SingingSamine - Scuttlebug Family

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Hanswall
Hey unko



Hard:
00:46:180 (7) - I think that form looks so different from the overall design. How about this standard slider? :oops:. Like me, he seems to fit in better than yours
00:50:980 (7) - Same
00:52:780 (1) - The reverse isn't needed. In place of the beginning of slider put the circle and move slider forward. It will look something like this
01:26:380 (2) - Maybe put it a little higher?

And...that's it. Good luck to rank it. ;3
Topic Starter
unko

My Angel Eugen wrote:

Hey unko



Hard:
00:46:180 (7) - I think that form looks so different from the overall design. How about this standard slider? :oops:. Like me, he seems to fit in better than yours hmm idk
00:50:980 (7) - Same it semi reflects the lyrics saying "corner" and i think its cute
00:52:780 (1) - The reverse isn't needed. In place of the beginning of slider put the circle and move slider forward. It will look something like this ya! that makes the pattern cuter
01:26:380 (2) - Maybe put it a little higher? ok

And...that's it. Good luck to rank it. ;3
thanks for mod!
Chemistry
Why isn't it ranked? Step up your games BN's (Beatmap Nominators).
Raja
No video?
You know yesterday i had a bitchin cheesecake it has fuckin lemon in it but DAMN it was good okay mod
00:14:980 (5,1) - blanket is off, move the tail up a bit
00:31:780 (3) - I think a slidershape like 00:22:180 (3) - would be more appropriate here than this one.
01:12:580 (1) - LOL THAT SLIDER AGS\JGDJAKDKA
01:22:180 (1) - finish here but none here 01:02:980 (1) - ? I think removing the finish from 01:22:180 (1) - is the best course of action as the BOOM sound isnt there
00:05:980 (3,4) - blanket is off
00:07:780 (4) - In all the other places you make the "Ly" of the "Family" a circle. Suggest you do the same here
00:34:180 (1,2,3) - not a perfect triangle :o
00:40:780 (5,6,7) - same
^There are a couple of places where the structure could be improved and the spacing made more consistent; aesthetics are very important in a set like this imo

GL on rank
Cheesecake

Kaine wrote:

You know yesterday i had a bitchin cheesecake it has fuckin lemon in it but DAMN it was good okay mod ye
00:14:980 (5,1) - blanket is off, move the tail up a bit bruh
00:31:780 (3) - I think a slidershape like 00:22:180 (3) - would be more appropriate here than this one. i like this slider!
01:12:580 (1) - LOL THAT SLIDER AGS\JGDJAKDKA ©
01:22:180 (1) - finish here but none here 01:02:980 (1) - ? I think removing the finish from 01:22:180 (1) - is the best course of action as the BOOM sound isnt there i only copied hitsounds from hard! but i did remove the finish
yeet
Topic Starter
unko

Kaine wrote:

No video?
the video's pretty uneventful, and afaik theres a storyboard inc
00:05:980 (3,4) - blanket is off
00:07:780 (4) - In all the other places you make the "Ly" of the "Family" a circle. Suggest you do the same here
00:34:180 (1,2,3) - not a perfect triangle :o
00:40:780 (5,6,7) - same
^There are a couple of places where the structure could be improved and the spacing made more consistent; aesthetics are very important in a set like this imo

GL on rank
too laze to reply did i do it right mommie
zev
I posted this with only half an A press

you need to map a normal diff

(holding A before coming in)
Cheesecake
easy and hard are just easier and harder normals really

difficulty icons and star rating are misleading
Vulkin
can we half SS it
Topic Starter
unko
rank it or i will cut myself with a fork
egg and cheese
Dawnsday
Everything seems in order here, let's send this one to the rankings!
defiance
Qualified.
Mazziv
can i make a qpu for this set? :scuttlebugging:
mithew
why did u map this
Topic Starter
unko
cuz its goo
Metaku
Nice diff name Kappa
Vulkin
the fact that this isnt ranked really misaligns my QPU
Scarlet Evans
Take my star! <3
Rizen

Cheesecake wrote:

easy and hard are just easier and harder normals really

difficulty icons and star rating are misleading
actually, I think this mapset needs a 'Normal' difficulty too. The "very long name cbf typing out" difficulty uses a lot of mapping elements that are seen in Hard+ diffs such as large spacings (00:14:380 (6,1) - , 00:57:880 (4,1) - , 01:07:180 (2,1) - ), decrease in consistent spacing (though that may be an error, 00:20:380 (3,4) - ), 1/2 consecutive circlespree (00:55:780 (1,2,3,4,1,2,3,4) - )

Easy
  1. 00:50:980 (4,5) - the circle 5 kinda deters from your smooth flow, but it looks like you did this as you didn't have any more playfield space to move the circle to where you wanted. You can try moving 00:00:580 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - with ctrl+left arrow to "create" more space :^)
  2. 00:54:280 (2,3) - I don't suggest stacking in an easy difficulty, especially it's the only time you did it in the difficulty. the lack of stacks for the entire difficulty makes this kinda foreign, potentially putting players off. a 1/2 slider would be better imo.


long name diff
  1. 00:11:680 (5) - try moving this to somewhere like x:236 y:77. creates a nice rotational flow at 00:10:180 (1,2,3,4,5,6,1,2,3) - , although you may not like it as it doesn't provide a platform for 00:13:180 (3) - anymore
  2. 00:20:380 (3,4) - I don't suggest small spacing here as players may confuse the slider 4 as a 1/2 rhythm due to playing 00:20:080 (2,3) - which has similar spacing. Also because you didn't do it at 00:26:980 (4) - , so there's that inconsistency
  3. 00:26:980 (4,5) - same thing as the previous point
  4. 00:33:580 (5,1) - too spaced out. this large spacing at the calm part of this song isn't a good idea as it just creates extra difficulty with no support in the music. it would be better suited at a place like x:89 y:165
  5. 01:03:880 (2,3,4,5) - would make more sense imo to place that larger spacing between 4 and 5 instead of 2 and 3. The tick where Slider 5 is on has more prominent vocals and piano than what is on circle 3
  6. 01:27:880 (2,3,4,5) - same as previous point
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