?
  4. 00:35:337 (4,1) - i am starting to think that all these are intentional
  5. 00:38:049 (2) - Not really sure if you should execute that 00:38:727 - wub sound on slider end . well its a wub song after all and you should be giving most priority to wubs same for 00:42:794 (3) - 00:48:896 (2) - and others ww
  6. 00:40:760 (1,2) - 00:46:184 (3,4) - 00:55:676 (1,2) - DS. Recheck ds through the whole diff . If these arent intentional
  7. 00:46:862 (4,1) - u made me point blanket after long time xd
  8. 01:32:286 (1,2,1,2) - nc consistency with 00:27:201 (1,2,3,4) -
  9. 01:34:998 (1) - its unnecessary and can be deleted as you dont have one at 01:34:998 (1) - either
[Standard]
  1. 00:05:167 (1,2) - Swap NC's? its supposed to be started from downbeat right
  2. 00:21:777 (1,2,3,4,5,6,1,2,3,4,5) - waoh such long streak, have mercy on noobs. u can make rhythm like u did at 01:26:862 (1,2,3,4,5,6,1,2,3,4,5) - as its less complex and would be better for consistency
  3. 00:38:049 (6,1) - swap nc, same reason as before
  4. 00:43:472 (1) - Increase DS to emphasize the wub sound like you did at 00:40:760 (1) - . the sound at 00:43:472 - is actually more intense so it should be emphasized
[Intermediate]
  1. 00:27:201 (1,2,3,4,5,6,7,8,9,10,11,12) - nice
  2. 01:40:167 (10) - believe me theres no sound that you could add this circle for. simply delete it. On the other hand there are a lot of 1/4 sounds at 01:39:574 - till 01:40:083 - and you didnt map them so mapping 01:40:167 - where a sound doesnt even exist is umm overmap ~ oh and you could actually use a circle at 01:40:337 - because theres a faint sound there lol
[Another]
  1. 00:34:913 - sounds weird how you suddenly ignore this sound and it feels kinda empty since this sound is pretty important as well
[Extra]
  1. 01:38:557 (1,2,3,4,5,6) - Why are you even using this high spacing here lol. doesnt make much sense to me since the sounds are pretty faint here
yes
Monstrata
Extra

00:17:286 (4) - This could be positioned more cleanly imo.
00:19:065 (1,2,3,4,5) - Man, these spacings are really confusing for 3/4 and 1/2 xP. Use a diferent spacing for 3/4 and 1/2 so players can better distinguish the rhythms
00:25:845 (1,2,3,4) - Same. See how 1>2 is similar to 3>4 but they are different rhythms
00:42:794 (1,2,3,4) - This rhythm doesn't sound right... It sounds more like a quad.
00:48:556 (5,6,7) - This jump into the triplet doesn't sound really justified in the music.
00:50:929 (1,2,3,1,2,3) - Ehh., Idk about th is. spacing 1/4's like this and using sharp angles is a really big difficulty spike here.
00:59:489 (7) - There's no drum here. When you play 00:59:066 (3,4,5,6) - you hear 4 drums so you kinda expect to follow the drum layer. I would remove this and do a 3/4 gap here (and adjust spacing to account for that gap.
01:03:811 (1,2,3,4,5,1,2,3,4,5,6) - I like the idea behind the pattern. I just don't think you need to stack the slider-end of 01:04:659 (5) - with something. Right now it just makes the patter feel cramped together, with some unnecessary overlaps.
01:38:557 (1,2,3,4,5,6) - Really spaced even tho the blue ticks aren't very strong here. I would try using kicksliders or something to emphasize the red and white ticks here because they are much more prominent.
01:58:218 (3,4,1,2) - The stream transition here could be better. It's not as good of an entry angle compared to your other streams. Other than that tho, good concept.

Hmm.. I feel like it could still use work, but some cool aesthetics and concepts. Good luck!
Topic Starter
6th

DeRandom Otaku wrote:

Hi
[Basic]
  1. 00:21:777 (1,2,3,1,2,3) - Dont break the DS .you can just adjust the shapes a bit to have them turn out the way the circles will be in middle with proper DS Really minor, it would ruin the symmetry
  2. 00:27:879 (2,3,4) - DS again
  3. 00:32:625 (1,2) - Again.. ?
  4. 00:35:337 (4,1) - i am starting to think that all these are intentional They are intentional tho lol
  5. 00:38:049 (2) - Not really sure if you should execute that 00:38:727 - wub sound on slider end . well its a wub song after all and you should be giving most priority to wubs same for 00:42:794 (3) - 00:48:896 (2) - and others ww
  6. 00:40:760 (1,2) - 00:46:184 (3,4) - 00:55:676 (1,2) - DS. Recheck ds through the whole diff . If these arent intentional
  7. 00:46:862 (4,1) - u made me point blanket after long time xd
  8. 01:32:286 (1,2,1,2) - nc consistency with 00:27:201 (1,2,3,4) -
  9. 01:34:998 (1) - its unnecessary and can be deleted as you dont have one at 01:34:998 (1) - either
[Standard]
  1. 00:05:167 (1,2) - Swap NC's? its supposed to be started from downbeat right
  2. 00:21:777 (1,2,3,4,5,6,1,2,3,4,5) - waoh such long streak, have mercy on noobs. u can make rhythm like u did at 01:26:862 (1,2,3,4,5,6,1,2,3,4,5) - as its less complex and would be better for consistency They don't sound the same in terms of intensity though
  3. 00:38:049 (6,1) - swap nc, same reason as before
  4. 00:43:472 (1) - Increase DS to emphasize the wub sound like you did at 00:40:760 (1) - . the sound at 00:43:472 - is actually more intense so it should be emphasized
[Intermediate]
  1. 00:27:201 (1,2,3,4,5,6,7,8,9,10,11,12) - nice
  2. 01:40:167 (10) - believe me theres no sound that you could add this circle for. simply delete it. On the other hand there are a lot of 1/4 sounds at 01:39:574 - till 01:40:083 - and you didnt map them so mapping 01:40:167 - where a sound doesnt even exist is umm overmap ~ oh and you could actually use a circle at 01:40:337 - because theres a faint sound there lol
[Another]
  1. 00:34:913 - sounds weird how you suddenly ignore this sound and it feels kinda empty since this sound is pretty important as well
I did that to have some emphasis on (7).
[Extra]
  1. 01:38:557 (1,2,3,4,5,6) - Why are you even using this high spacing here lol. doesnt make much sense to me since the sounds are pretty faint here
Momentum
yes

Monstrata wrote:

00:17:286 (4) - This could be positioned more cleanly imo.
00:19:065 (1,2,3,4,5) - Man, these spacings are really confusing for 3/4 and 1/2 xP. Use a diferent spacing for 3/4 and 1/2 so players can better distinguish the rhythms
00:25:845 (1,2,3,4) - Same. See how 1>2 is similar to 3>4 but they are different rhythms I think that this one is clearly readable because of the AR. At least testplayers didn't seem to be bothered by it.
00:42:794 (1,2,3,4) - This rhythm doesn't sound right... It sounds more like a quad.
00:48:556 (5,6,7) - This jump into the triplet doesn't sound really justified in the music.
00:50:929 (1,2,3,1,2,3) - Ehh., Idk about th is. spacing 1/4's like this and using sharp angles is a really big difficulty spike here.
00:59:489 (7) - There's no drum here. When you play 00:59:066 (3,4,5,6) - you hear 4 drums so you kinda expect to follow the drum layer. I would remove this and do a 3/4 gap here (and adjust spacing to account for that gap.
01:03:811 (1,2,3,4,5,1,2,3,4,5,6) - I like the idea behind the pattern. I just don't think you need to stack the slider-end of 01:04:659 (5) - with something. Right now it just makes the patter feel cramped together, with some unnecessary overlaps.
Just an idea maybe
01:38:557 (1,2,3,4,5,6) - Really spaced even tho the blue ticks aren't very strong here. I would try using kicksliders or something to emphasize the red and white ticks here because they are much more prominent. I think that not breaking the momentum is important here, but I'll have to fix it if someone else points this out.
01:58:218 (3,4,1,2) - The stream transition here could be better. It's not as good of an entry angle compared to your other streams. Other than that tho, good concept.
Thanks !
sahuang
[Easy]
  1. 00:08:218 (4) - weird shape
    Multiple reverses are too many here..

[Normal]
  1. 00:16:354 (1,3) - maybe not a good idea to use this overlapping pattern in normal
  2. 00:28:557 (5) - NC
  3. 00:40:083 (5,6,1) - why ds is suddenly so different from 00:37:371 (5,1,2,3) -
  4. 01:10:591 (1,2) - wtf overlap
  5. 01:33:642 (5) - NC
    DS changes seem too much for Normal diff. Also i think reverse sliders are overused.

[Inter]
  1. 00:28:557 (7) - NC
  2. 01:02:116 (8,9,1) - placement can be improved,either move 1 up a bit or just overlap
  3. 01:45:506 (8,1) - no parallel?
  4. 01:57:710 (4,5) - make a slider cuz according to vocal 01:57:032 (2,3,4,5) - are consistent
    Fine.

[Advanced]
  1. 01:02:455 (1,2) - blanket triggered
  2. 01:45:506 (7,1) - i dont get the overlap here
    Not bad, but some overlaps are random and i dont like them.

[Another]
  1. 00:09:574 (1) - should be 1/2 slider
  2. 00:23:133 (1,4) - stack,00:23:133 (1,2,3,4,5,6) - this is so hard to read lo..
  3. 00:24:489 (1,3,4,5) - kinda messy
  4. 00:37:540 (6,7,8,9) - also check other diffs as well, there's 1/6 here,00:37:879 (8,9) - can be mapped as 1/4 but it's definitely 1/6 before them
  5. 00:39:405 (1) - should break it into 1/4 slider+circle cuz the slider end is so strong
  6. 00:43:133 (3) - same as above.
  7. 00:51:438 (6,1,1) - confusing
  8. 01:29:150 (6,8) - avoid overlap
  9. 01:53:303 (5,6,7) - this is very weird.
  10. 01:53:981 (1,3) - blanket
    Also kinda messy overall
    idk why this diff has so small spacing regarding 1/2s lol

[Extra]
  1. 00:04:828 (5,7) - 00:15:760 (4,2) - stack well
  2. 00:15:760 (4) - kinda weird reverse slider here tbh, 00:15:930 - 00:15:845 - have louder beats than slider head, and there's inconsistency in ds for 00:15:760 (4,5,6) - .Besides 00:15:506 (3,4,6,2) - they are compacted together so seems a bit messy.
  3. 00:17:710 (7) - NC?
  4. 00:20:083 - why mapped as slider end..
  5. 00:26:523 (4,5) - for every stanza you used different patterns and they represent different rhythms, which is somehow inconsistent.This part should be consistent with 00:22:541 (4,5,6) - 00:23:896 (4,5) - 00:25:253 (4,5,6) -
  6. 00:27:879 (5,5) - why not NC?
  7. 00:43:472 (1,2,3) - alter ds a bit, cuz 00:43:981 (2,3) - should be bigger
  8. 00:53:811 (3,4,1,2) - overlap comes from nowhere and seems messy imo
  9. 01:04:489 (3) - NC for consistency
  10. 01:15:563 (2,3,4,1) - how come they dont have consistent ds...1/3 is very hard so id suggest same spacing.
  11. 01:24:149 (9) - NC
  12. 01:32:964 (5,5) - NC
  13. 01:38:557 (1,2,3,4,5,6) - overmapped 1/4s, there isnt really significant sounds...its better if you do 01:38:388 (4,1,2,3,4,5,6) - kick sliders lol
  14. 01:52:625 (1,2) - aesthetics
    Agree with monstrata that aesthetics can be improved.

Good luck!!
Topic Starter
6th
I fixed almost everything, thanks.
niyuji
Hi! m4m Second attempt writing this mod because by accident i have closed the tab and could not recover the whole mod ;(

Extra
00:32:625 - could shorten 00:32:625 (1) - and add a slider 00:32:964 - and 00:33:133 - that would really fit the songs sound better

00:34:998 (7) - why not nc here? btw you change sv and also you had a slider before 00:34:659 (4) - (also this applies to the whole diff as you change svs)
00:36:693 (1,2) - you could blanket better

00:37:879 (6) - i would replace this slider with triplet because it fits song better if you wish to map percussion here
00:39:066 (2,3) - replace with two sliders because later on, you map 00:40:760 (1) - the same sound which is just longer. maybe try something like (ignore placement) https://osu.ppy.sh/ss/7388079 ?
00:43:472 (1,2) - same here, add two sliders like i've mentioned above ^ (otherwise ignore both)
00:49:913 (2,3) - sliders? ^
00:50:929 (1,2,3,1,2,3) - i think you use too large ds here because i think it's hard to distinguish it from the regular 1/4 and makes player think it's kind of 1/3s here causing misread. i suggest reducing ds from ~1.05x to about 1x or even less making these pairs look even better:

00:53:642 (1,2,3,4,5,6) - why not making a fancy blanket here and also it would reduce 00:54:150 (6,1) - jump to make it even easier to play considering it is not kiai section yet

01:11:269 (2,3,4,5) - these sliders could look better
01:20:760 - why do you ignore the sound here? you could make something like (without ncs as shown in the picture):

01:22:116 - missing circle here?
01:31:608 (4,5) - should really add a circle between
01:58:049 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - rip combo rip acc.. rip... okay 1st you start stream too early 01:58:049 (1,2,3,4) - what i can hear is:

and after that you make stream jumps, you should have introduced it before because atm it is cruel to use this especially at the end. i suggest getting rid of jump streams and making it consistent long stream with gradually increasing spacing

Another
00:12:286 (5) - nc?
00:14:998 (7) - ^
00:16:354 (3) - ^
00:20:421 (6) - ^
00:20:930 (1) - why nc here? remove
00:23:642 (2,6) - maybe stack?
00:41:099 (2) - nc? (not sure but you should fix these)
01:58:388 (1,2,3,4,5,6,7,8,9,10,11,12,1) - better solution and the idea i've mentioned above but it reaquires tweaking because atm looks messy

Also add more tags. Good luck! ;)
Topic Starter
6th
Fixed all for another and almost all for Extra, thanks.
Nozhomi
  1. Ton preview point est unsnaped.
  2. 02:00:676 - Soft hitsound pour la fin pls.
[Easy :]
  1. Le spacing est un peu en yoyo sur la diff, du genre 00:08:218 (4,5) - 1.00x / 00:00:083 (1,2) - 0.68x / 00:12:286 (2,3,4) - passe de 0.96x à 0.86x et ensuite 0.82x / 00:35:337 (4,1) - 1.35x ????. Il serait bien que tu harmonise un peu tout ça avec ce qui semblait être ta valeur de base cad 0.9x.
  2. Même si ça ne change rien vu que tu ne stack pas, le stack leniency à 7 pls.
  3. 00:08:218 (4) - La curve est uhhh pas belle, une simple rendrait le pattern vraiment plus beau.
  4. 00:13:642 (3,4) - L'overlap sur le start du slider est pas terrible pour la lisibilité d'une diff supposé être la plus facile.
  5. 00:16:354 (1,2,3,4,1) - Je pense que ,même si tu n'es pas obligé, tu devrais utiliser le même spacing pour eux que pour 00:09:574 (5,1) - , ils sont sensiblement les même, et les avoir aussi proche pourrait être un peu difficile à lire malgré le temps donné pour ça vu que le joueur aura déjà vu ce genre de spacing avant pour le même rythme.
  6. 00:38:049 (2) - Ce serait pas mal qu'il ait la même direction que 00:36:693 (1) - (du genre comme ça pour illustrer https://puu.sh/uKCwN/4ae83bc4e9.png&#41;.
  7. 00:43:472 - C'est trop bizarre de finir un slider sur un si gros beat alors qu'il devrait être clairement être cliqué. Au moins swap le rythme de 00:42:794 (3,4) - .
  8. 01:43:811 (1,2) - Je ne pense pas que l'overlap, même si pas vraiment mauvais, ne soit super utile. Autant garder la diff clean au possible.
  9. 01:49:913 (1,2,3) - Le flow est vraiment pas terrible, et c'est pas vraiment beau imo :c
  10. 01:56:693 (1) - Overlap léger sur la lifebar.
[Standard :]
  1. Même problème que pour la diff précédente, le spacing n'est pas constant. Je ne citerais que 00:14:659 (3,4,5) - comme exemple ça suffira. Check ça.
  2. Toute l'intro n'as pas vraiment de sens. Tu ne souligne aucun point fort de la musique. Par exemple, tu commences avec un reverse k, mais alors pourquoi tu ne fais pas la même avec 00:02:794 - ? Tu fais passer 00:04:828 - passivement alors que tu ne l'avais pas fait pour 00:02:116 (2) - . Repense à ton rythme ici.
  3. 00:12:116 (2,3) - Passer d'un stack au même rythme sans stack juste après avec 00:13:472 (4,1) - est assez perturbant pour un débutant imo, et tue la lisibilité du pattern.
  4. 01:05:845 (1) - Pourquoi un NC ? Tu n'en a pas utilisé avant pour d'autre changement de SV dans la map.
  5. 01:09:913 (5,1,2,3,4) - C'est non. C'est franchement pas nécessaire, ni beau, et n'aide pas à la lecture de ceux-ci.
  6. 01:22:455 (3,4) - Wat c'est quoi ce rythme ? Ne fini pas le slider sur un blue tic pls, si tu fais ça c'est avec un reverse. Aussi je trouve que c'est dommage de jouer passivement 01:22:794 - .
[Advanced :]
  1. Le slider leniency plus élevé, genre 5, parce que atm ce genre de pattern 01:42:455 (3,4) - est impossible à lire.
  2. La diff souffre de beaucoup de jumps assez important sur l'ensemble de la diff, créant des pics de difficultés. je peux citer par exemple 00:06:862 (5,6,7,8) - / 00:11:693 (3,4,1) - / etc... Je pense que y jeter un oeil à nouveau sur ce genre de chose, ainsi que certains qui deviennent inconsistant notamment sur cette section 00:32:625 - est important.
  3. Tu pourrais éviter certains overlaps vraiment inutiles et parfois gênant pour la lisibilité de la map, comme 00:44:828 (1,2,3) - / 01:45:506 (7,1) - .
  4. 00:06:523 (3,4,5) - Pourquoi le spacing augmente d'un coup ? L'intensité de la map n'augmente pas vraiment, et c'est différent de tes doublet d'avant alors que c'est le même type de rythme. Il vaudrait mieux garder le même.
  5. 00:10:421 (5,6,7,1) - C'est pas super lisible comme pattern pour une Hard, et rend la section vachement dense.
  6. 00:38:049 (1,2,3) - Il n'y a pas de raison de changer le spacing comme ça entre les 2.
  7. 01:15:789 (5,6,1) - Il n'y a aucun moyen de comprendre que c'est 1/3, ça se lit comme du 1/4.
  8. 01:23:811 (5) - Réduit le de 1/4 reverse, sinon le joueur n'a aucun moyen d'anticiper ça et n'a eu que des sliders avec une seule arrow avant.
  9. 01:28:727 (2,3) - Ce genre de spacing rend la lecture du pattern impossible, espace les plus.
  10. 01:48:557 (1) - Le SV semble assez élevé et inconsistant avec 01:37:710 (1) - qui map le même son avec un SV moins élevé.
  11. 01:56:693 (1,1) - Spacing trop petit et pourrait être confondu avec du 1/2.
  12. La difficulté contient trop de 1/4 et casse le spread avec la Standard atm.
[Another :]
  1. Je déteste que les gens utilise un stack leniency si faible alors que ça rend les stack comme 00:06:693 (3,4) - illisible ;w;
  2. 00:04:828 (5,6) - Pourquoi le même spacing alors que c'est un rythme plus soutenu ?
  3. 00:09:913 (2,3) - Le son n'est pas assez marqué pour deviner un doublet. Il vaudrait mieux décaler 00:09:998 (3) - à 00:10:083 - imo.
  4. 00:52:964 (5,6,7,8) - Le pattern est trop dense et rend l'ensemble peu agréable à jouer imo.
  5. 00:53:981 (9,1,3) - Rip les stacks. Same pour 00:56:523 (3,1) - et les autres si il y en a.
  6. 01:05:167 (1,2) - Finir sur le tic bleu alors que la musique ne le suggère pas vraiment rend ce rythme vraiment inconfortable à jouer.
  7. 01:52:794 (2,3,4,5) - Si tu place un petit jump entre 01:52:794 (2,3) - alors fait le pour 01:53:133 (4,5) - aussi.
  8. 01:56:693 (1,1) - Tu sais déjà.
  9. J'aime beaucoup les patterns, mais les stacks + certains rythmes un peu étranges rendent la diff pas super agréable à jouer au final, dommage :c
[Extra :]
  1. J'ai des envies de nuke avec ce stack leniency mais si tu aimes ça orz
  2. 00:05:167 (6,7,1) - Pourquoi emphasis ces sons et pas 00:07:371 (4,5) - alors qu'il est bien plus puissant en intensité ?
  3. 00:50:929 (1,2,3,1,2,3) - Je ne pense pas qu'il ne devrait être très différent de 00:50:421 (2,3,4) - imo. Même si en effet il est bien d'accentuer ces sons là, le son puissant est sur 00:51:098 (3,3) - et pas sur l'ensemble des triplets. Donc soit utiliser un spacing un poil plus élevé que 00:50:421 (2,3,4) - ou faire un pattern qui colle plus au son présent serait mieux.
  4. 00:54:320 (1,2,3,4) - Pourquoi les 2 sont différents pour mapper le même son ?
  5. 01:59:320 (4,1) - A vouloir stack, tu casses le flow de ta courbe.

Les low diffs ne sont pas prêtes, et le spread est cassé entre la Standard et la Advanced. Much work left imo ^^
Mukyu~
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