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SingingSamine - Scuttlebug Family

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Topic Starter
unko

Nao Tomori wrote:

d

[hard]
we talked a bit about some stuff so im just writing it down here with my observation

00:22:180 (4) - nazi blanket - move 4 slider end out left ya

00:28:180 - the end of this slider is super strong, i think it's better as a clickable object. that works, enjoy subtle overlap since that's my fetish

00:53:380 - this should really be the sliderstart imo. the vocal is a new word and it has emphasis on a downbeat and whatnot. i think this plays just fine and looks nice, so no change

00:59:080 (2,3) - inconsistent with 01:08:680 (2) - since you ignore the bell on the rest of the map, probably good to change the first one. mapped it to the vocals like everything else

01:05:380 (5) - vocal, strong downbeat, etc. not a jump? you made a jump at 01:01:180 (5) - on something i think is weaker i justify the first jump due to it being the first line of the chorus, i think a upwards curving slider is fine for here

01:10:780 (6) - same thing about slider end how's this? i'm not entirely sure what you found wrong

01:26:980 (1) - same thing about jump on downbeat too cute of an overlap to abandon

ye
hurray, i'm pretty sure this update made it a little harder but it's actually gone down by 0.01 stars
also i nerfed the hp since it was a bit high for a 2.3 star
pkk
This 👏 Map 👏 Needs 👏To 👏 Be 👏 Modded 👏 Now! 👏
Topic Starter
unko

pkk wrote:

This 👏 Map 👏 Needs 👏To 👏 Be 👏 Modded 👏 Now! 👏 omg thats retarded tho
thanks for the mod but try a bit harder next time... expected better from a semi-experienced mapper such as yourself.
PyroBear
I'm P sure this needs a normal.
[Hard]
  1. 00:05:980 (3) - Blanket it around 00:07:780 (4) like this
  2. 00:14:980 (1,2,3) - ctrl-g? Way too natural flow compared to previous parts
  3. 01:24:580 (5) - flip vertically, better flow imo
That's all that I found, nice map. Fuck you Cheesecake for making me do this.
Topic Starter
unko

PyroBear wrote:

I'm P sure this needs a normal.
[Hard]
  1. 00:05:980 (3) - Blanket it around 00:07:780 (4) like this yay bye bye scary slider
  2. 00:14:980 (1,2,3) - ctrl-g? Way too natural flow compared to previous parts ya
  3. 01:24:580 (5) - flip vertically, better flow imo] i ctrl-g'd that one slider
That's all that I found, nice map. Fuck you Cheesecake for making me do this.
thx for mod!
clayton
Dear Agnes,

I recently scuttled across your osu! beatmap, SingingSamine - Scuttlebug Family by unko. Although I have no constructive comments to add to its modding process, most likely because I am too lazy to download the set, I do wish you good luck on your mapping journey and sincerely hope that your efforts will be recognized by more experienced mappers such as pkk.

Love,
Clayton
Mazziv
Topic Starter
unko
stop memmmnmng on my post omg
Vulkin
Topic Starter
unko
mod it
Dawns

Ayesha Altugle
Should've named the hard difficulty QPU
Vivyanne
Topic Starter
unko

HighTec wrote:

rank it
Foxy Grandpa
When Are My ScuttleBugs Getting Ranked Fucking Hell Dude
Hanswall
Hey unko



Hard:
00:46:180 (7) - I think that form looks so different from the overall design. How about this standard slider? :oops:. Like me, he seems to fit in better than yours
00:50:980 (7) - Same
00:52:780 (1) - The reverse isn't needed. In place of the beginning of slider put the circle and move slider forward. It will look something like this
01:26:380 (2) - Maybe put it a little higher?

And...that's it. Good luck to rank it. ;3
Topic Starter
unko

My Angel Eugen wrote:

Hey unko



Hard:
00:46:180 (7) - I think that form looks so different from the overall design. How about this standard slider? :oops:. Like me, he seems to fit in better than yours hmm idk
00:50:980 (7) - Same it semi reflects the lyrics saying "corner" and i think its cute
00:52:780 (1) - The reverse isn't needed. In place of the beginning of slider put the circle and move slider forward. It will look something like this ya! that makes the pattern cuter
01:26:380 (2) - Maybe put it a little higher? ok

And...that's it. Good luck to rank it. ;3
thanks for mod!
Chemistry
Why isn't it ranked? Step up your games BN's (Beatmap Nominators).
Kaine
General
No video?

cheesecake's Easy
You know yesterday i had a bitchin cheesecake it has fuckin lemon in it but DAMN it was good okay mod
00:14:980 (5,1) - blanket is off, move the tail up a bit
00:31:780 (3) - I think a slidershape like 00:22:180 (3) - would be more appropriate here than this one.
01:12:580 (1) - LOL THAT SLIDER AGS\JGDJAKDKA
01:22:180 (1) - finish here but none here 01:02:980 (1) - ? I think removing the finish from 01:22:180 (1) - is the best course of action as the BOOM sound isnt there

hard
00:05:980 (3,4) - blanket is off
00:07:780 (4) - In all the other places you make the "Ly" of the "Family" a circle. Suggest you do the same here
00:34:180 (1,2,3) - not a perfect triangle :o
00:40:780 (5,6,7) - same
^There are a couple of places where the structure could be improved and the spacing made more consistent; aesthetics are very important in a set like this imo

GL on rank
Cheesecake

Kaine wrote:

cheesecake's Easy
You know yesterday i had a bitchin cheesecake it has fuckin lemon in it but DAMN it was good okay mod ye
00:14:980 (5,1) - blanket is off, move the tail up a bit bruh
00:31:780 (3) - I think a slidershape like 00:22:180 (3) - would be more appropriate here than this one. i like this slider!
01:12:580 (1) - LOL THAT SLIDER AGS\JGDJAKDKA ©
01:22:180 (1) - finish here but none here 01:02:980 (1) - ? I think removing the finish from 01:22:180 (1) - is the best course of action as the BOOM sound isnt there i only copied hitsounds from hard! but i did remove the finish

yeet
Topic Starter
unko

Kaine wrote:

General
No video?
the video's pretty uneventful, and afaik theres a storyboard inc
hard
00:05:980 (3,4) - blanket is off
00:07:780 (4) - In all the other places you make the "Ly" of the "Family" a circle. Suggest you do the same here
00:34:180 (1,2,3) - not a perfect triangle :o
00:40:780 (5,6,7) - same
^There are a couple of places where the structure could be improved and the spacing made more consistent; aesthetics are very important in a set like this imo

GL on rank
too laze to reply did i do it right mommie
zev
I posted this with only half an A press

you need to map a normal diff

(holding A before coming in)
Cheesecake
easy and hard are just easier and harder normals really

difficulty icons and star rating are misleading
Vulkin
can we half SS it
Topic Starter
unko
rank it or i will cut myself with a fork
Vivyanne
Dawns
Everything seems in order here, let's send this one to the rankings!
defiance
Qualified.
Mazziv
can i make a qpu for this set? :scuttlebugging:
mithew
why did u map this
Topic Starter
unko
cuz its goo
Metaku
Nice diff name Kappa
Vulkin
the fact that this isnt ranked really misaligns my QPU
Scarlet Evans
Take my star! <3
Rizen

Cheesecake wrote:

easy and hard are just easier and harder normals really

difficulty icons and star rating are misleading
actually, I think this mapset needs a 'Normal' difficulty too. The "very long name cbf typing out" difficulty uses a lot of mapping elements that are seen in Hard+ diffs such as large spacings (00:14:380 (6,1) - , 00:57:880 (4,1) - , 01:07:180 (2,1) - ), decrease in consistent spacing (though that may be an error, 00:20:380 (3,4) - ), 1/2 consecutive circlespree (00:55:780 (1,2,3,4,1,2,3,4) - )

Easy
  1. 00:50:980 (4,5) - the circle 5 kinda deters from your smooth flow, but it looks like you did this as you didn't have any more playfield space to move the circle to where you wanted. You can try moving 00:00:580 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - with ctrl+left arrow to "create" more space :^)
  2. 00:54:280 (2,3) - I don't suggest stacking in an easy difficulty, especially it's the only time you did it in the difficulty. the lack of stacks for the entire difficulty makes this kinda foreign, potentially putting players off. a 1/2 slider would be better imo.
long name diff
  1. 00:11:680 (5) - try moving this to somewhere like x:236 y:77. creates a nice rotational flow at 00:10:180 (1,2,3,4,5,6,1,2,3) - , although you may not like it as it doesn't provide a platform for 00:13:180 (3) - anymore
  2. 00:20:380 (3,4) - I don't suggest small spacing here as players may confuse the slider 4 as a 1/2 rhythm due to playing 00:20:080 (2,3) - which has similar spacing. Also because you didn't do it at 00:26:980 (4) - , so there's that inconsistency
  3. 00:26:980 (4,5) - same thing as the previous point
  4. 00:33:580 (5,1) - too spaced out. this large spacing at the calm part of this song isn't a good idea as it just creates extra difficulty with no support in the music. it would be better suited at a place like x:89 y:165
  5. 01:03:880 (2,3,4,5) - would make more sense imo to place that larger spacing between 4 and 5 instead of 2 and 3. The tick where Slider 5 is on has more prominent vocals and piano than what is on circle 3
  6. 01:27:880 (2,3,4,5) - same as previous point
Topic Starter
unko

Rizen wrote:

long name diff
  1. 00:11:680 (5) - try moving this to somewhere like x:236 y:77. creates a nice rotational flow at 00:10:180 (1,2,3,4,5,6,1,2,3) - , although you may not like it as it doesn't provide a platform for 00:13:180 (3) - anymore replaced this entire part, it was a bit gross anyway
  2. 00:20:380 (3,4) - I don't suggest small spacing here as players may confuse the slider 4 as a 1/2 rhythm due to playing 00:20:080 (2,3) - which has similar spacing. Also because you didn't do it at 00:26:980 (4) - , so there's that inconsistency moved the slider downwards a little and also moved the other circle
  3. 00:26:980 (4,5) - same thing as the previous point meow
  4. 00:33:580 (5,1) - too spaced out. this large spacing at the calm part of this song isn't a good idea as it just creates extra difficulty with no support in the music. it would be better suited at a place like x:89 y:165 moved it
  5. 01:03:880 (2,3,4,5) - would make more sense imo to place that larger spacing between 4 and 5 instead of 2 and 3. The tick where Slider 5 is on has more prominent vocals and piano than what is on circle 3 i think it's fine, it would just be ugly if i tried to do it any other way
  6. 01:27:880 (2,3,4,5) - same as previous point ^
thanks for mod! i also did some self modding particularly around the beginning ( tho kinda disappointed it's not exactly 2.3 stars anyomre)
Cheesecake

Rizen wrote:

Easy
  1. 00:50:980 (4,5) - the circle 5 kinda deters from your smooth flow, but it looks like you did this as you didn't have any more playfield space to move the circle to where you wanted. You can try moving 00:00:580 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - with ctrl+left arrow to "create" more space :^) Y'know I don't actually get what you're talking about :0 That flows just normally
  2. 00:54:280 (2,3) - I don't suggest stacking in an easy difficulty, especially it's the only time you did it in the difficulty. the lack of stacks for the entire difficulty makes this kinda foreign, potentially putting players off. a 1/2 slider would be better imo. Changed to slider
Thanks

boop
Weedy
何これ
this is hi quality song why isnt it ranked :think:
building speed for too long rip
Vulkin
bn's dont build up speed for 12 hours, maybe thats why this aint ranked ;_;
im going to throw them the scuttlebug :D
mithew
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