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V, Jin - Even If I Die, It's You

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WildCry
A NM from my modding queue post...

Normal
Check distance in this objects:
01:49:793 (2,3) -
01:58:004 (2,3) -
01:58:951 (3,4) -
01:59:899 (4,5) -
Only that.


Love

03:05:741 (4) - move this circle to the previous red tick
Good diff especially in the kiai times.

Well i think thats all , Great map!
Sulfur
Hello there, short mod from discord

[ Normal ]
• 00:06:846 (4,6) - this overlap doesn't make anything good;
• 00:06:846 (4,6) - This downbeat definitely should be clickable;
• 00:28:004 - Same thing with downbeat as above;
• 01:05:583 (5,1) - minor blaket issue;
• 01:28:636 - Same thing with downbeats once again;
• 00:17:899 - 00:20:425 - and 01:46:320 - 01:48:846 - And another less important thing: honestly i don't see any reasons to make breaks here, since, for example, 00:28:004 - 00:29:583 - here you doesn't have a break even tho they have quite similar emphasize and similar length.

[ Love ]
• 00:15:372 (1,2) - slight overlap, i would suggest doing something like you did here instead. Same thing 00:23:425 (2,3) -here and in some other places;
• 00:46:951 - I think this beat should be clickable;

And.. that it for this diff. At least i don't see any other issues.

Cute song and map and also cute and simple storyboard. Good luck with mapset!
Topic Starter
Tae

WildCry wrote:

A NM from my modding queue post...

Normal
Check distance in this objects:
01:49:793 (2,3) - done.
01:58:004 (2,3) - ^
01:58:951 (3,4) - ^
01:59:899 (4,5) - ^
Only that.


Love

03:05:741 (4) - move this circle to the previous red tick done.
Good diff especially in the kiai times.

Well i think thats all , Great map! I'm glad you like it, thanks for your help!

Su1fu7 wrote:

Hello there, short mod from discord

[ Normal ]
• 00:06:846 (4,6) - this overlap doesn't make anything good; Fixed.
• 00:06:846 (4,6) - This downbeat definitely should be clickable; The current pattern follows that of the other piano sound which is present at the same time as the stronger sound. Seeing as this is only a Normal difficulty, I would prefer not to break the rhythm that is present throughout the rest of the difficulty for this one thing.
• 00:28:004 - Same thing with downbeat as above; The slider ends on the same beat as the vocal, which, in my view, gives it enough emphasis.
• 01:05:583 (5,1) - minor blaket issue; fixed.
• 01:28:636 - Same thing with downbeats once again; Same as at 00:28:004
• 00:17:899 - 00:20:425 - and 01:46:320 - 01:48:846 - And another less important thing: honestly i don't see any reasons to make breaks here, since, for example, 00:28:004 - 00:29:583 - here you doesn't have a break even tho they have quite similar emphasize and similar length. Removed the breaks, I think they were only there while I was still designing things (oops)

[ Love ]
• 00:15:372 (1,2) - slight overlap, i would suggest doing something like you did [img=http://puu.sh/t4xsz/abd66c10b0.jpg]here[/img] instead. Same thing 00:23:425 (2,3) -here and in some other places; fixed the overlaps throughout the diff.
• 00:46:951 - I think this beat should be clickable; sure, added a note

And.. that it for this diff. At least i don't see any other issues.

Cute song and map and also cute and simple storyboard. Good luck with mapset! Thank you for your help!
iHatePeople
Mod from queue #iHateModding

[General]

Song Setup > Design > Mark Display Epilepsy...

[Easy]

Ranking Criteria

01:08:425 (1,2,3) - DS wrong (Ctrl + Shit + A) to fix the DS
In Easy/Normal Diffs the entire map must be mapped with 1 DS.

Compose

00:06:846 - Circle
00:07:320 - Circle
00:07:793 - Circle
00:50:741 (3,1) - This need the same hitsound
01:21:057 (1) - 200, 140
01:22:004 (2,3) - 272, 166
01:22:636 (4) - 332, 308
01:23:584 (1) - 254, 308
01:42:846 (4,1) - Blanket in start and end of slide.

[Love]

Difficult Issues ( Unrakeable )

00:10:320 (1,2,3) - Spaced, This is a triplet, triplets have low DS, like 0,6 0,7 0,8 Fix All Triplets
Don't make single taps with 1/4 like this 00:22:951 (1,2,3,4)
You need remap this, This is a Hard Map, not Insane
Firetruck
@iHatePeople idk if you've noticed but this is 95bpm xd

no need for a epilepsy warning, no flashy shit in the map. just some calming lyrics lmao

also idk where u read that but in normal & easy diffs you definetly DONT have to map it with 1 ds. just consistant ds is enough

just wanted to say it so tae dont change anything thats unneccesary, thaNk
Topic Starter
Tae

iHatePeople wrote:

Mod from queue #iHateModding

[General]

Song Setup > Design > Mark Display Epilepsy... The storyboard consists of lyrics and falling petals during kiai, that does not require an epilepsy warning from what I see in the Ranking Criteria.

[Easy]

Ranking Criteria

01:08:425 (1,2,3) - DS wrong (Ctrl + Shit + A) to fix the DS
In Easy/Normal Diffs the entire map must be mapped with 1 DS. Where are you sourcing this from? The closest I could find to this is that the osu!wiki recommends 1x distance snap, not that it must be mapped using 1x.

Compose

00:06:846 - Circle Currently mapped this to the other piano sound present at the same time which follows the rhythm I'd prefer for a normal difficulty (more 1/2 based patterns, as suggested by the osu!wiki.)
00:07:320 - Circle ^, also this
00:07:793 - Circle ^
00:50:741 (3,1) - This need the same hitsound Fixed (in both diffs).
01:21:057 (1) - 200, 140 You tell me to map the entire thing using 1x distance snap and then suggest points that break this? The current pattern (that follows the consistent distance snapping that is recommended) works better imo.
01:22:004 (2,3) - 272, 166 ^
01:22:636 (4) - 332, 308 ^
01:23:584 (1) - 254, 308 ^
01:42:846 (4,1) - Blanket in start and end of slide. Fixed.

[Love]

Difficult Issues ( Unrakeable )

00:10:320 (1,2,3) - Spaced, This is a triplet, triplets have low DS, like 0,6 0,7 0,8 Fix All Triplets Fixed.
Don't make single taps with 1/4 like this 00:22:951 (1,2,3,4)
You need remap this, This is a Hard Map, not Insane It's fine as it is.
Xiaolin
Is (BTS) needed in the artist? I checked naver, and the artist was only V, Jin without (BTS). I think you should ask someone to confirm meta for this.
Topic Starter
Tae

Lapis Aoki wrote:

Is (BTS) needed in the artist? I checked naver, and the artist was only V, Jin without (BTS). I think you should ask someone to confirm meta for this.
Yeah, I'm not entirely sure on the metadata, so I am checking it with someone. If it gets confirmed that BTS does not need to be in the artist, I'll put it in tags instead.

EDIT: Checked on Naver as well and I've edited it to that for now, still checking metadata just to be sure though.

x incoming

Firetruck wrote:

@iHatePeople idk if you've noticed but this is 95bpm xd

no need for a epilepsy warning, no flashy shit in the map. just some calming lyrics lmao

also idk where u read that but in normal & easy diffs you definetly DONT have to map it with 1 ds. just consistant ds is enough

just wanted to say it so tae dont change anything thats unneccesary, thaNk
So at 00:50:741 - 02:19:162 - 02:59:583 - you don't see any 'flashy shit'?

This map does need an epilepsy warning

Anyway, for mod

General
  1. F4->design->display epilepsy warning or remove your Kiai flashes
  2. Metadata problems, see AiMod
Love
  1. 00:00:846 (2,3,4,5) - 00:03:372 (2,3,4,5,6,7) - 00:08:425 (2,3,4,5,6) - nothing wrong with this but just seems boring, same 2 notes but you just have random patterns for each time instead of being creative like showing pitch. Think about this for the other times in the map too
  2. 00:18:530 (2,3,4,5,6,7) - I would say same as above but I hear some 1/4 hear and am thinking like https://osu.ppy.sh/ss/6949625
  3. 00:22:951 (1,2,3,4) - Here you use (1) slider for vocal syllable, (2) beat for vocal syllable then (3) slider for percussion(?), strange variation and you repeat this so much, flows so much better when just 3 sliders
Firetruck
ok m ybad
Nuolong

Toehoe wrote:

Firetruck wrote:

@iHatePeople idk if you've noticed but this is 95bpm xd

no need for a epilepsy warning, no flashy shit in the map. just some calming lyrics lmao

also idk where u read that but in normal & easy diffs you definetly DONT have to map it with 1 ds. just consistant ds is enough

just wanted to say it so tae dont change anything thats unneccesary, thaNk
So at 00:50:741 - 02:19:162 - 02:59:583 - you don't see any 'flashy shit'?

This map does need an epilepsy warning
What kind of flashy things do you see? I don't see any of that..
Unless you're referring to the flashing sliders during kiai? If so, that doesn't need an epilepsy warning, that's a part of the game.
Epilepsy warnings are for storyboard effects, and unless I'm not seeing an SB element that does actually flash, this doesn't need an epilepsy warning
Topic Starter
Tae

Toehoe wrote:

So at 00:50:741 - 02:19:162 - 02:59:583 - you don't see any 'flashy shit'? The kiai...?

This map does need an epilepsy warning It doesn't. (Keep reading as to why)

Anyway, for mod

General
  1. F4->design->display epilepsy warning or remove your Kiai flashes Epilepsy warning is for the storyboard only (from what I understand in the Ranking Criteria), otherwise every single map with kiai would require an epilepsy warning, no?
  2. Metadata problems, see AiMod Changed metadata last night, must've forgotten to do it in the other diff, oops.
Love
  1. 00:00:846 (2,3,4,5) - 00:03:372 (2,3,4,5,6,7) - 00:08:425 (2,3,4,5,6) - nothing wrong with this but just seems boring, same 2 notes but you just have random patterns for each time instead of being creative like showing pitch. Think about this for the other times in the map too Honestly, there isn't much I can do with the sounds that are repeated.
  2. 00:18:530 (2,3,4,5,6,7) - I would say same as above but I hear some 1/4 hear and am thinking like https://osu.ppy.sh/ss/6949625 Imo, a 1/4 rhythm is rather awkward to play given the difficulty. On the other hand, the rhythm you proposed misses out a lot of sounds and sound rather awkward when played back, so in my view the current placement works better.
  3. 00:22:951 (1,2,3,4) - Here you use (1) slider for vocal syllable, (2) beat for vocal syllable then (3) slider for percussion(?), strange variation and you repeat this so much, flows so much better when just 3 sliders The current rhythm sounds nice and follows the vocals fairly closely.
emilia
ok this song lol what the heck

highest diff req only

[love]
  • ok i think the whole structure of your map is set, and that certain BNs will probably just rank this if they can't hear the song properly because most of the rhythm choices and note placements are basically set in stone. would like to point out a rather overbearing issue that stretch across the whole map, then i might mention some of my own ideas
  1. the one major flaw i can spot from playing this was that certain sections of the music are actually sung in 1/6th, so you have to resnap a lot of notes
  2. 00:23:425 (2) - if you werent aware all of such notes are supposed to be snapped on 1/6 beat snap divisor.
  3. 00:29:583 (5,6,7) - ^
  4. 00:34:636 (4) - ^
  5. 00:39:688 (5,8) - ^
  6. 00:42:215 (5,6,7) - ^
  7. 00:44:741 (5,6,7) - ^
  8. 00:52:320 (4,5,6) -

    i think you get what i mean, so please give your whole map a recheck because im not sure if those are the only sections with 1/6th singing

    i'd say theres one rather important playability issue with the distance transition

  9. comparing 00:20:425 (1,2,3) - to 00:30:530 (1,2,3) - and to 00:52:004 (2,3,4) - , i can see that the distance does increase. but i feel that if the beats are of equal time apart they should be either touching or not touching at all for all of such instances. i couldn't really read the increase in distance well enough while i was playing and i missed the chorus section because of the increase in visual distance, hence i personally feel that it would be better for you to overlap the chorus notes or to just separate the non-chorus notes. that way it plays better, though this is just a suggestion

    next would be everything aesthetic wise

  10. would personally prefer more similar sliders:
  11. 00:06:846 (5,6,1) - this look really haphazardly made as all the notes sound the same but the sliders are all made to be different and of random curvature without much reason
  12. 00:12:846 (1,4) - not much reason for these sliders to not be exact copies
  13. 00:22:951 (1,3) - clearly both are meant to blanket 2 but for whatever reason they're completely different etc.
  14. though you can completely argue that players will not notice this as the gameplay is still of a similar flow, its also about how mappers treat mapping as a form of practice and mastery at it. having lopsided sliders and non-mirrored sliders can often appear as haphazard within a repetitive song, which is a sign that the mapper isnt very clean with their mapping. you can choose to not take this suggestion but i'm sure there are a lot of other modders out there willing to point it out eventually

  15. would prefer more interesting rhythm choices and for better coverage of beats

  16. 00:17:899 (1,2,3,4,5,6,7) - you can map to other instruments here
  17. 00:24:215 - missing beat
  18. 00:58:320 (1,2) - comparing this to 00:50:741 (1) - , its obvious that the latter doesnt have a distinction between the vocal notes and just overlaps it all with one slider. i prefer the former if anything because it sounds much better
  19. 01:25:162 (5,6,7) - compared to 01:20:109 (5,6,7) - , the latter has the notes covered better with the sliders because thats how it sounds. the former however is just a mindless copy from before, why not make it different
  20. 02:19:162 (1) - any reason for the change compared to 00:50:741 (1) - ?
  21. many of such issues in your map are pretty prevalent, but i think you understand what i mean at this point. just give your map a fast recheck on these things - missing beats, uncovered instruments, instruments that arent covered well etc.
thats all, gl
Affirmation
Q

[Hard]
00:18:530 (2,3,4,5,6,7) - make neat pattern
00:22:951 (1,2,3) - blanket
00:34:951 (5,3) - avoid overlap
01:07:478 (4,5) - blanket
01:12:530 (4,5,6) - 1/6(others are, too)
01:17:899 (5,6) - why this is overlapped pattern, looks awkward.
01:20:109 (5,6,7) - ^
listen this song carefully once. and make right rhythm.
GL
_DT3
Time for my short mod o/
From my queue

[General]
  1. Is it intentional to have 2 osb files?
[Normal]
  1. 00:03:372 - Why is this on a tail? You mapped the sounds here 00:00:215 (1,2,3) - on heads and they sound just like that sound
  2. 00:05:899 (2,3) - I'd ctrl + g the rhythm here because even though the sounds sound all the same, the downbeat is still not clickable which should have priority
  3. 00:02:109 (1,2) - Possibly switch NC?
  4. 00:06:846 (4) - This slider just looks cramped because it seems like you wanted to stack the repeat with 00:05:267 (1) - . For aesthetics, I think unstacking it is better here because it is not that noticeable anyway
  5. 00:07:793 (5) - NC because of the big white tick?
  6. 00:10:004 (9) - Why is the end not clickable? It has the first vocals of the song so it should be considered to be clickable too
  7. 00:50:741 (3) - Again, keep consistency with the NCs on big white ticks
  8. 00:50:741 (3) - I think this SV switch shouldn't be here. SV switches in Normal are only very rare and this is a rather large SV switch so I recommend removing it, beginners could have a bit of a hard time comprehending the SV switch
  9. 00:50:741 (3) - I don't get the finishes on the whole slider. If they were for those kicks in the background, why was there not a finish here 00:52:320 (4) - ? I recommend removing them since you didn't use them anywhere else, although you can leave the finish on the head here. Remove the finishes here 00:53:267 (1) - too
  10. 01:00:846 (1) - I expected a finish here or sth
  11. 01:10:951 (5) - NC
  12. 01:27:372 (3) - This hitcircle will be hard to catch since it is stacked with the repeat, which covers it completely. For normals, you shouldn't stack too often since beginners will have a hard time reading it some stacks so keep that in mind

[Love]
  1. I feel like flow could be a bit more creative and more emphasizing. Let's take a case like this one: 00:08:425 (2,3,4,5,6) - All of these objects have the same piano noise on them but all of them have different angles. Sharper angles should generally emphasize notes more while wider angles emphasize notes less. Try sharpening these up more. Remember to watch out in this diff for more unintentional angles and sharpen them if you like
  2. Also, since you were following the vocals, why not use 1/3 in more places? You can hear that vocals like here 00:34:951 (5,6) - are snapped to 1/3 so you should use 1/3 here too if you follow the vocals
  3. Another thing, since this is the top diff, why not space objects out more? If you don't want to do that here, why not add another diff?
  4. 00:22:951 (1,2,3,4) - The claps here are a bit weird, why are they not on white ticks?
  5. 00:31:004 (2,3) - I can see that you wanted to do a blanket here, but blankets this close don't look nice and it isn't worth doing a blanket here
  6. 02:19:162 (1) - I noticed how this and this 00:50:741 (1) - were pretty much the same vocals, so why does one have a repeat?
Those were the 30 mins, hope my short mod helped
GL!
Topic Starter
Tae
DT3

_DT3 wrote:

[General]
  1. Is it intentional to have 2 osb files? Oops forgot to remove the one when I did the metadata fix.
[Normal]
  1. 00:03:372 - Why is this on a tail? You mapped the sounds here 00:00:215 (1,2,3) - on heads and they sound just like that sound Variety, I can fix it if you want though x)
  2. 00:05:899 (2,3) - I'd ctrl + g the rhythm here because even though the sounds sound all the same, the downbeat is still not clickable which should have priority Fixed.
  3. 00:02:109 (1,2) - Possibly switch NC? Hm, okay.
  4. 00:06:846 (4) - This slider just looks cramped because it seems like you wanted to stack the repeat with 00:05:267 (1) - . For aesthetics, I think unstacking it is better here because it is not that noticeable anyway Fixed.
  5. 00:07:793 (5) - NC because of the big white tick? sssh i totally meant to put one there
  6. 00:10:004 (9) - Why is the end not clickable? It has the first vocals of the song so it should be considered to be clickable too Done.
  7. 00:50:741 (3) - Again, keep consistency with the NCs on big white ticks ikik dont hurt me pls
  8. 00:50:741 (3) - I think this SV switch shouldn't be here. SV switches in Normal are only very rare and this is a rather large SV switch so I recommend removing it, beginners could have a bit of a hard time comprehending the SV switch Reduced the SV change, maybe it's easier for newer players now?
  9. 00:50:741 (3) - I don't get the finishes on the whole slider. If they were for those kicks in the background, why was there not a finish here 00:52:320 (4) - ? I recommend removing them since you didn't use them anywhere else, although you can leave the finish on the head here. Remove the finishes here 00:53:267 (1) - too The finishes for the whole slider is me messing up lmao fixed
  10. 01:00:846 (1) - I expected a finish here or sth Sure fam
  11. 01:10:951 (5) - NC Ye
  12. 01:27:372 (3) - This hitcircle will be hard to catch since it is stacked with the repeat, which covers it completely. For normals, you shouldn't stack too often since beginners will have a hard time reading it some stacks so keep that in mind Alrightl, fixed some of the stacks.
[Love]
  1. I feel like flow could be a bit more creative and more emphasizing. Let's take a case like this one: 00:08:425 (2,3,4,5,6) - All of these objects have the same piano noise on them but all of them have different angles. Sharper angles should generally emphasize notes more while wider angles emphasize notes less. Try sharpening these up more. Remember to watch out in this diff for more unintentional angles and sharpen them if you like Sharpened.
  2. Also, since you were following the vocals, why not use 1/3 in more places? You can hear that vocals like here 00:34:951 (5,6) - are snapped to 1/3 so you should use 1/3 here too if you follow the vocals Yup, the issue of beats has been raised a lot so done.
  3. Another thing, since this is the top diff, why not space objects out more? If you don't want to do that here, why not add another diff? 1.2x distance snap should be enough, for the difficulty it's at anyway
  4. 00:22:951 (1,2,3,4) - The claps here are a bit weird, why are they not on white ticks? Fixed.
  5. 00:31:004 (2,3) - I can see that you wanted to do a blanket here, but blankets this close don't look nice and it isn't worth doing a blanket here Fixed it.
  6. 02:19:162 (1) - I noticed how this and this 00:50:741 (1) - were pretty much the same vocals, so why does one have a repeat? Variety, I'll fix it if needed.
Those were the 30 mins, hope my short mod helped
GL!

Neoskylove

Neoskylove wrote:

Q

[Hard]
00:18:530 (2,3,4,5,6,7) - make neat pattern Fixed.
00:22:951 (1,2,3) - blanket Done.
00:34:951 (5,3) - avoid overlap Fixed overlap.
01:07:478 (4,5) - blanket Fixed blanket.
01:12:530 (4,5,6) - 1/6(others are, too) Yup, added some 1/6 in there.
01:17:899 (5,6) - why this is overlapped pattern, looks awkward. Fixed.
01:20:109 (5,6,7) - ^ ^
listen this song carefully once. and make right rhythm. I tried xd
GL

Emillia

[ Emillia ] wrote:

ok this song lol what the heck rip.

highest diff req only

[love]
  • ok i think the whole structure of your map is set, and that certain BNs will probably just rank this if they can't hear the song properly because most of the rhythm choices and note placements are basically set in stone. would like to point out a rather overbearing issue that stretch across the whole map, then i might mention some of my own ideas i should go find certain BNs then :^)
  1. the one major flaw i can spot from playing this was that certain sections of the music are actually sung in 1/6th, so you have to resnap a lot of notes Fixed.
  2. 00:23:425 (2) - if you werent aware all of such notes are supposed to be snapped on 1/6 beat snap divisor. I wasn't, so thank you.
  3. 00:29:583 (5,6,7) - ^ ^
  4. 00:34:636 (4) - ^ ^
  5. 00:39:688 (5,8) - ^ ^
  6. 00:42:215 (5,6,7) - ^ ^
  7. 00:44:741 (5,6,7) - ^ ^
  8. 00:52:320 (4,5,6) - ^

    i think you get what i mean, so please give your whole map a recheck because im not sure if those are the only sections with 1/6th singing Fixed (I think)

    i'd say theres one rather important playability issue with the distance transition

  9. comparing 00:20:425 (1,2,3) - to 00:30:530 (1,2,3) - and to 00:52:004 (2,3,4) - , i can see that the distance does increase. but i feel that if the beats are of equal time apart they should be either touching or not touching at all for all of such instances. i couldn't really read the increase in distance well enough while i was playing and i missed the chorus section because of the increase in visual distance, hence i personally feel that it would be better for you to overlap the chorus notes or to just separate the non-chorus notes. that way it plays better, though this is just a suggestion Was supposed to fix those before but must've missed it, thanks

    next would be everything aesthetic wise

  10. would personally prefer more similar sliders:
  11. 00:06:846 (5,6,1) - this look really haphazardly made as all the notes sound the same but the sliders are all made to be different and of random curvature without much reason Fixed slightly
  12. 00:12:846 (1,4) - not much reason for these sliders to not be exact copies Fixed
  13. 00:22:951 (1,3) - clearly both are meant to blanket 2 but for whatever reason they're completely different etc. Removed blanket as something else was pointed out regarding it.
  14. though you can completely argue that players will not notice this as the gameplay is still of a similar flow, its also about how mappers treat mapping as a form of practice and mastery at it. having lopsided sliders and non-mirrored sliders can often appear as haphazard within a repetitive song, which is a sign that the mapper isnt very clean with their mapping. you can choose to not take this suggestion but i'm sure there are a lot of other modders out there willing to point it out eventually Hm, I've tried to fix it now.

  15. would prefer more interesting rhythm choices and for better coverage of beats Alright.

  16. 00:17:899 (1,2,3,4,5,6,7) - you can map to other instruments here Maybe this new rhythm is better?
  17. 00:24:215 - missing beat Added.
  18. 00:58:320 (1,2) - comparing this to 00:50:741 (1) - , its obvious that the latter doesnt have a distinction between the vocal notes and just overlaps it all with one slider. i prefer the former if anything because it sounds much better Changed to that.
  19. 01:25:162 (5,6,7) - compared to 01:20:109 (5,6,7) - , the latter has the notes covered better with the sliders because thats how it sounds. the former however is just a mindless copy from before, why not make it different Changed.
  20. 02:19:162 (1) - any reason for the change compared to 00:50:741 (1) - ? Variety, I'll change it if needed.
  21. many of such issues in your map are pretty prevalent, but i think you understand what i mean at this point. just give your map a fast recheck on these things - missing beats, uncovered instruments, instruments that arent covered well etc. Alright.
thats all, gl

I'm still fixing the Love difficulty so I'll post my responses to it later (a lot of fixes) Thank you all!
_handholding

Love

  1. About triplets. You have different spacing for triplets in the verses and choruses which is fine however you have different spacings within verses. 00:12:846 (1,2,3) and 00:14:425 (5,6,7) are different from 00:37:162 (5,6,7) and 00:45:688 (1,2,3) etc. It would be ideal if all triplets had the same spacing in the verses (at least the same verse)
  2. 00:55:793 - I very much think this beat should be clickable, it feels so empty having this as a passive beat (slider end) when the you have mapped the less intense beats with active beats 00:54:846 (5,6) etc. How about something like this? http://puu.sh/tbjiz/4aaee02196.jpg
  3. 01:08:109 (6,1) - This blanket is glaringly off :v
  4. 01:22:320 (2,3) - Increase spacing to match 01:19:793 (4,5) . They're both very similar in sound, rhythm and intensity, no real reason to have different spacing imo
  5. 02:09:057 (1,2) - This rhythm doesn't feel right. You've mainly mapped the vocals for 95% of the song yet the emphasized vocal at 02:09:688 is a passive beat when you've had this as an active beat in other parts of the map such as 01:58:951 (1,2,3,4)
  6. 02:53:583 (5,6,7) - I really want to suggest a different rhythm here. The current rhythm doesn't do it justice as it doesn't seem to match the vocals accurately imo, also I think you should reserve the 3 1/4 sliders for the other vocal pattners such as 02:48:530 (5,6,7) and not use them for anything else. What about this rhythm? http://puu.sh/tbk8O/71001eaea0.jpg
  7. 03:34:004 (5,6,7) - same as above. Now that I think about it this may have been done elsewhere in the map but I might have missed them :/
  8. 03:41:583 (2,3,4) - I can see this pattern posing readability issues because of the underlaps... maybe... idk
  9. About the 3 1/4 slider patterns. I'll use 03:41:583 (2,3,4) so you have a timestamp; after listening to it at 50% I really do think these should be mapped 1/6 (get a second opinion if you're not sure). If they are 1/6 then there are many ways to map it. One way could be http://puu.sh/tbkIi/8d2f6d513d.jpg which would include both the vocals and the downbeat, but yh there are many ways to map this so yh.
[]
The points I've made are the one's which I thought were the most objective and not subjective ones. But yh these are still my opinions so take it as you will ~ GL!
-BLuR-
LOVE

01:10:793 (6) - Sounds weird to me. Maybe instead use a slider like this : http://puu.sh/tc1Op/c286cd64a6.jpg
02:39:215 (6) - ^ Same here, seems like you're prioritizing the vocals so it feels out of place.
00:54:372 (2,3,4) - Change these to sounds on these ticks instead? : http://puu.sh/tc25p/c70d9c3bcd.jpg /OR http://puu.sh/tc2cE/1e5cfe0d11.jpg
00:59:425 (3,4,5) - ^
02:40:636 (2) - http://puu.sh/tc3m4/37792ea579.jpg This sounds better to me.

Everything in normal seemed good to me, good map even if you reject everything :)
Topic Starter
Tae

Kisses wrote:

Love

  1. About triplets. You have different spacing for triplets in the verses and choruses which is fine however you have different spacings within verses. 00:12:846 (1,2,3) and 00:14:425 (5,6,7) are different from 00:37:162 (5,6,7) and 00:45:688 (1,2,3) etc. It would be ideal if all triplets had the same spacing in the verses (at least the same verse) I miss these things, so thanks for pointing them out.
  2. 00:55:793 - I very much think this beat should be clickable, it feels so empty having this as a passive beat (slider end) when the you have mapped the less intense beats with active beats 00:54:846 (5,6) etc. How about something like this? http://puu.sh/tbjiz/4aaee02196.jpg Done.
  3. 01:08:109 (6,1) - This blanket is glaringly off :v you saw nothing.
  4. 01:22:320 (2,3) - Increase spacing to match 01:19:793 (4,5) . They're both very similar in sound, rhythm and intensity, no real reason to have different spacing imo done.
  5. 02:09:057 (1,2) - This rhythm doesn't feel right. You've mainly mapped the vocals for 95% of the song yet the emphasized vocal at 02:09:688 is a passive beat when you've had this as an active beat in other parts of the map such as 01:58:951 (1,2,3,4) Hm, noted. I'll have a look at this.
  6. 02:53:583 (5,6,7) - I really want to suggest a different rhythm here. The current rhythm doesn't do it justice as it doesn't seem to match the vocals accurately imo, also I think you should reserve the 3 1/4 sliders for the other vocal pattners such as 02:48:530 (5,6,7) and not use them for anything else. What about this rhythm? http://puu.sh/tbk8O/71001eaea0.jpg Done.
  7. 03:34:004 (5,6,7) - same as above. Now that I think about it this may have been done elsewhere in the map but I might have missed them :/ Fixed.
  8. 03:41:583 (2,3,4) - I can see this pattern posing readability issues because of the underlaps... maybe... idk Changed it.
  9. About the 3 1/4 slider patterns. I'll use 03:41:583 (2,3,4) so you have a timestamp; after listening to it at 50% I really do think these should be mapped 1/6 (get a second opinion if you're not sure). If they are 1/6 then there are many ways to map it. One way could be http://puu.sh/tbkIi/8d2f6d513d.jpg which would include both the vocals and the downbeat, but yh there are many ways to map this so yh. Thanks, fixed.
[]
The points I've made are the one's which I thought were the most objective and not subjective ones. But yh these are still my opinions so take it as you will ~ GL! Thank you!

MyNemis wrote:

LOVE

01:10:793 (6) - Sounds weird to me. Maybe instead use a slider like this : http://puu.sh/tc1Op/c286cd64a6.jpg Yeah, that sounds better.
02:39:215 (6) - ^ Same here, seems like you're prioritizing the vocals so it feels out of place. ^
00:54:372 (2,3,4) - Change these to sounds on these ticks instead? : http://puu.sh/tc25p/c70d9c3bcd.jpg /OR http://puu.sh/tc2cE/1e5cfe0d11.jpg Hm, placing it on these ticks sounds strange to me.
00:59:425 (3,4,5) - ^ ^
02:40:636 (2) - http://puu.sh/tc3m4/37792ea579.jpg This sounds better to me. ^

Everything in normal seemed good to me, good map even if you reject everything :) Thanks!
Mordred
ok I finally found motivation to mod this


mod
Love:

00:06:846 (5,6) - NC?

00:32:583 (5) - position looks kinda weird maybe move it between the sliders

00:54:372 (2,3,4) - this might be too hard for a beginner, would probably play better if you made it like this

00:58:004 (7,2) - very bad overlap, too confusing for new players

01:04:636 (3,6) - maybe dont stack this perfectly?

01:50:425 (5,1) - ^

01:55:478 (5,1) - ^

02:26:425 (6,1) - I hope this isn't supposed to be a blanket

03:04:320 (6,2) - confusing overlap

03:19:688 (6) - pretty sure this shouldn't be there or at least not on this tick



Normal:


00:02:109 (4,2) - bad overlap, can easily be fixed by having 00:02:109 (4) - go in a different direction

00:04:636 (3,2) - confusing overlap

03:19:478 (4,1) - blanket can be better imo


gl
Hikomori

i dont meme
Topic Starter
Tae

Yoshino-- wrote:

ok I finally found motivation to mod this


mod
Love:

00:06:846 (5,6) - NC?

00:32:583 (5) - position looks kinda weird maybe move it between the sliders Done.

00:54:372 (2,3,4) - this might be too hard for a beginner, would probably play better if you made it like this Yeah, that looks better.

00:58:004 (7,2) - very bad overlap, too confusing for new players Fixed.

01:04:636 (3,6) - maybe dont stack this perfectly? Alright.

01:50:425 (5,1) - ^ ^

01:55:478 (5,1) - ^ ^

02:26:425 (6,1) - I hope this isn't supposed to be a blanket It wasn't, but I'll fix it bcus of the roast in Spaghetti's Discord ;;

03:04:320 (6,2) - confusing overlap Fixed.

03:19:688 (6) - pretty sure this shouldn't be there or at least not on this tick Forgot to changr that.



Normal:


00:02:109 (4,2) - bad overlap, can easily be fixed by having 00:02:109 (4) - go in a different direction Done.

00:04:636 (3,2) - confusing overlap Fixed.

03:19:478 (4,1) - blanket can be better imo Done.



gl ty

[A L P H A] wrote:


i dont meme
Xayaka
I love this song, and your map is so amazing!
Nuolong

Akatsukih wrote:

I love this song, and your map is so amazing!
aw such a nice person ᵔᴥᵔ
Topic Starter
Tae

Akatsukih wrote:

I love this song, and your map is so amazing!
Thank you! 💙
Mir
totally didn't post this on another map because i'm legally blind

quick lowdown of rhythm
17:00 Mir: hiya tae o/
17:00 Tae: hihi o/
17:01 Mir: hihihi i was looking at your map and i just wanted to point out something reaaaally quickly
17:01 Tae: aight
17:01 Mir: remember how emilia said some of the stuff was in 1/3
17:01 Tae: ye
17:01 Mir: yeah a lot of the stuff that isn't in the choruses are i think after looking at it
17:02 Tae: oh ok
17:02 Mir: the thing with 1/3 is that it sounds like groovy and stuff
17:02 Mir: 01:00:215 (7,8,1) - for example is all 1/3
17:03 Mir: also maybe try this or http://i.imgur.com/dRYqTl5.png something similar
17:04 Tae: aight
17:04 Mir: 01:15:057 (5,6,7) - definitely 1/3 and things like that so i'd look over the map again and change the rhythm a bit to fix these
17:04 Mir: if you call me back after you've done that i'll mod it 100% :3
17:04 Tae: alright
17:05 Mir: but definitely an improvement over last time
17:05 Mir: nice work o/
17:05 Tae: alright thanks lmao
17:24 Tae: ok done i think :thinking:
17:24 Mir: :thinking:
17:24 Mir: lets take a look then
17:25 Mir: 00:37:793 (7) - i think you should make this two circles
17:25 Mir: feels weird having a slider there
17:26 Mir: 00:37:951 - or rather start a slider here
17:26 Tae: hm okay
17:26 Mir: because then you get the vocal on the start and the rest of what he says as a triple
17:27 Mir: and same for the rest of them eg 00:47:583 (7,8,9,1) -
17:28 Mir: 01:12:530 (4,5,6,1) - for this part you could try http://i.imgur.com/picxgw3.png instead
17:29 Mir: and for most of the other parts that this rhythm is used owo
17:30 Tae: the vocal between 6 and 1 is continuous imo
17:30 Tae: idk tho
17:30 Mir: it is but
17:30 Mir: im skipping that in favor of the last "naa"
17:30 Mir: having a circle before it gives it more meaning imo
17:31 Tae: hm, alright
17:31 Mir: 01:15:057 (5,6,7,1) - and for this part you could try http://i.imgur.com/KgSV2xi.png
17:32 Mir: 01:17:109 (2,3) - and these are 1/6 xP
17:33 Tae: they are?
17:33 Tae: it sounds weird on 1/6 imo
17:36 Mir: hm
17:36 Mir: im assuming you're trying to follow the guitar thingy
17:36 Mir: also sorry i went mia i had to talk to a family member
17:37 Tae: aight np
17:37 Tae: i was finishing off the lyrics for a storyboard while you went anyway lmao
17:39 Mir: so yeah the uh
17:39 Mir: the guitar thingy is 1/6
17:41 Mir: but yeah that seems to be it concerning rhythm
17:42 Tae: hm okay
17:42 Mir: oh also 02:54:530 (1) - these start on the purple earlier not on the downbeat
17:44 Tae: alright
17:44 Mir: okiedokes
17:44 Mir: i'll post this log for kudos? :3
17:45 Tae: sure

o/
Topic Starter
Tae

Mir wrote:

totally didn't post this on another map because i'm legally blind

quick lowdown of rhythm
17:00 Mir: hiya tae o/
17:00 Tae: hihi o/
17:01 Mir: hihihi i was looking at your map and i just wanted to point out something reaaaally quickly
17:01 Tae: aight
17:01 Mir: remember how emilia said some of the stuff was in 1/3
17:01 Tae: ye
17:01 Mir: yeah a lot of the stuff that isn't in the choruses are i think after looking at it
17:02 Tae: oh ok
17:02 Mir: the thing with 1/3 is that it sounds like groovy and stuff
17:02 Mir: 01:00:215 (7,8,1) - for example is all 1/3
17:03 Mir: also maybe try this or http://i.imgur.com/dRYqTl5.png something similar
17:04 Tae: aight
17:04 Mir: 01:15:057 (5,6,7) - definitely 1/3 and things like that so i'd look over the map again and change the rhythm a bit to fix these
17:04 Mir: if you call me back after you've done that i'll mod it 100% :3
17:04 Tae: alright
17:05 Mir: but definitely an improvement over last time
17:05 Mir: nice work o/
17:05 Tae: alright thanks lmao
17:24 Tae: ok done i think :thinking:
17:24 Mir: :thinking:
17:24 Mir: lets take a look then
17:25 Mir: 00:37:793 (7) - i think you should make this two circles
17:25 Mir: feels weird having a slider there
17:26 Mir: 00:37:951 - or rather start a slider here
17:26 Tae: hm okay
17:26 Mir: because then you get the vocal on the start and the rest of what he says as a triple
17:27 Mir: and same for the rest of them eg 00:47:583 (7,8,9,1) -
17:28 Mir: 01:12:530 (4,5,6,1) - for this part you could try http://i.imgur.com/picxgw3.png instead
17:29 Mir: and for most of the other parts that this rhythm is used owo
17:30 Tae: the vocal between 6 and 1 is continuous imo
17:30 Tae: idk tho
17:30 Mir: it is but
17:30 Mir: im skipping that in favor of the last "naa"
17:30 Mir: having a circle before it gives it more meaning imo
17:31 Tae: hm, alright
17:31 Mir: 01:15:057 (5,6,7,1) - and for this part you could try http://i.imgur.com/KgSV2xi.png
17:32 Mir: 01:17:109 (2,3) - and these are 1/6 xP
17:33 Tae: they are?
17:33 Tae: it sounds weird on 1/6 imo
17:36 Mir: hm
17:36 Mir: im assuming you're trying to follow the guitar thingy
17:36 Mir: also sorry i went mia i had to talk to a family member
17:37 Tae: aight np
17:37 Tae: i was finishing off the lyrics for a storyboard while you went anyway lmao
17:39 Mir: so yeah the uh
17:39 Mir: the guitar thingy is 1/6
17:41 Mir: but yeah that seems to be it concerning rhythm
17:42 Tae: hm okay
17:42 Mir: oh also 02:54:530 (1) - these start on the purple earlier not on the downbeat
17:44 Tae: alright
17:44 Mir: okiedokes
17:44 Mir: i'll post this log for kudos? :3
17:45 Tae: sure

o/
all fixed as mentioned in log
lmao gg
Gyeoul_old_1
Hi! From my modding queue.

[General]
  1. The storyboard (the leaves part) is cute, but it's too distracting. I'd lower the opacity of the objects to make sure it looks smoother. If you want, I can get this done for you.
  2. The increasing in slider velocity during kiai times, esp in the Hard diff seemed way too much. I'd fix that making the rest of the map a little faster.
[Normal]
  1. 00:23:267 (2) - was the clap in the first part of the slider intentional? sounds weird imo
  2. 00:48:215 (1) - remove nc
  3. 01:13:478 (1) - ^
    01:15:057 (2) - start nc here instead of 01:16:004 (1) -
  4. 01:27:372 (3) - pretty sure this can be a little confusing for beginners
  5. 01:46:320 - to 01:48:846 - insert break time?
  6. 01:56:425 (1) - move nc to the next slider
  7. 02:06:530 (1) - ^
  8. 02:16:636 (1) - ^'
  9. 02:38:109 (3,4,1) - this spacing looks.. crooked. even though it's because of the slowing, I'd still make it symmetrical
  10. 03:08:425 (3) - place it a little to the right so it doesn't touch 03:07:162 (1) -
  11. 03:15:688 (2,3) - fix spacing
  12. 03:16:320 (3,2) - ^
  13. 03:42:530 (1) - the song has a silent end, the finish hitsound in the end of the slider doesn't fit very well imo
[Hard]
  1. why are there some parts in 1/6 and some in 1/4? all of it can be 1/4 imo.
  2. 00:22:951 (1) - remove clap from the end of the slider
  3. 00:26:425 (4) - remove clap from the beginning of the slider
  4. 00:27:688 (7) - ^
  5. 00:29:583 (5) - add nc
  6. 00:32:741 (6) - remove clap from the slider's beginning
  7. 00:33:688 (3) - remove clap from the slider's arrow
  8. 00:36:530 (4) - remove clap from slider's beginning
  9. 00:38:109 (1) - add clap to slider's beginning
  10. 00:39:688 (5) - add nc
  11. 00:39:688 (5,6,7,8,1,2,3) - why are there no hitsounds just for this part?
  12. 00:42:215 (5,6,7) - awkward spacing
  13. 00:47:267 (6) - add nc
  14. 00:49:793 (5) - ^
  15. 01:01:057 (2) - start it a bit earlier
  16. 01:09:057 (2) - remove clap from sliders end
  17. 01:13:320 (7) - add a note?
  18. 01:20:109 (5) - add nc
  19. 01:25:793 (7) - finish it at 01:25:951 -
  20. 02:18:215 (4) - add nc
  21. 03:23:899 (5) - ^
  22. 03:28:951 (5) - ^
  23. 03:42:530 (1) - remove finish hitsound from the end of the slider
Good luck with your map!
Topic Starter
Tae

Gyeoul wrote:

Hi! From my modding queue.

[General]
  1. The storyboard (the leaves part) is cute, but it's too distracting. I'd lower the opacity of the objects to make sure it looks smoother. If you want, I can get this done for you. Uhh, I don't think there's going to be much of an issue with this. It's not like many people play with 0% background dim/sb/video enabled/etc, is it?
  2. The increasing in slider velocity during kiai times, esp in the Hard diff seemed way too much. I'd fix that making the rest of the map a little faster. Hm, I'll fix this if it's an issue.
[Normal]
  1. 00:23:267 (2) - was the clap in the first part of the slider intentional? sounds weird imo Fixed.
  2. 00:48:215 (1) - remove nc I'd rather not, as it's on a downbeat.
  3. 01:13:478 (1) - ^ ^.
    01:15:057 (2) - start nc here instead of 01:16:004 (1) - I'd rather keep the nc on a downbeat.
  4. 01:27:372 (3) - pretty sure this can be a little confusing for beginners Fixed.
  5. 01:46:320 - to 01:48:846 - insert break time? Hm, I think it's a little too short to put a break
  6. 01:56:425 (1) - move nc to the next slider I'd rather keep the NCs on downbeats.
  7. 02:06:530 (1) - ^ ^
  8. 02:16:636 (1) - ^' ^
  9. 02:38:109 (3,4,1) - this spacing looks.. crooked. even though it's because of the slowing, I'd still make it symmetrical Fixed.
  10. 03:08:425 (3) - place it a little to the right so it doesn't touch 03:07:162 (1) - Fixed.
  11. 03:15:688 (2,3) - fix spacing Fixed.
  12. 03:16:320 (3,2) - ^ ^
  13. 03:42:530 (1) - the song has a silent end, the finish hitsound in the end of the slider doesn't fit very well imo Fixed.
[Hard]
  1. why are there some parts in 1/6 and some in 1/4? all of it can be 1/4 imo. Some of the vocals are 1/6 as opposed to 1/4.
  2. 00:22:951 (1) - remove clap from the end of the slider Fixed.
  3. 00:26:425 (4) - remove clap from the beginning of the slider ^
  4. 00:27:688 (7) - ^ ^
  5. 00:29:583 (5) - add nc I'd rather keep the NCs on downbeats.
  6. 00:32:741 (6) - remove clap from the slider's beginning Fixed.
  7. 00:33:688 (3) - remove clap from the slider's arrow ^
  8. 00:36:530 (4) - remove clap from slider's beginning ^
  9. 00:38:109 (1) - add clap to slider's beginning ^
  10. 00:39:688 (5) - add nc I'd rather keep the NCs on downbeats.
  11. 00:39:688 (5,6,7,8,1,2,3) - why are there no hitsounds just for this part? Hm, I don't know how to hitsound this, I'll look into it
  12. 00:42:215 (5,6,7) - awkward spacing Fixed I think
  13. 00:47:267 (6) - add nc I'd rather keep the NCs on downbeats.
  14. 00:49:793 (5) - ^ ^
  15. 01:01:057 (2) - start it a bit earlier The vocal starts on the beat it's currently on.
  16. 01:09:057 (2) - remove clap from sliders end Fixed I think
  17. 01:13:320 (7) - add a note? Done.
  18. 01:20:109 (5) - add nc I'd rather keep the NCs on downbeats.
  19. 01:25:793 (7) - finish it at 01:25:951 - Hm, it sounds more 1/6 to me
  20. 02:18:215 (4) - add nc I'd rather keep the NCs on downbeats.
  21. 03:23:899 (5) - ^ ^
  22. 03:28:951 (5) - ^ ^
  23. 03:42:530 (1) - remove finish hitsound from the end of the slider Fixed.
Good luck with your map! Thanks!
Firetruck
lol fml i modded this for so long and accidently closed the tab i wanna kms
Lumario
Normal:
00:33:688 (3,4) - minor thing but they don't look nice :S
01:20:109 (2) - again minor thing but blanket is not perfect :3 (01:25:162 (2) - here's another one if you don't bother just look over this map again and fix all of those, they make your map look a bit neater :3)
01:26:109 (1,3) - make those bot overlap, people who play Normal's dont like such overlaps :3 02:39:057 (4,1) - ok, if you don't mind the other overlap things at least fix ths one D:
02:36:530 (4,2) - make those like these 02:25:793 (3,1) - (I know I said don't overlap at the previous thing but ¯\_()_/¯
03:04:636 (1,3) - D:
03:07:162 (1,3) - Pls no touch
I think you got it by now, the only problems I see on the map right now are minor visual things like 03:41:583 (2,1) - and blankets, you showed that you can blanket properly in parts like this one 03:41:583 (2,1) - just improve the aesthetics and you should be fine
Love:
00:32:109 (4,5,6) - make these like or similar to 00:30:530 (1,2,3) - for flow, aesthetics and consistency
00:30:530 (1,2,3) - I just point his one out for the whole map. You should make slider and circle like "one-curve". (If you need more explanation for this feel free to ask)

In general I don't want to point out every single detail of your map now but I really liked the flow and rhythm. Aesthetics are not the most important thing but they make your map a lot nicer, stiff like 01:16:004 (1,2,3) or 01:43:793 (1,2) - just doesn't look as apealing try to work on those and well yeah that's it for my mod ((You get a kudosu because I like the song/map probably way more than I should LUL)
Topic Starter
Tae

Lumario wrote:

Normal:
00:33:688 (3,4) - minor thing but they don't look nice :S Fixed(?)
01:20:109 (2) - again minor thing but blanket is not perfect :3 (01:25:162 (2) - here's another one if you don't bother just look over this map again and fix all of those, they make your map look a bit neater :3) Fixed.
01:26:109 (1,3) - make those bot overlap, people who play Normal's dont like such overlaps :3 Changed. Nice pattern :ok_hand:02:39:057 (4,1) - ok, if you don't mind the other overlap things at least fix ths one D: Done.
02:36:530 (4,2) - make those like these 02:25:793 (3,1) - Fixed (although not so much as to how you suggested, as I'd prefer not having overlaps in case it confuses the player.) (I know I said don't overlap at the previous thing but ¯\_()_/¯
03:04:636 (1,3) - D: Fixed.
03:07:162 (1,3) - Pls no touch Fixed. *touches*
I think you got it by now, the only problems I see on the map right now are minor visual things like 03:41:583 (2,1) - and blankets, you showed that you can blanket properly in parts like this one 03:41:583 (2,1) - just improve the aesthetics and you should be fine Alright, done.
Love:
00:32:109 (4,5,6) - make these like or similar to 00:30:530 (1,2,3) - for flow, aesthetics and consistency Done.
00:30:530 (1,2,3) - I just point his one out for the whole map. You should make slider and circle like "one-curve". (If you need more explanation for this feel free to ask) I'll get onto this.

In general I don't want to point out every single detail of your map now but I really liked the flow and rhythm. Aesthetics are not the most important thing but they make your map a lot nicer, stiff like 01:16:004 (1,2,3) or 01:43:793 (1,2) - just doesn't look as apealing try to work on those and well yeah that's it for my mod ((You get a kudosu because I like the song/map probably way more than I should LUL) Thanks <3

Firetruck wrote:

lol fml i modded this for so long and accidently closed the tab i wanna kms
some day my mod will come <3
Lonesome Dreams_old
From my dreamy timing queue.

BPM: 95
Offset: 219

I hope this was helpful
DeRandom Otaku
no jungkook here 2/10
[General]
  1. All your green timing points are unsnapped by 4ms
[Normal]
  1. 00:00:215 (1,2,3) - Try to simply copy paste them instead of making them all manually , they all look random and weird right now
  2. 00:05:267 (1,2,3,4) - a bit too crowded here tbh try moving 4 somewhere else
  3. 00:10:320 (6,1) - swap NC as it is supposed to start from downbeat
  4. 00:10:636 (1) - why is this a repeat slider and why does it start from red tick? the more impactful vocal is at the white tick at 00:10:955 - and theres a snare as well . there that beat is more clickable-worthy
  5. 00:13:162 (2) - Same goes with this ... you made 00:13:166 - clickable but you are not supposed to emphasize this beat at all and same for 00:15:688 (2) -
  6. 00:23:267 (2) - same .. You should try to make all these similar to 00:21:061 - as u have 00:21:061 - this beat clickable and it goes well with the song
  7. 00:25:478 (1,2,3) - The rhythm here is inconsistent with the rest of the patterns for this sound as you never had 2 circles in a row here which is bad for consistency , doing something like 00:20:425 (1,2,3) - would be perfect
  8. 00:27:372 (5) - remove the repeat and add circle at 00:28:008 - for emphasis
  9. 00:37:162 (4,1) - is this tiny overlap really needed? it looks messy
  10. 00:40:004 (3) - here again . Remove the repeat and add circle at downbeat as you can clearly hear the emphasized melody sound in song with a kick and a loud vocal which you should make clickable
  11. 00:52:320 (2) - Feels really out of place . Curve it lesser pls
  12. 00:50:741 (1,1) - ok stacking is fine but totally same shape on top of other is not especially in this case since 00:53:267 (1) - starts to appear before 00:50:741 (1) - totally vanishes which is really confusing for newbies
  13. 01:10:951 (1,2) - Try to bend the slider a bit more so it blankets nicely .. also aesthetically it looks really bad right now
  14. 01:58:951 (3) - nc for consistency with other NCs in this section
  15. 02:25:793 (3,1) - stack them or overlap them a bit lesser
  16. 02:36:530 (4,2) - ^ same
  17. 02:39:372 (5) - NC
  18. 02:45:688 (2) - you dont really need this circle as you never had it before for these sounds in you whole diff . For instance , you dont one at 02:43:166 -
  19. 02:50:741 (2) - Same here as you're tatally breaking consistency
  20. 02:59:583 (3) - NC
Alright stopping here . Pretty much everything i pointed out here applies for the rest of this difficulty and the second difficulty aswell
So in summary , Try to make stronger beats clickable while you can let the less intenser sound to be executed by slider-ends. However this map could still take a lot of improvement in Aesthetics ,structure ,rhythm ,emphasis and consistency.
Good luck with this map
UndeadCapulet
From my queue:

Love

All your green lines are unsnapped!

A lot of your beat snapping is really questionable. While there are quite a few 1/4 beats in the song (stuff like vocals), most of the song is 1/3 style. At places like 01:04:482 (3,4,5) - it's pretty clear the notes are wrongly snapped and should be 1/3. Go through your map and faze out the wrongly snapped blue tick beats, and try to make your map lean more towards the 1/3 beats of the instrumental.

Instead of remaking every single curved slider, you can instead ctrl+c and ctrl+v to copy and paste, and then move them around with other hotkeys you can find in the Edit tab. This makes your map look a lot cleaner since all the sliders are the same design, so they fit together well.
(not every slider needs to be identical, but instances like 00:12:850 (1,4) - , 00:20:429 (1,4) - , etc. look unpolished when they're different designs)

When trying to blanket a circle with a slider, an easy thing to do is line up the sliderborder with the approach circle. Instead of this, you get this, which looks more polished and things fit together and stuff

I don't recommend spacing like 01:00:850 (1,2) - because it's not very clear what the snapping is, players would expect 1/2 here since it's close to 00:55:797 (1,2) - . It's a nice rhythm though, so I recommend stealing a technique from this map and stacking the two objects. When objects are stacked, it's really easy to read approach circles so your nice rhythm will be played :D

Really advise against rhythms like 01:01:955 (3,4,5,6,7) - in a Hard difficulty, it's too complex for hard-level players to properly play the changing beat snaps. (Actually, those blue ticks are just wrongly snapped lol)
When mixing 1/3 and 1/4 beats, it's better to put the more awkward beats on slidertails to make play more intuitive (but not at this particular spot, those beats are just snapped wrong ww)

Avoid such huge changes in rhythming like 01:38:745 (1,2,3) - . This should match up with 01:41:271 (1,2,3) - , and all of the rhythms in the first verse, otherwise it feels out of place.

---

Normal

Basically the same advice as Love diff for slider designs, if you copy and paste more instead of remaking each and every slider, your map will look more cohesive and pretty and stuff!

---
Good luck with your future mapping!
Topic Starter
Tae
Still applying these mods, had some issues lately (health and technical), but I'm in the process of fixing it now.
Nissanwarrior69
too bad it is pending or i would love to make a guest diff
Topic Starter
Tae

Nissanwarrior69 wrote:

too bad it is pending or i would love to make a guest diff
I mean, it is pending (again), but I think the N/H spread is enough for the song.

Finally applied both UndeadCapulet and DeRandom Otaku's mods, I believe. (all should be fixed?)
Battle


Hello, random mod-ish lol, I'll just drop a few general stuff to keep in mind

[Normal]
00:00:219 (1,2,3) - Generally, you'd want to have a little bit more room from hit object to hit object, having things clumped up like this can feel a bit clustered in play and not flow as neatly into each other
00:03:692 (1) - Remove NC here, generally it's easier to NC things after two measures in lower diffs due to each measure not having a lot of hit objects, keep this in mind if you plan to restructure your NC-ing (although when the vocals start, I feel like it's ok to have an NC on every downbeat since you follow the vocals kinda)
00:06:850 (4) - Since you originally followed the piano in the previous combo, it's best to make this a 3/4 repeating slider
00:07:797 (1,2) - Also another thing to keep in mind, if you place objects like this, make sure you make it clear that something is or isn't a blanket, placing it further away assures it won't be mistaken by a blanket, while fixing it makes people not question whether or not it is a blanket
00:10:955 - Something I've noticed is you haven't really included a clap in the second beat of a measure, typically songs support adding claps on those, and in this song's case the song heavily supports it; adding a clap here allows for proper feedback that keeps in line with the song
00:10:955 (3,5) - Simple things like this can easily improve your overall aesthetics if you made these symmetrical by copy pasting either slider (I would suggest 5) and making a mirror version with ctrl + j and ctrl + h
00:28:008 (1,2,3) - I forgot to mention, but you could NC this differently, you could either remove the NC on 1, and then place the NC on where 2 currently is or to add on to that, remove the NC that is currently on 00:30:534 - . Having your NC-ing like this feels slightly disconnected, the vocals for 00:29:587 (2,3) - that occurs in every time before the vocals come act as an anacrusis, so it should somewhat be NCed as such
00:34:324 - Make sure you don't put claps where they aren't really supported, here you could argue you placed it for the drums, but the drums support a lower hitsound so you could find a custom hitsound that supports this sound instead of using a clap
02:05:587 (3,1) - also you should pay attentions to overlaps a bit more, try to blanket stuff like this

So that somewhat covers some of the basic things which the map needs some work on, there's constant 1/2 in the music during the vocals, it's rather quiet so you may want to opt in to map some of the more dominating instruments (in this case vocals) for those sections (vocal sections are 1/3) but if not it works too. It can be somewhat boring for beginners to just click 1/1 rhythms, so try to be intuitive with your snapping while trying to maintain a relatively simple rhythm structure. A huge thing to work on is flow imo, since things may flow somewhat well to each other, but other things such as slider strings such as 01:52:008 (2,3,1) - Could flow relatively better with direct from from one slider to another, symmetry is also very good in improving visuals, examples where you could use symmetry include places such as 00:33:692 (3,4) - and 01:50:429 (3,1) -. I hope it helps set you toward the right direction on what kinds of concepts you should be focusing on.

Also in capulet's mod, when he said that one section should be 1/3, he meant stuff like 01:04:955 (6,7,8) - and 00:54:850 (5,6,7) - as well. I'm pretty sure the large majority of the things during the vocals (if you choose to map them) are snapped to 1/3 beats or 1/6 beats given the low bpm n stuff besides a few things that land on white and red ticks but yeah, make sure you keep an eye out for snapping as well.

Stuff said about Normal can also apply to Hard difficulty as well, aesthetics should somewhat be a priority since I feel like it's the most important quality of a map that helps set a basis for the rest of the map, just make sure you don't overlap stuff in the Hard like 00:11:903 (5,6,7) - and don't use ambiguous flow like at 00:19:166 (4,5,6,7) - since players may click things in the wrong order.

GL~
Topic Starter
Tae
All should be fixed (or in the process of fixing) in Battle's mod, thanks very much for the mod!
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