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DJ NAGAI feat. a*ru - Benibotan

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TtmnZk
https://puu.sh/AyFm7/7c4c5c9f78.7z
先来了,因为改了些音效。
@boss 01:31:948 (5,6,7) -换了梗
110摸的好像是原来那个diff
v1回帖真方便
Topic Starter
yf_bmp
Yugu

Yugu wrote:

Another

  1. 00:05:263 (2,2) - i think it s easy to get 100 . how about ctrl g ? no
  2. 00:07:003 (5) - ....looks a bit strange [img]puu.sh/zcGTH/f06c7912cc.png[/img] r u kencho
  3. 00:11:562 (4,5,1) - why ds is different from other triple pattern changed pattern
  4. 00:23:329 (7,8,1) - i think 00:23:495 (8) - should nearer to 00:23:661 (1) - i think it's ok
  5. 00:54:821 (5,6,1) - so hell!!!! hard to play fix
  6. 00:55:981 (1,2,1,2,1) - ^!!! ok to play
Dored

Dored wrote:

  • [Another]
  1. 00:21:175 (2) - Ctrl+G一下感觉更好吧 no, 改了破坏我的感觉
  2. 00:56:230 (1,2) - 这个前面几个相比一下远了好多啊 感觉音乐上升得还不足以支持间距那么大吧 可以考虑吧00:56:230 (1,2) - 放在00:56:644 (2) - 的位置上 00:56:479 (1) - 放00:56:230 (1,2) - 然后00:56:644 (2) - 放00:56:479 (1) - 感觉距离方面上更合理些 你说的有你的道理不过我不想改
  3. 01:28:799 (2,1) - blanket差了点 1是打图时候看不见 2是改弯度影响向上弯的感觉
  4. 01:41:727 (3) - AiMod说unsnap了 ok
Gusb

Gust wrote:

from queue
[Another]
00:01:782 (5,6) - here ds is not same 00:03:108 (4,5) - . It's not a seriously problem but you can consider to increase ds. here is a example https://imgur.com/TScMaSU no change
00:20:843 - why ignore this drum sound? how about change here like this https://imgur-archive.ppy.sh/yKBeNFC.png for emphasize those kick sliders
00:47:031 (2) - I think 00:46:865 - is more heavy than here ?
00:49:517 (5) - 00:54:821 (5) - why you using a reverse slider here but using five notes stream in 00:17:694 (3,4,5,6,7) - 00:22:998 (3,4,5,6,7) - 00:28:302 (3,4,5,6,7) - ? for music, I think front section is light than After section sb, consider the music with the pattern of the whole part
01:30:457 (1,2) - rhythm ctrl+g is more suitable for vocal i follow music

[collab hyper]
00:15:622 - why ignore this sound and make a triple hit in 00:15:374 (1,2,3) - ? using a reverse slider like 00:15:042 (3) - have no any problem I think? .
00:39:904 (2,3) - blanket? no
00:46:700 (4) - split this slider to circle+1/1 slider and make a symmetry is better for music I think keep
00:55:981 (4,5,6) - confirm these are same ds .
01:21:672 (1) - use a curve slider is better for music? why
01:30:457 (5,6) - are these too far? no

[advanced]
00:16:368 (3,4,1) - maybe these can make more clear can't
00:25:319 (2,3,5) - how about make these slider ronate by 120° and 240 °? keep
00:32:611 - why you ignore these heavy drum sound? at least add a circle here better to follow the 1/4 drums to emphasize the music, and ignoring those is another way anyway. If i make 1/2 rhythm here it will be boring.
00:42:390 - ^ will reconsider this.
00:42:887 (3) - repeat three time is good for music. keep.
00:52:832 (4) - maybe you can NC here because it's different sound with 00:51:506 (1,2,3) - decide to keep
00:56:644 - add a circle here? will reconsider this.
01:26:147 - ^

[normal]
00:13:385 (1) - move up this slider to make 1.00x ds. keep for visual distance

j8yf good luck
110

110 wrote:

[General]
E和N是不是Spread太小了点?

[Another]
00:30:622 (2) - 这个应该和1一样是1/2吧 但我就想这样,两个1/2就没感觉了
00:28:302 (3,4,5,6,7) - 和00:33:606 (3,4,5,6,7) - 7叠到8上,这样与00:32:611 (1,2,3,4) - 大间距不容易导致误读比较好? 那肯定不行呀 图的感觉直接死了

[Collab Hyper]
00:56:810 (1,1) - 这感觉有点顾前不顾后的意思..折返回来就显得这个弯有点多余了 我觉得还行
01:04:269 (3,4) - 这个默认叠和后面的1/4一比不太友好换一种叠法或者nc什么的更好吧 ar这么高不是问题

[Advanced]
00:16:368 (3,4,1) - 粘着了 4和1不如靠近点? 3换个位置 这个粘是有规律的 是对称 所以不改了
00:32:611 - 这里加一个按压滑条比较好 不想改
01:08:247 - 加一个note放中间然后Ctrl+G 01:08:413 (2) - 吧 不改,这个和后面那个按的位置一样 有规律
翻了整个图就只有一个地方stack...不太像这个难度的样子

[Normal]
因为spread所以改cs4吧 改了整洁度上没有问题 那就炸了
00:32:611 - 这么一段空着我好难受啊啊啊啊 你好难受啊啊啊啊

柑橘不会摸图了好丢人啊((
nbmap,good luck
Hollow Wings

Hollow Wings wrote:

m4m

一年前还行

Another

  1. 00:02:280 (8,1) - 唐突二连,没音,巨难受。 配合音效食用是不是有种自创节奏的感觉
  2. 00:17:694 (3,4,5,6,7) - 这五连用的铃声音很突兀(很响),原曲没那么响所以emmmm。。。对应的这五连间距还挺大打起来比较违和,感觉缩短间距or降低音量比较好(这五连直接有种在打1/8的感觉)。后同。(00:49:517 (5) - 其实感觉恰到好处?对应安静的部分 直接wav 75%
  3. 00:54:821 (5,6) - 这跳太大了,这部分很安静,1/4折返直接大跳接后面滑条,不合适,不好。搞成01:00:125 (1,2) - 就行了,全屏对称不要强行。行吧
  4. 01:25:816 (5) - ctrl+g吧,前面4跳这里逆flow没道理。 配合后面的1/4滑条,以及逆着好玩
  5. 复制的梗略多,不然就是神图了。

sb加油... 顺便,狐狸才没那么蠢233333

good luck
Koiyuki
Yugu

Yugu wrote:

Yuki's Extra

  1. 00:12:887 (7,1) - 00:13:385 (2,1) - maybe confusion when player playing this part cuz 1/1 and 1/2 have same ds . that's what i want lol
  2. 00:44:711 (7,1) - why not same as 00:39:407 (7,1) - 00:40:733 (7,1) - in fact no reason lol, just a different pattern……
  3. 00:55:816 (4) - maybe become 1/4 slider for better play i dont want to do this, since there is no sound.

HW

Hollow Wings wrote:

Yuki's Extra

  1. 00:37:584 (1) - 总觉得这个应该反向。。。感觉差不多
  2. 00:43:219 (3,4) - 这个。。。要么stack要么一个滑条,唐突2 notes感觉有点怪。不怪啊……
  3. pp的香气。。。

110

110 wrote:

[General]
[Yuki's Extra]
00:59:131 (2) - 这个往右上一点放感觉会好看点 00:58:136 (1,2,1) - 三个是等间距的
01:27:307 (1) - 尾巴叠到01:26:147 (2) - 上 这不是叠的梗啊,主要因素是前面的变间距01:26:479 (4,2,4) - ,滑条拉这么准挺麻烦的,不改了

到最后就改了个diffname,@yf,帮我改成“Koiyuki's Extra”靴靴
Topic Starter
yf_bmp
fixed rasis' diff
Yugu
the mods after 7 months lol

General


  1. unused files
    SB\2dx_100.png
    SB\2dx_101.png
    SB\2dx_102.png
    SB\2dx_103.png
    SB\2dx_104.png
    SB\2dx_105.png
    SB\2dx_106.png
    SB\2dx_107.png
    SB\2dx_113.png
    SB\2dx_115.png
    SB\2dx_117.png
    SB\2dx_118.png
    SB\2dx_119.png
    SB\2dx_120.png
    SB\2dx_121.png
    SB\2dx_122.png
    SB\2dx_123.png
    SB\2dx_124.png
    SB\2dx_125.png
    SB\2dx_13.png
    SB\2dx_133.png
    SB\2dx_134.png
    SB\2dx_135.png
    SB\2dx_14.png
    SB\2dx_15.png
    SB\2dx_16.png
    SB\2dx_40.png
    SB\2dx_41.png
    SB\2dx_55.png
    SB\2dx_67.png
    SB\2dx_73.png
    SB\2dx_80.png
    SB\2dx_81.png
    SB\2dx_83.png
    SB\2dx_84.png
    SB\2dx_85.png
    SB\2dx_86.png
    SB\2dx_94.png
    SB\2dx_95.png
    SB\2dx_96.png
    SB\info.png
    SB\test.png
    SB\w.jpg
  2. at least add tags: ak74 TT Mouse z1085684963 Koiyuki mtbbsben Minakami Yuki

ak74's Easy


  1. 00:38:910 (2) - i don't recommend using a similar reversing slider in order not to hinder the newplayer's aiming and reading. the corners at the end of the slider may confuse them. consider changing it like this
  2. 00:46:202 (1,2,1) - the visual spacing is very similar here. the newplayers maybe confused about this. consider moving 00:48:854 (1) - like this
  3. "Avoid slider-only sections. Aiming and following a lot of sliders in a row can be tiring for new players. In such cases, circles and rest moments without hit objects to click or follow should be used." the part from 00:43:550 - to 01:04:766 - is only sliders for a long time. consider replacing this reversing slider 00:52:832 (4) - with note + 3/2 slider.
  4. 01:03:440 (4) - ^ same here.
  5. 01:19:352 (1) - "Use straightforward and easily understandable slider shapes. New players may not understand how to follow more complex shapes." i don't think new players can understand this slider clearly since it overlaps part of itself. consider changing its shape like this
  6. "Widescreen support should be turned on if the beatmapset contains a widescreen storyboard. Alternatively, if the storyboard is designed for 4:3 resolutions, widescreen support should be turned off. This setting will not affect anything within the beatmap without a storyboard being present." just disable widescreen support like other diffs

Normal


  1. "Overall Difficulty / HP Drain Rate should be between 3 and 5." consider HP and OD+1
  2. 00:16:700 (4,1) - ds
  3. 00:30:291 (5) - consider NC this since the combo is too long.
  4. 00:54:821 (2,3,4) - the visual spacing here is quite similar. may mislead new players to click (4) first. consider moving 00:56:147 (4) - like this or something other
  5. 01:01:617 (3,1) - not sure about newplayers can play it or not since the spacing here is increased so much. try to ctrl g 01:01:617 (3) - and make it like this
  6. 01:04:269 (3,1) - ^same here.
  7. 01:19:020 (4,1) - the overlap here may confuse new players since the area of the pverlap is large. try to move 01:19:352 (1) - to the top and make the sliderbody more readable.
  8. 01:41:893 (1) - actually the shape of slider is not very clear for newplayers cuz this part. i think move the slider end outer will be better.

Advanced


  1. 00:26:313 (5) - NC?the combo here is a bit long for me
  2. 01:19:186 (5,6) - the stacking destroys symmetric design. how about changing like this

Collab Hyper


  1. 01:29:794 (1,2,3,4) - mixed stacking mode may be a bit overkill for this difficulty. consider moving it out of this triple.

Tt's Another


  1. 00:01:120 - timing sample number inconsistent
  2. 00:15:042 (3,4) - this spacing is too far for the1/4 gap. may be easy to combo break here. consider reducing some spacing.
  3. 00:46:202 (3,4) - i think this stacked may be a bit redundant. the other parts are keep aiming, it might be a bit inappropriate to stack without any music pauses. 00:46:700 (4) - move it out to keep cursor moving may be more appropriate for this part.
  4. 01:11:396 - the break time start here maybe better
  5. 01:41:643 (5,6,7) - 1ms unsnapped. maybe other copy parts also have 1ms unsnapped, check it by yourself.
  6. 01:41:643 (5,6,7) - missing hitsound? consider adding it like yf's diff.

rasis's Another


  1. AR9.4 may too high for this diff, also for spread it is better lower to 9.
  2. 00:06:092 (2) - consider muting the slider end since you did it before 00:05:760 (1) -
  3. 00:06:589 (2,3,4) - 00:09:241 (2,3,4) - 00:11:893 (2,3,4) - the relationship between rhythm and spacing is very confusing here. it looks like 1/4 rhythm but actually it is 1/2. this is extremely misleading for players who are playing for the first time or even multiple times. consider moving it out to make the rhythm clearer. such as: 00:06:589 (2,3,4) - https://puu.sh/Bmcxi/74a6e4036b.jpg same suggestion for later part 01:32:777 (2,3,4) - etc.
  4. 00:15:705 (1,2,3) - the stack here may is negative for the players cuz the intensity of the music is very strong, but the movement of the cursor is relatively scarce. i suggest increasing the spacing between them. some for 00:56:810 (1,2) - 00:58:136 (1,2) - 01:07:418 (1,2) - 01:41:893 (1,2,3) -
  5. 00:19:683 (1,2) - vs 00:24:655 (3,1) - they are all similar music but the spacing is very different. considering spacing consistency, I suggest increasing the spacing here 00:19:683 (1,2) - . like https://puu.sh/BmcEQ/840da62a33.jpg
  6. 00:27:142 (1) - the reversing slider here is extra imo. the only thing worth to follow is 00:27:142 - and 00:27:307 - . 00:27:473 - there is almost no sound here. so consider changing it to a slider is enough.
  7. 00:29:959 (9,10) - the spacing here is overkill. the intensity of music is not so strong. but it is almost the farthest 1/2 spacing in the entire map. you need to nerf some spacing here.
  8. 00:32:114 (1,1) - NC here is no unnecessary.there are no special rhythm, rhythm changes and vocal changes here. just delete NC them.
  9. 00:32:611 (2,3,4,1) - the spacing here cannot distinguish any rhythm and it is too hard to play. it is just a overdone design imo. the hardest design in the entire map appears in the normal part, which I think is not logical. consider making it easier, like just connect them 00:32:860 (4,1) - .
  10. 00:35:097 (7) - according to your pattern, it should be a triple like before 00:29:794 (7,8,9) -
  11. 01:19:932 (8) - 01:20:595 (8) - i know that you want to design a heart shape. but forcing the spacing without any musical premise is not a good idea. increasing the spacing at the blue line will only confuse the player. you can try this pattern: https://puu.sh/Bmd1C/44d2a1b3d6.jpg or just keep the spacing at 1.0x
  12. 01:20:347 (5,6) - changing sampleset to Normal and additions to drum like you did
  13. consider ctrl g this 01:21:009 (2) - for your symmetry design.
  14. 01:30:291 (5,6) - consider using 1/4 slider instead of them cuz here is no any instrument sound 01:30:374 -
  15. 01:41:562 (5,6,7,8) - 1ms unsnapped. maybe other copy parts also have 1ms unsnapped, check it by yourself.
  16. 01:41:811 (8) - missing hitsound? adding it like 01:41:728 (7) -

Another


  1. consider HP-1 to increase fault tolerance cuz the actual difficulty of this diff is difficult.
  2. 00:02:280 (8,1) - consider changing to https://puu.sh/BmdeJ/f1d54276c3.jpg . the piano sound and bell sound 00:02:445 - here is really obviously. i think make it clickable is make more sense.
  3. 00:06:340 - consider muting this slider end since you did it before 00:05:760 (1) - and here is no any sound.
  4. 00:10:650 (2,3) - ctrl g maybe better flow?

Koiyuki's Extra


  1. 00:21:258 (2,3) - vs 00:23:910 (2,3) - considering the spacing consistency, it is better to have the same spacing
  2. 00:39:407 (7,1) - vs 00:40:733 (7,1) - consider adjusting the tail of the slider like this to ensure that the difference between the spacing of the previous and the next is not very large.
  3. 01:10:070 (1,2) - because of staking, it looks very messy here. moving (2) out may be better.
  4. 01:41:810 (8) - missing hitsound? adding it like 01:41:728 (7) -

call me back
Topic Starter
yf_bmp

Yugu wrote:

the mods after 7 months lol

General


  1. unused files
    SB\2dx_100.png
    SB\2dx_101.png
    SB\2dx_102.png
    SB\2dx_103.png
    SB\2dx_104.png
    SB\2dx_105.png
    SB\2dx_106.png
    SB\2dx_107.png
    SB\2dx_113.png
    SB\2dx_115.png
    SB\2dx_117.png
    SB\2dx_118.png
    SB\2dx_119.png
    SB\2dx_120.png
    SB\2dx_121.png
    SB\2dx_122.png
    SB\2dx_123.png
    SB\2dx_124.png
    SB\2dx_125.png
    SB\2dx_13.png
    SB\2dx_133.png
    SB\2dx_134.png
    SB\2dx_135.png
    SB\2dx_14.png
    SB\2dx_15.png
    SB\2dx_16.png
    SB\2dx_40.png
    SB\2dx_41.png
    SB\2dx_55.png
    SB\2dx_67.png
    SB\2dx_73.png
    SB\2dx_80.png
    SB\2dx_81.png
    SB\2dx_83.png
    SB\2dx_84.png
    SB\2dx_85.png
    SB\2dx_86.png
    SB\2dx_94.png
    SB\2dx_95.png
    SB\2dx_96.png
    SB\info.png
    SB\test.png
    SB\w.jpg
  2. at least add tags: ak74 TT Mouse z1085684963 Koiyuki mtbbsben Minakami Yuki fixed general & diff settings

Normal


  1. "Overall Difficulty / HP Drain Rate should be between 3 and 5." consider HP and OD+1
  2. 00:16:700 (4,1) - ds
  3. 00:30:291 (5) - consider NC this since the combo is too long.
  4. 00:54:821 (2,3,4) - the visual spacing here is quite similar. may mislead new players to click (4) first. consider moving 00:56:147 (4) - like this or something other ok after ar+1
  5. 01:01:617 (3,1) - not sure about newplayers can play it or not since the spacing here is increased so much. try to ctrl g 01:01:617 (3) - and make it like this they can learn to keep cursor still next pc
  6. 01:04:269 (3,1) - ^same here. same there
  7. 01:19:020 (4,1) - the overlap here may confuse new players since the area of the pverlap is large. try to move 01:19:352 (1) - to the top and make the sliderbody more readable.
  8. 01:41:893 (1) - actually the shape of slider is not very clear for newplayers cuz this part. i think move the slider end outer will be better.

Advanced


  1. 00:26:313 (5) - NC?the combo here is a bit long for me
  2. 01:19:186 (5,6) - the stacking destroys symmetric design. how about changing like this √ another way

Collab Hyper


  1. 01:29:794 (1,2,3,4) - mixed stacking mode may be a bit overkill for this difficulty. consider moving it out of this triple.

Another


  1. consider HP-1 to increase fault tolerance cuz the actual difficulty of this diff is difficult. no need. nc is everywhere and only some parts are hard
  2. 00:02:280 (8,1) - consider changing to https://puu.sh/BmdeJ/f1d54276c3.jpg . the piano sound and bell sound 00:02:445 - here is really obviously. i think make it clickable is make more sense. can i keep
  3. 00:06:340 - consider muting this slider end since you did it before 00:05:760 (1) - and here is no any sound.
  4. 00:10:650 (2,3) - ctrl g maybe better flow?

call me back
del & redownload pls guys
TtmnZk

Tt's Another


  1. 00:01:120 - timing sample number inconsistent 11 is ture
  2. 00:15:042 (3,4) - this spacing is too far for the1/4 gap. may be easy to combo break here. consider reducing some spacing. k
  3. 00:46:202 (3,4) - i think this stacked may be a bit redundant. the other parts are keep aiming, it might be a bit inappropriate to stack without any music pauses. 00:46:700 (4) - move it out to keep cursor moving may be more appropriate for this part. for buffer, cuz kick stop on 00:46:202.
  4. 01:11:396 - the break time start here maybe better k
  5. 01:41:643 (5,6,7) - 1ms unsnapped. maybe other copy parts also have 1ms unsnapped, check it by yourself. i redownload map and still no unsnapped here
  6. 01:41:643 (5,6,7) - missing hitsound? consider adding it like yf's diff. rechecked
Rizen
just randomly looking at pending maps and found a neat storyboard. just a few things about it:

General
  1. 00:26:313 - might just be me but the pink heart eyes here seem strangly "off". the heart on her left eye is touching the outline which give them a "sticker" look to it. making that heart smaller and possibly warp it for perspective would make it look better imo https://i.imgur.com/fSsoriP.png
  2. would it be too much to ask to change how the lanterns flicker? right now it's strobing and kinda hurts on the eyes. from this video: https://www.youtube.com/watch?v=iwrwQL9jaYE&t=19s the lanterns flame change in size and the flickering is not as intense.
  3. 00:59:462 - foxes are facing the wrong way https://i.imgur.com/p8dPa9I.png same at the second time they appear
  4. some of the images are kinda low quality, mostly due to the way they are cropped. https://i.imgur.com/dPYwFjF.png are kinda low resolution. the biggest offender is at https://i.imgur.com/j0UFJE3.png where you can see the clear square cropping outline. same as on almost all of the flowers
  5. is the Another by rasis or z1085684963? if by rasis, need to add to tags. if by z1085684963, need to change the diff name. if they are the same person, it should really be called z1085684963's Another because they appear to have never been called rasis and haven't ranked a map or GD under that name.
  6. no_use.png is not in use (haha)
  7. The artist field should be:
    DJ NAGAI feat. a☆ru
    Romanised artist field:
    DJ NAGAI feat. a*ru
    taken from here: https://p.eagate.573.jp/game/2dx/22/p/n ... botan.html
Topic Starter
yf_bmp

Rizen wrote:

just randomly looking at pending maps and found a neat storyboard. just a few things about it:

General
  1. would it be too much to ask to change how the lanterns flicker? right now it's strobing and kinda hurts on the eyes. from this video: https://www.youtube.com/watch?v=iwrwQL9jaYE&t=19s the lanterns flame change in size and the flickering is not as intense.
  2. is the Another by rasis or z1085684963? if by rasis, need to add to tags. if by z1085684963, need to change the diff name. if they are the same person, it should really be called z1085684963's Another because they appear to have never been called rasis and haven't ranked a map or GD under that name.
If you watch with cinema mode, it will behave like the video. Blame to osu forcing decrease alpha blend value during many cases.

It's z1085684963, but there are two ranked sets that contain this name:
https://osu.ppy.sh/b/935948
https://osu.ppy.sh/b/1242795
It's his another name

Fix others btw /
Rizen
ok I looked again at specifically the storyboard:

the sb load can be decreased by a substantial amount if you incorporate those background elements like the clouds and such into the background itself. this is if you scale up the background images to fit the correct dimensions.



vs.



I kinda placed the element incorrectly when remaking the BG, but the load still should be the same if you do remake the BG correctly

yes, you would be decreasing the total filesize the way you are doing it, but I think people would care more for frames per second than hard drive space x)

if you want to not do this, consider just using a vector scale on the red/pirple/blue to reduce the size of the .osb and also to reduce the number of sprites on the field at once:

https://puu.sh/Bqafs/63fb7d9c99.zip



vs.

Topic Starter
yf_bmp
As you said i remade backgrounds and add texture by photoshop
Thanks for giving me impetus lol
ak74

110 wrote:

[General]
[ak74's Easy]
前面奇形怪状的滑条太多了,尤其00:38:910 (2) - 不友好 换了个奇形怪状
01:40:567 (1,2) - blanket一下吧 本来就不想blanket

Yugu wrote:

ak74's Easy


  1. 00:38:910 (2) - i don't recommend using a similar reversing slider in order not to hinder the newplayer's aiming and reading. the corners at the end of the slider may confuse them. consider changing it like this
  2. 00:46:202 (1,2,1) - the visual spacing is very similar here. the newplayers maybe confused about this. consider moving 00:48:854 (1) - like this
  3. "Avoid slider-only sections. Aiming and following a lot of sliders in a row can be tiring for new players. In such cases, circles and rest moments without hit objects to click or follow should be used." the part from 00:43:550 - to 01:04:766 - is only sliders for a long time. consider replacing this reversing slider 00:52:832 (4) - with note + 3/2 slider.
  4. 01:03:440 (4) - ^ same here.
  5. 01:19:352 (1) - "Use straightforward and easily understandable slider shapes. New players may not understand how to follow more complex shapes." i don't think new players can understand this slider clearly since it overlaps part of itself. consider changing its shape like this
  6. "Widescreen support should be turned on if the beatmapset contains a widescreen storyboard. Alternatively, if the storyboard is designed for 4:3 resolutions, widescreen support should be turned off. This setting will not affect anything within the beatmap without a storyboard being present." just disable widescreen support like other diffs
all fixed
Koiyuki

Yugu wrote:

Koiyuki's Extra


  1. 00:21:258 (2,3) - vs 00:23:910 (2,3) - considering the spacing consistency, it is better to have the same spacing making changes would ruin the patterns imo, and it's not such a hard part
  2. 00:39:407 (7,1) - vs 00:40:733 (7,1) - consider adjusting the tail of the slider like this to ensure that the difference between the spacing of the previous and the next is not very large. they are both on the end of the next 3/4 slider, in fact they plays the same distance, just look different
  3. 01:10:070 (1,2) - because of staking, it looks very messy here. moving (2) out may be better. ok
  4. 01:41:810 (8) - missing hitsound? adding it like 01:41:728 (7) - ok
想起来的时候下狗了(我的错没早改
SPOILER
osu file format v14

[General]
AudioFilename: DJ NAGAI,aru - .mp3
AudioLeadIn: 0
PreviewTime: 38164
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Benibotan
TitleUnicode:紅牡丹
Artist:DJ NAGAI feat. a*ru
ArtistUnicode:DJ NAGAI feat. a☆ru
Creator:yf_bmp
Version:Koiyuki's Extra
Source:beatmania IIDX 22 PENDUAL
Tags:J-Core KONAMI BEMANI ORIGINAL SOUNDTRACK aru red peony fox ak74 TT Mouse z1085684963 Koiyuki mtbbsben Minakami Yuki
BeatmapID:1532339
BeatmapSetID:548679

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8.8
ApproachRate:9.4
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Rizen
ak74
cool

normal
  1. seems mostly fine however I don't personally agree with 00:06:423 (1,2,1) - regarding how these objects are visually the same distance apart but rhythm plays differently, making the pattern less straightforward to play. However, it miiight be fine because there's a diff lower than this
advanced
  1. 00:11:230 (5) - repeat might be better as that electronic sound carries on to the next red tick
  2. 00:42:390 - recommend mapping this tick. 3/2 here kinda messes up with rhythm pacing. applies to second kiai as well.
  3. 00:55:484 (1,2,3) - visually misleading, it looks like it plays like 1/2. Using 3 circles spaced out more might work better or some other alternative
  4. 01:42:556 (3) - a 1/2 slider starting at 01:42:390 - would follow the percussion better imo. it would also give a nice contrast to the 1/1 rest coming up
hyper
  1. 01:24:573 (2) - I think this is missing a drum sampleset
  2. 01:27:142 (2,3) - ^, 01:29:794 (1,2,3) -
tt
  1. 00:18:606 (2) - since you are following the percussion here, a clap would help highlight them better. similar to 00:23:661 (1,2,3) -
  2. 01:35:926 (5,6) - and 01:36:589 (1,2) - I think it's kinda unusual for you to do these kind of patterns this late in the diff when you haven't done anything similar to this before and it could cause some frustrating misses
rasis
  1. 00:04:766 (1,2) - the sound on the blue tick isn't very noticeable compared to the ticks either side of it. would be better to replace this with a 3/4 slider imo
  2. 00:06:921 (4) - could NC sliders like these to improve readability a little. applies to the other similar sliders like 00:09:573 (4) - , etc.
  3. 00:28:302 (6,7,8,9) - not sure if you wanted to hitsound this stream like this because it's not taking advantage of the tambourine as seen in the Another diff. you might want to change it to something similar to Koiyuki's diff. same at 00:33:605 (6,7,8,9) -
  4. 00:46:616 (6) - there's a clear stop in the drum roll here and at 01:30:374 (6) - . personally, I wouldn't recommend mapping that tick but if you really want to keep it, at least hitsound it for some audio feedback
  5. 00:46:202 (1,2,3,4) - missing a whole bunch of hitsounding because these ticks weren't mapped from the diff this hitsounding is taken from
  6. 01:05:429 (1,2) - whistles don't fit this part well with this current pattern and seem very out of place here. same at 01:17:363 (3,4,1) -
  7. 01:06:589 (3) - missing normal sampleset
  8. 00:55:484 (1,2,3,4,1,2,3,4,5,6,7,8) - I understand you are mapping to the softer sounds in the music but the percussion here is very prominent in the music so it doesn't really make sense imo to follow the weaker sounds. It also doesn't help that the hitsounding here is supporting the percussion.
  9. 01:04:766 (1,2,3,4,5,6) - you reallly need to change the hitsounding here to support the softer sounds here.
    the hitsounding in this diff really needs a change because it's not following the sounds in the music you wanted to follow in the diff
another
cute

koiyuki
  1. 00:21:258 (2) - could potentially custom stack this? just to further indicate that this is 1/4
  2. 00:53:661 (1,2,3,4,1) - auto stacking at 3,4,5 causing the triplet to be closer to the previous circle than intended I suppose
  3. 01:25:153 (6,1) - NC at 6 rather than where it is now? would make more sense with the pattern here imo with the previous stream. same at 01:30:457 (6,1) - . Different case to 01:40:401 (3,4,1) - where there is not a stream before this
Rizen
oh yeah, delete sb
Topic Starter
yf_bmp

Rizen wrote:

oh yeah, delete sb

deleted

normal
  1. seems mostly fine however I don't personally agree with 00:06:423 (1,2,1) - regarding how these objects are visually the same distance apart but rhythm plays differently, making the pattern less straightforward to play. However, it miiight be fine because there's a diff lower than this fixed
advanced
  1. 00:11:230 (5) - repeat might be better as that electronic sound carries on to the next red tick added
  2. 00:42:390 - recommend mapping this tick. 3/2 here kinda messes up with rhythm pacing. applies to second kiai as well. added
  3. 00:55:484 (1,2,3) - visually misleading, it looks like it plays like 1/2. Using 3 circles spaced out more might work better or some other alternative fixed
  4. 01:42:556 (3) - a 1/2 slider starting at 01:42:390 - would follow the percussion better imo. it would also give a nice contrast to the 1/1 rest coming up fixed
hyper
  1. 01:24:573 (2) - I think this is missing a drum sampleset added
  2. 01:27:142 (2,3) - ^, 01:29:794 (1,2,3) - added
Yumeno Himiko
狐狸感觉摆的有点慢了

replace "320,240,10,80,LoopOnce" -> "320,240,10,66,LoopOnce"
TtmnZk

Rizen wrote:

tt
  1. 00:18:606 (2) - since you are following the percussion here, a clap would help highlight them better. similar to 00:23:661 (1,2,3) - K
  2. 01:35:926 (5,6) - and 01:36:589 (1,2) - I think it's kinda unusual for you to do these kind of patterns this late in the diff when you haven't done anything similar to this before and it could cause some frustrating misses changed
Koiyuki

Rizen wrote:

koiyuki
  1. 00:21:258 (2) - could potentially custom stack this? just to further indicate that this is 1/4 did some change
  2. 00:53:661 (1,2,3,4,1) - auto stacking at 3,4,5 causing the triplet to be closer to the previous circle than intended I suppose not necessary imo
  3. 01:25:153 (6,1) - NC at 6 rather than where it is now? would make more sense with the pattern here imo with the previous stream. same at 01:30:457 (6,1) - . Different case to 01:40:401 (3,4,1) - where there is not a stream before this hmm nope
thanks for modding~

SPOILER
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191,56,80594,1,0,1:3:0:0:
242,71,80677,5,4,1:0:0:0:
29,34,80843,1,0,1:0:0:0:
134,308,81009,1,0,1:0:0:0:
454,252,81175,1,0,1:0:0:0:
240,290,81340,1,0,1:0:0:0:
348,270,81506,6,0,L|356:235,11,22.5,2|2|2|2|2|2|2|2|2|2|2|2,0:0|0:0|0:0|0:0|0:2|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
371,227,82003,6,0,P|415:229|454:252,1,90,4|2,1:0|0:1,0:0:0:0:
318,118,82335,2,0,P|284:148|240:159,1,90,8|2,1:0|0:1,0:0:0:0:
153,142,82584,1,0,3:0:0:0:
153,142,82666,1,0,1:0:0:0:
240,290,82832,1,2,0:1:0:0:
235,312,82915,1,0,3:0:0:0:
231,334,82998,1,8,1:0:0:0:
348,270,83164,1,2,3:1:0:0:
134,308,83329,6,0,B|116:294|92:288|92:288|71:264|68:229|102:185,1,135,0|0,1:0|0:0,0:0:0:0:
153,142,83661,2,0,P|163:99|149:57,1,90,8|2,1:0|0:1,0:0:0:0:
74,6,83910,1,0,3:0:0:0:
74,6,83992,1,0,1:0:0:0:
311,58,84158,1,2,0:1:0:0:
311,58,84241,1,0,3:0:0:0:
311,58,84324,1,8,1:0:0:0:
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19,121,84655,5,0,1:0:0:0:
23,165,84738,1,0,3:0:0:0:
27,209,84821,1,2,3:1:0:0:
31,253,84904,1,0,3:0:0:0:
36,297,84987,1,8,1:0:0:0:
174,354,85153,1,2,0:1:0:0:
179,332,85236,1,0,3:0:0:0:
183,310,85318,5,0,1:0:0:0:
155,275,85401,1,0,3:0:0:0:
113,260,85484,1,2,3:1:0:0:
69,268,85567,1,0,3:0:0:0:
36,297,85650,2,0,L|43:360,1,45,8|0,1:0|0:0,0:0:0:0:
157,186,85816,2,0,L|152:141,1,45,6|0,0:1|0:0,0:0:0:0:
313,235,85981,5,0,1:0:0:0:
147,96,86147,1,2,0:1:0:0:
350,21,86313,1,8,1:0:0:0:
268,117,86479,1,2,0:1:0:0:
372,25,86644,5,0,1:0:0:0:
247,112,86810,1,2,0:1:0:0:
394,29,86976,1,8,1:0:0:0:
225,108,87142,1,0,3:0:0:0:
225,108,87224,1,0,3:0:0:0:
224,108,87307,6,0,P|180:111|134:85,1,90,4|2,1:1|0:1,0:0:0:0:
295,193,87639,2,0,P|334:173|379:176,1,90,8|2,1:0|0:1,0:0:0:0:
457,219,87887,1,0,3:0:0:0:
457,219,87970,1,0,1:0:0:0:
279,342,88136,1,0,3:0:0:0:
275,320,88219,1,0,3:0:0:0:
272,299,88301,1,8,1:0:0:0:
379,176,88468,1,2,3:1:0:0:
175,244,88633,6,0,L|195:377,1,135,0|0,1:0|0:0,0:0:0:0:
272,299,88965,2,0,L|258:210,1,90,8|2,1:0|0:1,0:0:0:0:
244,121,89213,1,0,3:0:0:0:
244,121,89296,1,0,1:0:0:0:
380,266,89462,1,2,3:1:0:0:
380,266,89545,1,0,3:0:0:0:
380,266,89628,1,8,1:0:0:0:
511,170,89794,2,0,L|500:104,1,45,0|0,1:0|1:0,0:0:0:0:
487,36,89959,5,4,1:0:0:0:
442,40,90041,1,0,3:0:0:0:
397,44,90124,1,0,3:0:0:0:
352,48,90207,1,0,3:0:0:0:
307,52,90291,1,2,0:0:0:0:
153,176,90457,1,8,3:2:0:0:
146,198,90540,1,0,3:0:0:0:
139,219,90622,5,0,3:2:0:0:
176,258,90705,1,0,3:2:0:0:
228,265,90788,1,8,3:2:0:0:
274,238,90871,1,0,3:2:0:0:
293,189,90954,1,4,3:1:0:0:
278,138,91037,1,0,3:2:0:0:
234,108,91120,1,0,3:2:0:0:
215,58,91203,1,0,3:2:0:0:
227,7,91285,5,4,1:0:0:0:
110,309,91451,1,0,1:0:0:0:
430,259,91617,1,0,1:2:0:0:
256,192,91782,1,0,1:0:0:0:
284,375,91948,6,0,P|316:304|285:232,1,161.999995056153,0|0,1:0|0:0,0:0:0:0:
255,191,92280,6,0,P|286:233|338:246,1,107.999996704102,4|0,3:0|0:0,0:0:0:0:
510,187,92611,5,4,1:1:0:0:
337,156,92777,1,2,0:1:0:0:
492,275,92943,1,8,1:0:0:0:
435,108,93108,1,2,3:1:0:0:
442,81,93191,1,0,3:0:0:0:
448,54,93274,5,0,1:0:0:0:
338,246,93440,1,2,0:1:0:0:
510,187,93606,1,8,1:0:0:0:
266,101,93771,1,2,0:1:0:0:
266,101,94103,5,2,3:1:0:0:
266,101,94186,1,0,3:0:0:0:
265,101,94269,2,0,P|226:121|180:119,1,90,8|2,1:0|0:1,0:0:0:0:
363,35,94600,2,0,P|407:33|447:53,1,90,0|2,1:0|0:1,0:0:0:0:
210,204,94932,2,0,P|165:205|125:185,1,90,8|2,1:0|3:1,0:0:0:0:
59,123,95180,1,0,3:0:0:0:
41,136,95263,6,0,B|32:175|32:175|42:238,1,90,0|2,1:1|0:1,0:0:0:0:
273,356,95595,2,0,B|282:317|282:317|272:254,1,90,8|2,1:0|3:1,0:0:0:0:
210,204,95843,1,0,3:0:0:0:
223,185,95926,2,0,L|326:188,1,90,0|2,1:0|0:1,0:0:0:0:
91,307,96258,2,0,L|1:304,1,90,8|2,1:0|0:1,0:0:0:0:
1,304,96755,5,2,1:1:0:0:
1,304,96838,1,0,3:0:0:0:
1,304,96921,1,8,1:0:0:0:
187,366,97086,1,2,3:1:0:0:
70,142,97252,2,0,P|43:178|40:222,1,90,0|2,1:0|1:1,0:0:0:0:
270,333,97584,2,0,P|266:288|240:252,1,90,8|2,1:0|3:1,0:0:0:0:
130,210,97915,5,0,1:1:0:0:
382,174,98081,1,2,1:1:0:0:
382,174,98164,1,0,1:0:0:0:
382,174,98247,1,8,1:0:0:0:
158,124,98412,1,2,1:1:0:0:
158,124,98495,1,0,1:0:0:0:
158,124,98578,5,0,1:0:0:0:
354,260,98744,1,2,1:1:0:0:
256,192,98910,1,8,1:0:0:0:
410,88,99075,1,2,1:1:0:0:
410,88,99158,1,0,1:0:0:0:
410,88,99241,6,0,L|419:143,1,45,0|0,1:0|0:0,0:0:0:0:
354,260,99407,2,0,L|346:215,1,45,2|0,1:1|1:0,0:0:0:0:
316,37,99573,2,0,P|275:53|221:45,1,90,8|2,1:0|1:1,0:0:0:0:
53,130,99821,1,0,1:0:0:0:
72,111,99904,6,0,P|116:106|158:124,1,90,0|2,1:0|1:1,0:0:0:0:
281,334,100236,1,8,1:0:0:0:
256,192,100401,1,2,3:1:0:0:
256,192,100484,1,0,3:0:0:0:
220,232,100567,5,4,1:0:0:0:
258,245,100650,1,8,3:2:0:0:
296,228,100733,1,8,3:2:0:0:
309,189,100816,1,8,0:2:0:0:
292,152,100898,1,10,3:2:0:0:
253,138,100981,1,10,3:2:0:0:
216,156,101064,1,8,3:2:0:0:
202,194,101147,1,8,3:2:0:0:
156,222,101230,5,10,3:2:0:0:
103,222,101313,1,10,3:2:0:0:
56,196,101396,1,8,3:2:0:0:
29,150,101479,1,8,3:2:0:0:
29,96,101562,1,10,3:2:0:0:
56,50,101645,1,10,3:2:0:0:
103,24,101728,1,8,3:2:0:0:
156,25,101810,1,8,3:2:0:0:
202,52,101893,5,4,1:2:0:0:
217,336,102059,1,0,1:0:0:0:
372,97,102224,1,0,1:0:0:0:
106,199,102390,1,0,1:0:0:0:
381,273,102556,1,0,1:0:0:0:
256,192,102887,5,4,3:0:0:0:
Topic Starter
yf_bmp

Rizen wrote:

ak74
rasis
  1. 00:04:766 (1,2) - the sound on the blue tick isn't very noticeable compared to the ticks either side of it. would be better to replace this with a 3/4 slider imo fixed
  2. 00:06:921 (4) - could NC sliders like these to improve readability a little. applies to the other similar sliders like 00:09:573 (4) - , etc. fixed
  3. 00:28:302 (6,7,8,9) - not sure if you wanted to hitsound this stream like this because it's not taking advantage of the tambourine as seen in the Another diff. you might want to change it to something similar to Koiyuki's diff. same at 00:33:605 (6,7,8,9) - fixed
  4. 00:46:616 (6) - there's a clear stop in the drum roll here and at 01:30:374 (6) - . personally, I wouldn't recommend mapping that tick but if you really want to keep it, at least hitsound it for some audio feedback +hitsound
  5. 00:46:202 (1,2,3,4) - missing a whole bunch of hitsounding because these ticks weren't mapped from the diff this hitsounding is taken from fixed
  6. 01:05:429 (1,2) - whistles don't fit this part well with this current pattern and seem very out of place here. same at 01:17:363 (3,4,1) - fixed
  7. 01:06:589 (3) - missing normal sampleset fixed
  8. 00:55:484 (1,2,3,4,1,2,3,4,5,6,7,8) - I understand you are mapping to the softer sounds in the music but the percussion here is very prominent in the music so it doesn't really make sense imo to follow the weaker sounds. It also doesn't help that the hitsounding here is supporting the percussion. add whistle for acceptable
  9. 01:04:766 (1,2,3,4,5,6) - you reallly need to change the hitsounding here to support the softer sounds here. add whistle for acceptable
    the hitsounding in this diff really needs a change because it's not following the sounds in the music you wanted to follow in the diff
help him reply

Yumeno Himiko wrote:

狐狸感觉摆的有点慢了

replace "320,240,10,80,LoopOnce" -> "320,240,10,66,LoopOnce"
抄原视频 他那个慢了

updated all
Rizen
z1085684963

Yugu wrote:

rasis's Another


  1. AR9.4 may too high for this diff, also for spread it is better lower to 9.k
  2. 00:06:092 (2) - consider muting the slider end since you did it before 00:05:760 (1) -
  3. 00:06:589 (2,3,4) - 00:09:241 (2,3,4) - 00:11:893 (2,3,4) - the relationship between rhythm and spacing is very confusing here. it looks like 1/4 rhythm but actually it is 1/2. this is extremely misleading for players who are playing for the first time or even multiple times. consider moving it out to make the rhythm clearer. such as: 00:06:589 (2,3,4) - https://puu.sh/Bmcxi/74a6e4036b.jpg same suggestion for later part 01:32:777 (2,3,4) - etc.
  4. 00:15:705 (1,2,3) - the stack here may is negative for the players cuz the intensity of the music is very strong, but the movement of the cursor is relatively scarce. i suggest increasing the spacing between them. some for 00:56:810 (1,2) - 00:58:136 (1,2) - 01:07:418 (1,2) - 01:41:893 (1,2,3) -
  5. 00:19:683 (1,2) - vs 00:24:655 (3,1) - they are all similar music but the spacing is very different. considering spacing consistency, I suggest increasing the spacing here 00:19:683 (1,2) - . like https://puu.sh/BmcEQ/840da62a33.jpg
  6. 00:27:142 (1) - the reversing slider here is extra imo. the only thing worth to follow is 00:27:142 - and 00:27:307 - . 00:27:473 - there is almost no sound here. so consider changing it to a slider is enough.
  7. 00:29:959 (9,10) - the spacing here is overkill. the intensity of music is not so strong. but it is almost the farthest 1/2 spacing in the entire map. you need to nerf some spacing here.
  8. 00:32:114 (1,1) - NC here is no unnecessary.there are no special rhythm, rhythm changes and vocal changes here. just delete NC them.
  9. 00:32:611 (2,3,4,1) - the spacing here cannot distinguish any rhythm and it is too hard to play. it is just a overdone design imo. the hardest design in the entire map appears in the normal part, which I think is not logical. consider making it easier, like just connect them 00:32:860 (4,1) - .
  10. 00:35:097 (7) - according to your pattern, it should be a triple like before 00:29:794 (7,8,9) -
  11. 01:19:932 (8) - 01:20:595 (8) - i know that you want to design a heart shape. but forcing the spacing without any musical premise is not a good idea. increasing the spacing at the blue line will only confuse the player. you can try this pattern: https://puu.sh/Bmd1C/44d2a1b3d6.jpg or just keep the spacing at 1.0x
  12. 01:20:347 (5,6) - changing sampleset to Normal and additions to drum like you did
  13. consider ctrl g this 01:21:009 (2) - for your symmetry design.
  14. 01:30:291 (5,6) - consider using 1/4 slider instead of them cuz here is no any instrument sound 01:30:374 -
  15. 01:41:562 (5,6,7,8) - 1ms unsnapped. maybe other copy parts also have 1ms unsnapped, check it by yourself.fix
  16. 01:41:811 (8) - missing hitsound? adding it like 01:41:728 (7) -
thank you yugu

Hollow Wings wrote:

m4m

rasis's Another

  1. 00:32:280 (5) - highly recommend you add nc here. you have both 1/4 streams like 00:31:865 (2,3) - and even 00:32:611 (1,2,3,4) - with spaced one, a sudden shift of ds style here required a really necessary notice here. nc is one of its choice.fix
  2. good may with its symm style, can be better if you create it with less copy-pastes.fix
thank you hollow wings

110 wrote:

[General]
[rasis's Another]
00:32:611 (1,2,3,4,1) - 过分了可以小一点吗或者平均一点我什么都不会做的
00:35:595 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 感觉怎么说呢,就是四个四个不是很受节奏支持吧改了
01:10:070 (1) - 不好看不圆润
01:19:352 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - 我操啊啊啊牛逼啊啊啊啊啊啊啊啊啊啊啊啊啊
thank you 110

Gust wrote:

[rasis]
00:11:064 (5) - here is not suitable for a reverse slider. how about change to a 1/2 slider+note? like this https://imgur.com/KQlaadS
00:13:219 (2,3,4,5,6) - how about make a flip vertically from 00:07:915 (2,3,4,5,6) - like this https://imgur.com/uxz31lw
00:27:142 (1) - same as 00:11:064 (5) -
00:38:910 (3) - move it to x:50 y:111 to make 00:37:418 (3,1,2,3) - symmetry
01:19:352 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - cute♥♥♥♥♥♥♥♥♥♥♥♥
01:37:252 (5) - same as 00:11:064 (5) -
01:40:153 (7) - no sound herefix
thank you gust

Yugu wrote:

rafsis's Another

  1. 00:15:705 (1,2,3) - 1/2 stack slider is a bit boring imo
  2. 00:24:158 (4,7) - make its ds same as 00:23:661 (1,5) -
  3. 00:31:865 (2,3) - 00:32:280 (5,6) - they have same ds , i think need some hint to make player know it like NC or something others
  4. 00:32:611 (1,2,3,4,1) - it s hard to play in the case of 185bpm
  5. 00:37:584 (1) - remaped
  6. 00:55:070 (4,5) - why not same as 00:52:086 (3,4) - 00:50:760 (3,4) - 00:49:434 (3,4) -
  7. 00:56:147 (1,2,3,4,5,6,7,8,1) - CONFUSION and HELL!!!!!!!!!
  8. 01:04:766 (1,2,3,4,5,6,7,8,1) - ^
  9. 01:38:827 (6,7) - stack to distinguish it s not 1/2(01:38:247 (3,4) - )
  10. 01:42:556 (3,4) - their ds different from 00:16:368 (3,1) - ? and NC this 01:42:887 (4) -
thx all
Rizen
tt's another
01:36:589 (1,2,3,4) - is still not alright, same reasoning as before, "I think it's kinda unusual for you to do these kind of patterns this late in the diff when you haven't done anything similar to this before and it could cause some frustrating misses"
TtmnZk

Rizen wrote:

tt's another
01:36:589 (1,2,3,4) - is still not alright, same reasoning as before, "I think it's kinda unusual for you to do these kind of patterns this late in the diff when you haven't done anything similar to this before and it could cause some frustrating misses"
woops i forgot to change this one
Topic Starter
yf_bmp
updated!
Rizen
hmm last thing I picked up on, normal-slidertick10.wav is currently louder than or the same volume as the normal-hitwhistles. The guidelines say to have custom hitsounds on slider ticks to be lower than regular hitsounds. perhaps you would like to lower the volume of the hitsound file itself?

and maybe perhaps for the other custom slidertick too
Topic Starter
yf_bmp
I forgot that point, fixed anyway
Rizen
:boom: :gun:

I hope this is how to bubble in v1

gl
Mordred
so basically rizen told me about this, looked over the diffs and could qualify if you still need a 2nd bn

things that might be worth changing:


koiyuki:

01:21:506 (1) - head really shouldn't be 20% volume, seems like it was just copied over without accounting for the fact that there's an active hitobject, it's basically inaudible after 01:20:677 (1,2,3,4,5) - being rather loud


rasis:

00:29:876 (2) - should add a clap to this as it basically hitsounds 1/2 rhythm over 1/4
01:36:838 (3) - same thing except hitnormal here


advanced

I believe the od should not be 3 for this

00:42:390 (1,2,3,4) - this is ultra dense visually for an advanced, could change that to a diamond shape or do something similar to 01:25:981 (3,1,2,3) - but current is a really big diff spike
00:56:147 (4) - would move that more to the left to make it clear in which order you're supposed to play 00:55:981 (3,4) - like this maybe, could still keep the blanket easily
01:19:186 (5,1) - similar thing


normal

01:06:921 (3) - ctrl+g so it's consitent with 01:01:617 (3) - and 01:04:269 (3) - ?


easy

should add at least one or two circles in the 2nd kiai since it's literally only sliders

01:34:600 (3,4,1) - would be 10x easier to read and play for noobs if you moved 4 to the left like https://i.imgur.com/IcoreGR.jpg



yea
Nao Tomori
he just wants a v1 icon btw
Mordred
rizen actually told me tho
Topic Starter
yf_bmp

Mordred wrote:

advanced
00:56:147 (4) - would move that more to the left to make it clear in which order you're supposed to play 00:55:981 (3,4) - like this maybe, could still keep the blanket easily
keep this since my plan is making those distance equal 00:55:733 (2,4) -
wait ak74 to reply easy diff. fixed the others
ak74

Mordred wrote:

easy

should add at least one or two circles in the 2nd kiai since it's literally only sliders

01:34:600 (3,4,1) - would be 10x easier to read and play for noobs if you moved 4 to the left like https://i.imgur.com/IcoreGR.jpg

all fixed
Topic Starter
yf_bmp
this is a post for ready to go
Mordred
This qualification was brought to you by @Uberzolik#5241
Uta
aaaaa v1!!!!

gratz for qf
Yugu
jbyf
Yumeno Himiko
牛逼
Uberzolik

Mordred wrote:

This qualification was brought to you by @Uberzolik#5241
WTF
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