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posted

Yugu wrote:

rasis's Another


  1. AR9.4 may too high for this diff, also for spread it is better lower to 9.k
  2. 00:06:092 (2) - consider muting the slider end since you did it before 00:05:760 (1) -
  3. 00:06:589 (2,3,4) - 00:09:241 (2,3,4) - 00:11:893 (2,3,4) - the relationship between rhythm and spacing is very confusing here. it looks like 1/4 rhythm but actually it is 1/2. this is extremely misleading for players who are playing for the first time or even multiple times. consider moving it out to make the rhythm clearer. such as: 00:06:589 (2,3,4) - https://puu.sh/Bmcxi/74a6e4036b.jpg same suggestion for later part 01:32:777 (2,3,4) - etc.
  4. 00:15:705 (1,2,3) - the stack here may is negative for the players cuz the intensity of the music is very strong, but the movement of the cursor is relatively scarce. i suggest increasing the spacing between them. some for 00:56:810 (1,2) - 00:58:136 (1,2) - 01:07:418 (1,2) - 01:41:893 (1,2,3) -
  5. 00:19:683 (1,2) - vs 00:24:655 (3,1) - they are all similar music but the spacing is very different. considering spacing consistency, I suggest increasing the spacing here 00:19:683 (1,2) - . like https://puu.sh/BmcEQ/840da62a33.jpg
  6. 00:27:142 (1) - the reversing slider here is extra imo. the only thing worth to follow is 00:27:142 - and 00:27:307 - . 00:27:473 - there is almost no sound here. so consider changing it to a slider is enough.
  7. 00:29:959 (9,10) - the spacing here is overkill. the intensity of music is not so strong. but it is almost the farthest 1/2 spacing in the entire map. you need to nerf some spacing here.
  8. 00:32:114 (1,1) - NC here is no unnecessary.there are no special rhythm, rhythm changes and vocal changes here. just delete NC them.
  9. 00:32:611 (2,3,4,1) - the spacing here cannot distinguish any rhythm and it is too hard to play. it is just a overdone design imo. the hardest design in the entire map appears in the normal part, which I think is not logical. consider making it easier, like just connect them 00:32:860 (4,1) - .
  10. 00:35:097 (7) - according to your pattern, it should be a triple like before 00:29:794 (7,8,9) -
  11. 01:19:932 (8) - 01:20:595 (8) - i know that you want to design a heart shape. but forcing the spacing without any musical premise is not a good idea. increasing the spacing at the blue line will only confuse the player. you can try this pattern: https://puu.sh/Bmd1C/44d2a1b3d6.jpg or just keep the spacing at 1.0x
  12. 01:20:347 (5,6) - changing sampleset to Normal and additions to drum like you did
  13. consider ctrl g this 01:21:009 (2) - for your symmetry design.
  14. 01:30:291 (5,6) - consider using 1/4 slider instead of them cuz here is no any instrument sound 01:30:374 -
  15. 01:41:562 (5,6,7,8) - 1ms unsnapped. maybe other copy parts also have 1ms unsnapped, check it by yourself.fix
  16. 01:41:811 (8) - missing hitsound? adding it like 01:41:728 (7) -
thank you yugu

Hollow Wings wrote:

m4m

rasis's Another

  1. 00:32:280 (5) - highly recommend you add nc here. you have both 1/4 streams like 00:31:865 (2,3) - and even 00:32:611 (1,2,3,4) - with spaced one, a sudden shift of ds style here required a really necessary notice here. nc is one of its choice.fix
  2. good may with its symm style, can be better if you create it with less copy-pastes.fix
thank you hollow wings

110 wrote:

[General]
[rasis's Another]
00:32:611 (1,2,3,4,1) - 过分了可以小一点吗或者平均一点我什么都不会做的
00:35:595 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 感觉怎么说呢,就是四个四个不是很受节奏支持吧改了
01:10:070 (1) - 不好看不圆润
01:19:352 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - 我操啊啊啊牛逼啊啊啊啊啊啊啊啊啊啊啊啊啊
thank you 110

Gust wrote:

[rasis]
00:11:064 (5) - here is not suitable for a reverse slider. how about change to a 1/2 slider+note? like this https://imgur.com/KQlaadS
00:13:219 (2,3,4,5,6) - how about make a flip vertically from 00:07:915 (2,3,4,5,6) - like this https://imgur.com/uxz31lw
00:27:142 (1) - same as 00:11:064 (5) -
00:38:910 (3) - move it to x:50 y:111 to make 00:37:418 (3,1,2,3) - symmetry
01:19:352 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - cute♥♥♥♥♥♥♥♥♥♥♥♥
01:37:252 (5) - same as 00:11:064 (5) -
01:40:153 (7) - no sound herefix
thank you gust

Yugu wrote:

rafsis's Another

  1. 00:15:705 (1,2,3) - 1/2 stack slider is a bit boring imo

  2. 00:24:158 (4,7) - make its ds same as 00:23:661 (1,5) -

  3. 00:31:865 (2,3) - 00:32:280 (5,6) - they have same ds , i think need some hint to make player know it like NC or something others

  4. 00:32:611 (1,2,3,4,1) - it s hard to play in the case of 185bpm

  5. 00:37:584 (1) - remaped

  6. 00:55:070 (4,5) - why not same as 00:52:086 (3,4) - 00:50:760 (3,4) - 00:49:434 (3,4) -

  7. 00:56:147 (1,2,3,4,5,6,7,8,1) - CONFUSION and HELL!!!!!!!!!

  8. 01:04:766 (1,2,3,4,5,6,7,8,1) - ^

  9. 01:38:827 (6,7) - stack to distinguish it s not 1/2(01:38:247 (3,4) - )

  10. 01:42:556 (3,4) - their ds different from 00:16:368 (3,1) - ? and NC this 01:42:887 (4) -
thx all
posted
tt's another
01:36:589 (1,2,3,4) - is still not alright, same reasoning as before, "I think it's kinda unusual for you to do these kind of patterns this late in the diff when you haven't done anything similar to this before and it could cause some frustrating misses"
posted

Rizen wrote:

tt's another
01:36:589 (1,2,3,4) - is still not alright, same reasoning as before, "I think it's kinda unusual for you to do these kind of patterns this late in the diff when you haven't done anything similar to this before and it could cause some frustrating misses"
woops i forgot to change this one
posted
updated!
posted
hmm last thing I picked up on, normal-slidertick10.wav is currently louder than or the same volume as the normal-hitwhistles. The guidelines say to have custom hitsounds on slider ticks to be lower than regular hitsounds. perhaps you would like to lower the volume of the hitsound file itself?

and maybe perhaps for the other custom slidertick too
posted
I forgot that point, fixed anyway
posted
:boom: :gun:

I hope this is how to bubble in v1

gl
posted
so basically rizen told me about this, looked over the diffs and could qualify if you still need a 2nd bn

things that might be worth changing:


koiyuki:

01:21:506 (1) - head really shouldn't be 20% volume, seems like it was just copied over without accounting for the fact that there's an active hitobject, it's basically inaudible after 01:20:677 (1,2,3,4,5) - being rather loud


rasis:

00:29:876 (2) - should add a clap to this as it basically hitsounds 1/2 rhythm over 1/4
01:36:838 (3) - same thing except hitnormal here


advanced

I believe the od should not be 3 for this

00:42:390 (1,2,3,4) - this is ultra dense visually for an advanced, could change that to a diamond shape or do something similar to 01:25:981 (3,1,2,3) - but current is a really big diff spike
00:56:147 (4) - would move that more to the left to make it clear in which order you're supposed to play 00:55:981 (3,4) - like this maybe, could still keep the blanket easily
01:19:186 (5,1) - similar thing


normal

01:06:921 (3) - ctrl+g so it's consitent with 01:01:617 (3) - and 01:04:269 (3) - ?


easy

should add at least one or two circles in the 2nd kiai since it's literally only sliders

01:34:600 (3,4,1) - would be 10x easier to read and play for noobs if you moved 4 to the left like https://i.imgur.com/IcoreGR.jpg



yea
posted
he just wants a v1 icon btw
posted
rizen actually told me tho
posted

Mordred wrote:

advanced
00:56:147 (4) - would move that more to the left to make it clear in which order you're supposed to play 00:55:981 (3,4) - like this maybe, could still keep the blanket easily
keep this since my plan is making those distance equal 00:55:733 (2,4) -
wait ak74 to reply easy diff. fixed the others
posted

Mordred wrote:

easy

should add at least one or two circles in the 2nd kiai since it's literally only sliders

01:34:600 (3,4,1) - would be 10x easier to read and play for noobs if you moved 4 to the left like https://i.imgur.com/IcoreGR.jpg
all fixed
posted
this is a post for ready to go
posted
This qualification was brought to you by @Uberzolik#5241
posted
aaaaa v1!!!!

gratz for qf
posted
jbyf
posted
牛逼
posted

Mordred wrote:

This qualification was brought to you by @Uberzolik#5241
WTF
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