This map has been deleted on the request of its creator. It is no longer available.
KrastrovLap wrote:
From your req ( ^ = same as above,Imo = In my opinion)
General
- Change the hitsound to soft would be nice I wasn't sure on what to do with hitsounding, so done.
- Your SB text look small, Can you expand them? SB text looks fine on my end? (Noted, may fix this if more people raise the issue.)
Normal okay i was actually looking for guidance with hitsounding so thank you! (everything in the box below has been added)You need to use and adjust hitsound to make beatmap playful
- 00:10:951 - add clap
- 00:12:214 - ^
- 00:13:478 - ^
- 00:14:741 - ^
- 00:16:004 - ^
- 00:17:267 - ^
- 00:21:057 - ^
- 00:22:320 - ^
- 00:23:583 - ^
- 00:24:846 - ^
- 00:26:109 - ^
- 00:27:372 - ^
- 00:31:162 - ^
- 00:32:425 - ^
- 00:33:688 - ^
- 00:34:951 - ^
- 00:36:215 - ^
- 00:37:478 - ^
- 00:41:267 - ^
- 00:42:530 - ^
- 00:43:793 - ^
- 00:45:057 - ^
- 00:46:320 - ^
- 00:47:583 - ^
- 00:50:741 - add finish
- 00:51:372 - add clap
- 00:52:636 - ^
- 00:53:899 - ^
- 00:55:162 - ^
- 00:56:425 - ^
- 00:57:688 - ^
- 00:58:951 - ^
- 01:00:215 - ^
- 01:01:478 - ^
- 01:02:741 - ^
- 01:04:004 - ^
- 01:05:267 - ^
- 01:06:530 - ^
- 01:07:793 - ^
- 01:09:057 - ^
- 01:10:320 - ^
- 01:11:583 - ^
- 01:12:846 - ^
- 01:16:636 - ^
- 01:17:267 - add circle
- 01:17:899 - add clap
- 01:21:688 - ^
- 01:22:320 - add circle
- 01:22:951 - add clap
- 01:26:741 - ^
- 01:27:372 - add circle Imo
- 01:28:004 - add clap
- 01:39:372 - ^
- 01:40:636 - ^
- 01:41:899 - ^
- 01:43:162 - ^
- 01:44:425 - ^
- 01:45:688 - ^
- 01:49:478 - ^
- 01:50:741 - ^
- 01:52:004 - ^
- 01:53:267 - ^
- 01:54:530 - ^
- 01:55:793 - ^
- 01:59:583 - ^
- 02:00:846 - ^
- 02:02:109 - ^
- 02:03:372 - ^
- 02:04:636 - ^
- 02:05:899 - ^
- 02:09:688 - ^
- 02:10:951 - ^
- 02:12:215 - ^
- 02:13:478 - ^
- 02:14:741 - ^
- 02:16:004 - ^
- 02:19:162 - add finish
- 02:19:793 - add clap
- 02:21:057 - ^
- 02:22:320 - ^
- 02:23:583 - ^
- 02:24:846 - ^
- 02:26:109 - ^
- 02:27:372 - ^
- 02:28:636 - ^
- 02:29:899 - ^
- 02:31:162 - ^
- 02:32:425 - ^
- 02:33:688 - ^
- 02:34:951 - ^
- 02:36:215 - ^
- 02:37:478 - ^
- 02:38:741 - ^
- 02:40:004 - ^
- 02:41:267 - ^
- 02:45:057 - ^
- 02:45:688 - add circle
- 02:46:320 - add clap
- 02:50:109 - ^
- 02:50:741 - add circle
- 02:51:372 - add clap
- 02:55:162 - ^
- 02:56:425 - ^
- 02:57:688 - ^
- 02:58:951 - ^
- 02:59:583 - add finish
- 03:00:215 - add clap
- 03:01:478 - ^
- 03:02:741 - ^
- 03:04:004 - ^
- 03:05:267 - ^
- 03:06:530 - ^
- 03:07:793 - ^
- 03:08:109 and 03:08:425 - add circles
- 03:09:057 - add clap
- 03:10:320 - ^
- 03:11:583 - ^
- 03:12:846 - ^
- 03:14:109 - ^
- 03:15:372 - ^
- 03:16:636 - ^
- 03:17:899 - ^
- 03:19:162 - ^
- 03:20:425 - ^
- 03:21:688 - ^
- 03:22:951 - ^
- 03:24:215 - ^
- 03:25:478 - ^
- 03:26:741 - ^
- 03:28:004 - ^
- 03:29:267 - ^
- 03:30:530 - ^
- 03:31:793 - ^
- 03:33:057 - ^
- 03:34:320 - ^
- 03:35:583 - ^
- 03:36:846 - ^
- 03:38:109 - ^
- 03:39:372 - ^
- 03:41:899 - ^
- 03:42:846 - add finish
Loveput hitsounds in every pattern like normal diff above yep.
- 00:15:846 (2,3) - make these circles at the end of slider alright, done.
- 01:29:899 (2,3,4,5) - I think, must remove it. take a break please fixed.
- 01:43:793 (1,2,3,4) - this part look weird Imo fixed the spacing slightly, maybe it's better now?
- 03:04:636 (1,2,3,4,5) - look awkward Imo, make'em playful pls (I know you can do XD) alright, fixed it now.
P.S#1 I mod too much long right! because I don't know how to explain briefly.
P.S#2 I hope this rank soon. Good luck
WITH LOVE Thank you!
WildCry wrote:
A NM from my modding queue post...
Normal
Check distance in this objects:
01:49:793 (2,3) - done.
01:58:004 (2,3) - ^
01:58:951 (3,4) - ^
01:59:899 (4,5) - ^
Only that.
Love
03:05:741 (4) - move this circle to the previous red tick done.
Good diff especially in the kiai times.
Well i think thats all , Great map! I'm glad you like it, thanks for your help!
Su1fu7 wrote:
Hello there, short mod from discord[ Normal ]
• 00:06:846 (4,6) - this overlap doesn't make anything good; Fixed.
• 00:06:846 (4,6) - This downbeat definitely should be clickable; The current pattern follows that of the other piano sound which is present at the same time as the stronger sound. Seeing as this is only a Normal difficulty, I would prefer not to break the rhythm that is present throughout the rest of the difficulty for this one thing.
• 00:28:004 - Same thing with downbeat as above; The slider ends on the same beat as the vocal, which, in my view, gives it enough emphasis.
• 01:05:583 (5,1) - minor blaket issue; fixed.
• 01:28:636 - Same thing with downbeats once again; Same as at 00:28:004
• 00:17:899 - 00:20:425 - and 01:46:320 - 01:48:846 - And another less important thing: honestly i don't see any reasons to make breaks here, since, for example, 00:28:004 - 00:29:583 - here you doesn't have a break even tho they have quite similar emphasize and similar length. Removed the breaks, I think they were only there while I was still designing things (oops)
[ Love ]
• 00:15:372 (1,2) - slight overlap, i would suggest doing something like you did [img=http://puu.sh/t4xsz/abd66c10b0.jpg]here[/img] instead. Same thing 00:23:425 (2,3) -here and in some other places; fixed the overlaps throughout the diff.
• 00:46:951 - I think this beat should be clickable; sure, added a note
And.. that it for this diff. At least i don't see any other issues.
Cute song and map and also cute and simple storyboard. Good luck with mapset! Thank you for your help!
iHatePeople wrote:
Mod from queue #iHateModding
[General]
Song Setup > Design > Mark Display Epilepsy... The storyboard consists of lyrics and falling petals during kiai, that does not require an epilepsy warning from what I see in the Ranking Criteria.
[Easy]
Ranking Criteria
01:08:425 (1,2,3) - DS wrong (Ctrl + Shit + A) to fix the DS
In Easy/Normal Diffs the entire map must be mapped with 1 DS. Where are you sourcing this from? The closest I could find to this is that the osu!wiki recommends 1x distance snap, not that it must be mapped using 1x.
Compose
00:06:846 - Circle Currently mapped this to the other piano sound present at the same time which follows the rhythm I'd prefer for a normal difficulty (more 1/2 based patterns, as suggested by the osu!wiki.)
00:07:320 - Circle ^, also this
00:07:793 - Circle ^
00:50:741 (3,1) - This need the same hitsound Fixed (in both diffs).
01:21:057 (1) - 200, 140 You tell me to map the entire thing using 1x distance snap and then suggest points that break this? The current pattern (that follows the consistent distance snapping that is recommended) works better imo.
01:22:004 (2,3) - 272, 166 ^
01:22:636 (4) - 332, 308 ^
01:23:584 (1) - 254, 308 ^
01:42:846 (4,1) - Blanket in start and end of slide. Fixed.
[Love]
Difficult Issues ( Unrakeable )
00:10:320 (1,2,3) - Spaced, This is a triplet, triplets have low DS, like 0,6 0,7 0,8 Fix All Triplets Fixed.
Don't make single taps with 1/4 like this 00:22:951 (1,2,3,4)
You need remap this, This is a Hard Map, not Insane It's fine as it is.
Yeah, I'm not entirely sure on the metadata, so I am checking it with someone. If it gets confirmed that BTS does not need to be in the artist, I'll put it in tags instead.Lapis Aoki wrote:
Is (BTS) needed in the artist? I checked naver, and the artist was only V, Jin without (BTS). I think you should ask someone to confirm meta for this.
So at 00:50:741 - 02:19:162 - 02:59:583 - you don't see any 'flashy shit'?Firetruck wrote:
@iHatePeople idk if you've noticed but this is 95bpm xd
no need for a epilepsy warning, no flashy shit in the map. just some calming lyrics lmao
also idk where u read that but in normal & easy diffs you definetly DONT have to map it with 1 ds. just consistant ds is enough
just wanted to say it so tae dont change anything thats unneccesary, thaNk
What kind of flashy things do you see? I don't see any of that..Toehoe wrote:
So at 00:50:741 - 02:19:162 - 02:59:583 - you don't see any 'flashy shit'?Firetruck wrote:
@iHatePeople idk if you've noticed but this is 95bpm xd
no need for a epilepsy warning, no flashy shit in the map. just some calming lyrics lmao
also idk where u read that but in normal & easy diffs you definetly DONT have to map it with 1 ds. just consistant ds is enough
just wanted to say it so tae dont change anything thats unneccesary, thaNk
This map does need an epilepsy warning
Toehoe wrote:
So at 00:50:741 - 02:19:162 - 02:59:583 - you don't see any 'flashy shit'? The kiai...?
This map does need an epilepsy warning It doesn't. (Keep reading as to why)
Anyway, for modGeneral
- F4->design->display epilepsy warning or remove your Kiai flashes Epilepsy warning is for the storyboard only (from what I understand in the Ranking Criteria), otherwise every single map with kiai would require an epilepsy warning, no?
- Metadata problems, see AiMod Changed metadata last night, must've forgotten to do it in the other diff, oops.
Love
- 00:00:846 (2,3,4,5) - 00:03:372 (2,3,4,5,6,7) - 00:08:425 (2,3,4,5,6) - nothing wrong with this but just seems boring, same 2 notes but you just have random patterns for each time instead of being creative like showing pitch. Think about this for the other times in the map too Honestly, there isn't much I can do with the sounds that are repeated.
- 00:18:530 (2,3,4,5,6,7) - I would say same as above but I hear some 1/4 hear and am thinking like https://osu.ppy.sh/ss/6949625 Imo, a 1/4 rhythm is rather awkward to play given the difficulty. On the other hand, the rhythm you proposed misses out a lot of sounds and sound rather awkward when played back, so in my view the current placement works better.
- 00:22:951 (1,2,3,4) - Here you use (1) slider for vocal syllable, (2) beat for vocal syllable then (3) slider for percussion(?), strange variation and you repeat this so much, flows so much better when just 3 sliders The current rhythm sounds nice and follows the vocals fairly closely.
_DT3 wrote:
[General][Normal]
- Is it intentional to have 2 osb files? Oops forgot to remove the one when I did the metadata fix.
[Love]
- 00:03:372 - Why is this on a tail? You mapped the sounds here 00:00:215 (1,2,3) - on heads and they sound just like that sound Variety, I can fix it if you want though x)
- 00:05:899 (2,3) - I'd ctrl + g the rhythm here because even though the sounds sound all the same, the downbeat is still not clickable which should have priority Fixed.
- 00:02:109 (1,2) - Possibly switch NC? Hm, okay.
- 00:06:846 (4) - This slider just looks cramped because it seems like you wanted to stack the repeat with 00:05:267 (1) - . For aesthetics, I think unstacking it is better here because it is not that noticeable anyway Fixed.
- 00:07:793 (5) - NC because of the big white tick? sssh i totally meant to put one there
- 00:10:004 (9) - Why is the end not clickable? It has the first vocals of the song so it should be considered to be clickable too Done.
- 00:50:741 (3) - Again, keep consistency with the NCs on big white ticks ikik dont hurt me pls
- 00:50:741 (3) - I think this SV switch shouldn't be here. SV switches in Normal are only very rare and this is a rather large SV switch so I recommend removing it, beginners could have a bit of a hard time comprehending the SV switch Reduced the SV change, maybe it's easier for newer players now?
- 00:50:741 (3) - I don't get the finishes on the whole slider. If they were for those kicks in the background, why was there not a finish here 00:52:320 (4) - ? I recommend removing them since you didn't use them anywhere else, although you can leave the finish on the head here. Remove the finishes here 00:53:267 (1) - too The finishes for the whole slider is me messing up lmao fixed
- 01:00:846 (1) - I expected a finish here or sth Sure fam
- 01:10:951 (5) - NC Ye
- 01:27:372 (3) - This hitcircle will be hard to catch since it is stacked with the repeat, which covers it completely. For normals, you shouldn't stack too often since beginners will have a hard time reading it some stacks so keep that in mind Alrightl, fixed some of the stacks.
Those were the 30 mins, hope my short mod helped
- I feel like flow could be a bit more creative and more emphasizing. Let's take a case like this one: 00:08:425 (2,3,4,5,6) - All of these objects have the same piano noise on them but all of them have different angles. Sharper angles should generally emphasize notes more while wider angles emphasize notes less. Try sharpening these up more. Remember to watch out in this diff for more unintentional angles and sharpen them if you like Sharpened.
- Also, since you were following the vocals, why not use 1/3 in more places? You can hear that vocals like here 00:34:951 (5,6) - are snapped to 1/3 so you should use 1/3 here too if you follow the vocals Yup, the issue of beats has been raised a lot so done.
- Another thing, since this is the top diff, why not space objects out more? If you don't want to do that here, why not add another diff? 1.2x distance snap should be enough, for the difficulty it's at anyway
- 00:22:951 (1,2,3,4) - The claps here are a bit weird, why are they not on white ticks? Fixed.
- 00:31:004 (2,3) - I can see that you wanted to do a blanket here, but blankets this close don't look nice and it isn't worth doing a blanket here Fixed it.
- 02:19:162 (1) - I noticed how this and this 00:50:741 (1) - were pretty much the same vocals, so why does one have a repeat? Variety, I'll fix it if needed.
GL!
Neoskylove wrote:
Q
[Hard]
00:18:530 (2,3,4,5,6,7) - make neat pattern Fixed.
00:22:951 (1,2,3) - blanket Done.
00:34:951 (5,3) - avoid overlap Fixed overlap.
01:07:478 (4,5) - blanket Fixed blanket.
01:12:530 (4,5,6) - 1/6(others are, too) Yup, added some 1/6 in there.
01:17:899 (5,6) - why this is overlapped pattern, looks awkward. Fixed.
01:20:109 (5,6,7) - ^ ^
listen this song carefully once. and make right rhythm. I tried xd
GL
[ Emillia ] wrote:
ok this song lol what the heck rip.
highest diff req only
[love]
- ok i think the whole structure of your map is set, and that certain BNs will probably just rank this if they can't hear the song properly because most of the rhythm choices and note placements are basically set in stone. would like to point out a rather overbearing issue that stretch across the whole map, then i might mention some of my own ideas i should go find certain BNs then :^)
thats all, gl
- the one major flaw i can spot from playing this was that certain sections of the music are actually sung in 1/6th, so you have to resnap a lot of notes Fixed.
- 00:23:425 (2) - if you werent aware all of such notes are supposed to be snapped on 1/6 beat snap divisor. I wasn't, so thank you.
- 00:29:583 (5,6,7) - ^ ^
- 00:34:636 (4) - ^ ^
- 00:39:688 (5,8) - ^ ^
- 00:42:215 (5,6,7) - ^ ^
- 00:44:741 (5,6,7) - ^ ^
- 00:52:320 (4,5,6) - ^
i think you get what i mean, so please give your whole map a recheck because im not sure if those are the only sections with 1/6th singing Fixed (I think)
i'd say theres one rather important playability issue with the distance transition- comparing 00:20:425 (1,2,3) - to 00:30:530 (1,2,3) - and to 00:52:004 (2,3,4) - , i can see that the distance does increase. but i feel that if the beats are of equal time apart they should be either touching or not touching at all for all of such instances. i couldn't really read the increase in distance well enough while i was playing and i missed the chorus section because of the increase in visual distance, hence i personally feel that it would be better for you to overlap the chorus notes or to just separate the non-chorus notes. that way it plays better, though this is just a suggestion Was supposed to fix those before but must've missed it, thanks
next would be everything aesthetic wise- would personally prefer more similar sliders:
- 00:06:846 (5,6,1) - this look really haphazardly made as all the notes sound the same but the sliders are all made to be different and of random curvature without much reason Fixed slightly
- 00:12:846 (1,4) - not much reason for these sliders to not be exact copies Fixed
- 00:22:951 (1,3) - clearly both are meant to blanket 2 but for whatever reason they're completely different etc. Removed blanket as something else was pointed out regarding it.
- though you can completely argue that players will not notice this as the gameplay is still of a similar flow, its also about how mappers treat mapping as a form of practice and mastery at it. having lopsided sliders and non-mirrored sliders can often appear as haphazard within a repetitive song, which is a sign that the mapper isnt very clean with their mapping. you can choose to not take this suggestion but i'm sure there are a lot of other modders out there willing to point it out eventually Hm, I've tried to fix it now.
- would prefer more interesting rhythm choices and for better coverage of beats Alright.
- 00:17:899 (1,2,3,4,5,6,7) - you can map to other instruments here Maybe this new rhythm is better?
- 00:24:215 - missing beat Added.
- 00:58:320 (1,2) - comparing this to 00:50:741 (1) - , its obvious that the latter doesnt have a distinction between the vocal notes and just overlaps it all with one slider. i prefer the former if anything because it sounds much better Changed to that.
- 01:25:162 (5,6,7) - compared to 01:20:109 (5,6,7) - , the latter has the notes covered better with the sliders because thats how it sounds. the former however is just a mindless copy from before, why not make it different Changed.
- 02:19:162 (1) - any reason for the change compared to 00:50:741 (1) - ? Variety, I'll change it if needed.
- many of such issues in your map are pretty prevalent, but i think you understand what i mean at this point. just give your map a fast recheck on these things - missing beats, uncovered instruments, instruments that arent covered well etc. Alright.
Kisses wrote:
[]Love
- About triplets. You have different spacing for triplets in the verses and choruses which is fine however you have different spacings within verses. 00:12:846 (1,2,3) and 00:14:425 (5,6,7) are different from 00:37:162 (5,6,7) and 00:45:688 (1,2,3) etc. It would be ideal if all triplets had the same spacing in the verses (at least the same verse) I miss these things, so thanks for pointing them out.
- 00:55:793 - I very much think this beat should be clickable, it feels so empty having this as a passive beat (slider end) when the you have mapped the less intense beats with active beats 00:54:846 (5,6) etc. How about something like this? http://puu.sh/tbjiz/4aaee02196.jpg Done.
- 01:08:109 (6,1) - This blanket is glaringly off :v you saw nothing.
- 01:22:320 (2,3) - Increase spacing to match 01:19:793 (4,5) . They're both very similar in sound, rhythm and intensity, no real reason to have different spacing imo done.
- 02:09:057 (1,2) - This rhythm doesn't feel right. You've mainly mapped the vocals for 95% of the song yet the emphasized vocal at 02:09:688 is a passive beat when you've had this as an active beat in other parts of the map such as 01:58:951 (1,2,3,4) Hm, noted. I'll have a look at this.
- 02:53:583 (5,6,7) - I really want to suggest a different rhythm here. The current rhythm doesn't do it justice as it doesn't seem to match the vocals accurately imo, also I think you should reserve the 3 1/4 sliders for the other vocal pattners such as 02:48:530 (5,6,7) and not use them for anything else. What about this rhythm? http://puu.sh/tbk8O/71001eaea0.jpg Done.
- 03:34:004 (5,6,7) - same as above. Now that I think about it this may have been done elsewhere in the map but I might have missed them :/ Fixed.
- 03:41:583 (2,3,4) - I can see this pattern posing readability issues because of the underlaps... maybe... idk Changed it.
- About the 3 1/4 slider patterns. I'll use 03:41:583 (2,3,4) so you have a timestamp; after listening to it at 50% I really do think these should be mapped 1/6 (get a second opinion if you're not sure). If they are 1/6 then there are many ways to map it. One way could be http://puu.sh/tbkIi/8d2f6d513d.jpg which would include both the vocals and the downbeat, but yh there are many ways to map this so yh. Thanks, fixed.
The points I've made are the one's which I thought were the most objective and not subjective ones. But yh these are still my opinions so take it as you will ~ GL! Thank you!
MyNemis wrote:
LOVE
01:10:793 (6) - Sounds weird to me. Maybe instead use a slider like this : http://puu.sh/tc1Op/c286cd64a6.jpg Yeah, that sounds better.
02:39:215 (6) - ^ Same here, seems like you're prioritizing the vocals so it feels out of place. ^
00:54:372 (2,3,4) - Change these to sounds on these ticks instead? : http://puu.sh/tc25p/c70d9c3bcd.jpg /OR http://puu.sh/tc2cE/1e5cfe0d11.jpg Hm, placing it on these ticks sounds strange to me.
00:59:425 (3,4,5) - ^ ^
02:40:636 (2) - http://puu.sh/tc3m4/37792ea579.jpg This sounds better to me. ^
Everything in normal seemed good to me, good map even if you reject everything Thanks!
Yoshino-- wrote:
ok I finally found motivation to mod thismodLove:
00:06:846 (5,6) - NC?
00:32:583 (5) - position looks kinda weird maybe move it between the sliders Done.
00:54:372 (2,3,4) - this might be too hard for a beginner, would probably play better if you made it like this Yeah, that looks better.
00:58:004 (7,2) - very bad overlap, too confusing for new players Fixed.
01:04:636 (3,6) - maybe dont stack this perfectly? Alright.
01:50:425 (5,1) - ^ ^
01:55:478 (5,1) - ^ ^
02:26:425 (6,1) - I hope this isn't supposed to be a blanket It wasn't, but I'll fix it bcus of the roast in Spaghetti's Discord ;;
03:04:320 (6,2) - confusing overlap Fixed.
03:19:688 (6) - pretty sure this shouldn't be there or at least not on this tick Forgot to changr that.
Normal:
00:02:109 (4,2) - bad overlap, can easily be fixed by having 00:02:109 (4) - go in a different direction Done.
00:04:636 (3,2) - confusing overlap Fixed.
03:19:478 (4,1) - blanket can be better imo Done.
gl ty
[A L P H A] wrote:
i dont meme
aw such a nice person ᵔᴥᵔAkatsukih wrote:
I love this song, and your map is so amazing! ❤
Thank you! 💙Akatsukih wrote:
I love this song, and your map is so amazing! ❤
all fixed as mentioned in logMir wrote:
totally didn't post this on another map because i'm legally blindquick lowdown of rhythm17:00 Mir: hiya tae o/
17:00 Tae: hihi o/
17:01 Mir: hihihi i was looking at your map and i just wanted to point out something reaaaally quickly
17:01 Tae: aight
17:01 Mir: remember how emilia said some of the stuff was in 1/3
17:01 Tae: ye
17:01 Mir: yeah a lot of the stuff that isn't in the choruses are i think after looking at it
17:02 Tae: oh ok
17:02 Mir: the thing with 1/3 is that it sounds like groovy and stuff
17:02 Mir: 01:00:215 (7,8,1) - for example is all 1/3
17:03 Mir: also maybe try this or http://i.imgur.com/dRYqTl5.png something similar
17:04 Tae: aight
17:04 Mir: 01:15:057 (5,6,7) - definitely 1/3 and things like that so i'd look over the map again and change the rhythm a bit to fix these
17:04 Mir: if you call me back after you've done that i'll mod it 100% :3
17:04 Tae: alright
17:05 Mir: but definitely an improvement over last time
17:05 Mir: nice work o/
17:05 Tae: alright thanks lmao
17:24 Tae: ok done i think :thinking:
17:24 Mir: :thinking:
17:24 Mir: lets take a look then
17:25 Mir: 00:37:793 (7) - i think you should make this two circles
17:25 Mir: feels weird having a slider there
17:26 Mir: 00:37:951 - or rather start a slider here
17:26 Tae: hm okay
17:26 Mir: because then you get the vocal on the start and the rest of what he says as a triple
17:27 Mir: and same for the rest of them eg 00:47:583 (7,8,9,1) -
17:28 Mir: 01:12:530 (4,5,6,1) - for this part you could try http://i.imgur.com/picxgw3.png instead
17:29 Mir: and for most of the other parts that this rhythm is used owo
17:30 Tae: the vocal between 6 and 1 is continuous imo
17:30 Tae: idk tho
17:30 Mir: it is but
17:30 Mir: im skipping that in favor of the last "naa"
17:30 Mir: having a circle before it gives it more meaning imo
17:31 Tae: hm, alright
17:31 Mir: 01:15:057 (5,6,7,1) - and for this part you could try http://i.imgur.com/KgSV2xi.png
17:32 Mir: 01:17:109 (2,3) - and these are 1/6 xP
17:33 Tae: they are?
17:33 Tae: it sounds weird on 1/6 imo
17:36 Mir: hm
17:36 Mir: im assuming you're trying to follow the guitar thingy
17:36 Mir: also sorry i went mia i had to talk to a family member
17:37 Tae: aight np
17:37 Tae: i was finishing off the lyrics for a storyboard while you went anyway lmao
17:39 Mir: so yeah the uh
17:39 Mir: the guitar thingy is 1/6
17:41 Mir: but yeah that seems to be it concerning rhythm
17:42 Tae: hm okay
17:42 Mir: oh also 02:54:530 (1) - these start on the purple earlier not on the downbeat
17:44 Tae: alright
17:44 Mir: okiedokes
17:44 Mir: i'll post this log for kudos? :3
17:45 Tae: sure
o/
Gyeoul wrote:
Hi! From my modding queue.
[General][Normal]
- The storyboard (the leaves part) is cute, but it's too distracting. I'd lower the opacity of the objects to make sure it looks smoother. If you want, I can get this done for you. Uhh, I don't think there's going to be much of an issue with this. It's not like many people play with 0% background dim/sb/video enabled/etc, is it?
- The increasing in slider velocity during kiai times, esp in the Hard diff seemed way too much. I'd fix that making the rest of the map a little faster. Hm, I'll fix this if it's an issue.
[Hard]
- 00:23:267 (2) - was the clap in the first part of the slider intentional? sounds weird imo Fixed.
- 00:48:215 (1) - remove nc I'd rather not, as it's on a downbeat.
- 01:13:478 (1) - ^ ^.
01:15:057 (2) - start nc here instead of 01:16:004 (1) - I'd rather keep the nc on a downbeat.- 01:27:372 (3) - pretty sure this can be a little confusing for beginners Fixed.
- 01:46:320 - to 01:48:846 - insert break time? Hm, I think it's a little too short to put a break
- 01:56:425 (1) - move nc to the next slider I'd rather keep the NCs on downbeats.
- 02:06:530 (1) - ^ ^
- 02:16:636 (1) - ^' ^
- 02:38:109 (3,4,1) - this spacing looks.. crooked. even though it's because of the slowing, I'd still make it symmetrical Fixed.
- 03:08:425 (3) - place it a little to the right so it doesn't touch 03:07:162 (1) - Fixed.
- 03:15:688 (2,3) - fix spacing Fixed.
- 03:16:320 (3,2) - ^ ^
- 03:42:530 (1) - the song has a silent end, the finish hitsound in the end of the slider doesn't fit very well imo Fixed.
Good luck with your map! Thanks!
- why are there some parts in 1/6 and some in 1/4? all of it can be 1/4 imo. Some of the vocals are 1/6 as opposed to 1/4.
- 00:22:951 (1) - remove clap from the end of the slider Fixed.
- 00:26:425 (4) - remove clap from the beginning of the slider ^
- 00:27:688 (7) - ^ ^
- 00:29:583 (5) - add nc I'd rather keep the NCs on downbeats.
- 00:32:741 (6) - remove clap from the slider's beginning Fixed.
- 00:33:688 (3) - remove clap from the slider's arrow ^
- 00:36:530 (4) - remove clap from slider's beginning ^
- 00:38:109 (1) - add clap to slider's beginning ^
- 00:39:688 (5) - add nc I'd rather keep the NCs on downbeats.
- 00:39:688 (5,6,7,8,1,2,3) - why are there no hitsounds just for this part? Hm, I don't know how to hitsound this, I'll look into it
- 00:42:215 (5,6,7) - awkward spacing Fixed I think
- 00:47:267 (6) - add nc I'd rather keep the NCs on downbeats.
- 00:49:793 (5) - ^ ^
- 01:01:057 (2) - start it a bit earlier The vocal starts on the beat it's currently on.
- 01:09:057 (2) - remove clap from sliders end Fixed I think
- 01:13:320 (7) - add a note? Done.
- 01:20:109 (5) - add nc I'd rather keep the NCs on downbeats.
- 01:25:793 (7) - finish it at 01:25:951 - Hm, it sounds more 1/6 to me
- 02:18:215 (4) - add nc I'd rather keep the NCs on downbeats.
- 03:23:899 (5) - ^ ^
- 03:28:951 (5) - ^ ^
- 03:42:530 (1) - remove finish hitsound from the end of the slider Fixed.
Lumario wrote:
Normal:
00:33:688 (3,4) - minor thing but they don't look nice :S Fixed(?)
01:20:109 (2) - again minor thing but blanket is not perfect :3 (01:25:162 (2) - here's another one if you don't bother just look over this map again and fix all of those, they make your map look a bit neater :3) Fixed.
01:26:109 (1,3) - make those bot overlap, people who play Normal's dont like such overlaps :3 Changed. Nice pattern k_hand:02:39:057 (4,1) - ok, if you don't mind the other overlap things at least fix ths one D: Done.
02:36:530 (4,2) - make those like these 02:25:793 (3,1) - Fixed (although not so much as to how you suggested, as I'd prefer not having overlaps in case it confuses the player.) (I know I said don't overlap at the previous thing but ¯\_(ツ)_/¯
03:04:636 (1,3) - D: Fixed.
03:07:162 (1,3) - Pls no touch Fixed. *touches*
I think you got it by now, the only problems I see on the map right now are minor visual things like 03:41:583 (2,1) - and blankets, you showed that you can blanket properly in parts like this one 03:41:583 (2,1) - just improve the aesthetics and you should be fine Alright, done.
Love:
00:32:109 (4,5,6) - make these like or similar to 00:30:530 (1,2,3) - for flow, aesthetics and consistency Done.
00:30:530 (1,2,3) - I just point his one out for the whole map. You should make slider and circle like "one-curve". (If you need more explanation for this feel free to ask) I'll get onto this.
In general I don't want to point out every single detail of your map now but I really liked the flow and rhythm. Aesthetics are not the most important thing but they make your map a lot nicer, stiff like 01:16:004 (1,2,3) or 01:43:793 (1,2) - just doesn't look as apealing try to work on those and well yeah that's it for my mod ((You get a kudosu because I like the song/map probably way more than I should LUL) Thanks <3
some day my mod will come <3Firetruck wrote:
lol fml i modded this for so long and accidently closed the tab i wanna kms