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Team Grimoire - C18H27NO3(extend)

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Chibi Maruko
elo2x. m4m

maraton is gud for rank
  1. 00:06:780 (1,2) - Remove nc at circle (1) and move to next note which means at slider (2). This part are same liek 00:25:923 (1,2) - 00:25:066 (1,2) - 01:47:352 (1,2) -
  2. 00:38:496 (5) - Since you like spam nc lol. Make nc at circle (5)
  3. 01:11:923 (1,1) - wtf why are you spam nc. idk what i'm saying lol
  4. 01:35:352 (2) - Move slider a little bit. If you don't understand, move it liike x:308 y:300
  5. 01:37:351 (1) - Since this part have many slanting slider. So, this slider should be too. Fix it
  6. 02:04:495 (3) - NC here cause strong beats
  7. 02:49:495 (2,3,4) - These triple are awkward to play, especially at circle (4). Maybe move the circle like x:296 y:340
  8. 02:51:066 (1,1,1,1) - spam nc. Please reduse nc it like 02:51:637 (1,2,3,4)
  9. 02:52:637 (3,4) - Move the circle a little down from circle (3) to low emphasize
  10. 02:58:637 (2,3,4) - Since you made a spacing triple. So, these should be too
  11. 03:03:209 (2,3,4) - ^
  12. 03:08:209 (1,2) - Awkward slider. How about blanket sliders would be better
  13. 03:35:066 (1) - Well, 1/8 stream slider. Stop sliderendcircle at blue tick before next slider begin
  14. 04:07:495 (4) - Increase a circle (4) to make a more harder
  15. 04:24:495 (2) - Blanket slider cause look awkward slider
  16. The rest is fine. Good job!

well, that's all from me.
If no fix, i'll shoot a star
Topic Starter
rock time

Chibi Maruko wrote:

elo2x. m4m

maraton is gud for rank
  1. 00:06:780 (1,2) - Remove nc at circle (1) and move to next note which means at slider (2). This part are same liek 00:25:923 (1,2) - 00:25:066 (1,2) - 01:47:352 (1,2) - good suggestion, thank
  2. 00:38:496 (5) - Since you like spam nc lol. Make nc at circle (5) done !
  3. 01:11:923 (1,1) - wtf why are you spam nc. idk what i'm saying lol -.- lol
  4. 01:35:352 (2) - Move slider a little bit. If you don't understand, move it liike x:308 y:300 odd suggestion, but it looks good lol. thx!
  5. 01:37:351 (1) - Since this part have many slanting slider. So, this slider should be too. Fix it uh i know what you mean but its hard to do, and i think the curve looks fine. its a nice transition into the slants
  6. 02:04:495 (3) - NC here cause strong beats done !
  7. 02:49:495 (2,3,4) - These triple are awkward to play, especially at circle (4). Maybe move the circle like x:296 y:340 (i might just make this part stacked triple)
  8. 02:51:066 (1,1,1,1) - spam nc. Please reduse nc it like 02:51:637 (1,2,3,4) i use NC on certain sounds and SVs here. The sounds at 02:51:637 are not like 02:51:066
  9. 02:52:637 (3,4) - Move the circle a little down from circle (3) to low emphasize uh considered. not too sure what u mean tho
  10. 02:58:637 (2,3,4) - Since you made a spacing triple. So, these should be too i will prob just make other triple stacked instead of spaced
  11. 03:03:209 (2,3,4) - ^
  12. 03:08:209 (1,2) - Awkward slider. How about blanket sliders would be better considered. not sure how id do it but thank you for suggestion
  13. 03:35:066 (1) - Well, 1/8 stream slider. Stop sliderendcircle at blue tick before next slider begin o shit didnt realize. thanks
  14. 04:07:495 (4) - Increase a circle (4) to make a more harder not sure what u meant but i increased distance a little
  15. 04:24:495 (2) - Blanket slider cause look awkward slider im assuming u mean with the previous (3). its hard to pull off but im considering it cuz it does look weird
  16. The rest is fine. Good job! thanks!

well, that's all from me.
If no fix, i'll shoot a star
YukiZura-
from mod queue -Bye Bye 2016

Void

01:05:066 (4,2) - fix this by blanket it .. cuz it look ugly that way
01:16:209 (5,1) - blanket this?
01:51:066 (1) - i think the flow will be more good if you make it this way
01:51:923 - and this also
03:53:066 (2,2) - blanket this would be better
03:55:066 (1,1) - can be better blanket
see.. fix this?

i move this 03:55:066 - a little bit to the right side so that i can see the blanket more clearly ^^

im not good with modding 7* tho lolz
but this map is so fun!
well mapped 7* tho ... xD
hope some to this 'blanket" will help you ^^
Topic Starter
rock time

YukiZura- wrote:

from mod queue -Bye Bye 2016

Void

01:05:066 (4,2) - fix this by blanket it .. cuz it look ugly that way done !
01:16:209 (5,1) - blanket this? im going to change the 1,2,3,4,5 pattern soon, considered tho
01:51:066 (1) - i think the flow will be more good if you make it this way done !
01:51:923 - and this also done !
03:53:066 (2,2) - blanket this would be better considered
03:55:066 (1,1) - can be better blanket kinda did it
see.. fix this?

i move this 03:55:066 - a little bit to the right side so that i can see the blanket more clearly ^^

im not good with modding 7* tho lolz
but this map is so fun!
well mapped 7* tho ... xD
hope some to this 'blanket" will help you ^^
thank u for the blanket to keep me warm in the winter :)
Mr HeliX
M4M as agreed to

I tried my best modding it though I can't pass it :^) I'm not really used to playing 7* maps so I'm not so sure about my mod but I hope it's a bit useful :^)

[General]
Even though I had trouble playing it I really enjoyed it and I love your mapping style in this. Please get it ranked so I can set a score on it some day :^)

[Void]
  1. 01:29:209 - I think you can delete that timing point
  2. 01:48:780 (1) - Decrease this jump a bit
  3. 01:58:923 (1) - Confusing NC, I expect it to be on a big white tick. Place it on 01:59:066 (2) instead
  4. 02:03:495 (1) - Same NC thing here, 02:03:637 (2) would be better imo
  5. 04:29:638 (4) - This slow slider and the NC here 04:30:066 (1) are very confusing to read. Maybe end the slider on the blue tick and put the note after it on the white tick? (and then add another note to fill the gap of course)
  6. 04:51:495 - Another double timing point I think
  7. 05:06:495 (1) - The "loop" in this slider is not so pretty, there's a bit of a bend in it
  8. 05:08:780 (1) - I love the slider arts but this one is a bit awkward to play (the part at 05:09:780)
Topic Starter
rock time

Mr HeliX wrote:

M4M as agreed to

I tried my best modding it though I can't pass it :^) I'm not really used to playing 7* maps so I'm not so sure about my mod but I hope it's a bit useful :^)

[General]
Even though I had trouble playing it I really enjoyed it and I love your mapping style in this. Please get it ranked so I can set a score on it some day :^)

[Void]
  1. 01:29:209 - I think you can delete that timing point thx didnt notice
  2. 01:48:780 (1) - Decrease this jump a bit ehhhhhhhh
  3. 01:58:923 (1) - Confusing NC, I expect it to be on a big white tick. Place it on 01:59:066 (2) instead done !
  4. 02:03:495 (1) - Same NC thing here, 02:03:637 (2) would be better imo done !
  5. 04:29:638 (4) - This slow slider and the NC here 04:30:066 (1) are very confusing to read. Maybe end the slider on the blue tick and put the note after it on the white tick? (and then add another note to fill the gap of course) ye officially deciding on this for both of the parts with this sound, thx
  6. 04:51:495 - Another double timing point I think thx didnt notice
  7. 05:06:495 (1) - The "loop" in this slider is not so pretty, there's a bit of a bend in it rip ik. ill try to fix
  8. 05:08:780 (1) - I love the slider arts but this one is a bit awkward to play (the part at 05:09:780) ill try to fix too
awesome mod! very helpful :)
[ Lilu ]
Hey, heres my m4m :P

Void

00:29:495 (1,2,3,4,5,6,1) - this stream could be rounded better imo, also maybe try making the spacing changes divisible by 10, and all linearly increasing. (theres, like 0.52, then 0.61 then 0.71 then 0.82, you get what i mean.)

00:30:352 (4,5,6) - tbh i think this would look nicer if it werent curved slightly.

00:31:923 (8) - make this point to the next note instead of the 7

00:49:638 (2) - maybe make this slider face the 3

00:51:923 (2) - also make this face the 3 so it looks and flows better

01:11:637 (1,1,1) - this section is odd, i think you should change the shape of the yellow one so that players know it will play differently to the curved sliders.

01:18:066 (2,3) - 2 to 3 is a bit awkward to play, you go from smooth anticlockwise flow, to forcing clockwise flow, maybe try a more subtle way to change from clockwise to anticlockwise, such as a reverse slider.

01:25:352 (1,1,1) - same as before

01:43:637 (1,1,1) - same as before

01:48:209 (1) - i think you could do a much better job on the shape of this slider.

02:04:352 (2,1) - this jump is a bit big

02:35:352 (3,3) - make these two sliders point to the previous note, so that its consistent for the entire section. (02:30:780 (3,3) - both point to the previous note)

03:16:495 (1,1) - maybe you could angle the end of the red slider towards the yellow one more

04:00:066 (1,1) - this jump doesn't flow, and is really big for the time you have to make the jump. i think you could justify the large spacing if the previous note flowed into it, but because it doesn't flow i think its just uncomfortable to play. (i hope that made sense)

04:44:637 (1,2,3,4,5,6,7,1) - to me it think this section is really weird... you start with linear motion from 1 to 2. then you are forced into circular motion, then back to linear from 7 to 1. the triangles are also oddly spaced and shaped, i think the whole section could just be reworked a little to make it play better as a whole.


Thats all i got :P
i think its a great map, very unique :D

Good luck!
Topic Starter
rock time

[ Lilu ] wrote:

Hey, heres my m4m :P

Void

00:29:495 (1,2,3,4,5,6,1) - this stream could be rounded better imo, also maybe try making the spacing changes divisible by 10, and all linearly increasing. (theres, like 0.52, then 0.61 then 0.71 then 0.82, you get what i mean.) i like how it is, but ill see

00:30:352 (4,5,6) - tbh i think this would look nicer if it werent curved slightly. made straight

00:31:923 (8) - make this point to the next note instead of the 7 done !

00:49:638 (2) - maybe make this slider face the 3 ehh

00:51:923 (2) - also make this face the 3 so it looks and flows better done !

01:11:637 (1,1,1) - this section is odd, i think you should change the shape of the yellow one so that players know it will play differently to the curved sliders. changed this, not so much others

01:18:066 (2,3) - 2 to 3 is a bit awkward to play, you go from smooth anticlockwise flow, to forcing clockwise flow, maybe try a more subtle way to change from clockwise to anticlockwise, such as a reverse slider. remapped hopefully flows better

01:25:352 (1,1,1) - same as before

01:43:637 (1,1,1) - same as before

01:48:209 (1) - i think you could do a much better job on the shape of this slider. wat do u mean :?:?:?

02:04:352 (2,1) - this jump is a bit big supposed to be, helps emphasize strong kicks

02:35:352 (3,3) - make these two sliders point to the previous note, so that its consistent for the entire section. (02:30:780 (3,3) - both point to the previous note) done !

03:16:495 (1,1) - maybe you could angle the end of the red slider towards the yellow one more kinda adjusted both towards eachother

04:00:066 (1,1) - this jump doesn't flow, and is really big for the time you have to make the jump. i think you could justify the large spacing if the previous note flowed into it, but because it doesn't flow i think its just uncomfortable to play. (i hope that made sense) remapped this section

04:44:637 (1,2,3,4,5,6,7,1) - to me it think this section is really weird... you start with linear motion from 1 to 2. then you are forced into circular motion, then back to linear from 7 to 1. the triangles are also oddly spaced and shaped, i think the whole section could just be reworked a little to make it play better as a whole. it doesnt feel awkward to me. but ill keep it in mind


Thats all i got :P
i think its a great map, very unique :D thx!

Good luck!
i'll finish my mod soon
Weber
hi

Void

00:26:495 (3,4) - it might not really matter but (4)'s slider direction feels a little awkward compared to the other ones considering the direction you have to come from (3), consider this: https://osu.ppy.sh/ss/6905799

I really feel as though the patterns from 00:58:495 - to 01:25:923 - should be spaced further apart to be a little more difficult. Sure, you can argue that it's supposed to progress as the map goes on, but having such a stark contrast in music considering the first 50 seconds up until 00:58:495 while the map doesn't necessarily reflect that change is a little jarring. I feel as though this point could also be made for the first kiai time, but it's somewhat acceptable as you implement fast sliders here that keeps the player on their toes, which I really appreciate.

Also a little confusing is how relatively easy the first kiai time is which then goes into a MUCH more intense deathstream/kickslider section when it ends, just something to consider.

03:24:209 (1) - Feels super boring for the end of a kiai time, I would continue using these fast sliders to make a much more impressionable ending than just a single slow slider, perhaps something like this? https://osu.ppy.sh/ss/6905868 It honestly feels so much better and more exciting to play that fits the music really well.

05:24:780 - I actually really like the ending you have, but consider continuing mapping past here, it adds a nice ending contrast to the intro section but keeping it as is, is fine too.

Good luck!
Topic Starter
rock time

Weber wrote:

hi

Void

00:26:495 (3,4) - it might not really matter but (4)'s slider direction feels a little awkward compared to the other ones considering the direction you have to come from (3), consider this: https://osu.ppy.sh/ss/6905799 done !

I really feel as though the patterns from 00:58:495 - to 01:25:923 - should be spaced further apart to be a little more difficult. Sure, you can argue that it's supposed to progress as the map goes on, but having such a stark contrast in music considering the first 50 seconds up until 00:58:495 while the map doesn't necessarily reflect that change is a little jarring. I feel as though this point could also be made for the first kiai time, but it's somewhat acceptable as you implement fast sliders here that keeps the player on their toes, which I really appreciate. I dont really feel insane spacing here is justified, the increase in object density is enough imo and this part is considerably less intense than other parts later in the song.

Also a little confusing is how relatively easy the first kiai time is which then goes into a MUCH more intense deathstream/kickslider section when it ends, just something to consider. yeah you're right. I added more jumps in places i thought would need them in the first kiai so it feels more intense

03:24:209 (1) - Feels super boring for the end of a kiai time, I would continue using these fast sliders to make a much more impressionable ending than just a single slow slider, perhaps something like this? https://osu.ppy.sh/ss/6905868 It honestly feels so much better and more exciting to play that fits the music really well. i understand what your going for, and while i agree it feels more exciting i dont think your idea captures the actual [b]sounds[/b in the song. I dont really hear any fast noises that justify 1/4 sliders

05:24:780 - I actually really like the ending you have, but consider continuing mapping past here, it adds a nice ending contrast to the intro section but keeping it as is, is fine too. I might map this section (90% chance i will)

Good luck!
thanks for the awesome mod :)
Weber

FuruSatori wrote:

Weber wrote:

03:24:209 (1) - Feels super boring for the end of a kiai time, I would continue using these fast sliders to make a much more impressionable ending than just a single slow slider, perhaps something like this? https://osu.ppy.sh/ss/6905868 It honestly feels so much better and more exciting to play that fits the music really well. i understand what your going for, and while i agree it feels more exciting i dont think your idea captures the actual sounds in the song. I dont really hear any fast noises that justify 1/4 sliders
I dunno man, the sounds I hear at 03:23:637 - only grow stronger at 03:24:209 - where you've chosen to place the single slider. Sure, I can hear the "wind-up" sound that you've chosen to map the single slider to, but it honestly pales in comparison to the growing volume of beats that you placed these kinds of kicksliders at throughout the entire kiai time.

Your choice either way, I just love this kiai time and think it could be improved through this suggestion.
Arf
Hey, I'll do my best to mod this, I got some opinions from some higher ranked players, some 1k, a couple 3 digits and some a bit less than that so hopefully this won't be useless.

[Void]
In general the most common complaint was the aesthetics in some areas of the map, some of the slider shapes and jump pattern shapes. I agree with them that the main thing that needs work is the look of the map since everything else is pretty swell.
On the flip side, the biggest praise was for the second kiai section and the look of the slider art at the end. In fact the second kiai was really popular and I can see why, it's a nifty part of the map that works really well. Great job on that.

00:38:495 (1,2,3,4) - These could make a pattern instead of being sort of just there imo, something like this perhaps.
00:52:780 (1,1,1) - These sliders could look better, there isn't really any prominent weird sound which justifies them looking like this in my opinion. Something more conventionally shaped can make this part look better perhaps.
{minor} 00:56:209 (1,1) - this isn't a full blanket http://puu.sh/tp8nl/c1e908a24d.jpg
00:58:495 (1,2,3,4) - The section that starts here with heavy drum beat was almost unanimously called as "could be more interesting" by my playtesters. I know you saved the circles here for that one sound like at 01:02:780 (4,5) - but because of the relative difficulty of the map I was told to request more jumps here to cut the monotone a bit, since just sliders for about 30 seconds gets old fast. The speed change ones are good but perhaps more circles inthis section could be a benefit
01:17:637 (4,1,2,3) - Consider making it more like this to fit the rhythm that is emerging in the background.
01:43:209 (3) - I'm not sure about this flow here from the previous slider to this but it is a bit more consistent with your previous slider patterns so whether to ctrl+G or not is up to you
01:48:209 (1) - perhaps it might look better if it was symmetrical like this.
02:55:066 (1,1,1,1,1,1,1,1) - Nice.
03:41:923 (1,2,3,4) - Maybe arrange these so that 2,3,4 is a triangle and 1 is on the middle?
04:11:780 (2,6) - Perhaps align them to be mirror images of each other so it looks like symmetrical. This is an example of a good pattern that could have nice aesthetics but little touches add up to make it look wonky, it's a good idea however and just needs perfect execution.
04:20:780 (1,2) - Like before, I got many comments about adding some more circles in this drum section
04:50:209 (5) - Consider Ctrl+G
04:51:066 (3) - Same here
04:57:352 (1) - Got many good comments about these, Hollow Wings or not they are quite well done. Also had people sightread them with HD on so in case anyone mentions that.


Overall your map could use a bit more structure in the jump patterns, maybe some geometric shapes such as star jumps can help with that, but everything else is pretty good. Some more rhythm variation in the drum section wouldn't go amiss but everywhere else the rhythm is spot on imo. Second kiai is top notch, slider art is good, stylistic choices are all right. I tried to mod it best I could, my playtesters did most of the work since I find it hard to mod without being able to pass something >.< Hope it wasn't horrible
Topic Starter
rock time

Arf wrote:

Hey, I'll do my best to mod this, I got some opinions from some higher ranked players, some 1k, a couple 3 digits and some a bit less than that so hopefully this won't be useless. nice, more exposure

[Void]
In general the most common complaint was the aesthetics in some areas of the map, some of the slider shapes and jump pattern shapes. I agree with them that the main thing that needs work is the look of the map since everything else is pretty swell.
On the flip side, the biggest praise was for the second kiai section and the look of the slider art at the end. In fact the second kiai was really popular and I can see why, it's a nifty part of the map that works really well. Great job on that.

00:38:495 (1,2,3,4) - These could make a pattern instead of being sort of just there imo, something like this perhaps. they follow the same back and forth pattern 1,2,3,4 do
00:52:780 (1,1,1) - These sliders could look better, there isn't really any prominent weird sound which justifies them looking like this in my opinion. Something more conventionally shaped can make this part look better perhaps. even though the sound isnt as intense as the other sliders after, i kept it weird to signify impending doom owo
{minor} 00:56:209 (1,1) - this isn't a full blanket http://puu.sh/tp8nl/c1e908a24d.jpg fixed
00:58:495 (1,2,3,4) - The section that starts here with heavy drum beat was almost unanimously called as "could be more interesting" by my playtesters. I know you saved the circles here for that one sound like at 01:02:780 (4,5) - but because of the relative difficulty of the map I was told to request more jumps here to cut the monotone a bit, since just sliders for about 30 seconds gets old fast. The speed change ones are good but perhaps more circles inthis section could be a benefit very much considering adding jumps. ive had many complaints about it. Expect more soon
01:17:637 (4,1,2,3) - Consider making it more like this to fit the rhythm that is emerging in the background. Eh doing that would place slider ends on important prominent sounds which is bad
01:43:209 (3) - I'm not sure about this flow here from the previous slider to this but it is a bit more consistent with your previous slider patterns so whether to ctrl+G or not is up to you eeeehhhhhhhh
01:48:209 (1) - perhaps it might look better if it was symmetrical like this. fixed
02:55:066 (1,1,1,1,1,1,1,1) - Nice. thanks!
03:41:923 (1,2,3,4) - Maybe arrange these so that 2,3,4 is a triangle and 1 is on the middle? fixed
04:11:780 (2,6) - Perhaps align them to be mirror images of each other so it looks like symmetrical. This is an example of a good pattern that could have nice aesthetics but little touches add up to make it look wonky, it's a good idea however and just needs perfect execution. fixed, thank you
04:20:780 (1,2) - Like before, I got many comments about adding some more circles in this drum section
04:50:209 (5) - Consider Ctrl+G fixed
04:51:066 (3) - Same here fixed
04:57:352 (1) - Got many good comments about these, Hollow Wings or not they are quite well done. Also had people sightread them with HD on so in case anyone mentions that. thank you! first mod that praised these haha


Overall your map could use a bit more structure in the jump patterns, maybe some geometric shapes such as star jumps can help with that, but everything else is pretty good. Some more rhythm variation in the drum section wouldn't go amiss but everywhere else the rhythm is spot on imo. Second kiai is top notch, slider art is good, stylistic choices are all right. I tried to mod it best I could, my playtesters did most of the work since I find it hard to mod without being able to pass something >.< Hope it wasn't horrible
awesome mod! wish mine was as good as yours haha
Artorias_DELETED
yo! for VOID

00:13:066 (4) - this and the other 4? similar repeat sliders on those notes are not optimal, you were using a very similar repeat slider for a different sound 5 seconds ago that sound still exists in this section, not to mention there is 0 emphasis on the new sound by using a repeat slider like that. May I suggest a triple or a 1,2,3 small triangle jump?

00:29:852 (6) - not really a problem per se but try to see if removing this note from the stream makes more sense to you, to me it separates the song better and then you could have a snap to the 00:29:923 (1) - probably a bit higher. You can switch up the jumps to accommodate this change rather easily.

00:49:638 (2) - Again, I have a big problem with this for similar reasons for the first thing I wrote here, not enough emphasis, 3 notes or 3 note small jump (2.6 spacing in this point) work a ton better. I know the part is slow as fck, but that doesn't mean it has to be a snoozefest in tapping.

01:25:352 (1) - This being a stream leading into the next kickslider is a lot better rhythm wise imo. It's really confusing as it is now because the 1/2 slider on 1:25:352 is exactly same length as the kicksliders right after it. It generally makes for a bad section in general in my opinion (similar sliders exist elsewhere in the map, consider changing all of them), hoping to see your response to this.

--------------------------

Ok this is a big part so I'm separating it to be more easy to read:

I am uncomfortable with the decisions to map the streams from 01:53:352 (1) - up till somewhere around here: 02:04:066 (7) -

There's a few things I'd want to point out: First, you sometimes break stream for kicksliders in weird places, like this first one 01:54:352 (7) - I don't really see why you would stop a stream after 6 notes for that kickslider, and not go for the normal 8 or 4 note into kicksliders thing.

Same thing but in reverse: 01:57:066 (3) - one too few kicksliders before the stream. There should be 4 there, and a 4 note stream afterwards leading into the kickslider jumps. Otherwise it just feels weird, and I think is plain wrong from a music standpoint since i don't see any reason to have odd kickslider count there.

Tbh these streams need new combos 02:05:352 (1) - and similar ones.

Ok done with the stream section.

--------------------------


03:24:780 (1,1,1,1,1,1) - I'd dare to say this is just straight up objectively bad, most of the time you want to do this if there is no "movement" in the music, but here there's apparently a lot going on, so keeping the player tapping the same spot over and over for 10 seconds is REALLY bad in a section like this. (recommendation, make the notes spaced a lot, i'd go screen edge-wide

Also starting from this note and forward 03:29:352 (1) - I'd double the note density but its fine as it is now.

04:25:066 (5,6) - there is absolutely 0 emphasis or difference in this strong sound, maybe change that.

04:38:209 (1,1) - to be honest I dont really like how these two are less spaced than the previous two, it just doesnt feel good. Probably just me tho.

Final thing, starting from this or even earlier i would increase spacing and jump intensity 04:40:066 (1) - , it's the final part of the song and considering how fast the slider art is after this, they should prepare the player for what's to come, if this is left as it is, the sliders feel too fast in my opinion.

Thanks, and good map, besides some technical problems that can be fixed easily I like it a ton. 8-) 8-) 8-)
Topic Starter
rock time

Artorias wrote:

yo! for VOID

00:13:066 (4) - this and the other 4? similar repeat sliders on those notes are not optimal, you were using a very similar repeat slider for a different sound 5 seconds ago that sound still exists in this section, not to mention there is 0 emphasis on the new sound by using a repeat slider like that. May I suggest a triple or a 1,2,3 small triangle jump? i think what i have is fine, i used it to capture the 3 kick sounds earlier and here i use it to capture the more prominent 3 piano (idk wtf it is lol) sounds.

00:29:852 (6) - not really a problem per se but try to see if removing this note from the stream makes more sense to you, to me it separates the song better and then you could have a snap to the 00:29:923 (1) - probably a bit higher. You can switch up the jumps to accommodate this change rather easily. i think my stream is fine. plus the jumps wouldnt look as good if i changed imo

00:49:638 (2) - Again, I have a big problem with this for similar reasons for the first thing I wrote here, not enough emphasis, 3 notes or 3 note small jump (2.6 spacing in this point) work a ton better. I know the part is slow as fck, but that doesn't mean it has to be a snoozefest in tapping. i wouldnt use jumps here. it is a calm build up to the more intense part. i want to emphasize the difference between the 2 by creating as much a difference in difficulty as possible.

01:25:352 (1) - This being a stream leading into the next kickslider is a lot better rhythm wise imo. It's really confusing as it is now because the 1/2 slider on 1:25:352 is exactly same length as the kicksliders right after it. It generally makes for a bad section in general in my opinion (similar sliders exist elsewhere in the map, consider changing all of them), hoping to see your response to this. i dont really see it imo

--------------------------

Ok this is a big part so I'm separating it to be more easy to read:

I am uncomfortable with the decisions to map the streams from 01:53:352 (1) - up till somewhere around here: 02:04:066 (7) - here we go boiz

There's a few things I'd want to point out: First, you sometimes break stream for kicksliders in weird places, like this first one 01:54:352 (7) - I don't really see why you would stop a stream after 6 notes for that kickslider, and not go for the normal 8 or 4 note into kicksliders thing. done

Same thing but in reverse: 01:57:066 (3) - one too few kicksliders before the stream. There should be 4 there, and a 4 note stream afterwards leading into the kickslider jumps. Otherwise it just feels weird, and I think is plain wrong from a music standpoint since i don't see any reason to have odd kickslider count there. one 100 hundred % per%%cent agree

Tbh these streams need new combos 02:05:352 (1) - and similar ones. did it

Ok done with the stream section.

--------------------------


03:24:780 (1,1,1,1,1,1) - I'd dare to say this is just straight up objectively bad, most of the time you want to do this if there is no "movement" in the music, but here there's apparently a lot going on, so keeping the player tapping the same spot over and over for 10 seconds is REALLY bad in a section like this. (recommendation, make the notes spaced a lot, i'd go screen edge-wide i want there to be no movement, i give players a chance to rest and prepare themselves for the upcoming hard jump section. this also puts them on edge which is what i want

Also starting from this note and forward 03:29:352 (1) - I'd double the note density but its fine as it is now.

04:25:066 (5,6) - there is absolutely 0 emphasis or difference in this strong sound, maybe change that. slightly adjusted them to emphasize it more thank u

04:38:209 (1,1) - to be honest I dont really like how these two are less spaced than the previous two, it just doesnt feel good. Probably just me tho. fix

Final thing, starting from this or even earlier i would increase spacing and jump intensity 04:40:066 (1) - , it's the final part of the song and considering how fast the slider art is after this, they should prepare the player for what's to come, if this is left as it is, the sliders feel too fast in my opinion. considered. will try and buff this part

Thanks, and good map, besides some technical problems that can be fixed easily I like it a ton. 8-) 8-) 8-)
Vivyanne
im trying to get my version to loved lul

from my stack queue

  • [Disclaimer]
  1. You do not have to give this post kudosu. I wouldn't do it personally as it is very lazy and I'm not planning on farming kudosu to the hardest.
  2. Always try to stack from the note earlier in the timeline first as the stacking then most likely is more accurate. Take this in consideration while applying these fixes! However, sliderends tend to be better when they are placed on the note you want to overlap, even if it's later on the timeline. Take note!
  3. Your own visual looking helps a lot too, as you can easily see when something's off a bit. If the text above makes it uglier in your opinion, don't change it!

stacks that are off based the way that im looking at them as described above
00:02:495 (1,2) -
01:05:209 (6,2) -
01:29:923 (1,2) -
01:32:780 (1,1) - actually dont overlap perfectly, its off a pixel to the right
01:50:495 (5,1) -
01:54:923 (2,1) -
02:01:637 (3,1) -
02:08:780 (1,2) -
03:01:637 (3,1) -
03:07:066 (1,1) -
04:07:923 (2,1) -

good luck!
Topic Starter
rock time

HighTec wrote:

im trying to get my version to loved lul

from my stack queue

  • [Disclaimer]
  1. You do not have to give this post kudosu. I wouldn't do it personally as it is very lazy and I'm not planning on farming kudosu to the hardest.
  2. Always try to stack from the note earlier in the timeline first as the stacking then most likely is more accurate. Take this in consideration while applying these fixes! However, sliderends tend to be better when they are placed on the note you want to overlap, even if it's later on the timeline. Take note!
  3. Your own visual looking helps a lot too, as you can easily see when something's off a bit. If the text above makes it uglier in your opinion, don't change it!

stacks that are off based the way that im looking at them as described above
00:02:495 (1,2) -
01:05:209 (6,2) -
01:29:923 (1,2) -
01:32:780 (1,1) - actually dont overlap perfectly, its off a pixel to the right
01:50:495 (5,1) -
01:54:923 (2,1) -
02:01:637 (3,1) -
02:08:780 (1,2) -
03:01:637 (3,1) -
03:07:066 (1,1) -
04:07:923 (2,1) -

good luck!
thanks, will change what needs to be changed :)
_orange
hi M4M

[Void]
  1. Look at the AIMod, there's a lot of unsnapped kiai ends
  2. 00:34:495 (1,2,3,4,5) - Any reason why these jumps are a lot smaller compared to others?
  3. 00:39:066 (5) - NC
  4. 01:07:352 (5) - NC because of the sound and SV change
  5. 01:07:637 (1,2) - These notes sound a bit unique so maybe you could map them more unique
  6. 01:19:637 (3,4) - The flow here could be improved
  7. 01:36:780 (4,5,6,7) - Map these with sliders for consistency
  8. 01:41:923 (1,2) - Doesn't really flow well either, maybe stack 1 with 01:41:637 (6) -
  9. 01:43:780 - There's a sound here
  10. 02:55:066 (1,1,1,1,1,1,1,1) - wow this is cool
  11. 03:17:637 (4) - Ctrl H?
  12. 03:44:637 (4) - I would move this to x149 y141
  13. 04:29:638 (5) - NC
  14. 04:25:066 (5,6) - These are kinda unique, map them differently
  15. Amaing slider art
  16. 05:33:066 (2) - Move right a bit to avoid overlap
Great technical map, loved the use of sliders
gl!
Topic Starter
rock time

_orange wrote:

hi M4M

[Void]
  1. Look at the AIMod, there's a lot of unsnapped kiai ends thank
  2. 00:34:495 (1,2,3,4,5) - Any reason why these jumps are a lot smaller compared to others? made em a little bigger
  3. 00:39:066 (5) - NC kk
  4. 01:07:352 (5) - NC because of the sound and SV change kk
  5. 01:07:637 (1,2) - These notes sound a bit unique so maybe you could map them more unique eh i think its fine
  6. 01:19:637 (3,4) - The flow here could be improved ehhh its flows fine imo
  7. 01:36:780 (4,5,6,7) - Map these with sliders for consistency done
  8. 01:41:923 (1,2) - Doesn't really flow well either, maybe stack 1 with 01:41:637 (6) - stacked
  9. 01:43:780 - There's a sound here not prominent enough to map imo
  10. 02:55:066 (1,1,1,1,1,1,1,1) - wow this is cool thanks!
  11. 03:17:637 (4) - Ctrl H? kk
  12. 03:44:637 (4) - I would move this to x149 y141 kk, kinda dont like it but i'll see
  13. 04:29:638 (5) - NC kk
  14. 04:25:066 (5,6) - These are kinda unique, map them differently ehhhhh
  15. Amaing slider art thanks!
  16. 05:33:066 (2) - Move right a bit to avoid overlap kk
Great technical map, loved the use of sliders
gl!
i'll get working on your mod
pheonixlord98
i think this map's good my only idea is you could do a little more with the technical sliders (eg. 2:48:137-3:24:780) because those were fun.
OK THOSE END SLIDERS WERE AS GOOD AS NOTCH HELLS ONLY SLOWER THIS SHOULD GET LOVED
Topic Starter
rock time

pheonixlord98 wrote:

i think this map's good my only idea is you could do a little more with the technical sliders (eg. 2:48:137-3:24:780) because those were fun.
OK THOSE END SLIDERS WERE AS GOOD AS NOTCH HELLS ONLY SLOWER THIS SHOULD GET LOVED
loved? no
ranked? yes :3
sakebi
m4m
[Void]
01:11:923 (1,1) - doesn't make sense to have the sliders curved like the previous one, maybe try straight sliders or ones with red anchors to indicate the speed change
01:15:637 (1,1,1,1) - ^
01:25:637 (1,1) - ^
01:43:923 (1,1) - ^
04:34:209 (1,1) - ^

Overall this map looks really nice and fun to play, i hope this gets ranked
KnightC0re
nice song.

00:57:066(1,1) - (yeah everything before this is fine, that's how electronic map works anyway) It would be cool if the object would be on top of the next one after a stop (If this doesn't make sense, just think of stopping and pick up at the same spot) I got a few ideas.
Image
Change the slider to face another way

or
Add corners and more curves
00:58:495 - Yeah the suspense kinda died... increase sv here maybe?
01:07:637(1) - Again, for effect. This might look cooler if the circle is placed "behind" the slider
Image
https://puu.sh/uDS7N/195e3adca6.jpg
01:11:923(1) - Similar to the point above
01:25:352(1,1,1) - This pattern might be confusing, you can try to adapt the last points but in my opinion this probably doesn't need the same effect as the last two
01:43:637(1,1,1) - Again, looks nice and all, but people could misinterpret if the pattern has no change
02:52:209(1,2,3,4) - Smaller spacing here might be good for emphasizing the smaller volume (or at least I think this has lower volume or less sound)
03:12:780(1,2,3,4) - Here as well
04:29:923(1) - Retracing my first few points here

Most of my mods here are more for effect, but this is completely fine if you don't follow them.
I think the map is good enough for ranking.
Topic Starter
rock time

lilligantEX wrote:

m4m
[Void]
01:11:923 (1,1) - doesn't make sense to have the sliders curved like the previous one, maybe try straight sliders or ones with red anchors to indicate the speed change this is actually a really good idea lol kds to u
01:15:637 (1,1,1,1) - ^
01:25:637 (1,1) - ^
01:43:923 (1,1) - ^
04:34:209 (1,1) - ^

Overall this map looks really nice and fun to play, i hope this gets ranked
Sometimes the smallest changes can make the biggest differences.

KnightC0re wrote:

nice song.

00:57:066(1,1) - (yeah everything before this is fine, that's how electronic map works anyway) It would be cool if the object would be on top of the next one after a stop (If this doesn't make sense, just think of stopping and pick up at the same spot) I got a few ideas. eh. i dont like how either work/look
Image
Change the slider to face another way

or
Add corners and more curves
00:58:495 - Yeah the suspense kinda died... increase sv here maybe? i know what you mean, but it isnt kiai part, so no
01:07:637(1) - Again, for effect. This might look cooler if the circle is placed "behind" the slider such a good idea thank you
Image
https://puu.sh/uDS7N/195e3adca6.jpg
01:11:923(1) - Similar to the point above eh
01:25:352(1,1,1) - This pattern might be confusing, you can try to adapt the last points but in my opinion this probably doesn't need the same effect as the last two i am now using red anchors to show SV changes in these kids of patterns
01:43:637(1,1,1) - Again, looks nice and all, but people could misinterpret if the pattern has no change ^
02:52:209(1,2,3,4) - Smaller spacing here might be good for emphasizing the smaller volume (or at least I think this has lower volume or less sound) smaller spacing would kill the energy of the strongest part of the song, so no
03:12:780(1,2,3,4) - Here as well ^
04:29:923(1) - Retracing my first few points here once again, awesome idea

Most of my mods here are more for effect, but this is completely fine if you don't follow them.
I think the map is good enough for ranking.
Ty so much!
i'll get to lilligant's mod immediately
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