why did you completely ignore what i said in the end? at least make a comment on it.
As You wish...Mapper wrote:
why did you completely ignore what i said in the end? at least make a comment on it.
I really don't think that my map have too much problems... A lot of things that You mention is a minor changes except 00:57:077 (6,7,8) - wich i really should to care of. And what about ranking it... So, rank status is a privelegy for map and map's creator and i'm not BNG member for decide wich map deseerve it, wich not...Mapper wrote:
Doesnt look like a lot but there are a lot of problems with this diff. you shouldnt go for rank on this honestly.
I do it all the time... If i uploaded 4 maps it doesn't mean i mapped only 4 maps i regulary check my maps, maps wich posted in modreq and qualified section, and try to found ways when i can improve myself as mapper.Mapper wrote:
id say you should map more, try new stuff and "modding" your own maps and try to find as many problems as possible.
Ty ty ^_^Swiftis wrote:
Great mapset. No problems as far as I can tell. Good luck on getting ranked! ^^
Thank YouJonawaga wrote:
hai from mod queue Hello
little help post here
[general][easy]
- "(feat. UK:ID)" is generally attached to the artist, not the title, switch that around that's how it wrote in EP track list
- totally optional but you can add the tags monstercat ukf if you want sure
[normal]
- CS3.4 is more logical because it makes the sliders not overlap each other as much they don't overlap at all orz
- 00:11:991 (1) - imo, this is overmapping for an easy, and you missed the essential beat 00:12:506 - here in doing it
consider instead mapping this rhythm:
of course if you do this (recommended), then also consider doing it for the repeating rhythms 00:14:734 - / 00:17:477 - / etc. 00:13:020 - beat more important then 00:12:506 - and i tried to cath every sounds on white ticks- 00:25:363 (1) - this rhythm is bad because you missed emphasizing the strong downbeat 00:25:706 - here
change 00:25:363 (1) - this to 2 circles and make the circle 00:25:706 - here the NC following for vocals is more intuitive here imo- 00:25:363 (1,2) - the flow here is bad because of the direction that the player has to shift here so quickly
the movements are generally not as smooth as they should be here i made in softerSPOILER
- https://puu.sh/v3O9f/9636dd9cd2.jpg
- 00:44:906 - similar error to 00:25:363 (1) - here, you need to emphasize this strong downbeat by making it a clickable note and an NC since this is the strongest beat around here i agree
the rhythm needs to be changed to this:- 00:48:849 (3) - this is an offbeat that an easy player would have trouble hitting, consider learning more about polarity
in a tutorialhttps://youtu.be/53PkFLrK8Ws
and I'm noticing this a lot in the rest of your easy, please fix it ;; i saw this video already i think... it's kind a subjective opinion... i give a bit more space for reaction for each section where i swap to red tick (2beats and 1,5 beats), and i give player 1,5-beat space to catch that swap, and then use same rhytm pauses for same swaps For now no changes, let's see, if someone else point it outhopefully thats enough to be helpful, best of luck~
- 00:15:077 (2) - the flow is much more linear at x256 y236 mmm ???
- 00:35:477 (2) - / 00:38:220 (2) - ctrl+j here looks and flows better fine let it be
- 00:40:963 (2) - / 00:38:220 (2) - ctrl+j here looks and flows better ^
- 01:08:221 (4) - flows better at x20 y156 okay
- 01:48:677 (2,3) - thats too much overlap its hard to read Not too much imo
Спасибо!direday wrote:
Hello! From my Queue. M4MGeneral
- Сделай теги одинаковыми во всех дифах, как в инсэйне:
Insane: DnB drum and bass electronica F Minor Factory EP monstercat UKF Вроде пофиксил тэги- Необязательно, но полезно: найди BG 1920х1080px. 2017 год на дворе, все как минимум такое разрешение имеют. Оригинал этого в HD формате, больше нету, я просто цветовую гамму поменял немного. А скалить в FullHD на пофиг качества все равно не даст.., если есть идеи на БГ можешь кинуть Orz
Insane
Не слушай Маппера. Вполне себе диффа. Тот же Фантир не намного дальше ушел. Ну у него свое мнение, у меня свое. Все нормально
- 00:14:563 (4) - тут есть и хайхэт и "for" в тесте. Яб просто влепил круг между 00:14:049 (3,1) - Я накинул 1/2 ритмов
- 00:17:306 (6) - тут есть довольно четкий звук, который резко обрывается. Тоже стоит замапить. Давай я сделаю еще одну диффу и буду исправлять на ней, потом скину, а то мне придется скриншотить каждый пункт, а мне лень. Вот диффа, кинь в папку с мэпсетом. Постараюсь объяснить тут все изменения.
- 00:17:820 (2,3) - эти два слайдера представляют точно такие же звуки как и 00:15:077 (2,3) - эти и должны быть замапленны соответственно. Ты выбрал 1.4 ds , я сохранил это. Ну так вроде ритм одинаковы и был, вообщем хз...
- 00:20:049 (6) - во первых тут есть текст "else", а во вторых, если добавлять круги там ^ , то по ритму нужно и здесь. k
- 00:21:249 (3) - я понимаю, ты пытаешься сохранить ритм, но там в музыке вообще нет звуков кроме хайхэта на большом белом тике. Если поменять на круг, то получится хорошо - кликать нужно только на звуке, который есть в музыке и перед и после круга одинаковая пауза, что позволяет сохранить ритм. k
- 00:22:277 (4,5) - в целом это достаточно плохая идея мапить вокал без в местах, где нет четких других звуков, потому, что вокалист не машина и идеально точно под метроном попасть не может. А если заменить это на слайдер, то все норм - слайдер щадящий в плане точности. k
- 00:22:963 (1,2,3,1) - ты не особо использовал линейный флоу до этого - почти везде у тебя были острые углы между объектами. Нет смысла ни с того ни с сего начинать тут. Плюс 00:23:649 (2,1) - плохой бланкет, некрасиво. k
- 00:23:992 (3) - В идеале, каждый сильный звук должен быть кликабелен (а не концом слайдера - это не клик). Сделал более-менее k
- 00:24:334 (4,1,2,3,4) - NC не всегда обязательно должно быть на большом белом тике. Тут это сильно портит читаемость. NC по названию даже говорит что это новое комбо, а не новый бит, потому лучше использовать его для группировки нескольких объектов, которые игроком воспринимаются как одна цепочка. Надеюсь я нормально выразился. k
- 00:26:049 (1,2,3) - немного двинул, для красоты. Далее, если я не объяснил что-то, то это для красоты просто. k
- 00:26:906 (4) - тут не зачем быть вообще какому-либо объекту Он чтобы не было дыры в ритме где вокал начинается на синей тике
- 00:28:620 (2) - этой тычке не зачем иметь такой спейсинг. Она совсем не интенсивная в музыке. Я переделал
- 00:28:963 (3) - А это наоборот стоит выделить спейсингом, потому что там сильная нота. Честно говоря - стрёмный слайдер. :sadFace:
- 00:31:192 (1,2,3) - весьма интенсивный кусок. Стоит как то это выделить. Например спейсингом. k
Дальше карта становится занчительно лучше, проблемы в основном только с выделением более громких/интенсивных частей музыки из обычных. В моей диффе на этом я закончил, далее просто объясню.- 00:42:163 (1) - начиная от сюда и до 00:55:534 (6) - идет разгон. Интесивность музыки постоянно увеличивается. В карте должно примерно тоже самое происходить. Можешь просто постепенно увеличивать спейсинг между объектами, а можешь SV менять, но как то это нужно отразить. Ну про интенсивность музыки ты загнул по-моему, не думаю что я сейчас хочу тут что-то менять...
- 00:58:277 (10,1) - плохо выглядит. Может их просто стакнуть? не работают такие стаки в этом флоу
- 01:06:163 (9) - Чот трипла загнулась, остальные прямые. Там бланкет, который съехал чутка, этот трипл по другому звучит, вот я форму и поменял...
- 01:25:020 (2,3,4,5) - не очень визуально. Лучше чтоб они либо ровную дугу составляли, либо наоборот - более "не в линию" были. отодвинул
- 01:42:677 (2) - на 188:316 двинь, а то как то не очень. И 01:43:877 (1) - туда же тогда к
- 01:58:620 (5,1,2) - несимметрично чутка ммм так и задумано
Ну в целом всё. Чуть подполировать и вполне ранкабельная карта будет!
Да и это ^ в основном мои предложения, есть миллионы способов замапить по-другому. Но там, где я говорил про круги добавить, их реально надо добавить.
Остальные диффы проблем не имеют, может чуть чуть визуальную часть отполировать, хотя там и так хорошо. Видно, что не просто делал легкие диффы для галочки. Это сейчас редкость.
Thanks for check!CircleFairy wrote:
Hi I came from #modreqs :3 Hello O/
Insane
00:22:277 (4) - This small part can fit better with the song, like having that slider a reverse slider followed by a note on the red tick (see picture). Actually why not? xD
This was really all I could find out of all the difficulties, nice map set, good luck! :-)
Thank for modding!Lami wrote:
Hello there, I come here for m4m. heyI hope this modding help your map. Sure it does
- [General]
Overally volume is too loud.(especially, it doesn't make sense which used 100% volume in non-kiai section.)
Recommend to adjust volume about reducing 10%~30%. my hs a bit lower volume and music abit higher than normal... but i guess i can lower it abit
[Insane]
AR 9.2 is too high, at this diffculty. I highly recommend to use AR 9. i want to get a good reason for it
- 00:13:706 (2,3) - Might be minor issue, but they can be more polished. Yea, it just blanket off-ed.
It looks unstable about visually. You can compare with 00:16:449 (4,5) - . k- 00:21:592 (3,4) - First, at 00:20:563 (2,3) - stacking isn't good idea, since music still continues instrument after vocals.
At continous instrument, Stacking may occured killing movement(flow), and it give opposite feedback to players. Therefore, i would like to recommend to replace 00:21:592 (3) - . And about 00:22:277 (4) - , you may want to follow vocal in here.....? if it's right, this rhythm usage doesn't make sense about skipping another vocal 'te' 00:22:792 - . changed i guess- 00:23:649 (2,3) - would be better, if you try something here. as starting pitchy beat at here (00:23:992 - ) i don't get it, if metion high sound here, so i don't want to highlight it because it's vocal follow section, i guess make it clicable enough here
- 00:33:934 (1) - This slider shape looks so messy, even if you try something for expressing special sound.
Because overall shape looks like randomly twisted rope, player may feel meh from this visual.
I wish you can try more regular neat shape, like https://puu.sh/v9RWh.png fine- 00:36:677 (1,2) - pretty improvable blanket. you can judge this whether it is wrong or not, from approach circle https://puu.sh/v9S4s.png k
- 00:39:934 (2,3) - same above blanket issue k
- 00:44:906 (1,2,4) - This overlapped partten isn't neat, imo. Unregular overlapping looks so weird on visual. i fix it
- 00:46:105 (6) - This down-beat slider feel so awkward. Because there is no motivation(vocal, instrument, etc..) for choose down-beat rhythm. You need to consdier to swap(ctrl+G) this rhythm 00:45:934 (5,6) - . what? there is strong sound
- 00:48:334 (4,5,6) - same ^. ^
- 00:51:420 (5,6) - same ^ . ^
- 00:46:276 (6,1) - I don't think that this jump was placed suitable. Because this jump is just unique partten at this whole section (00:44:906 - ~ 00:55:877 - ) Adittionally, you should be reconsider to flow, too. i don't follow drums... 00:46:105 (6,1,6,1,6,1) - strong synth sounds what i highlight there
- 00:44:906 - ~ 00:55:877 - Overally, almost of note just repeating similar partten with same DS.
Consistent is good for logic of mapping, but it's too much, imo. A lot of people are saying me to be more consistent... even with this kind of patterns... overall i guess i have now smthing between consistent and original
I think that It feels so bored for playing. If you have time, I would like to recommend to remapping this section. That what i don't want to do- 00:59:820 (4) - What is the basis of this acceleration? This sound follow pretty similar sound 01:00:163 (5) - without acceleration. 00:59:134 (2,3,4,5) - 1st slider have very big intense, 2nd - low intense, 3rd - big but less then 1st, and 4th equal to 2nd. Thats how i heard it
- 01:02:392 (7) - Slider's end point are snapped on 3/8 beat.? Well, i think you should be mapped 01:02:563 - , 01:02:649 - instead of uncommon rhythm. Because of 01:01:877 (1,2,3,4,5,6) - , they already mapped snare sound. then, why don't you follow 01:02:563 - , 01:02:649 - , too? I simply fogot recheck snaping after fixing blanket
- 01:03:077 (2,3,4,5,6) - i suppose that you can make more natural circling flow, if you adjust note that 01:03:420 (6) - 's end point move right a little. let it be
- 01:05:306 (1,2,3,4,5,6) - Nazi staff, They don't have consistent shape with each other. It's noticable different for player.(include for me. xd) k
- 01:05:306 (1,3) - Swap NC?? Regular NC cycle is just white rhythm line tho.. i swap to another instrument here, and it's reads easier imo
- 01:06:334 (10,11,12) - According to music, I suggest that you can consider to mapping two stressed beat.
1) 01:06:420 - This blue tick sound have pretty stronger than 01:06:334 (10) - are You seriously?
2) 01:06:592 - Really similar sound with 01:06:763 (13) - , which you already make clickable beat. it's sounds more like echo , there 2 strongs sounds and i guess i snap it correctly- 01:10:106 (2,3,4,5,6,7) - About visually, I don't think that they really need overlapped partten in here.
If they have some purpose from overlapped, then okay. But there is not something, imo. Noone like it Fine for me imo- 01:12:849 (4,5,6,7,8,9,10,11,12,13) - Overlapped partten sometimes make weird about visual, if they don't have special purpose(mapper's intention). I think they can be better than looking, if you don't use overlapping here. also, 01:13:878 (8,10) - is more weird, as ambiguous overlapping, than others. i like overlaps here, i can make it more neat but not too much so...
- 01:15:077 (1,2) - Consider buff DS here, as 01:15:420 (2) - have strong beat, and you already follow this policy at many point..
I think changing DS is more good, since 01:15:077 (1,2,3,4,5,6) - have too consistent DS. feel kinda strict k- 01:15:591 (3) - This down-beat slider don't have big problem. But, since 01:15:763 - have more strong beat, it will required clickable here, than making clickable 01:15:592 - ... lets i lie that i follow vocal here... lol... it plays fine so
- 01:19:534 (6) - Already, you keep some consistent shape at 01:17:820 (1,2,3,4,5) - , but (6) placed only off-shape with (1,2,3,4,5). Since they don't have big changing music, I think you should be better to keeping consistent place. (x60, y48 is right place) all this pattern this pattern a bit clock turned if You don't metion
- 01:21:163 (3) - Since 01:21:249 (4) - start new sound here, you may better to put click something here, than current. some example, https://puu.sh/va1bC.png or https://puu.sh/va1ca.png So i have some stuff here, 1st - kick shuld be clicable as strongest beat here, 2nd - 01:22:534 (3,4,5) - i used for variativity with section, 3rd - it's unusuall pattern for insane let it be easier to catch as 1st in section , and 4th - it's a kind a funny to have 1 thing for word "kick" before kick in music...
- 01:20:905 (2,3,4) - , 01:23:649 (2,3,4) - They have same rhythm usage, but they have tiny different DS. Every note don't have to place same DS, But tiny different DS don't make any effect for playing. Make consistent DS, then looks good. okay
- 01:28:192 (6) - Im not sure abut this, just my opinion. Even number stream notes feel awkward for playing. Since 01:28:192 (6) - don't have pitch sound, you can consider to remove this, then it will give more clean feedback to player. hmm, i feel like it really easier to catch for player... hmm let's try to do another variation, i guess
- 01:34:791 (3) - Just personal opinion, this slider curved too much. I think straight slider is better in this case. i like how it is
- 01:38:391 (1,2,3,1,2,3,1,2,3) - They didn't polished about DS. Just example 01:38:391 (1,2) - ,is bigger DS than 01:38:477 (2,3) - . but the other way, 01:38:820 (2,3) - is bigger DS than 01:38:734 (1,2) - . I don't think they have some logic for that. You may should be check DS here. k
- 01:49:363 (1,2,3,4,5,1,2,3,4,5) - it just personally, if you make more curved stream in here, it's more good flow, I think. Because this curvature only smaller than your style.(i intend more curved stream.) Nothing wrong here, just your choice whether you change or not. so i keep, at least for now
- 01:55:877 (6,1) - Just nazi blanket, you can check this by approach circle. k
- 02:01:706 (1) - Maybe you intend to place in center on the screen, but this place kinda weird by this 02:00:505 (3,3,3,3) - square. if you place this note on 02:00:505 (3,3,3,3) - square's center, it looks more neat. let it be, and it's not square btw
Good luck your further process of mapping.
Спасибо.Smewo wrote:
INSANE
тут если на определенных местах заострять внимание вечность уйдет, просто скажу.
Правь ритм в определенных местах 00:55:192 (5,6) - тут например А что тут? сначала инерция затем лазер, вроде нормально , 01:02:392 (7,1) - поправил снайпинг или тут, 01:33:248 (2,3,4,5) - тут четкая 1\2 хз зачем стрим стрим чтобы следовать за вокалом при интесивной предыдущей секции
Еще проблема в выделении нот спейсингом у которых звук сильнее, у тебя идет все под ряд, что ни есть хорошо 01:39:420 (4) - вот например круг, поставь его в конец слайдера и слайдер {ctrl + G} так будет лучше например Имо fine
Если затрагивать тему ненужных оверлапов, никакой жизни не хватит все написать ( утрирую офк я просто жопа ленинвая лол )
Сам попробуй посмотреть на карту, логически, подумать почему эта нота стоит тут а не тут, почему тут такой спейсинг, ну ты понял надеюсь
P.S. Песня просто отличная, удачи с мапой <3
Thank You!Smokeman wrote:
NM from q Hello O/ some late feedback
EDIT: INSANE
00:11:992 (1,2) - Emphasising the Melody rather than the wierd hi-hat at 00:12:677 - sounds like a better idea to tbh. 00:12:506 - The second note plays here so you would only need to shorten 00:11:992 (1) - and move 00:12:677 (2) - accordingly. Or you could try this rythm instead https://puu.sh/vczTR/ffcd1d057d.png k
00:22:963 (1,2) - these play kinda awkward if you ask me, the break in the flow doesnt really add to anything in the song either. https://puu.sh/vcAeb/59e2f9a822.png Not a big deal
00:24:334 (4) - i dont think this slider art thingy adds to anything either. imo just a regular curved one would be just fine (keeping visual consitency) https://puu.sh/vcAmu/f6f96ac109.png (liek this 00:27:077 (1) - somehow) It looks fine and it's just 2 times curved slider nothing uncommon with map's visual consitency
00:31:877 (2) - this is pedantic but trust me, the curve on this one is kinda buged. Try removing the second white square and putting it back, you should be able to see the difference then. okay
00:33:249 (6,7,8,9) - putting 1/4 slider would allow you to create some nice feedback clicking 00:33:592 (1) - cuz there is this buildup drum sound on 00:33:420 - https://puu.sh/vcBoH/861233de4a.png 00:33:420 (8,9) - i don't want to make 2 equal beat as slider and this alone 1/4 slider will be bad decision
00:36:677 (1) - the slider end looks kinda off.. what happened xD https://puu.sh/vcBrV/bcc14fb04d.png i have no idea lol
00:42:848 (5,6) - you can make the transition between those two a bit more dramatic by moving 00:43:191 (6) - to the left Nope thx
00:44:220 (7,8,9) - not really a big fan of how this 90° angle feels. (also NC smth here its quite a long combo) it's not a 90 , it's around 70, plays fine... added NC
00:45:763 - the rythms after this point felt rather unintuitive to play. I think you tried to follow both thte drums and the vocals with each respective 1/2 snapping. huh
00:56:220 (2,3,4,5,1) - the visual flow might look good but the emphasis is all over the place. ?
00:57:077 (6) - NC here (same for the similar patterns following) let it be
00:59:134 (2,3,4,5) - all the important sounds are on the tails : < try a rythm like this https://puu.sh/vcDf1/6a72a69f4a.png Alseo there is no visual clue that 00:59:134 (2) - is sped up, it looked more like a 3/4 slider which was quite confusing to play i have no idea how to do it more readble And it's not drum follow section
01:22:534 (3,4,5,6) - try having more dramatic angle changes. What i mean by this: now https://puu.sh/vcEgj/461411358b.png a bit more dramatic https://puu.sh/vcEtM/cfe2c7c198.png up-down movement baisicly lol but i don;t want to
01:29:820 (5) - also mute all those 3/4 slider ends (picked it up just now prolly did this earlier in the map, dunno) k
01:51:077 (2,3,4,5,6) - 01:52:106 (1,2,3,4,5,6) - 01:53:477 (1,2,3,4,5) - 01:56:220 (1,2,3,4,5) - i think you could try to have circular the other way around aswell from time to time xD but it's cool
this map is untitidy at some point e.g. 01:12:677 (3,4,5,6,7,8,9,10) - but i dont want to point out all of them. You can look at it yourself and find out which patterns might need to be cleaned up a little bit :^) When i try to do it:"My map sucks all it long, maybe i should remap it?" Then paly it and: "That's not too bad hmmm..." Zzzz
Didnt look at other diffs cuz lazy :^)
modded cuz mumei in BG That's how it works
baaai
Thanks~Kaifin wrote:
holy you have a lot more pages of mods then i thought you wouldHELLO THERE
hiEasy
- 00:25:363 (1,2,3) - giving these notes a bit more horizontal spacing would be helpful for the new player, as they usually follow sliders to the very end and thus the flow might be a tiny bit uncomfortable for them, either way the distance between 00:25:363 (1,2) - and 00:26:049 (2,3) - is not even, so this is a good time to fix that too, something like this is what i mean (with even spacing) k
- 00:31:877 (2,1) - fix your DS, i assume this was a mistake k
- 01:07:363 (2,3,4) - this is another place where i could see the flow being quite uncomfortable for a new player, this cursor movement + cramped reading will prove difficult for an Easy level player, there are weakness in being TOO tightly structured in Easy diffs, this applies to the other one that appears a couple seconds later honestly it's sounds like just remap it because i don't like flow, without any pointing about right flow :-/ Anyway i made 2nd part easier 01:11:477 (4,1,2) - 01:07:363 (2,3,4) - there no changes because actually it is oval flow without rverse variation, i guess it's not too hard to do And about reading 01:06:849 (1,4) - only there i saw a bit issue but because 4 comes when 1 already readed it's also fine... My Easy was maded with simply visual idea, when 1/1 gaps placed nearly (close to touching) and placed 2/1 with noticable space. I find it a good idea, so when player see no space he should always expect only 1/1, that's why i used so many blankets/nearly placed objects in this diff, this patterns were done on 1st stage of mapping when i choosed SV/AR for diff. It was like map's consept for Easy... Maybe i didn't realise it perfect but yeah...
- 01:15:763 (2,1) - giving this the same angle as the angle between 01:15:077 (1,2) - would give better flow + consistency structure wise should be good now
- 01:20:563 - to 01:33:934 - this is REALLY good Easy patterning, good job hmmm?? it's a bit boring but yeahh....
- 01:34:963 (2,1) - this movement could prove incredibly confusing to a new player, because 01:35:649 (1,2) - are both on the screen for a considerable amount of time before 01:35:649 (1) - is clicked, i would just make this pattern 01:34:277 (1,2,1,2) - a square to be honest I tried to explain why i think it's not too hard before...
- 01:49:363 (3,4) - another opportunity to improve your structure by using the same angle as 01:48:677 (2,3) - i'm pointing this stuff out because based on your mapping you'll really really like this k
nice Easy! i like it, very well handled lower diffSomehow i up diff by 0.01 and now have N iconNvm we are still goodNormal
- 00:29:134 (2,3,1) - uneven line fixed
- 01:08:733 (6) - objects end is not snapped! yap
- 01:13:021 (2,3) - blanket
- 01:24:335 (4,5,6) - i know you're running out of room, but this looks mega cramped in comparison to 01:21:592 (4,5,6) - It's like inside-outside tringles , what's wrong?, i even tried to do same angles on them, if i remember correctly
- 01:42:163 (3) - DS this as 1.0x sure
- 01:48:677 (2,3) - i know its the same rhythm repeated a whole bunch, but i think this specific patterning would be very confusing for Normal player Everyone pointing it, and i still don't want to change it, it's like same overlap for 1/2 but in the middle instead of tail...
Hard
- 00:22:963 (1,2,3) - uneven triangle but the one on the other side isn't uneven so its like ???? so? it's different pattern
- 00:28:449 (1,2) - blanket
- 00:32:563 (1,2,3,4) - are these supposed to be slowly expanding in spacing? it just kind of looks like the last one is off, you'd have to either space them more which i wouldn't recommend, or give them all the same spacing (which i would recommend) OR alternatively pattern them differently so the expansion in spacing is more noticeable yes it's. I like it
- 00:42:677 (2,3) - bbbblanket
- 01:00:334 (5,6) - blanket
- 01:01:534 (2,3,4) - not a straight line but also not a discernible shape, plz make it one of these two k
- 01:05:820 (6,7) - bbbbbbblanket
- 01:06:849 (1,2) - bbbbblanket
- 01:45:934 (3,1) - might have not been your intention but its close enough to be worth pointing out as fuckd blankets should be better , but not last one, its too much...
Hard
Its Insane i guess?
- AR 9.2 but OD 7 4.54 stars? this should be AR 9 at most if not a little lower lets' do 9, but lower than 9 with 1/4 jumps is wierd
- 00:19:535 (5,6,1) - uneven spacing compared to the last two that were even spacing so pointing out wat??? its almost all intro in 1.4.... pettern wich You mention is consistant....
- 00:22:277 (4,5,1) - uneven triangle mmm
- 01:13:535 (7) - NC for consistency with earlier it's looks better as on part imo, pattering based NC
- 01:20:905 (2,3) - this 1/4 spacing is the exact same as your 1/2 spacing, which will cause this to be very very very easily misread, same with the next time it happens 2 seconds from now 01:26:563 (3) - i buffed ds here to 1.4 other places looks fine for me
your insane gets a bit more cluttered than everything else but this whole set has this really nice 2011 - 2012 vibe to it (in a good way) Really? give You extra kudos for general opinion Kappa
good luck! Thank You!
Emilia wrote:
as req'd insane only Yo[insane]sory for the short empty mod, though i think your map is good to go already. gl thanks
- 00:28:963 (3) - WOAH IT FOLLOWS HER VOCALS WTF THIS IS COOL YEP, SOOOO COOOOL
- 00:31:192 (1) - dont realy like the slider shape on this one, looks rather unbalanced still fine, shape of curved part of 2nd = shape of 1/2 slider, imo fine there is no strong snap to anything Actually it was it bit missed, fixed it...
- 01:01:877 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - this hitsound spam is too much i think You did't hear 1st version with Hss on each circle xD, i tried to highlight new uncomon sounds there
objectively there arent many things wrong with your map. i just think that its a little lacklustre. stuff like rhythm can be varied more e.g. using more hitcircles instead of just sliders (esp considering its an insane), introducing more slider shapes, cutting down the overly distance snapped look, introducing more interesting patterns and flow etc. at this point i think the map is pretty rankable, all you need is just some pattern polishing and you're good to go, but its just not very striking to me if it makes sense.
at this state your map is rather monotonous, but i'm sure it can still rank.
Rizen wrote:
EasyNormal
- 00:33:934 (1,2) - would be best to use the same rhythm as 00:36:677 (1,2,3,4) - as the white ticks are much more prominent in the music as opposed to the red ticks It's for variativity , actually nerfes in easy are common things so it's not a big deal imo
- 01:03:420 (4) - move a little higher? a bit too close to 01:01:706 (2) - yes . should be looks like 1/1 spacing visually now
- 01:17:820 - perhaps move the break start here? works better with music yes, if to be honest i did't know how to snap break, lol
- 01:35:649 (1) - NC here is a bit excessive. I suggest removing it (it deviates from your NC per 2 measure pattern) mmm, it's more intuitive to look by vocals, new combo for new line of lyrics, same stuff as higher diffs. And i think removing NC here, will make this pattern harder to read
- 01:41:134 (1,2,3) - I think slider slider circle will fit better here with the vocals. It would also make the large white tick clickable it depends of look side i guess, 2 sliders for "so long" like visually emphasis on how "it longs" and after reverse slider (1/2 snapping like monotonus structure) for echo of this line of lyrics visually makes feelings what i get from words "so long", works great imo
- 01:47:306 (2,3) - same as ^. slider slider circle okay i fine here with it also swap circle-slider in next combo for make less intense rhythm
- 01:48:677 (2) - move a little higher for aesthetics, a bit too close to 01:47:649 (3) - it's was changed by prev suggestion
- 01:52:105 (1,2,3) - same as point made at 01:41:134 (1,2,3) - it should have similar rhythm as 01:41:134 (1,2,3) - for consistancy , so no changes
- careful with your NC'ing during kiai time, are you NC'ing per measure like 01:39:763 (1,2) - or NC'ing per two measures like 01:43:877 (1,2,3,4) - ?
Mainly 1 Nc per 2 big ticks but i did exeptions 01:41:134 (1) - and 01:52:105 (1) - for more hyped parts, like start of vocal in kiai and "repeated" (back to сhorus) vocal in kiai for more visual auestetic fitting with song. Also 01:49:363 (1,2) - is more tense part in music so it's more tense in Ncing, it works only in low diffs since i have less things to make extra atention on itHard
- 00:53:134 (1,2,3,4) - would be better if u use a more dense rhythm imo for a better build up. something like this i agreed but i prefer a bit simply rhythm
- 01:16:449 (1,2,3,4) - same thing about a better build up in previous point, could use a rhythm like this. Or even make 01:15:764 (2,3) - a repeat 1/2 slider i guess for better fits music these should be alone as most strongest sounds here, if i'll map other sounds it make less important circles 01:16:449 (1,2,3,4) - wich is not what i want 01:15:763 (2) - hmm but 1/2 reverse works well, for differents with next pattern for better reading
- 01:17:820 - same thing about the break k
- 01:28:792 (1,2,3,1,2,3,4) - this combo chain is a bit too long. I recommend changing 01:29:820 (3) - into two circles to break up the chain yes, 3-> 2 circles
- same thing about NC'ing mentioned in Easy applies here, specifically the part just before the kiai time
- 00:25:706 (2,3) - is this meant to be blanketed? yes, and they are, around all body
- 00:33:934 (1) - make this a squiggly slider as you have done at 00:36:677 (1) - ? for consistency nope, it's different sounds
- 00:44:220 (3,4) - this patterns comes right after a 1/4 pattern which could mislead players into thinking the circle and slider are 1/4 apart. I suggest spacing the circle and slider out. If not, consider spacing the slider and circle out together since it's kinda messy. kinda like what you did at 00:33:592 (4,1) - yep, changed kick sliders structure and unctacked slider
- 00:45:420 (2) - I see that you did the 1.2x to 1.3x DS on purpose. However, there is barely any difference since the DS are so similar. Suggest just making the DS constant at 1.3x it's visually similar but You have different feelings on gameplay anyway, i guess i keep it
- 00:53:134 (1,1,2,1,2) - space these out a tiny bit more? the overlaps look rather messy a bit more
- 01:06:163 (7) - end this on the white tick? the sound on the white tick is a lot more prominent than the red tick Imo i want to gets red tick and don't make extra attention on it it's fine as it's right now
- 01:17:820 (1) - space out a tiny bit to the right so it's not overlapping with 01:17:477 (4) - ? spaced abit
- 02:00:334 (1,2,3,4) - I think doing something like this would be better k
Thank You for mod!ne0ku wrote:
Hi, from #modreqs Hello /Insane00:15:077 (2,3) - maybe curve these sliders instead of just keeping them straight, not really necessary but looks nicer - now they also match your other sliders that are curved, for example 00:17:820 (2,3) - Yep, let's it be consistency
00:26:049 (1,2) - change these to this - looks the same but doesn't repeat the same action, feels more fluent. i can't just swap it cause it breaks 1.4 ds consistency and there is no extra vocal punch for highlight it ,so no changes
00:31:192 (1) - maybe change that to this - not necessary but looks more aesthetically pleasing. hmm, aesthetics is kinda personal thing , i like my current shape of slider, also it start oval flow which i support in this map
00:35:649 (2,3) - make the 2 sliders closer and more in shape - like this. I wouldnt say it makes a huge difference but it feels nicer and looks nicer when played. maybe do that for 00:38:392 (2,3) - & 00:41:135 (2,3) - cool idea, i rework it a bit for also stack sliders, imo looks better now
01:05:649 (4,5,6,7,8,9) - new combo on the start of each triple like this - now the combo doesn't reach above 10 afterwards. let it be
01:06:677 (1,2,3) - start a new combo on this triple set also, should look like this.
it destroys pattern 01:06:849 (1,2,3,4,5) - wich starts (like normally) from down beat, i mean not necessary start combo on weak beats wich depends to previous pattern . let's keep it
01:13:192 (1,2,3) - also new combo this, do it for 01:13:878 (1,2,3) - & 01:13:878 (1,2,3) - & 01:15:077 (1) - therefore the combo doesn't reach above 10.
let it be, actually for avoiding 10 number of combo is not really decent reason to make NC imo... but it makes pattern a bit easier to read, so im fine with it
01:19:705 (1,2,3,4,5,6,7) - start a new combo on this as it's a stream after the jumps, also means the combo doesn't become too high. let it be
01:34:791 (3) - make this less close together it should be closer as vocals become less intense then before and i want to emphasize it. i made less intense rhythm and made objects pretty close visually., also do it for 01:36:163 (3) - & 01:37:534 (3) - maybe get it to look like this? its not exactly necessary but looks nicer and feels more fluent with the map. It actually almost hold slider ( slider without cursor move to pass it, and it still follow to previous idea) , what You suggest, player will be try to follow shape, so cursor will be moves more... imo . Hope, You'll get idea.
Everything else seems very well done!
Good luck with future maps and good luck on getting this ranked! Thanks
Good luck!
- ne0ku
Thanks~Neoskylove wrote:
Q
[Insane]
00:35:649 (2,3) - blanket it's not supposed to be
01:16:449 (1,2,3,4,5,6) - make stream since all tick has sounds. I want to highlight only strong drum sounds, on blue ticks kinda echo of kicks.
[HArd]
00:36:677 (1) - don't make wiggle slider, it is unrankable. really? i don't want to change it anyway, without decent alternative with similar playability mechanic
GL
salchow wrote:
EASY
General:
use 1/2 or 1/1 ( < recomended) Beat Snap Divisor
00:46:106 (3) - Move this silder to 00:46:277, becouse its hard to read for new players and it dosent fit rythmacly.
00:48:849 (3) - ^ ^ ^ ^ (just move it to the second white tick).
00:51:763 (3) - ^ ^ ^ ^ (just move it to the second white tick).
00:56:392 (2) - Move this silder to 00:56:220 (reasons are pretty obvious and they are the same as above).
00:56:906 (3) - ^ ^ ^ ^ (just move it to the previus white tick).
00:56:906 (3,4) - These are to close.
00:57:249 (4) - (^ ^ ^ ^ (just move it to the second white tick)). Exctend this slider to the next white tick. Place the end of the slider circle at x:96 y:108
00:58:277 (5) - Place this circle at x:104 y:176.
01:00:334 (4) - (^ ^ ^ ^ (just move it to the second white tick)). Exctend this slider to the next white tick. Place the end of the slider circle at x:392 y:272
01:06:849 (1) - Move this ciricle at x:192 y:112
01:07:363 (2) - Move this silder to 01:07:192 (reasons are all above)
01:08:049 (3) - ^ ^ ^ ^ (just move it to the previus white tick).
01:08:220 (4) - (^ ^ ^ ^ (just move it to the second white tick)). Exctend this slider to the next white tick. Place the start of the slider circle at x:232 y:48 and place the end of the slider circle at x:352 y:120
01:09:249 (5) - Place this circle at x:328 y:216
01:09:592 (1) - Place this circle at x:424 y:232
01:09:934 (2,3) - ^ ^ ^ ^ (just move it to the previus white tick).
01:10:620 (3) - Place this circle at x:344 y:272
01:11:306 (4) - (^ ^ ^ ^ (just move it to the previus white tick)). Exctend this slider to the next white tick. Place the start of the slider circle at x:184 y:312 and place the end of the slider circle at x:46 y:312
01:33:249 (4) - just cut the circle in half, and add a circle at the next white tick. Becouse there is no exctended vocal or some special sound so try to follow the rythm insted of the vocals there.
01:34:277 (1,2,1,2,1,2) - please fill up the rest of the sounds, becouse in that part there is no more or less densety. just use repetition.
Summing up everything that you suggested, I suppose you want me to concentrate all attention on the sounds of the drums and thereby simplify the following rhythm for the player. However, I do not like this idea. When I conceived this difficulty, I wanted to shift the player's attention to the rhythms that includes in places without vocals, tk. even in the easiest difficulty it seems to me inappropriate and boring to do simple "circle's trains". In such places (without vocals), I follow the sounds (synth sounds) and do not want to change them to the drums that are in all places of the song. Highlight new sounds makes the map more interesting, even if it's an easy difficulty...
So no changes
NORMAL
General:
(none)
(Perfect)
HARD
General:
Set AR at 7 and if you want you can change CS to 3,5 or 4.
CS 3,8 looks and feels fine imo
Actually i want even buff AR for 7,8 or smthing because 01:30:677 (2,3,4,5,6,7,8) - overlap like this is pretty hard to read on 7AR. If, of course, you do not play with dt or hr
No changes as well
At 00:29:477 there is a sound that you should include.
I emphraise it visually by slider shape , it should be enough imo, some kind of simplified version of Insane's slider...
00:36:677 (1) - 00:39:420 (1) - This slider viraiaty just dosent fit and I dont like the slider in general. Try to make it less wigly, similar to this slider 01:06:163 (7) .
i have no idea why no one likes wiggle sliders, it's not hard to read and it fits 1/8 gap of this sound (it my opinion, and i hear it like 1/8)
01:11:477 (6,7,1) - repetition + varaiaty + hard diff map = nightmare flow / very uncomfortable. Please replace this slider that it goes well with the flow. (how to do / recomendation) 01:12:334 (1) - ctrl+G this silder and place it at x:328 y:288. Now atleast its comfortable. Actually i thought about something like this, so yeah, let it be
INSANE
General:
(none)
(Perfect, but i dont like the style. Becouse it feels old, I don't know why )
¯\_(ツ)_/¯ old maps smtimes were more fun then like a half maps wich maded nowdays, so i guess it's even better
Thank youMitkoff wrote:
salchowsalchow wrote:
EASY
General:
use 1/2 or 1/1 ( < recomended) Beat Snap Divisor
00:46:106 (3) - Move this silder to 00:46:277, becouse its hard to read for new players and it dosent fit rythmacly.
00:48:849 (3) - ^ ^ ^ ^ (just move it to the second white tick).
00:51:763 (3) - ^ ^ ^ ^ (just move it to the second white tick).
00:56:392 (2) - Move this silder to 00:56:220 (reasons are pretty obvious and they are the same as above).
00:56:906 (3) - ^ ^ ^ ^ (just move it to the previus white tick).
00:56:906 (3,4) - These are to close.
00:57:249 (4) - (^ ^ ^ ^ (just move it to the second white tick)). Exctend this slider to the next white tick. Place the end of the slider circle at x:96 y:108
00:58:277 (5) - Place this circle at x:104 y:176.
01:00:334 (4) - (^ ^ ^ ^ (just move it to the second white tick)). Exctend this slider to the next white tick. Place the end of the slider circle at x:392 y:272
01:06:849 (1) - Move this ciricle at x:192 y:112
01:07:363 (2) - Move this silder to 01:07:192 (reasons are all above)
01:08:049 (3) - ^ ^ ^ ^ (just move it to the previus white tick).
01:08:220 (4) - (^ ^ ^ ^ (just move it to the second white tick)). Exctend this slider to the next white tick. Place the start of the slider circle at x:232 y:48 and place the end of the slider circle at x:352 y:120
01:09:249 (5) - Place this circle at x:328 y:216
01:09:592 (1) - Place this circle at x:424 y:232
01:09:934 (2,3) - ^ ^ ^ ^ (just move it to the previus white tick).
01:10:620 (3) - Place this circle at x:344 y:272
01:11:306 (4) - (^ ^ ^ ^ (just move it to the previus white tick)). Exctend this slider to the next white tick. Place the start of the slider circle at x:184 y:312 and place the end of the slider circle at x:46 y:312
01:33:249 (4) - just cut the circle in half, and add a circle at the next white tick. Becouse there is no exctended vocal or some special sound so try to follow the rythm insted of the vocals there.
01:34:277 (1,2,1,2,1,2) - please fill up the rest of the sounds, becouse in that part there is no more or less densety. just use repetition.
Summing up everything that you suggested, I suppose you want me to concentrate all attention on the sounds of the drums and thereby simplify the following rhythm for the player. However, I do not like this idea. When I conceived this difficulty, I wanted to shift the player's attention to the rhythms that includes in places without vocals, tk. even in the easiest difficulty it seems to me inappropriate and boring to do simple "circle's trains". In such places (without vocals), I follow the sounds (synth sounds) and do not want to change them to the drums that are in all places of the song. Highlight new sounds makes the map more interesting, even if it's an easy difficulty...
So no changes
REPLAY TO EASY DIFF CRITISIM:
When I conceived this difficulty, I wanted to shift the player's attention to the rhythms that includes in places without vocals, tk. even in the easiest difficulty it seems to me inappropriate and boring to do simple "circle's trains". In such places (without vocals), I follow the sounds (synth sounds) and do not want to change them to the drums that are in all places of the song. Highlight new sounds makes the map more interesting, even if it's an easy difficulty...
well its still an easy difficulty map, and it is made for beginners. You should stay more to the logical side, because now what you're saying is nonsense. You can't really rank a map if it doesn't follow the "ranking criteria". Basically you need to follow the drums because it's one of the primary instruments and if you follow vocal or some other bullshit then it will be hard to read, and the drums are the rhythm. If you summarise more, that means your "idea" is pretty thrash
NORMAL
General:
(none)
(Perfect)
HARD
General:
Set AR at 7 and if you want you can change CS to 3,5 or 4.
CS 3,8 looks and feels fine imo
Actually i want even buff AR for 7,8 or smthing because 01:30:677 (2,3,4,5,6,7,8) - overlap like this is pretty hard to read on 7AR. If, of course, you do not play with dt or hr
No changes as well
At 00:29:477 there is a sound that you should include.
I emphraise it visually by slider shape , it should be enough imo, some kind of simplified version of Insane's slider...
00:36:677 (1) - 00:39:420 (1) - This slider viraiaty just dosent fit and I dont like the slider in general. Try to make it less wigly, similar to this slider 01:06:163 (7) .
i have no idea why no one likes wiggle sliders, it's not hard to read and it fits 1/8 gap of this sound (it my opinion, and i hear it like 1/8)
You know why nobody likes the slider? Becouse its UGLY.
01:11:477 (6,7,1) - repetition + varaiaty + hard diff map = nightmare flow / very uncomfortable. Please replace this slider that it goes well with the flow. (how to do / recomendation) 01:12:334 (1) - ctrl+G this silder and place it at x:328 y:288. Now atleast its comfortable. Actually i thought about something like this, so yeah, let it be
INSANE
General:
(none)
(Perfect, but i don't like the style. Because it feels old, I don't know why )
¯\_(ツ)_/¯ old maps smtimes were more fun then like a half maps wich maded nowdays, so i guess it's even better
Anyway, thank You for opinion and feedback about my map. I appreciate it.
i did't break any of rules. Music consists not only of drums rhythm.salchow wrote:
well its still an easy difficulty map, and it is made for beginners. You should stay more to the logical side, because now what you're saying is nonsense. You can't really rank a map if it doesn't follow the "ranking criteria". Basically you need to follow the drums because it's one of the primary instruments and if you follow vocal or some other bullshit then it will be hard to read, and the drums are the rhythm. If you summarise more, that means your "idea" is pretty thrash
its subjective stuff.salchow wrote:
You know why nobody likes the slider? Becouse its UGLY.
Thank You!Electoz wrote:
Hi we meet again Hi hi, do You remember me O_O ?, anyway glad to see You here.
[Easy]Also your volume is super jarring would recommend reduce the whole song by 10-20% -10% now or your mean mp3? anyway i wnted reduce hss
- 00:33:934 (1,2) - Shouldn't this be the same rhythm as 00:36:677 (1,2,3) - 00:39:420 (1,2,3) ? You repeated the same rhythm 3 times at this part 00:44:906 so idk why you did differently here. i just increase more intense for get more hype, why not?
- 01:20:563 - Strongly recommend to have more rhythm variations on this part, the rhythm density here is basically 1/1 everywhere until 01:33:249 . You know what's funny? People want from me follow that rhythm all song long... i think it's not bad how it's now tbh it fits song pretty well
- Rhythm is okay-ish but aesthetics can be improved to some extent:
should be better.
- If you want to make your object cramped then that's one thing, but you should pay more attention with inconsistency between visual spacings like 00:56:392 (2,3) - 00:57:421 (4,1) - 01:43:877 (1,2) - 01:45:249 (3,1) - and a lot more. This is what you have to pay attention especially when you're mapping with distance snap.
- And like, you should be more consistent when you're executing aesthetics. For example, have you ever thought on blanketing the same object between these measures 00:58:620 (1,2,3,4) - 01:09:592 (1,2,3,4) since they have the same rhythm? My impression atm is that you blanket instinctively so there isn't any real aesthetics concept behind it.
[Normal][Hard]
- 00:13:020 - Should be clickable tbh and you made this clickable in other diffs too. Something like this could work I guess. let it be, i wanted to keep consistency with pattering but since there are no vocals which were base for them so, i think it's fine
- 00:29:134 (2,3) - Not sure why you used a less dense rhythm than other difficulties. let's make big slider
- 00:52:449 (4,1,2) - The placement is misleading cuz 00:53:477 (2) is placed closer to the tail. fixed
- 01:12:335 (1,2,3,4,5) - In Hard and Insane, you decided to follow the same sound in the previous measure 01:09:592 . How about doing it in this diff as well then? The rhythm density on this measure is almost the same as Easy in the first place, so it should be buffed. buffed a bit, and swaped to red ticks
- 01:29:820 - Missing clap. yep, fixed
I modded these 3 diffs a few days ago so idk if I missed anything during your update so yeah sry in advance I guess nvm
- 00:33:934 (1) - Isn't this supposed to be like 00:36:677 (1) - 00:39:420 (1) ?
Nope, it sounds differently.but it's still pretty similar, and map it in same way in insane, so yeah- 00:59:134 (2,3,4,5) - 01:01:877 (3,4,5,6,7,8) - The concept you used on both of these is the same but they have different rhythms from the song, would be better if you can come up with something else for 00:59:134 (2,3,4,5) or just use the same concept from 01:10:106 (2,3,4,5) lol Is it really needed to change?, i like how same concepts with differences flow or tiny visual differences works for different sounded sections placed nearly. I mean it's same concept yeah, but it feels pretty much difference in gameplay.
[Insane]In general aesthetics could be cleaner to some degree, try to focus more on keeping visual spacings consistent. Your comboing in some diffs left me wondering whether they're intentional, like how 00:24:334 (3,1) are not consistent in Hard. In Normal, 00:33:934 is less intense than some other parts like 00:55:877 - 01:20:563 yet your NCs are more frequent which kind of contradicts considering the two latter ones I mentioned could've been NC'd more frequently due to higher rhythm density, you might wanna take a look at that too. hhh, should be better too
- 00:51:935 (1,3) - Don't see really need to stack this tbh, like you always stacked these things whenever sliders are next to each other but idk why you did it inconsistently on this one. 00:46:449 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - There was an idea to put objects closer and closer to visually create tension before a very dense next section.
- 01:10:106 (2,3,4,5,6,7) - Not really worth breaking your flow concept since this measure is rhythmically the same as 01:09:592 . changed
- 01:14:221 (3,3) - Isn't this supposed to be overlapped instead of stacking according to 01:13:192 (1,3) - 01:13:878 (1,3) - 01:14:564 (1,1) ? Nope, i fixed it
- 01:24:335 (5,1,2) - Can be polished more compared to how 01:21:591 (5,1,2) which is a lot cleaner. Probably have to move things around a bit so you don't trap yourself near the edge lol You know?, it's pretty unclear tbh, hhhh..., i can translate it in russian with 3 different meanings and technically all will be correct, blame me about my language's knowlendge. Anyway I guess You suggest rotate it or make more similar like previous pattern, right? But i think i just can make new more mathematicly organazed pattern with more clean aesthetic with based on triangle. So, i did more neat pattern...
- 01:47:306 (4,5,1) - Looks really cluttered zz it's also sounds pretty unclear, i place objects closer when i want to create more stress for player, for example before 1/4's streams, cause it also uses circles pretty nearly to each other.
Some conceptual thing could be more consistent I guess, which I already pointed out some (if not all) of them above. Overall has a good potential, can be ranked with some more polishing. Hope so
Good luck~
Thanks for mod!FruityEnLoops wrote:
from #modreqs
NM but feel free to check out my map if I helped ya' | helps a lot!
sorry but now i lack of time
kiai time is really weird
should be on the intense part before the actual kiai imo kiai now on right place, since tone of music becomes higher imo it's more fits for kiai effect then rap part
[insane]
00:24:334 (4) - overlaps himself it's fine while it have clear follow way
00:28:963 (3) - the lower parts overlaps himself ^
00:31:192 (1) - ^ ^
00:38:392 (2,3) - fix blanket it's not supose to be perfect blanket, i prefer stacks for this section better
00:40:106 (3,3) - ^ (if that's what you meant to do) ^
00:45:420 (3) - stack correctly with 00:44:563 (3) - fixed
01:01:363 (1,2) - hard to read for insane, and you only use it 1 time i'm pretty sure it's not hardest read-pattern wicth insanes use nowdays. And if You ask me i think it's fine. On test-plays wich i got , players easilly read it.
01:14:049 (2,2) - overlaps yep , patterns there based on these overlaps
01:16:620 (2,4,6) - move these close to the slider end as you did here for the slider head 00:44:477 (2,3,4,1) -
01:22:620 (4,5) - move it closer to the sliderend why? it's pretty easy to catch especially if You catch 3,0ds on 00:33:249 (6) -
01:24:163 (4) - ^
01:25:534 (5) - ^
01:34:791 (3) - this looks ugly fine for me
01:36:163 (3) - ^ (and same for 01:37:534 (3) - )
01:42:163 (4,2) - needs to be either under the sliderend or next to it, not between why?
01:43:191 (4,6) - ^
01:44:563 (3,5) - overlaps yep and it supose to be
01:45:935 (3,5) - ^
01:50:049 (1,2,3,4) - spacing is really large here, you need to stay with the same distance snap for all the streams to help the player music goes more intense stream do it as well , that's how it works, actually I spaced it like + 0,1 ds (+0,2) by 1st metric, it's not so high
02:00:677 (1,2,3) - add bouncing slider here and here 02:01:363 (1,2,3) - i use it in hard so there i guess i can try smthing harder
good structure overall
[hard]
higher ar to 8 at least i think i haven't reason for it... now we have good ar spread, i don't see why ar should be 8 or 7 ...
00:28:963 (2) - that m looks ugly, the two anchor point are too close form each other
better https://puu.sh/vMRpz/30c5e96910.png it follow for vocals pinch now, and i don't think it's agly
00:54:848 (1,1) - why do you break the rythm emphasize attention on slowed stretched vocals
01:11:477 (6,1) - overlaps ^ yeah, and im fine with it, it's dont hard to catch and fit overlap consept with pattern around
01:29:820 (4,1) - same as ^ how should i avoid 1/4 overlap? i think it have to be for better readability of this section
01:30:849 (3,4,5,6,7) - too hard to read yep but still possible
[normal]
00:32:563 (3) - shaped weirdly hmm, fine for me
sometimes you stack circles and sliders, sometimes you don't
confusing for normal it's hard to make somthing different and fun with 1 billion rules about how to map easy difficulty, hopefully i'm fine with at least 1st of it
good map overall
nothing for easy
gl on ranking thx)
Thanks for mod!Monstrata wrote:
Insane
00:26:392 (3,4) - Use two 1/2 sliders instead. Clicking on 00:26:906 - is really awkward imo cuz its not well supported in the music. changed
00:28:106 (3) - 1/2 slider instead? Vocal is held so a slider would be nice. nope, i want to give more attention on 00:28:449 - cause it's really strong
00:28:620 (2) - Same tbh. The rhythm here was quite hard to decipher with those spacings and 1/1 gaps in between. same thing with vocal, emm it's all 1,4 on ds, why is it hard?
00:35:649 (2,3) - The arrangement feels like it could have been structured better. i fixed stacks on first pattern, others seems fine
00:49:192 (1,3,4,4) - Bunch of stacks got messed up with the stacking leniency xp 00:51:935 (1,3,4) - etc... just check them again. lol, fixed
00:55:877 (1,2,3) - Structure it like this: consistent visual spacing is nice here. up a bit higher
01:01:363 (1,2) - This gives very little emphasis onto 2 xP. actually i wanted to make less emphasis on it since i hear 1 and 2 like related to each other, same kind of sound which i mention on your map, i suggested ~same structure. i think it's fine tbh
01:02:392 (7,1) - Stacking on 7''s tail would be nicer imo changed
01:05:306 (1,2,3,1,2,3,1,2,3) - See if you can integrate these into a single pattern. the curved triplet looks out of place currently. i don't actually think it's necessary since 01:05:306 (1,2,3,1,2,3) - sounds differently than 01:05:992 (1,2,3) - , especially if take more attention on synth sounds
01:34:791 (3) - Maybe its just me, but i just find these kinds of sliders realy overbent and ugly lol. You could try using some variation of cornered sliders for these types of sliders maybe. That could potentially inprove aesthetics. You mb don't remember, but You already said it to me before, and i still prefer curved sliders... my map usually use curved sliders, and this sections might be passed with oval flow... it's personal look on things tbh, i want to keep it.
Your flow choice is really interesting. I wish you could improve aesthetics a bit more. Aesthetics is kinda personal stuff... Orz, i don't see way how i can improve it generally, it seems pretty solid currently...
Hard
00:25:706 (1,2,3) - Stuff like this, use a larger angle of rotation, like 30 or 45 degrees. The current rotation looks pretty bad due to the unevenness it creates:i did't get point, your screenshot don't make it clearly as well xD, if it's all about nice stuff with circle-blanketing, i believe blankets can be realized also as parallel curved lines
00:52:792 (4,1) - The spacing randomly gets lower. I think if anything you should keep the same DS. fixed
01:10:106 (2,4,6) - I really like your idea here. I think you need to space it in a way where the head is more visible though. Is it necessary? it looks like change 30% to 40% not a big deal if You ask me... also i want to make visible difference beetwen this one and next on
01:12:848 (2,4,6) - This is better, but the heads are inconsistent in overlap. Make sure you're copy pasting two sliders, and rotating them both when you set up the 3rd slider. should be fixed
01:30:163 (1,2,3,4,5,6,7,8,9,1) - Okay this is a bit too hard to read imo cuz of all the stacks. 01:31:877 (7,9) - is the biggest offender. If you want to keep the ones earlier i'm ehhh ont he fence, but this one is really unexpected since it's not centralized like the other stacks. You have to remember that the stacks will be covered by a 300 even after they disappear and when they keep recurring in the same location its hard to keep track of them at this level. i fogot about 300 animation in default skin ,changed
01:54:163 (4,5,6) - Angle them in a way that doesn't it make it seem like you messed up in making them parallel xP. should be better
01:58:277 (3,4,1,2,3,4) - Ehh... Not a good pattern imo. I think this could have been better thought out with cleaner visual flows. It looks like you ran out of room for the 1>2>3>4 pattern too xP. i have smthing else hmmm, changed
Normal
00:12:506 (2,3) - This is the intro, don't use two circles yet, introduce them later when the song picks up. oki doki
01:31:877 (5,6,1) - Visual flow is really poor here. see how 5's slider doesn't point to 6, and slider 1 doesn't suggest a movement from g?
You see how the slider directs the player's path to the next object? The visual is cleaner and makes sense with the slider's path
Generally the aesthetics on this diff could really be improved. Small stuff like blankets, cleaner patterns, and visual flow.
Easy
The visual flow comment from Normal applies to Easy too.
00:14:734 (1,2) - Stuff like this doesn't match the direction of the sliders.
00:48:849 (2,3) - Same about visual flow.
00:56:392 (2,3,4) - Here the player's natural movement is to go straight into slider 4 instead of 3 due to the visual flow.
01:11:477 (4,1,2) - Same idea here^
[]
N/E have almost perfect note connecting riht now , i reworked some sections
Alright good luck. Places to improve on are definitely getting a better sense of good aesthetics and patterning. If you want to map freestyle, its important to still respect visual flow so patterns, despite not being very related to one another visually, can still be connected through clean flow movements.
This world really small, like 3 hours ago, i wanted to request NM to your queue (but couldn't find anything because of internet (pictures)). heh...Sidetail wrote:
[general]
- lmao 1/16 ???
- convert current bg into jpg for spacing saving. you're not taking advantage of feature of png anyways since there is no transparency done
[insane]
00:16:449 (4,5) - i usually dont nitpick on blankets but since this one is misaligned from other ones, it sort of bothers me should be better
00:56:220 (2,3) - that's bit too close tbh compared to other objects' placement idea was to make hold-spead up cursor movemet, for fits synth sounds better
01:34:791 (3) - this looks out of shape from rest of the map (etc) hmm, i dont think so... it's just curved sliders wich i have a lot in my map
remove green line since previous points are identical:
00:31:191 -
01:11:477 - deleted all
[hard]
00:53:134 (1,1,2,1,2) - perhaps it would be nice if you increased sv as well since compared to 00:32:563 (1,2,3,4) - they are both 0.75x but one's placement in the song has more power i thin it's fine,00:53:134 (1,1,2,1,2) - i made jumps to kick sliders and for more soft mechanic 0.75 is fine, i want that player considers jumps and do not give a lot of attention for correct hold cursor, changing in placement enough imo
remove greenline:
00:39:420 -
[normal]
remove greenline:
00:39:420
[easy]
01:34:277 (1,2,1,2,1,2) - there is a lot of stuff going on, yet it's mapped like this :l i made it because i focused on vocals here, wich become less tense. And sinse it's easy i should skip a lot of stuff. If You check other diff, You'll see same idea.