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Nostrap - [[=Please Intro=]]

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Topic Starter
Aniviuh
@BitCritterSpyro: Thanks! I apreciate it!
@-BlueSun-: Ok I'll fix that.
Yoshimaro
ahaa... saaaaaaaaaaaaaaaaaaaaaah dude
hi im modder c:

i hope my lower diff modding isn't offensive hahaha
[Beginner]
  1. 00:00:020 (1,1) - i think the wave slider would be done a bit cleaner, no? the curves look cramped, try something like this (idk it feels more, gentle? idk if thats right word)?
  2. 00:19:220 (1) - considering the cursor movement speed, i feel like the blanket comes at too sharp of an angle, maybe it would be best not to blanket the slider at all and instead just have it stick out to the side? idk like this:
  3. 00:46:100 (1) - over here on this slider 00:38:420 (1) - , the direction changed with the guitar, it just so happens that it also lined up nicely at 1/1. for this slider, however, it doesn't line up on 1/1 but rather 00:46:820 - here on 1/2 (and not 00:47:060 - here). if you want the sliders to change direction with guitar, i suggest making this one consistent with the rest
  4. 01:16:820 (1) - best spinner 2017


[Easy]Eek i think intro of this might have to be remapped...

  1. 00:00:020 - 00:15:380 - i think this part should be remapped to easier rhythms. in easy diffs, the more sliders the merrier (due to hit lenience ALTHOUGH WE'LL HAVE TO SEE UNTIL SCOREV2 HUH MR PEPPER GUY :c). due to this, there is more emphasis on reading circles especially when there are more than 1 objects on the screen at a time. getting to the point.....



    00:01:460 (2,3) - these types of combos follow a rhythm of 1 1/2 slider, 1 1/2 gap until circle, and then 1/1 gap between slider. the issue here is in the last part, 1/1 gap between slider. in the editor, its obvious, like no shit this is the rhythm retard just follow it Xd but for noobs, having to read varying rhythms live is rough. luckily, its hella easy to fix the rhythm issue in a way that uses sliders instead of circles



    easy af my dude, just use reverse sliders to remove the extra object
  2. 00:22:580 (4,1) - crazy how only .03 can make it look so much more cramped, just make sure the distance here goes back to 1.00
  3. 00:30:740 - awww... fff... damn i really suggest fixing the rhythms here lol...
i think most of this should be remapped so ill drop this diffs mod here. make sure to prioritize slider usage in lower diffs to simplify rhythms. if you dont remap it then i guess i have nothing else to say tbh but if you do want to remap it, then feel free to hmu again when its done c:


[_orange's Normal]
  1. 00:06:500 (2) - o sht son nice use of that red DOT THO, (rejected opinion inc) i know its a ton of extra work but i think it would be dope if all of the sliders in this section had red dots to emulate musical impact. ok gimme the phat reject on this one thanks
  2. 00:16:100 (2) - why use this rhythm? you skipped over the 00:16:340 - note, you are following the guitar, right? i might be lost idk :c
  3. 00:23:780 (2) - yeah same tbh
  4. 00:26:900 (1,2,3) - woah rhythm switch up, idk if anyone would have an issue with this just keep in mind that someone may complain about it (tbh im alright with it lo)
  5. 00:44:180 (1,2,1) - hey that was pretty, nice

again, i really feel like the easy diff should be remapped and im okay with remodding all diffs i you want to hmu again. also i just wanted to mention on the spinner, its kinda long, no? i feel like all of the diffs could have ended the map on some variation of slider usage, but instead they all ended with a 10.56 second long spinner lmao, idk its probably fine c:

ok gl
_orange

- Yoshimaro - wrote:

[_orange's Normal]
  1. 00:06:500 (2) - o sht son nice use of that red DOT THO, (rejected opinion inc) i know its a ton of extra work but i think it would be dope if all of the sliders in this section had red dots to emulate musical impact. ok gimme the phat reject on this one thanks good idea but i don't think i can change all of them D:
  2. 00:16:100 (2) - why use this rhythm? you skipped over the 00:16:340 - note, you are following the guitar, right? i might be lost idk :c idk, i think i skipped out on a lot of guitar notes, I might change this later though
  3. 00:23:780 (2) - yeah same tbh yeah same tbh
  4. 00:26:900 (1,2,3) - woah rhythm switch up, idk if anyone would have an issue with this just keep in mind that someone may complain about it (tbh im alright with it lo) yeah theres a small music difference from the last pattern
  5. 00:44:180 (1,2,1) - hey that was pretty, nice wOW THANKS i know my maps are pretty... but seriously i wish i could make pretty patterns like you >.<

again, i really feel like the easy diff should be remapped and im okay with remodding all diffs i you want to hmu again. also i just wanted to mention on the spinner, its kinda long, no? i feel like all of the diffs could have ended the map on some variation of slider usage, but instead they all ended with a 10.56 second long spinner lmao, idk its probably fine c: gonna let violentboo decide on the spinner, i copied it from his diffs

ok gl
tyty
srry but no change for now :((( but thanks for focusing more on the rythm as most people modding easier diffs only point out things on flow and aesthetics

EDIT:
Topic Starter
Aniviuh

- Yoshimaro - wrote:

ahaa... saaaaaaaaaaaaaaaaaaaaaah dude
hi im modder c:

i hope my lower diff modding isn't offensive hahaha
[Beginner]
  1. 00:00:020 (1,1) - i think the wave slider would be done a bit cleaner, no? the curves look cramped, try something like this (idk it feels more, gentle? idk if thats right word)? Litterally so many people requested to change these sliders and they each suggested a different way. I'm just going to keep it the way it is because they ALL LOOK THE SAME. ITS A SIDEWAYS S.
  2. 00:19:220 (1) - considering the cursor movement speed, i feel like the blanket comes at too sharp of an angle, maybe it would be best not to blanket the slider at all and instead just have it stick out to the side? idk like this:
  3. 00:46:100 (1) - over here on this slider 00:38:420 (1) - , the direction changed with the guitar, it just so happens that it also lined up nicely at 1/1. for this slider, however, it doesn't line up on 1/1 but rather 00:46:820 - here on 1/2 (and not 00:47:060 - here). if you want the sliders to change direction with guitar, i suggest making this one consistent with the rest Made that slider a regular one.
  4. 01:16:820 (1) - best spinner 2017
Thanks


[Easy]Eek i think intro of this might have to be remapped...

  1. 00:00:020 - 00:15:380 - i think this part should be remapped to easier rhythms. in easy diffs, the more sliders the merrier (due to hit lenience ALTHOUGH WE'LL HAVE TO SEE UNTIL SCOREV2 HUH MR PEPPER GUY :c). due to this, there is more emphasis on reading circles especially when there are more than 1 objects on the screen at a time. getting to the point.....



    00:01:460 (2,3) - these types of combos follow a rhythm of 1 1/2 slider, 1 1/2 gap until circle, and then 1/1 gap between slider. the issue here is in the last part, 1/1 gap between slider. in the editor, its obvious, like no shit this is the rhythm retard just follow it Xd but for noobs, having to read varying rhythms live is rough. luckily, its hella easy to fix the rhythm issue in a way that uses sliders instead of circles



    easy af my dude, just use reverse sliders to remove the extra object
  2. 00:22:580 (4,1) - crazy how only .03 can make it look so much more cramped, just make sure the distance here goes back to 1.00 Fixed
  3. 00:30:740 - awww... fff... damn i really suggest fixing the rhythms here lol...
i think most of this should be remapped so ill drop this diffs mod here. make sure to prioritize slider usage in lower diffs to simplify rhythms. if you dont remap it then i guess i have nothing else to say tbh but if you do want to remap it, then feel free to hmu again when its done c:

I'm going to make a new easy and see if people like the new one or the old one. I'll make a poll or something, because tbh the rythm seems fine to me on this diff.
Log Off Now
m4m memehelp request

scgmd games are so good :d

[General]

Add SCGMD2 to tags

[Beginner]

why does this difficulty exist xd

00:30:740 (1) - why not turn this into 2 3/1 sliders? would get much better feeling of rhythm on the drums whilst still being as easy as previous patterns
00:38:420 (1) - same
00:49:940 (2) - blanket (only picking up on this because if you're gonna make a diff like this i think aesthetics is extremely important)
01:07:220 (2) - why not have these at the same angle like you did 00:57:620 (1,2) - here for visual consistency
01:16:820 (1) - this spinner is the hardest thing in the map because of how much effort it takes to spin for this long (remember noobs spin around the screen, not the center), consider reducing it by at least 2 measures

[Easy]

00:05:780 (2) - this slider ends looks a bit cramped, consider widening the curve a little?
00:15:380 (1) - slider end finish hitsound? i think this is unintentional as you don't use another one at any point in this section a second time
00:46:100 (1,2) - ds error
00:51:860 (2,1) - ds error
00:57:140 (4,1) - this angle on the slider is a bit strange considering its a straight flow coming off of 00:57:140 (4) - maybe ctrl + j and readjust?
01:05:300 (1) - maybe a red anchor point in this slider to create a fake blanket around 01:03:380 (3) - for better aesthetics? atm its very close to overlapping
01:16:820 (1) - same comment as beginner, this spinner for this length of time might be a bit long for noobs, consider reducing

[Normal]

hi again orange xd

00:16:100 (2) - try get a perfect stack on the slider end of 00:14:180 (2) - , it looks a little strange atm
00:40:340 (1,2) - fix parallels
01:10:340 (4) - this is potentially confusing as players might try and click the slider tail instead of the slider head because its much closer visually to them, i would ctrl + g this for better readability

gl!
Topic Starter
Aniviuh

Log Off Now wrote:

m4m memehelp request

scgmd games are so good :d

[General]

Add SCGMD2 to tags

[Beginner]

why does this difficulty exist xd

00:30:740 (1) - why not turn this into 2 3/1 sliders? would get much better feeling of rhythm on the drums whilst still being as easy as previous patterns I like it the way it is.
00:38:420 (1) - same
00:49:940 (2) - blanket (only picking up on this because if you're gonna make a diff like this i think aesthetics is extremely important)
01:07:220 (2) - why not have these at the same angle like you did 00:57:620 (1,2) - here for visual consistency
01:16:820 (1) - this spinner is the hardest thing in the map because of how much effort it takes to spin for this long (remember noobs spin around the screen, not the center), consider reducing it by at least 2 measures

[Easy]

00:05:780 (2) - this slider ends looks a bit cramped, consider widening the curve a little?
00:15:380 (1) - slider end finish hitsound? i think this is unintentional as you don't use another one at any point in this section a second time
00:46:100 (1,2) - ds error
00:51:860 (2,1) - ds error
00:57:140 (4,1) - this angle on the slider is a bit strange considering its a straight flow coming off of 00:57:140 (4) - maybe ctrl + j and readjust? I don't know what you mean. It looks fine? Am I missing something?
01:05:300 (1) - maybe a red anchor point in this slider to creat
e a fake blanket around 01:03:380 (3) - for better aesthetics? atm its very close to overlapping Added a white anchor.
01:16:820 (1) - same comment as beginner, this spinner for this length of time might be a bit long for noobs, consider reducing


gl!
No reply means fix!

Now which map did you want me to do?
_orange

Log Off Now wrote:

[Normal]

hi again orange xd this is the 3rd mod from you lol

00:16:100 (2) - try get a perfect stack on the slider end of 00:14:180 (2) - , it looks a little strange atm fixed
00:40:340 (1,2) - fix parallels done
01:10:340 (4) - this is potentially confusing as players might try and click the slider tail instead of the slider head because its much closer visually to them, i would ctrl + g this for better readability yep, fixed

gl!
Sorry for late response :( Should've got notifications but didnt for some reason

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:[[=Please Intro=]]
TitleUnicode:[[=Please Intro=]]
Artist:Nostrap
ArtistUnicode:Nostrap
Creator:ViolentBoo
Version:_orange's Normal
Source:Super Crazy Guitar Maniac Deluxe 2
Tags:SuperCrazyGuitarManiacDeluxe2 Newgrounds Metal Rock Indie _orange
BeatmapID:1166142
BeatmapSetID:549125

[Difficulty]
HPDrainRate:4
CircleSize:3.6
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.10000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"FkIGmx.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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20,480,4,2,1,100,1,0
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256,192,76820,12,0,80660,0:0:0:0:
mantasu
o/ NM from #modreqs

Easy
00:15:380 (1) - take off finish sound from the slider tale
00:15:380 (1) - add finish sound to slider head
00:17:300 (3) - end slider on a red tic
00:15:380 (1) - ^
00:23:060 (1) - ^
00:24:980 (3) - ^
00:21:140 (3) - make this place same as this 00:19:220 (1,2) - (I mean shorten slider; add a note)
00:28:820 (3) - ^
After that:
00:19:220 (1) - make this reverse slider longer (it should end there 00:20:660 - ), so remove this note 00:20:660 (2) -
00:26:900 (1,2) - ^
01:03:380 (3,1) - blanket those. Mb sth similar to this https://osu.ppy.sh/ss/7835611
01:14:900 (3) - This slider is out of place. I mean you didn't use such sliders earlier, it kinda misses a beat. Shorten it and make it a reverse slider


Beginner
00:15:380 (1) - there's no sound here 00:16:340 - so you should end this slider here 00:16:820 -
00:17:300 (2) - ^
00:23:060 (1) - ^
00:24:980 (2) - ^
00:49:940 (2) - ^
00:51:860 (3) - ^
00:57:620 (1) - ^
00:59:540 (2) - ^
00:22:100 (2) - move this note here 00:22:580 -
00:29:780 (2) - ^
00:48:980 (1) - ^
00:56:660 (2) - ^
Kiai part also ^ :D

GL! :)
Topic Starter
Aniviuh

seselis1 wrote:

o/ NM from #modreqs

Easy
00:15:380 (1) - take off finish sound from the slider tale (No, i feel like should follow the hitsounds from before and after, although it was supposed to be a whistle, and I didn't notice it so thanks for noticing!)
00:15:380 (1) - add finish sound to slider head (No, for reason above.)
00:17:300 (3) - end slider on a red tic (YAS OOOH~) Doing this made 00:21:140 (3) - sound so much better.
00:15:380 (1) - ^ (NO! I'll explain later) Didn't feel right.
00:23:060 (1) - ^
00:24:980 (3) - ^
00:21:140 (3) - make this place same as this 00:19:220 (1,2) - (I mean shorten slider; add a note) (The same reason, two bullets down.)
00:28:820 (3) - ^
After that:
00:19:220 (1) - make this reverse slider longer (it should end there 00:20:660 - ), so remove this note 00:20:660 (2) - (I tried doing this but I like it the way it is, the slider is representing a short solo from the guitar and the slider is supposed to be *a bunch of 1/2's* but I didn't want to make the slider shorter because the reverse arrow would be at an awkward time.)
00:26:900 (1,2) - ^
01:03:380 (3,1) - blanket those. Mb sth similar to this https://osu.ppy.sh/ss/7835611
01:14:900 (3) - This slider is out of place. I mean you didn't use such sliders earlier, it kinda misses a beat. Shorten it and make it a reverse slider


Beginner
00:15:380 (1) - there's no sound here 00:16:340 - so you should end this slider here 00:16:820 - DENYING BEGINNER MOD Reason for that is mostly because it's just extending sliders. Which is fine, because i wanted to do that in the first place but when doing so, everything overlapped and it seemed a bit to difficult to read, for a begginner at least so I decided to make the sliders shorter, I still feel like it represents the song nicely though."
00:17:300 (2) - ^
00:23:060 (1) - ^
00:24:980 (2) - ^
00:49:940 (2) - ^
00:51:860 (3) - ^
00:57:620 (1) - ^
00:59:540 (2) - ^
00:22:100 (2) - move this note here 00:22:580 - I want to keep the map extremely simple, doing this will add some degree of difficulty to timing, all in all i just want the player to mostly follow the tempo.
00:29:780 (2) - ^
00:48:980 (1) - ^
00:56:660 (2) - ^
Kiai part also ^ :D

GL! :)
THANK YOU SO MUCH FOR MODDING, no one has been here in a long time -u-
polka
Wanna m4m.
polka


[General:]
  • Disappointed with the lack of hitsounds.
[Beginner:]
  • 00:03:860 (1) - No need for combos of 1. At least make combos of 2.
    00:30:740 (1) - this is landing on a beat I'd like to see clickable. Cut this slider length in half.
    [list:1337]00:38:420 (1) - ^
00:48:980 (1) - Remove NC and add it to 00:49:940 (2) -
00:56:660 (2,1) - You could move (1) to the right for better flow from (2).
01:01:460 (1) - No finish sample?
01:07:220 (2,1) - Your blanket is a teeeny bit off.
01:16:820 (1) - Silence slider end and/or make it fade out with the music.[Beginner:]
  • Goes into the hp bar. Not a rankablitiy issue, but it does lower the map's quality.
    00:59:540 (2,1) - Kind of unattractive. Move (1) up and to the right more.
    Same thing for spinner as stated in beginner.
[Normal:]
  • 00:30:740 (1,2) - This pattern after this time gets waaaay over used. I encourage you to try something different somewhere in there.
[Afteword:]
  • I really encourage the use of normal-hitnormal and soft-hitfinish because these would really add some dimension to your map.
Topic Starter
Aniviuh

PolkaMocha wrote:



[General:]
  • Disappointed with the lack of hitsounds.
[Beginner:]
  • 00:03:860 (1) - No need for combos of 1. At least make combos of 2.
    00:30:740 (1) - this is landing on a beat I'd like to see clickable. Cut this slider length in half. (I'm debating on how to do this part, I will fix it later but as for right now, I'm still thinking on what to do.)
    [list:1337]00:38:420 (1) - ^
00:48:980 (1) - Remove NC and add it to 00:49:940 (2) -
00:56:660 (2,1) - You could move (1) to the right for better flow from (2).
01:01:460 (1) - No finish sample?
01:07:220 (2,1) - Your blanket is a teeeny bit off.
01:16:820 (1) - Silence slider end and/or make it fade out with the music.[Beginner:]
  • Goes into the hp bar. Not a rankablitiy issue, but it does lower the map's quality.
    00:59:540 (2,1) - Kind of unattractive. Move (1) up and to the right more. (I like it the way it is, it introduces the Kai mode and so I want to put a harsh rotation there. Although it's not really that difficult in the first place.)
    Same thing for spinner as stated in beginner.
[Normal:]
  • I really encourage the use of normal-hitnormal and soft-hitfinish because these would really add some dimension to your map. _orange needs to fix this
No reply means fix!
THANKS!
_orange

PolkaMocha wrote:

[Normal:]
  • 00:30:740 (1,2) - This pattern after this time gets waaaay over used. I encourage you to try something different somewhere in there.hmm idk,
    the song is really the same thing repeated and I want to keep this map simple in terms of rythm because of that, no change for now
[Afteword:]
  • I really encourage the use of normal-hitnormal and soft-hitfinish because these would really add some dimension to your map. yeah this I copied the hitsounds from ViolentBoo's diffs
Thanks!
Faputa
It is a little suggestion:

[Easy]

00:05:780 (2) - Observing that the sliders throughout the song don't overlap but for this one. Maybe you can make it so that the slider doesn't overlap itself.
00:13:460 (2) - Also here.


m4m if you are free. Keep up!! :)
Topic Starter
Aniviuh

jack1817 wrote:

It is a little suggestion:

[Easy]

00:05:780 (2) - Observing that the sliders throughout the song don't overlap but for this one. Maybe you can make it so that the slider doesn't overlap itself.
00:13:460 (2) - Also here.


m4m if you are free. Keep up!! :)
It doesn't really overlap when playing, so it won't really matter, but thanks for the help. Sure I'll M4M.
Penguiness
Idk what I'm doing, so don't judge me.

_orange's Normal:
00:42:260 (1,2) - Please try to make this blanket better.
00:59:540 (1,2) - ^
01:11:060 (1,2,3) - Try to make it look like a triangle like this

Ok. That's all I could find. Good luck!
_orange

Penguiness wrote:

Idk what I'm doing, so don't judge me.

_orange's Normal:
00:42:260 (1,2) - Please try to make this blanket better. I tried
00:59:540 (1,2) - ^ kk
01:11:060 (1,2,3) - Try to make it look like a triangle like this yep

Ok. That's all I could find. Good luck!
ty
a
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:[[=Please Intro=]]
TitleUnicode:[[=Please Intro=]]
Artist:Nostrap
ArtistUnicode:Nostrap
Creator:ViolentBoo
Version:_orange's Normal
Source:Super Crazy Guitar Maniac Deluxe 2
Tags:SuperCrazyGuitarManiacDeluxe2 Newgrounds Metal Rock Indie _orange
BeatmapID:1166142
BeatmapSetID:549125

[Difficulty]
HPDrainRate:4
CircleSize:3.6
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.10000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"FkIGmx.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
20,480,4,2,1,100,1,0
20,-100,4,2,1,60,0,0
61460,-100,4,2,1,70,0,1
76820,-100,4,2,1,30,0,0
77780,-100,4,2,1,22,0,0
78740,-100,4,2,1,15,0,0
79700,-100,4,2,1,7,0,0


[Colours]
Combo1 : 162,176,249
Combo2 : 207,215,241
Combo3 : 162,208,234

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- titan
ok this is my first try at modding so sorry if its super bad lol

[Beginner]
00:25:940 (2,1) - really picky but blanket looks slightly off. if you change the slider shape a bit it looks better.

[Easy]
01:01:460 (2,1) - another minor blanket thing lol. it looks better if its done like 01:04:100 (3,1)
also personally i would use hp3 but that's just me

didn't have anything for normal diff sorry.

that's all i could find. i tried lol. gl with the map.
Topic Starter
Aniviuh

GDTitan wrote:

ok this is my first try at modding so sorry if its super bad lol

[Beginner]
00:25:940 (2,1) - really picky but blanket looks slightly off. if you change the slider shape a bit it looks better. I think i fixed it.

[Easy]
01:01:460 (2,1) - another minor blanket thing lol. it looks better if its done like 01:04:100 (3,1) I changed it completely. Now looking at it because the DS was 1.1x for what ever reason.
also personally i would use hp3 but that's just me

didn't have anything for normal diff sorry.

that's all i could find. i tried lol. gl with the map.
THANK YOU!
Joe Castle
HI! came here from #modreqs to see if i can help you with your map :)
i see this map got a lot of mods, and im afraid my mod doesnt work at all, but i hope it can :S

Beginner:

1. 00:15:380 (1,2,1) - this objects doesnt really have the same spacing, since first slider is closer to the second slider that the other slider "1", so move the first slider a Little tiny bit up
2. 01:09:140 (1) - move the last gray dot to X:191-Y:290, so the curve can look better
3. 01:12:020 (2,1,2) - the second slider is a Little bit further from the first slider that the circle, fix their spacing


Easy:

1. 00:18:740 (4,1) - make this https://osu.ppy.sh/ss/8215324 , it will make it look better uwu
2. 00:26:900 (1,2,3) - fix the spacing between the circle and the sliders
3. 01:11:060 (2,1) - separate this sliders a bit more


_orange Normal:

1. 01:00:260 (2) - move this circle to X:279-Y259, so it flows with the sliders curve


thats all :S i hope it helps
Topic Starter
Aniviuh

Joe Castle wrote:

HI! came here from #modreqs to see if i can help you with your map :)
i see this map got a lot of mods, and im afraid my mod doesnt work at all, but i hope it can :S

Beginner:

1. 00:15:380 (1,2,1) - this objects doesnt really have the same spacing, since first slider is closer to the second slider that the other slider "1", so move the first slider a Little tiny bit up
2. 01:09:140 (1) - move the last gray dot to X:191-Y:290, so the curve can look better
3. 01:12:020 (2,1,2) - the second slider is a Little bit further from the first slider that the circle, fix their spacing


Easy:

1. 00:18:740 (4,1) - make this https://osu.ppy.sh/ss/8215324 , it will make it look better uwu
2. 00:26:900 (1,2,3) - fix the spacing between the circle and the sliders
3. 01:11:060 (2,1) - separate this sliders a bit more




thats all :S i hope it helps
Waiting for _orange's edit but other than that THANK YOU <3
_orange

Joe Castle wrote:

_orange Normal:

1. 01:00:260 (2) - move this circle to X:279-Y259, so it flows with the sliders curve ehm, okay, looks right
Sorry for the late reply
a
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-BlueSun-
Beginner: 00:00:020 (1,2,1,2,1,1,1,1,1,1,1,1) - I am really not a fan of all these sliders ending on the downbeat, I would definitely move some of them 2 ticks earlier and then adding another slider, or perhaps give some of them a reverse arrow.

Easy:
00:17:300 (3) - make this the same length as (1.) the sounds are the same so keep it consistent.
00:24:980 (3) - ^ (00:53:780 (1,2,3) - you keep it the same here, for example.)

orange_'s Normal:
not so sure about the 1.10 sv, seems too fast. if you made it 1.00 I think it would be perfect ;)
00:05:780 (1) - this won't be off the grid if you move the 2 objects before it down a bit.
01:11:540 (2,3) - make it like this so it is consistent with 01:13:460 (2,3)
_orange

-BlueSun- wrote:

orange_'s Normal:
not so sure about the 1.10 sv, seems too fast. if you made it 1.00 I think it would be perfect ;) well changing it now would mess everything up
00:05:780 (1) - this won't be off the grid if you move the 2 objects before it down a bit. being off the grid iss fine, it's not even touching the hp bar in any resolution, so I think it's fine
01:11:540 (2,3) - make it like this so it is consistent with 01:13:460 (2,3) made it more similar
Thanks!
a
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Topic Starter
Aniviuh

-BlueSun- wrote:

Beginner: 00:00:020 (1,2,1,2,1,1,1,1,1,1,1,1) - I am really not a fan of all these sliders ending on the downbeat, I would definitely move some of them 2 ticks earlier and then adding another slider, or perhaps give some of them a reverse arrow. Honestly I'm just going to remove this difficulty it's causing too many problems for it being too easy and not allowing me to use enough notes. I have it saved on my computer if I decide to put it back but I doubt it.

Easy:
00:17:300 (3) - make this the same length as (1.) the sounds are the same so keep it consistent.
00:24:980 (3) - ^ (00:53:780 (1,2,3) - you keep it the same here, for example.) Done, had to fix some of the object spacing thought on the objects earlier and later from that but it looks pretty much the same.

orange_'s Normal:
not so sure about the 1.10 sv, seems too fast. if you made it 1.00 I think it would be perfect ;)
00:05:780 (1) - this won't be off the grid if you move the 2 objects before it down a bit.
01:11:540 (2,3) - make it like this so it is consistent with 01:13:460 (2,3)
Shmiklak
random quick mod from #modreqs, though you called BN, but I don't mind :D
[Easy]
  1. 00:00:020 - red line and green line have got different volume levels, which is unrankable, you should make them the same. Quote from RC:
    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
  2. 00:11:540 (1) - overlap with HP bar, it isn't recommended and better to avoid it as we know from guidelines:
    Avoid overlapping hitobjects with other elements of the default and beatmap-specific skins. This refers to all elements that are part of the interface and can be skinned.
[Normal]
  1. 00:00:020 - red line and green line have got different volume levels, which is unrankable, you should make them the same. Quote from RC:
    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
yeah, nice set. good luck with this set!
Hectic
hi, m4m from #modreqs here

easy:
  1. 00:19:220 (1,2) - these look kinda random to each other, how about a blanket?
  2. 00:34:100 (3,1) - 00:49:460 (4,1) - align properly?
  3. 01:03:380 (3,1) - you should probably have x1.00 ds from (1)'s head to (3)'s tail in order to keep consistent visual distance between objects
  4. 01:11:060 (2,1) - these are too close
normal:
  1. 00:04:580 (2) - how about a bit lower, to create solid arc with (1)'s body and (2)'s head?
  2. 00:19:220 (1,2,3) - i think this pattern could be better cause atm the only appelling thing in it is a triangle of circles
  3. 00:44:180 (1,1) - this overlap is noticable and it doesn't look nice
Hope I helped, good luck!
_orange

h4d0uk3n1 wrote:

normal:
  1. 00:04:580 (2) - how about a bit lower, to create solid arc with (1)'s body and (2)'s head? okay
  2. 00:19:220 (1,2,3) - i think this pattern could be better cause atm the only appelling thing in it is a triangle of circles i changed a slider shape?
    idk be more specific about what you want me to do :/
  3. 00:44:180 (1,1) - this overlap is noticable and it doesn't look nice it looks fine
Hope I helped, good luck!
Thanks :)

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:[[=Please Intro=]]
TitleUnicode:[[=Please Intro=]]
Artist:Nostrap
ArtistUnicode:Nostrap
Creator:ViolentBoo
Version:_orange's Normal
Source:Super Crazy Guitar Maniac Deluxe 2
Tags:SuperCrazyGuitarManiacDeluxe2 Newgrounds Metal Rock Indie _orange
BeatmapID:1166142
BeatmapSetID:549125

[Difficulty]
HPDrainRate:4
CircleSize:3.6
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.10000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"FkIGmx.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
20,480,4,2,1,60,1,0
20,-100,4,2,1,60,0,0
61460,-100,4,2,1,70,0,1
76820,-100,4,2,1,30,0,0
77780,-100,4,2,1,22,0,0
78740,-100,4,2,1,15,0,0
79700,-100,4,2,1,7,0,0


[Colours]
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Combo2 : 207,215,241
Combo3 : 162,208,234

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246,327,59540,6,0,P|272:335|300:334,2,55.000000298023,4|0|0,0:0|0:0|0:0,0:0:0:0:
281,258,60260,1,2,0:0:0:0:
432,219,60740,2,0,P|421:187|406:168,1,55.000000298023,0|2,0:0|0:0,0:0:0:0:
267,109,61460,6,0,L|207:96,1,55.000000298023,4|0,0:0|0:0,0:0:0:0:
137,85,61940,1,0,0:0:0:0:
63,106,62180,1,2,0:0:0:0:
1,247,62660,2,0,P|29:262|63:265,1,55.000000298023,0|2,0:0|0:0,0:0:0:0:
201,229,63380,5,4,0:0:0:0:
268,266,63620,2,0,P|327:265|348:257,1,55.000000298023
393,237,64100,1,2,0:0:0:0:
449,93,64580,2,0,L|437:20,1,55.000000298023,0|2,0:0|0:0,0:0:0:0:
292,84,65300,6,0,P|251:89|221:83,1,55.000000298023,4|0,0:0|0:0,0:0:0:0:
163,66,65780,1,0,0:0:0:0:
88,86,66020,1,2,0:0:0:0:
190,200,66500,2,0,L|263:205,1,55.000000298023,0|2,0:0|0:0,0:0:0:0:
397,222,67220,5,4,0:0:0:0:
382,297,67460,2,0,P|337:299|312:294,1,55.000000298023
251,308,67940,1,2,0:0:0:0:
97,306,68420,2,0,P|91:271|100:230,1,55.000000298023,0|2,0:0|0:0,0:0:0:0:
114,99,69140,6,0,L|173:107,1,55.000000298023,4|0,0:0|0:0,0:0:0:0:
243,126,69620,1,0,0:0:0:0:
310,89,69860,1,2,0:0:0:0:
437,3,70340,2,0,P|454:24|465:49,1,55.000000298023,0|2,0:0|0:0,0:0:0:0:
397,186,71060,6,0,P|392:220|398:254,1,55.000000298023,4|0,0:0|0:0,0:0:0:0:
432,308,71540,1,0,0:0:0:0:
355,308,71780,1,2,0:0:0:0:
201,297,72260,2,0,L|139:286,1,55.000000298023,0|2,0:0|0:0,0:0:0:0:
74,152,72980,6,0,L|71:79,1,55.000000298023,4|0,0:0|0:0,0:0:0:0:
109,29,73460,1,0,0:0:0:0:
184,42,73700,1,2,0:0:0:0:
289,154,74180,2,0,P|331:157|357:154,1,55.000000298023,0|2,0:0|0:0,0:0:0:0:
490,108,74900,5,4,0:0:0:0:
474,183,75140,2,0,P|471:219|475:246,1,55.000000298023
480,314,75620,1,2,0:0:0:0:
328,287,76100,2,0,P|296:281|268:284,1,55.000000298023,0|2,0:0|0:0,0:0:0:0:
256,192,76820,12,0,80660,0:0:0:0:
Topic Starter
Aniviuh

h4d0uk3n1 wrote:

hi, m4m from #modreqs here

easy:
  1. 00:19:220 (1,2) - these look kinda random to each other, how about a blanket? Fixed
  2. 00:34:100 (3,1) - 00:49:460 (4,1) - align properly? Fixed
  3. 01:03:380 (3,1) - you should probably have x1.00 ds from (1)'s head to (3)'s tail in order to keep consistent visual distance between objects Fixed?
  4. 01:11:060 (2,1) - these are too close Fixed
THANK YOU! Needed this :ss
BanchoBot
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