Eagle - S!ck

posted
Total Posts
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Topic Starter
6th
This beatmap was submitted using in-game submission on vendredi 24 février 2017 at 13:58:37

Artist: Eagle
Title: S!ck
Source: beatmania IIDX 20 tricoro
Tags: kors k
BPM: 177
Filesize: 4383kb
Play Time: 02:00
Difficulties Available:
  1. Advanced (4,09 stars, 428 notes)
  2. Another (4,76 stars, 561 notes)
  3. Basic (1,5 stars, 104 notes)
  4. Extra (5,28 stars, 605 notes)
  5. Intermediate (3,03 stars, 292 notes)
  6. Standard (2,21 stars, 210 notes)


Download: Eagle - S!ck
Information: Scores/Beatmap Listing
---------------
S!ck
Metadata, hitsounds and combo colours come from tsuka's mapset : https://osu.ppy.sh/s/84014
Probably not going for rank since it's too bad.
Plaudible
m4m~

Eagle - S!ck


Advanced

  1. Stack leniency at 2 is too low, I'd raise it ples
  2. Honestly overall, some of the overlaps I'm not too much a fan of, like at 00:10:421 (5,6,7,1) or 00:44:828 (1,2,3,4). Polish things up a bit.
  3. 00:04:828 (5) - Object not snapped to timeline.
  4. 00:05:335 (7) - Object not snapped to timeline.
  5. 00:11:438 (2,4) - The difference in spacing like this can make this section a bit hard to interpret, especially with the rhythm changes (1.3x vs 2.1x) try to be a little more consistent with this especially at the introduction of the rhythm changes.
  6. 00:13:472 (4) - Honestly the placement of this is really hard to read in gameplay, perhaps you could stack it on the end of 00:13:642 (1)?
  7. 00:19:828 (2) - Overlap this like you do the other 1/4s. Making clear differentiations in how you map between how you map 1/2 and 1/4 rhythms can help a lot for odd rhythms like this, slightly overlapping it like you do the other instances of 1/4 will help players to recognize how this should play. If you do change it, make it so that it fits the mood of the song at least. You switch several times throughout the map, I'd go through and make it more consistent.
  8. 00:33:303 (3,1) - Aesthetically speaking, things like this would look nicer if you make them parallel :>
  9. 00:35:337 (1) - Would be nicer if you could blanket the second curve of this around (2) better.
  10. 00:35:845 (2,3,4) - Odd DS change here? The triple has 0.46x and 0.67x, might want to resnap.
  11. 00:38:642 (2,3) - Just an idea maybe, but to emphasize sound/SV changes perhaps you could pull it off of the overlap. Puush is dead on me so I can't snap a picture, but basically keep (2,3) sort of overlapped but away from (1) if that makes sense.
  12. 00:49:489 (3) - Not as bad as the last, but re-snap the DS here again too.
  13. 00:51:947 (1,2,3,4,5,6) - Try to line up the circles underneath with the sliders better, since you do so with the middle slider+circle combo.
  14. Just re-iterating, I think this map would be a lot better if you consistently map similar sounds. 01:24:914 (4,5) - vs 01:26:015 (3,4) - for example, same rhythm but mapped differently can be confusing, especially in a part where the song's feelings aren't changing too much. Be more consistent with things like this.
  15. 01:30:845 (4) - DS issue
  16. 01:42:455 (3) - I don't know... the sound at the end of this slider could certainly be more emphasized, no? Why not give it its own note? :( two 3/4 sliders into the next measure would fit perfectly I say.
  17. 01:58:388 (3) - Make this a kickslider? I know you turned down how much of this is a stream as to make it more fitting for the difficulty, but straight up ignoring it and continuing the 1/2 isn't too fitting either.
  18. 01:59:405 - I'd put a circle here and then the spinner 1/4 after, since as it is you aren't really representing the powerful note it finishes on by putting a spinner there.

Another

  1. 01:48:218 (7) - Sliderend not snapped, please re-snap to timeline.
  2. Again, fix stacking leniency, 2 isn't necessary for what you're doing.
  3. 00:04:659 (4,5,6) - Differentiate spacing a little here? 2 different rhythms, same spacing.
  4. 00:10:083 - The cymbal here could be mapped, no? Would be easier to interpret the rhythm that way anyways.
  5. 00:10:421 (2,3,1) - Just my personal preference, this looks super weird. Maybe overlap it in a straight fashion and not a curved one?
  6. I have a big issue with your rhythm choices here early and I strongly suggest you change this. The song is more intense in places like 00:13:642 (1,2,3,4), and you have very simple rhythms to represent it, and yet at 00:19:066 (1,2,3,4), the song gets calmer, whilst you give it more dense rhythms. Rhythm wise this should definitely be switched, or perhaps you could do the slider thing throughout this section and just change the spacing to fit the intensity? Regardless, I'd change how you do this.
  7. 00:29:913 (1) - to 00:32:286 (1) - love this part, nice.
  8. 00:32:625 (1,1) - Just nitpicking, nice blanket idea but center the curve of the big slider a bit better so the blanket isn't slightly off.
  9. Starting to feel like you changed the spacing on triples on purpose, so if you did I'm sorry. In case you didn't though, both 00:45:506 (2,3,4,5,6,7) - have spacing's of 0.1x difference between the notes in the triple, since you copy pasted it, so I'd adjust it.
  10. 01:04:998 (12,13,1) - SV changes made DS here a bit weird, can you make them even?
  11. 01:05:845 (1) - Perhaps place this note a little higher, it makes the movement sharper to the note for emphasis on the kick and then gives better entry into a really unique stream shape.
  12. 01:58:388 (1,2,3,4,5,6,7,8,9,10,11,12,1,1) - Boii this shape tho. Could you ctrl+shift+f a better rounded shape maybe? :(
  13. Overall, I think your rhythm choices are fitting and work great for this song with just a few nitpicky things, but I think you should try to improve consistency throughout the map in spacing/emphasis and work on aesthetics a bit (overlaps, blanketing, stacks, angles, etc.)

Cool map, good luck!
MashaSG
M4M back

General

Unused hitsounds:
soft-hitclap.wav

Why you end at 02:00:760 - in Standard and at 02:00:676 - in Advanced and Another?

Your preview point is unsnapped

Basic

Really bad overlaps, they can scary new players: 00:14:998 (4) - 00:27:879 (18,20) - 01:30:930 (5,7) - 01:47:201 (11,13) -

00:21:777 (10,12) - Why are they not symmetrycal towards 00:22:794 (11) - ? Fix it for aesthetics
00:24:489 (13,14,15) - ^

00:29:913 (1) - 01:35:083 (1) - Those spinners can be small for new players, but you should talk about it with BNs or QATs

00:35:337 (4) - 00:36:693 (5) - 00:55:676 (1) - 00:57:032 (2) - 01:01:099 (6) - 01:07:879 (15) - 01:09:235 (16) - 01:40:421 (4) - Some people told me that better not to use sliders with "hard" shapes for newbies, but I dont know it for sure

01:04:489 (10) - Ctrl+J for better flow?

Flow in your Basic is gonna be really hard for new players..

Standard

00:10:930 (1,4,1,4) - 00:54:320 (1,2) - 01:26:862 (1,3) - 01:52:625 (1) - 01:57:032 (2,3) - Really bad idea, nobody map like this now: Its very boring and hard readable for Hard

00:25:506 (3) - Sliders shouldnt end on Big White Tick, usually there is strong sound on it, and its not an exception

00:27:201 (1,2,3,4) - Maaaaybe it okay, but 00:31:269 (1) - its not

01:58:388 (1,2,3,4,5,6,7) - Not interesting and boring and maybe even hard to read

Advanced

00:53:472 (7,8,9,10) - It is hard to read because taps is placed on non-usual ticks, maybe change it by sliders somehow?

00:11:438 (2) - 00:11:947 - 00:16:862 (2) - These sounds is much stronger than you mapped with sliders

Another

Same thing with these sounds 00:11:438 (2) - like in Advanced

00:35:337 (1) - 01:40:421 (3) - I can hear 1/8 hear, maybe do Kickslider?



Advanced and Another is much better than Standard and Basic somehow, I would recommend to get rid of so many overlaps and concentrate on strong sounds in music

GL!
Topic Starter
6th

Plaudible wrote:

m4m~

Eagle - S!ck


Advanced

  1. Stack leniency at 2 is too low, I'd raise it ples
  2. Honestly overall, some of the overlaps I'm not too much a fan of, like at 00:10:421 (5,6,7,1) or 00:44:828 (1,2,3,4). Polish things up a bit.
  3. 00:04:828 (5) - Object not snapped to timeline.
  4. 00:05:335 (7) - Object not snapped to timeline.
  5. 00:11:438 (2,4) - The difference in spacing like this can make this section a bit hard to interpret, especially with the rhythm changes (1.3x vs 2.1x) try to be a little more consistent with this especially at the introduction of the rhythm changes. I honestly can't do much about that, the music is the music
  6. 00:13:472 (4) - Honestly the placement of this is really hard to read in gameplay, perhaps you could stack it on the end of 00:13:642 (1)?
  7. 00:19:828 (2) - Overlap this like you do the other 1/4s. Making clear differentiations in how you map between how you map 1/2 and 1/4 rhythms can help a lot for odd rhythms like this, slightly overlapping it like you do the other instances of 1/4 will help players to recognize how this should play. If you do change it, make it so that it fits the mood of the song at least. You switch several times throughout the map, I'd go through and make it more consistent.
  8. 00:33:303 (3,1) - Aesthetically speaking, things like this would look nicer if you make them parallel :>
  9. 00:35:337 (1) - Would be nicer if you could blanket the second curve of this around (2) better.
  10. 00:35:845 (2,3,4) - Odd DS change here? The triple has 0.46x and 0.67x, might want to resnap.
  11. 00:38:642 (2,3) - Just an idea maybe, but to emphasize sound/SV changes perhaps you could pull it off of the overlap. Puush is dead on me so I can't snap a picture, but basically keep (2,3) sort of overlapped but away from (1) if that makes sense.
  12. 00:49:489 (3) - Not as bad as the last, but re-snap the DS here again too. This one was intentional
  13. 00:51:947 (1,2,3,4,5,6) - Try to line up the circles underneath with the sliders better, since you do so with the middle slider+circle combo.
  14. Just re-iterating, I think this map would be a lot better if you consistently map similar sounds. 01:24:914 (4,5) - vs 01:26:015 (3,4) - for example, same rhythm but mapped differently can be confusing, especially in a part where the song's feelings aren't changing too much. Be more consistent with things like this. They don't sound the same
  15. 01:30:845 (4) - DS issue
  16. 01:42:455 (3) - I don't know... the sound at the end of this slider could certainly be more emphasized, no? Why not give it its own note? :( two 3/4 sliders into the next measure would fit perfectly I say.
  17. 01:58:388 (3) - Make this a kickslider? I know you turned down how much of this is a stream as to make it more fitting for the difficulty, but straight up ignoring it and continuing the 1/2 isn't too fitting either.
  18. 01:59:405 - I'd put a circle here and then the spinner 1/4 after, since as it is you aren't really representing the powerful note it finishes on by putting a spinner there.

Another

  1. 01:48:218 (7) - Sliderend not snapped, please re-snap to timeline.
  2. Again, fix stacking leniency, 2 isn't necessary for what you're doing.
  3. 00:04:659 (4,5,6) - Differentiate spacing a little here? 2 different rhythms, same spacing. Not necessary, the song is rather calm
  4. 00:10:083 - The cymbal here could be mapped, no? Would be easier to interpret the rhythm that way anyways. It's not even noticeable :/
  5. 00:10:421 (2,3,1) - Just my personal preference, this looks super weird. Maybe overlap it in a straight fashion and not a curved one?
  6. I have a big issue with your rhythm choices here early and I strongly suggest you change this. The song is more intense in places like 00:13:642 (1,2,3,4), and you have very simple rhythms to represent it, and yet at 00:19:066 (1,2,3,4), the song gets calmer, whilst you give it more dense rhythms. Rhythm wise this should definitely be switched, or perhaps you could do the slider thing throughout this section and just change the spacing to fit the intensity? Regardless, I'd change how you do this.
  7. 00:29:913 (1) - to 00:32:286 (1) - love this part, nice.
  8. 00:32:625 (1,1) - Just nitpicking, nice blanket idea but center the curve of the big slider a bit better so the blanket isn't slightly off.
  9. Starting to feel like you changed the spacing on triples on purpose, so if you did I'm sorry. In case you didn't though, both 00:45:506 (2,3,4,5,6,7) - have spacing's of 0.1x difference between the notes in the triple, since you copy pasted it, so I'd adjust it. It was on purpose indeed (:
  10. 01:04:998 (12,13,1) - SV changes made DS here a bit weird, can you make them even?
  11. 01:05:845 (1) - Perhaps place this note a little higher, it makes the movement sharper to the note for emphasis on the kick and then gives better entry into a really unique stream shape.
  12. 01:58:388 (1,2,3,4,5,6,7,8,9,10,11,12,1,1) - Boii this shape tho. Could you ctrl+shift+f a better rounded shape maybe? :(Unnoticeable in-game lol and kinda fits the song lol
  13. Overall, I think your rhythm choices are fitting and work great for this song with just a few nitpicky things, but I think you should try to improve consistency throughout the map in spacing/emphasis and work on aesthetics a bit (overlaps, blanketing, stacks, angles, etc.)

Cool map, good luck!
Thank you !
SLM
Hello, returning m4m.

[General]

* why is the stack leniency set to 2?

* those whistles from 01:37:710 - sounds a bit noisy, they don't match the music very well imo.

[Basic]

* is it still not finished? why is there no NC?

* lots of ds errors, check AImod distance snap

* 00:21:099 (9) - I'd delete this, this could be very confusing rhythm due to 00:16:354 (5,6,7,8) - , also they're spaced visually similar.

* 00:36:693 (5) - this is too sudden change of flow(ds error also), how about sth like this? http://puu.sh/tC2uu/303f0aa45f.jpg

umm,, rest of the maps seems really similar, so not gonna pick them all one by one.
I'd say use more straight forward slider shape and flow for them, it is the lowest diff of the mapset.

* 02:00:676 (1) - imo this is not necessary, It will only make newbies confusing.


[Standard]

* also lots of ds errors, check AImod
please use distance snap,

* be consistent with those 1/2 overlaps, ther're very random.

* 00:10:930 (1) - and all other sliders that repeats more than 1 :
Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
t/517731

* 00:32:625 (3) - NC

* 00:39:405 (4) - 00:43:472 (4) - 00:57:032 (3) - ^

* 01:24:998 (2,3) - bad flow

* 01:58:388 (1,2,3,4,5,6,7) - too many circles in a row.


[Advanced]

* 01:28:727 (2,3) - confusing to read cuz of bad overlap


[Another]

* 00:00:083 - ~ 00:08:218 - these are much easier than advanced, imo better nerf advanced.

* 00:27:710 (4,1) - 00:28:388 (4,1) - 00:29:066 (4,1) - space them more, there's no reason to use antijumps imo

* 00:52:964 (5,6,7,8,9) - confusing to read cuz of 00:53:218 (6) - and how they overlap.

* 00:58:218 (5) - ^ confusing to read cuz of 00:56:354 (1,2,3,4) - very similar structure but different rhythm.

* 01:18:049 (5,6,7,8) - why this rhythm? there's no musical support of this.


My honest opinion is, you'll need lots of rework especially at lower diffs. lots of bad/inconsistent overlaps and ds errors.

GL!
Topic Starter
6th

SLM wrote:

Hello, returning m4m.

[General]

* why is the stack leniency set to 2?

* those whistles from 01:37:710 - sounds a bit noisy, they don't match the music very well imo. lol, didn't notice that with my skin.

[Basic]

* is it still not finished? why is there no NC?

* lots of ds errors, check AImod distance snap

* 00:21:099 (9) - I'd delete this, this could be very confusing rhythm due to 00:16:354 (5,6,7,8) - , also they're spaced visually similar. I will act depending on testplayers

* 00:36:693 (5) - this is too sudden change of flow(ds error also), how about sth like this? http://puu.sh/tC2uu/303f0aa45f.jpg How so ? It almost follows the previous flow :/

umm,, rest of the maps seems really similar, so not gonna pick them all one by one.
I'd say use more straight forward slider shape and flow for them, it is the lowest diff of the mapset.

* 02:00:676 (1) - imo this is not necessary, It will only make newbies confusing. They have a lot of time to react, but it can look awkward ikr.


[Standard]

* also lots of ds errors, check AImod
please use distance snap,

* be consistent with those 1/2 overlaps, ther're very random.

* 00:10:930 (1) - and all other sliders that repeats more than 1 :
Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
t/517731 They will never learn if we think like that lol

* 00:32:625 (3) - NC

* 00:39:405 (4) - 00:43:472 (4) - 00:57:032 (3) - ^

* 01:24:998 (2,3) - bad flow

* 01:58:388 (1,2,3,4,5,6,7) - too many circles in a row. Should be fine, I didn't want it to be a Normal-ish.


[Advanced]

* 01:28:727 (2,3) - confusing to read cuz of bad overlap I can't see any overlap there xD


[Another]

* 00:00:083 - ~ 00:08:218 - these are much easier than advanced, imo better nerf advanced.

* 00:27:710 (4,1) - 00:28:388 (4,1) - 00:29:066 (4,1) - space them more, there's no reason to use antijumps imo There are because of the harsh direction changes.

* 00:52:964 (5,6,7,8,9) - confusing to read cuz of 00:53:218 (6) - and how they overlap.

* 00:58:218 (5) - ^ confusing to read cuz of 00:56:354 (1,2,3,4) - very similar structure but different rhythm. They don't have the same structure

* 01:18:049 (5,6,7,8) - why this rhythm? there's no musical support of this.


My honest opinion is, you'll need lots of rework especially at lower diffs. lots of bad/inconsistent overlaps and ds errors.

GL!
Thanks !
Yanganof
Heyo~

Couldn't find much. Nice mapset and good song :)

General:
Disable Widescreen support if you're not adding a SB
Set the preview point on the red tick, it's slightly off

Basic:
You have got quite a lot elements, that go really far to the border of the screen, which isn't really bad, but somewhat uncomfortable to play. Maybe you should try to bring them a bit away from the screen border.
e.g. 00:21:777 (1) 00:24:489 (1) and 00:32:625 (1)
You also have a lot of overlaps. Can be hard to read for new players. Most of them should be okay.
01:47:201 (1,3) - avoid this overlap

Advanced:
01:38:896 (6) - Move this one a bit down, for readability.

Another:
01:12:964 (4,5,6,1) - somehow i feel like this is kinda breaking the flow. Nice Pattern though

low diffs look a bit weird, but higher diffs are pretty nice :)
Lonesome Dreams_old
Basic:
01:13:303 (2) - Ctrl+G?

Standard:
00:10:930 (1,4) - I would not recommend using these sliders in this difficulty. One reverse arrow might be enough
01:37:371 (4,5,1) - Stack?
01:47:540 (5) - Ctrl+G?

Other diffs looks good.
Sorry for short mod. Map looks sick already
Realazy
oyo

[General]

soft-hitclap.wav n'est pas utilisé?
fais attention au spread, l'Advanced est vraiment trop dure comparée à la Standard
tu ne devrais pas laisser des breaks dans certaines difficultés au lieu de tout map
01:04:150 - et 01:04:659 - je pense qu'un clap sonnerait bien ici

[Basic]

pourquoi ne pas map l'intro?

00:45:845 (2) - j'aime pas trop les overlap comme ça dans les basses difficultés, 01:43:811 (2,3) - aussi
01:09:235 (1) - ce slider est un peu compliqué pour une easy je dirais, 01:40:421 (4) - aussi
01:10:591 (1,2) - pour moi ça serait mieux de retirer un des points rouges au dessus et en aligner un avec le tick pour le son sur chaque tick blanc
01:40:083 - c'est dommage de ne pas map ce son
01:57:032 (1) - tu devrais soit extend le spinner jusqu'à la fin, ou faire comme dans les autres difficultés et le placer plus tard
02:00:676 (1) - même si c'est après un spinner ça me semble particulier de mettre une note sur un tick bleu dans une easy, surtout sur un son aussi faible


[Standard]

je trouve que certains de tes rythmes sont assez particuliers pour une difficulté de ce niveau

00:16:015 - tu devrais map ce son, 01:31:947 - aussi
01:23:303 (4) - le repeat ne me semble pas nécessaire
01:58:388 (1,2,3,4,5,6,7) - ce rythme me semble un peu trop dur pour une difficulté qui vient de mettre en place les 1/2
01:50:591 (3) - pourquoi ce slider est différent des 2 précédents?
01:59:405 (7) - NC

[Advanced]

l'od devrait être au moins à 7

01:32:964 (3) - ce jump est vraiment gros même si ce sont des sliders, tu devrais rapprocher (2) et (4) du milieu pour ne pas faire d'aussi gros jumps
01:37:032 (3) - j'aurais plutôt réduit le spacing pour mieux représenter la musique qui devient plus grave
01:59:235 (11,12,13) - beaucoup trop spaced comparé au reste de la map + NC sur (13)

[Another]

si tu changes l'od de la diff précédente, od 7.5 ici?

00:09:744 (2,3) - je trouve ce spacing assez confus vu que (1,2) est un jump 1/4 alors que (2,3) est un simple 1/2, mais les 2 ont le même spacing
00:23:642 (2) - je pense que tu ne devrais pas overlap cette note
00:29:913 (1,2,3,4,5,6,7,8) - range les par groupe de 4 plutôt que par paire vu que tu mets un clap sur chaque tick blanc
00:34:489 (2,3,4,5) - je pense qu'un burst de 5 notes sonne mieux
01:12:964 (4,5,6,1) - tu devrais rendre le spacing plus consistant

[Extra]

des notes sont unsnapped
00:02:115 (5) -
01:24:913 (12) -
01:48:218 (3) -

00:31:269 (1,2,3,4,5,6) - je ne vois pas trop l'intérêt d'utiliser des sliders 1/4 ici, 01:36:354 (1,2,3,4,5,6) - et 01:39:744 (3,6) - aussi
01:22:116 - rajoute une note?
01:23:811 (5,6,7,8,9) - déplace ce stream pour stack (7) sur (3)
01:45:167 (5,6,1) - je pense que ce pattern irait mieux

les 2 dernières diffs étaient très fun, bonne chance!
[ -Scarlet- ]
Hey the 6th~ Sorry for the delay :?

  • [General]
  1. I think you can try restructuring your OD spread. Maybe give Another an OD8 and Extra an OD8.5-ish? The Another difficulty is hard enough to deserve a higher OD rate imo
  2. You probably should remove Widescreen supporter and Letterbox since you don't use any SB or breaks that make used of letterbox.
  3. There should be a diff to fill up the gap in between your Standard and Advanced diff. The Advanced this has really complex rhythm which might be a little to hard to be a "Hard" difficulty map. Need some simpler rhythm map but harder than Standard imo
  • [Extra]
    Pretty s!ck map, just a few suggestion here~

  1. At first I thought the map wasn't hitsound-ed properly because of 00:00:083 - 00:21:777 - has no hitsound, and some hitsound were rather random here. Would highly suggest adding some hitsounds in this section
  2. 00:06:184 (2) - Maybe make the slider move upwards like 00:00:760 (2) - and 00:03:472 (2) - ? I think it'll nice to keep the pattern consistent here
  3. 00:11:947 (5,6,1) - I think this should be unstack similar to 00:13:303 (5,6,1) - . But playability wise should be okay
  4. 00:17:286 - Maybe add a note here? Like this http://puu.sh/tIwAX/af21646ab3.jpg I think it fits the song really well
  5. 00:19:066 - 00:19:913 - Try this rhythm? http://puu.sh/tIwNS/f63b30670c.jpg This should emphasize on the complex duplets rhythm well
  6. 00:20:760 - Add a note here too, quite obvious duplets beat
  7. 00:36:693 (1,2) - Making the 00:36:693 (1) - slider to 1/1 with a slow sv1.0 like 00:35:337 (1) - . Really fits the rather long wub here than having a circle at 00:37:032 (2) -
  8. 00:50:929 (1,2,3,1,2,3) - This triples spacing is kinda too much imo. Sure there's triple beat there but the loud wub totally covers the triple beat, making this rather odd to play
  9. 01:16:778 (2,3) - Should just stack like 01:18:049 (5,6) - since the current spacing makes the playing this is 1/3 apart from the 1/3 section before
  10. 01:27:286 (3) - 01:27:286 (3) - Quite unnecessary, there's really nothing here to the music
  11. 01:42:116 (2) - Might want to move this further apart away from previous slider since the increase in SV makes this slider feels like 1/4 apart
  12. 01:49:489 (5,6) - Maybe move this further apart since similar rhythm like 01:48:472 (4,1) - already builds up the intensity of the 1/4 circle + slider pattern. This 01:49:489 (5,6) - gives a slight "pause" which is rather weird to play

Don't kudos yet, gonna mod the other diffs a little later @@
Mitkoff
Hello 6th, O/
My part of M4M.

[General]
Snap previev point
There is a lot of potential for HSs.
BG unrankable btw, because of 18+ content (or 16 idk) check "arousing" bg


[Extra]
00:00:083 (1) - try finish on head, it souds much better for 1st sound imo. It applies to all diffs i guess...
00:02:116 (5) - unsnaped slider
00:05:506 (1) - You could continue circle's visible structure of the sliders like http://puu.sh/tIopw.jpg
00:05:506 (1,2,3,4) - and then make a wave http://puu.sh/tIoDM.jpg it's just a variant of the structure of this pattern. Looks more neat for me so i dicede to suggest.
00:12:116 - honestly, making this beat clickable is really questionable. It's not strong enough like 00:11:438 (3,4,5,1,2,3,4) - ,and 00:13:218 - this one, You made as slider end. It looks more strange with your decision to avoid weak beats on a small white ticks like 00:11:269 - 00:11:608 - . I suggest to make a slider instead of 00:11:947 (5,6) - It will make a structure more easier to read and get 00:12:116 (6) - beat
00:22:794 (5,6,1) - about this section, here it better matches the rhythm because of vocal identity.
00:15:760 (4,5) - better blanket could be
00:19:065 (1,3,4,5,6) - ^
00:18:557 (1,2,3) - more neat include slider end in circle( 00:18:557 (1,2,3) - same ds beetwen them all)
00:26:354 (3,5,1) - Same visual ds http://puu.sh/tIrwT.jpg
00:32:625 (1) - whistle for slider?
00:38:049 (1,1) - i dn't get why some woob sliders hsed and other ones no... and why sliders haven't whistles inside?
And why you dont use finishes like 00:57:032 (1) - 01:05:167 (1) - finishes on head
00:53:642 (1,2,3,4,5,6) - potentional good blanket, also it help to avoid 00:53:811 (3,4,2) - this overlap. It's noticeble in gameplay and loooks a bit agly imo.
00:56:693 (7,8) - it feel a bit too spaced imo (ds)
00:58:896 (2) - hs on kick
00:59:066 (3,4,5,6) - they all souds like claps...
01:04:828 (6,1) - blanket?
01:35:676 (9) - Nc? makes a bit easier to read
01:48:218 (3) - unsnaped end
01:53:303 (3,4,1,2) - same ds beetwen 34 and 12

[Another]

There are alot of overlaps which based on different spacing. (smtimes stacked)
00:08:218 (1,2) - 00:10:505 (3,1) - 00:10:591 (1,1) - 00:13:049 (7,8) - 00:30:506 (8,1) - 01:16:015 (1,2) - 01:18:049 (5,6) - 01:21:099 (3,1) - 01:24:913 (4,5) - etc...
It makes a strange feelings and forcing players pay special atention to read them, it's not best idea for insane diff... it's stressfull to play and map feels harder then it is real.
I suggest to keep 2(3) types of overlaps (for slow and fast parts for example) which will be looks similar.(They will have similar "visual spacing")
imo , i just don't see any reason to make different spacing like
00:17:625 (8,1,2) - or 00:10:421 (2,3,1) - or 01:24:913 (4,5,2,3) -
Definitely I do not see your idea...

00:22:794 (4,1,2) - avoid this touching if possible.
00:53:981 (9,1,3) - stack them all?
00:57:032 (1,5) - ^
01:18:557 (8) - move to ~481-237 make slow flow a bit easier 01:18:557 (8,1) - this jumps too big for this part imo
hmm that's it. fun diff.

[Advanced]
00:05:506 (1) - move it left a bit for 00:04:658 (4,6,1) - semetrical spacing
00:42:116 (1,2,3,4) - make square?
00:49:405 (2,3,4) - 1line stream looks much better. You usually do not bend the streams...
01:02:455 (1,2) - blanket pls
01:24:914 (4,5,1) - 4 a bit higher for blanketing 1 bettter
01:49:066 (3) - centralize it to 01:49:235 (4,5) -
01:49:235 (4,5,1,2,3,4,5) - this pattern a bit tilted to the right. dont ctrl H this 01:49:574 (5) - slider. You need new one.
01:49:574 (5,1) - blanket here also off^
00:17:540 (4,5,1) - same spacing pls
[]

continue leter if find smthing, or don't die
Topic Starter
6th
Hey !

Yanganof wrote:

Heyo~

Couldn't find much. Nice mapset and good song :)

General:
Disable Widescreen support if you're not adding a SB
Set the preview point on the red tick, it's slightly off

Basic:
You have got quite a lot elements, that go really far to the border of the screen, which isn't really bad, but somewhat uncomfortable to play. Maybe you should try to bring them a bit away from the screen border. Shouldn't be a problem with such slow movement.
e.g. 00:21:777 (1) 00:24:489 (1) and 00:32:625 (1)
You also have a lot of overlaps. Can be hard to read for new players. Most of them should be okay.
01:47:201 (1,3) - avoid this overlap

Advanced:
01:38:896 (6) - Move this one a bit down, for readability. Not sure that it's necessary

Another:
01:12:964 (4,5,6,1) - somehow i feel like this is kinda breaking the flow. Nice Pattern though Most testplayers miss it indeed. I'll gather more opinions.

low diffs look a bit weird, but higher diffs are pretty nice :)

Devotion wrote:

Basic:
01:13:303 (2) - Ctrl+G?

Standard:
00:10:930 (1,4) - I would not recommend using these sliders in this difficulty. One reverse arrow might be enough Hmm well it kinda fits...
01:37:371 (4,5,1) - Stack?Current structure gives some emphasis to (1) which is a good thing. Both could work tho.
01:47:540 (5) - Ctrl+G? It's already hard enough to play :P

Other diffs looks good.
Sorry for short mod. Map looks sick already

Realazy wrote:

oyo

[General]

soft-hitclap.wav n'est pas utilisé?
fais attention au spread, l'Advanced est vraiment trop dure comparée à la Standard
tu ne devrais pas laisser des breaks dans certaines difficultés au lieu de tout map
01:04:150 - et 01:04:659 - je pense qu'un clap sonnerait bien ici

[Basic]

pourquoi ne pas map l'intro? Bonne question lol

00:45:845 (2) - j'aime pas trop les overlap comme ça dans les basses difficultés, 01:43:811 (2,3) - aussi J'ai changé le 1er
01:09:235 (1) - ce slider est un peu compliqué pour une easy je dirais, 01:40:421 (4) - aussi
01:10:591 (1,2) - pour moi ça serait mieux de retirer un des points rouges au dessus et en aligner un avec le tick pour le son sur chaque tick blanc Ca ne se ressent pas trop au final de toute façon. La plupart des joueurs feront un mouvement circulaire, c'est juste une affaire de forme.
01:40:083 - c'est dommage de ne pas map ce son
01:57:032 (1) - tu devrais soit extend le spinner jusqu'à la fin, ou faire comme dans les autres difficultés et le placer plus tard
02:00:676 (1) - même si c'est après un spinner ça me semble particulier de mettre une note sur un tick bleu dans une easy, surtout sur un son aussi faible Je vais vérifier si c'est si incongru que ça


[Standard]

je trouve que certains de tes rythmes sont assez particuliers pour une difficulté de ce niveau

00:16:015 - tu devrais map ce son, 01:31:947 - aussi Honnêtement, je ne voulais pas en faire trop vu la difficulté du rythme.
01:23:303 (4) - le repeat ne me semble pas nécessaire
01:58:388 (1,2,3,4,5,6,7) - ce rythme me semble un peu trop dur pour une difficulté qui vient de mettre en place les 1/2
01:50:591 (3) - pourquoi ce slider est différent des 2 précédents?
01:59:405 (7) - NC

[Advanced]

l'od devrait être au moins à 7

01:32:964 (3) - ce jump est vraiment gros même si ce sont des sliders, tu devrais rapprocher (2) et (4) du milieu pour ne pas faire d'aussi gros jumps
01:37:032 (3) - j'aurais plutôt réduit le spacing pour mieux représenter la musique qui devient plus grave
01:59:235 (11,12,13) - beaucoup trop spaced comparé au reste de la map + NC sur (13) J'ai mis le NC mais je pense honnêtement que c'est jouable

[Another]

si tu changes l'od de la diff précédente, od 7.5 ici?

00:09:744 (2,3) - je trouve ce spacing assez confus vu que (1,2) est un jump 1/4 alors que (2,3) est un simple 1/2, mais les 2 ont le même spacing
00:23:642 (2) - je pense que tu ne devrais pas overlap cette note
00:29:913 (1,2,3,4,5,6,7,8) - range les par groupe de 4 plutôt que par paire vu que tu mets un clap sur chaque tick blanc C'est assez déraisonnable comme justification mais j'aime bien comme c'est lol
00:34:489 (2,3,4,5) - je pense qu'un burst de 5 notes sonne mieux
01:12:964 (4,5,6,1) - tu devrais rendre le spacing plus consistant Vu la vitesse ça n'est pas trop problématique.

[Extra]

des notes sont unsnapped
00:02:115 (5) -
01:24:913 (12) -
01:48:218 (3) -

00:31:269 (1,2,3,4,5,6) - je ne vois pas trop l'intérêt d'utiliser des sliders 1/4 ici, 01:36:354 (1,2,3,4,5,6) - et 01:39:744 (3,6) - aussi
01:22:116 - rajoute une note? Ca sonne pas super bien je trouve
01:23:811 (5,6,7,8,9) - déplace ce stream pour stack (7) sur (3) Honnêtement je privilégie le stack avec (2)
01:45:167 (5,6,1) - je pense que ce pattern irait mieux

les 2 dernières diffs étaient très fun, bonne chance!

[ -Scarlet- ] wrote:

Hey the 6th~ Sorry for the delay :?

  • [General]
  1. I think you can try restructuring your OD spread. Maybe give Another an OD8 and Extra an OD8.5-ish? The Another difficulty is hard enough to deserve a higher OD rate imo
  2. You probably should remove Widescreen supporter and Letterbox since you don't use any SB or breaks that make used of letterbox.
  3. There should be a diff to fill up the gap in between your Standard and Advanced diff. The Advanced this has really complex rhythm which might be a little to hard to be a "Hard" difficulty map. Need some simpler rhythm map but harder than Standard imo
  • [Extra]
    Pretty s!ck map, just a few suggestion here~

  1. At first I thought the map wasn't hitsound-ed properly because of 00:00:083 - 00:21:777 - has no hitsound, and some hitsound were rather random here. Would highly suggest adding some hitsounds in this section
  2. 00:06:184 (2) - Maybe make the slider move upwards like 00:00:760 (2) - and 00:03:472 (2) - ? I think it'll nice to keep the pattern consistent here
  3. 00:11:947 (5,6,1) - I think this should be unstack similar to 00:13:303 (5,6,1) - . But playability wise should be okay These don't really sound the same imo
  4. 00:17:286 - Maybe add a note here? Like this http://puu.sh/tIwAX/af21646ab3.jpg I think it fits the song really well
  5. 00:19:066 - 00:19:913 - Try this rhythm? http://puu.sh/tIwNS/f63b30670c.jpg This should emphasize on the complex duplets rhythm well
  6. 00:20:760 - Add a note here too, quite obvious duplets beat
  7. 00:36:693 (1,2) - Making the 00:36:693 (1) - slider to 1/1 with a slow sv1.0 like 00:35:337 (1) - . Really fits the rather long wub here than having a circle at 00:37:032 (2) -
  8. 00:50:929 (1,2,3,1,2,3) - This triples spacing is kinda too much imo. Sure there's triple beat there but the loud wub totally covers the triple beat, making this rather odd to play I need more opinions on this. I kinda like it tbh.
  9. 01:16:778 (2,3) - Should just stack like 01:18:049 (5,6) - since the current spacing makes the playing this is 1/3 apart from the 1/3 section before
  10. 01:27:286 (3) - 01:27:286 (3) - Quite unnecessary, there's really nothing here to the music
  11. 01:42:116 (2) - Might want to move this further apart away from previous slider since the increase in SV makes this slider feels like 1/4 apart
  12. 01:49:489 (5,6) - Maybe move this further apart since similar rhythm like 01:48:472 (4,1) - already builds up the intensity of the 1/4 circle + slider pattern. This 01:49:489 (5,6) - gives a slight "pause" which is rather weird to play

Don't kudos yet, gonna mod the other diffs a little later @@

Mitkoff wrote:

Hello 6th, O/
My part of M4M.

[General]
Snap previev point
There is a lot of potential for HSs.
BG unrankable btw, because of 18+ content (or 16 idk) check "arousing" bg


[Extra]
00:00:083 (1) - try finish on head, it souds much better for 1st sound imo. It applies to all diffs i guess...
00:02:116 (5) - unsnaped slider
00:05:506 (1) - You could continue circle's visible structure of the sliders like http://puu.sh/tIopw.jpg I'd avoid that since it's a new combo
00:05:506 (1,2,3,4) - and then make a wave http://puu.sh/tIoDM.jpg it's just a variant of the structure of this pattern. Looks more neat for me so i dicede to suggest. I already changed it from previous mods !
00:12:116 - honestly, making this beat clickable is really questionable. It's not strong enough like 00:11:438 (3,4,5,1,2,3,4) - ,and 00:13:218 - this one, You made as slider end. It looks more strange with your decision to avoid weak beats on a small white ticks like 00:11:269 - 00:11:608 - . I suggest to make a slider instead of 00:11:947 (5,6) - It will make a structure more easier to read and get 00:12:116 (6) - beat It brings intensity. The slider is here because suddenly click blue tick would be kinda unpredictable.
00:22:794 (5,6,1) - about this section, here it better matches the rhythm because of vocal identity.
00:15:760 (4,5) - better blanket could be
00:19:065 (1,3,4,5,6) - ^
00:18:557 (1,2,3) - more neat include slider end in circle( 00:18:557 (1,2,3) - same ds beetwen them all) I don't want to, the DS change is meaningful here
00:26:354 (3,5,1) - Same visual ds http://puu.sh/tIrwT.jpg it's not even noticeable xD
00:32:625 (1) - whistle for slider?
00:38:049 (1,1) - i dn't get why some woob sliders hsed and other ones no... and why sliders haven't whistles inside?
And why you dont use finishes like 00:57:032 (1) - 01:05:167 (1) - finishes on head
00:53:642 (1,2,3,4,5,6) - potentional good blanket, also it help to avoid 00:53:811 (3,4,2) - this overlap. It's noticeble in gameplay and loooks a bit agly imo. Yeah but it doesn't matter that much
00:56:693 (7,8) - it feel a bit too spaced imo (ds) According to the testplayers they aren't !
00:58:896 (2) - hs on kick
00:59:066 (3,4,5,6) - they all souds like claps... They do but it would be killing players' ears lol
01:04:828 (6,1) - blanket?
01:35:676 (9) - Nc? makes a bit easier to read
01:48:218 (3) - unsnaped end
01:53:303 (3,4,1,2) - same ds beetwen 34 and 12 I want to bring some intensity to the 2 last circles

[Another]

There are alot of overlaps which based on different spacing. (smtimes stacked)
00:08:218 (1,2) - 00:10:505 (3,1) - 00:10:591 (1,1) - 00:13:049 (7,8) - 00:30:506 (8,1) - 01:16:015 (1,2) - 01:18:049 (5,6) - 01:21:099 (3,1) - 01:24:913 (4,5) - etc...
It makes a strange feelings and forcing players pay special atention to read them, it's not best idea for insane diff... it's stressfull to play and map feels harder then it is real.
I suggest to keep 2(3) types of overlaps (for slow and fast parts for example) which will be looks similar.(They will have similar "visual spacing")
imo , i just don't see any reason to make different spacing like
00:17:625 (8,1,2) - or 00:10:421 (2,3,1) - or 01:24:913 (4,5,2,3) -
Definitely I do not see your idea... The examples you mentionned don't sound the same at all between them :/

00:22:794 (4,1,2) - avoid this touching if possible.
00:53:981 (9,1,3) - stack them all?
00:57:032 (1,5) - ^
01:18:557 (8) - move to ~481-237 make slow flow a bit easier 01:18:557 (8,1) - this jumps too big for this part imo It should be fine since the flow makes it intuitive.
hmm that's it. fun diff.

[Advanced]
00:05:506 (1) - move it left a bit for 00:04:658 (4,6,1) - semetrical spacing
00:42:116 (1,2,3,4) - make square?
00:49:405 (2,3,4) - 1line stream looks much better. You usually do not bend the streams... I do when this rhythm appears
01:02:455 (1,2) - blanket pls I didn't intend to blanket it
01:24:914 (4,5,1) - 4 a bit higher for blanketing 1 bettter
01:49:066 (3) - centralize it to 01:49:235 (4,5) -
01:49:235 (4,5,1,2,3,4,5) - this pattern a bit tilted to the right. dont ctrl H this 01:49:574 (5) - slider. You need new one.
01:49:574 (5,1) - blanket here also off^
00:17:540 (4,5,1) - same spacing pls
[]

continue leter if find smthing, or don't die
Thanks for the mods !
[ -Scarlet- ]
Yo, back~

  • [Another]
    This a really great diff! Nothing much I can find here >.> Few suggestions

  1. 00:10:845 - Wrongly snapped green point. Remove it since I don't really see the purpose of this green point
  2. 00:30:760 (2) - Move the a little to the right matching the spacing with 00:30:930 (3,4) -
  3. 00:39:659 (2,3) - Maybe unstack this? Give a small ds like http://puu.sh/tJwIM/f2303eca29.jpg and 00:50:506 (2,3) - with http://puu.sh/tJwK1/60ea9697f1.jpg
  4. 01:04:998 (12,13) - Maybe change this to 1/4 slider instead? The 1/4 beat is not as obvious 01:03:811 (1,2,3,4,5,6,7,8,9,10) - so I rather not have 01:05:083 (13) - clickable
  5. 01:09:913 (1) - Can stack better on the previous slider
  6. 01:15:760 (5,6) - I think this part is wrongly snapped, and 01:15:676 - should be clickable since there 3 consecutive strong beats in this section. Try this rhythm? http://puu.sh/tJwYB/494f6ccaf1.jpg It should be snapped to 1/3
  7. 01:35:676 (1,2,3,4) - Rather odd spacing. Try using x2.0 DS on 01:35:676 (1,2) - , x2.4 DS on 01:35:845 (2,3) - , x2.8 on 01:36:015 (3,4) - .
  8. 01:37:371 (1) - 2 1/4 slider definitely fits better with the loud beat and great transition towards the kiai time
  9. 01:58:388 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Can probably shape this circular stream better. Some inconsistent spacing like 01:58:388 (1,2,3) - and I don't thinks is proper to use green lines to adjust the spacing of the stream. Can try using a circle slider as a guide http://puu.sh/tJxft/cd27c1ca51.jpg

    Hitsound
  10. 00:10:845 - Soft sampleset
  11. 00:11:438 (2) - 00:12:794 (6) - 00:14:150 (2) - 00:14:150 (2) - Could use some whistle to emphasize on the that loud beat
  12. 00:19:066 - 00:21:608 - Why is this section not hitsound-ed though
  13. 00:21:608 - 00:21:608 - Missing whistle?
  14. 00:21:608 - 00:50:930 (1) - 00:51:269 (4) - Whistle here matching your 00:39:405 (1) - 00:40:083 (1,4) -
  15. 01:30:083 (3) - Missing whistle
  16. 01:55:337 (1) - ^
  17. 01:57:710 (5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1) - Not sure, but the whistle here feels very random to me >.>

That's about it I guess. Don't think I can handle Advance and below since they look really perfect for me. I seriously think you need a diff to cover the gap between Standard and Advance though.

Good luck~ :D
Topic Starter
6th

[ -Scarlet- ] wrote:

Yo, back~

  • [Another]
    This a really great diff! Nothing much I can find here >.> Few suggestions

  1. 00:10:845 - Wrongly snapped green point. Remove it since I don't really see the purpose of this green point
  2. 00:30:760 (2) - Move the a little to the right matching the spacing with 00:30:930 (3,4) -
  3. 00:39:659 (2,3) - Maybe unstack this? Give a small ds like http://puu.sh/tJwIM/f2303eca29.jpg and 00:50:506 (2,3) - with http://puu.sh/tJwK1/60ea9697f1.jpg
  4. 01:04:998 (12,13) - Maybe change this to 1/4 slider instead? The 1/4 beat is not as obvious 01:03:811 (1,2,3,4,5,6,7,8,9,10) - so I rather not have 01:05:083 (13) - clickable It plays good to me. Although your point is correct I think it's too minor.
  5. 01:09:913 (1) - Can stack better on the previous slider
  6. 01:15:760 (5,6) - I think this part is wrongly snapped, and 01:15:676 - should be clickable since there 3 consecutive strong beats in this section. Try this rhythm? http://puu.sh/tJwYB/494f6ccaf1.jpg It should be snapped to 1/3 but it is snapped to 1/3 xD also I don't want to make the white tick clickable since it doesn't sound as the others
  7. 01:35:676 (1,2,3,4) - Rather odd spacing. Try using x2.0 DS on 01:35:676 (1,2) - , x2.4 DS on 01:35:845 (2,3) - , x2.8 on 01:36:015 (3,4) - .
  8. 01:37:371 (1) - 2 1/4 slider definitely fits better with the loud beat and great transition towards the kiai time I don't want the tapping to be the same as 01:36:354 (1,2,3,4,5,6) -
  9. 01:58:388 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Can probably shape this circular stream better. Some inconsistent spacing like 01:58:388 (1,2,3) - and I don't thinks is proper to use green lines to adjust the spacing of the stream. Can try using a circle slider as a guide http://puu.sh/tJxft/cd27c1ca51.jpg

    Hitsound
  10. 00:10:845 - Soft sampleset
  11. 00:11:438 (2) - 00:12:794 (6) - 00:14:150 (2) - 00:14:150 (2) - Could use some whistle to emphasize on the that loud beat
  12. 00:19:066 - 00:21:608 - Why is this section not hitsound-ed though
  13. 00:21:608 - 00:21:608 - Missing whistle?
  14. 00:21:608 - 00:50:930 (1) - 00:51:269 (4) - Whistle here matching your 00:39:405 (1) - 00:40:083 (1,4) -
  15. 01:30:083 (3) - Missing whistle
  16. 01:55:337 (1) - ^
  17. 01:57:710 (5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1) - Not sure, but the whistle here feels very random to me >.>

That's about it I guess. Don't think I can handle Advance and below since they look really perfect for me. I seriously think you need a diff to cover the gap between Standard and Advance though.

Good luck~ :D
Thanks again !
Ryuusei Aika
from your m4m queue
my map again:https://osu.ppy.sh/s/531385

General
maybe you need to delete those unused green lines in low diffs

Basic
00:24:150 - put a note here like what you did at 00:26:862 (4) -

Standard
00:16:015 - how about put something like 00:13:303 (5) - or 00:14:659 (2,3) - ? nearly the same rhythm
01:05:167 (6) - nc? not principally for sv change: here is a quite special and different sound

Advanced
01:11:099 - put a note and make the same structure here with 01:11:834 (5,1,2) - ?
01:11:834 (5,1,2) - ^
01:59:405 (5) - nc like what you did in another diff?

Another
00:29:235 (1,2,3,4) - ctrl+g so the flow would be better(if not then 00:29:066 (4,1,2) - is an obtuse angle which is not quite well for play
00:34:998 (7,8) - ^ (same reason)
00:37:794 - how about put a note here and stack the new note with 00:37:879 (8,9) - ? feel here lack something
00:53:981 (9,1) - stack?
01:11:947 (1) - how about make something like the img below? i think a trend to left-down is better then right-down for 01:11:834 (5,1) -

01:13:529 (2) - here doesnt have any special sound so i think this note is not necessary, or you can make 01:13:303 (1) - a 4/6 slider

Extra looks already quite amazing for me.

really appreciate ur way mapping low diffs
gl :D
-NanoRIPE-
are we do a m4m or not? cause im not really remember that im m4m with you

basic
00:13:642 (3,4) - easy diff doesnt allowed for overlap,maybe move slider (3) to 274,190 and then ctrl h
00:16:354 (1,2,3,4,5) - seems odd imo,i think you can fill it with some pattern and not make 4 circles.and i dont think 2017 map still have this kind of pattern
00:24:150 - circle here for vocal?
00:37:710 - ^ for consistency with 00:34:998 (3)
00:39:405 (3) - 1/1 slider here for make it easier to read it
00:46:862 (4) - im prefer straight/curve slider for make the blanket better
00:49:913 - circle here? cause i feel awkward when you make it blank here
00:54:998 - ^ for the drum sound
00:55:676 (1) - i know you try to emphatize to the piano sound but its really weird when the next one is 2/1 slider (you can make this slider 3/2 reverse slider for emphatize the piano or 2/1 slider for make it easier for player)
01:04:489 (3) - move to 126,367 and then ctrl j for make the flow better
01:12:286 - 2/1 slider here? since at 01:06:523 (1,2,3,4) - you make the rhythm a bit complex than before ~
01:14:987 - ^
01:32:964 (2,4) - move a little bit down? cause i think these slider make the flow too edge
01:35:167 (1) - move this slider at 01:35:167 - cause this is easy diff so i think make the spinner on blue tick its really sudden
01:38:727 - circle here since this is on kiai time part right? and also for make the rhythm sense
01:41:777 (1,2) - swap nc for consistency
01:44:489 (3) - ctrl j for avoid the overlap (looks bad imo)
02:00:676 (1) - this circle its hard to read it since the circle at blue tick (you can feel it when you play it) so maybe you can ended the spinner here for slove the problem?

standart
00:05:506 (1,2,3,4,5) - its really sudden when the previous pattern just 2/1 sliders and then at this pattern you make the rhythm on this pattern dense.just make the rhythm simply) example for simply such as ehh 2/1 slider and then a circle same as you did at 00:04:150 (4,1,2)
00:16:015 - circle here cause the beat looks strong here and im feel odd if you leave it blank here
00:16:862 (2,3,4,5) - why you make the object closer? player will confused with this pattern imo,just follow the ds as you did at 00:19:066 (1,2,3,4,5)
00:21:777 (1) - finish cause cymbal
00:35:337 (3) - the beat looks strong here,why you skipped it?
00:40:760 (1,2,3) - odd pattern imo cause the overlap between (1,3)
00:49:574 (6,3) - player will confused with this overlap
01:08:557 (2) - im prefer you make reverse slider here cause when you leave it blank at 01:08:896 - player will confused to read it
01:09:235 (4,5) - bad overlap imo
01:13:303 (7) - nc here for consistency
01:14:828 (1) - the spinner started too early (player will suprised with this spinner imo)
01:26:354 - 1/2 reverse slider here would be great for the rhythm i think
01:31:947 - 1/2 slider here the reason same as above
01:47:201 (4,5) - i dont think this pattern is rankable in standard diff..
01:52:286 - missing clap

[Advanced]
00:05:167 (6,1) - just avoid the overlap for make the pattern neat (move circle (1) a bit to up)
00:16:354 (1,2,3) - this rhythm is hard to read it imo,try something else (im sorry i can't send you the pic cause my pc is not really good now)
00:21:777 (1) - same as standard
00:42:794 (5,6,7,8,9,10) - these circle looks hard for player to read it imo,why not make these slider into sliders instead?
00:49:489 (3) - move to 297,235 cause this circle make the pattern is not structured imo
00:57:032 (1,2,3) - player will confused with this pattern
00:58:896 (6) - 174,238 cause the overlap just make the pattern nonsense for me
01:16:015 (1) - finish here cause cymbal
01:26:693 (6) - 252,270 same as 00:58:896 (6)
01:41:438 (4) - ctrl j for better pattern i think
01:52:286 (3) - missing clap

[Another]
00:57:710 (4) - i think reverse slider would be great here
01:52:286 (5) - same as advanced

omg this diff is lit af i love the slider art you used on this diff <3

why you reply my mod lol
when i say continue dont reply till im finished the mod xd but ok
GL! take my star ~
Shyotamaze
Salut,

Extra
  1. 01:05:167 (1,1) - Blanket stp :^) (me juge pas tu m'as demandé un blanket mod à la base mdr)
  2. 01:47:201 (1,2,3,4) - Tu pourrais les déplacer dans la timeline afin d'avoir un meilleur flow imo genre comme ça https://osu.ppy.sh/ss/7225529
  3. 01:48:218 (3) - Pourquoi pas juste copier ce slider 01:47:964 (2) - et faire une symétrie comme ça https://osu.ppy.sh/ss/7225551 ? Ca rendrait le flow vers 01:48:472 (4,1) - meilleur imo
  4. 01:50:421 (4) - Tu pourrais NC ici pour faciliter le reading de cette partie
  5. 01:52:625 (1,2) - Pareil que tout à l'heure, pourquoi pas une symétrie ? Ca rendrait le pattern + joli
  6. 01:53:303 (3,4) - CTRL+G pour un meilleur flow avec 01:53:642 (1,2) -
Bonne chance ! ;)
Topic Starter
6th
Hello !

Neanmoins wrote:

Basic
00:24:150 - put a note here like what you did at 00:26:862 (4) - The reason why I placed a not at 26:862 is that this part is more intense

Standard
00:16:015 - how about put something like 00:13:303 (5) - or 00:14:659 (2,3) - ? nearly the same rhythm I'd like to tbh but it may be barely noticeable for beginners lol
01:05:167 (6) - nc? not principally for sv change: here is a quite special and different sound

Advanced
01:11:099 - put a note and make the same structure here with 01:11:834 (5,1,2) - ?
01:11:834 (5,1,2) - ^
01:59:405 (5) - nc like what you did in another diff?

Another
00:29:235 (1,2,3,4) - ctrl+g so the flow would be better(if not then 00:29:066 (4,1,2) - is an obtuse angle which is not quite well for play
00:34:998 (7,8) - ^ (same reason)
00:37:794 - how about put a note here and stack the new note with 00:37:879 (8,9) - ? feel here lack something idk, it feels a bit awkward when I add a circle.
00:53:981 (9,1) - stack? it looks fancy like that lol
01:11:947 (1) - how about make something like the img below? i think a trend to left-down is better then right-down for 01:11:834 (5,1) -
Not really a good idea imo, I wanted a direction change here to represent the finish
01:13:529 (2) - here doesnt have any special sound so i think this note is not necessary, or you can make 01:13:303 (1) - a 4/6 slider

Extra looks already quite amazing for me.

really appreciate ur way mapping low diffs
gl :D

-NanoRIPE- wrote:

basic
00:13:642 (3,4) - easy diff doesnt allowed for overlap,maybe move slider (3) to 274,190 and then ctrl h
00:16:354 (1,2,3,4,5) - seems odd imo,i think you can fill it with some pattern and not make 4 circles.and i dont think 2017 map still have this kind of pattern
00:24:150 - circle here for vocal? As I said previously the 2nd pattern has a circle because it's a bit more intense
00:37:710 - ^ for consistency with 00:34:998 (3) It's not the same rhythm
00:39:405 (3) - 1/1 slider here for make it easier to read it it's already pretty fine to read xD
00:46:862 (4) - im prefer straight/curve slider for make the blanket better didn't intend to blanket it
00:49:913 - circle here? cause i feel awkward when you make it blank here Sounds ok imo
00:54:998 - ^ for the drum sound I can't, the pause after the spinner would be too short
00:55:676 (1) - i know you try to emphatize to the piano sound but its really weird when the next one is 2/1 slider (you can make this slider 3/2 reverse slider for emphatize the piano or 2/1 slider for make it easier for player) Well it's not the same section at all :/
01:04:489 (3) - move to 126,367 and then ctrl j for make the flow better
01:12:286 - 2/1 slider here? since at 01:06:523 (1,2,3,4) - you make the rhythm a bit complex than before ~ It wouldn't follow the song
01:14:987 - ^
01:32:964 (2,4) - move a little bit down? cause i think these slider make the flow too edge
01:35:167 (1) - move this slider at 01:35:167 - cause this is easy diff so i think make the spinner on blue tick its really sudden I didn't understand
01:38:727 - circle here since this is on kiai time part right? and also for make the rhythm sense I don't want to make its beginning that brutal
01:41:777 (1,2) - swap nc for consistency
01:44:489 (3) - ctrl j for avoid the overlap (looks bad imo) looks cool imo ):
02:00:676 (1) - this circle its hard to read it since the circle at blue tick (you can feel it when you play it) so maybe you can ended the spinner here for slove the problem?

standart
00:05:506 (1,2,3,4,5) - its really sudden when the previous pattern just 2/1 sliders and then at this pattern you make the rhythm on this pattern dense.just make the rhythm simply) example for simply such as ehh 2/1 slider and then a circle same as you did at 00:04:150 (4,1,2) If you listen properly it follows the song

- will countinue later -

Shyotamaze wrote:

Salut,

Extra
  1. 01:05:167 (1,1) - Blanket stp :^) (me juge pas tu m'as demandé un blanket mod à la base mdr)
  2. 01:47:201 (1,2,3,4) - Tu pourrais les déplacer dans la timeline afin d'avoir un meilleur flow imo genre comme ça https://osu.ppy.sh/ss/7225529 Les deux fonctionneraient
  3. 01:48:218 (3) - Pourquoi pas juste copier ce slider 01:47:964 (2) - et faire une symétrie comme ça https://osu.ppy.sh/ss/7225551 ? Ca rendrait le flow vers 01:48:472 (4,1) - meilleur imo
  4. 01:50:421 (4) - Tu pourrais NC ici pour faciliter le reading de cette partie
  5. 01:52:625 (1,2) - Pareil que tout à l'heure, pourquoi pas une symétrie ? Ca rendrait le pattern + joli Là par contre je pense que c'est mieux de les garder comme ça
  6. 01:53:303 (3,4) - CTRL+G pour un meilleur flow avec 01:53:642 (1,2) -
Bonne chance ! ;)
Thanks !
Alex Kaulfild
Hello, my friend. Just extra NM.
[General]
  1. Don't really think that this BG is rankable. At-first, i see panties, and it's nsfw a bit. At-second, your resolution isn't 16:9 (or even 16:10).
  2. soft-hitclap.wav is still unused lol.
  3. I don't sure that spinner at end of song really should be snapped to 1/4. Listen the music with 25% speed, i hear that this strange sound (i call it "techno white noise") end in 02:00:760 in all diffs.
  4. Most of greenlines in easier diffs not make sense because the don't change speed/volume/etc. Try to clean timing panel.
  5. "drumstep" to Tags? I can't find metadata-proof because kors k's website don't have any info after IIDX 19, i can based only to remywiki. Maybe you also need "sick" for fit title.

[Basic]
  1. If this diff really implied easy-diff initially, you have a lot of strange jumps, endless changing of DS from 1.0x to 0.9x and conversely, don't think that it's really rankable, but i'm newbie meh.
  2. Also i don't see any logic in comboing. For example, 00:36:693 (1,2) - should be swapped because in music patterns continue from 00:36:015 where you alrealy have slider.
  3. 00:05:506 (4) - you start to make different patterns, according to previous patterns, and music start new rhythm, consider to put NC here
  4. 00:19:066 (3,4,5,1) - a vivid demonstration of my first point. You have same DS-jump but in 00:19:066 (3,4) skip whole downbeat-section, but 00:20:422 (4,5) - only 1 beat. It's readable but really will confusing most players.
  5. 01:30:930 (2,3) - blanket is bit off in start of slider.
  6. 01:34:998 (1,1) - very strange rhythm. Before this pattern you have spinner too but nothing prevented to make it from white tick, why you make this pattern? Also i don't hear in 01:34:998 any high beats for putting circle here.

[Standard]
  1. Since it's still low-diff, you should put NCs for SV-changing: 00:46:184 (4) - 01:39:066 (4)
  2. 00:16:015 - according to all another diffs you skip circle here.
  3. 00:20:083 (3,4) - jump looks really unnecessary because in all 1/2 distance you don't have jump (example - 00:16:862 (2,3) - don't have jump, 00:16:354 (1,2) - have jump because it's 3/4).
  4. 00:51:608 (1) - but here you don't have jump, and it's strange, because from this moment i hear continuous hi-hat sound.
  5. 01:33:472 (5,5) - and again - i don't see any reason for this circles. Music from this moment have drum-sound in all red tick (listen at least 01:32:455 - 01:32:794 with 25% speed), highlighting some of them looks stupid.
  6. 01:34:998 (1,2) - you can make flow a bit smoother, for example 00:24:489 (1,2) looks better.
  7. 01:43:133 (6) - so many points for one linear slider, nice meme, consider to remake it.

[Advanced]
  1. 00:08:049 (8,1) - blanket need fix.
  2. 00:09:913 (2,3) - really don't understand sense of this pattern because actually music here don't have any special sound.
  3. 00:49:489 (3,4) - any special reason for this jump? All triples that you create before this don't have extra DS even despite differents in beats. 01:15:337 (3,4,5,6,1) - about the same i see in this pattern too.

[Hyper]
  1. 00:37:879 (8,9,1) - 01:30:760 (5,6,1) - again about rhythm - usually in previous diffs you don't highlight white ticks in triples so great (except is last point in advanced). Consider to make standard triple.
  2. 01:10:591 (1,2) - if you map for flow - this pattern is mistake because actually 01:10:930 (2) look down but next object is located right. Also this shapes is so strange because pattern is in down part of screen, it makes no sense really.
  3. 01:14:207 - compared with your following pattern you forgote circle here.
  4. 01:26:862 (1) - red sliderpoint is really unnecessary here. As alternative version you can: rework this slider or move point a bit down for nice shape or move point a bit up for sliderkink. Since you have strange sliders in all diffs, i think, 2nd version is the best.

Nice mapset, with the best rhythm and gaps between diffs. just a meme
Good luck!
{end of the mod}
Topic Starter
6th
Hey !

100bit wrote:

Hello, my friend. Just extra NM.
[General]
  1. Don't really think that this BG is rankable. At-first, i see panties, and it's nsfw a bit. At-second, your resolution isn't 16:9 (or even 16:10). The BG itself is probably acceptable tbh lol. I have to change it anyway since I took it from the other ranked mapset.
  2. soft-hitclap.wav is still unused lol.
  3. I don't sure that spinner at end of song really should be snapped to 1/4. Listen the music with 25% speed, i hear that this strange sound (i call it "techno white noise") end in 02:00:760 in all diffs. In fact it feels late with 100% when I end it on white tick.
  4. Most of greenlines in easier diffs not make sense because the don't change speed/volume/etc. Try to clean timing panel.
  5. "drumstep" to Tags? I can't find metadata-proof because kors k's website don't have any info after IIDX 19, i can based only to remywiki. Maybe you also need "sick" for fit title.
Yes
[Basic]
  1. If this diff really implied easy-diff initially, you have a lot of strange jumps, endless changing of DS from 1.0x to 0.9x and conversely, don't think that it's really rankable, but i'm newbie meh. These are guidelines, not rules tho :P. I'm experimenting a bit.
  2. Also i don't see any logic in comboing. For example, 00:36:693 (1,2) - should be swapped because in music patterns continue from 00:36:015 where you alrealy have slider. Not really, the thing is that the sound you're pointing out start on the first slider's end.
  3. 00:05:506 (4) - you start to make different patterns, according to previous patterns, and music start new rhythm, consider to put NC here
  4. 00:19:066 (3,4,5,1) - a vivid demonstration of my first point. You have same DS-jump but in 00:19:066 (3,4) skip whole downbeat-section, but 00:20:422 (4,5) - only 1 beat. It's readable but really will confusing most players. It should be readable enough considering the low note density.
  5. 01:30:930 (2,3) - blanket is bit off in start of slider.
  6. 01:34:998 (1,1) - very strange rhythm. Before this pattern you have spinner too but nothing prevented to make it from white tick, why you make this pattern? Also i don't hear in 01:34:998 any high beats for putting circle here. I just force the player to click that beat here.

[Standard]
  1. Since it's still low-diff, you should put NCs for SV-changing: 00:46:184 (4) - 01:39:066 (4)
  2. 00:16:015 - according to all another diffs you skip circle here. Yeah I didn't want to overload the pattern
  3. 00:20:083 (3,4) - jump looks really unnecessary because in all 1/2 distance you don't have jump (example - 00:16:862 (2,3) - don't have jump, 00:16:354 (1,2) - have jump because it's 3/4).
  4. 00:51:608 (1) - but here you don't have jump, and it's strange, because from this moment i hear continuous hi-hat sound.
  5. 01:33:472 (5,5) - and again - i don't see any reason for this circles. Music from this moment have drum-sound in all red tick (listen at least 01:32:455 - 01:32:794 with 25% speed), highlighting some of them looks stupid. It perfectly fits with the rhythm, only placing 1/1 circles would feel empty
  6. 01:34:998 (1,2) - you can make flow a bit smoother, for example 00:24:489 (1,2) looks better.
  7. 01:43:133 (6) - so many points for one linear slider, nice meme, consider to remake it. Why ?

[Advanced]
  1. 00:08:049 (8,1) - blanket need fix.
  2. 00:09:913 (2,3) - really don't understand sense of this pattern because actually music here don't have any special sound. It does !
  3. 00:49:489 (3,4) - any special reason for this jump? All triples that you create before this don't have extra DS even despite differents in beats. 01:15:337 (3,4,5,6,1) - about the same i see in this pattern too. I did the same at other parts, also it's not really a jump lol

[Hyper]
  1. 00:37:879 (8,9,1) - 01:30:760 (5,6,1) - again about rhythm - usually in previous diffs you don't highlight white ticks in triples so great (except is last point in advanced). Consider to make standard triple. That's why this one is a higher diff tho ! :P
  2. 01:10:591 (1,2) - if you map for flow - this pattern is mistake because actually 01:10:930 (2) look down but next object is located right. Also this shapes is so strange because pattern is in down part of screen, it makes no sense really.
  3. 01:14:207 - compared with your following pattern you forgote circle here.
  4. 01:26:862 (1) - red sliderpoint is really unnecessary here. As alternative version you can: rework this slider or move point a bit down for nice shape or move point a bit up for sliderkink. Since you have strange sliders in all diffs, i think, 2nd version is the best. Isn't it already pretty ? ):

Nice mapset, with the best rhythm and gaps between diffs. just a meme
Good luck!
{end of the mod}
Thanks !
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