13:20 Lumario: Hey o/
13:20 squirrelpascals: hi there
13:21 squirrelpascals: whats up?
13:22 Lumario: Soo, I spotted this http://puu.sh/tFFGt/f5832b3c53.png
13:22 Lumario: and now I wanted to ask... :3
13:22 squirrelpascals: oh sure!
13:22 Lumario: \o/
13:22 squirrelpascals: yeah man ill help you out
13:22 *Lumario is listening to [https://osu.ppy.sh/b/1164079 CircusP - Circus Monster]
13:23 Lumario: I think I'm already pretty far with this set
13:23 Lumario: but I'm not sure if it's far enough :S
13:23 squirrelpascals: oh circus p is cool
13:23 squirrelpascals: ill download it
13:23 Lumario: you know Circus p :O
13:24 squirrelpascals: Yeah, didnt he do dubstep stuff a while ago
13:24 Lumario: actually not sure xD maybe :3
13:24 squirrelpascals: mm maybe it was somebody else
13:25 squirrelpascals: or a record label
13:25 squirrelpascals: okay im going to start with a test play
13:25 *squirrelpascals is playing [https://osu.ppy.sh/b/1164079 CircusP - Circus Monster [Insane]]
13:27 squirrelpascals: good job with this
13:27 Lumario: thanks \(^.^)/
13:27 squirrelpascals: no prob!
13:28 squirrelpascals: do you want me to tell you what you can do better in general? or go into specifics about the map
13:28 Lumario: if you have time both :3
13:28 squirrelpascals: okay that shouldbt be a problem!
13:28 Lumario: \o/
13:29 squirrelpascals: ill go over ncs first, which isnt too general of a topic but it still applies to the song
13:29 Lumario: ok :§
13:29 Lumario: :3 *
13:29 squirrelpascals: hahaha
13:30 squirrelpascals: okay so as a rule of thumb, you should use nc during new measures of the music, or every x amount of beats
13:30 squirrelpascals: or when theres a change in the music
13:30 squirrelpascals: you seem to do this well but theres a few errors it seems like
13:30 Lumario: Yeah I tried but may messed up somewhere :S
13:31 squirrelpascals: 00:22:990 (4) - should have a nc instead of 00:23:419 (1) - for example
13:31 squirrelpascals: because you used nc every 3 beats before hand and that breaks a pattern
13:32 squirrelpascals: 00:24:276 (6) - should also have nc for the same reason
13:32 Lumario: yep I see your point there fixed both :3
13:32 squirrelpascals: alright cool
13:33 squirrelpascals: let me look for more, but this was a smaller thing so i dont think you did this much elsewhere
13:33 Lumario: any small improvement helps :D
13:34 squirrelpascals: yeah your ncs are good for the rest
13:34 squirrelpascals: also, you should end the kiai at some point in the map lol
13:34 squirrelpascals: even if its on the last note
13:34 Lumario: oh yeah!
13:34 Lumario: whups xD
13:34 squirrelpascals: xD
13:35 squirrelpascals: ill go over aesthetics next
13:35 Lumario: do you have like a checklist when you mod ?
13:35 squirrelpascals: no, i just go over what needs most work
13:36 Lumario: ah, ok :3
13:36 squirrelpascals: different maps do different things better
13:36 Lumario: btw I had the kiai ending somewhere on the other diffs so it seems like I forgot it there xD
13:36 squirrelpascals: okay so for a new mappre you excecuted aesthetics fairly well, most new mappers have little/no organization or structure behind your patterns but you showed htat
13:36 squirrelpascals: oh haha
13:37 squirrelpascals: oh and put an nc at 00:04:990 (3) -
13:37 Lumario: tfixed :3
13:37 squirrelpascals: cool
13:38 squirrelpascals: you typically want to use the approach circle of the circle youre blanketing when doing this
13:38 squirrelpascals: 00:05:847 (4,1) - this one is off
13:39 squirrelpascals: you dont have to worry about using perfect ds in an insane level difficulty
13:39 squirrelpascals: the other ones look okay it was just that one
13:40 squirrelpascals: by the way i like the triangle pattern after
13:40 Lumario: the thing with this one is that it's kinda hard to blanket all of those
13:40 Lumario: squirrelpascals
13:40 Lumario: whups
13:40 Lumario: wrong ctrl v
13:40 squirrelpascals: haha
13:40 Lumario: 00:04:990 (1,2,1) -
13:40 Lumario: xD
13:41 squirrelpascals: oh you dont have to blanket everything
13:41 squirrelpascals: dont worry about blanketing everything
13:41 squirrelpascals: i said that because it looked like you meant to at 00:05:847 (4,1) -
13:41 Lumario: yee
13:42 Lumario: I kinda fixed it know, I hope
13:42 squirrelpascals: alright
13:42 Lumario: now*
13:42 Lumario: wtf englisch
13:42 Lumario: english*
13:42 Lumario: .-.
13:42 squirrelpascals: xD
13:44 squirrelpascals: You didnt do this much, but some objects that come from different patterns awkwardly touch eachother, which you typically want to avoid unless its an intentional overlap
13:44 squirrelpascals: 00:43:990 (2,3,1) - for example
13:44 squirrelpascals: 01:28:562 (1,4) - i think 4 could be placed better here
13:45 squirrelpascals: 00:26:847 (1,2,3,4,5) - these patterns are okay but i would be sure that the slider touches thes circles evenly for good measure
13:46 squirrelpascals: 01:38:847 (1,2) - blanket is off here
13:47 Lumario: fixed the stuff you mentioned
13:47 squirrelpascals: cool
13:47 Lumario: exep01:28:562 (1,4) -
13:48 squirrelpascals: that one might actaully be okay, but i would make it look more intentional
13:48 Lumario: you mean like the slider?
13:48 squirrelpascals: http://osu.ppy.sh/ss/7184747
13:49 Lumario: ah you mean the overlap
13:49 squirrelpascals: yeah yeah
13:49 squirrelpascals: where you had it felt kind of awkward
13:49 Lumario: ok wait I'll see how I fix it c:
13:50 squirrelpascals: okay cool c;
13:50 Lumario: done :3
13:51 squirrelpascals: aesthetically, in some cases you also want to apply similar curves to your sliders to make it more aesthetically pleasing
13:51 squirrelpascals: 01:42:705 (1,2,3,4) - for example, one curve is sharper than the other
13:51 squirrelpascals: thyou dont have to do this all the time but it typically makes some patterns look nicer
13:51 Lumario: I tried to do that in nearly the whole none kiai part
13:51 Lumario: so I should do this for the complete map then?
13:52 squirrelpascals: no, just sometimes. you did it well at 00:57:705 (1,2,3,4,5) - for example
13:52 squirrelpascals: its kind of a hard concept to describe
13:52 squirrelpascals: 01:09:919 (4,1) - is done well
13:53 squirrelpascals: 01:22:776 (1) - unsnapped slider end
13:54 Lumario: fixed c:
13:54 squirrelpascals: cool
13:55 Lumario: fixed the one in the ai mod btw
13:55 squirrelpascals: 01:21:490 (1,2,3,4,5,1,2,3,4,5) - this pattern
13:56 squirrelpascals: how you do this 01:21:490 (1,2) - is fine but the jumps look particularly cluttered in that pattern
13:56 squirrelpascals: it just makes gameplay feel a bit awkward
13:58 squirrelpascals: https://osu.ppy.sh/ss/7184835 heres what i did to that pattern
13:59 squirrelpascals: i only moved 01:22:133 (3,4,5) - to space itself from 01:21:490 (1) - and the pattern after it
13:59 Lumario: that's nice I'll do it :3
13:59 squirrelpascals: https://osu.ppy.sh/ss/7184847 same here
13:59 squirrelpascals: do you notice the improvment?
14:00 Lumario: ty
14:00 squirrelpascals: like, it feels like each object is supposed to be put in its individual place
14:01 squirrelpascals: okay i found another example of the uneven curves i was talking about
14:01 squirrelpascals: 01:25:990 (1,2,3,4) -
14:02 squirrelpascals: 4 is just such a sharp curve compared to 1 and it just stands out kind of badle
14:02 squirrelpascals: https://osu.ppy.sh/ss/7184892 heres what i did
14:03 Lumario: ah
14:03 Lumario: aestetics are my problem
14:03 Lumario: .-.
14:03 squirrelpascals: maybe if the sharper curved slider was blanketed around something or fit in with another pattern it would be okay, but there it just stands out
14:03 squirrelpascals: its okay, it takes pratice
14:03 Lumario: ok noted c:
14:04 squirrelpascals: if you're confused about anything let me know, k?
14:04 squirrelpascals: also, if you want to know a trick to getting the same curve on smaller sliders:
14:04 Lumario: ok
14:05 squirrelpascals: copy and paste the slider, make it smaller with ctrl+shift+s and then you can rotate it wtih ctrl+shift+r
14:05 squirrelpascals: the way you did 01:31:990 (4,1) - is better because the curves are similar
14:06 Lumario: that's probably just kinda random :D
14:06 squirrelpascals: :D
14:06 squirrelpascals: 01:40:133 (1,2) - this is also okay, because it looks like your continuing the curve of 1
14:07 Lumario: that's more intentional :3
14:07 squirrelpascals: slider curves are kind of a hard concept to grasp so i hope i explained it okay
14:07 Lumario: yee
14:07 squirrelpascals: ill move on to spacing
14:08 Lumario: you did
14:08 squirrelpascals: okay, any questions so far?
14:09 Lumario: no not yet
14:10 squirrelpascals: okay let me know
14:10 Lumario: yee
14:11 squirrelpascals: 00:29:419 (1,2,3,4) - for all these patterns they're spaced kind of awkwardly because you have a fast flow going from 1,2,3 and it kind of stops at 4
14:12 squirrelpascals: you should typically only use a stop in flow when the music calls for it (the song will pause, or an instrument will stop playing, etc.)
14:12 squirrelpascals: also, with this pattern your ignoring a beat at 00:30:062 -
14:12 squirrelpascals: my solution would be to make 3 a slider
14:13 Lumario: at the 29 mentioned part
14:13 Lumario: should I just to it like the first ones then?
14:13 Lumario: like these
14:13 Lumario: 00:24:276 (1,2,3,4,5) -
14:13 squirrelpascals: you can, but i think can fix this one by changing the flow
14:14 squirrelpascals: https://osu.ppy.sh/ss/7184998for example
14:15 squirrelpascals: https://osu.ppy.sh/ss/7185013 another alternative
14:16 Lumario: the 2nd one is probably better
14:16 Lumario: for flow
14:16 squirrelpascals: yeah your right! the cursor will keep going in a continuous motion
14:17 squirrelpascals: i think you should also apply the same rhythm concepts for 00:39:705 (1,2,3,4) - and 00:34:562 (1,2,3) -
14:17 squirrelpascals: those patterns
14:17 squirrelpascals: because right now it feels like your skipping over beats without meaning
14:18 squirrelpascals: one more thing about spacing
14:18 squirrelpascals: 01:33:705 (1,2,3,4,5,1,2) -
14:18 Lumario: like putting in a slider instead?
14:19 squirrelpascals: yeah, or just changing the rhythm to account for the beats you skipped. you mentioned doing something like 00:24:276 (1,2,3,4,5) - which would work
14:19 Lumario: btw I didn't like the beginning of the map for some reason anyway xD
14:19 squirrelpascals: which part?
14:19 Lumario: ok c:
14:20 squirrelpascals: oh heres another thing you can improve with spacing
14:20 squirrelpascals: 01:33:705 (1,2,3,4,5,1) -
14:20 squirrelpascals: notice how at 01:34:562 (4,5,1) - the jump gets a lot smaller
14:21 Lumario: yeah that's probably just because of visuals
14:21 squirrelpascals: https://osu.ppy.sh/ss/7185064 heres an alternative that uses the same kind of visuals
14:21 squirrelpascals: it also goes into 01:35:419 (2) - pretty well
14:22 squirrelpascals: the same type of thing for these patterns
14:22 squirrelpascals: 00:44:847 (1,2,3,4) -
14:23 Lumario: you mean the spacing?
14:23 squirrelpascals: 00:44:847 (1,2) - the spacing is small and 00:45:490 (2,3,4) - the spacing is big so it feels kind of awkward
14:23 squirrelpascals: yep
14:23 squirrelpascals: you can try something like this https://osu.ppy.sh/ss/7185082
14:24 squirrelpascals: all i did was switch the direction of 00:45:490 (2,3,4) -
14:24 Lumario: yeah
14:24 Lumario: the thing is I did this over the whole map
14:24 Lumario: except one or two parts xD
14:24 squirrelpascals: hmm
14:24 Lumario: in the exception I did it the way you suggested :3
14:25 squirrelpascals: yeah you did it here 00:49:990 (1,2,3,4,1,2,3,4) -
14:25 Lumario: btw that's the part I don't like that much 00:34:562 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
14:25 Lumario: yeah I did it as some kind of a change
14:26 Lumario: so it dowsn't get too stale
14:26 squirrelpascals: maybe you can put 00:45:490 (2) - on the slidertail of 00:44:847 (1) - ? at 00:44:847 (1,2,3,4) -
14:26 squirrelpascals: you can say it makes sense because the music kind of slows down or something
14:27 squirrelpascals: you did something similar at v
14:27 squirrelpascals: 01:05:847 (3,4) -
14:27 Lumario: I'll test it c:
14:27 squirrelpascals: okie
14:27 Lumario: btw how do you get a chat log, I don't want to lose this whole irc mod :3
14:27 squirrelpascals: type /savelog
14:28 squirrelpascals: i can post it in the thread later as a mod
14:28 Lumario: :O
14:28 Lumario: thanks
14:28 squirrelpascals: no prob!
14:28 Lumario: yeah you defenitly should
14:28 squirrelpascals: sounds good
14:29 Lumario: otherwise I cant reward you for helping me c:
14:29 squirrelpascals: (:
14:29 squirrelpascals: hmm i think i went over the just of it
14:29 Lumario: ...wait, maybe you shouldn't post otherwise people see my retarded english :/
14:29 Lumario: :3
14:29 squirrelpascals: it didnt sound like you had trouble with english xD
14:30 squirrelpascals: im a native english speaker, you were okay
14:30 Lumario: some times the retard in me kicks in
14:30 Lumario: :3
14:30 squirrelpascals: xD
14:31 Lumario: the overlap stuff you suggeste... I applied it :3
14:31 squirrelpascals: sounds good!
14:31 Lumario: So... any idea how I can make this 00:34:562 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - better c: ?
14:32 Lumario: I think it look shit and kinda forced
14:32 squirrelpascals: 0do something like this? https://osu.ppy.sh/ss/7185154
14:32 squirrelpascals: i think it just isnt as good because of the note density
14:33 squirrelpascals: https://osu.ppy.sh/ss/7185160 another one
14:33 squirrelpascals: figure it out?
14:34 Lumario: I like both ideas :3
14:34 Lumario: but should I maybe increase note density then?
14:34 squirrelpascals: thats actually the same idea just put into two different patterns. i just made the third note a slider
14:35 squirrelpascals: YES, note density is something that can be improved here
14:35 Lumario: because I tried lowering it after the drop from "part to part" maybe it was too much :S
14:35 squirrelpascals: the patterns such as 00:24:276 (1,2,3,4,5) - are better than the ones at 00:35:847 (1,2,3) - because they account for more happening in the song
14:36 squirrelpascals: yeah, you want the music to change when youre changing note density
14:36 squirrelpascals: like if youre mapping a more calm part of the music, generally your note density will end up being lower
14:36 squirrelpascals: in most cases
14:36 squirrelpascals: it ultimatley depends on how the music changes though
14:36 squirrelpascals: anything else?
14:37 Lumario: In this case... I should keep the same density as in this 00:29:419 (1,2,3,4) - part
14:37 Lumario: ah
14:37 Lumario: probably only in the other diffs, but I don't want to bother you, you already did way more than enough helpful stuff c:
14:38 squirrelpascals: i think its just the same general points that i talked about (aesthetics, rhythm, etc)
14:39 Lumario: ok
14:39 Lumario: I'll try to fix them my self then :3
14:39 squirrelpascals: sounds good!
14:40 Lumario: oh btw the part I wasn't sure how to do
14:40 squirrelpascals: yeah?
14:40 Lumario: I just made something like this http://puu.sh/tFLXi/4f5b29afca.jpg
14:41 Lumario: I still need to look at playing
14:41 Lumario: placing*
14:41 Lumario: but like that's the new basic concept there :3
14:41 squirrelpascals: okay thats works, but you want to be careful that the rhythm doesn't get too repetitive
14:41 squirrelpascals: but yeah youre getting the jist of it
14:42 Lumario: you think 10 seconds of the same concept is too much?
14:43 Lumario: or maybe I just keep the triangles
14:43 Lumario: nvm then xD
14:43 squirrelpascals: okay :p
14:43 squirrelpascals: anything else?
14:43 Lumario: no that's it c:
14:43 Lumario: Thanks a ton for modding :3
14:44 squirrelpascals: no prob!
14:44 Lumario: really helped a lot and improved much
14:44 squirrelpascals: great :D
14:44 squirrelpascals: if you have any questions let me know
14:44 Lumario: you should post at the forum page so I can reward you :3
14:45 Lumario: I hope you don't mind that I'm not doing all the colourful "fixed" or whatever stuff for irc mods :3
14:46 squirrelpascals: oh no its fine, that how irc mods work haha
14:46 Lumario: ok xD