00:15:077 (2,3) - maybe
curve these sliders instead of just keeping them straight, not really necessary but looks nicer - now they also match your other sliders that are curved, for example 00:17:820 (2,3) -
Yep, let's it be consistency00:26:049 (1,2) - change these to
this - looks the same but doesn't repeat the same action, feels more fluent.
i can't just swap it cause it breaks 1.4 ds consistency and there is no extra vocal punch for highlight it ,so no changes00:31:192 (1) - maybe change that to
this - not necessary but looks more aesthetically pleasing.
hmm, aesthetics is kinda personal thing , i like my current shape of slider, also it start oval flow which i support in this map00:35:649 (2,3) - make the 2 sliders closer and more in shape - like
this. I wouldnt say it makes a huge difference but it feels nicer and looks nicer when played. maybe do that for 00:38:392 (2,3) - & 00:41:135 (2,3) -
cool idea, i rework it a bit for also stack sliders, imo looks better now01:05:649 (4,5,6,7,8,9) - new combo on the start of each triple like
this - now the combo doesn't reach above 10 afterwards.
let it be01:06:677 (1,2,3) - start a new combo on this triple set also, should look like
this. it destroys pattern 01:06:849 (1,2,3,4,5) - wich starts (like normally) from down beat, i mean not necessary start combo on weak beats wich depends to previous pattern . let's keep it01:13:192 (1,2,3) - also new combo this, do it for 01:13:878 (1,2,3) - & 01:13:878 (1,2,3) - & 01:15:077 (1) - therefore the combo doesn't reach above 10.
let it be, actually for avoiding 10 number of combo is not really decent reason to make NC imo... but it makes pattern a bit easier to read, so im fine with it01:19:705 (1,2,3,4,5,6,7) - start a new combo on this as it's a stream after the jumps, also means the combo doesn't become too high.
let it be01:34:791 (3) - make this less close together
it should be closer as vocals become less intense then before and i want to emphasize it. i made less intense rhythm and made objects pretty close visually., also do it for 01:36:163 (3) - & 01:37:534 (3) - maybe get it to look like
this? its not exactly necessary but looks nicer and feels more fluent with the map.
It actually almost hold slider ( slider without cursor move to pass it, and it still follow to previous idea) , what You suggest, player will be try to follow shape, so cursor will be moves more... imo . Hope, You'll get idea.Everything else seems very well done!
Good luck with future maps and good luck on getting this ranked!
Thanks