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Suzumegahara Chuugaku Takkyuu-bu - Shakunetsu Switch

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Topic Starter
Nondt
This beatmap was submitted using in-game submission on 20 มิถุนายน 2560 at 17:28:02

Artist: Suzumegahara Chuugaku Takkyuu-bu
Title: Shakunetsu Switch
Source: 灼熱の卓球娘
Tags: Scorching Ping Pong Girls Yumiri Hanamori Minami Tanaka Ayaka Imamura Hisako Tojo Marika Kouno Yuuki Kuwahara
BPM: 203
Filesize: 2267kb
Play Time: 01:27
Difficulties Available:
  1. Advanced (2.25 stars, 191 notes)
  2. Extra (5.44 stars, 375 notes)
  3. Hard (3.3 stars, 251 notes)
  4. Insane (4.6 stars, 328 notes)
  5. Normal (1.95 stars, 152 notes)
Download: Suzumegahara Chuugaku Takkyuu-bu - Shakunetsu Switch
Information: Scores/Beatmap Listing
---------------
Back at it again.

-Normal
-Advanced
-Hard
-Insane
-Extra

Thank you modders:
_Yiiiii
WildCry
Kryptogram
My Angel RangE
Neoskylove
TheOnlyLeon
StanDaMan809

ROUND 2
Fursum +star and testplay
_Yiiiii
Hi, NM from my queue!


Extra

00:13:971 (4) - What about putting it at (267,23) ? It's odd to have such a big distance here 00:13:971 (4,5) -

00:31:705 (2,4) - Both Ctrl+G, the distance was too small here 00:31:261 (1,2) - 00:32:000 (3,4) - . At least do that for (4) because there is a really strong beat at 00:32:150

00:41:754 (1) - The shape is weird, right clicking the first white tick will make it better.

01:14:119 (2,4) - Stack

01:14:414 (3,4,1) - Really suck to play, Ctrl+G 01:14:857 (1) - makes it better.


Insane

00:34:808 (1) - It's not a good shape for this kind of song, just try another shape here.

00:56:089 (1,3) - Make a blanket.

00:58:306 (1,2) - There is nothing need to be emphasised at (2), so decrease the distance.

01:02:000 (1,3) - Blanket.

01:06:286 (2,1) - What about stack them?

01:23:133 (1) - Delete the first red slider tick.

Nothing more to complain with, good map!
Topic Starter
Nondt
Fixes

_Yiiiii wrote:

Extra

00:13:971 (4) - What about putting it at (267,23) ? It's odd to have such a big distance here 00:13:971 (4,5) I'm not quite sure where 267,23 is but I moved 00:13:971 (1) in between 00:13:380 (1,2) so its closer

00:31:705 (2,4) - Both Ctrl+G, the distance was too small here 00:31:261 (1,2) - 00:32:000 (3,4) - . At least do that for (4) because there is a really strong beat at 00:32:150 I changed the shape of 00:31:705 (2) to make it look better when flipped but I wanted to keep the direction of 00:32:148 (4) the same so I spaced it from 00:32:000 (3) and changed the shape

00:41:754 (1) - The shape is weird, right clicking the first white tick will make it better. If I delete the first tick, it feels like it's missing a beat so I think ill keep it.

01:14:414 (3,4,1) - Really suck to play, Ctrl+G 01:14:857 (1) - makes it better. U rite, Fixed

Insane

00:34:808 (1) - It's not a good shape for this kind of song, just try another shape here.Fixed

00:56:089 (1,3) - Make a blanket.Fixed

00:58:306 (1,2) - There is nothing need to be emphasised at (2), so decrease the distance.Fixed

01:02:000 (1,3) - Blanket.Fixed

01:06:286 (2,1) - What about stack them? I want the slider to follow that stream, I think it's fine

01:23:133 (1) - Delete the first red slider tick. It's probably not gonna affect game play that much and i'm pretty fond of those shapes so ill keep it unless it becomes a huge problem and other modders don't like it

Thanks for the mod :)
_Yiiiii
Select an object and take a look at the right top corner then you will know what (267,23) means.
WildCry
Hello° A NM From my modding queue post...

Easy and Normal

I don't see any problem in the diffs and any improvment.



Hard

00:20:030 (3) - Put this a little more down only 1 point.
01:18:848 (2,3) - improve this blaket



Insane

01:02:887 (1) - NC
01:04:069 (1) - NC
01:26:976 (1) - Put this in another place it's a little hard to read.



Extra


I don't find anything here to.


That's all see you!
Topic Starter
Nondt
Fixes

_Yiiiii wrote:

Select an object and take a look at the right top corner then you will know what (267,23) means.
Oh thanks, I didn't know where that was. Fixed now

WildCry wrote:

Hard

00:20:030 (3) - Put this a little more down only 1 point. Fixed
01:18:848 (2,3) - improve this blaket Fixed



Insane

01:02:887 (1) - NC I don't see any reason to put a new combo here, seeing as its the same rhythm as the prior notes
01:04:069 (1) - NC Same reason as the above
01:26:976 (1) - Put this in another place it's a little hard to read. Fixed

Thanks for the mod!
Kryptogram
From Kryptogram's Modding Queue


General

  1. Add a Normal difficult
  2. Try to be careful whit hitsounds, listen the instrumental and try to follow it, also add more finish to the song please

Normal

  1. 00:07:616 (6) - Add a NC here, to keep the consistency
  2. 00:08:059 (2,3,4) - Being the easiest difficult in the mapset, this is pretty hard combined whit the fact that the bpm is 203
  3. 00:19:439 (1) - Add a finish at the begin, it sounds good whit the instrumental
  4. 00:28:897 (1) - Same here ^
  5. 00:42:936 (6) - In my opinion flows better if you remove this note
  6. 00:44:119 (3) - Same here ^, it feels better whit the vocals
  7. 01:06:582 (1) - Add a finish at the begin, it sounds good whit the instrumental
  8. 01:14:857 (4) - Add a clap at the end of the slider to keep the consistency whit hitsounds
  9. 01:17:370 (3) - Same here ^
  10. 01:18:256 (5) - Add a clap here too
  11. 01:20:030 (5) - Add a clap at the begin of the slider ^ same reason
  12. 01:26:237 (4) - Not sure if this slider its rankeable in a Normal difficult, try something else instead

    This difficult is more and Advanced diff than a Normal, you can ask someone to make a Normal since you need at least one diff below 2 stars to make it rankeable

Hard

  1. 00:00:818 (1) - Unnessesary NC imo
  2. 00:16:335 (5) - Move the second thick of the slider to x:160 y:208 to improve the blanket
  3. 00:19:439 (1) - Add a finish at the begin, it sounds good whit the instrumental
  4. 00:23:281 (6) - Move this slider 1 grid up to improve the blanket in this notes 00:23:872 (8,1)
  5. 00:27:567 (6,3) - Please improve this whit something like this http://osu.ppy.sh/ss/6964985 it looks a lot better
  6. 00:28:897 (1) - Add a finish, it sounds good whit the instrumental
  7. 00:47:518 (6,7,8,9) - I'd suggest not to put streams like this in a Hard, just because the bpm is really high, just a suggestion
  8. 01:06:582 (1) - Add a finish at the begin, it sounds good whit the instrumental
  9. 01:07:912 (6) - Add a clap at the end to keep the consistency whit hitsounds
  10. 01:08:651 (8) - Same here ^
  11. 01:09:981 (5) - Move this slider to x:124 y:128 to make a nice blanket https://osu.ppy.sh/ss/6965042
  12. 01:10:276 (6) - ^
  13. 01:11:015 (8) - ^
  14. 01:15:301 (2) - Add a clap ^
  15. 01:16:040 (1) - Add a finish at the begin, it sounds good whit the instrumental
  16. 01:17:370 (5) - Add a clap at the end to keep the consistency whit hitsounds
  17. 01:18:256 (7) - Add a clap ^
  18. 01:25:202 (4) - Sounds a lot better if you make this slider 1/2, try it

Insane

  1. 00:00:818 (1) - Unnessesary NC again, imo
  2. 00:19:439 (1) - Add a finish at the begin, it sounds good whit the instrumental
  3. 00:26:828 (1), 00:27:123 (1) - Why so many NC where there's no need of them, i don't understand the use of that nowadays
  4. 00:28:897 (1) - Add a finish, sounds good whit the instrumental
  5. 00:37:764 (5) - Please improve the shape of this slider
  6. 00:51:877 (2) - This note makes no sense whit vocals or instrumental, also its a pretty high jump, remove it
  7. 01:06:582 (1) - Add a finish at the begin, to follow the instrumental
  8. 01:07:912 (1) - Add a clap at the end to keep the consistency whit hitsounds
  9. 01:08:651 (3) - ^
  10. 01:10:276 (1) - ^
  11. 01:11:015 (3) - ^
  12. 01:15:301 (2) - Add a clap here, same reason ^
  13. 01:16:040 (1) - Add a finish at the begin, to follow the instrumental
  14. 01:17:370 (1) - Add a clap at the end to keep the consistency whit hitsounds
  15. 01:18:109 (3) - ^
  16. 01:20:621 (4) - Add a clap here, same reason ^

Good mapping but try to be careful whit hitsounds next time (didn't mod extra if you read the rules of the queue), Hope it was helpful!
My Angel RangE
Hello~
I'm not well English language

[General]

Cheek remove these

Enble countdown
Widescreen Support

[Normal]
well. Stars 2.26, Nomral end 2.25

00:09:981 (1) - overlap
00:42:493 (5) - ^
00:48:404 (2) - ^too.

[Hard]

00:08:059 (2) - basket
00:27:567 (6) - Shift NC
00:39:833 (5) - Stack? or 00:39:389 (4) is basket ?
01:14:562 (4) - well.. I'm hear not 3/4 Beat drum end 1/2 too.

[Insane]
00:34:808 (4) - Nc
00:43:527 (2) - Stack


Extra pass..
owo.. !
goodluck!
Topic Starter
Nondt
Fixes from Kryptogram's mod
General

Add a Normal difficult
Try to be careful whit hitsounds, listen the instrumental and try to follow it, also add more finish to the song pleaseIm absolutely terrible with hitsounding sry


Normal

00:07:616 (6) - Add a NC here, to keep the consistency Fixed
00:08:059 (2,3,4) - Being the easiest difficult in the mapset, this is pretty hard combined whit the fact that the bpm is 203 Ill keep it, Ill make an actual normal diff to compensate
00:19:439 (1) - Add a finish at the begin, it sounds good whit the instrumental Fixed
00:28:897 (1) - Same here ^ Fixed
00:42:936 (6) - In my opinion flows better if you remove this note Fixed
00:44:119 (3) - Same here ^, it feels better whit the vocals Fixed
01:06:582 (1) - Add a finish at the begin, it sounds good whit the instrumental Fixed
01:14:857 (4) - Add a clap at the end of the slider to keep the consistency whit hitsounds Fixed
01:17:370 (3) - Same here ^ Fixed
01:18:256 (5) - Add a clap here too Fixed
01:20:030 (5) - Add a clap at the begin of the slider ^ same reason Fixed
01:26:237 (4) - Not sure if this slider its rankeable in a Normal difficult, try something else instead Ill probably make a normal diff and change this to advanced

This difficult is more and Advanced diff than a Normal, you can ask someone to make a Normal since you need at least one diff below 2 stars to make it rankeable


Hard

00:00:818 (1) - Unnessesary NC imo I think leaving it alone is fine, I put it in to keep the combo lengths more consistent
00:16:335 (5) - Move the second thick of the slider to x:160 y:208 to improve the blanket Fixed
00:19:439 (1) - Add a finish at the begin, it sounds good whit the instrumental Fixed
00:23:281 (6) - Move this slider 1 grid up to improve the blanket in this notes 00:23:872 (8,1) Fixed
00:27:567 (6,3) - Please improve this whit something like this http://osu.ppy.sh/ss/6964985 it looks a lot better Fixed I think?
00:28:897 (1) - Add a finish, it sounds good whit the instrumental Fixed
00:47:518 (6,7,8,9) - I'd suggest not to put streams like this in a Hard, just because the bpm is really high, just a suggestion Fixed, changed to repeat slider
01:06:582 (1) - Add a finish at the begin, it sounds good whit the instrumental Fixed
01:07:912 (6) - Add a clap at the end to keep the consistency whit hitsounds Fixed
01:08:651 (8) - Same here ^ Fixed
01:09:981 (5) - Move this slider to x:124 y:128 to make a nice blanket https://osu.ppy.sh/ss/6965042 Fixed
01:10:276 (6) - ^
01:11:015 (8) - ^
01:15:301 (2) - Add a clap ^ Fixed
01:16:040 (1) - Add a finish at the begin, it sounds good whit the instrumental Fixed
01:17:370 (5) - Add a clap at the end to keep the consistency whit hitsounds Fixed
01:18:256 (7) - Add a clap ^ Fixed
01:25:202 (4) - Sounds a lot better if you make this slider 1/2, try it U rite, Fixed


Insane

00:00:818 (1) - Unnessesary NC again, imo Same reason as the hard diff
00:19:439 (1) - Add a finish at the begin, it sounds good whit the instrumental Fixed
00:26:828 (1), 00:27:123 (1) - Why so many NC where there's no need of them, i don't understand the use of that nowadays It looks pretty, thats it. Ill change it later if there are more people who want it changed
00:28:897 (1) - Add a finish, sounds good whit the instrumental Fixed
00:37:764 (5) - Please improve the shape of this slider I dont see whats wrong with the slider, If you can specify what improvements I can make to the sliders, I can change it
00:51:877 (2) - This note makes no sense whit vocals or instrumental, also its a pretty high jump, remove it Fixed
01:06:582 (1) - Add a finish at the begin, to follow the instrumental Fixed
01:07:912 (1) - Add a clap at the end to keep the consistency whit hitsounds Fixed
01:08:651 (3) - ^ Fixed
01:10:276 (1) - ^ Fixed
01:11:015 (3) - ^ Fixed
01:15:301 (2) - Add a clap here, same reason ^ Fixed
01:16:040 (1) - Add a finish at the begin, to follow the instrumental Fixed
01:17:370 (1) - Add a clap at the end to keep the consistency whit hitsounds Fixed
01:18:109 (3) - ^ Fixed
01:20:621 (4) - Add a clap here, same reason ^ Fixed

Thanks for the Mod! I'm not good at hit sounding at all so you were a big help :D
Topic Starter
Nondt
Double mod, double post:
Fixes from My Angel RangE's mod
[General]

Cheek remove these

Enble countdown Fixed
Widescreen Support Fixed

[Normal]
well. Stars 2.26, Nomral end 2.25 I changed the diff into advanced, Ill make an actual normal diff now

00:09:981 (1) - overlap Fixed, changed slider into two circle
00:42:493 (5) - ^ I think this one's fine, Ill keep it
00:48:404 (2) - ^too. I think this one's fine too

[Hard]

00:08:059 (2) - basket Fixed
00:27:567 (6) - Shift NC Fixed I think?
00:39:833 (5) - Stack? or 00:39:389 (4) is basket ? It's a blanket, If it stacked, the reverse slider would be hard to read
01:14:562 (4) - well.. I'm hear not 3/4 Beat drum end 1/2 too. Fixed

[Insane]
00:34:808 (4) - Nc Fixed
00:43:527 (2) - Stack Fixed


Extra pass..
owo.. !
goodluck! Thanks!

Thanks for the mod!
Affirmation
Q

[Insane]
00:00:818 (1) - don't need NC
00:10:424 (2,4) - avoid overlap for better looking.
00:13:084 (3,1) - stack for clear pattern.
00:38:355 (1) - clrl G for express antijump
01:11:754 (2) - ctrl G for flow

[Extra]
00:17:074 (1,4) - stack error
00:40:720 (1,2) - avoid overlap for better looking, this part looks messy, imo
don't make overmapping, i think you made overmapping.

Totally, hitsound is really loud.
Topic Starter
Nondt
Fixes from Neoskylove's mod
[Insane]
00:00:818 (1) - don't need NC Since the last mods told me too, Ill do it now
00:10:424 (2,4) - avoid overlap for better looking. Fixed
00:13:084 (3,1) - stack for clear pattern. Fixed
00:38:355 (1) - clrl G for express antijump Fixed
01:11:754 (2) - ctrl G for flow Fixed, I also flipped the next note too

[Extra]
00:17:074 (1,4) - stack error Fixed
00:40:720 (1,2) - avoid overlap for better looking, this part looks messy, imo Fixed, kinda
don't make overmapping, i think you made overmapping. Theres a lot going on before the kiai so i thought it would be appropriate

Totally, hitsound is really loud. The hitsound is at 40% most of the time so I don't think its a problem

Thanks for the mod!
Speed of Snail
Hey, from my Queue.

METADATA

Ok, searching the romanised name of the anime this was made for DOES NOT make the map appear, so add "Shakunetsu no Takkyuu Musume" to tags.

Also even though this is an artificial band, they do have a proper Japanese name, "雀が原中学卓球部". so consider adding that and moving the current artist into Romanised artist instead.

NORMAL

00:46:631 (8) - I'd recommend blanketing this slider around 9, I don't see a reason why it isn't, and you've been pretty consistent in most of the map.

That's about it, this diff is pretty clean.

ADVANCED

00:45:449 (1) - This is a bit of a strange hitsound pattern in my opinion, the three claps on all three hits of this slider doesn't really fit with anything else in the song, not having a clap on the 2 circle just makes the following pattern sound empty. I'd suggest either reducing the number of hitsounds and making the pattern regular, or adding an additional clap on 2 so that it doesn't make the pattern feel dead.

01:21:951 (1) - I really dislike this slider, you've had such a curvy map even throughout the previous diff, and just this one slider is a squared off corner with no curve at all. It really sticks out like a sore thumb aesthetically. Try shaping it out to match the structure you've had previously.

INSANE

I see you like high HP drain, while it's fine to use in the Extra, I feel like the insane having HP 8 is serious overkill especially since it's a large jump from the previous spread. I think you should be using 7 or at least 7.5 rather than 8. Still considered high HP while keeping the spread even and feeling fair.

00:09:242 (1,2,3) - This musically is exactly the same as the near identical previous repeats, just now you've added a new third note because of the vocals, this is really confusing since it's a different pattern for an exactly identical rhythm, plus since you put the 2 circle in the same spot this is really awkward to read and play.

Ultimately, the set is decently clean already, so in the mean time this is all I'll do, GL with this one.
Topic Starter
Nondt
Fixes from TheOnlyLeon's mod
Hey, from my Queue.

METADATA

Ok, searching the romanised name of the anime this was made for DOES NOT make the map appear, so add "Shakunetsu no Takkyuu Musume" to tags. Added

Also even though this is an artificial band, they do have a proper Japanese name, "雀が原中学卓球部". so consider adding that and moving the current artist into Romanised artist instead. Oh, I couldn't find the actual japanese name for the band thanks! Added

NORMAL

00:46:631 (8) - I'd recommend blanketing this slider around 9, I don't see a reason why it isn't, and you've been pretty consistent in most of the map.
Fixed
That's about it, this diff is pretty clean.

ADVANCED

00:45:449 (1) - This is a bit of a strange hitsound pattern in my opinion, the three claps on all three hits of this slider doesn't really fit with anything else in the song, not having a clap on the 2 circle just makes the following pattern sound empty. I'd suggest either reducing the number of hitsounds and making the pattern regular, or adding an additional clap on 2 so that it doesn't make the pattern feel dead. Fixed, I removed the second and third hitsounds

01:21:951 (1) - I really dislike this slider, you've had such a curvy map even throughout the previous diff, and just this one slider is a squared off corner with no curve at all. It really sticks out like a sore thumb aesthetically. Try shaping it out to match the structure you've had previously. Fixed

INSANE

I see you like high HP drain, while it's fine to use in the Extra, I feel like the insane having HP 8 is serious overkill especially since it's a large jump from the previous spread. I think you should be using 7 or at least 7.5 rather than 8. Still considered high HP while keeping the spread even and feeling fair. Fixed, it's 7.5 now

00:09:242 (1,2,3) - This musically is exactly the same as the near identical previous repeats, just now you've added a new third note because of the vocals, this is really confusing since it's a different pattern for an exactly identical rhythm, plus since you put the 2 circle in the same spot this is really awkward to read and play. I think it's fine as it is, I don't have any problem reading this part at all.
Thanks for the mod!
StanDaMan809
Hello, am here from queue.
Firstly, I noticed the serious lack of hitsounds in your map. You should really fix that!
Now, on to the mods:

Extra
  1. 00:03:774 (4) - Move this slider down to flow better.
  2. 00:05:252 (1) - This slider ends on the beginning of a word.
  3. 00:05:695 (2,3,4) - The sounds here are not similar enough to warrant the back-and-forth.
  4. 00:06:434 (6) - Move this slider further to the left.
  5. 00:10:867 (4) - Ctrl+H and Ctrl+J this, then put it back in the same spot. The way the slider is right now is uncomfortable to play.
  6. 00:13:527 (2,3) - This is confusing spacing, the anti-jump doesn't go with the song.
  7. 00:42:493 (4,5,6) - Do something special here for the "u-r-u" sound. A back and forth would go nice here. Also, that part is weirdly timed.
  8. 01:07:616 (4,5) - The jump from 4 - 5 is EXTREMELY uncomfortable.

Insane
  1. 00:10:424 (2) - Either move this slider a bit up or ctrl+j this then ctrl+j the other slider after it.
  2. 00:11:458 (1,2,3) - ctrl+j these 3 sliders and put them down a bit.
  3. 00:23:281 (2,3,4,5) - If 00:20:917 (2,3,4,5,6) - is a star shaped jump, the former should be too for consistency.
  4. 00:25:646 (2,3,4) - Map this the same way you mapped ^
  5. 00:42:789 (4) - I'd say a slider works better here!
  6. 01:21:508 (3,4) - Confusing spacing
  7. 01:26:976 (1,2) - Widen these, these notes scream "jump".

Good luck!
Topic Starter
Nondt
new page
Fixes from StanDaMan809's mod

StanDaMan809 wrote:

Hello, am here from queue.
Firstly, I noticed the serious lack of hitsounds in your map. You should really fix that! Its a simple TV size and a simple rhythm, I don't think having this amount of hitsounds are a problem but if you have any suggestions, I can add more hitsounds.
Now, on to the mods:

Extra
  1. 00:03:774 (4) - Move this slider down to flow better. Fixed
  2. 00:05:252 (1) - This slider ends on the beginning of a word. I think this is fine, Ill keep it
  3. 00:05:695 (2,3,4) - The sounds here are not similar enough to warrant the back-and-forth. Same with this, I think a back and forth is okay
  4. 00:06:434 (6) - Move this slider further to the left. Im going to keep it as it is because the bend of the slider blankets with 00:07:321 (9) well and also the slider end is blanketed by 00:06:877 (7)
  5. 00:10:867 (4) - Ctrl+H and Ctrl+J this, then put it back in the same spot. The way the slider is right now is uncomfortable to play. I didn't do quite what you specified but I fixed it
  6. 00:13:527 (2,3) - This is confusing spacing, the anti-jump doesn't go with the song. Fixed, Moved 2 onto 3
  7. 00:42:493 (4,5,6) - Do something special here for the "u-r-u" sound. A back and forth would go nice here. Also, that part is weirdly timed. Fixed
  8. 01:07:616 (4,5) - The jump from 4 - 5 is EXTREMELY uncomfortable. Fixed, I think
Insane
  1. 00:10:424 (2) - Either move this slider a bit up or ctrl+j this then ctrl+j the other slider after it. I think the sliders are fine as they are.
  2. 00:11:458 (1,2,3) - ctrl+j these 3 sliders and put them down a bit. I ctrl+g them instead
  3. 00:23:281 (2,3,4,5) - If 00:20:917 (2,3,4,5,6) - is a star shaped jump, the former should be too for consistency. I don't think consistency matters as much when the jumps are that small
  4. 00:25:646 (2,3,4) - Map this the same way you mapped ^ Its a short break from the single taps, Ill keep it
  5. 00:42:789 (4) - I'd say a slider works better here! There is a really strong beat here and A slider would break the entire flow
  6. 01:21:508 (3,4) - Confusing spacing Fixed, Placed it kinda above slider 3 to the right
  7. 01:26:976 (1,2) - Widen these, these notes scream "jump". I think its fine, Its the same distance between the start and end of the stream prior to the jump.
Good luck! Thanks!
milr_
Wow HP9 :o
Fursum
Hello from my queue.

I couldn't really spot issues on the mapset, I looked throught each difficulty,
Only found this on Insane xd
00:30:079 (1) - Missing emphasis, either by flow or spacing.

Here are my bad first tries on the Insane and Extra diff

I guess I'll shoot a star.
Topic Starter
Nondt
Fursum's Mod

Fursum wrote:

Hello from my queue.

I couldn't really spot issues on the mapset, I looked throught each difficulty,
Only found this on Insane xd
00:30:079 (1) - Missing emphasis, either by flow or spacing. I did something I hope it works

Here are my bad first tries on the Insane and Extra diff

I guess I'll shoot a star.
Thanks for the star and test play!
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