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Gareth Coker - The Ancestral Trees

posted
Total Posts
53
Topic Starter
Ora
This beatmap was submitted using in-game submission on Saturday, February 4, 2017 at 10:04:45 PM

Artist: Gareth Coker
Title: The Ancestral Trees
Source: Ori and the Blind Forest
Tags: calm moon studios piano soundtrack lilyanna
BPM: 90
Filesize: 3360kb
Play Time: 01:44
Difficulties Available:
  1. Ancestral Tree (2.3 stars, 103 notes)
  2. Lilyanna's Easy (1.02 stars, 54 notes)
  3. Normal (1.53 stars, 94 notes)
Download: Gareth Coker - The Ancestral Trees
Information: Scores/Beatmap Listing
---------------

Ora and the Blind Forest

by Lilyanna
Normal by me
Ancestral Tree by Lilyanna and I

Ready for mods!

Hitsounded by Lilyanna !
Storyboard by HappyRocket88 !
Alpe
Hi from my mod queue

[General]
Enable widescreen support
Try to decrease the volume because its too loud compared to the music
Don't use 5% volume timing sections! I know you tried to avoid the sound of the slider end but still it shouldnt be avoided.

[Easy]
00:58:943 (1) - Try to do a better curve at the end of the slider

[Normal]
01:11:610 (4,5,6,7) - Increase the distance snap between each slider because of the overlaps. They cant read when they have to click! So it is okay to increase the DS.
01:22:277 (3,4,5,6,7) - Do it like this for better flow http://puu.sh/t061U/3c5d29f8cf.jpg
01:25:610 (1) - I dont know if this confuses some newer players.

[Hard]
00:41:610 (1) - MAYBE remove combo.
00:44:277 (1) - Remove combo


Great game
Great map

I love this
Wishkey
Heyo!

General

  1. Some hitsound inconsistencies across diffs, would recheck again mainly from 01:25:610 (1) - onwards, mentioned a few but would double check these like at normal diff 01:28:277 (2) - tail has no whislte, inconsisent use of the the clap hitsound in this part like 01:25:610 (1) - on head vs the other 2 diffs
Easy
  1. 00:00:277 (1) - 55% volume sounds a bit too loud imo with the bg flute not even playing ands its currrently the highest volume setting in the diff, I would reduce it to 40% like on the collab diff
  2. 00:34:943 (4) - really close to being offscreen while playing, would move 00:32:277 (1,2,3,4) - a tiny bit up left to avoid any issues
  3. 00:45:610 (3,4) - would just copy paste 00:42:943 (1,2) - and mirror it, 00:44:277 (2,3) - looks a bit off now and can be more polished imo
  4. 01:06:943 (3,4) - not that confertable movement here for an easy diff, maybe rearrange (1,2,3,4) into something like this?
    kinda same here 00:26:943 (1,2) -
  5. 01:09:610 (1) - up the volume on the slider end here for that whislte hitsound (also unnecessary green timing point - 2x 5% vol)
  6. 01:25:610 (1) - inconsistent hitsounding compared to other diffs (you used a clap here for the others)
  7. Kinda feel like some of the long sliders could emphasize the skipped beats/bg music a bit more like at 00:48:277 (1) - you could have turns on the white
  8. 01:30:943 (1) - add a finish on the tail aswell, has that deep piano like the others
    ticks instead since there are the skipped beats or just have a turn on 00:48:277 (1) - since thats where the vocal loses a bit of intensity, bit subjective tho so nothing major

normal
  1. 00:00:277 (1) - same as easy
  2. 00:05:610 (1) - should be a whislte instead of a clap compared to other diffs and 00:16:277 (5) -
  3. 00:00:277 (1,2,3,4,5,6,1,2,3,4,5,6) - so this is a bit of a spread issue imo, compare the rhythm density towars the harder collab, the collab has a lot easier rythm here bc of the slider usage while its pretty hard in this diff. Should be reverse imo like leave the all circles for the collab and make some use of sliders in the intro. Or just use some sliders in the intro in this diff so the spread between normal-hard is the same in the intro
  4. 00:16:277 (5) - NC
  5. 00:20:943 (1,2) - start NC on 2 instead, follows your downbeat pattern more
  6. 00:36:277 (6) - hitsound on tail seems kinda off since thers no piano there, could also just make this a circle instead of a slider since theres nothing really that ends on the tail atm, kinda same like hard and easy diff that ignored the slider tail aswell here
  7. 00:41:610 - ,00:42:610 - can delete these green lines here
  8. 01:00:277 (2) - missed a green volume line here, sounds way too low atm
  9. 01:09:610 (1,2,3,4) - plays a bit too forced atm, an easier flow lead in to 01:10:943 (3,4,5,6) - wold be better imo since its a pretty hard pattern compard to the rest, maybe place 01:10:277 (2) - at 208/159 to make 01:10:943 (3,4) - flow more smoothly
  10. 01:25:610 (1) - cool slider, might get into trouble along the way tho bc the head and tail overlap and the sliderpath is a bit unclear which isnt that recommended in a normal diff, something like
    should be more acceptable for example
Collab
  • 00:28:944 (3,4) - pretty large jump here compared to anything up until this point, the music doenst really change in pitch so a bit unexpected, would nerf the jump a bit
  1. 00:39:943 (6) - would move this a bit more to the right to reduce the jump and angle between 00:39:610 (5,6) - so it makes (7) stand out more since thats where the pitch increase is
  2. 00:56:277 (3,4) - maybe try something along the way of this? looks a bit better with the slider shapes imo (4 mainly)
  3. 01:01:610 (4,7) - Thoughts about NC'ing these? I feel making these in a group of 3 makes the pattern more easily to read and well groups of 3 and triangle seems fitting :d
  4. 01:22:277 (3,4,5) - bit too unnoticalbe that these are 1/3, woud go for a repeat for (3-4) so you have a triad which should play smoother and easier to interpret the rythm shift
  5. some sliders are a bit hit or miss too me like you got some really cool ones like 01:38:999 (2) - but then some pretty bland ones like 01:33:610 (2) - I dunno bit subjective but some could use some more spice if you know what I mean like small stuff like
    to make it a bit more alive and in line with the other sliders in the section
gl!
Topic Starter
Ora

Wishkey wrote:

Heyo!

General

  1. Some hitsound inconsistencies across diffs, would recheck again mainly from 01:25:610 (1) - onwards, mentioned a few but would double check these like at normal diff 01:28:277 (2) - tail has no whislte, inconsisent use of the the clap hitsound in this part like 01:25:610 (1) - on head vs the other 2 diffs[/list


    normal
    1. 00:00:277 (1) - same as easy I agree, could be softer.
    2. 00:05:610 (1) - should be a whislte instead of a clap compared to other diffs and 00:16:277 (5) - going over hitsounds with lily tomorrow
    3. 00:00:277 (1,2,3,4,5,6,1,2,3,4,5,6) - so this is a bit of a spread issue imo, compare the rhythm density towars the harder collab, the collab has a lot easier rythm here bc of the slider usage while its pretty hard in this diff. Should be reverse imo like leave the all circles for the collab and make some use of sliders in the intro. Or just use some sliders in the intro in this diff so the spread between normal-hard is the same in the intro I agree. But I'm not sure what I want to do with it yet. maybe circle circle slider circle cirlce
    4. 00:16:277 (5) - NC fixed
    5. 00:20:943 (1,2) - start NC on 2 instead, follows your downbeat pattern more fdasasf
    6. 00:36:277 (6) - hitsound on tail seems kinda off since thers no piano there, could also just make this a circle instead of a slider since theres nothing really that ends on the tail atm, kinda same like hard and easy diff that ignored the slider tail aswell hereagreed, I'll try it without!
    7. 00:41:610 - ,00:42:610 - can delete these green lines here cya green lines
    8. 01:00:277 (2) - missed a green volume line here, sounds way too low atmyup added 35%
    9. 01:09:610 (1,2,3,4) - plays a bit too forced atm, an easier flow lead in to 01:10:943 (3,4,5,6) - wold be better imo since its a pretty hard pattern compard to the rest, maybe place 01:10:277 (2) - at 208/159 to make 01:10:943 (3,4) - flow more smoothly I'll try your suggestion
    10. 01:25:610 (1) - cool slider, might get into trouble along the way tho bc the head and tail overlap and the sliderpath is a bit unclear which isnt that recommended in a normal diff, something like
      should be more acceptable for example Not a huge deal to fix right now, I guess we will find out if it's fine or not later :^)
  1. 01:22:277 (3,4,5) - bit too unnoticalbe that these are 1/3, woud go for a repeat for (3-4) so you have a triad which should play smoother and easier to interpret the rythm shift I don't agree that they are "too unnoticeable". I think the spacing helps out a lot for reading this as well as the slider length. I'll wait for a second opinion on this, because I don't think it flows better with just 1/3 reverse :/
  2. some sliders are a bit hit or miss too me like you got some really cool ones like 01:38:999 (2) - but then some pretty bland ones like 01:33:610 (2) - I dunno bit subjective but some could use some more spice if you know what I mean like small stuff like
    to make it a bit more alive and in line with the other sliders in the section I like spicy sliders :^) but I'm going to keep. thanks for the suggestion though.
everything fixed except above ^


gl!
Thanks whisky! As I said, Lily and I will go over the collab diff and hitsound issues tomorrow ^^
Topic Starter
Ora

Azulae wrote:

Hi from my mod queue

[General]
Enable widescreen support
Try to decrease the volume because its too loud compared to the music fgdsgsd
Don't use 5% volume timing sections! I know you tried to avoid the sound of the slider end but still it shouldnt be avoided. I agree there are some parts where 5% isn't needed, but the ending sliders do need it. I will go through this with Lily tomorrow! Thanks for pointing out

[Easy]
00:58:943 (1) - Try to do a better curve at the end of the slider

[Normal]
01:11:610 (4,5,6,7) - Increase the distance snap between each slider because of the overlaps. They cant read when they have to click! So it is okay to increase the DS. I see your point but I don't agree that it's unreadable. I will get a 2nd opinion on this
01:22:277 (3,4,5,6,7) - Do it like this for better flow http://puu.sh/t061U/3c5d29f8cf.jpg I like how it is because of the pitch changes. Back and forth flows fine imo
01:25:610 (1) - I dont know if this confuses some newer players. I guess we will find out from a BN :^)

[Hard]
00:41:610 (1) - MAYBE remove combo. keeeep
00:44:277 (1) - Remove combo fixed!


Great game BEST game :)
Great map thanks ^^

I love this 8-)
Worldwide
Easy
00:42:943 (1) - Not really feeling the hitsound volume getting softer at this point. In my opinion, wouldn't it make more sense if you started soft and got louder? This is the part where the song gets louder so shouldn't the hitsound volume increase as well?
00:42:943 (1) - You can also increase the slider velocity here to maybe x1.2
01:22:943 (3) - Personally, I don't think it's a good idea for the slider to follow the piano because it's quite misleading.
01:41:610 (1) - A spinner doesn't really make sense here. Remove it and just place a circle at where you started the spinner.

Normal
Please decrease overall difficulty or replace some of the circles in the beginning with sliders. Beginner players will have a hard time starting off with circles, before getting a feel of the rhythm of the song and might get discouraged at getting a lot of 100s instead of 300s.
01:22:277 (3,4,5,6) - I know you're trying to follow the rhythm of the piano here, but it is better if you don't because again, it is misleading.

Overall I think this map is really well done, good job!
Lilyanna

Azulae wrote:

Hi from my mod queue

[General]
Enable widescreen support
Try to decrease the volume because its too loud compared to the music
Don't use 5% volume timing sections! I know you tried to avoid the sound of the slider end but still it shouldnt be avoided.

[Easy]
00:58:943 (1) - Try to do a better curve at the end of the slider i like it that way

[
[Hard]
00:41:610 (1) - MAYBE remove combo. removed
00:44:277 (1) - Remove combo that for sv changed


Great game
Great map

I love this
thank u

Wishkey wrote:

Heyo!

General

  1. Some hitsound inconsistencies across diffs, would recheck again mainly from 01:25:610 (1) - onwards, mentioned a few but would double check these like at normal diff 01:28:277 (2) - tail has no whislte, inconsisent use of the the clap hitsound in this part like 01:25:610 (1) - on head vs the other 2 diffs
Easy
  1. 00:00:277 (1) - 55% volume sounds a bit too loud imo with the bg flute not even playing ands its currrently the highest volume setting in the diff, I would reduce it to 40% like on the collab diff fixed
  2. 00:34:943 (4) - really close to being offscreen while playing, would move 00:32:277 (1,2,3,4) - a tiny bit up left to avoid any issues fixed
  3. 00:45:610 (3,4) - would just copy paste 00:42:943 (1,2) - and mirror it, 00:44:277 (2,3) - looks a bit off now and can be more polished imo fixed
  4. 01:06:943 (3,4) - not that confertable movement here for an easy diff, maybe rearrange (1,2,3,4) into something like this? true fixed
    kinda same here 00:26:943 (1,2) - here i leave till someone else say same
  5. 01:09:610 (1) - up the volume on the slider end here for that whislte hitsound (also unnecessary green timing point - 2x 5% vol) fixed
  6. 01:25:610 (1) - inconsistent hitsounding compared to other diffs (you used a clap here for the others) fix
  7. Kinda feel like some of the long sliders could emphasize the skipped beats/bg music a bit more like at 00:48:277 (1) - you could have turns on the white
  8. 01:30:943 (1) - add a finish on the tail aswell, has that deep piano like the others fixed
    ticks instead since there are the skipped beats or just have a turn on 00:48:277 (1) - since thats where the vocal loses a bit of intensity, bit subjective tho so nothing major i got what u mean

Collab
  • 00:28:944 (3,4) - pretty large jump here compared to anything up until this point, the music doenst really change in pitch so a bit unexpected, would nerf the jump a bit
  1. 00:39:943 (6) - would move this a bit more to the right to reduce the jump and angle between 00:39:610 (5,6) - so it makes (7) stand out more since thats where the pitch increase is
  2. 00:56:277 (3,4) - maybe try something along the way of this? looks a bit better with the slider shapes imo (4 mainly)
  3. 01:01:610 (4,7) - Thoughts about NC'ing these? I feel making these in a group of 3 makes the pattern more easily to read and well groups of 3 and triangle seems fitting :d
  4. 01:22:277 (3,4,5) - bit too unnoticalbe that these are 1/3, woud go for a repeat for (3-4) so you have a triad which should play smoother and easier to interpret the rythm shift
  5. some sliders are a bit hit or miss too me like you got some really cool ones like 01:38:999 (2) - but then some pretty bland ones like 01:33:610 (2) - I dunno bit subjective but some could use some more spice if you know what I mean like small stuff like
    to make it a bit more alive and in line with the other sliders in the section
fixed everything in my part
gl!
thank you for mod ♥

donkat wrote:

Easy
00:42:943 (1) - Not really feeling the hitsound volume getting softer at this point. In my opinion, wouldn't it make more sense if you started soft and got louder? This is the part where the song gets louder so shouldn't the hitsound volume increase as well? But it does kinda :p
00:42:943 (1) - You can also increase the slider velocity here to maybe x1.2 its an easy diff :o
01:22:943 (3) - Personally, I don't think it's a good idea for the slider to follow the piano because it's quite misleading. if someone else mention this ill fix
01:41:610 (1) - A spinner doesn't really make sense here. Remove it and just place a circle at where you started the spinner. it does :c its held to that piano sound and fade



Overall I think this map is really well done, good job!
Thank you for mod!

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 64277
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21610
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 0.8

[Metadata]
Title:The Ancestral Trees
TitleUnicode:The Ancestral Trees
Artist:Gareth Coker
ArtistUnicode:Gareth Coker
Creator:Ora
Version:Lilyanna's Easy
Source:Ori and the Blind Forest
Tags:calm moon studios piano soundtrack lilyanna
BeatmapID:1161053
BeatmapSetID:548249

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallup-29137.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
277,666.666666666667,4,2,1,40,1,0
30943,-100,4,2,1,40,0,0
42943,-100,4,2,1,30,0,0
43610,-100,4,2,1,5,0,0
44277,-100,4,2,1,40,0,0
44943,-100,4,2,1,5,0,0
45610,-100,4,2,1,45,0,0
46277,-100,4,2,1,5,0,0
46943,-100,4,2,1,50,0,0
47610,-100,4,2,1,5,0,0
48276,-100,4,2,1,30,0,0
53610,-100,4,2,1,30,0,0
54277,-100,4,2,1,5,0,0
54944,-100,4,2,1,40,0,0
55610,-100,4,2,1,5,0,0
56277,-100,4,2,1,45,0,0
56943,-100,4,2,1,5,0,0
57610,-100,4,2,1,50,0,0
58277,-100,4,2,1,5,0,0
58943,-100,4,2,1,30,0,0
68943,-100,4,2,1,10,0,0
74943,-100,4,2,1,40,0,0
78277,-100,4,2,1,5,0,0
78943,-100,4,2,1,40,0,0
79610,-100,4,2,1,5,0,0
80277,-100,4,2,1,40,0,0
102943,-100,4,2,1,5,0,0


[Colours]
Combo1 : 100,214,234
Combo2 : 29,87,158
Combo3 : 98,169,255
Combo4 : 43,75,206

[HitObjects]
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Topic Starter
Ora

donkat wrote:

Normal
Please decrease overall difficulty or replace some of the circles in the beginning with sliders. Beginner players will have a hard time starting off with circles, before getting a feel of the rhythm of the song and might get discouraged at getting a lot of 100s instead of 300s. Agree, someone mentioned above. Remapped some of the beginning!
01:22:277 (3,4,5,6) - I know you're trying to follow the rhythm of the piano here, but it is better if you don't because again, it is misleading. I dont think it's misleading :/

Overall I think this map is really well done, good job! thanks for the mod! :D
Everything updated!
vrnl
hello from my queueueueue

sorry i couldnt do the other 2 difs im just not experienced with low difficulties ;;

General:
from the beginning to 00:21:610 (1) - maybe lower the volume a little, the main melody is rly quiet here

Hard Collab:
00:36:277 (6) - lower volume on this note
00:41:610 (1,1) - this can be blanketed better
00:48:277 (1) - after this slider theres a beat on the next white tick before 00:52:277 (2) - just put another circle somewhere after and lower the volume since its quiet (but noticeable)
01:30:943 (1) - have this slider end over the curve of the next slider like this maybe?;'\.?? https://osu.ppy.sh/ss/6897571

i didnt think a song like this could be mapped but i have been proven wrong lol. hope this helps somewhat (sorry for shortness v~v)
rs_fadeaway
hello dude, merry christmas!
From my queue~sry ,not really good at these diffs

Easy
00:44:277 (2,3) - make them be more symmetrical with Y-axis.

Normal
00:12:277 (3,4) - im not sure if its available in low diff, but not suggest to overlap.
01:00:277 (2) - NC for 1/3 and this pattern?
01:02:943 (4,1) - fix the DS
01:25:610 (1) - these will be a little confuse for beginners to read

Hard
i still feel the 40%vol at the begging is kinda louder
00:57:610 (4) - something wrong at the tail
01:22:721 (4,5) - use a slider instead of notes, to repeat the music, is it better?
GL~
Perklone
free NM for you fam

Lily's Easy

00:16:277 (1,2) - could be done like this for better flow 00:48:277 (1) - that slider could be smoothen a bit at the 2nd red anchor to become smth like this
00:53:610 (1,2) - both of the slider could be moved upward a bit,
00:56:277 (3,4) - and both of these can make smth like this
00:58:943 (1) - and move this accordingly ( and CTRL+J), resulting all of those 3 point i give you have better flow :)
01:06:943 (3,4) - CTRL+J both of these? to become like this? plays better imo
01:30:943 (1) - smooth this out more ? https://osu.ppy.sh/ss/6899333 what i did

your normal seems fine, but idk about that kind of overlap in a Normal diff though.

Collab

00:02:943 (3) - this kind of spacing feels really sudden when the one before it uses usual DS, how about put it at usual DS, but you can still keep (4)'s DS.
00:08:276 (3) - ^
00:13:610 (3) - ^
00:18:944 (3) - ^ this will allow the player doesn't feel cramped, and it fits the song tbh
00:40:277 (7) - the DS should be lowered cause it hit the lower note
00:42:943 (1,2,3,4) - all of these feels weird and doesn't sound nice when ended at blue tick, how about ending it, on the red tick.
00:53:610 (1,2,3,4,5) - same goes with this
01:00:277 (1,1,1) - how about making this (1) smth like this? it look sick tbh and probably play better aswell

that's all, i'm being nitpicky at the hard diff, but it still good nonetheless. Good Luck!
Lilyanna

Sharo- wrote:

hello from my queueueueue

sorry i couldnt do the other 2 difs im just not experienced with low difficulties ;;

General:
from the beginning to 00:21:610 (1) - maybe lower the volume a little, the main melody is rly quiet here ill let ora decide

Hard Collab:
00:36:277 (6) - lower volume on this note not rly needed
00:41:610 (1,1) - this can be blanketed better looks fine but fixed more
00:48:277 (1) - after this slider theres a beat on the next white tick before 00:52:277 (2) - just put another circle somewhere after and lower the volume since its quiet (but noticeable) yes true fixed
01:30:943 (1) - have this slider end over the curve of the next slider like this maybe?;'\.?? https://osu.ppy.sh/ss/6897571 ora part

i didnt think a song like this could be mapped but i have been proven wrong lol. hope this helps somewhat (sorry for shortness v~v)
thank you for mod

rs_fadeaway wrote:

hello dude, merry christmas!
From my queue~sry ,not really good at these diffs

Easy
00:44:277 (2,3) - make them be more symmetrical with Y-axis. they look symmertrycaly fine fixed more


GL~
thank u

[-R1] wrote:

free NM for you fam

Lily's Easy

00:16:277 (1,2) - could be done like this for better flow fixed something else00:48:277 (1) - that slider could be smoothen a bit at the 2nd red anchor to become smth like this fixed
00:53:610 (1,2) - both of the slider could be moved upward a bit, not big problem
00:56:277 (3,4) - and both of these can make smth like this i like the way it is now
00:58:943 (1) - and move this accordingly ( and CTRL+J), resulting all of those 3 point i give you have better flow :)
01:06:943 (3,4) - CTRL+J both of these? to become like this? plays better imo okay fixed
01:30:943 (1) - smooth this out more ? https://osu.ppy.sh/ss/6899333 what i did i intended to do that i like it :c

your normal seems fine, but idk about that kind of overlap in a Normal diff though.

Collab

00:02:943 (3) - this kind of spacing feels really sudden when the one before it uses usual DS, how about put it at usual DS, but you can still keep (4)'s DS.
00:08:276 (3) - ^
00:13:610 (3) - ^
00:18:944 (3) - ^ this will allow the player doesn't feel cramped, and it fits the song tbh this hard difficulty i dont think hard ^play will mistake this xd also its soft part so dont want make big movements and big ds
00:40:277 (7) - the DS should be lowered cause it hit the lower note what no thats the highest note to put emphasize on the dss should be big
00:42:943 (1,2,3,4) - all of these feels weird and doesn't sound nice when ended at blue tick, how about ending it, on the red tick. ending it on blue makes the player hold more to the music i think it make sense since the music dont stop at all on when u click again on downbeats
00:53:610 (1,2,3,4,5) - same goes with this
01:00:277 (1,1,1) - how about making this (1) smth like this? it look sick tbh and probably play better aswell

rest for ora

that's all, i'm being nitpicky at the hard diff, but it still good nonetheless. Good Luck!
thank you for moddinng x)

Collab Hard (pls name it The Ancestral Tree) lol
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Artist:Gareth Coker
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Lilyanna's Easy
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Dont forget to fix this 00:58:777 - this should be 1/4 snap not 1/3 in hard collab
Topic Starter
Ora
R1-

For collab diff "sudden spacing" in the beginning. I think it's fine how it is as long as it's consistent and recognizable, which it is.

for triangle jumps at 01:00:277 (1,1,1,1) - I think it flows nice. It could make it better, but there's really no big reason to change. I'll keep for now


Thanks R1! 8-)

Everything else for my part is fixed

Updated
Kryptogram
From Kryptograms Modding Queue


General

  1. Change the resolution of your BG to 1366x1768

Lilyanna's Easy


  1. OD 1.5, since its a really Easy difficult.

  2. 00:00:277 (1) - If you add a whistle at the begin sounds really nice whit the clap
  3. 00:08:276 (3) - Move the red thick of the slider to x:280 y:104, to make it more symmetrical
  4. 00:10:943 (1) - Add a whistle in the begin, if you added too in 00:00:277 (1)
  5. 00:20:943 (1) - I think this NC its totally unnecessary on this note, remove it
  6. 00:29:610 (3) - I think it sounds better if you replace the clap at the begin for a whistle
  7. 00:32:277 (1) - A clap in this note would fit perfectly whit the instrumental
  8. 00:54:943 (2) - While holding the shift key move the slider a little bit up to make a mirror whit the previous slider
  9. 00:57:610 (4) - Same as above but move it down
  10. 00:58:943 (1) - Move the second white thick to x:372 y:40 to make it more curve
  11. 01:16:276 (2) - While holding the shift key move the slider a little bit up to make a mirror whit the previous slider
  12. 01:18:943 (4) - Same as above but move it down
  13. 01:22:943 (3,4) - I don't know if this is easy to play, mayber make a slider that starts at 01:22:943 (x) and ends in 01:24:277 (x)

Normal


  1. 00:00:277 (1) - A whistle should sound better whit the clap
  2. 00:05:610 (1) - Same as above
  3. 00:10:943 (1) - Same as above
  4. 00:12:277 (3,4) - Not sure if this is okay for some players, i'd suggest you to move the (3) slider and not overlap it on (4)
  5. 00:53:610 (1) - Move the second white thick of the slider to x:216 y:192 to make a perfect blanket whit 00:54:943 (2)
  6. 01:00:277 (1) - Remove the NC, i think it is unnecessary
  7. 01:25:610 (1) - Add a whistle at the begin, sounds well whit the clap

    Nice sliders at the end part!

Hard Collab

  1. 00:00:277 (1) - A whistle at the begin should sound better whit the clap
  2. 00:09:610 (4) - What do you think on moving this note to the start of this slider 00:10:943 (1), it plays better imo
  3. 00:10:943 (1) - A whistle at the begin should sound better whit the clap
  4. 00:14:943 (4) - If you liked the idea of 00:09:610 (4), do the same here
  5. 00:21:610 (1) - A clap in this note sounds pretty well whit the instrumental
  6. 00:29:610 (9) - A whistle at the begin should sound better whit the clap
  7. 00:30:943 (1) - I think you added the NC since the slider velocity changes, but its not a big change of the velocity, i suggest you to remove the NC here
  8. 00:30:943 (1) - A clap in this note sounds pretty well whit the instrumental
  9. 00:41:610 (1) - Here it is acceptable the NC since the slider velocity does change a little bit more than 00:30:943 (1)
  10. 01:25:610 (1) - A whistle at the begin should sound better whit the clap

Nice relaxing song and beautiful sliders , Hope it was helpful!
_orange
from my queue

[Easy]

00:21:610 (1) - Remove NC?
00:30:943 - whats the point of this green tick? I suggest you make the hitsounds the same volume for all diffs
00:53:610 - you can remove the green tick here too

[Normal]

00:27:610 (3,5) - This may be too hard for a normal

[Hard]

00:37:610 (1,2,3) - I would make this a triangle but looks pretty hard to do now
00:44:277 (2,3,4,1,2,3,1,2,3,4,5) - that's some cool slider art
01:00:277 (1,2,3,1,2,3,1,2,3) - I suggest you make these triangles more even, right now it looks kinda messed up

that's it, good luck with the mapset, it's very pretty :)
Chatree
From your req

General

  1. Change the resolution of your BG to 1366x1768 Pls

Easy (Lilyanna)

  1. 00:00:277 (1,2) - remove whistle at this end of slider & this circle
  2. 00:05:610 (1,2) - remove all whistle here
  3. 00:10:943 (1,2) - remove whistle at this end of slider & this circle too
  4. 00:16:277 (1,2) - remove all whistle here
  5. 00:20:943 (1) - remove NC
  6. 00:21:610 (1,2,3) - remove all whistle here
  7. 00:26:943 (1,2) - ^
  8. 00:32:277 (1,2,3) - ^
  9. 00:37:610 (1,2,3) - Ctrl+H here and arrange into grid Imo, then remove whistle at slider too
  10. 00:46:944 (4) - change to whistle
  11. 01:14:943 (1,2) - remove whistle at this end of sliders
  12. 01:20:277 (1,2) - remove whistle at this end of first slider, then remove whistle on second slider

Normal

This diff look easy.But pattern look tricky a bit Imo. however No problem to me
  1. 00:13:610 (4) - Ctrl+H, then arrange into the same that you do
  2. 00:20:277 - add circle here to make it playful Imo

Hard Collab

  1. 00:20:277 - add circle here, then make a slider from this to 00:20:943 (4) would be nice Imo
  2. 01:02:943 (1,2,3) - this pattern look tricky Imo turn into reverse slider would be nice

Hitsound at the beginning to 00:40:277 on the normal and hard diffs manage them like easy diff
Nice slider on the peaceful song. Overall is okay Imo. Hope It ranked soon
WITH LOVE
Topic Starter
Ora

Kryptogram wrote:

From Kryptograms Modding Queue


General

  1. Change the resolution of your BG to 1366x1768 I think 1280x1920 is aloud now. I asked in modhelp


Normal


  1. 00:00:277 (1) - A whistle should sound better whit the clap added!
  2. 00:05:610 (1) - Same as above fsdfs
  3. 00:10:943 (1) - Same as above sdfsewr
  4. 00:12:277 (3,4) - Not sure if this is okay for some players, i'd suggest you to move the (3) slider and not overlap it on (4) I'll try it like you suggest
  5. 00:53:610 (1) - Move the second white thick of the slider to x:216 y:192 to make a perfect blanket whit 00:54:943 (2) done! there was also a DS issue so I had to fix that too (was 0.9 DS)
  6. 01:00:277 (1) - Remove the NC, i think it is unnecessary k
  7. 01:25:610 (1) - Add a whistle at the begin, sounds well whit the clap done!

    Nice sliders at the end part!

Hard Collab

  1. 00:00:277 (1) - A whistle at the begin should sound better whit the clap yup as as normal xd
  2. 00:09:610 (4) - What do you think on moving this note to the start of this slider 00:10:943 (1), it plays better imo lilyanna reply pls
  3. 00:10:943 (1) - A whistle at the begin should sound better whit the clap done
  4. 00:14:943 (4) - If you liked the idea of 00:09:610 (4), do the same here lily
  5. 00:21:610 (1) - A clap in this note sounds pretty well whit the instrumental added
  6. 00:29:610 (9) - A whistle at the begin should sound better whit the clap afsdfa
  7. 00:30:943 (1) - I think you added the NC since the slider velocity changes, but its not a big change of the velocity, i suggest you to remove the NC here ok, I get a lot of mixed mods for this
  8. 00:30:943 (1) - A clap in this note sounds pretty well whit the instrumental done!
  9. 00:41:610 (1) - Here it is acceptable the NC since the slider velocity does change a little bit more than 00:30:943 (1) Yeah, I see your reasoning now :^)
  10. 01:25:610 (1) - A whistle at the begin should sound better whit the clap last but not least

Nice relaxing song and beautiful sliders , Hope it was helpful! Thanks for the mod! Very helpful :D

_orange wrote:

from my queue

[Normal]

00:27:610 (3,5) - This may be too hard for a normal I see your point but I think the circular flow helps a lot with readability for new players

[Hard]

00:37:610 (1,2,3) - I would make this a triangle but looks pretty hard to do now hmmm lily?
00:44:277 (2,3,4,1,2,3,1,2,3,4,5) - that's some cool slider art tyty
01:00:277 (1,2,3,1,2,3,1,2,3) - I suggest you make these triangles more even, right now it looks kinda messed up I see what you're saying, I'll polish it but my idea is to rotate and change DS for each triangle the same amount

that's it, good luck with the mapset, it's very pretty :)thanks orange as always ^^
Lilyanna

Kryptogram wrote:

From Kryptograms Modding Queue


General

  1. Change the resolution of your BG to 1366x1768
u mean 1366x768 ?

Lilyanna's Easy


  1. OD 1.5, since its a really Easy difficult. im rly bad with settings so ok

  2. 00:00:277 (1) - If you add a whistle at the begin sounds really nice whit the clap
  3. 00:08:276 (3) - Move the red thick of the slider to x:280 y:104, to make it more symmetrical
  4. 00:10:943 (1) - Add a whistle in the begin, if you added too in 00:00:277 (1)
  5. 00:20:943 (1) - I think this NC its totally unnecessary on this note, remove it
  6. 00:29:610 (3) - I think it sounds better if you replace the clap at the begin for a whistle
  7. 00:32:277 (1) - A clap in this note would fit perfectly whit the instrumental not really i dont want abuse the music with thatclap sound
  8. 00:54:943 (2) - While holding the shift key move the slider a little bit up to make a mirror whit the previous slider
  9. 00:57:610 (4) - Same as above but move it down
  10. 00:58:943 (1) - Move the second white thick to x:372 y:40 to make it more curve
  11. 01:16:276 (2) - While holding the shift key move the slider a little bit up to make a mirror whit the previous slider
  12. 01:18:943 (4) - Same as above but move it down
  13. 01:22:943 (3,4) - I don't know if this is easy to play, mayber make a slider that starts at 01:22:943 (x) and ends in 01:24:277 (x) i had seconds thoughts about this fixed

Fixed everything thank u

Hard Collab

  1. 00:00:277 (1) - A whistle at the begin should sound better whit the clap
  2. 00:09:610 (4) - What do you think on moving this note to the start of this slider 00:10:943 (1), it plays better imo yes done
  3. 00:10:943 (1) - A whistle at the begin should sound better whit the clap
  4. 00:14:943 (4) - If you liked the idea of 00:09:610 (4), do the same here yes
  5. 00:21:610 (1) - A clap in this note sounds pretty well whit the instrumental
  6. 00:29:610 (9) - A whistle at the begin should sound better whit the clap
  7. 00:30:943 (1) - I think you added the NC since the slider velocity changes, but its not a big change of the velocity, i suggest you to remove the NC here
  8. 00:30:943 (1) - A clap in this note sounds pretty well whit the instrumental stilldont agree its just too much and i placed clap on where it fits
  9. 00:41:610 (1) - Here it is acceptable the NC since the slider velocity does change a little bit more than 00:30:943 (1)
  10. 01:25:610 (1) - A whistle at the begin should sound better whit the clap

Nice relaxing song and beautiful sliders , Hope it was helpful!
fixed everything i didnt reply on thank you for mod

_orange wrote:

from my queue

[Easy]

00:21:610 (1) - Remove NC? its a downbeat
00:30:943 - whats the point of this green tick? I suggest you make the hitsounds the same volume for all diffs removed it
00:53:610 - you can remove the green tick here too ye

[Hard]

00:37:610 (1,2,3) - I would make this a triangle but looks pretty hard to do now fixed
00:44:277 (2,3,4,1,2,3,1,2,3,4,5) - that's some cool slider art >w<
01:00:277 (1,2,3,1,2,3,1,2,3) - I suggest you make these triangles more even, right now it looks kinda messed up

that's it, good luck with the mapset, it's very pretty :)
thank you


KrastrovLap wrote:

From your req

General

  1. Change the resolution of your BG to 1366x1768 Pls

Easy (Lilyanna)

  1. 00:00:277 (1,2) - remove whistle at this end of slider & this circle
  2. 00:05:610 (1,2) - remove all whistle here
  3. 00:10:943 (1,2) - remove whistle at this end of slider & this circle too
  4. 00:16:277 (1,2) - remove all whistle here
  5. 00:20:943 (1) - remove NC
  6. 00:21:610 (1,2,3) - remove all whistle here
  7. 00:26:943 (1,2) - ^
  8. 00:32:277 (1,2,3) - ^
  9. 00:37:610 (1,2,3) - Ctrl+H here and arrange into grid Imo, then remove whistle at slider too
  10. 00:46:944 (4) - change to whistle fixed
  11. 01:14:943 (1,2) - remove whistle at this end of sliders
  12. 01:20:277 (1,2) - remove whistle at this end of first slider, then remove whistle on second slider

well i see the idea of that removing whistles but ill see with ora
Normal

This diff look easy.But pattern look tricky a bit Imo. however No problem to me
  1. 00:13:610 (4) - Ctrl+H, then arrange into the same that you do
  2. 00:20:277 - add circle here to make it playful Imo

Hard Collab

  1. 00:20:277 - add circle here, then make a slider from this to 00:20:943 (4) would be nice Imo i think it should be fine
  2. 01:02:943 (1,2,3) - this pattern look tricky Imo turn into reverse slider would be nice

Hitsound at the beginning to 00:40:277 on the normal and hard diffs manage them like easy diff
Nice slider on the peaceful song. Overall is okay Imo. Hope It ranked soon
WITH LOVE
thank you !

Easy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 64277
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21610
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 0.8

[Metadata]
Title:The Ancestral Trees
TitleUnicode:The Ancestral Trees
Artist:Gareth Coker
ArtistUnicode:Gareth Coker
Creator:Ora
Version:Lilyanna's Easy
Source:Ori and the Blind Forest
Tags:calm moon studios piano soundtrack lilyanna
BeatmapID:1161053
BeatmapSetID:548249

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:1.6
ApproachRate:2.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallup-29137.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
277,666.666666666667,4,2,1,40,1,0
42943,-100,4,2,1,30,0,0
43610,-100,4,2,1,5,0,0
44277,-100,4,2,1,40,0,0
44943,-100,4,2,1,5,0,0
45610,-100,4,2,1,45,0,0
46277,-100,4,2,1,5,0,0
46943,-100,4,2,1,50,0,0
47610,-100,4,2,1,5,0,0
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56943,-100,4,2,1,5,0,0
57610,-100,4,2,1,50,0,0
58277,-100,4,2,1,5,0,0
58943,-100,4,2,1,30,0,0
68943,-100,4,2,1,10,0,0
74943,-100,4,2,1,40,0,0
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78943,-100,4,2,1,40,0,0
79610,-100,4,2,1,5,0,0
80277,-100,4,2,1,40,0,0
102943,-100,4,2,1,5,0,0


[Colours]
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Combo2 : 29,87,158
Combo3 : 98,169,255
Combo4 : 43,75,206

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(pls rename it) HARD
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Title:The Ancestral Trees
TitleUnicode:The Ancestral Trees
Artist:Gareth Coker
ArtistUnicode:Gareth Coker
Creator:Ora
Version:Hard Collab
Source:Ori and the Blind Forest
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My Angel RangE
owo
Hello~

[Lilyanna's Easy]

00:05:610 (1,2) - DS error
00:24:277 (4) - basket error
00:44:277 (2,3) - DS error
01:17:610 (3,4) - ^

well.. Other difficulty error nop.
I'm very short modding ..
:(
Juiceys
M4M From My queue

Hard:
00:57:610 (4,5) - 5 Doesn't blanket the tail of 4 well
01:30:943 (1,2) - I Don't like the overlap here, it looks strange, i feel it would look better if 2 was changed to a slider that blanketed 1
00:02:943 (3,4) - Low DS here but regular ds here? 00:08:276 (3,4) - same with 00:13:610 (3,4) -
01:25:610 (1,2) - Could have the tail of 2 blanket with the dip below it in 1

Normal:
00:33:610 (3,4) - I don't like the flow break here
00:53:610 (1,2) - Could blanket these
01:05:610 (4,5) - Weird flow break

Easy:
01:08:277 (4) - Lower the right side of this to blanket better
00:53:610 (1,2,3,4) - This pattern appears multiple times in the song and its the same slider 4 times, it's pretty boring and i'd suggest changing it

Sorry for the small mod on my part but there isn't much wrong with this map, good luck! and heres my M4M Map

https://osu.ppy.sh/s/548521
Lilyanna

My Angel RangE wrote:

owo
Hello~ hi

[Lilyanna's Easy]

00:05:610 (1,2) - DS error
00:24:277 (4) - basket error
00:44:277 (2,3) - DS error
01:17:610 (3,4) - ^

fixed everything
well.. Other difficulty error nop.
I'm very short modding ..
:(

Juiceys wrote:

M4M From My queue

Hard:
00:57:610 (4,5) - 5 Doesn't blanket the tail of 4 well
01:30:943 (1,2) - I Don't like the overlap here, it looks strange, i feel it would look better if 2 was changed to a slider that blanketed 1
00:02:943 (3,4) - Low DS here but regular ds here? 00:08:276 (3,4) - same with 00:13:610 (3,4) - fixed the other one same ds but let one a big ds because they dont soound same tbh xd
01:25:610 (1,2) - Could have the tail of 2 blanket with the dip below it in 1

Easy:
01:08:277 (4) - Lower the right side of this to blanket better fixed
00:53:610 (1,2,3,4) - This pattern appears multiple times in the song and its the same slider 4 times, it's pretty boring and i'd suggest changing it i changed the sliders shapes and i did spinner and its easy icant simplify the pattern as much as i did already

Sorry for the small mod on my part but there isn't much wrong with this map, good luck! and heres my M4M Map

https://osu.ppy.sh/s/548521
thank you for mod


Hard
osu file format v14

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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 64277
Countdown: 0
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Mode: 0
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[Editor]
Bookmarks: 21610,44277,53610,60277,64277,72277,85610
DistanceSpacing: 1.8
BeatDivisor: 3
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:The Ancestral Trees
TitleUnicode:The Ancestral Trees
Artist:Gareth Coker
ArtistUnicode:Gareth Coker
Creator:Ora
Version:Ancestral Tree
Source:Ori and the Blind Forest
Tags:calm moon studios piano soundtrack lilyanna
BeatmapID:1161051
BeatmapSetID:548249

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallup-29137.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Lilyanna's Easy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 64277
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21610
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 0.8

[Metadata]
Title:The Ancestral Trees
TitleUnicode:The Ancestral Trees
Artist:Gareth Coker
ArtistUnicode:Gareth Coker
Creator:Ora
Version:Lilyanna's Easy
Source:Ori and the Blind Forest
Tags:calm moon studios piano soundtrack lilyanna
BeatmapID:1161053
BeatmapSetID:548249

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:1.6
ApproachRate:2.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallup-29137.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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HappyRocket88

Hellow! >w<


Here's a little sb as requested by Lily. Rain effect is being made since I'm still struggling how to figure it out the particle generator tool. x.x


Please do not this!
In the .osu if the Ancestral Tree difficulty, please include this below of the line:
//Storyboard Layer 3 (Foreground)
[]
Sprite,Foreground,Centre,"Storyboard\lilyanna.png",320,240
F,0,277,943,0,1
S,0,277,21277,0.9205515,0.8234482
M,0,277,52943,85.18622,419.2,264.3862,419.2
F,0,943,52277,1
S,0,21277,21610,0.8234482,0.9382065
F,0,52277,52943,1,0
Sprite,Foreground,Centre,"Storyboard\ora.png",320,240
F,0,53610,54277,0,1
M,0,53610,100943,345.6,415.669,586.5931,425.3793
F,0,54277,100277,1
F,0,100277,100943,1,0
HappyRocket88
Sorry for double post. /u\

I had forgotten the .osb >-<

http://puu.sh/tcyIW/ad80b7903b.osb

Please check epilepsy warning if possible. /u\
Topic Starter
Ora
Thanks Rocket ! SB looks great ^_^ I thought lily was joking when she said we were getting one. This is awesome :o
Lilyanna
@HappyRocket88 thank youuu ♥
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