This map has been deleted on the request of its creator. It is no longer available.
thanks for this huge mod, I really appreciate your help! Applying the changes asap <3GenDoNL wrote:
From my queue.
I was about to deny it, because I do not like the vocals of songs like these.
But after actually seeing the map, I just had to mod it...
It's really good, well done!
I'm not used to modding maps like these, so bear with me.
[Eternal Damnation]
Be sure to check AI-Mod, there are some errors there! true that, fixed
- 00:29:967 (6,1) - I feel like these 2 are too close, they almost overlap. Consider spacing them a bit. I moved 5 and 6 a little further
- 00:31:627 (1,2,3,4,5,6) - Since this part is so intense my advice is to space these out a little, since they were really close to each other. http://gendo.s-ul.eu/oHUsqeCC.png done
- 00:37:244 (1,2) and 00:37:499 (3,4) Have the same sound but different spacing. Maybe move 2 to x:212, y:283 the different spacing was my intention, I'm fine as it is
- 00:38:776 (1,2,3,4) - Same here. ^
- 01:03:031 (9) - Combo is getting pretty high here even though there are no streams, so NC? agreed
- 01:09:925 (1,2,3,4) - Really messy, I'd advice to give them equal spacing and make it a clean pattern brought them closer to each other, it's better now I suppose
- 01:14:521 (1,2,3,4) - Stream is sooo intense, but these kick sliders are so close to each other. Space them a bit to keep intensity? I actually changed the pattern a bit
- 01:21:861 (5) - Lower this a bit to around x:135 and y:243, since I feel like this low DS really reduces the intensity. good point.
- 01:22:946 (13) - NC done
- 01:43:627 (5) - Could NC since a new pattern starts here, and the combo is getting pretty high at the end of this pattern. done
- 02:04:308 (1,2,3,4,5,6) - Maybe add some cool custom hitsounds on these. added two whistles, sounds better
- 02:05:074 (1,2,3,4) - Unreadable imo, You should unstack these. I actually removed a note unintentionally, thanks for pointing it out
- 02:55:627 (1,2,3) - Uhm, did you accidentally remove a note here? again? ;-;
- 02:57:159 (10) - NC maybe? yep
- 03:35:365 (2) - Could so something cooler with this slider maybe? kiinda, I made it a bit fancier while keeping the original shape
- 04:40:504 (10) - NC alright
- 04:43:932 (13) - NC ^
- 04:47:359 (10) - NC ^
- 05:24:276 (1) - Anticlimactic, you should really replace this with streams instead of a spinner. I'm gonna work on it, I don't really like it as well. I can't, however, think of a good way to empathise the rhythm and make the ending sliders fit in
- 05:37:308 (1) - - this spinner is gonna be reaaall painful to pass on HR, auto almost gets 100k points on it. Might want to change to a slider or mutliple spinners. you're right, I've changed this into multiple spinners
Feel free to deny anything!
Thanks for the mod :3Chibi Maruko wrote:
hi. m4m from my qnice dff thanks
- Check AiMod. There are something problem done
- 00:24:861 (8) - Move a slider a huge jumps. btw, it's depends to you bcs there are many part didn't fix that's basically the style of these kiai streams, I'm leaving it the way it is
- 00:55::627 (2,3,4,5) - Awkward jumps. Fix it just replaced the jump sliders with each other and moved 00:56:776 (2) - a little further, good point
- 01:12:360 (3,4,1,2,3) - Feeling uncomfortable when playing. Fix dat pattern to be flower you got it
- 02:26:776 (2,3,4,5,6,7) Awkward jumps. fix it I like them this way, was my intention all along since this music part never repeats, therefore I can introduce some new patterns
- 02:45:670 (4) - NC here bcs after this sliders (5,6) are same done
- 02:58:946 (5,6,7,8,1,2,3,4,5) Uncomfortable stream. Mayb you'd call mazzerin to fix all the streams :/ that's not a bad idea tbh ._.
- 03:13:080 (1,2,3) - Cs 4.7 and ar 10 and yeah, inferi map. Those circle are hard read for player especially player playing this map by first attempt. So, you need to decrease the jumps fixed the distance a bit
- 03:27:079 (2,3,4,5) - lel, kinda awkward pattern since this part are rest for player. But you need to ds or something you want I made them into a nice spiral-like shape, I think it will play better now
- 03:27:966 (2,3,4,5,6) - Fat flower. Fix it nope, it introduces you to the new pattern, the double note jumps, so I'm not changing it
- 03:58:082 (7,8,9) - Strange slider stream. Fix it like This since you like this style you know looks much better, thx
- 04:30:793 (9) - Before this slider, the sliders (7,8) are blankets sliders. But slider (9) should be too I actually curved it a bit
- 04:37:077 (12) - Nc here since all part like this were nc done
- Good map and nice profile picture lol thanks :3
k done
bye
Huge thanks for this amazing mod, and pointing out some very important things! Love your support and enjoy your well earned kudosu. :3Lightdevil166 wrote:
Hi, im from Black Vultures, thought Ill mod since its such a great song.
General
Thats a sweet background! Thanks!
I feel like the second half of the song flows alot better than the first one. to generally make this map better just look at how your map looks and feels at the end and implement some of the good things youve done there at the start, whenever they fit. I played this with relax just go get a feel for it and the second half just felt so much better. Whenever i say something feels weird to play, pls take it seriously i tested it throughly.
Even though you follow the drums in terms of rhytm and hitcircle placement i think you should not completely ignore the guitars on some parts. Like for example: 00:34:691 (1) - theres so much going on here, one slider just doesnt cut it here for how awesome the riff is, especlially since after that slider you ahve a full beat gap where nothing is placed while guitar is still doing its thing. Done, fixed how you intended it through the IRC, huge thanks
i feel like the second half of the song lacks kiai. Maybe add one from 04:22:510 (1) - to 04:32:792 (1) - ? Great idea, implemented
specifics
00:17:839 (1) - dont feel like your first hitcircle is necessary, the spinner gives enough feedback for the sound that happens here True that, fixed
00:23:329 (1,2,3) - after this triplet theres two more drumsounds, dont you wanna add 2 more circles to that? or make the 3rd circle into a slider with reverse arrow. id feel it complement the song alot better! Actually, you're right
00:24:733 (7,8) - Somebody else pointed this out before me and you didnt want to change it.. but i too think its just weird to play, if you dont wanna revisit and think about it again thats fine, i just thought you might wanna experiment and maybe find an even better way to do this part. I will try to replace this one with a more creative pattern, simply because right now that's the best way I see it :/
00:40:819 (3,4,5,6,7,8,9,10,1) - think timing on these should be lower or atleast different, since the guitars stop here for a moment. Therefore I added two separated four note streams, to implify the background sound, I think they shall stay the way they are
00:45:159 (2,3,4,1) - nothing happening here really to support these, id delete these and make 00:43:882 (1) - this longer so it goes to the white tick with the timing point on it. Makes everything more clear, a good suggestion
01:19:882 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You space it farther away the higher the guiat pitch goes, guitar pitch lowers on 01:21:031 (1) - already so from there you should decrease the spacing again not make it even harder IMO, would fit better. Actually, that's a really great addition
02:13:499 (1,2,1,2) - Interesting pattern, not the right time to use it though, doesnt really fit the music just make the two reverse sliders go on for longer or do a different pattern, i dont think this plays very well at this very part of the song. In my opinion, the background noises clearly indicate the additional "move" made by the sliders, therefore it remains the same
02:29:457 (1) - the part that follows this note doesnt work with the rhytm, i have a suggestion: beware this looks ugly, i just want you to see how it should be rhythm wise atleast in my opinion: https://osu.ppy.sh/ss/6928111 Try it, you might like it! I've changed the entire structure, and added a huge jump onto 02:31:882 (8) - , I think it's much better now!
02:35:967 (6,7) - Youve made some cool reverse sliders cause of how the guitar plays 02:36:733 (1) - guitar does the same thing but sadly you didnt do it again :c My suggestion: two more reverse sliders there on 2:36:733 (1) - and the normal stream can continue at 02:37:244 (1) - where the real prominent riff starts Done
02:58:691 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Thats pretty sweet! but i think 02:59:393 (4) - deviates a little bit too much from the path. id put it less to the side. Holy moly, first person to like this pattern! I've also put down the Kiai so that it clearly indicates the "drop" during this part and rapidly moves to the slower section, thank you <3 Also, fixed
03:13:937 (1) - On sliders like these, put a 5% audio timing point at the end so the sliderend hit isnt audible Fixuuu
03:20:794 (1) - same ^
(but btw, this is where the really good part of your map starts, this is where i started to enjoy myself!) <3
04:17:367 (6) - but sliderend on blue tick, consider making it inaudible with a timing point. Got it, but I think the timing point is unnecessary
04:26:794 (1) - consider making short reverse slider since guitar plays tremolo, just listen to it and put it against 04:25:937 (1) - , sounds different, should be different imo Riiight, also added a circle at the end of the slider, hope that doesn't break the flow too much :p
04:32:792 (1) - short reverse sliders to represent rhytm guitar? Nnnnoope, this one is fully intentional, giving the player a little break, while also indicating the momentum of the "calmer" part
04:33:649 (1) - same? yep, same
04:35:934 (9) - from here to 05:02:783 (13) - .. is awesome! well mapped! one thing maybe 05:02:569 (10,11,12) - this ending curve into the slider here, try to make that circle curve into a more similar shape as the slider circle right behind it so it visually complements each other. hope you know what i mean by that, weird sentence.. I've actually made it a little flower shape :3
05:20:778 (1) - that slider ends on a very prominent sound, i would end this slider earlier and make another circle on the current slider end. It does, however I'm going to simplify the rhythm, to not distract the player from the earlier sliders, indicating almost the identical sound
05:27:633 (1) - again maybe make these sliderends less audible with timing points You got it!
Cool map, hope i see it ranked one day my friend! Drop me a kudosu if i deserve it!
Have a nice day, stay metal \m/
danke fur ze modFrost wrote:
from qEternal Damnation
- 00:40:308 (5) - shouldn't the NC be here instead of after it? fixed
01:28:308 (1,2,3) - instead of 3 things of 2, this sounds more like 2 sounds of 3, the 1/2 sliders don't really feel appropriate. maybe if there were only 2 1/2 sliders but you made them repeat? idk leaving it the way it is, it would break the flow wayyyyy too much imho
01:34:946 (3) - would be better as 2 notes or something imo, has too much emphasis for a regular slider
01:41:074 (3) - ^ both done
01:35:202 (4) - shouldn't you NC this if you NC'd 01:41:329 (1) ? my bad, done
02:15:031 (1,2,3,4,5,6,7,8,9,10,11,12) - i feel like these would be better if you deleted the 3rd and 4th notes in the stacks and made them into a kickslider bc it puts more emphasis on the start of the next stack and it's less cancer to play xd fixed
02:18:095 (2,3,4,5,6,7,8,9,10) - whatever you decide about ^, do the same here, since it's like the same music ^
02:19:627 (2,3,4,5,6,7,8,9,10) - this doesn't really fit imo changed it so it plays the same as the previous ones
02:23:457 (1,2,3,4,5) - this should be 2 sets of 3 notes/whatever, makes a triangular sound in the music twice nop, sounds good to me
04:18:224 (1) - the slider before this has no sound on its end, so i don't think this one should either (shorten it and put a note?) didn't notice it, thanks for pointing that out
05:20:778 (1) - ^ again, don't like the strong notes on the sliderends :/ I guess it plays better now
rest looks fine
gj, idk how people have the mapping stamina to map stuff like this lol ye ur right :^)
git gud mod thankcute boy wrote:
ok heres mod
(the guitar solo is killer btw)
general:
just an opinion u can take it how u like, i dont rly like the flow of your streams a lot. 00:49:755 (1,2,3,1,2,3) - 00:47:138 (4,5,6,1,2) - stuff like this is just bleh to me aight taking it into consideration D:
dif:
00:23:584 (5) - move to x104 y128 to line it up with the other ones done
00:33:159 (1) - having this start here is confusing for me at least, since the jumps before it were so far down, itd feel better down by where the other sliders are put, like stacked on this maybe 00:33:031 (6) - I actually buffed the jumps and it seems to be flowing better now.
00:40:819 (3,4,5,6,7,8,9,10,1) - jumpstream feels pretty unnecessary here imo not really, considering the BGM it empathises it correctly
00:42:797 (8,9) - different spacing? more readable now.
00:51:287 - theres no stream in the music here so take this stream out I don't get what you mean, I can hear a stream perfectly D:
01:17:967 (7,1) - what to heck moved it a bit down, still seems like an usual pattern to me o_o
01:19:882 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - this is all timed off, the first repeat slider should end on the white tick then go from there my bad, fixed.
01:31:180 (10,1) - that is a huge jump it is, and I like it this way ;-; it gives the square jumps a little momentum
02:09:287 (1,2,3) - id move this to the right side of the map, give better flow actually, I moved the first three so they reflect the same section earlier a bit more
02:11:138 (4,1) - spacing? fuck
02:17:329 (1) - break this into 2 sliders riiight, changed it a bit more than that, thanks for pointing it out
02:18:861 (1,1,2) - same w these, just feels better ^
02:21:159 (2,1) - (also this jump is pretty big) yes it is, and it's fully intentional
02:47:967 (1,2,3,4,5,6,1,2) - the triplet sliders shouldnt be right next to each other, take the 5,6 out and make them repeat sliders like done
02:54:797 (12,13) - im seeing this spacing throughout ur map and personally i dont like it but it might be ok for u idk ;;p welp, I guess it looks better now
02:59:074 (7,8,1,2,3,4,5) - needs some work straightening out, the first 1-6 are ok tho changed it a little bit, just for you lol
03:37:079 (3,5) - tilt these at an angle, having them straight up and down looks weird imo yep yep
03:51:651 (4) - have this end on the white tick maybe? wtf I remembered that I changed it already lmao
03:55:010 (7,1) - theres this spacing again riiiiiight
03:58:510 (1,7) - what are these shapes looks good to me, they're intentional this way
04:58:213 (9,10,1) - have this stream end on the 8 then make the (10) slider repeat 4times so it acts as a stream got it
05:00:855 (10,1) - unlike the other spacing issues i had with the other streams, this one actually probably need sto be fixed done
thats all from me. gl with this /w/ thanks o/
Neoskylove wrote:
Q
[adf]
totally, hitsounds are too loud. I guess they're not such a problem D:
00:40:308 (9,1) - too big DS fixed
00:53:074 (1,2,3) - make triangle done
01:19:116 (1) - delete NC done as well
01:34:436 (1) - why you curved this slider? this slider looks weird for looking. aight I changed it ._.
01:38:010 (7,4) - stack k
02:32:904 (5,6,7,8) - avoid overlaps and make slider jumps since you made jumps in other parts. I think it still needs fixing, but for now it's fixed
05:02:783 (13) - this twisted slider looks hard to read. I'm leaving it this way, I like its shape
GL TY
Bergy wrote:
from le queue de me
00:57:670 (1) - no strong sound on the end of this slider, no reason for it to turn sharply at the end fixed
01:20:329 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - map this so there's no reverse slider, and the streams start on the white ticks, like it has made it a lot better, thx for pointing it out.
01:39:031 (5) - make this a new jump phrase since the guitar starts a new guitar phrase riiiight. I'm still not sure about the flow, but for now I think I've fixed it.
01:40:563 (1) - same slider thing as above yup
You seem to not fully emphasize your streams properly: starting on 01:55:116 (5) - the guitar's pitch gets higher, which would cue for more emphasis in the map. However, you start to reduce the spacing at this part. At places like 01:55:116 (5) - , where the guitar gets higher, you should space the streams more to properly compensate for the change in the music. Plus, at 01:56:265 (11) - , where the guitar goes really low, you should space it really small to compensate for that. I'm sorry. I didn't really pay that much attention to my stream emphasis, from now on I'm gonna make these better, thanks for pointing it out
If you look at Mazzerin's Apparition map, at 07:14:522 (1,2,3,4) - where the guitar goes up in pitch, he increases spacing. At 07:15:772 (1,2,3,4,1,2,3,4) - where the guitar goes down in pitch, he decreases spacing. At times where it's equally as emphasized; there aren't any loud sounds, like 07:08:522 (1,2,3,4,5,6,7,8,9,10) - , he just maps with consistent spacing.
02:44:138 (1) - put the sliderend on the 8 circle, put 02:44:904 (1) - on the slidertail of 02:44:138 (1) - then fix the stack at 02:45:670 (1) - and the overlap with 02:45:925 (2) - done
03:44:794 (6) - missing some guitar sounds with this slider imo it's emphasized with the slider curve, stays the same, for now at least
03:58:510 (1) - you can make this slider with only white anchors so it looks a lot better one red anchor stays, yet looks way better now, true that
04:42:218 (5,7,9) - space 5,7,9 farther , emphasize them since they're higher pitched than the rest you got it
gl! fenk yu :3
Neanmoins wrote:
from queue
Eternal Damnation
00:59:457 (1,2,3,4) - imo just 4 notes or 2 1/2 sliders here is enough here as the rhythm here isnt quite complex. just as the way you make before it features a buildup, that's why I mapped it this way, also you can CLEARLY hear two distinct sections of music in this very moment, repeated twice. it stays the same.
01:02:521 (5,6,7,8) - ^
01:36:223 (1,2,3,4) - ^
02:23:457 - it's a little weird that you chose 0.6x sv here as here is not a slient part, change it for 1~1.2x is better. as exemple, you can watch sliders at 03:24:629 (1,3) - and 03:32:678 (8,9) - in Uta in my opinion, this part is slower than the previous ones, it's supposed to give a player a little break between the overly stamina-draining sections, which is ALSO included in the amount of repeated sliders instead of triples. The SV here also emphasizes the "break" section (since there are no breaks whatsoever it serves as the slower part comparing it to the OBVIOUS easier sections. (Hope I explained everything the way it was supposed to, me no good english thank.)
02:46:436 (1,2,3,4,5,6) - this part is a little overmap as there is nothing need to extremely emphasize, reduce that large ds should be better done
04:13:653 (4,5,6) - use ctrl+g on each slider for a better flow good point.
04:31:935 (8) - nc? yep
gl thx