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Soraru x Mafumafu - Zen Zen Zense

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YukiZura-
from mod queue -- bye bye 2016 ^^
another zen zen zen xD

Extra

00:01:342 (1,2) - first thing i saw blanket xD ... fix the blanket ^^
00:12:394 - to the same slider as this one 00:12:078 - an arrage it like this ^^ ..
00:21:552 (1,2) - blanket this?
00:38:605 (5,7) - this
01:12:078 (1,2) - and this ^^
01:28:342 - wanna try putting this a little bit higher
01:31:657 - why dont make this slider the same as this one 01:31:973 -

Easy

00:22:815 (3,4) - blanket :3
01:04:499 (1,2) - blanket can be better
01:27:868 - do like this intead? i think the flow is better ^^
01:34:105 - wanna try put another spinner here


i think that all .. nice map
btw since ur a msia player and i just see only 2 diff xD can i make a gd on insane diff :)
im not good with making easy normal and hard for some reason lol
rock time
hey m4m

looks like you need some custom combo colours!
00:01:342 (1,2) blanket here?
00:06:394 (1,2) same here?
00:21:552 (1,2) ^
00:23:920 (5,6) maybe increase space between these to match 3 and 4?
00:24:710 (3,1) pls the small overlap fix
00:33:710 (5,6,7,8,9,10) stream looks weird to me idk fix isnt really necessary, also its spacing isnt the same as other streams in this section
00:46:184 (6,7) feels awkward, ctrl+g 6 and 7 so they are facing down
00:52:815 (5,3) i know they are far apart time wise, but distance wise they are close and look weird, maybe move over one of them a little
00:55:657 (1,2) increase spacing, this anti jump doesnt work here
01:01:657 (4,5) the spacing here could be slightly bigger since the other types of this pattern are, like 01:03:868 (3,4)
01:14:526 (1,1) why NC spam here?
01:29:289 (6,7,8) feels awkward, fix not necessary but think about redoing it incase u decide its awkward

srry for short mod! (dont give kudosu if u dont think its long enough to deserve!)
great map, hope to see it ranked soon :)
good luck mr monstrata maruko!
if u dont think the mod is long enough to justify your end of the m4m, just let me know so i dont expect a mod
Topic Starter
Chibi Maruko

YukiZura- wrote:

from mod queue -- bye bye 2016 ^^
another zen zen zen xD

Extra

00:01:342 (1,2) - first thing i saw blanket xD ... fix the blanket ^^ nope. I want to keep this
00:12:394 - to the same slider as this one 00:12:078 - an arrage it like this ^^ .. yeee. not sure if i would fix this. Anyway, those sliders are not strange for me ^^ like kagetsu
00:21:552 (1,2) - blanket this? nope
00:38:605 (5,7) - this nope
01:12:078 (1,2) - and this ^^ nope too cause at slide (5) should keep these like monstrata style I guess LOL
01:28:342 - wanna try putting this a little bit higher fixed
01:31:657 - why dont make this slider the same as this one 01:31:973 - nice question. oh yeah, I won''t make slider same at last slider cause it's pretty nice like i copy monstrata's map. meh, don't have idea to say :p

Easy

00:22:815 (3,4) - blanket :3 on my eyeballs, already blanket lol
01:04:499 (1,2) - blanket can be better same as above
01:27:868 - do like this intead? i think the flow is better ^^ oh yeah. It's interesting now
01:34:105 - wanna try put another spinner here lel, it's make more harder for newbie player and you know, easy diff right?


i think that all .. nice map
btw since ur a msia player and i just see only 2 diff xD can i make a gd on insane diff :)
im not good with making easy normal and hard for some reason lol
thanks for mod!
will pm you
Topic Starter
Chibi Maruko

FuruSatori wrote:

hey m4m

looks like you need some custom combo colours!
00:01:342 (1,2) blanket here? nope
00:06:394 (1,2) same here? nope
00:21:552 (1,2) ^ nope again
00:23:920 (5,6) maybe increase space between these to match 3 and 4? mayb your idea kinda low fun. But will find another pattern to fix
00:24:710 (3,1) pls the small overlap fix fixed
00:33:710 (5,6,7,8,9,10) stream looks weird to me idk fix isnt really necessary, also its spacing isnt the same as other streams in this section meh, it's depends on hitsound. So, first should low den make it higher than first
00:46:184 (6,7) feels awkward, ctrl+g 6 and 7 so they are facing down it's could be easier than old since my diff are extra but realistic is insane lel
00:52:815 (5,3) i know they are far apart time wise, but distance wise they are close and look weird, maybe move over one of them a little [/color]
00:55:657 (1,2) increase spacing, this anti jump doesnt work here would be high emphasize here. I think will fix soon for next modder!
01:01:657 (4,5) the spacing here could be slightly bigger since the other types of this pattern are, like 01:03:868 (3,4) fixed
01:14:526 (1,1) why NC spam here? oh my. didn't notice dat. fixed!
01:29:289 (6,7,8) feels awkward, fix not necessary but think about redoing it incase u decide its awkward fixed

srry for short mod! (dont give kudosu if u dont think its long enough to deserve!)
great map, hope to see it ranked soon :)
good luck mr monstrata maruko! Thanks, sotarks Satori!
if u dont think the mod is long enough to justify your end of the m4m, just let me know so i dont expect a mod
thanks for mod
will mod soon
Juiceys
Easy:
00:07:026 (2,3) - Strange flow break here
01:10:184 (2,3) - ^
01:10:845 - Strong downbeat skipped here
00:20:289 (3,1) - flow break
00:23:447 (4,1,2) - ^
01:01:973 (1,2) - Could blanket to improve visuals and flow
01:19:657 (1,2) - Blanket?
Topic Starter
Chibi Maruko

Juiceys wrote:

Easy:
00:07:026 (2,3) - Strange flow break here fixed!
01:10:184 (2,3) - ^ it's fine bcs thseese are doesn't making opposite direction
01:10:845 - Strong downbeat skipped here well, i can't see dat timing. Maybe you're wrong
00:20:289 (3,1) - flow break fixed
00:23:447 (4,1,2) - ^ fixed
01:01:973 (1,2) - Could blanket to improve visuals and flow will find another way to fix. I guess th(is would harder
01:19:657 (1,2) - Blanket? nope
thanks for mod
Filius1408
Your mapset should include normal difficulty for better balance. You can make normal difficulty from your easy difficulty.
EASY:
Most important:

1)00:01:973 (2) - Make this slider shorter and place on 1/1(White tick) note
A lot of your sliders end on 1/2 (Red ticks)Like this for example, and it is not very good:
Make it like this:

2)00:04:499 (2) - Make this slider shorter and place on 1/1(White tick) note
3)00:07:026 (2) - Make this slider shorter and place on 1/1(White tick) note
4)00:44:920 (2) - Make this slider shorter and place on 1/1(White tick) note
5)01:10:184 (2) - Make this slider shorter and place on next 1/1(White tick) note
6)01:12:710 (2) - Make this slider shorter and place on next 1/1(White tick) note
7)01:15:236 (2) - Make this slider shorter and place on next 1/1(White tick) note
8)01:17:763 (2) - Make this slider shorter and place on next 1/1(White tick) note
9)01:18:552 (3) - Move this slider on 1/1 White ticks
10)01:25:342 (2) - Make this slider shorter and place on next 1/1(White tick) note
11)01:27:868 (2) - Make this slider shorter and place on next 1/1(White tick) note
12)01:30:394 (2) - Make this slider shorter and place on next 1/1(White tick) note
13)01:31:657 (4) - you can delete reverse arrow here, place spinner on 1/1 tick and spinner should end there: 01:32:289
14)01:34:184 - place new slider, it should end on 01:34:815


Less important:

I think that you should correct the form of your sliders(If you want):
Yours

How it will be better(in my own opinion):


HARD:
1)Overall Difficulty should be 6 or Higher (your is 5);
2)00:14:605 (3) - you can make this slider like these
Topic Starter
Chibi Maruko

1iluxaxa20 wrote:

Your mapset should include normal difficulty for better balance. You can make normal difficulty from your easy difficulty.
EASY:
Most important:

1)00:01:973 (2) - Make this slider shorter and place on 1/1(White tick) note
A lot of your sliders end on 1/2 (Red ticks)Like this for example, and it is not very good:
Make it like this:

2)00:04:499 (2) - Make this slider shorter and place on 1/1(White tick) note
3)00:07:026 (2) - Make this slider shorter and place on 1/1(White tick) note
4)00:44:920 (2) - Make this slider shorter and place on 1/1(White tick) note
5)01:10:184 (2) - Make this slider shorter and place on next 1/1(White tick) note
6)01:12:710 (2) - Make this slider shorter and place on next 1/1(White tick) note
7)01:15:236 (2) - Make this slider shorter and place on next 1/1(White tick) note
8)01:17:763 (2) - Make this slider shorter and place on next 1/1(White tick) note
9)01:18:552 (3) - Move this slider on 1/1 White ticks
10)01:25:342 (2) - Make this slider shorter and place on next 1/1(White tick) note
11)01:27:868 (2) - Make this slider shorter and place on next 1/1(White tick) note
12)01:30:394 (2) - Make this slider shorter and place on next 1/1(White tick) note
13)01:31:657 (4) - you can delete reverse arrow here, place spinner on 1/1 tick and spinner should end there: 01:32:289
14)01:34:184 - place new slider, it should end on 01:34:815
sorry m8. Your idea looks very unusual for hitsounds. I m8 my speaker should fix it bcs right speaker are broken. Anyway, i'd remap easy caouse ds are too high lel


Less important:

I think that you should correct the form of your sliders(If you want):
Yours

How it will be better(in my own opinion):


wait, if you wanted to fix dat, where is timing lol?

HARD:
1)Overall Difficulty should be 6 or Higher (your is 5); fixed
2)00:14:605 (3) - you can make this slider like these it would make bad flows
thanks for mod lel
PyroBear
The singers are Soraru×Mafumafu

[Insane]
  1. 00:25:815 (3,4,5) - I think mapping like this is better.
  2. 00:39:236 (1) - weird flow.
  3. 00:44:920 (3) - ctrl-g, ^
  4. 00:54:394 (1) - Make it a curved slider instead of a sharp angle.
  5. 01:09:236 Why is this unmapped?
Topic Starter
Chibi Maruko

PyroBear wrote:

The singers are Soraru×Mafumafu oh my. didn't know dat. fix all

[Insane]
  1. 00:25:815 (3,4,5) - I think mapping like this is better. i won't do that bcs it's uncomfortable you mapped and need to rest the players to the next level :p
  2. 00:39:236 (1) - weird flow. ikr. You think it's weird flow. will find another way to fix
  3. 00:44:920 (3) - ctrl-g, ^ nope
  4. 00:54:394 (1) - Make it a curved slider instead of a sharp angle. fixed
  5. 01:09:236 Why is this unmapped? lol. Before kiai stars, player need to ready for chorus part cause chorus part are harder lel
thanks for mod
[Nemesis]
Hello, M4M'ing.


General

imo ar=9,3 is unnecessary, especially in Insane. I suggest putting AR=9 in Insane and ar=9 or ar=9,2 in Extra.

Extra


00:31:657 (1) - feels kinda clumsy after a stream, I'd suggest putting them in a straight line, or making the slider stand out a bit more. Right now it looks like it was put in unintentionally.

01:07:973 (5,5,6,7,8,9) - put them in a straight line, feels unaesthetic atm

01:22:184 (1) - put this one a tiny little bit further, so it makes a perfect line with 01:21:394 (3,5,6,7,8) - .

01:30:236 (2,3,4,5) - uhm, feels a bit awkward D:

Insane


00:07:026 (3) - how about just copypasting 00:06:394 (1) - ? Looks better

00:08:289 (3,4,5) - suggestion: how about making them composed a bit more with 00:07:973 (2) - ?

00:20:289 (1,2,3,4) - I'd repeat one of the concepts, either two repeats and one note, or no repeats and three notes.

00:25:815 (3,4,5,1) - might be confusing, change the DS

00:27:868 (1,2,3,4,5,6,7,8) - feels uncomfortable, sorry :/

00:41:131 (3,4,5,6) - fix the DS between one of them

I just wanna mention that I love Kiai in this one. Good job!

Hard


01:08:289 (1,2) - I feel like this might be confusing for some players, maybe it's just me lol

No more issues from me :D

Easy


00:10:184 (3) - these are unnecessary, since it's just one slider, might as well delete them

00:25:342 (3) - doesn't follow the flow quite well, I'd make it guide to 00:26:289 (4) - a bit more.

Overall, a really decent beatmap, keep up the good work!
Topic Starter
Chibi Maruko

[Nemesis] wrote:

Hello, M4M'ing.


General

imo ar=9,3 is unnecessary, especially in Insane. I suggest putting AR=9 in Insane and ar=9 or ar=9,2 in Extra. lol, the insane was didn't know. fix but extra i won't lel cause it's awesome jumps with ar9.3

Extra


00:31:657 (1) - feels kinda clumsy after a stream, I'd suggest putting them in a straight line, or making the slider stand out a bit more. Right now it looks like it was put in unintentionally. if fix, more like clumsy :p.

01:07:973 (5,5,6,7,8,9) - put them in a straight line, feels unaesthetic atm will find another way to fix

01:22:184 (1) - put this one a tiny little bit further, so it makes a perfect line with 01:21:394 (3,5,6,7,8) - .it's fine tho

01:30:236 (2,3,4,5) - uhm, feels a bit awkward D: ikr but it's suitable for hitsounds which means 3,4,5 circles has same hitsounds 1/2

Insane


00:07:026 (3) - how about just copypasting 00:06:394 (1) - ? Looks better lol you see you looks same i thought.

00:08:289 (3,4,5) - suggestion: how about making them composed a bit more with 00:07:973 (2) - ? fixed

00:20:289 (1,2,3,4) - I'd repeat one of the concepts, either two repeats and one note, or no repeats and three notes. lol fixed

00:25:815 (3,4,5,1) - might be confusing, change the DS fixed

00:27:868 (1,2,3,4,5,6,7,8) - feels uncomfortable, sorry :/ it's fine tho

00:41:131 (3,4,5,6) - fix the DS between one of them fixed

I just wanna mention that I love Kiai in this one. Good job! thanks, m8! i hope you enjoy it

Hard


01:08:289 (1,2) - I feel like this might be confusing for some players, maybe it's just me lol lol. hard player are fine about ar. they don't confusing again.

No more issues from me :D

Easy


00:10:184 (3) - these are unnecessary, since it's just one slider, might as well delete them lol, noe. cause idk what im going to put here. as usual, copy another zen zen zense of already ranked

00:25:342 (3) - doesn't follow the flow quite well, I'd make it guide to 00:26:289 (4) - a bit more. fixed slider

Overall, a really decent beatmap, keep up the good work! thanks m8!
thanks for mod!
WildCry
Hello!... NM From my modding queue post.



Hard


00:41:447 (4) - change circle and put a slider like this
01:14:605 (1) - move this a little more to the right be careful with the distance of the next circle.
01:21:552 (2) - if you do the previous thing, change this with ctrl g

Wow! good diff.


Insane


00:57:868 (5) - make this slider, well the slider tail and body more to the right like this...
This for emphasis the next slider and the voice of the singer( and give a strange but fun flow)

That's all. Great beatmap, Take one of my stars :)
Topic Starter
Chibi Maruko

WildCry wrote:

Hello!... NM From my modding queue post.



Hard


00:41:447 (4) - change circle and put a slider like this I might should no bcs since this diff follow the ds. But for like this, i won't
01:14:605 (1) - move this a little more to the right be careful with the distance of the next circle. fixed
01:21:552 (2) - if you do the previous thing, change this with ctrl g lol, the previous thing are doesn't same like this lel. no fix

Wow! good diff. thanks, m8!


Insane


00:57:868 (5) - make this slider, well the slider tail and body more to the right like this... it's could make harder for players and bad flows.
This for emphasis the next slider and the voice of the singer( and give a strange but fun flow)

That's all. Great beatmap, Take one of my stars :)Thanks for star!
Thanks for mod!
Pachiru
[Easy]
  1. 00:10:184 (3) - Why there is so much timing lines here? You should delete it here.
  2. 00:20:289 (3) - This slider touch the HP bar, move it a bit down on the grid.
  3. 00:40:499 (3) - Put the red anchor in the middle to give a better curves
  4. 00:53:131 (3) - Red anchor in the middle of the slider, on the white tick.
  5. 01:10:184 (2,3) - This part sounds really weird... You should try to reduce the size of the slider, and do a 1/1 slider here, and then add a new 1/1 slider here too: 01:10:815 -
  6. 01:18:552 (3) - That slider feels a bit wrong here, you should try to move it here: 01:18:710 - but delete the note here 01:19:342 (4) - to replace it by the previous slider and make it reverse, like that: https://puu.sh/t6o9K/c5433235e3.png
  7. 01:35:131 - Why you didn't add notes at the end, it feels mappable in my opinion.


[Hard]
  1. 00:30:868 (2,3,4,5) - This part feels really hard to read for an hard diff, and I don't know why there is a lot of reverses here.
  2. Same at the end, why there is not mapping at the end of the map after the spinner? Because it could be very useful!
  3. Don't forget to check again hitsounds, because I feel like at the end during the kiai, it feels weird and some beats are missing! So be careful with that! I'm not experienced into this, but I heard some things that don't fit with the song.


Strong diffs, so I have nothing else to say! But be careful with the HP bar too! >w<
Good luck with your map!
Topic Starter
Chibi Maruko

Pachiru wrote:

[Easy]
  1. 00:10:184 (3) - Why there is so much timing lines here? You should delete it here. not involved in flow and rhythm lel. fixed
  2. 00:20:289 (3) - This slider touch the HP bar, move it a bit down on the grid. fixed
  3. 00:40:499 (3) - Put the red anchor in the middle to give a better curves nope
  4. 00:53:131 (3) - Red anchor in the middle of the slider, on the white tick. nope
  5. 01:10:184 (2,3) - This part sounds really weird... You should try to reduce the size of the slider, and do a 1/1 slider here, and then add a new 1/1 slider here too: 01:10:815 - i might i won't do it for a some reason. i'd follow the vocals
  6. 01:18:552 (3) - That slider feels a bit wrong here, you should try to move it here: 01:18:710 - but delete the note here 01:19:342 (4) - to replace it by the previous slider and make it reverse, like that: https://puu.sh/t6o9K/c5433235e3.png you idea kinda interesting for me, but the reverse slider you wanted me to fix no bcs it would make bad flows
  7. 01:35:131 - Why you didn't add notes at the end, it feels mappable in my opinion. lol you said mapable? if me, i can't say no bcs it's harder for newbie players. So, i need to decrese the hard of this diff since this diff are easy but became normal :p


[Hard]
  1. 00:30:868 (2,3,4,5) - This part feels really hard to read for an hard diff, and I don't know why there is a lot of reverses here. mayb it's fine. i think you can't hear a sound stream, if me, can hear.
  2. Same at the end, why there is not mapping at the end of the map after the spinner? Because it could be very useful!
  3. Don't forget to check again hitsounds, because I feel like at the end during the kiai, it feels weird and some beats are missing! So be careful with that! I'm not experienced into this, but I heard some things that don't fit with the song. all your idea are fixed now!. Thanks for noticed dat!


Strong diffs, so I have nothing else to say! But be careful with the HP bar too! >w<
Good luck with your map!
thanks for mod!
vrnl
hello from q

i can only do insane, extra so heres that

very well made maps, good job!

insane:
00:13:657 (6) - ctrl+g on this
00:25:815 (3,4,5,1) - kind of confusing, idk how u could fix if you wanted to
00:46:815 (1) - blanket this with 00:46:184 (5) -
01:10:499 (4,1) - stack maybe ?
01:34:815 (1) - this feels better at around x119 y119

extra:
00:13:973 (1,2) - this could be a triple
00:31:657 (1) - this is off from the stream, move it more like https://osu.ppy.sh/ss/6946276
00:55:657 (1,2) - think this looks better like https://osu.ppy.sh/ss/6946281
01:30:236 (2,3,4,5) - spaced differently??


sry for short mod. gl on rank /w/
Topic Starter
Chibi Maruko
will reply tommorrow
Yahuri
m4m from queue~
modded an extra diff cuz you modded the whole set

General
at this section, 00:56:920 - you use claps in Extra but not Easy. I think you should make it consistent.

Easy
-change diff name to Normal
00:10:184 (3) - could use a little tweaking so that the red anchor is exactly on this beat 00:10:815
00:23:447 (4,1) - fix DS
00:31:026 (4) - change slider length to 1 beat then add a circle 00:31:657 so you can get a click on soraru's entrance
00:51:552 - missed a pretty loud note here, map it
00:55:342 (2,3) - ctrl+g the rhythm so you can get a click on 00:55:973 for finish sound
01:01:973 (1,2) - fix blanket
01:19:657 (1,2) - blanket?
01:32:289 - could map circle here instead for finish sound

Insane
00:05:447 (2,3,4,5) - why not use the same pattern as this? 00:02:920 (2,3,4)
00:07:973 (2,3,4,5) - ^
00:22:815 (1,2) - why is DS so low here? i think it should be consistent with 00:21:236 (5,1) and 00:25:973 (4,5,1)
00:32:920 (1,2) - ^
00:35:763 (2,3,4) - ^ DS too large instead
00:25:815 (3,4,5,1) - this is really confusing because there is a jump into 3, then 4 is 1/2 spaced, then the next two circles are 1/1 spaced. i think you should space 3 from 4.
01:03:552 - put click for finish?
01:09:552 (1,2,3) - how about using the exact same slider shape for all these to illustrate the repeating "zen"?
01:19:657 (1,2,3) - ^
01:32:289 - put click for finish?

Extra
00:03:552 (4,1) - jump feels underwhelming, considering the finish hitsound
00:06:078 (4,1) - ^
00:16:342 (6) - this note isnt that significant, its probably around the same intensity as 00:16:026 (4) so make jump around same distance as 00:15:868 (3,4). if anything, the jump to 00:16:184 (5) should be bigger than the one to 6.
00:16:499 (1) - make jump bigger for finish+guitar
00:25:973 (4,1) - overlap doesnt look neat,separate the objects
00:29:605 (2) - note is pretty soft, decrease jump
00:33:473 (3,4,5,6,7,8,9,10) - overmapped, some sounds dont exist ( 00:33:789 (6) - 00:33:946 (8) ) and these ones ( 00:33:473 (3) - 00:34:105 (10) ) are only continuations of cymbals, they aren't hits
00:35:684 - 00:35:842 - since youve been mapping 1/4, you missed some notes here
00:39:236 (1) - increase jump?
00:41:289 (2) - this note isnt that loud but this note 00:41:605 (4) - has loud guitar entrance, so i would make 4 have a bigger jump than 2
00:45:394 - add finish?
01:03:552 - put click here instead for finish?
01:11:763 (5,6,1) - jump from 6-1 should be smaller than 5-6 because 1 is a very strong vocal
01:15:078 (3,4,5) - hold back on jump DS because the vocals are pretty soft here. 01:16:973 (7,1) - would be more suitable for huge jumps because of the sudden increase in vocal intensity.
01:18:868 (4,7) - overlap doesnt look good, separate objects
01:19:657 (1) - jump could be bigger
01:30:236 (2,3,4,5) - placement looks weird, how about using a more curvy arc instead? 3-4-5 looks like a straight line right now which makes 2 feel out of place

Good luck!
Mordred
from my q


General:

white combo color is unrankable afaik


Easy:

hp5 is too high

Your DS is kinda high, as well as really inconsistent, fix this please

01:13:657 (3,4) - also this blanket can be improved



Hard:


ar8 might be a little high, maybe ar7?

00:30:868 (2,3,4,5) - this is too hard for new players, try to not overlap it like this

rest of the diff looks ok



Insane:


od6 hp8? Shouldn't it be the other way around?

00:13:342 (4,5,6) - there is no need for such a big jump

00:17:763 (1,2) - this overlap plays weird

00:25:815 (3,4,5,1) - don't use the same spacing for 1/2 and 1/1 like this

01:01:342 (3) - should be 1/2 imo

01:24:078 (5,6,7,1) - this flows really weird

01:32:368 (1) - why silence this spinner when there is a beat at the end of it?



Extra:


od6 hp8 again :thinking:

00:08:920 (1) - why is there no triple?

00:21:552 (1,2) - what even is this blanket

00:33:710 (5,6,7,8) - I don't hear anything 1/4 here

01:00:552 (5,2) - reverse arrow is kinda hidden, move (5) a bit

01:09:552 (1,2,3) - you have those as 1/2 in this diff but longer in insane?

01:17:131 (1) - should be faster imo


Good luck with the map
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