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Circus-P - CiRCuS MoNSTeR

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Pachiru
[normal]
  1. 00:15:276 - start your spinner here!
  2. 00:26:418 (2,1) - in my opinion, this is not good for a normal diff, because it's overlapped by the next note, the flow in this pattern isn't good! so try something more like this : https://puu.sh/t54oA/f84b83931e.png
  3. for me, this map have potential, but this will need some work, i will not say that is bad, because it's not bad. just keep in mind that your map have to get a flow as much as possible, but you also have to try some easy patterns for it. because normal players aren't enough experianced to do some tricky patterns. also, try to change some rhythm patterns, because i noticed that you used a lot of "slider+circle" patterns. i know that the song is repetitive, but why not doing "circle+circle+circle" or "slider reversed" or "circle+slider" or even "long 2/1 sliders"! in my opinion, that could be more interesting to play! you can even try to use some 1/2 patterns to add some difficulty (but don't abuse of it obviously)! in my opinion, this can be very funny if you do some rhythm changes!
[hard]
  1. on the begining of the hard diff, there is always the same pattern that is repetitive, why not using more difficult patterns, since it's a slow song, you can try to use some 1/4 beats! it can be challenging for players! but be careful about the distance snap so. you can use some jumps when the beat is kinda strong, but if the song is not intense, try to avoid it in an hard diff, that's just my point of you, so it's okay if you refuse, don't worry, i just give some ideas to improve the map!
    for instance, this part: 01:09:919 (1,2,1,2,1,2,1) - why are you keeping 3 beats at the same place? it's pretty boring, you can extend your mapping on the grid so it can be more interesting!
    also, be careful with NC, use a regular NC pattern, because sometimes NC are on each 3 notes, sometimes 4, sometimes 2, etc...
    01:18:276 (1,2,3,4,1,2,3,4,1,2,3,4,1) - same for here, you're doing the same patterns on each combo, that's pretty boring, don't you think?
[overall]
i think that if you work again on the patterns of the map, it can be good! so try to be more creative, and add some shapes to the map!
Topic Starter
Lumario

[ L u k a s ] wrote:

My Mod.
Normal
00:26:847 (1) - Try to avoid this overlap. (fixed)
00:35:847 (1) - ^ (fixed)
Seems like this diff is really just copy paste. You use the same slider shape over and over again. That's a sign of copy-paste and it's not acceptable. Try to add variety to your map, not only just constant rhythm and same slider shapes. (fixed)
01:24:705 (1,2,1) - No. Change this. (sry :(. (fixed))
01:28:562 (1,2,1,2,1) - Same ^ (fixed)
01:33:705 (1) - Finally different slider shape \^^/ (\(^.^)/)
01:35:848 (2) - Overlaps like these are really hard to read for new players. Fix (oki. fixed)
01:42:705 (1) - ^ (fixed)

Hard
00:24:276 (1,2,3,1,2,3) - Copy-paste again, unacceptable. (I'd like to keep those (they are repetitive and go "down" each new combo like the music(if other people are bothered to I'll change it)))
00:49:991 (1,2,3,4,1) - Ugly. (changed (hope it's ok now:3))
00:52:562 (1,2,3,4,1) - (^)
00:53:847 (1,2,1) - ^ (^)
Try to notice what's ugly to you and what's not. Try using Distance Snap. (I'm not good at that but I'll try :3)
00:53:847 (1,2) - No, don't overlap. (not sure if you meant the overlap I'm thinking of so, maybe fixed?)
01:16:990 (1,2,3,4) - Snapping isn't good in here. Again, try using Distance Snap. (There is DS 3.0x)

I like Insane difficulty. \(^.^)/

That's it for my mod
Thank you for modding :3 (will fix the sliders 8-))
Topic Starter
Lumario

Pachiru wrote:

[normal]
  1. 00:15:276 - start your spinner here! (was thinking about that, but thought it was kinda long, well I guess it's ok for normal diff)
  2. 00:26:418 (2,1) - in my opinion, this is not good for a normal diff, because it's overlapped by the next note, the flow in this pattern isn't good! so try something more like this : https://puu.sh/t54oA/f84b83931e.png (changed the overlap but kept the flow thing because every new combo the direction of the circular flow changes (maybe I change it))
  3. for me, this map have potential, but this will need some work, i will not say that is bad, because it's not bad. just keep in mind that your map have to get a flow as much as possible, but you also have to try some easy patterns for it. because normal players aren't enough experianced to do some tricky patterns. also, try to change some rhythm patterns, because i noticed that you used a lot of "slider+circle" patterns. i know that the song is repetitive, but why not doing "circle+circle+circle" or "slider reversed" or "circle+slider" or even "long 2/1 sliders"! in my opinion, that could be more interesting to play! you can even try to use some 1/2 patterns to add some difficulty (but don't abuse of it obviously)! in my opinion, this can be very funny if you do some rhythm changes! (will look at the flow thing. not sure if repetitive pattern thing is fixed already, will also look at that)
[hard]
  1. on the begining of the hard diff, there is always the same pattern that is repetitive, why not using more difficult patterns, since it's a slow song, you can try to use some 1/4 beats! it can be challenging for players! but be careful about the distance snap so. you can use some jumps when the beat is kinda strong, but if the song is not intense, try to avoid it in an hard diff, that's just my point of you, so it's okay if you refuse, don't worry, i just give some ideas to improve the map! (And I like to hear any opinion I can get :3)
    for instance, this part: 01:09:919 (1,2,1,2,1,2,1) - why are you keeping 3 beats at the same place? it's pretty boring, you can extend your mapping on the grid so it can be more interesting! (That was because of DS it was jumpier once and now again)
    also, be careful with NC, use a regular NC pattern, because sometimes NC are on each 3 notes, sometimes 4, sometimes 2, etc... (Will look after this)
    01:18:276 (1,2,3,4,1,2,3,4,1,2,3,4,1) - same for here, you're doing the same patterns on each combo, that's pretty boring, don't you think? (yep will change it)
[overall]
i think that if you work again on the patterns of the map, it can be good! so try to be more creative, and add some shapes to the map! (will work on creativity of the normal and hard version, thank you for the mod \(^.^)/
Chatree
From your req ( ^ = same as above, Imo = In my opinion)

General

  1. Change the resolution of your BG to 1366x1768 Pls

Normal

  1. 00:24:276 (1,2,1,2) - make these pattern like this


  2. 00:25:561 (1) - remove NC
  3. 00:28:133 (1,2) - move this pattern from upper left corner into a grid & remove NC
  4. 00:30:705 (1,1,1) - remove these NC
  5. 00:35:847 (1) - remove NC
  6. 00:38:419 (1) - ^
  7. 00:46:133 (1) - ^
  8. 00:48:705 (1) - ^
  9. 00:51:276 (1) - ^
  10. 00:53:848 (1) - ^
  11. 00:56:419 (1) - ^
  12. 00:58:991 (1) - ^
  13. 01:01:562 (1) - ^
  14. 01:04:133 (1,1) - ^
  15. 01:05:419 (2) - NC this
  16. 01:06:705 (1) - remove NC
  17. 01:09:276 (1) - ^
  18. 01:11:848 (1) - ^
  19. 01:14:419 (1) - ^
  20. 01:16:990 (1) - ^
  21. 01:19:562 (1) - ^
  22. 01:22:133 (1) - ^
  23. 01:24:705 (1) - ^
  24. 01:27:276 (1) - ^
  25. 01:29:847 (1) - ^
  26. 01:32:419 (1) - ^
  27. 01:34:990 (1) - ^
  28. 01:37:562 (1) - ^
  29. 01:40:133 (1) - ^
  30. 01:42:705 (1) - ^
  31. 01:45:276 (1) - ^

Hard

  1. 00:25:562 (1,2,3,1,2,3,1,2,3) - move these NC further little bit
  2. 00:52:562 (1,2,3,4,1,2) - too much on upper left corner, move it to right side a bit
  3. From 01:15:705 (1) to 01:24:490 (4) - jump is too large on hard Imo, make it easier
Kiai part jump look hard for advance player Imo, Can you make it easier?

Insane

  1. Combo from 00:03:705 (1) to 00:13:562 (2) - manage it by use Normal diff as example
  2. 00:23:419 (1,2,3,4,5,6,7) - this stream look too much space, make it easier
  3. Remove Kiai From 00:24:276 (1) to 00:44:419 (4) - coz previous two diffs not have it (Imo)
  4. 00:40:347 - add circle
  5. 01:00:704 (2,3) - jump too large
  6. 01:21:919 (4,1) - too far to NC
  7. 01:23:205 (4,1) - ^
Kiai part jump from 01:25:990 (1) - to the end look mess Imo, Can you make it like good pattern jump by look at another mapper who make jump for example

P.S I Hope this ranked soon
WITH LOVE
Topic Starter
Lumario

KrastrovLap wrote:

From your req ( ^ = same as above, Imo = In my opinion)

General

  1. Change the resolution of your BG to 1366x1768 Pls
(Why :O ?)

Normal

  1. 00:24:276 (1,2,1,2) - make these pattern like this (Not sure if what you meant here because the combo is already like the one in the picture :D )


  2. 00:25:561 (1) - remove NC (done for this and all other NCs but will not right it everywhere :P)
  3. 00:28:133 (1,2) - move this pattern from upper left corner into a grid & remove NC (fixed)
  4. 00:30:705 (1,1,1) - remove these NC
  5. 00:35:847 (1) - remove NC
  6. 00:38:419 (1) - ^
  7. 00:46:133 (1) - ^
  8. 00:48:705 (1) - ^
  9. 00:51:276 (1) - ^
  10. 00:53:848 (1) - ^
  11. 00:56:419 (1) - ^
  12. 00:58:991 (1) - ^
  13. 01:01:562 (1) - ^
  14. 01:04:133 (1,1) - ^
  15. 01:05:419 (2) - NC this (fixed)
  16. 01:06:705 (1) - remove NC
  17. 01:09:276 (1) - ^
  18. 01:11:848 (1) - ^
  19. 01:14:419 (1) - ^
  20. 01:16:990 (1) - ^
  21. 01:19:562 (1) - ^
  22. 01:22:133 (1) - ^
  23. 01:24:705 (1) - ^
  24. 01:27:276 (1) - ^
  25. 01:29:847 (1) - ^
  26. 01:32:419 (1) - ^
  27. 01:34:990 (1) - ^
  28. 01:37:562 (1) - ^
  29. 01:40:133 (1) - ^
  30. 01:42:705 (1) - ^
  31. 01:45:276 (1) - ^

Hard

  1. 00:25:562 (1,2,3,1,2,3,1,2,3) - move these NC further little bit (left NC where they are because the combos start at every new measure and I don't see the point in moving them)
  2. 00:52:562 (1,2,3,4,1,2) - too much on upper left corner, move it to right side a bit (Hope it's kinda fixed now :3)
  3. From 01:15:705 (1) to 01:24:490 (4) - jump is too large on hard Imo, make it easier (nerfed jumps)

Kiai part jump look hard for advance player Imo, Can you make it easier? (not 100% sure if I should do this but yup changed)

Insane

  1. Combo from 00:03:705 (1) to 00:13:562 (2) - manage it by use Normal diff as example (fixed)
  2. 00:23:419 (1,2,3,4,5,6,7) - this stream look too much space, make it easier (nerfed stream)
  3. Remove Kiai From 00:24:276 (1) to 00:44:419 (4) - coz previous two diffs not have it (Imo) (didn't like the kiai there myself to be honest)
  4. 00:40:347 - add circle (fixed good idea)
  5. 01:00:704 (2,3) - jump too large (nerfed it a bit)
  6. 01:21:919 (4,1) - too far to NC (I'll keep them for now because otherwise the NC will be weird/inconsistent)
  7. 01:23:205 (4,1) - ^
Kiai part jump from 01:25:990 (1) - to the end look mess Imo, Can you make it like good pattern jump by look at another mapper who make jump for example (kinda fixed? (I hope))

P.S I Hope this ranked soon Me too :3
WITH LOVE
Thanks for the fast response and modding \(^.^)/
Dammond
Black Vultures Clan Modding Queue

[Insane]
  1. 00:24:169 - missing pretty obvious beat here. This part should be like this https://osu.ppy.sh/ss/6993104 Or if you wanna save current view just use a kickslider instead of 00:24:062 (7) - but that's probably a weird solution
  2. 00:30:062 - skipping note here seems weird, because previously you did another thing in literally same music part 00:24:919 (4) - . You should make it more consistent. Add notes in all future parts of this tune, or remove them in the first one
  3. 00:55:133 (1,2) - too close, compare to this 00:52:562 (1,2) - and everything you before. Btw, they have inconsistent visual spacing, all these similar parts
  4. 00:56:419 (1,2,3) - ^
  5. 01:02:633 (4,1) - stacked not perfectly
  6. 01:05:419 (2,1) - overlap like this is not very good. Try to overlap sliderbody only https://osu.ppy.sh/ss/6993186
  7. 01:07:133 (4,1) - not a perfect stack, just for a bit
  8. 01:05:419 (2) - NC this instead of 01:04:776 (1) - because (2) - downbeat. I see you making it to the vocal, but this song has pretty strong tune and you should not ignore it
  9. 01:06:062 (1,2) - same as before
  10. 01:07:347 (1,2) - ^
  11. 01:08:633 (1,2) - ^
  12. 01:09:919 (1,2) - ^
  13. 01:46:347 - missed a note
[Hard]
  1. 00:44:848 (1,2,3,4,5) - 00:49:991 (1,2,3,4) - any reason why you changed DS? These 2 parts are just same in music
  2. 01:09:919 (1,2) - all the nc things are the same with Insane...
  3. 01:22:133 (1,3) - too close
  4. 01:23:419 (1,2,3) - inconsistent visual spacing
  5. 01:33:705 (1,2,3,4,1) - weird spacing. I think something like this is better https://osu.ppy.sh/ss/6993231
[Normal]
  1. 00:15:276 (1) - this slider is waaaay bigger than similar in Hard. Make them equal
  2. 00:30:705 (1) - 00:33:276 (1) - remove NC, you're NCing stuff every 2 majores, so make it similar here aswell
  3. 00:40:991 (1) - 00:43:562 (1) - ^
  4. 00:53:848 (3) - how about rotate this by a selection center by -7 deg and make view like this https://osu.ppy.sh/ss/6993269
  5. 01:04:133 (3,4,1) - this part is so unexpected and destroys the gameplay for Normal. Simply because snapping to the red nodes never ever used in this difficulty. Imo you should just ignore the vocal thing here and place a circle here 01:04:990 - instead of slider
  6. 01:20:847 (1,2) - DS = 2 O__O
Topic Starter
Lumario

Dammond wrote:

Black Vultures Clan Modding Queue Hi o/

[Insane]
  1. 00:24:169 - missing pretty obvious beat here. This part should be like this https://osu.ppy.sh/ss/6993104 Or if you wanna save current view just use a kickslider instead of 00:24:062 (7) - but that's probably a weird solution (Added the Circle)
  2. 00:30:062 - skipping note here seems weird, because previously you did another thing in literally same music part 00:24:919 (4) - . You should make it more consistent. Add notes in all future parts of this tune, or remove them in the first one (I keep it the way it is for now because after the "beat drop" I wanted to make the pair of four measures more intense, so after the first pair I decreased the density)
  3. 00:55:133 (1,2) - too close, compare to this 00:52:562 (1,2) - and everything you before. Btw, they have inconsistent visual spacing, all these similar parts (fixed?)
  4. 00:56:419 (1,2,3) - ^ (^)
  5. 01:02:633 (4,1) - stacked not perfectly (fixed (everywhere I could find it))
  6. 01:05:419 (2,1) - overlap like this is not very good. Try to overlap sliderbody only https://osu.ppy.sh/ss/6993186 (fixed)
  7. 01:07:133 (4,1) - not a perfect stack, just for a bit (fixed)
  8. 01:05:419 (2) - NC this instead of 01:04:776 (1) - because (2) - downbeat. I see you making it to the vocal, but this song has pretty strong tune and you should not ignore it (since you and another guy said that now I changed it for this and every other of the NC mentioned below)
  9. 01:06:062 (1,2) - same as before
  10. 01:07:347 (1,2) - ^
  11. 01:08:633 (1,2) - ^
  12. 01:09:919 (1,2) - ^
  13. 01:46:347 - missed a note (fixed)
[Hard]
  1. 00:44:848 (1,2,3,4,5) - 00:49:991 (1,2,3,4) - any reason why you changed DS? These 2 parts are just same in music (actually, yes. at first the 2nd comnbo had the same DS as the first one because they're the same but it got too cramped and I changed the DS in the 2nd and firgot about the first one, fixed now)
  2. 01:09:919 (1,2) - all the nc things are the same with Insane... (fixed?)
  3. 01:22:133 (1,3) - too close (fixed)
  4. 01:23:419 (1,2,3) - inconsistent visual spacing (fixed)
  5. 01:33:705 (1,2,3,4,1) - weird spacing. I think something like this is better https://osu.ppy.sh/ss/6993231 (fixed)
[Normal]
  1. 00:15:276 (1) - this slider is waaaay bigger than similar in Hard. Make them equal (fixed)
  2. 00:30:705 (1) - 00:33:276 (1) - remove NC, you're NCing stuff every 2 majores, so make it similar here aswell (fixed)
  3. 00:40:991 (1) - 00:43:562 (1) - ^ (fixed)
  4. 00:53:848 (3) - how about rotate this by a selection center by -7 deg and make view like this https://osu.ppy.sh/ss/6993269 (beautiful)
  5. 01:04:133 (3,4,1) - this part is so unexpected and destroys the gameplay for Normal. Simply because snapping to the red nodes never ever used in this difficulty. Imo you should just ignore the vocal thing here and place a circle here 01:04:990 - instead of slider (The circle really feels weird to me so I keep it the way it is for now)
  6. 01:20:847 (1,2) - DS = 2 O__O (holy fuck, somehow overlook this, whuups :P)
Thanks for mod \(^.^)/
Kirisakiii
M4M from your q
Still pretty new to modding so I’ll try~

noob mod incomingg
Normal
  1. Rhythm is not a problem, but rather the overall placement of hit circles and sliders? Of course, it’s your call but it may seem a little too unprofessional imo. For example, 00:26:847 (1) can be put at x: 196 y: 100 just so it won’t look all-over-the-place. (of course, with nearby hitcircles and sliders adjusted according to the ds) This wouldn’t be considered heavy overlapping anyways. Again, it’s your call. //I’ll try not to focus too much on this area, but I’ll be suggesting if I see anything obvious.
  2. 00:39:705 (1,2,3,4,5,6,1,2,3,4,5,6) – not really important but just to put it out there that it may seem a bit tricky for new players due to spacing between the hitcircles //you can do curves or something like in Hard :3
  3. 00:53:848 (3,1) – this might be a bit confusing for new players. It may be following according to the ds, but new players won’t know that
  4. 00:56:419 (3,4) – spacing inconsistency. Avoid that since its unrankable in Normal
  5. 00:34:562 (1,2) - ^
  6. 00:35:847 (3,4) - ^
  7. 01:38:420 (4,1) - ^
  8. 01:43:563 (4,1) - ^
  9. I might miss a couple of errors in spacing inconsistencies so just remember to avoid that :p
  10. 00:58:563 (2,1) – it wouldn’t be pretty since these two seem to be overlapping each other so I suggest doing something like this
  11. 01:04:133 (3,4,1) – again, not important but this seems too clustered compared to the overall dispersed look you’re giving. It might be confusing for the players. Here’s a suggestion but hey, its your call
  12. 01:09:276 (3) – random suggestion but you can put this at x: 276 y:196 and adjust the slider blankets a bit to look like this looks visually more appealing that way 
  13. 01:12:706 (4,1) – hitcircle can be moved to x:264 y:64 while the slider can be moved to x:367 y:138
  14. sliders at 01:18:276 (1) and 01:19:562 (3) might be confusing for new players so I suggest moving it around. This map is giving off a dispersed look afterall. Might need to watch out for 01:15:705 (1) as well
  15. ^ same thing at 01:38:848 (1) and 01:40:133 (3)
  16. 01:20:847 (1) – oh no. maybe putting this at x:36 y:184 instead? (with the rest of the hitcircles and sliders adjusted and everything as well)
  17. 01:24:705 (1) – delete nc since it follows the same nc pattern you’ve been doing so far
  18. 01:25:990 (1) – you might need to move this around a little bit. Or, you can follow the slider at 01:24:705 (1) and make it look like this
  19. 01:37:562 (3) – lowering the end of this slider a bit to adjust the next hitcircle to x:159 y:112 would look cleaner that way :D
  20. 01:42:705 (3) – since you have a reversed slider at 01:33:705 (1) when the vocal is high-pitched you might as well put another reversed slider here as a pattern :D
  21. 01:45:276 (3) – might as well blanket it like this
  22. 01:46:562 (5,1) – might be confusing for new players as well. Also, I really do not suggest putting the last note there since its unrankable and new players might not be able to react properly to it
  23. 01:46:562 (5) – you can nc this
Hard
  1. I notice some spacing differences like 00:24:276 (1,2) and 00:29:419 (1,2). I don’t know if its deliberate or what, but I don’t understand these spacing differences either. Just putting it out in case youre not aware. Personal preference, perhaps?
  2. 00:40:562 (3,1) – they don’t seem to flow too well so I suggest moving it around a bit (but your choice :D)
  3. 00:43:133 (3,1) - ^
  4. 00:48:062 (1,2,3) – curving these a bit more similar to 00:45:491 (2,3,4) and 00:46:776 (1,2,3) would be nice :)
  5. 01:05:419 (2,3,4) – this as well^ since youre making curved hitcircles most of the time, you might as well :3
  6. 00:52:562 (1) – fix the curve to make it look neater~ like this
  7. 00:57:705 (1) - ^ (you can vaguely follow the curve along the hitcircle here 00:58:563 (3))
  8. 00:59:633 (1) – you can copy the previous slider, ctrl+g this and adjust it around to look like this. Looks neater that way c:
  9. 01:11:205 (2) – might need to fix the curve a bit (adjust a bit as well)
  10. 01:12:490 (2) - ^
  11. 01:13:776 (2) - ^
  12. 01:15:062 (2) - ^ like this
  13. 01:16:990 (1) - ^ copy slider from 01:18:276 (1) and paste it here
  14. 01:28:562 (1) – fix curve to make it look neater :3
  15. 01:32:419 (1) - ^
  16. 01:33:705 (1) - ^
  17. 01:34:990 (1) - ^
  18. 01:36:276 (1) - ^
  19. ahh sorry I know this is super tedious so im just gonna stop there but neater curves would definitely improve a map’s quality imo so I suggest working on that as well >< //its also nice to have the same curves throughout the map. An efficient way to do it is to copy one and adjusting it with ctrl+shift+r
  20. 00:44:419 (1) – delete nc
  21. 00:46:133 (5) – nc should be here instead, not 00:46:776 (1)
  22. 00:47:419 (4) – ^same thing, not 00:48:062 (1)
  23. ^btw these suggestions follow the same nc patterns as you did at 00:49:991 (1,2,3,4,1) for example sooo :>
  24. 01:00:705 (2) – its not obvious but if youre following the nc pattern so far, there shouldn’t be a nc here
  25. 01:27:062 (4,1) – unnecessary spacing inconsistency spotted~
Modding insane is just out of my reach imo so I’ll just end here ><


Hope this helps, even if its just a little bit ;w;
Gl on your beatmap~
Topic Starter
Lumario

Kirisakiii wrote:

M4M from your q
Still pretty new to modding so I’ll try~

[box=noob mod incomingg] Normal
  1. Rhythm is not a problem, but rather the overall placement of hit circles and sliders? Of course, it’s your call but it may seem a little too unprofessional imo. For example, 00:26:847 (1) can be put at x: 196 y: 100 just so it won’t look all-over-the-place. (of course, with nearby hitcircles and sliders adjusted according to the ds) This wouldn’t be considered heavy overlapping anyways. Again, it’s your call. //I’ll try not to focus too much on this area, but I’ll be suggesting if I see anything obvious.
  2. 00:39:705 (1,2,3,4,5,6,1,2,3,4,5,6) – not really important but just to put it out there that it may seem a bit tricky for new players due to spacing between the hitcircles //you can do curves or something like in Hard :3
  3. 00:53:848 (3,1) – this might be a bit confusing for new players. It may be following according to the ds, but new players won’t know that (made it easier to read)
  4. 00:56:419 (3,4) – spacing inconsistency. Avoid that since its unrankable in Normal (Good spot :3 fixed)
  5. 00:34:562 (1,2) - ^ (not sure what you meant here the DS is on 1.3x at all the parts mentioned below)
  6. 00:35:847 (3,4) - ^
  7. 01:38:420 (4,1) - ^
  8. 01:43:563 (4,1) - ^
  9. I might miss a couple of errors in spacing inconsistencies so just remember to avoid that :p (Yup :P)
  10. 00:58:563 (2,1) – it wouldn’t be pretty since these two seem to be overlapping each other so I suggest doing something like this (They actually only overlap if you look the map in the editor if you testplay the map and may not even hit the circle they don't overlap :P)
  11. 01:04:133 (3,4,1) – again, not important but this seems too clustered compared to the overall dispersed look you’re giving. It might be confusing for the players. Here’s a suggestion but hey, its your call (fixed)
  12. 01:09:276 (3) – random suggestion but you can put this at x: 276 y:196 and adjust the slider blankets a bit to look like this looks visually more appealing that way  (done)
  13. 01:12:706 (4,1) – hitcircle can be moved to x:264 y:64 while the slider can be moved to x:367 y:138 (maybe fixed?)
  14. sliders at 01:18:276 (1) and 01:19:562 (3) might be confusing for new players so I suggest moving it around. This map is giving off a dispersed look afterall. Might need to watch out for 01:15:705 (1) as well (fixed)(plebs have to live with the 01:15 one tho 8-) )
  15. ^ same thing at 01:38:848 (1) and 01:40:133 (3) (^)
  16. 01:20:847 (1) – oh no. maybe putting this at x:36 y:184 instead? (with the rest of the hitcircles and sliders adjusted and everything as well) (not sure if I fixed it by accident but won't move stuff at another position now)
  17. 01:24:705 (1) – delete nc since it follows the same nc pattern you’ve been doing so far (overlooked it, fixed now)
  18. 01:25:990 (1) – you might need to move this around a little bit. Or, you can follow the slider at 01:24:705 (1) and make it look like this (tried .-.)
  19. 01:37:562 (3) – lowering the end of this slider a bit to adjust the next hitcircle to x:159 y:112 would look cleaner that way :D (maybe fixed?)
  20. 01:42:705 (3) – since you have a reversed slider at 01:33:705 (1) when the vocal is high-pitched you might as well put another reversed slider here as a pattern :D (good idea)
  21. 01:45:276 (3) – might as well blanket it like this (I don't want 01:44:847 (2,4) - overlap each other :S)
  22. 01:46:562 (5,1) – might be confusing for new players as well. Also, I really do not suggest putting the last note there since its unrankable and new players might not be able to react properly to it (fixed ;-; :( :cry: )
  23. 01:46:562 (5) – you can nc this (nah)
Hard
  1. I notice some spacing differences like 00:24:276 (1,2) and 00:29:419 (1,2). I don’t know if its deliberate or what, but I don’t understand these spacing differences either. Just putting it out in case youre not aware. Personal preference, perhaps? (Did it to easier identify the player that a new pattern is coming)
  2. 00:40:562 (3,1) – they don’t seem to flow too well so I suggest moving it around a bit (but your choice :D) (I keep it as it is but I actually can't verbally explain (in any language) why I did this lul)
  3. 00:43:133 (3,1) - ^
  4. 00:48:062 (1,2,3) – curving these a bit more similar to 00:45:491 (2,3,4) and 00:46:776 (1,2,3) would be nice :) (actually come up with something pretty good :3)
  5. 01:05:419 (2,3,4) – this as well^ since youre making curved hitcircles most of the time, you might as well :3 (yeee)
  6. 00:52:562 (1) – fix the curve to make it look neater~ like this (fixed it earlier (I think))
  7. 00:57:705 (1) - ^ (you can vaguely follow the curve along the hitcircle here 00:58:563 (3)) (^)
  8. 00:59:633 (1) – you can copy the previous slider, ctrl+g this and adjust it around to look like this. Looks neater that way c: (wasn't as advanced when I made this part D: (fixed))
  9. 01:11:205 (2) – might need to fix the curve a bit (adjust a bit as well)
  10. 01:12:490 (2) - ^
  11. 01:13:776 (2) - ^
  12. 01:15:062 (2) - ^ like this
  13. 01:16:990 (1) - ^ copy slider from 01:18:276 (1) and paste it here
  14. 01:28:562 (1) – fix curve to make it look neater :3
  15. 01:32:419 (1) - ^
  16. 01:33:705 (1) - ^
  17. 01:34:990 (1) - ^
  18. 01:36:276 (1) - ^
  19. ahh sorry I know this is super tedious so im just gonna stop there but neater curves would definitely improve a map’s quality imo so I suggest working on that as well >< //its also nice to have the same curves throughout the map. An efficient way to do it is to copy one and adjusting it with ctrl+shift+r (sorry for making shitty slider :))
  20. 00:44:419 (1) – delete nc (Why even is there a NC?)
  21. 00:46:133 (5) – nc should be here instead, not 00:46:776 (1) (I think someone/something fucked with my NC lul)
  22. 00:47:419 (4) – ^same thing, not 00:48:062 (1) (^)
  23. ^btw these suggestions follow the same nc patterns as you did at 00:49:991 (1,2,3,4,1) for example sooo :>
  24. 01:00:705 (2) – its not obvious but if youre following the nc pattern so far, there shouldn’t be a nc here (sometimes I just to retarded stuff ¯\_()_/¯)
  25. 01:27:062 (4,1) – unnecessary spacing inconsistency spotted~ (pff that wasn't unecassary it was just a noob blanket 8-)
Modding insane is just out of my reach imo so I’ll just end here ><[ (No problem you did way more than enough (if you compare it to my mod :?))/box]

Hope this helps, even if its just a little bit ;w; (It helped a ton I fixed so much litte stuff that just pushs up the quality quite a bit in the bigger picture, it was nice to get some insperation by you. Some people might call this kind of a mod too detailed but I like this exact kind of mods. To be honest I wasn't expecting such a good mod judging just by your rank. So as a conclusion really liked the mod fixed lot of stuff and thanks a lot (hope to see you modding more of my maps once you can mod Insane Diffs :3))
Gl on your beatmap~ (Same and again sorry if my mod was a bit "light" :S)
Gyeoul_old_1
Hi! Modding as requested in queue.

[General]
  1. This is soo picky, but I find the second and third combo colors quite similar. Since there's green in the background, why not add a light green one between them?
[Hard]
  1. 01:06:062 (1,2,3,4,1,2,3,4,1,2,3,4,5) - is the overlapping intentional? :~ some of them were okay, but some just really.. idk. such as 01:06:062 (1,3) - 01:07:348 (1,3) -
  2. 01:25:347 (2) - I really felt like a note was missing here while I test played it
[Insane]
  1. 00:30:062 - add a note?
  2. 00:31:347 - ^
    00:33:919 - ^
    (yeah I think you got it.. add a note to this pattern)
  3. 00:53:847 (1) - I'd remove nc, seems quite pointless
  4. 00:58:989 (1) - ^
  5. 01:22:990 (3) - I'd change the placement of this note for something like this http://puu.sh/tjoo6/47287ea418.jpg (similar to the next jump) - it feels nicer to play and matches the pattern
  6. 01:24:705 (1,2,3) - very confusing antijump
  7. 01:42:705 (1) - make this slider more symmetrical
Sorry if I was too picky :< There wasn't much I could say really. Good luck with the map!
Topic Starter
Lumario

Gyeoul wrote:

Hi! Modding as requested in queue.

[General]
  1. This is soo picky, but I find the second and third combo colors quite similar. Since there's green in the background, why not add a light green one between them? (fixed?)
[Hard]
  1. 01:06:062 (1,2,3,4,1,2,3,4,1,2,3,4,5) - is the overlapping intentional? :~ some of them were okay, but some just really.. idk. such as 01:06:062 (1,3) - 01:07:348 (1,3) - (more or less, see I'd like the notes to go "up" every NC but because of spacing they have to overlap)
  2. 01:25:347 (2) - I really felt like a note was missing here while I test played it (left out the circle before the music changed to "alarm the player of the change")
[Insane]
  1. 00:30:062 - add a note? (I left a note out inteninally to make this section calmer than the one after the "beat drop")
  2. 00:31:347 - ^
    00:33:919 - ^
    (yeah I think you got it.. add a note to this pattern)
  3. 00:53:847 (1) - I'd remove nc, seems quite pointless (I'd like to keep these NC to emphasis on the vocals (even if there's already a reverse slider for that))
  4. 00:58:989 (1) - ^
  5. 01:22:990 (3) - I'd change the placement of this note for something like this http://puu.sh/tjoo6/47287ea418.jpg (similar to the next jump) - it feels nicer to play and matches the pattern (changed the slider with the jump so it fits the pattern and has the same location as your (3) circle)
  6. 01:24:705 (1,2,3) - very confusing antijump (increased the SV instead of changing it to a jump which should help (I hope))
  7. 01:42:705 (1) - make this slider more symmetrical (fixed)
Sorry if I was too picky :< There wasn't much I could say really. Good luck with the map! (Thanks and the less you have to say the better for me ;) )
Buster
Sorry for huge delay im gonna mod your map right now :)

Normal
00:24:276 (1) Move to x:94 y:94
00:37:990 (2,3) Move these to x:298 y:65
00:41:420 (1,2,3,4,5,6,1,2,3,4,5,6) should be like this
00:46:133 (3) move to x:272 y:291
00:52:562 (1,2) should be like this
01:13:991 (2) move to x:335 y:49
01:27:276 (3,4,5,6,7,8) this part is bad you should remade this part
01:34:990 (3) move to x:252 y:259
Topic Starter
Lumario

Lolinator2000 wrote:

Sorry for huge delay im gonna mod your map right now :) (No Problem, glad that you didn't forget it :) )

Normal
00:24:276 (1) Move to x:94 y:94 (done)
00:37:990 (2,3) Move these to x:298 y:65 (done)
00:41:420 (1,2,3,4,5,6,1,2,3,4,5,6) should be like this (changed just took me half an hour .-.)
00:46:133 (3) move to x:272 y:291 (changed)
00:52:562 (1,2) should be like this (yep)
01:13:991 (2) move to x:335 y:49 (changed)
01:27:276 (3,4,5,6,7,8) this part is bad you should remade this part (yeee)
01:34:990 (3) move to x:252 y:259 (done)
Cerulean Veyron
Hi there~

[- - General - -]
  • - Just something a little bit minor I wanted to ask from my mind. Still planning to add just some custom combo colors for later? The default ones don't really fit the set quite much in my view. Well, was just asking somehow.

[- - Normal - -]
  1. 00:25:133 (2,3) - This is where it starts the linear structure of flow, which looks a bit too solid. Maybe you could try using distance snap and move circle (2) a little above that will curve the first smoother flow after a spinner, and might really be more comfortable.
  2. 00:39:276 (4,3,4,5) - You probably made a good shape on the previous circles, until here... where a triangle is made, but notes are starting to be a little incoherent in their placements. Which, of course, the structure went a little bit sharper or maybe edgy. You may want to reconsider placing these circles mentioned by making some pentagon or hexagon shaping, or at least something that's more suitable on this part if you don't mind mapping too much constant structures.
  3. 00:42:276 - The section starting from here, it gets a little... repetitive. Since it's the easiest difficulty on the whole set, I guess overadding circles just after some of it would be pretty much that, and affects a few rhythm consistency. So perhaps replacing those into some 1/1 sliders, or maybe 2/1 sliders if you'd like, can at least give a little constant improvement of the song track and so.
  4. 00:52:562 (1) - 01:07:133 (4) - Looking at these two parts, where a singular slider is. Almost a pinch of it's body figure is kinda getting out of the gameplay screen. If only you could see it on the testplay mode, it would look pretty obvious though. So maybe it's best to move it a little more above by a few grids higher than y:380^.
  5. 01:04:133 (3,4,1) - As far as I see throughout the whole difficulty, this rhythm composition is the only one that's hugely inconsistent on timeline by it's use of the 1/2 snapping unlike the repeatable slider on 01:33:705 (1) - . Which makes it pretty major, so I would probably suggest redoing this part into something a little less complex for an easier difficulty on the set.
  6. 01:28:562 (5) - If I may be correct, I guess you forgot to put a new combo on this note. Since you've add one in each two tracks on the rhythm timeline, so it should be that maybe.
  7. 01:31:133 (1,2) - 01:32:419 (3,4) - I can really tell the distance spacing here is quite too big by it's gaping in each circle. Especially the first part that it's way above your default distance spacing of 1.3x or so. Perhaps you could recorrect it by placing the previous note's placement a little more closer to rebalance the distance for sure. It's alright, it won't hurt the patterning at least.
  8. 01:46:562 (5) - Since it's already in a new track, which sounds more of a music change, there should really be a new combo alike the previous issue I've told before. So, I guess that should be necessary for one in my opinion.

[- - Hard - -]
  1. - Ehh, maybe you should calm this difficulty down a little. It's setting is nearly similar to the Insane difficulty. With the HP, AR, and OD are together duplicating the Insane difficulty's setting, I may prefer to reduce all these three by 2 shifts to keep things more balanced in difficulty. And of course, consistent on the spreading.
  2. 00:25:133 (3,1) - 00:26:419 (3,1) - 00:27:704 (3,1) - I don't really understand the anti-jumping or some delaying here. I kinda heard the music which has it's intensity sounding the same sequence of rhythm in every track including this. So why reducing the note density here in a very steep downbeat that highly deserves something potential here? Either I would, at least, recommend spacing it as a balance for visual appearance. Or a (manual) stacking, if you aren't interested in creating a small spike on the difficulty.
  3. 00:31:990 (1,2,3,1,2,3) - Well, you could've tried to change some of the structural flowing here. Since it's pretty much a duplicate of the previous rhythm. So how about differing it a little bit for some better patterning? And maybe aesthetics? I assure you that'll improve a lot more greater than copy-pasting notes from the previous rhythm just because it "sounds the same". It's better if every structure has it's own visual style in order to make it a lot more interesting, even a tiny bit.
  4. 00:46:133 (1) - 00:47:419 (1) - 00:48:705 (1,2,1) - 00:52:562 (1) - 00:53:847 (1,2,1) - With all these combined parts, almost all of the sliders are kinda lacking of elegant or modish kinda of slider. Well, of course all of these does look simple and solid. What it needs is more tweaking in over the slider points that's currently being placed, which is a little bit odd and more likely an old-stylish of sliders in the past. So maybe you should at least try something like this, as a sample of mine. I hope that'll describe best to you. Well, there are other sliders similar that I haven't mentioned too, so maybe try to check them as well
  5. 01:00:705 (2,3,4,5) - 01:05:634 (3,4,1) - The way you emphasize the note density with it's current distance spacing is quite a little random in my point of view. With it spaced over 2.5x or 1.5x distance, you could at least rebalance them like the rest of the patterns that also have similar distance spacing. Or maybe just, not increasing it a lot. But keeping it a little consistent if you prefer that especially for the second part mentioned.
  6. 01:06:920 (3,4) - Just found out the these two circles are probably unsnapped by 1ms... somehow. I kinda gave a little closer look on the timeline over these and turned out they really are unsnapped a tiny bit, so yeah. How about trying it out by snapping it?
  7. 01:07:348 (1,2,3,4,1,2,3,4) - Okay, I probably think these overlaps you're intending to do actually... doesn't work right through flowing and patterning. It's seriously crowded on circles underneath the slider tails which makes it a little repellent. I highly suggest to redo this section and reconstruct the patterning into something more clearer and better than the current awkward overlaps.

I also looked onto the Insane diff that it nearly has similar issues to the Hard difficulty. Like slider tweaks, copy-pasted patterns, and maybe the random spacing. Not on the same part, but on particulars. So I wouldn't want to make the modpost really huge with repeated issues, so that should be it.
Well, you've got what it takes to map this~ Good Luck!
Topic Starter
Lumario

Cerulean Veyron wrote:

Hi there~ (privet o/)

[- - General - -]
  • - Just something a little bit minor I wanted to ask from my mind. Still planning to add just some custom combo colors for later? The default ones don't really fit the set quite much in my view. Well, was just asking somehow. (Did add colors (probably at the same time you were modding :3))

[- - Normal - -]
  1. 00:25:133 (2,3) - This is where it starts the linear structure of flow, which looks a bit too solid. Maybe you could try using distance snap and move circle (2) a little above that will curve the first smoother flow after a spinner, and might really be more comfortable. (maybe fixed)
  2. 00:39:276 (4,3,4,5) - You probably made a good shape on the previous circles, until here... where a triangle is made, but notes are starting to be a little incoherent in their placements. Which, of course, the structure went a little bit sharper or maybe edgy. You may want to reconsider placing these circles mentioned by making some pentagon or hexagon shaping, or at least something that's more suitable on this part if you don't mind mapping too much constant structures. (probably fixed)
  3. 00:42:276 - The section starting from here, it gets a little... repetitive. Since it's the easiest difficulty on the whole set, I guess overadding circles just after some of it would be pretty much that, and affects a few rhythm consistency. So perhaps replacing those into some 1/1 sliders, or maybe 2/1 sliders if you'd like, can at least give a little constant improvement of the song track and so. (I'd keep them for now because of the previous point I build them inside of a pattern)
  4. 00:52:562 (1) - 01:07:133 (4) - Looking at these two parts, where a singular slider is. Almost a pinch of it's body figure is kinda getting out of the gameplay screen. If only you could see it on the testplay mode, it would look pretty obvious though. So maybe it's best to move it a little more above by a few grids higher than y:380^. (I see what you mean. fixed)
  5. 01:04:133 (3,4,1) - As far as I see throughout the whole difficulty, this rhythm composition is the only one that's hugely inconsistent on timeline by it's use of the 1/2 snapping unlike the repeatable slider on 01:33:705 (1) - . Which makes it pretty major, so I would probably suggest redoing this part into something a little less complex for an easier difficulty on the set. (since multiple people are saying this I'll change it)
  6. 01:28:562 (5) - If I may be correct, I guess you forgot to put a new combo on this note. Since you've add one in each two tracks on the rhythm timeline, so it should be that maybe. (fixed)
  7. 01:31:133 (1,2) - 01:32:419 (3,4) - I can really tell the distance spacing here is quite too big by it's gaping in each circle. Especially the first part that it's way above your default distance spacing of 1.3x or so. Perhaps you could recorrect it by placing the previous note's placement a little more closer to rebalance the distance for sure. It's alright, it won't hurt the patterning at least. (fixed)
  8. 01:46:562 (5) - Since it's already in a new track, which sounds more of a music change, there should really be a new combo alike the previous issue I've told before. So, I guess that should be necessary for one in my opinion. (I had a NC there once but a guy told me I should do it diffrently tbh I like you solution more)

[- - Hard - -]
  1. - Ehh, maybe you should calm this difficulty down a little. It's setting is nearly similar to the Insane difficulty. With the HP, AR, and OD are together duplicating the Insane difficulty's setting, I may prefer to reduce all these three by 2 shifts to keep things more balanced in difficulty. And of course, consistent on the spreading. (lowered all except the ar by 2)
  2. 00:25:133 (3,1) - 00:26:419 (3,1) - 00:27:704 (3,1) - I don't really understand the anti-jumping or some delaying here. I kinda heard the music which has it's intensity sounding the same sequence of rhythm in every track including this. So why reducing the note density here in a very steep downbeat that highly deserves something potential here? Either I would, at least, recommend spacing it as a balance for visual appearance. Or a (manual) stacking, if you aren't interested in creating a small spike on the difficulty.
  3. 00:31:990 (1,2,3,1,2,3) - Well, you could've tried to change some of the structural flowing here. Since it's pretty much a duplicate of the previous rhythm. So how about differing it a little bit for some better patterning? And maybe aesthetics? I assure you that'll improve a lot more greater than copy-pasting notes from the previous rhythm just because it "sounds the same". It's better if every structure has it's own visual style in order to make it a lot more interesting, even a tiny bit. (fixed)
  4. 00:46:133 (1) - 00:47:419 (1) - 00:48:705 (1,2,1) - 00:52:562 (1) - 00:53:847 (1,2,1) - With all these combined parts, almost all of the sliders are kinda lacking of elegant or modish kinda of slider. Well, of course all of these does look simple and solid. What it needs is more tweaking in over the slider points that's currently being placed, which is a little bit odd and more likely an old-stylish of sliders in the past. So maybe you should at least try something like this, as a sample of mine. I hope that'll describe best to you. Well, there are other sliders similar that I haven't mentioned too, so maybe try to check them as well (not sure what you mean here .-.)
  5. 01:00:705 (2,3,4,5) - 01:05:634 (3,4,1) - The way you emphasize the note density with it's current distance spacing is quite a little random in my point of view. With it spaced over 2.5x or 1.5x distance, you could at least rebalance them like the rest of the patterns that also have similar distance spacing. Or maybe just, not increasing it a lot. But keeping it a little consistent if you prefer that especially for the second part mentioned. (not sure what you mean here .-.)
  6. 01:06:920 (3,4) - Just found out the these two circles are probably unsnapped by 1ms... somehow. I kinda gave a little closer look on the timeline over these and turned out they really are unsnapped a tiny bit, so yeah. How about trying it out by snapping it? (Whoops)
  7. 01:07:348 (1,2,3,4,1,2,3,4) - Okay, I probably think these overlaps you're intending to do actually... doesn't work right through flowing and patterning. It's seriously crowded on circles underneath the slider tails which makes it a little repellent. I highly suggest to redo this section and reconstruct the patterning into something more clearer and better than the current awkward overlaps.(fixed)

I also looked onto the Insane diff that it nearly has similar issues to the Hard difficulty. Like slider tweaks, copy-pasted patterns, and maybe the random spacing. Not on the same part, but on particulars. So I wouldn't want to make the modpost really huge with repeated issues, so that should be it.
Well, you've got what it takes to map this~ Good Luck! (Thanks, and thanks for the mod \(^.^)/)
Electoz
[Normal]

  1. 00:27:705 (2,3) - DS
  2. 01:00:276 (1,3,1,3) - 01:20:847 (1,3,1,3) - Don't really work well as a variation lol, I mean the slider shapes aren't really ideal choice for rhythm variations cuz they aren't that much different in gameplay-wise and that section of the song is pretty long to begin with so it felt really repetitive, actually I would like to see more variations in rhythm density on this part since it feels like a 1/1 rhythm spam since 00:44:847 onward.
  3. Your concepts in kiai are kinda all over the place, there are stacked stuff 01:28:562 (1,3,1) and then paralleled things 01:37:562 (3,1,3) which are excuted inconsistently and I don't know why, is there any reasoning behind these patterns? If no, then you should think more about it, something like:
    1. "How should I represent this kiai section?"
    2. "Should I make objects stacked consistently to make this part more noticeable? Or should I make sliders parallel all the way?"
    3. "I've done these things mentioned above consistently, but are they properly represent the music/song?"
    4. So my point here is if you’re not sure you're trying to do in each part of the song then you should rethink about it. But if you already have reasonings behind things in what I mentioned above then I would like to hear it lol
[Hard]

  1. 00:40:562 (3,1,2) - aaa pls take note that players usually prioritize [visual spacing] > [distance snap]. In this case if you want to keep the distance snap thing, you need to rethink of the placements that won't make things visually cramped, here lemme give a few examples:
    1. 00:30:276 (3,1,2) - Can be polished more a little bit cuz 00:30:276 (3,1) looks cramper than 00:30:705 (1,2) .
    2. 00:57:705 (1,3) - Clearly looks cramper than 00:58:776 (4,1) and I don't know if the second one is intended to be a blanket but some people gonna assume that it is lol
    3. Well there's more than these but you would probably get the picture of it so yeah, you can apply the idea of this to other diffs as well.
  2. 00:49:991 (1,1) - So this one is stacked, but not 00:51:276 (1,1) - 00:52:562 (1,1) ? Even if you ran out of space you should have a better way to do this lol
  3. 01:01:134 (4,1) - Would be better to stack this like what you did with 01:02:420 (3,1) - 01:03:705 (3,1) considering you were more consistent with the pattern at 00:49:991 (1,2,3,4,1,2,3,4,1,2,3,4,1) which I assume it has the same idea as 01:02:420 (3,1,3,1) since they're done repeatedly.
  4. 01:11:847 (1,1) - A sudden overlap which you didn't do this anywhere else so I assume it's because you ran out of space? Looks inconsistent imo
  5. 01:14:419 (1,2) - And why does these are blanketing each other while the others earlier aren't lol
  6. 01:15:705 (3) - Missing NC I assume?
  7. I actually disagree with your rhythm choice since 01:15:705 onward, changing the rhythms to the point where you're following something else isn't a good variation, or rather it's actually more confusing (unless the rhythm from the song is significantly changed but in this case, it’s not). You'll need to find a good balance when doing variations, if you vary things too much then things will become too confusing, if the variations are too little then whatever you did is gonna be too repetitive. So yeah you need a bit of experience to find a good balance on this.
  8. 01:24:705 (1,2) - Spacing lol, pretty misleading cuz people are gonna read this as 1/2 beat spacing.
  9. Kiai is basically has the same issues I already pointed out, things like 01:29:847 (1,1,1) are pretty much inconsistent since you didn't do this anywhere else in kiai, visual spacings like 01:33:490 (4,1) - 01:34:562 (3,1) etc which you can probably figure out cuz I already pointed them out above.
  10. 01:46:347 (4) - Idk if this is supposed to end at 01:47:847 since you did that in other diffs.
[Insane]

  1. 00:19:134 (1,2,3) - Inconsistent DS
  2. 00:14:848 (3,1) - 00:16:134 (3,1) - 00:17:419 (3,1) - 00:18:705 (3,1) - 00:19:991 (3,1) - 00:21:277 (3,1) - Would be nice if you can actually apply the gradually-increased-spacing concept from the triangles on these as well.
  3. 00:42:276 (1,2,3,4,1,2,3,4) - I don't know why you varied this from 00:39:705 (1,2,3,4,5,1,2,3,4,5) cuz it looks kinda inconsistent since you always varied stuff every 4 downbeats starting from 00:24:276 onward.
  4. 01:01:347 (5,1) - Why so small spacing lol
  5. 01:01:561 (1,2) - The sliderend stack came out of nowhere which you didn't do this anywhere else and I assume you don't have any reasoning behind it?
  6. I just did a quick skim cuz similar things I pointed out in other diffs can also apply here + I'm starting to get tired lol
As I said earlier, try to apply what you learned from my suggestions and apply them on each part of the song. In my opinion this mapset can be improved more and if you have any questions feel free to ask me, good luck~
Topic Starter
Lumario

Lumario wrote:

Electoz wrote:

[Normal]

  1. 00:27:705 (2,3) - DS (fixed)
  2. 01:00:276 (1,3,1,3) - 01:20:847 (1,3,1,3) - Don't really work well as a variation lol, I mean the slider shapes aren't really ideal choice for rhythm variations cuz they aren't that much different in gameplay-wise and that section of the song is pretty long to begin with so it felt really repetitive, actually I would like to see more variations in rhythm density on this part since it feels like a 1/1 rhythm spam since 00:44:847 onward.
  3. Your concepts in kiai are kinda all over the place, there are stacked stuff 01:28:562 (1,3,1) and then paralleled things 01:37:562 (3,1,3) which are excuted inconsistently and I don't know why, is there any reasoning behind these patterns? If no, then you should think more about it, something like:
    1. "How should I represent this kiai section?"
    2. "Should I make objects stacked consistently to make this part more noticeable? Or should I make sliders parallel all the way?"
    3. "I've done these things mentioned above consistently, but are they properly represent the music/song?"
    4. So my point here is if you’re not sure you're trying to do in each part of the song then you should rethink about it. But if you already have reasonings behind things in what I mentioned above then I would like to hear it lol
(Hope everything in Easy is atleast kinda fixed now :3 (stuff also has reasonings now :3)
[Hard]

  1. 00:40:562 (3,1,2) - aaa pls take note that players usually prioritize [visual spacing] > [distance snap]. In this case if you want to keep the distance snap thing, you need to rethink of the placements that won't make things visually cramped, here lemme give a few examples:
    1. 00:30:276 (3,1,2) - Can be polished more a little bit cuz 00:30:276 (3,1) looks cramper than 00:30:705 (1,2) .
    2. 00:57:705 (1,3) - Clearly looks cramper than 00:58:776 (4,1) and I don't know if the second one is intended to be a blanket but some people gonna assume that it is lol
    3. Well there's more than these but you would probably get the picture of it so yeah, you can apply the idea of this to other diffs as well.
  2. 00:49:991 (1,1) - So this one is stacked, but not 00:51:276 (1,1) - 00:52:562 (1,1) ? Even if you ran out of space you should have a better way to do this lol (fixed)
  3. 01:01:134 (4,1) - Would be better to stack this like what you did with 01:02:420 (3,1) - 01:03:705 (3,1) considering you were more consistent with the pattern at 00:49:991 (1,2,3,4,1,2,3,4,1,2,3,4,1) which I assume it has the same idea as 01:02:420 (3,1,3,1) since they're done repeatedly.
  4. 01:11:847 (1,1) - A sudden overlap which you didn't do this anywhere else so I assume it's because you ran out of space? Looks inconsistent imo
  5. 01:14:419 (1,2) - And why does these are blanketing each other while the others earlier aren't lol (If you listen to the vocals she's 3 times singing something with "seeing you" the fourth time she sings "what happend to you" and I want to show this by making the last slider different)
  6. 01:15:705 (3) - Missing NC I assume? (yes)
  7. I actually disagree with your rhythm choice since 01:15:705 onward, changing the rhythms to the point where you're following something else isn't a good variation, or rather it's actually more confusing (unless the rhythm from the song is significantly changed but in this case, it’s not). You'll need to find a good balance when doing variations, if you vary things too much then things will become too confusing, if the variations are too little then whatever you did is gonna be too repetitive. So yeah you need a bit of experience to find a good balance on this.
  8. 01:24:705 (1,2) - Spacing lol, pretty misleading cuz people are gonna read this as 1/2 beat spacing.
  9. Kiai is basically has the same issues I already pointed out, things like 01:29:847 (1,1,1) are pretty much inconsistent since you didn't do this anywhere else in kiai, visual spacings like 01:33:490 (4,1) - 01:34:562 (3,1) etc which you can probably figure out cuz I already pointed them out above.
  10. 01:46:347 (4) - Idk if this is supposed to end at 01:47:847 since you did that in other diffs. (fixed)
[Insane]

  1. 00:19:134 (1,2,3) - Inconsistent DS (the music builds up so the DS gets bigger every 3 circles (If this is not good pls tell me ;-;))
  2. 00:14:848 (3,1) - 00:16:134 (3,1) - 00:17:419 (3,1) - 00:18:705 (3,1) - 00:19:991 (3,1) - 00:21:277 (3,1) - Would be nice if you can actually apply the gradually-increased-spacing concept from the triangles on these as well. (changed)
  3. 00:42:276 (1,2,3,4,1,2,3,4) - I don't know why you varied this from 00:39:705 (1,2,3,4,5,1,2,3,4,5) cuz it looks kinda inconsistent since you always varied stuff every 4 downbeats starting from 00:24:276 onward. (Yee I'm actually retarded)
  4. 01:01:347 (5,1) - Why so small spacing lol (fixed)
  5. 01:01:561 (1,2) - The sliderend stack came out of nowhere which you didn't do this anywhere else and I assume you don't have any reasoning behind it? (There may was some reasoning but I forgot it by now so I'll just change it ¯\_(ツ)_/¯)
  6. I just did a quick skim cuz similar things I pointed out in other diffs can also apply here + I'm starting to get tired lol
As I said earlier, try to apply what you learned from my suggestions and apply them on each part of the song. In my opinion this mapset can be improved more and if you have any questions feel free to ask me, good luck~
Fixed everything or nearly everthing you noted, really big thank you for your mod it really helped :3
Topic Starter
Lumario
..
NothingnessZ
General
  1. The artist's name in the tags is probably not necessary
  2. You might want to consider adding more hitsounds, for example claps together with the claps in the song
Normal
  1. Don't you think that the circles are a bit too big? Maybe CS:2.5 would be better?
  2. 01:01:562 (3) - That slider might be a little too low on the screen
Couldn't find anything else, sorry
Topic Starter
Lumario

NothingnessZ wrote:

General
  1. The artist's name in the tags is probably not necessary (Some modder told me to do this so I might just keep them there, even if there not necesarry)
  2. You might want to consider adding more hitsounds, for example claps together with the claps in the song (already had the claps (or other hitsounds) with the claps of the song but added hitsounds at other places)
Normal
  1. Don't you think that the circles are a bit too big? Maybe CS:2.5 would be better? (It is an "easy-Normal" so I think the circles should be big because they are easier that way)
  2. 01:01:562 (3) - That slider might be a little too low on the screen (fixed)
Couldn't find anything else, sorry
Thanks for your efforts anyway :3
-zilva-
m4m :D

[Normal]
00:39:705 (1,2,3,4,5,6,1,2,3,4,5,6) - Im afraid if this pattern would be hard for new players to play. you force them to adapt 2 completly different movements here. triangle -> wide-angle -> triangle -> wide-angle and so on. so I dont know if making it so long would be good.
01:25:990 - How about changing SD to 1.05 or 1.1? since DS is 1.3 the entire map, could be a good change of pace for kiai. The intensity of the song change enough for this to be rankable imo.

[hard]
00:52:562 (1,2,3,4,1) - you're following a certain pattern but suddenly you squeeze it just because theres no room left. Don't. either move down the section or make another pattern.
01:01:348 (5,1) - this doesn't flow at all.
01:15:705 (1,2,3,4) to 01:23:419 (1,2,3,4) - is it me, or you have to crtl+G this entire section? I mean, crtl+G every NC. You follow the same rhythm the whole map, but this is flipped.
01:38:420 (3) - fix DS.

[Insane]
01:17:419 (3) - make this like 01:16:133 (3,4) or 01:21:276 (5,1,2)
01:30:705 (4,5,1) - space more this. http://osu.ppy.sh/ss/7141976 like this is pretty fine play-wise.
01:32:419 (1) - end this stream on 01:32:740 and place a single on 01:32:847
01:35:847 (3,4,1) - again, space more. (its actually harder to read being so close)


thats it :D
Topic Starter
Lumario

marth0 wrote:

m4m :D

[Normal]
00:39:705 (1,2,3,4,5,6,1,2,3,4,5,6) - Im afraid if this pattern would be hard for new players to play. you force them to adapt 2 completly different movements here. triangle -> wide-angle -> triangle -> wide-angle and so on. so I dont know if making it so long would be good. (I'll try to get some low level players to playtest it, I defenetly will keep that in mind)
01:25:990 - How about changing SD to 1.05 or 1.1? since DS is 1.3 the entire map, could be a good change of pace for kiai. The intensity of the song change enough for this to be rankable imo. (Dunno what SD means ;-;)

[hard]
00:52:562 (1,2,3,4,1) - you're following a certain pattern but suddenly you squeeze it just because theres no room left. Don't. either move down the section or make another pattern. (fixed that already forgot to upload it tho ¯\_(ツ)_/¯)
01:01:348 (5,1) - this doesn't flow at all. (I want to emphasis the lyric here)
01:15:705 (1,2,3,4) to 01:23:419 (1,2,3,4) - is it me, or you have to crtl+G this entire section? I mean, crtl+G every NC. You follow the same rhythm the whole map, but this is flipped. (actually the rhythm was kinda right because it supported the music, but it supported the background music that's why the combo seems odd, I'm planning on remapping 01:15:705 (1) - 01:24:705 (1) - so yeah thanks for pointing that out again)
01:38:420 (3) - fix DS. (fixed)

[Insane]
01:17:419 (3) - make this like 01:16:133 (3,4) or 01:21:276 (5,1,2) (fixed and added note)
01:30:705 (4,5,1) - space more this. http://osu.ppy.sh/ss/7141976 like this is pretty fine play-wise. (fixed)
01:32:419 (1) - end this stream on 01:32:740 and place a single on 01:32:847 (fixed all the sliders in the kiai part)
01:35:847 (3,4,1) - again, space more. (its actually harder to read being so close) (fixed)


thats it :D (very usefull stuff thanks \(^.^)/ (I'll try to mod your map asap :3 (may still take a while tho :S)))
-NekoNya
Hi~! from my mod queue~

Insane
[*]00:23:419 (1,2,3,4,5,6,7,8,1) - Fix curve. Or try doing different style of Streams
[*]00:30:062 - what is with the sudden pause? this is a little inconvenient
[*]00:32:419 (3) - move this to x276 y244
[*]01:07:347 (4,2) - Fix slider and blanket
[*]01:24:705 (1) - Fix blanket
[*]01:34:776 (4,3) - these two is overlapping :3 please rearrange them
[*]01:38:848 (1) - Fix curve
[*]01:39:919 (5,3) - Overlapping
[*]01:43:990 (1,4) - ^^ looks ugly IMO

Good luck on your mapset~!
It's rather good than other maps tho~ (Yes, i know it's hard to map slow songs :o )
Topic Starter
Lumario

-NekoNya wrote:

Hi~! from my mod queue~

Insane
[*]00:23:419 (1,2,3,4,5,6,7,8,1) - Fix curve. Or try doing different style of Streams (fixed)
[*]00:30:062 - what is with the sudden pause? this is a little inconvenient (I want to reduce the intensity by lowering the note density)
[*]00:32:419 (3) - move this to x276 y244 (done)
[*]01:07:347 (4,2) - Fix slider and blanket (fixed)
[*]01:24:705 (1) - Fix blanket (fixed)
[*]01:34:776 (4,3) - these two is overlapping :3 please rearrange them (They actually don't touch when viewed in gameplay, still changed it tho)
[*]01:38:848 (1) - Fix curve (fixed?)
[*]01:39:919 (5,3) - Overlapping (fixed)
[*]01:43:990 (1,4) - ^^ looks ugly IMO
(remapped the whole kiai section ¯\_(ツ)_/¯)

Good luck on your mapset~! (Thanks :3)
It's rather good than other maps tho~ (Yes, i know it's hard to map slow songs :o ) (Thanks for your mod \(^. ^)/)
Mafumafu
Did some irc mod :D
log
01:33 Regraz: Ah the rhythm is okay I guess. Layout needs improvements 
01:34 Lumario: Layout in the sense of like, visual stuff ?
01:34 Regraz: Yes
01:34 Regraz: For now it's like, the relations between the notes you placed are quite low
01:35 Regraz: Feels like they are not organized
01:35 Lumario: ok
01:35 Lumario: your are talking about all Diffs right?
01:35 Regraz: Yes
01:35 Lumario: I'll defenitly try to fix this
01:35 Regraz: Btw the spacing you used in Normal is for sure quite large
01:36 Lumario: It's the max DS
01:36 Lumario: for a Normal
01:36 Lumario: like 1.3x
01:36 Lumario: you think I should reduce it?
01:36 Regraz: Yeah but I feel like 1.1x, or even 1.0x works well
01:36 Lumario: ok noted c:
01:36 Regraz: As long as you could avoid the overlap of 1/1 notes
01:37 Regraz: 01:00:705 (2,3,4,5,1) - About Hard
01:37 Lumario: should I may reduce the CS for that sake a bit?
01:37 Regraz: Yeah you could
01:37 Regraz: reduce the CS by 0.5 or so
01:37 Regraz: And about Hard, 01:00:705 (2,3,4,5,1) -
01:38 Regraz: Placing jumps is okay but make sure not many jumps in a row
01:38 Regraz: It's pretty much like an Insane pattern
01:38 Lumario: ok didn't know thar
01:38 Lumario: that*
01:38 Regraz: yeah it's okay :D You know that now
01:39 Lumario: So I should stick to 2-3 jump right?
01:39 Regraz: And you need a faster sv in Hard
01:39 Regraz: You may try to jump at downbeats
01:39 Regraz: Otherwise keep regular ds
01:39 Lumario: ok
01:40 Lumario: by jump at downbeats, do you mean like
01:40 Lumario: jump from the tick before the downbeat to the downbeat
01:40 Regraz: Yes
01:40 Regraz: that's how jump works
01:41 Lumario: so I would have to increase the gap here 00:59:633 (2,1) -
01:41 Lumario: instead of
01:41 Lumario: 01:00:276 (1,2) -
01:41 Regraz: Ehh? You need jump between 00:59:633 (2,1) -
01:42 Lumario: yeah that's what I meant xD
01:42 Regraz: But they owns different rhythm gap
01:42 Regraz: You cannot compare the ds when they are in different rhythm gap
01:42 Regraz: One is 1/1 and the other is 1/2
01:42 Lumario: yeah sorry
01:43 Regraz: ah you dont have to apologize
01:43 Regraz: ;w;
01:43 Lumario: didn't thought of it at first :3
01:43 Lumario: ;-;
01:43 Regraz: Yeah just remember to compare distance spacing with same rhythm gaps
01:43 Regraz: And for most cases, jump is referred to 1/2 rhythms
01:44 Regraz: Like the most pp maps you've played xD
01:44 Lumario: LUL
01:44 Lumario: :D
01:44 Regraz: And about some minor stuffs:
01:44 Lumario: lets say I use DS 2 at the whole non jump stuff
01:44 Lumario: how much should I increase it?
01:45 Lumario: sry for interupting ;-;
01:45 Regraz: DS2??
01:45 Regraz: At first, you need to increase your sv
01:45 Regraz: 1.00x is too low for Hard
01:45 Regraz: increase it to 1.4x
01:45 Regraz: And increase that in top diff to 1.6x or more
01:46 Lumario: DS 2 was just an example :3
01:46 Regraz: yeah
01:46 Regraz: But different sv means different ds
01:46 Lumario: yeah
01:46 Regraz: For current sv ds 2.0x is fine
01:47 Regraz: 01:46:347 (4) - And this
01:47 Regraz: this is prohibited
01:47 Lumario: ok I thought it is ok in Hard
01:47 Regraz: It is just too perfect and it will confuse the newbie players
01:47 Lumario: I'll change it then
01:47 Regraz: It's too perfect and the new players dont know in which direction they should move
01:48 Regraz: And could cause a combo break
01:48 Lumario: but I can still have the circle under the slider right?
01:48 Regraz: Yeah but not recommended in Hard tbh
01:48 Regraz: You may try it in Insane or Extra
01:48 Lumario: ok
01:48 Lumario: So I should instead to it like in the Normal diff
01:49 Regraz: Unless you increase the diameter of the slider and make sure the hitcircle in the middle of it wont overlap with the sliderbody
01:49 Lumario: and it has a gap to the start :P
01:49 Regraz: yeah
01:50 Regraz: And some minor stuffs:
01:50 Regraz: top diff: https://puu.sh/tzIpP/076a9f6810.png
01:50 Regraz: ah ignore the link
01:50 Regraz: wrong link
01:50 Lumario: :D
01:50 Regraz: https://puu.sh/tzIrK/0275dd47a8.png
01:51 Regraz: 00:46:990 (3,1) -
01:51 Regraz: Make sure every blanket is done perfect
01:51 Lumario: ok I'll try c:
01:51 Lumario: btw do you have some tipps for the choice of SV?
01:52 Lumario: like in general?
01:52 Regraz: Get some reference from recently ranked beatmaps with similar bpm
01:52 Regraz: SIMILAR BPM
01:52 Regraz: :D
01:53 Lumario: ok :D
01:53 Regraz: Last point: do not use comma to seperate your tags. Just use space
01:53 Lumario: ok will fix this :3
01:54 Regraz: And you dont need to include the artist in the tags
01:54 Lumario: btw can you blanket any circle with one slider dot?
01:54 Regraz: Use AR circle for reference:
01:54 Regraz: https://puu.sh/tzIHP/860b16af74.png
01:54 Lumario: ok :3

Nice try as a new mapper's work, keep it up and good luck!
Enkrypton
From my Queue.
GENERAL:
Background is pretty much black the entire way thru, not very appealing and can interfere with clarity on some skins:
http://osu.ppy.sh/ss/7148353

INSANE:
00:40:562 (4,1) - spacing is a little too big here for such a calm part of the song
00:41:847 (4,1) - ^
00:43:132 (4,1) - ^
00:48:705 (1) - the reverse slider doesn't match the Rhythm here. it ends late.
00:53:847 (1) - ^
00:58:990 (5) - ^ but the reverse arrow beat is off
if your going to do this: 01:18:919 (4,5) - then put a NC here: 01:19:347 (5) -
01:24:062 (6,7) - the overlap here isn't consistent with the ones later on in the song, or just avoid that tiny overlap.
The sliders that end on blue ticks in Kai Time don't really sound very rhythmically correct.
The map is really consistent on patterns and the patterns were mapped pretty well. Good luck!
Topic Starter
Lumario

Enkrypton wrote:

From my Queue.
GENERAL:
Background is pretty much black the entire way thru, not very appealing and can interfere with clarity on some skins:
http://osu.ppy.sh/ss/7148353 (I'll look for another one)

INSANE:
00:40:562 (4,1) - spacing is a little too big here for such a calm part of the song (fixed)
00:41:847 (4,1) - ^ (fixed)
00:43:132 (4,1) - ^ (fixed)
00:48:705 (1) - the reverse slider doesn't match the Rhythm here. it ends late. (fixed)
00:53:847 (1) - ^ (fixed)
00:58:990 (5) - ^ but the reverse arrow beat is off (fixed)
if your going to do this: 01:18:919 (4,5) - then put a NC here: 01:19:347 (5) - (fixed, was thinking about where to place the NC :P)
01:24:062 (6,7) - the overlap here isn't consistent with the ones later on in the song, or just avoid that tiny overlap. (fixed)
The sliders that end on blue ticks in Kai Time don't really sound very rhythmically correct. (The sliders resemble the lyrics, the choice of rhythm goes like: There's a circle for every word with one syllable and a slider for every word with more than one. In these cases 01:25:990 (1,2) - 01:41:419 (1,2) - compared to these 01:32:419 (1,2) - the first two mentioned are one word that's why they overlap, I could explain all the other ones but I don't think it's necessary ¯\_(ツ)_/¯)
The map is really consistent on patterns and the patterns were mapped pretty well. Good luck! (Thank you :3 and Thank you for your mod \(^.^)/)
6th
Hello !

[Normal]
00:39:705 (1,2,3,4,5,6,1,2,3,4,5,6) - Using so many circles in a row doesn' t make much sense. It's rather inconsistent and uselessly harder than the rest.
01:34:562 (2,3,4) - Globally, the map is simple and intuitive. That flow doesn't really fit.

[Hard]
00:30:276 (3,1,2,3,3,1,2,3) - If you want some rhythm change you need to use them consistently.
00:57:705 (1,3) - Space them further for aesthetics. Same goes for 01:35:848 (3,1) -
01:02:633 (4,2) - You could easily get rid of those overlap.
01:29:847 (1,2) - Why are they so much spaced ?

[Insane]
00:30:062 - Why do you suddenly stop mapping red ticks ? :/ I mean it could be okay but actually it feels really random.
00:48:705 (5,6) - Sounds better if you shorten them by 1 tick.
00:53:847 (5,6) - same
Seems clean otherwise.

Good luck !
Topic Starter
Lumario

6th wrote:

Hello !

[Normal]
00:39:705 (1,2,3,4,5,6,1,2,3,4,5,6) - Using so many circles in a row doesn' t make much sense. It's rather inconsistent and uselessly harder than the rest. (Circles are actually easier than sliders for newbies so I think this should be fine)
01:34:562 (2,3,4) - Globally, the map is simple and intuitive. That flow doesn't really fit. (Made it easier)

[Hard]
00:30:276 (3,1,2,3,3,1,2,3) - If you want some rhythm change you need to use them consistently. (The sliders you pointed out are the same rhythm so I don't see your point there :S)
00:57:705 (1,3) - Space them further for aesthetics. Same goes for 01:35:848 (3,1) - (tried to fix :S)
01:02:633 (4,2) - You could easily get rid of those overlap.(fixed)
01:29:847 (1,2) - Why are they so much spaced ? (to emphasis the vocals)

[Insane]
00:30:062 - Why do you suddenly stop mapping red ticks ? :/ I mean it could be okay but actually it feels really random. (After the "drop" the note density was slowly decreasing that's why I stop mapping all red ticks)
00:48:705 (5,6) - Sounds better if you shorten them by 1 tick. (did something diffirent instead :3)
00:53:847 (5,6) - same (^)
Seems clean otherwise. (:3)

Good luck ! (Thanks for mod \(^.^)/ )
squirrelpascals
Hi! We did a lot of stuff. Talked about some general mapping concepts and applied them to the map.

irc mod
13:20 Lumario: Hey o/
13:20 squirrelpascals: hi there
13:21 squirrelpascals: whats up?
13:22 Lumario: Soo, I spotted this http://puu.sh/tFFGt/f5832b3c53.png
13:22 Lumario: and now I wanted to ask... :3
13:22 squirrelpascals: oh sure!
13:22 Lumario: \o/
13:22 squirrelpascals: yeah man ill help you out
13:22 *Lumario is listening to [https://osu.ppy.sh/b/1164079 CircusP - Circus Monster]
13:23 Lumario: I think I'm already pretty far with this set
13:23 Lumario: but I'm not sure if it's far enough :S
13:23 squirrelpascals: oh circus p is cool
13:23 squirrelpascals: ill download it
13:23 Lumario: you know Circus p :O
13:24 squirrelpascals: Yeah, didnt he do dubstep stuff a while ago
13:24 Lumario: actually not sure xD maybe :3
13:24 squirrelpascals: mm maybe it was somebody else
13:25 squirrelpascals: or a record label
13:25 squirrelpascals: okay im going to start with a test play
13:25 *squirrelpascals is playing [https://osu.ppy.sh/b/1164079 CircusP - Circus Monster [Insane]]
13:27 squirrelpascals: good job with this
13:27 Lumario: thanks \(^.^)/
13:27 squirrelpascals: no prob!
13:28 squirrelpascals: do you want me to tell you what you can do better in general? or go into specifics about the map
13:28 Lumario: if you have time both :3
13:28 squirrelpascals: okay that shouldbt be a problem!
13:28 Lumario: \o/
13:29 squirrelpascals: ill go over ncs first, which isnt too general of a topic but it still applies to the song
13:29 Lumario: ok :§
13:29 Lumario: :3 *
13:29 squirrelpascals: hahaha
13:30 squirrelpascals: okay so as a rule of thumb, you should use nc during new measures of the music, or every x amount of beats
13:30 squirrelpascals: or when theres a change in the music
13:30 squirrelpascals: you seem to do this well but theres a few errors it seems like
13:30 Lumario: Yeah I tried but may messed up somewhere :S
13:31 squirrelpascals: 00:22:990 (4) - should have a nc instead of 00:23:419 (1) - for example
13:31 squirrelpascals: because you used nc every 3 beats before hand and that breaks a pattern
13:32 squirrelpascals: 00:24:276 (6) - should also have nc for the same reason
13:32 Lumario: yep I see your point there fixed both :3
13:32 squirrelpascals: alright cool
13:33 squirrelpascals: let me look for more, but this was a smaller thing so i dont think you did this much elsewhere
13:33 Lumario: any small improvement helps :D
13:34 squirrelpascals: yeah your ncs are good for the rest
13:34 squirrelpascals: also, you should end the kiai at some point in the map lol
13:34 squirrelpascals: even if its on the last note
13:34 Lumario: oh yeah!
13:34 Lumario: whups xD
13:34 squirrelpascals: xD
13:35 squirrelpascals: ill go over aesthetics next
13:35 Lumario: do you have like a checklist when you mod ?
13:35 squirrelpascals: no, i just go over what needs most work
13:36 Lumario: ah, ok :3
13:36 squirrelpascals: different maps do different things better
13:36 Lumario: btw I had the kiai ending somewhere on the other diffs so it seems like I forgot it there xD
13:36 squirrelpascals: okay so for a new mappre you excecuted aesthetics fairly well, most new mappers have little/no organization or structure behind your patterns but you showed htat
13:36 squirrelpascals: oh haha
13:37 squirrelpascals: oh and put an nc at 00:04:990 (3) -
13:37 Lumario: tfixed :3
13:37 squirrelpascals: cool
13:38 squirrelpascals: you typically want to use the approach circle of the circle youre blanketing when doing this
13:38 squirrelpascals: 00:05:847 (4,1) - this one is off
13:39 squirrelpascals: you dont have to worry about using perfect ds in an insane level difficulty
13:39 squirrelpascals: the other ones look okay it was just that one
13:40 squirrelpascals: by the way i like the triangle pattern after
13:40 Lumario: the thing with this one is that it's kinda hard to blanket all of those
13:40 Lumario: squirrelpascals
13:40 Lumario: whups
13:40 Lumario: wrong ctrl v
13:40 squirrelpascals: haha
13:40 Lumario: 00:04:990 (1,2,1) -
13:40 Lumario: xD
13:41 squirrelpascals: oh you dont have to blanket everything
13:41 squirrelpascals: dont worry about blanketing everything
13:41 squirrelpascals: i said that because it looked like you meant to at 00:05:847 (4,1) -
13:41 Lumario: yee
13:42 Lumario: I kinda fixed it know, I hope
13:42 squirrelpascals: alright
13:42 Lumario: now*
13:42 Lumario: wtf englisch
13:42 Lumario: english*
13:42 Lumario: .-.
13:42 squirrelpascals: xD
13:44 squirrelpascals: You didnt do this much, but some objects that come from different patterns awkwardly touch eachother, which you typically want to avoid unless its an intentional overlap
13:44 squirrelpascals: 00:43:990 (2,3,1) - for example
13:44 squirrelpascals: 01:28:562 (1,4) - i think 4 could be placed better here
13:45 squirrelpascals: 00:26:847 (1,2,3,4,5) - these patterns are okay but i would be sure that the slider touches thes circles evenly for good measure
13:46 squirrelpascals: 01:38:847 (1,2) - blanket is off here
13:47 Lumario: fixed the stuff you mentioned
13:47 squirrelpascals: cool
13:47 Lumario: exep01:28:562 (1,4) -
13:48 squirrelpascals: that one might actaully be okay, but i would make it look more intentional
13:48 Lumario: you mean like the slider?
13:48 squirrelpascals: http://osu.ppy.sh/ss/7184747
13:49 Lumario: ah you mean the overlap
13:49 squirrelpascals: yeah yeah
13:49 squirrelpascals: where you had it felt kind of awkward
13:49 Lumario: ok wait I'll see how I fix it c:
13:50 squirrelpascals: okay cool c;
13:50 Lumario: done :3
13:51 squirrelpascals: aesthetically, in some cases you also want to apply similar curves to your sliders to make it more aesthetically pleasing
13:51 squirrelpascals: 01:42:705 (1,2,3,4) - for example, one curve is sharper than the other
13:51 squirrelpascals: thyou dont have to do this all the time but it typically makes some patterns look nicer
13:51 Lumario: I tried to do that in nearly the whole none kiai part
13:51 Lumario: so I should do this for the complete map then?
13:52 squirrelpascals: no, just sometimes. you did it well at 00:57:705 (1,2,3,4,5) - for example
13:52 squirrelpascals: its kind of a hard concept to describe
13:52 squirrelpascals: 01:09:919 (4,1) - is done well
13:53 squirrelpascals: 01:22:776 (1) - unsnapped slider end
13:54 Lumario: fixed c:
13:54 squirrelpascals: cool
13:55 Lumario: fixed the one in the ai mod btw
13:55 squirrelpascals: 01:21:490 (1,2,3,4,5,1,2,3,4,5) - this pattern
13:56 squirrelpascals: how you do this 01:21:490 (1,2) - is fine but the jumps look particularly cluttered in that pattern
13:56 squirrelpascals: it just makes gameplay feel a bit awkward
13:58 squirrelpascals: https://osu.ppy.sh/ss/7184835 heres what i did to that pattern
13:59 squirrelpascals: i only moved 01:22:133 (3,4,5) - to space itself from 01:21:490 (1) - and the pattern after it
13:59 Lumario: that's nice I'll do it :3
13:59 squirrelpascals: https://osu.ppy.sh/ss/7184847 same here
13:59 squirrelpascals: do you notice the improvment?
14:00 Lumario: ty
14:00 squirrelpascals: like, it feels like each object is supposed to be put in its individual place
14:01 squirrelpascals: okay i found another example of the uneven curves i was talking about
14:01 squirrelpascals: 01:25:990 (1,2,3,4) -
14:02 squirrelpascals: 4 is just such a sharp curve compared to 1 and it just stands out kind of badle
14:02 squirrelpascals: https://osu.ppy.sh/ss/7184892 heres what i did
14:03 Lumario: ah
14:03 Lumario: aestetics are my problem
14:03 Lumario: .-.
14:03 squirrelpascals: maybe if the sharper curved slider was blanketed around something or fit in with another pattern it would be okay, but there it just stands out
14:03 squirrelpascals: its okay, it takes pratice
14:03 Lumario: ok noted c:
14:04 squirrelpascals: if you're confused about anything let me know, k?
14:04 squirrelpascals: also, if you want to know a trick to getting the same curve on smaller sliders:
14:04 Lumario: ok
14:05 squirrelpascals: copy and paste the slider, make it smaller with ctrl+shift+s and then you can rotate it wtih ctrl+shift+r
14:05 squirrelpascals: the way you did 01:31:990 (4,1) - is better because the curves are similar
14:06 Lumario: that's probably just kinda random :D
14:06 squirrelpascals: :D
14:06 squirrelpascals: 01:40:133 (1,2) - this is also okay, because it looks like your continuing the curve of 1
14:07 Lumario: that's more intentional :3
14:07 squirrelpascals: slider curves are kind of a hard concept to grasp so i hope i explained it okay
14:07 Lumario: yee
14:07 squirrelpascals: ill move on to spacing
14:08 Lumario: you did
14:08 squirrelpascals: okay, any questions so far?
14:09 Lumario: no not yet
14:10 squirrelpascals: okay let me know
14:10 Lumario: yee
14:11 squirrelpascals: 00:29:419 (1,2,3,4) - for all these patterns they're spaced kind of awkwardly because you have a fast flow going from 1,2,3 and it kind of stops at 4
14:12 squirrelpascals: you should typically only use a stop in flow when the music calls for it (the song will pause, or an instrument will stop playing, etc.)
14:12 squirrelpascals: also, with this pattern your ignoring a beat at 00:30:062 -
14:12 squirrelpascals: my solution would be to make 3 a slider
14:13 Lumario: at the 29 mentioned part
14:13 Lumario: should I just to it like the first ones then?
14:13 Lumario: like these
14:13 Lumario: 00:24:276 (1,2,3,4,5) -
14:13 squirrelpascals: you can, but i think can fix this one by changing the flow
14:14 squirrelpascals: https://osu.ppy.sh/ss/7184998for example
14:15 squirrelpascals: https://osu.ppy.sh/ss/7185013 another alternative
14:16 Lumario: the 2nd one is probably better
14:16 Lumario: for flow
14:16 squirrelpascals: yeah your right! the cursor will keep going in a continuous motion
14:17 squirrelpascals: i think you should also apply the same rhythm concepts for 00:39:705 (1,2,3,4) - and 00:34:562 (1,2,3) -
14:17 squirrelpascals: those patterns
14:17 squirrelpascals: because right now it feels like your skipping over beats without meaning
14:18 squirrelpascals: one more thing about spacing
14:18 squirrelpascals: 01:33:705 (1,2,3,4,5,1,2) -
14:18 Lumario: like putting in a slider instead?
14:19 squirrelpascals: yeah, or just changing the rhythm to account for the beats you skipped. you mentioned doing something like 00:24:276 (1,2,3,4,5) - which would work
14:19 Lumario: btw I didn't like the beginning of the map for some reason anyway xD
14:19 squirrelpascals: which part?
14:19 Lumario: ok c:
14:20 squirrelpascals: oh heres another thing you can improve with spacing
14:20 squirrelpascals: 01:33:705 (1,2,3,4,5,1) -
14:20 squirrelpascals: notice how at 01:34:562 (4,5,1) - the jump gets a lot smaller
14:21 Lumario: yeah that's probably just because of visuals
14:21 squirrelpascals: https://osu.ppy.sh/ss/7185064 heres an alternative that uses the same kind of visuals
14:21 squirrelpascals: it also goes into 01:35:419 (2) - pretty well
14:22 squirrelpascals: the same type of thing for these patterns
14:22 squirrelpascals: 00:44:847 (1,2,3,4) -
14:23 Lumario: you mean the spacing?
14:23 squirrelpascals: 00:44:847 (1,2) - the spacing is small and 00:45:490 (2,3,4) - the spacing is big so it feels kind of awkward
14:23 squirrelpascals: yep
14:23 squirrelpascals: you can try something like this https://osu.ppy.sh/ss/7185082
14:24 squirrelpascals: all i did was switch the direction of 00:45:490 (2,3,4) -
14:24 Lumario: yeah
14:24 Lumario: the thing is I did this over the whole map
14:24 Lumario: except one or two parts xD
14:24 squirrelpascals: hmm
14:24 Lumario: in the exception I did it the way you suggested :3
14:25 squirrelpascals: yeah you did it here 00:49:990 (1,2,3,4,1,2,3,4) -
14:25 Lumario: btw that's the part I don't like that much 00:34:562 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
14:25 Lumario: yeah I did it as some kind of a change
14:26 Lumario: so it dowsn't get too stale
14:26 squirrelpascals: maybe you can put 00:45:490 (2) - on the slidertail of 00:44:847 (1) - ? at 00:44:847 (1,2,3,4) -
14:26 squirrelpascals: you can say it makes sense because the music kind of slows down or something
14:27 squirrelpascals: you did something similar at v
14:27 squirrelpascals: 01:05:847 (3,4) -
14:27 Lumario: I'll test it c:
14:27 squirrelpascals: okie
14:27 Lumario: btw how do you get a chat log, I don't want to lose this whole irc mod :3
14:27 squirrelpascals: type /savelog
14:28 squirrelpascals: i can post it in the thread later as a mod
14:28 Lumario: :O
14:28 Lumario: thanks
14:28 squirrelpascals: no prob!
14:28 Lumario: yeah you defenitly should
14:28 squirrelpascals: sounds good
14:29 Lumario: otherwise I cant reward you for helping me c:
14:29 squirrelpascals: (:
14:29 squirrelpascals: hmm i think i went over the just of it
14:29 Lumario: ...wait, maybe you shouldn't post otherwise people see my retarded english :/
14:29 Lumario: :3
14:29 squirrelpascals: it didnt sound like you had trouble with english xD
14:30 squirrelpascals: im a native english speaker, you were okay
14:30 Lumario: some times the retard in me kicks in
14:30 Lumario: :3
14:30 squirrelpascals: xD
14:31 Lumario: the overlap stuff you suggeste... I applied it :3
14:31 squirrelpascals: sounds good!
14:31 Lumario: So... any idea how I can make this 00:34:562 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - better c: ?
14:32 Lumario: I think it look shit and kinda forced
14:32 squirrelpascals: 0do something like this? https://osu.ppy.sh/ss/7185154
14:32 squirrelpascals: i think it just isnt as good because of the note density
14:33 squirrelpascals: https://osu.ppy.sh/ss/7185160 another one
14:33 squirrelpascals: figure it out?
14:34 Lumario: I like both ideas :3
14:34 Lumario: but should I maybe increase note density then?
14:34 squirrelpascals: thats actually the same idea just put into two different patterns. i just made the third note a slider
14:35 squirrelpascals: YES, note density is something that can be improved here
14:35 Lumario: because I tried lowering it after the drop from "part to part" maybe it was too much :S
14:35 squirrelpascals: the patterns such as 00:24:276 (1,2,3,4,5) - are better than the ones at 00:35:847 (1,2,3) - because they account for more happening in the song
14:36 squirrelpascals: yeah, you want the music to change when youre changing note density
14:36 squirrelpascals: like if youre mapping a more calm part of the music, generally your note density will end up being lower
14:36 squirrelpascals: in most cases
14:36 squirrelpascals: it ultimatley depends on how the music changes though
14:36 squirrelpascals: anything else?
14:37 Lumario: In this case... I should keep the same density as in this 00:29:419 (1,2,3,4) - part
14:37 Lumario: ah
14:37 Lumario: probably only in the other diffs, but I don't want to bother you, you already did way more than enough helpful stuff c:
14:38 squirrelpascals: i think its just the same general points that i talked about (aesthetics, rhythm, etc)
14:39 Lumario: ok
14:39 Lumario: I'll try to fix them my self then :3
14:39 squirrelpascals: sounds good!
14:40 Lumario: oh btw the part I wasn't sure how to do
14:40 squirrelpascals: yeah?
14:40 Lumario: I just made something like this http://puu.sh/tFLXi/4f5b29afca.jpg
14:41 Lumario: I still need to look at playing
14:41 Lumario: placing*
14:41 Lumario: but like that's the new basic concept there :3
14:41 squirrelpascals: okay thats works, but you want to be careful that the rhythm doesn't get too repetitive
14:41 squirrelpascals: but yeah youre getting the jist of it
14:42 Lumario: you think 10 seconds of the same concept is too much?
14:43 Lumario: or maybe I just keep the triangles
14:43 Lumario: nvm then xD
14:43 squirrelpascals: okay :p
14:43 squirrelpascals: anything else?
14:43 Lumario: no that's it c:
14:43 Lumario: Thanks a ton for modding :3
14:44 squirrelpascals: no prob!
14:44 Lumario: really helped a lot and improved much
14:44 squirrelpascals: great :D
14:44 squirrelpascals: if you have any questions let me know
14:44 Lumario: you should post at the forum page so I can reward you :3
14:45 Lumario: I hope you don't mind that I'm not doing all the colourful "fixed" or whatever stuff for irc mods :3
14:46 squirrelpascals: oh no its fine, that how irc mods work haha
14:46 Lumario: ok xD
Mafumafu
Quick irc again, do not give me kudosu :D

Log
21:28 Regraz: Oh what did you just say? my osu! crashed
21:29 Lumario: I said "Hey :3"
21:29 Lumario: I then there was a no so I thought... ;-;
21:30 Regraz: oh that's autoreply
21:30 Regraz: For people who request mod xD
21:30 Lumario: I didn't want to bother you xD
21:30 *Regraz is editing [https://osu.ppy.sh/b/1163212 CircusP - Circus Monster [Hard]]
21:31 Regraz: I glanced through your map earlier this day
21:31 Lumario: I got my map quite a bit polished up now :3 a guy named squirrelpascal helped me quite a bit :3
21:31 Regraz: yeah it looks better now
21:31 Lumario: \(^.^(/
21:31 Lumario: Oh god
21:31 Lumario: I messed up my smiley ;-;
21:33 Regraz: haha
21:33 *Regraz is editing [https://osu.ppy.sh/b/1163129 CircusP - Circus Monster [Normal]]
21:33 Regraz: First thing I noticed that worth of being pointed out is
21:34 Regraz: 00:34:562 (1,2,3,4,1,2,3,4) -
21:34 Regraz: You have too many stacks
21:34 Regraz: We dont often stack in low difficulties
21:34 Lumario: to be honest the normal diff was one of the hardest to map :S
21:34 Regraz: yeah but it's not that hard
21:34 Lumario: ok then I'll remove some :3
21:34 Regraz: Just follow distance snap
21:34 Regraz: and spam 1/2 rhythms
21:35 Lumario: :D
21:35 Regraz: Also this kind of stack is not proper in Normal
21:35 Regraz: 01:27:276 (3,1) -
21:35 Regraz: 01:28:562 (1,3) - Same
21:35 Lumario: probably too complicated, right?
21:36 Regraz: yeah just use straightforward layout
21:36 *Regraz is editing [https://osu.ppy.sh/b/1163212 CircusP - Circus Monster [Hard]]
21:36 Regraz: 00:24:276 (1,2,3) - I could not say this is a decent pattern
21:37 Regraz: I've seen none of this kind in any recently ranked maps
21:37 Lumario: too ugly probably
21:37 Regraz: 00:29:419 (1,2,3) - ?? Even in Hard you have to keep a consistent spacing
21:37 Lumario: I'll change it :3
21:37 Regraz: I dont think there's any reason to enhance the spacing because the music sounds almost the same
21:38 Lumario: ? it's 1.5 DS
21:38 Regraz: But in former part it's lower
21:38 Regraz: It should be kept consistent with former parts
21:38 Lumario: ah
21:38 Regraz: 00:44:848 (1) -
21:38 Lumario: ok I see your point there
21:39 Regraz: Pointless to slower the SV
21:39 Regraz: 00:53:847 (1,2,1) - Do not stack them, looks bad
21:40 Lumario: ok c:
21:40 Regraz: 00:57:705 (1,2,3,4) - 01:00:919 (2,3,4,1) - Don't see any reason for such a spacing enhancement here either
21:40 Regraz: 01:15:062 (2) - Should end 1/8 earlier
21:41 Lumario: messed up that one :S
21:41 Regraz: 01:25:990 (1) - Yeah you may choose to enhance spcaing or SV here because kiai time
21:41 Regraz: But keep consistent in former sections
21:41 Regraz: This is Hard
21:41 Regraz: Not Insane :D
21:41 Lumario: :D
21:41 Regraz: 01:29:847 (1,2,3,4) - Oops
21:41 Regraz: That large jump
21:41 Regraz: 01:34:990 (1,2,3,4) - Oops X2
21:42 Regraz: They are Insane patterns :D
21:42 Lumario: I may have made it a bit too large :D
21:42 Regraz: 01:40:133 (1,2,3,4) - Oops X3
21:42 Regraz: yeah xD
21:42 Lumario: can I keep the pattern tho?
21:42 Lumario: like just making it smaller
21:42 Lumario: I wanted this part too kinda feel unconfortable
21:43 Regraz: I guess it's impossible to lower the spacing without changing patterns xD
21:43 Regraz: But anyway it's up to you
21:43 Lumario: I tried to make it "stumbly" to fit the vocals :3
21:44 Regraz: hmm k
21:44 *Regraz is editing [https://osu.ppy.sh/b/1164079 CircusP - Circus Monster [Insane]]
21:44 Regraz: 00:23:419 (2,3,4,5,6) -
21:44 Regraz: 1/4 quite vague
21:44 Regraz: 00:32:847 (4) - Ctrl+G better flow I guess?
21:45 Lumario: fixed
21:45 Lumario: qhat do you mean with the 1/4 quite vague?
21:45 Lumario: what c: *
21:46 Regraz: It's too vague for 1/4
21:46 Regraz: So I could say it's unsnapped
21:46 Regraz: Because I dont think it's 1/4 rhythm there
21:46 Regraz: I may say it's 1/6 or something else
21:47 Regraz: though I am not sure either
21:47 Regraz: So you may choose to use sliders instead
21:47 Lumario: ah, ok
21:48 Regraz: 00:48:705 (5) - It should end 1/4 earlier, you should not overlook that drum
21:48 Lumario: like instead of two circles in the stream, one slider?
21:48 Regraz: It's up to you :D
21:48 Regraz: 00:53:847 (5,1) - This is not looking good for 1 is hidden too much under 5
21:49 Lumario: ok your right the drum is really noticible xD
21:49 Regraz: yea
21:50 Regraz: 01:46:562 (1) - You may consider use soft sampleset for the spinner end
21:50 Lumario: fixed :3
21:51 Regraz: I guess that's all for current map :D
Topic Starter
Lumario

Regraz wrote:

Quick irc again, do not give me kudosu :D
:3
SCANDiO
from m4m queue

thanks again for mod my map :)
Hard
00:34:133 (3) - how you look at that? https://puu.sh/tLi0y.png
00:44:419 (3) - ^ https://puu.sh/tLibu.png
00:46:776 (2,3,4) - do not stack it, check - https://puu.sh/tLiht.png
01:00:919 (2,3,4) - i very much doubt about this pattern, but check - https://puu.sh/tLiqA.png
Insane
01:09:276 (1,2,3,4) - reduce the distance like there - https://puu.sh/tLiKr.png
01:16:990 (1,2,3) - lined a little bit that looked like pattern than - 01:15:705
01:21:490 (1) - 01:22:776 (1) - cut slider to rhythm - https://puu.sh/tLj8T.png
01:25:347 - add note
01:30:919 (5) - ctrl+g
01:33:062 (3,4,5) - reduce the distance a little bit
01:36:919 (3,4,5) - ^
sry for short mod without explain, i'm tired, but i hope do you understand what i write.

have a nice day! :)
Topic Starter
Lumario

SCANDiO wrote:

from m4m queue

thanks again for mod my map :) No Problem :3
Hard
00:34:133 (3) - how you look at that? https://puu.sh/tLi0y.png (kinda like the stop I mapped more tbh :S)
00:44:419 (3) - ^ https://puu.sh/tLibu.png (I like the stop to intreduce the new section so I keep it :3)
00:46:776 (2,3,4) - do not stack it, check - https://puu.sh/tLiht.png (Yup that's better, fixed)
01:00:919 (2,3,4) - i very much doubt about this pattern, but check - https://puu.sh/tLiqA.png
(changed it differently)
Insane
01:09:276 (1,2,3,4) - reduce the distance like there - https://puu.sh/tLiKr.png (done)
01:16:990 (1,2,3) - lined a little bit that looked like pattern than - 01:15:705 (fixed)
01:21:490 (1) - 01:22:776 (1) - cut slider to rhythm - https://puu.sh/tLj8T.png (Actually wanted to focus more on the vocals that's why I keep it this way)
01:25:347 - add note (I want a pause there to emphasise the change)
01:30:919 (5) - ctrl+g (I keep the awkward flow as I think it resembles the vocals)
01:33:062 (3,4,5) - reduce the distance a little bit (I think the DS is fine as it's isn't too big)
01:36:919 (3,4,5) - ^
sry for short mod without explain, i'm tired, but i hope do you understand what i write. (jep I did)

have a nice day! :)
(same :3)
PandaHero
NM from my queue

General


Metadada: metadada and tags can be find here.
According to this link the name of artist should be "Circus-P", not "CircusP".
Spread: I think you need to make advanced diff in your mapset for better spread. Just an advice.

And please, turn off widescreen support, since you don't have storyboard.

Normal
Placement: In this diff you grouping objects mainly in the middle of the playing field. Try to dispose patterns in the all corners of playing field.
Hitsounds: You can fit these sounds by using soft clap sound: 00:24:705 - , 00:25:562 -, 00:26:419 (4) - etc.
And these sounds by using drum finish: 00:25:990 - , 00:26:419 (4) - etc.
Also I think that all addition hitsounds here 00:24:276 (1) - are not necessary, you can put only drum finish and it will sounds fine.
Just listen to song carefully and you will understand my suggestions :)
You need to be more accurate with blankets. It's important part of aesthetics. For example:
00:46:990 (4,1) - not a ideal blanket, fix it please ~
00:52:562 (1,2) - ^
01:02:848 (1,2,3) - oh, I don't like this one at all, make it beautiful.
New combos.
I think that nc on every downbeat are not necessary, nc every second downnbeat are fine. If you agree with me, remove nc from:
00:26:847 (1) -
00:31:990 (1) -
00:35:847 (1) -
00:37:133 (1) -
Etc, except this place 00:42:276 (1) -
Also about this place - 00:39:705 (1,2,3,4,5,6,1,2,3,4,5,6). I think that there are too many circles in a row for normal diff. Try to rethink this pattern and find some newbies-friendly solution.
00:55:133 (4) - oh, you missed nc here, if we will follow my logic about adding nc every second downbeat.
Other suggestions:
01:09:276 (2,3) - make a reverse slider instead of them?
01:14:419 (3) - offscreen object :o
01:20:847 (1,2,3,4,1,2,3,4) - too repetitive and overlaping place. How about using parallel flow and moving 01:23:419 (1,2,3,4) - up? Something like this.
01:25:990 (1,2,3,4) - rethink this pattern and make it more interesting. Or make 1 and 3 parallel.
01:33:705 (1) - "avoid 1/2 sliders with multiple reverses", as said in difficulty specific.

Hard
Same placement problems, as in normal diff: https://osu.ppy.sh/ss/7274968
00:34:562 (1,2,3,1,2,3,1,2,3) - these four patterns located in the same place, place them over the entire screen.
00:38:419 (1,2,3) - why you don't keep your pattern here?
00:43:990 (2,3) - please, unstack them, I think it unintuitive for players ><
00:46:776 (2,3,4,1,2,3,4) - move these notes in the left part of screen? It will improve your placement https://osu.ppy.sh/ss/7275016
00:52:561 (1,2,3,4) - vocal here is different, then maybe change flow rotation? If you agree, then ctrl+h these notes 00:53:419 (3,4,1,2,3) - and dont forget to keep your spacing.
01:05:419 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - oh, not ideal, but good note placement here.
01:20:847 (1,2,3,4) - vocal here is differs from 01:19:563 (1,2,3,4) - , it means that you need another pattern here or another flow direction.
01:22:134 (1,2,3,4) - ^
01:25:347 (4) - make 1/1 slider here in order to remove this confusing pause and emphasize a vocal?
01:30:919 (4,1) - confusing spacing, it should be the same as here 01:30:705 (3,4) - , for comfortable playing this place.
01:33:062 (2,3,4,1) - change flow direction?
01:36:062 (4,1) - uncomfortable to play, ctrl+h and ctrl+< can fix it.
01:40:133 (1,2,3,4) - same, it's just uncomfortable to play.

Insane
Same placement problems, as in hard diff: https://osu.ppy.sh/ss/7275190
00:03:705 - hitsounds in this part are to loud, decrease hs volume to ~20-25% will help.
00:23:419 (2,3,4,5,6) - add some finishes or another hitsounds or increase volume to emphasaze music changes.
00:43:133 (4) - and 00:43:990 (3) - little overlap :3
00:43:776 (2) - and 00:44:419 (4) - aestetic stuff, please, make blanket here.
00:57:705 (1,2) - please unstack them, it ruins your flow.
01:04:776 (2,1) - ^
01:19:347 (1) - make two notes instead of slider?
01:20:205 (1) - remove nc
01:20:847 (3) - add nc
01:21:490 (1) - remove nc
01:22:133 (3) - add nc
01:22:776 (1) - remove nc
01:23:419 (3) - add nc.
01:24:705 (1,2,3) - I don't agree with this place, I think that will be better to emphasize vocal here, as you did before.
If I'll be you, I'll put there notes on 2 white and 1 red ticks instead of this slider 01:24:705 (1) - and make slider from this red tick - 01:25:347 before this - 01:25:776
01:27:276 (1,2) - please, keep the same spacing for this patterns. 01:25:990 (1,2) - this one will be fine.
01:30:705 (4,5) - too close spacing imo.
01:46:562 (1) - hm, I like spinner in this place more than your beautiful slider in other diffs.

My mod is over, I hope it will be useful for you. Sorry for my bad english :)
Cerulean Veyron
Ehh, I've modded this some time ago xD So... Consider this a recheck, and no kds!

[- - General - -]
  • - That's a pretty good combo color choices honestly! Maybe consisting them with the rest of the difficulties would do perfect~
    - As any other maps that aren't using a single storyboard file hovering the background. Untick the widescreen support in each difficulty.

[- - Normal - -]
  1. 00:36:705 (2,1) - With that circle stacking on the slider head, I'd rather tell that you haven't done any kind of stacks like this one as the first. It also seems to be inconsistent on through patterning since you even haven't done a stack on the current song track. So, I would suggest unstacking it.
  2. 01:02:848 (1,3,1) - You could've tried something great here despite the current structure being a little crowd by the placements of the curves. You're free to do something moreover being called "blankets" for this one, like blanketing the slider tail of 01:02:848 (1) - or on head of 01:05:419 (1) - . Maybe you could do something else, if you don't mind.
  3. 01:14:419 (3) - As far as I know, this slider's tail and it's reverse arrow is a little bit too close of the health bar in gameplay. It's fine doing some sufficient pattern on this part even when it's touched on the bar. But nearly covering it's reverse arrow using the health bar, seems pretty... "not good". So, either you remove the reverse arrow and redo the rhythm composition, or you simply move the slider a bit downward for visibility.

[- - Hard - -]
  1. 00:34:562 (1,2) - 00:37:133 (1,2) - I found these two parts (kinda) not balanced though. Looking by the distance spacing being 1x rather than the default 1.1x, the circles are quite too close of the sliders' borders near to awkwardly overlap. I would recommend a different placement of the circles pretty much.
  2. 00:49:990 (1,2,3,4,1,2,3,4,1,2,3,4) - Okay so, I probably understand what structure you're trying to display here. Repeating the same pattern two times is okay, but keeping it up a numerous time would make it look pretty repetitive. So I'd probably recommend to redo the whole part of it and try out differential patterns rather than using the same ones.
  3. 00:58:563 (3,4) - Not very major around these times, but hey. Mind if you try Ctrl + G these two circles? The movement turns are probably too sharp in my point of view, so swapping (3) and (4)'s placement would flow much comfortable.

[- - Insane - -]
  1. 00:27:490 (4,5) - 00:28:776 (4,5) - Well, the song track's instruments density itself is pretty good for greater movements alike you've done to the rest of the structures; with higher distance spacing, jumps, and so on. So yeah, maybe placing the circles somewhere else to complete some polygon or hexagon patterns would do best rather than stacking.
  2. 00:43:990 (3,4,1) - Doesn't seem really normal while the downbeat on (1) has a stronger density than the previous jump based on the intensity of the music. I would suggest swapping the bigger distance spacing over in-between (4) and (1) other than the current.
  3. 00:59:633 (6) - You've probably silenced the last two extended sliders' tails, but why not here? It might be a personal problem, or a mistake, or something... You would want them consistent, don't you?
  4. 01:07:990 (1,3) - How about a bit of change placements on these circles? It would keep up the flow more frequently and nearly the same way as 01:06:705 (1,3,4) -. Almost the same way as the previous difficulty by Ctrl + G, so don't forget to stack (3) over the slider head on 01:08:633 (4) - for pattern consistency.
  5. 01:12:276 (2) - I do think the red tick here has a good pitch for being a clickable note than a revese arrow being held up by the cursor. So, I would recommend this kind of rhythm if you'd want to give a try hearing out.

This should finalize my viewpoint over this map, I hope you find my mod more useful than the first one ;p
I mean it, best of luck!
Haganenno
[Normal]
00:25:133 (2,1) - this could stack
01:18:276 (1) - clap on the second is unneccessary
I think you should find places to insert 1/1 sliders somewhere and make them appear consistently each stanza. Playing the same slider-hitcricle-slider-hitcircle thing for minutes is boring af.

[Hard]
00:48:062 (2,3,4) - many triples like this are spaced inconsistently. Check AIMod "Check distance snap" for this.
Also, Check AIMod in general, there are two unsnapped objects.
00:49:990 (1,2,3,4,1,2,3,4,1,2,3,4,1) - The same circular flow for so long and then after this you continue the circular flow in the same direction here 00:55:133 (3,4,5,6,1,2,3,4,1) - Change up circular flow more often and more consistently.
01:24:705 (1) - this is how this should look like. http://puu.sh/tVxfr/e6a0308364.png the extra slider and a hitcircle will work as a buildup that is much needed after so much repetitive stuff goin on in the song. Use the possibility to make the map more appealing, as such possibilities are very limited here.

[Insane]
Overall since ur trying to keep the Distance Snap going, try to look into AIMod and look for patterns where you could clear up the inconsistencies between distance snap. 01:44:419 (2,3,4,5) - this would be an example
00:28:133 (1,2,3,4,5) - I'd recommend rotating the circular flow the other way around after singletap stacks.
00:34:133 (4) - some sliders look ugly. For example, this curve is too big for a slider and it also doesn't blanket 00:33:705 (3) - at all
Circular flow appears randomly and disappears. Hard to grasp the concepts of the map.
00:48:490 (4) - this could be in the center between the sliders. Overall, just gotta polish aesthetics on this one. I can't expand on how to do that, though, as I suck at aesthetics myself :(
01:25:347 - this beat is stronger than 01:25:776 - I did it like this. http://puu.sh/tVygY/18ae6e2e0b.png
Overall this is really unpolished.

Good lucke
Topic Starter
Lumario

PandaHero wrote:

NM from my queue

General


Metadada: metadada and tags can be find here. (Thanks for the link :3 (fixed))
According to this link the name of artist should be "Circus-P", not "CircusP". (Actually that's a weird one, sometimes he does call himself CircusP and sometimes he doesn't, even on this page (still fixed))
Spread: I think you need to make advanced diff in your mapset for better spread. Just an advice. (I'll look at that, the thing is I don't want to have diffs that feel, like the same)

And please, turn off widescreen support, since you don't have storyboard. (Never touched the setting, that's why it was on LUL)

Normal
Placement: In this diff you grouping objects mainly in the middle of the playing field. Try to dispose patterns in the all corners of playing field. (I'll try)
Hitsounds: You can fit these sounds by using soft clap sound: 00:24:705 - , 00:25:562 -, 00:26:419 (4) - etc. (fixed those)
And these sounds by using drum finish: 00:25:990 - , 00:26:419 (4) - etc. (fixed those)
Also I think that all addition hitsounds here 00:24:276 (1) - are not necessary, you can put only drum finish and it will sounds fine.
Just listen to song carefully and you will understand my suggestions :) (Jup actually I would have probably done it the same way, if I wasn't such a hitsound noob, that is)
You need to be more accurate with blankets (Will search for more :3). It's important part of aesthetics. For example:
00:46:990 (4,1) - not a ideal blanket, fix it please ~ (fixed~)
00:52:562 (1,2) - ^ (fixed)
01:02:848 (1,2,3) - oh, I don't like this one at all, make it beautiful. (fixed (maybe :3))
New combos.
I think that nc on every downbeat are not necessary, nc every second downnbeat are fine. If you agree with me, remove nc from (follow your logic because it was... logical and fixed all NCs accordingly :3):
00:26:847 (1) -
00:31:990 (1) -
00:35:847 (1) -
00:37:133 (1) -
Etc, except this place 00:42:276 (1) -
Also about this place - 00:39:705 (1,2,3,4,5,6,1,2,3,4,5,6). I think that there are too many circles in a row for normal diff. Try to rethink this pattern and find some newbies-friendly solution. (I actually learned that newbies like circles more than sliders, because it's just *click* and not *click-hold-release*)
00:55:133 (4) - oh, you missed nc here, if we will follow my logic about adding nc every second downbeat. (fixed)
Other suggestions:
01:09:276 (2,3) - make a reverse slider instead of them?
01:14:419 (3) - offscreen object :o (fixed)
01:20:847 (1,2,3,4,1,2,3,4) - too repetitive and overlaping place. How about using parallel flow and moving 01:23:419 (1,2,3,4) - up? Something like this. (changed)
01:25:990 (1,2,3,4) - rethink this pattern and make it more interesting. Or make 1 and 3 parallel. (will try to fix this)
01:33:705 (1) - "avoid 1/2 sliders with multiple reverses", as said in difficulty specific. (actually that's only 1 reverse so it's fine :3)

Hard
Same placement problems, as in normal diff: https://osu.ppy.sh/ss/7274968
00:34:562 (1,2,3,1,2,3,1,2,3) - these four patterns located in the same place, place them over the entire screen. (tried)
00:38:419 (1,2,3) - why you don't keep your pattern here? (actually not sure if fixed)
00:43:990 (2,3) - please, unstack them, I think it unintuitive for players >< (fixed)
00:46:776 (2,3,4,1,2,3,4) - move these notes in the left part of screen? It will improve your placement https://osu.ppy.sh/ss/7275016 (Fixed differently)
00:52:561 (1,2,3,4) - vocal here is different, then maybe change flow rotation? If you agree, then ctrl+h these notes 00:53:419 (3,4,1,2,3) - and dont forget to keep your spacing.
01:05:419 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - oh, not ideal, but good note placement here.
01:20:847 (1,2,3,4) - vocal here is differs from 01:19:563 (1,2,3,4) - , it means that you need another pattern here or another flow direction.
01:22:134 (1,2,3,4) - ^
01:25:347 (4) - make 1/1 slider here in order to remove this confusing pause and emphasize a vocal?
01:30:919 (4,1) - confusing spacing, it should be the same as here 01:30:705 (3,4) - , for comfortable playing this place.
01:33:062 (2,3,4,1) - change flow direction?
01:36:062 (4,1) - uncomfortable to play, ctrl+h and ctrl+< can fix it.
01:40:133 (1,2,3,4) - same, it's just uncomfortable to play.

Insane
Same placement problems, as in hard diff: https://osu.ppy.sh/ss/7275190
00:03:705 - hitsounds in this part are to loud, decrease hs volume to ~20-25% will help.
00:23:419 (2,3,4,5,6) - add some finishes or another hitsounds or increase volume to emphasaze music changes.
00:43:133 (4) - and 00:43:990 (3) - little overlap :3
00:43:776 (2) - and 00:44:419 (4) - aestetic stuff, please, make blanket here.
00:57:705 (1,2) - please unstack them, it ruins your flow.
01:04:776 (2,1) - ^
01:19:347 (1) - make two notes instead of slider?
01:20:205 (1) - remove nc
01:20:847 (3) - add nc
01:21:490 (1) - remove nc
01:22:133 (3) - add nc
01:22:776 (1) - remove nc
01:23:419 (3) - add nc.
01:24:705 (1,2,3) - I don't agree with this place, I think that will be better to emphasize vocal here, as you did before.
If I'll be you, I'll put there notes on 2 white and 1 red ticks instead of this slider 01:24:705 (1) - and make slider from this red tick - 01:25:347 before this - 01:25:776
01:27:276 (1,2) - please, keep the same spacing for this patterns. 01:25:990 (1,2) - this one will be fine. ()
01:30:705 (4,5) - too close spacing imo. (fixed)
01:46:562 (1) - hm, I like spinner in this place more than your beautiful slider in other diffs.

My mod is over, I hope it will be useful for you. Sorry for my bad english :)

working through this rn will update this and give kudosu to notify once I'm done :3
Topic Starter
Lumario

Haganenno wrote:

[Normal]
00:25:133 (2,1) - this could stack
01:18:276 (1) - clap on the second is unneccessary
I think you should find places to insert 1/1 sliders somewhere and make them appear consistently each stanza. Playing the same slider-hitcricle-slider-hitcircle thing for minutes is boring af.

[Hard]
00:48:062 (2,3,4) - many triples like this are spaced inconsistently. Check AIMod "Check distance snap" for this.
Also, Check AIMod in general, there are two unsnapped objects.
00:49:990 (1,2,3,4,1,2,3,4,1,2,3,4,1) - The same circular flow for so long and then after this you continue the circular flow in the same direction here 00:55:133 (3,4,5,6,1,2,3,4,1) - Change up circular flow more often and more consistently.
01:24:705 (1) - this is how this should look like. http://puu.sh/tVxfr/e6a0308364.png the extra slider and a hitcircle will work as a buildup that is much needed after so much repetitive stuff goin on in the song. Use the possibility to make the map more appealing, as such possibilities are very limited here.

[Insane]
Overall since ur trying to keep the Distance Snap going, try to look into AIMod and look for patterns where you could clear up the inconsistencies between distance snap. 01:44:419 (2,3,4,5) - this would be an example
00:28:133 (1,2,3,4,5) - I'd recommend rotating the circular flow the other way around after singletap stacks.
00:34:133 (4) - some sliders look ugly. For example, this curve is too big for a slider and it also doesn't blanket 00:33:705 (3) - at all
Circular flow appears randomly and disappears. Hard to grasp the concepts of the map.
00:48:490 (4) - this could be in the center between the sliders. Overall, just gotta polish aesthetics on this one. I can't expand on how to do that, though, as I suck at aesthetics myself :(
01:25:347 - this beat is stronger than 01:25:776 - I did it like this. http://puu.sh/tVygY/18ae6e2e0b.png
Overall this is really unpolished.

Good lucke
gave you the early kudosu because you asked :3
Topic Starter
Lumario

Cerulean Veyron wrote:

Ehh, I've modded this some time ago xD So... Consider this a recheck, and no kds! (Actually forgot that you already checked this :3)

[- - General - -]
  • - That's a pretty good combo color choices honestly! Maybe consisting them with the rest of the difficulties would do perfect~
    - As any other maps that aren't using a single storyboard file hovering the background. Untick the widescreen support in each difficulty.

[- - Normal - -]
  1. 00:36:705 (2,1) - With that circle stacking on the slider head, I'd rather tell that you haven't done any kind of stacks like this one as the first. It also seems to be inconsistent on through patterning since you even haven't done a stack on the current song track. So, I would suggest unstacking it.
  2. 01:02:848 (1,3,1) - You could've tried something great here despite the current structure being a little crowd by the placements of the curves. You're free to do something moreover being called "blankets" for this one, like blanketing the slider tail of 01:02:848 (1) - or on head of 01:05:419 (1) - . Maybe you could do something else, if you don't mind.
  3. 01:14:419 (3) - As far as I know, this slider's tail and it's reverse arrow is a little bit too close of the health bar in gameplay. It's fine doing some sufficient pattern on this part even when it's touched on the bar. But nearly covering it's reverse arrow using the health bar, seems pretty... "not good". So, either you remove the reverse arrow and redo the rhythm composition, or you simply move the slider a bit downward for visibility.

[- - Hard - -]
  1. 00:34:562 (1,2) - 00:37:133 (1,2) - I found these two parts (kinda) not balanced though. Looking by the distance spacing being 1x rather than the default 1.1x, the circles are quite too close of the sliders' borders near to awkwardly overlap. I would recommend a different placement of the circles pretty much.
  2. 00:49:990 (1,2,3,4,1,2,3,4,1,2,3,4) - Okay so, I probably understand what structure you're trying to display here. Repeating the same pattern two times is okay, but keeping it up a numerous time would make it look pretty repetitive. So I'd probably recommend to redo the whole part of it and try out differential patterns rather than using the same ones.
  3. 00:58:563 (3,4) - Not very major around these times, but hey. Mind if you try Ctrl + G these two circles? The movement turns are probably too sharp in my point of view, so swapping (3) and (4)'s placement would flow much comfortable.

[- - Insane - -]
  1. 00:27:490 (4,5) - 00:28:776 (4,5) - Well, the song track's instruments density itself is pretty good for greater movements alike you've done to the rest of the structures; with higher distance spacing, jumps, and so on. So yeah, maybe placing the circles somewhere else to complete some polygon or hexagon patterns would do best rather than stacking.
  2. 00:43:990 (3,4,1) - Doesn't seem really normal while the downbeat on (1) has a stronger density than the previous jump based on the intensity of the music. I would suggest swapping the bigger distance spacing over in-between (4) and (1) other than the current.
  3. 00:59:633 (6) - You've probably silenced the last two extended sliders' tails, but why not here? It might be a personal problem, or a mistake, or something... You would want them consistent, don't you?
  4. 01:07:990 (1,3) - How about a bit of change placements on these circles? It would keep up the flow more frequently and nearly the same way as 01:06:705 (1,3,4) -. Almost the same way as the previous difficulty by Ctrl + G, so don't forget to stack (3) over the slider head on 01:08:633 (4) - for pattern consistency.
  5. 01:12:276 (2) - I do think the red tick here has a good pitch for being a clickable note than a revese arrow being held up by the cursor. So, I would recommend this kind of rhythm if you'd want to give a try hearing out.

This should finalize my viewpoint over this map, I hope you find my mod more useful than the first one ;p
I mean it, best of luck!

oh and I nearly overlook that one xD same as above, above :3
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