Kitsune^2 - He Has No Mittens

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Skull-Knight

Megapcmx wrote:

Hi ^_^/ from #modreqs
00:03:165 (3,1) - Improve this blanket I dont understand
00:05:451 (3,2) - Intentional overlap? Fixed
00:19:165 (3) - This repeating slider seems unexpected for a beginner player, try to make it repeat only one time, and add a simple circle it is a feature
00:39:165 (2,4) - There's another overlap here Fixed
Thank you!
Skull-Knight

Skorpiik wrote:

Skull-Knight's Normal

00:19:165 (3) - don't make it reverse twice, people if that skill level would have a hard time reading it. Placing a circle on what is now the slider-end would be better. it is a feature
00:40:880 (1) - too long to fit the song imo I dont understand
Thank you!
polka


[General:]
  • No custom combo colours?

[Normal:]
  • Check AiMod. Make sure to check distance snap too.
    00:19:165 (3) - This is confusing. Simplify to only one repeat or none at all.
    00:22:594 (1,2,3,4) - A circle in place of each slider would play so well.
    00:27:165 - do not increase the slider velocity!Your target audience won't know how to handle the spacing and speed adjustment and fail instantly. Keep it the same SV the whole time.
    00:50:023 (1) - Circles are better here.

[Hard:]
  • 00:12:308 (1,2) - Yo everyone is gonna fail here lol. I know you want to map that sound but you're gonna have to simplify. And the twice repeat slider after it, generally in hard mods, twice repeats can be read if they are on white ticks, else, it's hard to understand. Please limit it to just one repeat. However, you're red tick twice repeats at the beginning and at 00:13:451 (1) - work very well because I love how it represents the music and it's consistent.
    00:17:308 (6,7,8,9,10) - That poor star. Please fix this. For an easy fix, set you're snap to 1/2, ctrl shift d, and set the points to 5. Then rotate to get it to play right.
    00:19:737 (7) - I like two 1/2 sliders here better.
    00:20:308 (1,2,3,4,5) - Too hard and the music doesn't really call for it. Please add a slider in there somewhere.
    00:21:023 (6) - Move this to the white tick before it and delete the circle it'll stack with. Matches the music better.
    00:21:451 (1) - Hmm. I don't know it really works here. If you fix the twice repeat that comes after this in that last note, I think this could be kept.
    00:24:880 (3,4) - Spacing needs work.
    00:22:880 (2,3,4,5,1,2,3,4,1,2,3,4,5,1) - Nice work!
    00:28:880 (4,1) - Whoa. Huge jump. Not necessary.
    00:31:451 (4) - Ends on something that should be clickable.
    00:33:451 (4,5) - Widen this spacing so players can read this as a 1/1. I know the SV changes back and all, but it'll help dw.
    00:44:880 (3,1) - Considering how your whole map has played so far, people are gonna go for (1) right after (3) is finished. Moe (1) somewhere else to show there's a gap before you play it.
    00:47:737 - Use the pattern you used for 00:45:451 - . It works a lot better.
    00:50:023 (5) - Make this a slider like 00:49:451 (3) - because that sound is here too. But make it shorter so you can place a circle on 00:50:308 - and up the quality of that last sound.

[Afteword:]
  • Your spread's a little off, but it should be okay. Good luck with this!
Nimagan
bad mod inc

skull-knight's normal
tho the ranking criteria have just changed so SV changes and DS changes in normal are aloud. i would stil avoid it.

00:02:023 (1,2,3) - Noticeable DS- inconsistency. while no longer a criteria, i think it should be consistent.
00:03:165 (3,1) - blanket seems off
00:15:451 (4,1,2) - ugly overlaps
00:18:594 (2,3,1) - minor overlap with 2 and 1, 3 and 1 do not currently work as blanked (do not know if you intended a blanket) 3s second reverse arrow is a bit hard to read considering this is lowest diff.

00:29:165 (6,1) - ugly overlap, can make the direction change (from clock to counter-clock) a bit more gradual.
00:30:594 (4) - do not need 3 nodes for a simple curve slider. (and slider is kinda ugly)

try to ctrl+c ctrl+v more sliders insted of drawing them by hand. it makes the map look more messy. drawing a few base sliders you can scale and rotate is better for the overall aesthetics of the map

Insane
00:08:880 (1,2,3,4) - this looks messy. https://puu.sh/w201h/8c4be2fb67.jpg here is how they look next to each-other
00:10:023 (1,2,3,4,1,2,3,4) - this can look better. 00:10:023 (1,2,3,4) - almost looks fine, tho they are not entirely parallell, witch they should be. i think 00:10:594 (1,2,3,4) - should mirror 00:10:023 (1,2,3,4) - more.
00:11:165 (1,2,3,4) - square is inconsistent and therefore not relay a square.
00:18:880 (5,1) - ugly overlapp.
Topic Starter
-Alcaida

PolkaMocha wrote:



[General:]
  • No custom combo colours? I will add it. soon


[Hard:]
  • 00:12:308 (1,2) - Yo everyone is gonna fail here lol. I know you want to map that sound but you're gonna have to simplify. And the twice repeat slider after it, generally in hard mods, twice repeats can be read if they are on white ticks, else, it's hard to understand. Please limit it to just one repeat. However, you're red tick twice repeats at the beginning and at 00:13:451 (1) - work very well because I love how it represents the music and it's consistent.
    00:17:308 (6,7,8,9,10) - That poor star. Please fix this. For an easy fix, set you're snap to 1/2, ctrl shift d, and set the points to 5. Then rotate to get it to play right.Try to fix it
    00:19:737 (7) - I like two 1/2 sliders here better. Fixed
    00:20:308 (1,2,3,4,5) - Too hard and the music doesn't really call for it. Please add a slider in there somewhere. ok
    00:21:023 (6) - Move this to the white tick before it and delete the circle it'll stack with. Matches the music better. allready fixed
    00:21:451 (1) - Hmm. I don't know it really works here. If you fix the twice repeat that comes after this in that last note, I think this could be kept. :thinking:
    00:24:880 (3,4) - Spacing needs work.oops
    00:22:880 (2,3,4,5,1,2,3,4,1,2,3,4,5,1) - Nice work! is it a joke?
    00:28:880 (4,1) - Whoa. Huge jump. Not necessary. Fixed
    00:31:451 (4) - Ends on something that should be clickable. it isnt necessary
    00:33:451 (4,5) - Widen this spacing so players can read this as a 1/1. I know the SV changes back and all, but it'll help dw.Fixed


[Afteword:]
  • Your spread's a little off, but it should be okay. Good luck with this!
Thanks!
Topic Starter
-Alcaida

Nimagan wrote:

bad mod inc


Insane
00:08:880 (1,2,3,4) - this looks messy. https://puu.sh/w201h/8c4be2fb67.jpg here is how they look next to each-other Fixed
00:10:023 (1,2,3,4,1,2,3,4) - this can look better. 00:10:023 (1,2,3,4) - almost looks fine, tho they are not entirely parallell, witch they should be. i think 00:10:594 (1,2,3,4) - should mirror 00:10:023 (1,2,3,4) - more. hmmmmmmmmmm
00:11:165 (1,2,3,4) - square is inconsistent and therefore not relay a square. try to fix it
00:18:880 (5,1) - ugly overlapp.Fixed
Thanks!
_Meep_
just my two cents
the insane and expert gap seems too much, u may need to add an extra
Topic Starter
-Alcaida

_Meep_ wrote:

just my two cents
the insane and expert gap seems too much, u may need to add an extra
I know about it
I can't make another extra
Im too lazy :P
Skull-Knight

PolkaMocha wrote:



[General:]
  • No custom combo colours?

[Normal:]
  • Check AiMod. Make sure to check distance snap too.
    00:19:165 (3) - This is confusing. Simplify to only one repeat or none at all. it is a feature
    00:22:594 (1,2,3,4) - A circle in place of each slider would play so well. I dont understand
    00:27:165 - do not increase the slider velocity!Your target audience won't know how to handle the spacing and speed adjustment and fail instantly. Keep it the same SV the whole time. Fixed
    00:50:023 (1) - Circles are better here. it is a feature

[Hard:]

  • 00:44:880 (3,1) - Considering how your whole map has played so far, people are gonna go for (1) right after (3) is finished. Moe (1) somewhere else to show there's a gap before you play it. Fixed
    00:47:737 - Use the pattern you used for 00:45:451 - . It works a lot better. Fixed
    00:50:023 (5) - Make this a slider like 00:49:451 (3) - because that sound is here too. But make it shorter so you can place a circle on 00:50:308 - and up the quality of that last sound. Fixed

[Afteword:]
  • Your spread's a little off, but it should be okay. Good luck with this!
Thank you!
Skull-Knight

Nimagan wrote:

bad mod inc

skull-knight's normal
tho the ranking criteria have just changed so SV changes and DS changes in normal are aloud. i would stil avoid it.

00:02:023 (1,2,3) - Noticeable DS- inconsistency. while no longer a criteria, i think it should be consistent. Fixed
00:03:165 (3,1) - blanket seems off Fixed
00:15:451 (4,1,2) - ugly overlaps Fixed
00:18:594 (2,3,1) - minor overlap with 2 and 1, 3 and 1 do not currently work as blanked (do not know if you intended a blanket) 3s second reverse arrow is a bit hard to read considering this is lowest diff. Fixed

00:29:165 (6,1) - ugly overlap, can make the direction change (from clock to counter-clock) a bit more gradual. Fixed
00:30:594 (4) - do not need 3 nodes for a simple curve slider. (and slider is kinda ugly) Fixed

try to ctrl+c ctrl+v more sliders insted of drawing them by hand. it makes the map look more messy. drawing a few base sliders you can scale and rotate is better for the overall aesthetics of the map Okay
Thank you!
QiiXshinez
Mittenless:
I would say a lot of stuff, but it's Quaver style so I guess it's OK and rankable.
Expert:
00:04:308 (1,2,3) - Try moving these up and rotating them by 45 degrees.
00:06:737 (7) - In my opinion, this is uncomfortable flow.
00:08:165 (10) - So is this.
00:18:023 (3) - Make this 3 circles, since there's a strong beat on the repeat, the slider tail and slider head.
00:30:880 (1,2,3,4) - Make this different from 00:30:594 (1,2,3,4) - , then make 00:31:165 (1,2,3,4) - different from 00:30:594 (1,2,3,4) - .
Hard:
00:03:165 (2,3,1,2,3,4) - Isn't this hard difficulty?
00:05:737 (2,3,4,5,6,7) - Again.
00:07:594 (4,5,6,7,8,9,10,11,12) - Same thing
00:10:023 (1,2,3,4,1,2,3,4) - I'll just leave these blank if they're a really hard/uncomfortable pattern.
00:18:880 (5,6,1) -
00:26:880 (8,9) -
00:29:451 (1,2,3,4,5,6,7,8) -
00:38:023 (3,4,5,6) -
00:41:451 (4,5,6,7) -
wait, I just realized this was insane, not hard.
welp.
Change some of those, though. Some aren't hard, but they're uncomfortable
Hard:
00:17:308 (6,7,8,9,10) - Kinda hard.
00:27:165 (1,2,3,1,2,3,4,1,2,3,4) - This isn't rankable, as repeats of rhythm have to be mapped exactly the same very similar.
Normal:
This difficulty looks perfect to me.
Hope you get this ranked or loved!
Topic Starter
-Alcaida

QiiXshinez wrote:

Expert:
00:04:308 (1,2,3) - Try moving these up and rotating them by 45 degrees. I rotate next 3 notes
00:06:737 (7) - In my opinion, this is uncomfortable flow. :thinking:
00:08:165 (10) - So is this. :thinking:
00:18:023 (3) - Make this 3 circles, since there's a strong beat on the repeat, the slider tail and slider head. it is better
00:30:880 (1,2,3,4) - Make this different from 00:30:594 (1,2,3,4) - , then make 00:31:165 (1,2,3,4) - different from 00:30:594 (1,2,3,4) - . ok
Hard:(Insane)
00:03:165 (2,3,1,2,3,4) - Isn't this hard difficulty? -
00:05:737 (2,3,4,5,6,7) - Again. -
00:07:594 (4,5,6,7,8,9,10,11,12) - Same thing -
00:10:023 (1,2,3,4,1,2,3,4) - I'll just leave these blank if they're a really hard/uncomfortable pattern. Fixed
00:18:880 (5,6,1) - -
00:26:880 (8,9) - -
00:29:451 (1,2,3,4,5,6,7,8) - Fixed
00:38:023 (3,4,5,6) - -
00:41:451 (4,5,6,7) - -
wait, I just realized this was insane, not hard.
welp.
Change some of those, though. Some aren't hard, but they're uncomfortable
Hard:
00:17:308 (6,7,8,9,10) - Kinda hard. -
00:27:165 (1,2,3,1,2,3,4,1,2,3,4) - This isn't rankable, as repeats of rhythm have to be mapped exactly the same very similar. -
Normal:
This difficulty looks perfect to me.
Hope you get this ranked or loved!
Thanks!
Silicon-Based
A few remarks:

Expert:
00:26:594 (6,1,2,3,1) - doesn't flow that well
00:27:594 (4,5) - the flow feels a little unnatural
00:28:880 (4) - ^
00:36:880 (1,2,3) - avoid needing to reverse your cursor by 180deg, at least right after the kiai section
00:41:451 (4,5,6) - ^
00:47:165 (1,2,3) - ^
00:38:023 (7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4) - confusing to read, the circles seem cluttered
00:42:880 (11) - this slider is too low, gets covered by the hit error bar, making it hard to read
00:43:165 (1) - I would move that one to the side slightly, to make it consistent with the forthcoming jumps
00:44:023 (6) - ^
00:46:880 (2,3,4,5,1) - this stack is too large, turn it into a stream to improve the flow
00:47:737 (1,2,3,4) - looks bland to me, maybe make it unsymmetrical but with increasing sv's to emphasise the buildup in the song

Overall, I don't like the patterns in that one. They seem displaced and unjustified. The Mittenless diffculty has patterns that make more sense.


Mittenless:
00:02:094 (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I don't sense a steady increase in the intensity of the music. The third section is less intense than the 2nd imo. I'd recommend making 00:03:165 (1,2,3,4,5,6) more similar to 00:02:023 (1,2,3,4,5,6).
00:06:594 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I <3 that emphasis through patterns and spacing.
00:14:023 (1,2,3) - I don't like needing to reverse me cursor by 180deg, but this might not be an error at this star rating. Nevertheless, that pattern seems displaced from the other. I'd either change it or creater a few similar ones for this to not stand out.
00:25:594 (2,1) - spacing too large
00:30:594 (1) - emphasise more clearly, like with 00:28:308 (1) and 00:29:451 (1)
00:47:165 (1,2) - increase spacing
00:48:308 (1,2) - ^
Topic Starter
-Alcaida

Silicon-Based wrote:

A few remarks:

Expert:
00:26:594 (6,1,2,3,1) - doesn't flow that well try to fix it
00:27:594 (4,5) - the flow feels a little unnatural uhh??
00:28:880 (4) - ^ uhh??
00:36:880 (1,2,3) - avoid needing to reverse your cursor by 180deg, at least right after the kiai section try to fix it
00:41:451 (4,5,6) - ^ ^
00:47:165 (1,2,3) - ^ hmmm. no
00:38:023 (7,8,9,10,1
,2,3,4,5,6,7,8,1,2,3,4) - confusing to read, the circles seem cluttered Fixed
00:42:880 (11) - this slider is too low, gets covered by the hit error bar, making it hard to read ???
00:43:165 (1) - I would move that one to the side slightly, to make it consistent with the forthcoming jumps
00:44:023 (6) - ^ fixed probably
00:46:880 (2,3,4,5,1) - this stack is too large, turn it into a stream to improve the flow it is better
00:47:737 (1,2,3,4) - looks bland to me, maybe make it unsymmetrical but with increasing sv's to emphasise the buildup in the song hmmm

Overall, I don't like the patterns in that one. They seem displaced and unjustified. The Mittenless diffculty has patterns that make more sense.
Thanks!
Lorkee
Ayy hi
m4m

  1. So before i start the mapping things, I want to point out that you can only skip the easy diff if your normal follows the easy diff's guidelines. This map has reverse sliders like this 00:14:594 (3) - and that's confusing to beginners.
  2. 00:19:165 (3) - Beginners can't read this.
  3. 00:05:451 (3,2) - Ugly.
  4. 00:10:880 (4) - Lower the spacing.
  5. I just realized that you are not using distance snap. Turn it on, it will help you keep the spacing. You will have to check the spacing up the right corner, keep it equal, because otherwise it will confuse beginner players.
  6. 00:30:594 (4,1) - Try doing a blanket. Blankets are patterns when a slider surrounds a circle (or a sliderhead in this situation) Example, isn't it prettier?
  7. 00:50:308 - This sound should be emphasized, for an example Use 2 circles, so the last sound is clickable.
  1. 00:04:308 (1,2,3,4,5,6,7,8) - Keep these sliders the same, and rotate them by pressing Ctrl+Shift+R.
  2. 00:10:308 (6,7) - There is no reason to overlap these.
  3. 00:13:165 - Emphasize this sound.
  4. 00:18:594 (3,4) - Fix blanket.
  5. 00:20:308 (1,5) - Overlap.
  1. 00:06:165 (5,6,7,2) - Maybe you can do a better shape.
  2. 00:10:023 (1,2,3,4) - ^
  3. You are placing objects randomly and that's often bad, because you're not even keeping the spacing, so I suggest you to use geometrical shapes, such as 00:10:308 (3,4,2,3) - square, 00:10:451 (4,1,2) - triangle, etc
  4. 00:07:737 (5) - If you don't want to keep the spacing, then this should be emphasized with larger spacing.
  5. 00:29:451 (1,5) - Ugly.
  6. 00:33:023 (1,3) - This and 00:33:165 (2,4) - should be symmetrical.
  7. 00:42:594 (3,4,5,6) - Square.
  1. Put this timing point here: 00:35:880 -
  2. 00:45:165 (9,1) - Maybe you can start the 00:45:451 (1) - ovelapped with the 00:45:165 (9) - but its up to you.
  1. 00:02:880 (6,10) - Overlap.
  2. 00:04:451 (2,4,5) - Ugly.
  3. 00:04:880 (5,10) - ^
  4. 00:05:451 (10) - New combo.
  5. 00:05:737 (1) - Remove new combo.
  6. 00:06:737 (7) - You probably want this note overlapped with 00:06:023 (2) -
  7. 00:07:451 (4,5,6,1) - Ugly, overlap the sliderend maybe.
  8. 00:09:737 (3,6) - Ugly.
  9. 00:10:165 (6,3) - Overlap.
  10. 00:27:451 (3) - Put this circle in the middle of this triangle 00:26:737 (1,2,3) -
  11. 00:34:040 - wow really, you can use 1/4 tho Example
  12. 00:36:165 (3,1) - Ugly.
  1. 00:04:023 (3,1) - Fix blanket.
  2. 00:05:165 (5,7) - Slightly ugly.
  3. 00:05:880 (9,2) - ^
  4. 00:09:594 (2,4) - Overlap.
  5. 00:14:451 (4,4) - ^
  6. 00:15:165 (1,2,3,4) - Square.
  7. 00:15:308 (2,4) - Overlap.
Topic Starter
-Alcaida
[quote="Lorkee"]Ayy hi
m4m



  1. 00:04:308 (1,2,3,4,5,6,7,8) - Keep these sliders the same, and rotate them by pressing Ctrl+Shift+R. Fixed
  2. 00:10:308 (6,7) - There is no reason to overlap these. oops
  3. 00:13:165 - Emphasize this sound. added note
  4. 00:18:594 (3,4) - Fix blanket. made it more beautiful
  5. 00:20:308 (1,5) - Overlap.Fixed!
  1. 00:06:165 (5,6,7,2) - Maybe you can do a better shape. Fixed
  2. 00:10:023 (1,2,3,4) - ^ I made it purpose
  3. You are placing objects randomly and that's often bad, because you're not even keeping the spacing, so I suggest you to use geometrical shapes, such as 00:10:308 (3,4,2,3) - square, 00:10:451 (4,1,2) - triangle, etc Why not
  4. 00:07:737 (5) - If you don't want to keep the spacing, then this should be emphasized with larger spacing. I'll try too keep spacing
  5. 00:29:451 (1,5) - Ugly. Fixed
  6. 00:33:023 (1,3) - This and 00:33:165 (2,4) - should be symmetrical. Fixed
  7. 00:42:594 (3,4,5,6) - Square.Fixed
  1. Put this timing point here: 00:35:880 - okay
  2. 00:45:165 (9,1) - Maybe you can start the 00:45:451 (1) - ovelapped with the 00:45:165 (9) - but its up to you. fixed
  1. 00:02:880 (6,10) - Overlap. Done!
  2. 00:04:451 (2,4,5) - Ugly. Fixed
  3. 00:04:880 (5,10) - ^ hmm
  4. 00:05:451 (10) - New combo. Fixed!
  5. 00:05:737 (1) - Remove new combo. Fixed!
  6. 00:06:737 (7) - You probably want this note overlapped with 00:06:023 (2) - Why
  7. 00:07:451 (4,5,6,1) - Ugly, overlap the sliderend maybe. Fixed
  8. 00:09:737 (3,6) - Ugly.Fixed!
  9. 00:10:165 (6,3) - Overlap. ^
  10. 00:27:451 (3) - Put this circle in the middle of this triangle 00:26:737 (1,2,3) - wow fixed
  11. 00:34:040 - wow really, you can use 1/4 tho Example I prefer 1/16
  12. 00:36:165 (3,1) - Ugly. Fixed

Thanks for the mod!
PencilK
why df am i not receiving an email for my mods here wtf
PencilK

Silicon-Based wrote:

Mittenless:
00:02:094 (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I don't sense a steady increase in the intensity of the music. The third section is less intense than the 2nd imo. I'd recommend making 00:03:165 (1,2,3,4,5,6) more similar to 00:02:023 (1,2,3,4,5,6). nah, the section was more of dual purpose, to fit with intensity and to prepare the player for later
00:06:594 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I <3 that emphasis through patterns and spacing. yay
00:14:023 (1,2,3) - I don't like needing to reverse me cursor by 180deg, but this might not be an error at this star rating. Nevertheless, that pattern seems displaced from the other. I'd either change it or creater a few similar ones for this to not stand out. changed it into a slight angle instead of 180
00:25:594 (2,1) - spacing too large decreased
00:30:594 (1) - emphasise more clearly, like with 00:28:308 (1) and 00:29:451 (1) made it change direction
00:47:165 (1,2) - increase spacing ok
00:48:308 (1,2) - ^ ok
i eat dick in modding

thanks dad <3

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 27165
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30608,31465
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.999999

[Metadata]
Title:He Has No Mittens
TitleUnicode:He Has No Mittens
Artist:Kitsune^2
ArtistUnicode:Kitsune^2
Creator:-Alcaida
Version:Pencil's Mittenless
Source:
Tags:lapfox renard queenstone fast hardcore Skull-Knight Pencil-kun Star Road
BeatmapID:1283427
BeatmapSetID:548246

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9.6
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"a3486576328_10.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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27165,-100,4,2,1,70,0,1
34023,-200,4,2,1,70,0,1
35165,-100,4,2,1,70,0,0


[Colours]
Combo1 : 164,155,128
Combo2 : 238,145,255
Combo3 : 15,255,75

[HitObjects]
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PencilK

Lorkee wrote:

  1. 00:04:023 (3,1) - Fix blanket. FIX
  2. 00:05:165 (5,7) - Slightly ugly. FIX
  3. 00:05:880 (9,2) - ^ nah
  4. 00:09:594 (2,4) - Overlap. this one is... obviously intentional...
  5. 00:14:451 (4,4) - ^ FIX
  6. 00:15:165 (1,2,3,4) - Square. whats wrong with it
  7. 00:15:308 (2,4) - Overlap. w-what?
thanks for mod mom

osu file format v14

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Title:He Has No Mittens
TitleUnicode:He Has No Mittens
Artist:Kitsune^2
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Creator:-Alcaida
Version:Pencil's Mittenless
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Tags:lapfox renard queenstone fast hardcore Skull-Knight Pencil-kun Star Road
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216,224,40023,1,0,3:0:0:0:
304,208,40165,1,0,0:0:0:0:
168,72,40308,5,8,0:0:0:0:
160,168,40451,1,0,0:0:0:0:
264,112,40594,1,0,3:0:0:0:
56,136,40737,1,0,0:0:0:0:
336,56,40880,5,8,0:0:0:0:
336,136,41023,1,0,0:0:0:0:
336,56,41165,1,0,3:0:0:0:
336,136,41308,1,0,0:0:0:0:
117,64,41451,5,8,0:0:0:0:
199,48,41594,1,0,0:0:0:0:
279,74,41737,1,0,3:0:0:0:
336,136,41880,1,0,0:0:0:0:
216,312,42023,5,8,0:0:0:0:
224,224,42165,1,0,0:0:0:0:
216,312,42308,1,0,3:0:0:0:
224,224,42451,1,0,0:0:0:0:
386,234,42594,5,8,0:0:0:0:
304,250,42737,1,0,0:0:0:0:
224,224,42880,1,0,3:0:0:0:
167,162,43023,1,0,0:0:0:0:
360,120,43165,5,8,0:0:0:0:
408,288,43308,1,0,0:0:0:0:
455,93,43451,1,0,3:0:0:0:
259,151,43594,1,0,0:0:0:0:
372,31,43737,5,8,0:0:0:0:
328,218,43880,1,0,0:0:0:0:
166,143,44023,1,0,3:0:0:0:
332,296,44165,1,0,0:0:0:0:
218,62,44308,5,8,0:0:0:0:
186,63,44380,1,0,0:0:0:0:
154,65,44451,1,2,0:1:0:0:
122,67,44523,1,0,0:0:0:0:
87,70,44594,6,0,L|103:180,1,85,0|2,3:0|0:1,0:0:0:0:
168,326,44880,1,8,0:0:0:0:
47,275,45023,1,2,0:1:0:0:
275,306,45165,2,0,L|387:303,1,85,0|0,3:0|0:0,0:0:0:0:
405,74,45451,5,8,0:0:0:0:
460,342,45594,1,0,0:0:0:0:
298,48,45737,1,0,3:0:0:0:
276,46,45808,1,0,0:0:0:0:
255,44,45880,1,2,0:1:0:0:
234,42,45951,1,0,0:0:0:0:
213,41,46023,5,8,0:0:0:0:
131,352,46165,1,0,0:0:0:0:
42,64,46308,1,0,3:0:0:0:
60,74,46380,1,0,0:0:0:0:
80,82,46451,1,2,0:1:0:0:
100,86,46523,1,0,0:0:0:0:
122,87,46594,5,8,0:0:0:0:
333,360,46737,1,8,0:0:0:0:
241,45,46880,1,0,3:0:0:0:
238,66,46951,1,0,0:0:0:0:
236,87,47023,1,2,0:1:0:0:
234,108,47094,1,0,0:0:0:0:
231,129,47165,5,8,0:0:0:0:
485,30,47308,1,0,0:0:0:0:
142,224,47451,5,0,3:0:0:0:
295,200,47594,1,0,0:0:0:0:
11,139,47737,5,8,0:0:0:0:
368,335,47880,1,0,0:0:0:0:
231,67,48023,1,0,3:0:0:0:
210,71,48094,1,0,0:0:0:0:
190,79,48165,1,2,0:1:0:0:
173,91,48237,1,0,0:0:0:0:
157,107,48308,5,8,0:0:0:0:
264,364,48451,1,0,0:0:0:0:
307,118,48594,1,0,3:0:0:0:
305,96,48665,1,0,0:0:0:0:
303,75,48737,1,2,0:1:0:0:
302,54,48808,1,0,0:0:0:0:
300,33,48880,5,8,0:0:0:0:
391,308,49023,1,0,0:0:0:0:
140,201,49165,1,0,3:0:0:0:
458,239,49308,1,2,0:1:0:0:
103,113,49451,5,8,0:0:0:0:
281,304,49594,1,0,0:0:0:0:
187,58,49737,1,0,3:0:0:0:
1,176,49880,1,0,0:0:0:0:
304,158,50023,5,8,0:0:0:0:
325,159,50094,1,0,0:0:0:0:
346,160,50165,1,8,0:0:0:0:
193,262,50308,2,0,P|138:224|38:272,1,170,2|0,0:1|0:1,0:0:0:0:
[Nyx]
Hey from my queue! (p/6035687#p6035687)

Skull-Knight's Normal:
00:30:594 (4) - make this slider a smoother curve eg http://i.imgur.com/S6Kh3TT.png

Collab Hard:
00:29:880 (3) - make this circle closer to 00:30:023 (4) - it feels too distant atm and makes the player have to snap to the slider when there isn't a particularly strong sound

Insane:
00:11:165 (1,2,3,4,5,6,7,8) - maybe move this so circle 1 is under 00:12:594 (5) - of this burst
00:49:023 (1,2) - the visual spacing between these two objects are wierd, maybe reverse the slider

Expert:
00:14:594 (9) - maybe move the head of slider below 00:14:023 (5) -
00:28:880 (4) - move this slider up so that 00:28:451 (1,2,3,4) - this combo makes a rhombus

Sorry this took so long but things happen :D
Good luck witht his map its pretty cool!
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