testplay for 3 star
since i like Muzzy, have a mod
lazy to mod all diff aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
since i like Muzzy, have a mod
Easy
Rhythm choice is kind of random here, and some should be pointed out in my mod
Also check AiMod in Easy (unsnapped object)
Also check AiMod in Easy (unsnapped object)
Mod
00:20:220 (1,1) - overlap noticed in editor and gameplay
00:25:363 (1) - slider end should be clickable
00:26:734 (3) - i dont suggest mapping vocal, because you map 1/1 slider and then suddenly the slider goes long, which I think it is inconsistent
00:36:677 (1,2,1,2,1,2,1) - why change the note to 3/2 slider and circle? It sounded the same as 00:33:934 (1,1) - so I think mapping this the same as the notes 00:33:934 (1,1) - would be consistent and help newbies to feel the buildup rhythm
00:42:163 (1,2,3) - this look bad tbh. reposition 00:42:163 (1) -
00:53:134 (1) - wat is this lol
00:59:134 (2,3,4) - I don't like how you map this part. You miss a lot of hitsounding potential by mapping the offset of the map
01:00:506 (4) - On this note, 01:01:020- has stronger priority than the blue tick. Don't worry about removing. Just make the slider 1/1 and add a circle
01:02:392 (3) - the repeat arrow should be clickable
01:06:849 (1) - finisher hitsound here
01:08:049 (3) - I don't hear anything from the blue tick, consider changing
01:09:592 (1,2) - potential blanket
01:11:478 (4) - the blue tick didnt have a sound. Change this as well
01:13:363 (3,4) - could be blanket
01:17:477 (6) - after this note add another one. The big tick shouldn't be missed
01:20:563 (1) - on this section before kiai, I think the rhythm choice is something i should not recommend. Easy players are trying to adapt to the rhythm game and the rhythm choice you use is somehow confusing. I'd map this 1/1 all the way rather than adding circles like 01:21:249 (2) - to avoid confusion
01:34:277 (1,2,1,2,1,2) - Why is the intensity of the circle goes low here? It sounded the same as 01:31:534 (1,2,3,4) -
00:25:363 (1) - slider end should be clickable
00:26:734 (3) - i dont suggest mapping vocal, because you map 1/1 slider and then suddenly the slider goes long, which I think it is inconsistent
00:36:677 (1,2,1,2,1,2,1) - why change the note to 3/2 slider and circle? It sounded the same as 00:33:934 (1,1) - so I think mapping this the same as the notes 00:33:934 (1,1) - would be consistent and help newbies to feel the buildup rhythm
00:42:163 (1,2,3) - this look bad tbh. reposition 00:42:163 (1) -
00:53:134 (1) - wat is this lol
00:59:134 (2,3,4) - I don't like how you map this part. You miss a lot of hitsounding potential by mapping the offset of the map
01:00:506 (4) - On this note, 01:01:020- has stronger priority than the blue tick. Don't worry about removing. Just make the slider 1/1 and add a circle
01:02:392 (3) - the repeat arrow should be clickable
01:06:849 (1) - finisher hitsound here
01:08:049 (3) - I don't hear anything from the blue tick, consider changing
01:09:592 (1,2) - potential blanket
01:11:478 (4) - the blue tick didnt have a sound. Change this as well
01:13:363 (3,4) - could be blanket
01:17:477 (6) - after this note add another one. The big tick shouldn't be missed
01:20:563 (1) - on this section before kiai, I think the rhythm choice is something i should not recommend. Easy players are trying to adapt to the rhythm game and the rhythm choice you use is somehow confusing. I'd map this 1/1 all the way rather than adding circles like 01:21:249 (2) - to avoid confusion
01:34:277 (1,2,1,2,1,2) - Why is the intensity of the circle goes low here? It sounded the same as 01:31:534 (1,2,3,4) -
lazy to mod all diff aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa