pembersih pepeSurono wrote:
Nishizumi wrote:
pembersih pepe
thanks for the mod efezigizigiefe wrote:
m4m <3
Lost Oni
pretty well-mapped and consistent, so i will point out something various or snapping issues etc.thanks =w=
*01:47:921 - you could make here a bit different and various from 01:42:647 -, so i suggest you to change 01:48:580 (6,7,8,9) - to kkddk and 01:49:899 (16,17,18,19) - to ddddk so it will be denser than previous part of this section true. change 01:48:580 - to ddd instead. to keep triplet structure here. 01:49:900 - also this does same.
*01:55:834 - ~ 01:57:152 - guitar pitch goes higher, so how about changing kdddk patterns to kkddk, so you could express that it's higher than 01:53:196 - i follow the drum sound. but change to dkddk would be better
*02:03:086 - 1/3 drum starts here, not 02:03:416 - i know, start from here it's literally 1/8 snap. but if i do 1/8 snap, it looks weird to combine with 1/6+1/4 so i'll keep my structure with 1/6 although it sounds slightly different, so i've started from 02:03:416 -. it's still good though.
*03:06:795 - splitting stream is confusing. when drum goes strong, the stream stops suddenly. so i suggest you to fill here :c i think the guitar is the most strong instead. but adding a kat is still good though.
*05:33:745 - as i mentioned, 1/3 snapping should start here same too
*05:55:833 (19,20,21,22,23,24,25,26,27) - you didn't use finisher at the end of any stream all around the map except here, so it's against concept of the map. ddddkkk D would fit as well. remove finisher instead.
that's it i guess, i hope my mod helps =w=
sorry i can't reply about note/pattern suggestion, because my headset is broken. i'll reply it asap. sorry-Kazu- wrote:
Hello, mod req from my queue.
[General][Lost Oni]
- I'd like to start by asking WTF IS THIS "OM SERA - DI TINGGAL RABI" MP3 ON THE FOLDER XDDDDDDDDDDD WTF DID I DO HAHAHAHAHAHA. deleted ofc.
- Here is a 1920*1080 resolution of the BG, in case you want to use it. Although, it is very likely that you'll want to use a Background Image with Kana Anaberal on it since there's been cases on the past where a Touhou song gets DQ'd for using another character the song isn't made for. changed, thank you
- Maybe OD is a bit high at 7, considering the low bpm and the limited amount of 1/6 patterns you use around the map. 6 should be okay, 6.5 maximum (not every map has to be a "challenge" so you don't need to use OD 999 just to make it challenging makes sense. changed.
- Tags looks correct, so does the source (though maybe the source should be just "東方Project" and "The Phantasmagoria of Dim. Dream" just on the tags (which already is so its kinda redundant in that regard)i saw from ranked section, and i do like the ranked maps did.
Good luck with ranking process ~
- First thing that comes to my mind if I'd ever change anything on this map, would be the D after those 1/6 dddk dddk D to a K (dddk dddk K). It's not much harder to play at all and its much more accurate to the song as it'd follow the cymbal crashes. That occurs on: 01:16:273 (1) - , 01:26:823 (1) - , 01:37:372 (1) - , 01:47:921 (1) - , 01:58:470 (1) - , maybe these are all but you probably get my point by now. Also, for these same dddk dddk theres this note at 04:21:217 (50) - which you mapped as k for variation I believe but I don't really think you should value variation over musical accuracy.
- Second, I don't believe 04:25:503 - ~ 04:26:163 - should be (kddk)d(kddk)dk as the drums are pretty straight on this spot compared to like 04:01:767 - where I do believe (not completely convinced) that the toms in this part are actually different. So, this probably should be just a red monocolor 1/6 stream with the k at the end. This also remains true to the (kddk)d(kddk)dk at 04:46:602 (1,2,3,4,5,6,7,8,9,10,11) - . On 05:33:086 - , it actually sounds more like this, so I believe the patterns at this section are also kinda unrepresentative of the song
- And last, the patterns from 05:35:394 - to 05:40:009 - really feel like are out of the song, they aren't really following anything and are really anti-climatic on my honest opinion, so I think you should stick to finishers on the spots where both the (piano? whatever that air instrument is idk) and the drums are sounding.
- Other than that the map is well done and very solid throughout the map, I know you intend to do pp patterns but I just can't let them be when I know they aren't really fitting the song
thanks for the mod kazu-Kazu- wrote:
Hello, mod req from my queue.
[General][Lost Oni]
- I'd like to start by asking WTF IS THIS "OM SERA - DI TINGGAL RABI" MP3 ON THE FOLDER XDDDDDDDDDDD
- Here is a 1920*1080 resolution of the BG, in case you want to use it. Although, it is very likely that you'll want to use a Background Image with Kana Anaberal on it since there's been cases on the past where a Touhou song gets DQ'd for using another character the song isn't made for.
- Maybe OD is a bit high at 7, considering the low bpm and the limited amount of 1/6 patterns you use around the map. 6 should be okay, 6.5 maximum (not every map has to be a "challenge" so you don't need to use OD 999 just to make it challenging
- Tags looks correct, so does the source (though maybe the source should be just "東方Project" and "The Phantasmagoria of Dim. Dream" just on the tags (which already is so its kinda redundant in that regard)
Good luck with ranking process ~
- First thing that comes to my mind if I'd ever change anything on this map, would be the D after those 1/6 dddk dddk D to a K (dddk dddk K). It's not much harder to play at all and its much more accurate to the song as it'd follow the cymbal crashes. That occurs on: 01:16:273 (1) - , 01:26:823 (1) - , 01:37:372 (1) - , 01:47:921 (1) - , 01:58:470 (1) - , maybe these are all but you probably get my point by now. Also, for these same dddk dddk theres this note at 04:21:217 (50) - which you mapped as k for variation I believe but I don't really think you should value variation over musical accuracy. no changed. it would be interesting to emphasize that big note after contrast color with dddk. the finishers also sounds low pitch if you listen to drum, unless you listen to the guitar. about kddk, changed to dddk
- Second, I don't believe 04:25:503 - ~ 04:26:163 - should be (kddk)d(kddk)dk as the drums are pretty straight on this spot compared to like 04:01:767 - where I do believe (not completely convinced) that the toms in this part are actually different. So, this probably should be just a red monocolor 1/6 stream with the k at the end. This also remains true to the (kddk)d(kddk)dk at 04:46:602 (1,2,3,4,5,6,7,8,9,10,11) - . On 05:33:086 - , it actually sounds more like this, so I believe the patterns at this section are also kinda unrepresentative of the song i know it sounds straight somewhat but you can't put kind of pattern like that on ranked map i guess. it's really much more accurately compared to my current pattern, but it's not fun pattern with that 1/6 killer in ranked section in my opinion. from straight pattern you can make reasonable rhythm like the most dnb maps. so i think make 1/4+1/6 rhythm at its finest. and why did i put (kddk)d(kddk) rather than other pattern? i don't find any best pattern even (kddd)d(kddd)d is close to (kddk)d(kddk)d yet (kddk)d(kddk) sounds fittest
- And last, the patterns from 05:35:394 - to 05:40:009 - really feel like are out of the song, they aren't really following anything and are really anti-climatic on my honest opinion, so I think you should stick to finishers on the spots where both the (piano? whatever that air instrument is idk) and the drums are sounding. i agree lol. i didn't know what i would do here. re-arranged anyway.
- Other than that the map is well done and very solid throughout the map, I know you intend to do pp patterns no pls, i just follow to the song, especially on drums. also this is first time i map demetori on this song so to be honest i don't intend to do pp here. i just love this song and try a challenge to map demetori but I just can't let them be when I know they aren't really fitting the song
thanks for the mod marmMarm wrote:
heya nm from queue.lostOverall I think the map structure is solid gud.
- Maybe at 02:02:427 - you could make another 1/6 pattern as the drums allow it here. it's all literally 1/6 drum. i think better to not change because it will ruin the structure
- Near that section, at 02:03:196 - the drums actually begin the 1/3 exactly at that point so instead of the notes at 02:03:251 - and 02:03:334 - a note at 02:03:306 - would fit better. If you agree to change that then you could change the 1/6 kkk that's left to some other pattern if you don't feel it's comfortable. Same goes for 05:33:910 - i think the same too, but i don't think that stream would be more fun than current flowstream. so i consider this or ask people opinion
- 05:08:979 - unused timing point, the next one with the kiai already changes the sv. (I do that sometimes because of the kiai too orz). i think it would be smoother than 1.15x on kiai only. same as above, consider this and ask people opinion
short mod but that's what I found orz
thanks for the mod invectiveInvective wrote:
hi, from my queuemodLost Oni
02:34:240 (8) - Change to k? Sorta like reversing the previous pattern (d kkd -> k ddk) as the music does the same. Could also change it at 04:56:658 (8) - i would like to emphasize that kat after this triplet, so i prefer ddd instead
03:28:470 (111) - Maybe change this to k? Not necessary but I think the k on the 3/2 beats matches the guitar nicely, like in the rest of this kiai and the section earlier at 02:14:954 - i don't think so, as we know that the snares are on red tick. also this is important for consistency imo
03:44:295 (284,285) - Ctrl+g? k seems to fit better on 285 due to the drum. Or if that isn't the main priority, maybe change 03:43:855 (280) - to k to show that the guitar has changed from the repeated up-down rhythm (idk what to call it) oh you're right, changed both
05:07:825 - Correct me if I'm wrong but wouldn't shifting all the green lines to be on time with the notes have the same effect, except making the extra 1.15x line unnecessary? i don't know, i just think that it would be smoother transition so i do that xD let's see what bn says later
Fun streams
Hope it helps
thanks for the check judaJUDYDANNY wrote:
Hello! Hello![Taiko]
- 00:58:471 - change to kat to follow the cymbals? seems nice variation imo. i agree! changed.
- 01:24:432 - , 01:24:927 - change to kat, like 01:56:081 - etc? yeah, i see what you mean. changed.
- 02:03:086 - no change to 1/6 triple-1/3? https://osu.ppy.sh/ss/10998444 well, lot of mods complaining this change
- 02:13:635 (59,60,61,62,63,64,65,66,67,68) - ddkkkkddkk? to follow the drums?[02:15:284 - [ nope, i prefer the guitar here. simpler and more fun to hear for me
- 02:14:954 - ~ 02:22:866 - . The coloring and 5plet are questionable to me, a little. How about them? these 5plets are improvement of those triplets (ddd k ddd, kkd k kkd). and the colors follow the guitars clearly
- 02:15:284 - kat, 02:16:932 (16,17) - don , 02:17:921 - kat, 02:19:405 - don instead? as i said above. literally follow the guitars if you listen to it clearly
- 02:20:394 - making 1/4-triple ddk, 02:21:712 - making 1/4-triple kkd? nope, seems similar reason as above
- 02:48:828 - ,02:51:465 - ,02:54:102 - remove to avoid the high quantity and to emphasize the 02:56:740 - connection? what's wrong with the high quantity? if you follow the song in detail and you don't make any addition, i think it's not a problem
- 03:04:981 - remove too? nope. i want to follow the song in detail
- 03:27:729 (104,105) - either change to kat to avoid the 3 times ddddk? with this way players would enjoy the repetitives instead of making sudden shock i guess. i can call this basic pattern as "the rest part" lol
- 03:49:981 - remove to divide at once, for next long stream? i think this one stream is enough as "small stream", for no mercy part here hahaha
- About last long stream, sometimes I think its variated the rhythm... If you prefer, try them..
- 05:12:234 (54,56,58) - and 05:17:344 (116,118,120) - , change to (d,k,k) or (d,k,d)? 05:12:152 (53,54,55) - kkk isnt good emphasized for 05:12:317 - guitar imo.. i know the kkk isn't good for guitar. but for any metal songs(imo), kkk is pretty good to varied with the drums which makes more challenging and hard(obviously). i'm used to do this pattern with any metal songs, so i do here
- 05:13:306 - change to don? linked with ...05:10:668 - etc . no. the music sounds same with 05:13:141
- 05:15:696 - change to kat? linked with 05:14:377 - . nope, i think this is better for drums
- 05:17:509 (118,119,120,121) - kddk? and 05:18:086 - change to k instead? From 05:17:921 - kkkdk, its good emphasized for 05:18:251 - kddd.. , seems better than current flow imo. yep it's good if it's for guitar. but i don't follow it.
- 05:37:289 (313,314,315,316) - change to (remove,d,d,k) , 05:38:773 - remove? Its really high dense, maybe It can remove more to make a gap between to before kiai part.some are changed. but i revamped this a bit
- And... try to more... remove them(05:35:806 - , 05:37:124 - ) for reduse the dense? i think it doesn't need here. since this towards the end of the song. less dense than kiai but still hard to the end
- 05:50:888 - not 1/6 dddk? oops =w= added
Good luck (¦3[___]
as i have seen from ranked maps, https://osu.ppy.sh/s/665911 https://osu.ppy.sh/s/507123 both used Dim. DreamNao Tomori wrote:
pretty sure source should be ".. Dim.Dream " not ".. Dim. Dream "
already fixed the tags. but is it allowed to use any pict aside from kana? if it's allowed, i prefer using the first bg (izayoi sakura)JUDYDANNY wrote:
Recheck.
- BG
seems better to use other BG?
It's not dark to fit in music imo...
Try to use this?http://puu.sh/AqDNT/f124724056.jpg maybe It's ok to set the default (0,0).- tags→ please fix "pantasmagoria"
thanks for the mod volta mohon maaf lahir batin juga.Volta wrote:
yay mod v1! +1
[Lost Oni]mohon maaf lahir batin.
- 01:42:207 (14,15) - how about swap this note? i think this way is more interesting and fits the melody better if you listen to this accurately even with 75%, 01:42:207 - just emphasized the low pitch for transition to higher pitch (01:42:317 -). also i think three kats of the end of 1/3 is better way to emphasize the last big don
- 02:03:526 - maybe change to k? it fits the guitar slide and plays better imo sorry but, i will focus to drum only because 1/3 drum is like unique rhythm. meanwhile the guitar sounds toneless to me
- 02:33:828 - , 02:34:322 - consider to add d to reflect the more intensed guitar here? added only 02:33:828 -. i think 02:34:322 - is exaggerated :/ idk why
- 02:35:146 - add note? same reason as above. no for this. 02:35:229 - is better to be single note to me. a 'break' to longer stream is good way for this imo
also suggesting to change 02:35:064 - to d- 02:41:740 - , 02:43:058 - can add note as well. both are added
Also maybe 02:43:388 - move to 02:43:553 - , and 02:43:470 - change to d for better flow? all done, except 02:43:470 -. i'm trying to make a new triplet color for coming out of boring ddk/kkd hahaha. so this is- 04:02:014 (482,483,484,485,486) - maybe change to k(dddk) ? i think this way is more dynamic and fitting the lunatic guitar sound. gak yakin playability nya sih tp nice catch! i barely think i want to do (kddk)k(dddkddk) :/ can i?
- 04:56:245 - consider to add d, similar with first kiai, i think the 5-plet guitar is worth to be highlighted there. added
04:57:234 - add k and 04:57:481 - change to d no
pantas, margarinSurono wrote:
pantasmargarin KWKWKWKWKKWKWKW