I'm really sorry your map got graved again before I got here orz.
[General]
[General]
- DJPop's mania-diffs have a bpm change at 00:35:386, BPM of 23.750. BPM should be the same throughout all diffs, since, well, same song.
- AIBat tells me there's inconsistency in tags as well:
From what I see, - [DJPop's Insane] & [DJPop's Normal] does not have "spro" as tag. - Remove Audio lead-in from [Verdi's Hell Taiko], as osu! automatically adds lead-in now.
- Consider writing a list of the difficulty progression in the description, since generally Hyper = Hard and Another = Insane, and you have both in this set, where at least Hyper is definitely harder than Hard, so a list could be useful
- Also, your spread is fine for the most part, but there is a bit of a gap between Normal and Hard, mostly because of how many 1/2's you have in hard, whereas there is almost none in Normal. If possible, try to make the spread here a little bit better.
- For all diffs except Another: add a spinner at 01:52:911 - ? I think it fits fairly well, and currently it just kinda feels like the map ends pretty abruptly.
- And to me, I'd almost like to say OD8 for ExtrA, OD7 for Another, and OD6 for Insane. Gives a bit more progression in the OD there, but that's more up to you. I can see why you'd want to keep it at OD7 as well
- A huge chunk of this mod are personal opinion and preference. Feel free to disagree with me.
- Hp -1. Even though HP7 is low, due to the high amount of streams the drain is still really unforgiving, and you barely get any HP increase on the 1/2 parts of the song. HP6 is at least a little better.
- 00:14:938 (13) - New combo for this (and similar ones for this section), to be consistent with 01:04:911 (1) -
- 00:23:622 (4,5) - I think a slight spacing-change here, similar to 00:26:149 (4,5) - and 00:28:675 (4,5) - would fit fairly well with the high-pitch of the song.
- 00:31:044 (3,4,5,6,1,2,3) - Same as above, for (4,5) and 00:31:833 (2,3) -
- 00:36:096 - Lower the volume for this part to 5~10%.
- 00:39:332 (8,9) - Instead of this kinda randomlooking disconnect, make a sharp angle between (7,8), for the pitch-change?
- 00:51:885 (8,9) - Same as above, a slight disconnect/angle in the stream, as well as a new combo on (9) (consistent with 00:50:701 (1) - ) would make it easier to break the stream up a bit.
- 00:52:595 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Man I wish you did something like http://puu.sh/6JMkA.jpg , though that might be a bit hard to read/play =3=.
- 00:56:385 (1,2) - Moving them a little: http://osu.ppy.sh/ss/1308813 might slightly help the flow a bit here (currently feels slightly cramped).
- 01:02:701 (1,28) - Long combo is long. Add a new combo at (17). Same for the other long combos.
- 01:44:227 (12,1) - tbh, a motion to 01:44:543 (2) - feels more natural than to (1) here, mostly because of the fairly horizontal motion before this part, so the (1) feels a bit... forced movement I guess.
- 01:45:648 (1) - ctrl+g? Feels like a more natural cursor movement to curve in rather than going up-down-up
- 01:48:648 (4,5) - Again the flow isn't that good here imo. Every slider changes direction, except these two, that go in a straight line.
01:49:832 (2) - Move up 2 gridlvl4.
- 00:07:675 (1,2,3) - 00:08:938 (1,2,3,4,5,6) - Try stacking (3) with (1) instead of (2), (and (4) with (6)) and see if you like that. Imo, it works with the repeat 00:08:149 (4) - , as well as giving the pattern a jump at the.. idk what to call it melodic parts.
- 00:12:412 (10) - Add a drum-whistle?
- 00:22:991 - 00:31:675 - I think adding some soft-whistles could be pretty nice, since just hearing the constant hitnormal is a bit boring
- 00:24:096 (1,2) - 00:26:623 (1,2) - Imo, adding a slight jump here feels more natural due to the pitch-change, as well as being consistent with the spacing change at 00:29:149 (1,2,3,4,1) - .
- 00:35:543 - You should turn the kiai off here. That blinking is seriously weird when there's no music going.
- 00:48:174 (1,2) - What about a rhythm like http://puu.sh/6K0yq.jpg? It feels like you have to drag your cursor a bit when you're playing the 3/4's you have currently.
- 00:51:490 (3,4) - Might want to space this out a bit, just to make the fast slider feel too abrupt.
- 00:58:911 (1,2) - I understand the speedup, but the change is pretty big compared to the sliders before it, making them seem and feel disconnected from the rest of the map.
- 01:06:332 (5) - While there's nothing wrong with it, it just plays weird to me. Doing the same as 01:08:859 (8,9,1) - just feels better overall imo.
- 01:07:753 (1,2,3) - Try reversing the order: http://puu.sh/6K1ki.jpg. Starting the triple on the white tick feels off.
- 01:13:280 - Same as earlier, some soft-whistles would be great here.
- 01:13:911 (4) - Stack with 01:13:438 (2) - end? Following the change in pitch.
- 01:21:806 (1,2) - Move them closer so it's easier to read, and end (1) on 1/8 at 01:22:240 - .
- 01:25:280 (14) - Sounds like 1/8 to me, and not 1/6.
- 01:27:806 (14) - Same as above^
- 01:33:964 (2,1) - Thaaaaaaat's a huge 1/4 jump. These sliderjumps are okay for the most part because of sliderleniency, but since this is a slider->note jump, you should reduce this a bit. Changing the order of 01:33:648 (1,2) - might do the trick.
- 01:34:280 - I don't think I understand your whistles for this part, as you sometime don't use them for a while, before using them again.
- 01:36:648 (9,1) - Rearraging the pattern before or after so you can stack these two notes would be nice, for consistency with the stacking at 01:35:385 (14,1) - , and just the general feeling of stopping before starting again.
- 01:38:543 (4,1) - Yeah, huge jump is huge. If possible, you should reduce this a bit. Also, ctrl+g on 01:38:227 (2,4) - ? for circular motion.
- 00:14:938 (10) - New combo on these sliders, to be consistent with ExtrA (that is, if you did change that in ExtrA).
00:22:043 (6,7) - (6) 1 gridlvl4 to the right, (7) 1 to the left.- 00:28:044 (2) - Finish.
- 00:57:964 (2,3,4,5) - Try a rhythm like this: http://puu.sh/6K3q2.jpg? Currently 00:58:122 (3) - just skips over 00:58:280 - .
- 01:05:227 (1,2,3,4,5) - Don't see a reason for this part having irregular spacing. Might as well form a complete pentagon with 01:04:753 (8,9,10,11,1,2,3,4,5,6,7) -
- 01:04:911 (10) - New combo. Same reason as first. Do this for the rest as well.
- 01:11:069 (10,11,1) - Smooth this curve out a bit?
- 01:49:438 (1,2,3,4) - As before, I think a rhythm like http://puu.sh/6K47k.jpg works better.
- For the king for the land for the mountains.
00:07:675 (1,2,3) - SpacingI have no clue why I keep pointing out these random nazi things.- 00:57:648 (1,2) - Deleting (2) and making (1) a 1/1 slider, similar to Insane and ExtrA works better imo, instead of that awkward stack kinda killing your cursor flow :p
- 00:58:911 (1,2,1,2) - Probably just me, but that overlap where they don't stack just ticks me off. Stack the 00:59:543 (2,1) - ends properly/make symmetrical?
- 01:30:490 (1,2,3,4,1,2,3,4) - The general movement you have to make with the cursor for these sliders are fairly awkward to play. This is mostly due to the 90 degree turns back and forth. I like how they look, but a different pattern might play better for this part.
- 01:45:964 (2) - ctrl+g? Follows the path of 01:45:648 (1) -
- As I was saying in General, I think some of the 1/2 "streams" might be a bit too long in this. If you compare Hyper at 00:37:438 - with Hard, you can see that you use a mix of sliders and circles in Hyper as well. Imo, you should do something similar for the 1/2s at 00:32:938 - 00:42:332 - as well, as hitting constant 1/2 ad 190bpm like this is fairly tiring, and a pretty huge jump compared to Normal, which only features 1/1.
- Try AR7 as well. The jump from AR5 to AR8 is quite big between N->H after all.
- 00:11:465 (1) - Make symmetrical?
- 00:23:149 (1) - End at 00:27:570 - , add two notes at 00:27:886 - and 00:28:044 - , then start the 00:28:044 (1) - spinner at 00:28:201 -
- 01:04:595 (3,4) - Quite a big jump there, considering you don't even use a jump for the other parts 01:07:122 (3,4) - . Consider rearranging it a bit and getting rid of that jump, to be more consistent.
- 01:13:122 (1) - Same as previous spinner.
- 01:22:911 (1,2,3,4,5,6,7,8) - While this section in general is a bit better, I still think a going double-slider-double-slider might be better than straight up sliders. (or slider-double-slider-double ofc). Same with the other similar patterns.
- 01:51:964 - Add a note here with finish and NC, to be consistent with the other diffs.
- OD and HP +1 or +2. It's currently the same as Easy, which doesn't really make sense.
- Also, the map consists only of 1/1. Since it is a normal, you might want to mix it up slightly by adding some 1/2's, though it's up to you. The most important thing is probably to make Hard slightly easier to make the gap less of a gap.
- 00:35:780 - Add in the break here.
- 00:57:016 (5,6,1) - You should move the (5,6) from (1), too keep your stacks as doubles.
- 01:22:911 (1) - Make symmetrical? Just kinda bothers me
- 01:43:753 (4) - Move to 240;104, just to make the 4 sliders in this combo look evenly spaced.
- 00:02:623 - 00:12:412 - The spacing here is pretty big. It's not too smooth to play due to the low SV compared to the spacing, and how relaxed the music is. You should space these with 1.0x imo.
- 00:23:149 (1) - Such a long spinner can be pretty tiring for a complete beginner, and tbh it's also quite boring to a complete beginner Imo, using long sliders or similar to map this part would be a better idea. Also, I don't quite get the lowered volume at 00:27:728 -.
- 00:57:648 (1,2) - Swap the order of these two, so the slider comes before the circle.
- 01:04:911 (5,1,2) - You should probably keep the stacks to being double's only, so there is less confusion. If possible, I'd like if you usntacked the 2/1 at 00:16:517 (3,4,1) - as well, so you only have 1/1 double stacks, just to make reading simpler, but since those where close together, it's fairly easy to tell the difference in time. Still, if possible, you should unstack those 2/1, as well as 1 of the notes in thes triples imo.
- 01:13:122 (1) - Same as the previous spinner.
- 01:34:280 - 01:44:069 - Spacing is getting really big here. Fast cursor movement is still something that's hard for a beginner, especially if he/she needs to speed up and slow down his movements. You should reduce the spacing here at least a little bit imo.
- 01:51:964 - Add note with finish and NC, to keep consistency with all the other diffs.