cYsmix - bells!

posted
Total Posts
66
Topic Starter
Gero
This beatmap was submitted using in-game submission on jueves, 22 de diciembre de 2016 at 07:55:38 p.m.

Artist: cYsmix
Title: bells!
Source: osu!
Tags: merry xmas x-mas white snow winter orchestra menu theme remix click the circles! nekodex
BPM: 65
Filesize: 10062kb
Play Time: 01:15
Difficulties Available:
  1. christmas bells! (2.52 stars, 145 notes)
  2. easy! (1.27 stars, 58 notes)
  3. normal! (1.85 stars, 105 notes)


Download: cYsmix - bells!
Information: Scores/Beatmap Listing
---------------
merry nekocYsmas!

Background by: [ Piyori ]
Storyboard by: Me
polka
FIRST

Also mod placeholder luv u gero shit too slow sorry ;w;
Hobbes2
hi

[General]

Did you mean to set a preferred skin?

I think tickrate-2 fits the music better

Aw, no bell hitsound? Sounds like 00:18:509 - are just begging for it!

All diffs - 01:13:086 (1) - makes more sense for this to end on the downbeat imo, the held sound ends there
01:15:970 (1) - This second spinner lasts longer than it should, I don't even think its necessary. Lots of spinning on empty sound.


[easy!]

00:12:970 (1) - might make some more sense of this ends on the red tick (00:16:201) so that you can make 00:16:663 - clickable

00:11:124 (3,1) - 1 is a really cool slider, but could you avoid the overlap with 3?

00:17:124 (2) - NC? I think the giant loop should be its own combo.

00:27:278 - I don't think this circle is necessary, no notable sound here. Would be better off as a break
00:29:124 - ^
00:30:970 - here too tbh. These areas in the music seem really quiet so especially for an Easy I think you can just ignore them.

^There are more like this but I'll stop pointing them out since I think you get the idea :P

00:49:894 (4) - NC?

01:04:663 (2,3) - Hm, I don't think you want a 3/4 gap in an Easy difficulty.

[normal!]

00:04:201 (4,5) - the way this overlaps with 3 due to the stack doesn't look very good, would be nice if you can move it manually so it doenst overlap like that

00:05:586 (1,2,3,4,5,6,7,8) - just comparing this measure with 00:09:278 (1,2,3,4) - there's a HUGE change in density. I think you can fill out the pink combo a bit better.

00:17:124 (2) - NC, keep these combos 1 measure long

00:36:970 - the synth here makes me feel like this should be clickable

00:42:509 (1,3) - This overlap doesn't look good.

00:48:047 (4,5,6) - Clean up spacing

[custom diff name!]

00:20:355 (1,2) - silence tails? for all of this kind of rhythm

00:42:740 - no sound here, so its a bit overmapping here

00:57:509 - no notable sound here, so 00:57:394 - could be the start of a 3/8 slider

not much else to say, typical clean Gero mapping lol

gl, gave some stars
Nyukai
That was really fast indeed xD
riffy
dun
dun dun dun dun
to the beat

[General]
  1. Consider getting a clear version of the same BG? AS a matter of fact you could grab three Christmas-themed osu! fanarts and use them for every difficulty.


[easy!]
  1. Definitely needs Slider Tick Rate 2 as 4 requires too much slider accuracy and general feels spammed in comparison with 1/1 and 1/2 rhythm you use.
  2. 00:19:432 - perhaps it is better if we make this a clickable object. The instruments have a strong beat here and leaving players without something to click on feels unnatural.
  3. 00:27:740 (3) - you must have missed a new combo here. It feels like the chain is too long without it.
  4. 00:35:124 (1,2) - try softening the curve of (1) so that it wouldn't overlap with (2)'s too much? Probably you could even make it blanket (2)'s head.
  5. 00:48:047 (2,3,4) - is there any way to spread (2) and (4) apart so that there is a perfect triangle formed? rough example to give an idea
  6. 01:13:086 (1,1) - players might have a hard time realizing the spinner 1 is over and it's time to spin the second one. Either give them some recovery time and clear gap to make spinner 2 readable or just merge them into a single spinner?

    Could get better, but it's far from being a bad one.


[normal!]
  1. 00:09:970 - feels like a pretty strange way to alternate the rhythm. Try to add a clickable object here by splitting the long (1) slider into more objects. So, there will be more consistency in the rhythm.
  2. 01:13:086 (1,1) - try to merge them into a single spinner? This is closely connected to the Easy, and the reasons are pretty much the same.

    I feel a bit concerned about the dense rhythm in parts like 00:38:355 (5,1,2,3,4,5,6,7,1) - since it feels pretty contrasting with the Easy and could be too difficult for Normal in such a slow-paced song. Consider getting more opinions and maybe toning things down a little.


[bells! circles and sliders!]
Random thought, you can just name it cYsmixmas or something of that kind. I don't have any reasons to convince you to do it, though.
  1. 00:23:586 (9) - since there are two pretty strong beats you should use two circles instead. Otherwise the second beat remains unemphasized.
  2. 00:46:201 (3,4) - 00:48:047 (3,4) - I doubt that these sliders need to introduce a slow-down. The music does not really suggest anything of that kind, hence, I'd recommend a more classical shape.
  3. 00:57:394 (2,3) - probably these two should be a single 3/8 slider since there is nothing on 00:57:509 - that would justify the sliderhead snapped there.

    Cool.


Ring the bells. To the beat.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Sekai
Gero you're so fast!! xD

Also 3rd xmas map!!! GERO IS THE NEW SANTA!!!!! =w=/
Noffy
Topic Starter
Gero
Thanks to everyone for the support.
Andrea
IRC Modded.

00:42 Andrea: 00:08:817 (8,1) - I kinda dislike this stack, especially because there's a pause and can be confusing x_x
00:42 Andrea: no idea how to change it though
00:42 Andrea: that's the problem xD
00:42 Andrea: 00:18:047 (5) - new combo here, way too long otherwise ><
00:43 Gero: applied the NC, I'll see how to fix that thingy in a moment
00:43 Andrea: 00:55:432 (5) - new combo here too imo
00:43 Andrea: I can't suggest anything welp
00:43 Gero: added too
00:44 Andrea: I'd make last diff AR7
00:44 Andrea: more than enough imo
00:44 Gero: changed <3
00:45 Andrea: 00:48:970 (5) - if you wanna follow previous combo pattern, then a nc should be here
00:46 Gero: applied
00:46 Andrea: useless mod here we go xd
00:46 Andrea: can't find anything ;_;
00:46 Gero: you think it's ready?
00:46 Andrea: yeah lol
00:46 Andrea: just try to change that stack
00:46 Gero: yay <3
00:47 Gero: will do, thanks a lot for the mod sweet
00:47 Gero: post it <3
Pachiru
[christmas bells]
  1. 00:46:201 (3,4) - It feels weird here, why not curving those sliders a bit? Like doing vertical sliders, but with circular curves ? o/ (here too 00:48:047 (3,4) - )
  2. 00:57:278 (1,2) - It might be just me, I know that it will probably be refused, because there is nothing really wrong here, but I feel like it can be kinda misunderstood from players, so I could suggest you to remove the 1/8 note, even if there is a sound here, I think that it somehow hard owo
  3. 01:06:509 (2,3,4) - Why not spacing the first slider instead of stacking it on the slidertail? If you want, you can also try to curve those sliders : 01:06:509 (2,4) - to make a better and cute visual!


[normal]
  1. 00:09:278 (1,2,3,4,1) - In my opinion, this part is weird, because previously in the map, you use an harder pattern, and then suddenly you changed, but I don't really see the reason for it, if there is one, tell me, because I'm pretty curious ! :3
  2. 00:29:586 (5) - Why not trying to do this circle at the center of the grid~
  3. 00:42:509 (1,2,3) - Don't you want to move this 3 a bit apart from the slider 1, because it kinda overlap


[easy]
  1. 00:42:047 (2,1) - There is a lot of part that overlap, but I don't see any solutions for changing that, so I don't know ;w; I let you choose! >w<


Hope it will help you ;w;
Topic Starter
Gero
hi

[General]

Did you mean to set a preferred skin? Yeah, I've decided to osu! the Default one.

I think tickrate-2 fits the music better Right.

Aw, no bell hitsound? Sounds like 00:18:509 - are just begging for it! I don't want to use custom hitsouds, the osu! ones are more than enough.

All diffs - 01:13:086 (1) - makes more sense for this to end on the downbeat imo, the held sound ends there Fixed.
01:15:970 (1) - This second spinner lasts longer than it should, I don't even think its necessary. Lots of spinning on empty sound. Same.


[easy!]

00:12:970 (1) - might make some more sense of this ends on the red tick (00:16:201) so that you can make 00:16:663 - clickable It'll ruin the symmetry, I think it's not a big deal for this kind of difficulties.

00:11:124 (3,1) - 1 is a really cool slider, but could you avoid the overlap with 3? Sure, moved it.

00:17:124 (2) - NC? I think the giant loop should be its own combo. Fixed.

00:27:278 - I don't think this circle is necessary, no notable sound here. Would be better off as a break They're necesary in my opinion.
00:29:124 - ^
00:30:970 - here too tbh. These areas in the music seem really quiet so especially for an Easy I think you can just ignore them.

^There are more like this but I'll stop pointing them out since I think you get the idea :P

00:49:894 (4) - NC? Applied.

01:04:663 (2,3) - Hm, I don't think you want a 3/4 gap in an Easy difficulty. There's nothing wrong with it, I mean it has a consistent spacing and the rhythm seems accurate.

[normal!]

00:04:201 (4,5) - the way this overlaps with 3 due to the stack doesn't look very good, would be nice if you can move it manually so it doenst overlap like that This is fine for me.

00:05:586 (1,2,3,4,5,6,7,8) - just comparing this measure with 00:09:278 (1,2,3,4) - there's a HUGE change in density. I think you can fill out the pink combo a bit better. This is intentional due that there's a calm sound in the background, so I think it feels better like this.

00:17:124 (2) - NC, keep these combos 1 measure long Applied.

00:36:970 - the synth here makes me feel like this should be clickable I think this is fine as is.

00:42:509 (1,3) - This overlap doesn't look good. It's not a big deal.

00:48:047 (4,5,6) - Clean up spacing Fixed.

[custom diff name!]

00:20:355 (1,2) - silence tails? for all of this kind of rhythm I don't want to add more green lines, they're not necessary at all.

00:42:740 - no sound here, so its a bit overmapping here This is because the pattern, so wouldn't affect it at all if I keep it as is.

00:57:509 - no notable sound here, so 00:57:394 - could be the start of a 3/8 slider Right.

not much else to say, typical clean Gero mapping lol

gl, gave some stars
dun
dun dun dun dun
to the beat

[General]
  1. Consider getting a clear version of the same BG? AS a matter of fact you could grab three Christmas-themed osu! fanarts and use them for every difficulty. Got one.


[easy!]
  1. Definitely needs Slider Tick Rate 2 as 4 requires too much slider accuracy and general feels spammed in comparison with 1/1 and 1/2 rhythm you use. Already changed.
  2. 00:19:432 - perhaps it is better if we make this a clickable object. The instruments have a strong beat here and leaving players without something to click on feels unnatural. What I've said before about it.
  3. 00:27:740 (3) - you must have missed a new combo here. It feels like the chain is too long without it. Applied.
  4. 00:35:124 (1,2) - try softening the curve of (1) so that it wouldn't overlap with (2)'s too much? Probably you could even make it blanket (2)'s head. Fixed.
  5. 00:48:047 (2,3,4) - is there any way to spread (2) and (4) apart so that there is a perfect triangle formed? rough example to give an idea Fixed.
  6. 01:13:086 (1,1) - players might have a hard time realizing the spinner 1 is over and it's time to spin the second one. Either give them some recovery time and clear gap to make spinner 2 readable or just merge them into a single spinner? Fixed.

    Could get better, but it's far from being a bad one.


[normal!]
  1. 00:09:970 - feels like a pretty strange way to alternate the rhythm. Try to add a clickable object here by splitting the long (1) slider into more objects. So, there will be more consistency in the rhythm. What I've say before about it.
  2. 01:13:086 (1,1) - try to merge them into a single spinner? This is closely connected to the Easy, and the reasons are pretty much the same. Fixed.

    I feel a bit concerned about the dense rhythm in parts like 00:38:355 (5,1,2,3,4,5,6,7,1) - since it feels pretty contrasting with the Easy and could be too difficult for Normal in such a slow-paced song. Consider getting more opinions and maybe toning things down a little. I think you're exaggerating a little bit, the BPM itself is way too slow and the difficulty spike is not that big to affect the spread as much, so that's why in some parts I've used this kind of rhythms to equal the difficult between normal! and christmas bells!


[bells! circles and sliders!]
Random thought, you can just name it cYsmixmas or something of that kind. I don't have any reasons to convince you to do it, though.
  • Changed.
  1. 00:23:586 (9) - since there are two pretty strong beats you should use two circles instead. Otherwise the second beat remains unemphasized. It's consistent with 00:38:355 (9) - this one.
  2. 00:46:201 (3,4) - 00:48:047 (3,4) - I doubt that these sliders need to introduce a slow-down. The music does not really suggest anything of that kind, hence, I'd recommend a more classical shape. Fixed.
  3. 00:57:394 (2,3) - probably these two should be a single 3/8 slider since there is nothing on 00:57:509 - that would justify the sliderhead snapped there. Fixed.

    Cool.


Ring the bells. To the beat.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
[christmas bells]
  1. 00:46:201 (3,4) - It feels weird here, why not curving those sliders a bit? Like doing vertical sliders, but with circular curves ? o/ (here too 00:48:047 (3,4) - ) It was like this before, I've tried something else here.
  2. 00:57:278 (1,2) - It might be just me, I know that it will probably be refused, because there is nothing really wrong here, but I feel like it can be kinda misunderstood from players, so I could suggest you to remove the 1/8 note, even if there is a sound here, I think that it somehow hard owo Applied.
  3. 01:06:509 (2,3,4) - Why not spacing the first slider instead of stacking it on the slidertail? If you want, you can also try to curve those sliders : 01:06:509 (2,4) - to make a better and cute visual! Fixed.


[normal]
  1. 00:09:278 (1,2,3,4,1) - In my opinion, this part is weird, because previously in the map, you use an harder pattern, and then suddenly you changed, but I don't really see the reason for it, if there is one, tell me, because I'm pretty curious ! :3 Check my previous answers about it.
  2. 00:29:586 (5) - Why not trying to do this circle at the center of the grid~ This is fine as is in my opinion.
  3. 00:42:509 (1,2,3) - Don't you want to move this 3 a bit apart from the slider 1, because it kinda overlap It's not a big deal.


[easy]
  1. 00:42:047 (2,1) - There is a lot of part that overlap, but I don't see any solutions for changing that, so I don't know ;w; I let you choose! >w< That was the point.


Hope it will help you ;w;

Thanks a lot.

Updated~
Nyukai
christmas bells!

  1. 01:09:970 (1) - Por consistencia creo que este NC sobra.


normal!

  1. 00:04:432 (5) - No sería mejor si lo stackearas en (6)? Lo siento un poco forzado para una Normal.
  2. 00:17:124 (1) - No creo que haga falta este NC.


easy!

  1. 00:17:124 (1) - No creo que haga falta este NC tampoco :<
  2. 00:49:432 (3) - Si lo colocas más bien arriba no crees que fluirá mejor?
  3. 01:00:047 (4,1) - El slider es bien bonito pero ese overlap se ve tan feo... No sé si crees poder mejorarlo.
  4. 01:04:663 (1) - Remove NC?
  5. 01:07:894 (3,1) - Supongo que este overlap también es con intención, pero no me convence :C


Useless mod ever xD
Topic Starter
Gero
christmas bells!

  1. 01:09:970 (1) - Por consistencia creo que este NC sobra. Cierto.


normal!

  1. 00:04:432 (5) - No sería mejor si lo stackearas en (6)? Lo siento un poco forzado para una Normal. Realmente creo que fluye mejor de esta forma.
  2. 00:17:124 (1) - No creo que haga falta este NC. Me parece mejor tenerlo.


easy!

  1. 00:17:124 (1) - No creo que haga falta este NC tampoco :< ^
  2. 00:49:432 (3) - Si lo colocas más bien arriba no crees que fluirá mejor? Listo.
  3. 01:00:047 (4,1) - El slider es bien bonito pero ese overlap se ve tan feo... No sé si crees poder mejorarlo. No se como arreglarlo sinceramente.
  4. 01:04:663 (1) - Remove NC? Listo.
  5. 01:07:894 (3,1) - Supongo que este overlap también es con intención, pero no me convence :C ^


Useless mod ever xD

Thanks.

Updated~
Irreversible
Hi!! Christmas - Mod

[Easy]

00:31:432 (1,2,3) - I believe that this pattern is not suitable for the lowest diff, the stacking, the slider shapes, everything's too complicated. Please make this easier.
00:35:124 (1,2) - Same goes with this one, do you mind making it a bit easier?
01:07:894 (3,1) - Maybe you can make a slider shape so it blankets 3? I think this would compliment it well. The little stack doesn't really suit that style you've used.

Beautiful arrangement + slider art.

[Normal]

I personally disapprove of Tick rate 4, it just feels spammy.. the song itself isn't sounding like really fast, so yeah.. Tick rate 2 will emphasize the song better, imo. Maybe get another opinon on that.

00:03:509 (3,4,5,6) - http://puu.sh/sWPZ1/2488fb8f06.jpg Could you move it like that? Looks visually more appealing.
00:07:201 (5) - Blanket is slightly off.
00:07:893 (6,7) - Same.
00:41:586 (7,1) - I also suggest making a blanket pattern here, as this little stacks look really weird xD
00:27:740 (1) - Moving this one slightly more to the top can improve the flow!
00:48:047 (4,5,6) - Small DS error.

Cute! There are some small spacing errors, please go over the map and check that.

[X-Mas]

00:14:817 (3) - 7u7
00:20:355 (1,2,3) - What do you think about silencing those ends? I think the rhythm can fit but right now sounds like a bit too much.
00:35:124 (1,2,3) - ^
01:12:047 (1,2) - Weird... use 1 slider only? It feels more natural anyway.

Reaaally well done.

Please recheck especially Normal, then it's basically good to go. CAll me!
Topic Starter
Gero
Hi!! Christmas - Mod

[Easy]

00:31:432 (1,2,3) - I believe that this pattern is not suitable for the lowest diff, the stacking, the slider shapes, everything's too complicated. Please make this easier. Fixed.
00:35:124 (1,2) - Same goes with this one, do you mind making it a bit easier? Changed a bit.
01:07:894 (3,1) - Maybe you can make a slider shape so it blankets 3? I think this would compliment it well. The little stack doesn't really suit that style you've used. Changed.

Beautiful arrangement + slider art.

[Normal]

I personally disapprove of Tick rate 4, it just feels spammy.. the song itself isn't sounding like really fast, so yeah.. Tick rate 2 will emphasize the song better, imo. Maybe get another opinon on that. Changed in all difficulties to be consistent.

00:03:509 (3,4,5,6) - http://puu.sh/sWPZ1/2488fb8f06.jpg Could you move it like that? Looks visually more appealing. Fixed.
00:07:201 (5) - Blanket is slightly off. Fixed.
00:07:893 (6,7) - Same. Fixed.
00:41:586 (7,1) - I also suggest making a blanket pattern here, as this little stacks look really weird xD I don't think so, I think it's fine xD. Don't be sassy with me, bitch.
00:27:740 (1) - Moving this one slightly more to the top can improve the flow! Fixed.
00:48:047 (4,5,6) - Small DS error. Fixed.

Cute! There are some small spacing errors, please go over the map and check that.

[X-Mas]

00:14:817 (3) - 7u7 7u7
00:20:355 (1,2,3) - What do you think about silencing those ends? I think the rhythm can fit but right now sounds like a bit too much. Yus.
00:35:124 (1,2,3) - ^ ^
01:12:047 (1,2) - Weird... use 1 slider only? It feels more natural anyway. I think it's okay, because the rhythm is different here tho.

Reaaally well done.

Please recheck especially Normal, then it's basically good to go. CAll me!
-M4x
Hi!! Christmas - IRC Mod

20:19 -M4x: irc time?
20:19 Gero: yus
20:20 -M4x: ok
20:20 Gero: :3
20:20 Gero: I'm trying to get a BN xD
20:20 Gero: damn
20:20 Gero: lol
20:21 -M4x: ok lets start with the mod?
20:22 Gero: sure o3o
20:26 -M4x: ok first
20:26 -M4x: display epilepsy warning pls
20:26 Gero: should we use it?
20:26 -M4x: ofc
20:26 Gero: there are no flashes
20:27 -M4x: well
20:27 -M4x: there is quite a lot going on on the screen at one moment
20:28 Gero: I'll use it
20:28 -M4x: up to you i guess but since you have particles, a pulsing object and a spectrum i suggest so
20:28 -M4x: ok nice
20:32 Gero: applied, should be good now
20:33 -M4x: 00:17:586 (2,3,4) - idk but what do you think about that rhyhtm here? http://puu.sh/sWPKl/0b76047cf9.jpg
20:33 -M4x: 00:33:278 (3,4) - would be the same as here
20:33 -M4x: kina
20:33 -M4x: kinda*
20:34 Gero: sure I'll try to fix it
20:37 -M4x: tell me when you're done :)
20:37 Gero: damn this is hard to fix, I have to move out all of my notes ;;
20:37 -M4x: i realized that too
20:37 -M4x: its minor tho
20:38 -M4x: you dont have to change it
20:38 Gero: can't we keep it? xD
20:38 Gero: ayyy
20:38 -M4x: we can!
20:38 -M4x: :D
20:38 Gero: it's so hard
20:38 -M4x: 00:44:355 (2,3) - https://osu.ppy.sh/ss/6862848
20:38 -M4x: how you like that one?
20:38 -M4x: it puts higher emphasis on the two circles
20:38 -M4x: idk
20:38 -M4x: its an easy diff so yea
20:38 -M4x: XD
20:39 -M4x: emphasis is kinda non existant
20:39 -M4x: its all about aesthetics imo and yours is nicer
20:39 -M4x: just wanted to show you another rhythm
20:41 Gero: it'll break the symmetry a bit, don't you think? ;_;
20:41 -M4x: yea exactly
20:41 -M4x: 00:53:124 - there needs to be a beat here! :D
20:42 Gero: grat
20:42 Gero: great* fixed
20:43 -M4x: 01:04:663 (1,2) - since the very calm and harmonic part starts here, what do you think about using curved slider instead of sharp angled ones? Curves express more harmony and calmness imo :)
20:44 Gero: I prefer to leave it as is, due that the next sliders are like this kind of shapes
20:44 -M4x: KIND OF :D
20:45 Gero: wait I think I can fix it in another way
20:45 Gero: yeah sure
20:46 -M4x: 01:12:047 (5) - dont you think this is a bit boooring? using the same 1/1 slider 3 times in a row :D
20:46 -M4x: maybe you can think of another cool shape o:
20:47 Gero: sure :3
20:47 -M4x: i have an idea
20:47 -M4x: idk if you like it
20:48 -M4x: https://osu.ppy.sh/ss/6862924
20:48 -M4x: or
20:48 -M4x: http://puu.sh/sWQzU/bcbb490699.jpg
20:48 -M4x: its just the slider you used at the beginning
20:49 Gero: oooo
20:49 Gero: nice
20:51 -M4x: moving on to the normal?
20:51 Gero: I am
20:51 Gero: o3o
20:52 -M4x: 00:08:124 - you skip a beat which you mapped before
20:52 -M4x: sure you wanna do that? o:
20:54 Gero: yeah it was intentional
20:54 -M4x: ok!
20:56 -M4x: 00:25:432 (2,3,4) - http://puu.sh/sWR2a/cbbb875c42.jpg
20:56 -M4x: this rhyhthm maybe?
20:56 -M4x: 00:26:470 - it supports this beat
20:57 Gero: got it \o/
20:58 -M4x: 00:47:817 - circle here?
20:58 Gero: applied
20:59 -M4x: 01:04:663 (3) - nc for consistancy with easy diff?
21:00 Gero: fixed
21:01 -M4x: when you changed the last slider in the easy, did you put NC on it like i did in my screenshot?
21:01 Gero: nou
21:01 Gero: should I?
21:01 -M4x: idk :D i did it
21:01 -M4x: but if you look at my maps
21:02 -M4x: i use NC everywhere
21:02 -M4x: i guess its not needed here
21:02 -M4x: 01:12:047 (1) - it fits the pattern here tho
21:02 -M4x: :D
21:02 -M4x: know what, i would use NC on the last slider!
21:03 -M4x: so i suggest to do that
21:03 Gero: yeah I did it
21:03 -M4x: kewl
21:03 -M4x: now the hard
21:03 -M4x: i mean christmas bells!
21:03 -M4x: :D
21:04 -M4x: oh yea, did you use epilepsy in normal too?
21:04 -M4x: dont forget it! :D
21:04 Gero: yeah I changed it in all diffs
21:04 -M4x: ok nice!
21:06 -M4x: 00:03:509 (3,6) - I think these two sliders look better together if you mirror 00:04:663 (6) - like [https://osu.ppy.sh/ss/6863058 this]
21:08 -M4x: 00:12:509 (7) - this looks nicer up [https://osu.ppy.sh/ss/6863076 here] imo, because 00:14:355 (2) - is already down there :)
21:09 Gero: damn crash
21:09 Gero: what did you say?
21:09 -M4x: 00:03:509 (3,6) - I think these two sliders look better together if you mirror 00:04:663 (6) - like [https://osu.ppy.sh/ss/6863058 this]
21:10 -M4x: 00:12:509 (7) - this looks nicer up [https://osu.ppy.sh/ss/6863076 here] imo, because 00:14:355 (2) - is already down there :)
21:10 -M4x: thats what i said :D
21:14 Gero: first one doesn't flows really well and the second one, I should change the direction of the next slider which makes it a umconfortable momevent if you ask me
21:14 Gero: >.<
21:16 -M4x: http://puu.sh/sWScW/dab1ee0ff5.jpg
21:16 -M4x: ?
21:17 -M4x: 00:57:278 (1,2) - this is so outta nowhere idk about this tbh :D
21:18 -M4x: like, do players expect a 1/8 stack in a 2,5* diff? :D
21:18 -M4x: i dont think so
21:19 -M4x: https://osu.ppy.sh/ss/6863167
21:20 -M4x: i think this should just work fine!
21:20 -M4x: would*
21:21 -M4x: 01:12:047 (1,2) - same here ;_;
21:21 -M4x: i mean if you stick with the first one
21:22 -M4x: you should keep this too
21:22 Gero: I've asked to some QATs about the rhythm before and they said it was totally fine, that's why lol
21:23 -M4x: its just more than difficult to sightread for players who play those diffs :) (mostly unexperienced players)
21:23 Gero: yeah and the last one also had a 1/8 rhythm lol
21:23 -M4x: alright then
21:23 -M4x: thats it
Topic Starter
Gero
Thanks to both.

Updated~
Irreversible
Gooood
Topic Starter
Gero
I've changed the SliderTick Rate to be consistent with the other difficulties.

Updated~
Irreversible
Ok!
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