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Jeff Pescetto - Darkwing Duck Theme Song

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Topic Starter
Booze
This beatmap was submitted using in-game submission on 26. tammikuuta 2017 at 13:52:30

Artist: Jeff Pescetto
Title: Darkwing Duck Theme Song
Source: Darkwing Duck
Tags: The Disney Channel Cartoon Opening Introduction Toon Television dankwing Su1fu7 sulfur
BPM: 104,4
Filesize: 1732kb
Play Time: 00:59
Difficulties Available:
  1. Dangerous (3,75 stars, 163 notes)
  2. Insane (3,03 stars, 151 notes)
  3. Normal (1,34 stars, 69 notes)
  4. S17's Hard (2,3 stars, 120 notes)
Download: Jeff Pescetto - Darkwing Duck Theme Song
Information: Scores/Beatmap Listing
---------------
Daring duck of mystery,
Champion of right,
Swoops out of the shadows,
Darkwing owns the night.
Somewhere some villain schemes,
But his number's up.

(3-2-1) Darkwing Duck (When there's trouble you call DW)
Darkwing Duck (Let's get dangerous)
Darkwing Duck (Darkwing, Darkwing Duck!)

Cloud of smoke and he appears,
Master of surprise.
Who's that cunning mind behind
That shadowy disguise?
Nobody knows for sure,
But bad guys are out of luck.

'Cause here comes (Darkwing Duck)
Look out! (When there's trouble you call DW)
Darkwing Duck (Let's get dangerous)
Darkwing Duck (Better watch out, you bad boys)
Darkwing Duck!


DIFFICULTIES:
Normal: isopaharuntikka
S17's Hard: Su1fu7
Insane: isopaharuntikka
Dangerous: isopaharuntikka

Hitsounds in all difficulties made by Su1fu7.

MODDERS:
PyroBear | Altuth | Yoshino-- | Phyloukz | - Rain - | -Jukke- | Hidden- | GreenHue |
PyroBear
[the hard diff]
  1. 00:28:880 (3,4) - lower volume here
[the last diff]
  1. 00:01:582 (1,1,1,1,1,1,1) - Whew, don't do this. NC spam is not a good idea here.
  2. 00:18:823 (1,2,3,4,5,6,7,8) - PP jumps, lower spacing a bit.
  3. 00:46:410 (1,2,3,4,5,6,7,8) - ^
Topic Starter
Booze

PyroBear wrote:

[the hard diff]
  1. 00:28:880 (3,4) - lower volume here
i dont think there's any reason to put lover volume here
[the last diff]
  1. 00:01:582 (1,1,1,1,1,1,1) - Whew, don't do this. NC spam is not a good idea here. ok it does look kinda ugly tbh
  2. 00:18:823 (1,2,3,4,5,6,7,8) - PP jumps, lower spacing a bit. i'll consider if more people complain about it
  3. 00:46:410 (1,2,3,4,5,6,7,8) - ^ ^
Thanks for mod! :)
Altuth
Dangerous

00:00:433 - Sound starts here, spinner should also start here?
00:10:921 (5) - Doesnt hit any beat, it should be in 1/3
00:14:369 (2) - ^
00:18:249 (4) - A straight slider would be better imo
00:22:846 (5) - 45 degree sliders make for bad playability, try to refrain from using them.
00:45:835 (5) - ^
00:55:030 (5) - ^
00:38:507 (5) - Doesnt hit any beat.
Insane

00:14:226 (1,2,3,4) - I dont like this, it's the same as the one in the Dangerous difficulty, 00:14:369 (2) - should be in 1/3. Try to find another way to arrange this pattern.
00:10:777 (4,5,6) - ^Same with this.
00:56:467 (4,6) - These can blanket

The other diffs seemed fine. Still here is some general tips for improving, and that is to never use a straight slider with more than 15 degrees, and always copy paste the same sliders.

Hitsounds were good and there is little mistakes to be made in such a short map. Good luck! :)
Topic Starter
Booze

Altuth wrote:

Dangerous

00:00:433 - Sound starts here, spinner should also start here? you're right
00:10:921 (5) - Doesnt hit any beat, it should be in 1/3 you're right
00:14:369 (2) - ^ you're right
00:18:249 (4) - A straight slider would be better imo you're right
00:22:846 (5) - 45 degree sliders make for bad playability, try to refrain from using them. i don't really get what you mean here so I tried to fix it
00:45:835 (5) - ^ no change, i feel like they're fine
00:55:030 (5) - ^ no change, i feel like they're fine
00:38:507 (5) - Doesnt hit any beat. changed it to 1/3
Insane

00:14:226 (1,2,3,4) - I dont like this, it's the same as the one in the Dangerous difficulty, 00:14:369 (2) - should be in 1/3. Try to find another way to arrange this pattern. switched the pattern up a bit
00:10:777 (4,5,6) - ^Same with this. yea boi
00:56:467 (4,6) - These can blanket made them blanket

The other diffs seemed fine. Still here is some general tips for improving, and that is to never use a straight slider with more than 15 degrees, and always copy paste the same sliders.

Hitsounds were good and there is little mistakes to be made in such a short map. Good luck! :)
Thanks for the mod! :)
I don't really get the 15 degree slider thing though.
Mordred
was told to post here for kudosu for a mod on discord
Topic Starter
Booze

Yoshino-- wrote:

was told to post here for kudosu for a mod on discord
here's screenshot of mod so spaghetti wont get mad http://i.imgur.com/Ez8CNLS.png
PyroBear
wow it's me again modding again since there's a new diff

[lowest diff]
  1. 00:15:663 (5,6,7) - this isn't a good idea imo
  2. 00:26:295 (4) - nc
  3. 00:53:881 (4) - ^
[hard diff]
  1. 00:58:191 (1,2) - these should be circles since they are important sounds
[insane diff]
  1. 00:34:053 (5) - long repeats aren't that great here, maybe replace with 1/4 sliders
  2. 00:41:812 (1,2,3,4,5,6,7,8) - these types of jumps should only be in the kiai imo
I don't really like the combo colors tbh, too dull.
Sakurauchi Riko
hey, my part of the M4M

In general: im a bit concerned about your spread... From Hard to Dangerous it is 0.7* sifference which is perfect. but the difference between normal and hard is really huge. according to guidelines (and the difficulty icons) your current Normal is actually an Easy with 1.36*. i recommend you to buff your Normal to like 1.6* so it is an actual Normal difficulty.
Normal
00:08:479 (3,3) - stack this
00:15:663 (5,6,7) - this is a problem because you suddenly introduce a hard 1/2 rhythm where the player has to hit 4 1/2's in a row but never had experienced 1/2's in the map before. i suggest you to make the 2 circles to a reverse slider so the player gets used to 1/2 rhythm instead of getting thrown into it
00:33:766 (3,2) - i give you an idea of my personal preferences here when it comes to aesthetics: 2 similar shaped sliders arent really nice to each other, just try some other sliderarts just as this and you see that it doesnt look that boring anymore. (in general add maybe some sliders with a single red node to create some variety)
00:37:214 (1,2,3) - so here the slider 00:37:214 (1) - tends rather to 00:38:938 (3) - although the player has to hit 00:38:364 (2) - firstly with an awkward cursor movement. this sudden zig-zag flow pattern is not recommended if a slider tends to the wrong object, this can be really confusing for newer players. so i suggest you to put circle (3) in that way
00:39:513 (1,2,1) - same tihng here basically... and so on, i think you get the idea

insane
until 00:00:433 - the spinner doesnt represent anything. if you start it at 00:00:433 - it is too short... so i dont think a pinner is appropriate at that spot
00:01:582 (1) - split this slider up into 2 reverses, feels better to play
00:09:053 (6,3) - remember the aesthetic thing i mentioned in Normal, this applies in all difficulties of course
00:25:720 (1) - delete this and put 1/2 slider at 00:25:576 -
00:27:157 - i dont think you want to miss this beat
00:45:548 - yeahh same (really strong and noticeable beat)
00:54:743 - ^
00:34:053 (5) - split this up as well to 2 reverse sliders or even make a short stream (which would fit better for this difficulty i suppose)
00:48:421 (8,1) - make more space (DS) in between those 00:48:709 (1) - is supposed to be emphasized with an increase of DS and not lower DS than 00:48:134 (7,8) - how it is currently..

Ok, ill end it here. It was quite a general mod, I hope i could help you!
good luck and happy mapping!:)
Topic Starter
Booze

PyroBear wrote:

wow it's me again modding again since there's a new diff

[lowest diff]
  1. 00:15:663 (5,6,7) - this isn't a good idea - i personally like it but i can see why it is a bad idea. if someone else mentions it i'll change it
  2. 00:26:295 (4) - nc - ok
  3. 00:53:881 (4) - ^ - ok
[hard diff]
  1. 00:58:191 (1,2) - these should be circles since they are important sounds
[insane diff]
  1. 00:34:053 (5) - long repeats aren't that great here, maybe replace with 1/4 sliders - hm ok
  2. 00:41:812 (1,2,3,4,5,6,7,8) - these types of jumps should only be in the kiai imo - it's building up to the kiai so spacing is increasing while kiai has consistant spacing jumps so i think it's fine currently
I don't really like the combo colors tbh, too dull. alright i'll change them

Phyloukz wrote:

hey, my part of the M4M

In general: im a bit concerned about your spread... From Hard to Dangerous it is 0.7* sifference which is perfect. but the difference between normal and hard is really huge. according to guidelines (and the difficulty icons) your current Normal is actually an Easy with 1.36*. i recommend you to buff your Normal to like 1.6* so it is an actual Normal difficulty. - I think the spread is fine because spread is something more than just icons and star rating. Normal is mapped like a normal, hard is mapped like a hard etc, it's all about the difficulty elements that are present and I think currently it's fine.

Normal
00:08:479 (3,3) - stack this - stacked

00:15:663 (5,6,7) - this is a problem because you suddenly introduce a hard 1/2 rhythm where the player has to hit 4 1/2's in a row but never had experienced 1/2's in the map before. i suggest you to make the 2 circles to a reverse slider so the player gets used to 1/2 rhythm instead of getting thrown into it - i cant think of a better way to pattern this, and i can't make the reverse slider work in a way i want to so i'll just remove the three notes to have the player get built into the kiai

00:33:766 (3,2) - i give you an idea of my personal preferences here when it comes to aesthetics: 2 similar shaped sliders arent really nice to each other, just try some other sliderarts just as this and you see that it doesnt look that boring anymore. (in general add maybe some sliders with a single red node to create some variety) - alright, changed that slider and a couple of others into a red tick slider for some variety

00:37:214 (1,2,3) - so here the slider 00:37:214 (1) - tends rather to 00:38:938 (3) - although the player has to hit 00:38:364 (2) - firstly with an awkward cursor movement. this sudden zig-zag flow pattern is not recommended if a slider tends to the wrong object, this can be really confusing for newer players. so i suggest you to put circle (3) in that way - i fixed it in another way

00:39:513 (1,2,1) - same tihng here basically... and so on, i think you get the idea - yeah

insane
until 00:00:433 - the spinner doesnt represent anything. if you start it at 00:00:433 - it is too short... so i dont think a pinner is appropriate at that spot - deleted spinner
00:01:582 (1) - split this slider up into 2 reverses, feels better to play - i disagree
00:09:053 (6,3) - remember the aesthetic thing i mentioned in Normal, this applies in all difficulties of course - alrighty
00:25:720 (1) - delete this and put 1/2 slider at 00:25:576 - nah, i like it better the way it is now
00:27:157 - i dont think you want to miss this beat - nah
00:45:548 - yeahh same (really strong and noticeable beat) - nah
00:54:743 - ^ - nah, i want to emphasise the lack of vocals for all these three
00:34:053 (5) - split this up as well to 2 reverse sliders or even make a short stream (which would fit better for this difficulty i suppose) - already fixed this in the previous mod

00:48:421 (8,1) - make more space (DS) in between those 00:48:709 (1) - is supposed to be emphasized with an increase of DS and not lower DS than 00:48:134 (7,8) - how it is currently.. - fixed

Ok, ill end it here. It was quite a general mod, I hope i could help you!
good luck and happy mapping!:)
Thank's for modding! :)

holy heck this was tiring to mod with a lot of irl stuff interrupting me
Sulfur

PyroBear wrote:

[hard diff]
  1. 00:58:191 (1,2) - these should be circles since they are important sounds
- if you make every important sound clickable it would look like this what in my opinion may be a bit confusing for beginners; i think the way i mapped it with sliders is good compromise between song representation and playability
Saileach
Darkwing Cuck

From #modreqs that one shitty discord

Dangerous
00:03:306 (3) - I dont like how this goes against the flow
00:02:732 (1,2,3,4,5,6) - Arguably the same rhythm in the song but the pattern flows differently
00:05:030 (1,2,3,4,5,6,7) - Personally I dont like how it goes from anti clockwise flow into back and forth flow in the same pattern
00:06:467 (5,6,7) - Make this a perfect triangle unless you end up changing it
00:08:766 (5,6) - Using an acute angle instead of an obtuse one would more give more emphasis on that guitar than what you currently have
00:10:203 (3,4) - I would argue this doesnt flow well
00:10:777 (4,5) - This is 1/3 and its the same spacing as the next part which is 1/4, i would recommend stacking instead of having the same spacing on the 1/4 part
00:11:927 (1,2,3,4,5,6,7,8) - honestly to me it just feels like you got lazy and didnt know what else to put so you put clocks
00:14:226 (1,2,3,4,5) - same as 00:10:777 (4,5) -
00:17:674 (3,4) - in between here it just feels so empty, imo there should be something here
00:18:249 (4) - imo this should be nc'd
00:18:823 (1,2,3,4,5,6,7,8) - This sorta makes sense with these clocks since its a kiai time unlike 00:11:927 (1,2,3,4,5,6,7,8) -
00:23:421 (1,2) - imo this should be more spaced
00:26:869 (4,5) - Either nc 5 or move it
00:27:444 (5) - Make this the same slider as 00:28:306 (2) - for consistency
00:34:915 (1) - could have more spacing to emphasise the new combo
00:38:364 (4,5,6,7) - same spacing different snapping
00:41:812 (1,2,3,4,5,6,7,8) - same as 00:11:927 (1,2,3,4,5,6,7,8) -
00:44:111 (1,2) - I would recommend having these exactly opposite each other, currently it just looks a little off
00:44:686 (2,3,4,5) - I would do something like this http://puu.sh/tkmSU/baa58b4a73.jpg
00:48:709 (1,2) - more spacing
00:53:594 (2,3,4) - sharper angles, the wide angles here dont work well imo
00:58:191 (1,2,3) - Perfect Triangle please
Sorry for the short mod, gl
Topic Starter
Booze

- Rain - wrote:

Darkwing Cuck DANKWING CUCK

From #modreqs that one shitty discord

Dangerous
00:03:306 (3) - I dont like how this goes against the flow fixed
00:02:732 (1,2,3,4,5,6) - Arguably the same rhythm in the song but the pattern flows differently i dont understand so didn't fix
00:05:030 (1,2,3,4,5,6,7) - Personally I dont like how it goes from anti clockwise flow into back and forth flow in the same pattern i personally like it and the back and forth place more emphasis on the duh du duh duu guitar bass thingy
00:06:467 (5,6,7) - Make this a perfect triangle unless you end up changing it cant promise i made it perfect but i did make it more like triangular object
00:08:766 (5,6) - Using an acute angle instead of an obtuse one would more give more emphasis on that guitar than what you currently have these are very confusing words but i think i did it like you meant
00:10:203 (3,4) - I would argue this doesnt flow well made it flow better, i thnk
00:10:777 (4,5) - This is 1/3 and its the same spacing as the next part which is 1/4, i would recommend stacking instead of having the same spacing on the 1/4 part alright
00:11:927 (1,2,3,4,5,6,7,8) - honestly to me it just feels like you got lazy and didnt know what else to put so you put clocks it's a nice buildup to the larger jumps in my opinion
00:14:226 (1,2,3,4,5) - same as 00:10:777 (4,5) - yeah boi
00:17:674 (3,4) - in between here it just feels so empty, imo there should be something here i like it
00:18:249 (4) - imo this should be nc'd done
00:18:823 (1,2,3,4,5,6,7,8) - This sorta makes sense with these clocks since its a kiai time unlike 00:11:927 (1,2,3,4,5,6,7,8) - but the non kiai jumps are much much smaller and like i said before i like the buildup
00:23:421 (1,2) - imo this should be more spaced made it more spaced
00:26:869 (4,5) - Either nc 5 or move it NEW COMBOED
00:27:444 (5) - Make this the same slider as 00:28:306 (2) - for consistency i think i did what you meant
00:34:915 (1) - could have more spacing to emphasise the new combo nah i like it the way it is
00:38:364 (4,5,6,7) - same spacing different snapping i dont understand what you mean
00:41:812 (1,2,3,4,5,6,7,8) - same as 00:11:927 (1,2,3,4,5,6,7,8) - i still like the buildup
00:44:111 (1,2) - I would recommend having these exactly opposite each other, currently it just looks a little off holy it looks much better now
00:44:686 (2,3,4,5) - I would do something like this http://puu.sh/tkmSU/baa58b4a73.jpg i like it the way it is currently, no change
00:48:709 (1,2) - more spacing did more spacing
00:53:594 (2,3,4) - sharper angles, the wide angles here dont work well imo made it sharper i think
00:58:191 (1,2,3) - Perfect Triangle please made it more perfect i think

Sorry for the short mod, gl sorry for short response
thanks for the mod! :)
Jukkii
ok boi here from the discord pm request thingy

GENERAL
consider asking some timing expert about the bpm, the might even have variable timing, however im not an expert at timing so take that with a grain of salt
combo color 1 blends in too much with the bg imo, consider changing

NORMAL
00:08:479 (3) - whats up with this slidershape? you dont use it consistently (or maybe im stupid), i thought it was because the sound was a bit different however 00:35:490 (2) - is the same sound as the other sliders, nothing really different. i dont see a pattern in using these sliders, so you should change these sliders to just normal curved ones like the others, also 00:48:709 (1) - doesnt compliment the circles around it like the other sliders like this do

S17'S HARD
00:10:489 (3) - could make this overlap with 00:09:052 (4) -
00:25:145 (5) - i think this slider ends on a stronger beat than it starts on, consider changing it to a pattern where the strong beat is clickable to emphasize the strong beat
00:28:594 - i know youre ignoring sounds so the map wouldnt be too difficult but i dont think this beat should be ignored
00:30:317 (1) - same thing with the easy, i dont see a reason for a different slidershape and it is not used consistently
00:52:731 (5) - this also ends on a stronger beat

INSANE
00:04:168 (5) - could overlap with 00:02:732 (1) -
00:05:318 (2,5) - ^
00:08:479 (4,1) - ^
00:10:203 (3) - seems out of place
00:13:938 (8,1) - whats with the suddenly lower spacing?
00:23:996 (2) - out of place again
00:31:754 (5,2) - overlaps again, actually just find these and do them yourself, i dont want to fill this mod with the same thing over and over again
00:37:789 (3) - out of place
00:51:582 (2) - ^

DANGEROUS
00:00:002 (1) - starts on nothing
00:02:157 (7,8) - could be kicksliders, it would emphasize how theyre different sounds and the sounds would fit kicksliders anyway
i wanted to point out that youre ignoring ALOT of sounds in this song, for instance 00:06:467 (5,6) - between these 2 theres 2 1/6 beats, also theres alot of single 1/6 beats just before sliders, like i think for most sliders in the whole map. theres 00:15:663 (1,2) - 1/6 beats between these two too. i suggest you go through the whole map again at a lower playback rate and study the rhythms. i understand if you want to undermap cause you dont want a hard map but honestly you could do so much with the song that undermapping just seems like a waste to me.
00:09:053 (6,2) - fix blanket
00:51:007 (1,2) - why are these two not sliders, you mapped this with sliders before ( 00:23:421 (1,2) - )
00:53:019 (6,2) - fix blanket
also i suggest you take a look at your visuals in this diff and try to make it look a bit neater by using overlaps and small things like those
00:58:191 (1,2,3) - the spacing for these is lower than for alot of your normal 1/2 jumps, even though the sounds are further apart. also you could do something more special with this part to make it stand out more from the normal parts

but yea map is otherwise solid, good luck
Topic Starter
Booze

-Jukke- wrote:

ok boi here from the discord pm request thingy

GENERAL
consider asking some timing expert about the bpm, the might even have variable timing, however im not an expert at timing so take that with a grain of salt i'll try to find a timing expert,
combo color 1 blends in too much with the bg imo, consider changing made combo colour 1 more darker, i think it should be more noticeable now

NORMAL
00:08:479 (3) - whats up with this slidershape? you dont use it consistently (or maybe im stupid), i thought it was because the sound was a bit different however 00:35:490 (2) - is the same sound as the other sliders, nothing really different. i dont see a pattern in using these sliders, so you should change these sliders to just normal curved ones like the others, also 00:48:709 (1) - doesnt compliment the circles around it like the other sliders like this do i made these sliders different for variety, but i agree with you so i'll just make them curved ones.

INSANE
00:04:168 (5) - could overlap with 00:02:732 (1) - ok
00:05:318 (2,5) - ^ ok
00:08:479 (4,1) - ^ ok
00:10:203 (3) - seems out of place nah, i think the variety of this sliders fits this diff in a way so i'm keeping them.
00:13:938 (8,1) - whats with the suddenly lower spacing? made the spacing more consistant i think
00:23:996 (2) - out of place again nah, i think the variety of this sliders fits this diff in a way so i'm keeping them.
00:31:754 (5,2) - overlaps again, actually just find these and do them yourself, i dont want to fill this mod with the same thing over and over again alright
00:37:789 (3) - out of place nah, i think the variety of this sliders fits this diff in a way so i'm keeping them.
00:51:582 (2) - ^ nah, i think the variety of this sliders fits this diff in a way so i'm keeping them.

DANGEROUS
00:00:002 (1) - starts on nothing made spinner shorter
00:02:157 (7,8) - could be kicksliders, it would emphasize how theyre different sounds and the sounds would fit kicksliders holy you are a genious

anyway
i wanted to point out that youre ignoring ALOT of sounds in this song, for instance 00:06:467 (5,6) - between these 2 theres 2 1/6 beats, also theres alot of single 1/6 beats just before sliders, like i think for most sliders in the whole map. theres 00:15:663 (1,2) - 1/6 beats between these two too. i suggest you go through the whole map again at a lower playback rate and study the rhythms. i understand if you want to undermap cause you dont want a hard map but honestly you could do so much with the song that undermapping just seems like a waste to me. i tried making the map have more advanced rhythms but i didn't really like how it turned out, it just seemed like a mess of a beatmap so i think i'd prefer the current simplistic version

00:09:053 (6,2) - fix blanket i think i fixed it
00:51:007 (1,2) - why are these two not sliders, you mapped this with sliders before ( 00:23:421 (1,2) - ) in the previous part the singer's voice felt more flowy so in this part i made the change of vocals from a lighter to a heavier voice more impactful by making those circles
00:53:019 (6,2) - fix blanket i think i fixed it
also i suggest you take a look at your visuals in this diff and try to make it look a bit neater by using overlaps and small things like those i don't think my mappings style complimenst overlaps really well
00:58:191 (1,2,3) - the spacing for these is lower than for alot of your normal 1/2 jumps, even though the sounds are further apart. also you could do something more special with this part to make it stand out more from the normal parts i'll make these the biggest jumps i've ever seen

but yea map is otherwise solid, good luck thanks :)
thanks for the mod :)
Sulfur

-Jukke- wrote:

ok boi here from the discord pm request thingy

S17'S HARD
00:10:489 (3) - could make this overlap with 00:09:052 (4) - - done
00:25:145 (5) - i think this slider ends on a stronger beat than it starts on, consider changing it to a pattern where the strong beat is clickable to emphasize the strong beat - changed to 1/2 slider into note
00:28:594 - i know youre ignoring sounds so the map wouldnt be too difficult but i dont think this beat should be ignored - i mapped this part to vocal
00:30:317 (1) - same thing with the easy, i dont see a reason for a different slidershape and it is not used consistently - in my opinion new chorus is a valid reason is being consistent with slider shapes even a thing?
00:52:731 (5) - this also ends on a stronger beat - changed to 1/2 slider into note
Thanks for mod~
Hidden-
Mod for Jeff Pescetto - Darkwing Duck Theme Song
Mapped by isopaharuntikka
Difficulty Dangerous


Global
SPOILER
Turn off widescreen support as you don't have any video
Sounding
SPOILER
00:10:969 (5) - I would add a clap here
00:11:352 (7) - Clap
00:12:502 (3) - ^
00:13:651 (7) - ^ last two would amplify the sudden switch of voice at 00:14:226 (1) -
00:18:823 (1,2,3,4,5,6,7,8) - Clap on 3 and 7 instead of 1 and 5
00:30:318 (1) - through 00:44:111 (1) - you inverted the strong beat in sound mapping(instead of putting clap on combo 1 and 4 and so on, put it on 3 and 6, follow the drum in the music). thing is that it's all slider which also amplify an unimportant sound, either mute all sliderend of just remove clap on those beat.
Mapping
SPOILER
00:02:157 (7,8) - Those sliders should follow the same direction, it would follow the music a bit more, I think they should be in the direction as the combo 7 as he follow a downflow like the music
00:02:732 (1,2,3,4,5,6,1,2,3) - this whole section should follow the same DS as there's no sudden change in the music, so no need to have different spacing between each pattern
00:15:663 (1,2,3,1) - This doesn't follow a flow, it asked instantly to turn around which makes it awkward and uncomfortable to play
00:24:571 (3,4,5,6) - same on that cross pattern
00:34:053 (5,6,7) - Nice gimmick but I think it would be better if those three sliders followed the same direction facing down following the flow of the music
00:58:191 (1,2,3) - I know it's the peak of the song but that jump compared to the levelol of difficulty you kept the whole map is a bit overboard.
Overall Advice
Alright, the thing I would focus on mainly, would be being careful on the Distance snap of your notes, it's ok to change the DS on section change to follow the music, but concidering the intensity of the music, increasing and decreasing between combo is a bit too often, I would check out a bit on that and try to see what would seem fit for you in whether this climate change in the song is strong enough to start distanceing more your notes, and follow the same pattern, if the intensity increase, make it larger but for the whole section.
You're sounding was pretty good, just be careful following the music, on strong beat, if you listen to the drum you should be able to map accordingly(or in your case in some places the bells, which was clever sounding in those part).
a few details could have been added but they pretty much all turn around DS, I'm sure it'll be easy for to figure that out, as you adapt the distance between notes, make sure to follow the flow and this will be a great map.
greenhue
Normal

00:30:318 I would really like to see notes here!

Insane

00:18:249 I would either put this slider under the previous note or farther away.

The hit sounds seem to me like they don't follow a rhythm

I think at the Dark Wing Duck parts somewhere you could do the old switcheroo and add some doubles like
https://gyazo.com/031539c3f5dcda41d43b66e9b5c8133a 00:26:007

SPOILER
;) Let's get dangerous ;)
Topic Starter
Booze

Hidden- wrote:

Mod for Jeff Pescetto - Darkwing Duck Theme Song
Mapped by isopaharuntikka
Difficulty Dangerous


Global
SPOILER
Turn off widescreen support as you don't have any video ok

Mapping
SPOILER
00:02:157 (7,8) - Those sliders should follow the same direction, it would follow the music a bit more, I think they should be in the direction as the combo 7 as he follow a downflow like the music I'd like to keep it the way it is currently because, I don't think if they followed the same direction it would have the impact on both of the sounds like they have now. The snappy ending to the next combo feels nice in my opinion.
00:02:732 (1,2,3,4,5,6,1,2,3) - this whole section should follow the same DS as there's no sudden change in the music, so no need to have different spacing between each pattern made this section the same distance snap
00:15:663 (1,2,3,1) - This doesn't follow a flow, it asked instantly to turn around which makes it awkward and uncomfortable to play i don't think it is awkward and uncomfortable to play, i think most players find snappy jumps actually easier to play than flowy bits, plus the 3 2 1 fits perfectly with this pattern imo
00:24:571 (3,4,5,6) - same on that cross pattern i think i fixed it a bit
00:34:053 (5,6,7) - Nice gimmick but I think it would be better if those three sliders followed the same direction facing down following the flow of the music i think this fits better the way it is currently, if it would follow the same direction, it wouldn't have the speedy dididi thingy that the sound they're mapped to has
00:58:191 (1,2,3) - I know it's the peak of the song but that jump compared to the levelol of difficulty you kept the whole map is a bit overboard. nerfed jumps
Overall Advice
Alright, the thing I would focus on mainly, would be being careful on the Distance snap of your notes, it's ok to change the DS on section change to follow the music, but concidering the intensity of the music, increasing and decreasing between combo is a bit too often, I would check out a bit on that and try to see what would seem fit for you in whether this climate change in the song is strong enough to start distanceing more your notes, and follow the same pattern, if the intensity increase, make it larger but for the whole section.
You're sounding was pretty good, just be careful following the music, on strong beat, if you listen to the drum you should be able to map accordingly(or in your case in some places the bells, which was clever sounding in those part).
a few details could have been added but they pretty much all turn around DS, I'm sure it'll be easy for to figure that out, as you adapt the distance between notes, make sure to follow the flow and this will be a great map. thanks for the advice! :)
Thanks for the mod! :)
Topic Starter
Booze

GreenHue wrote:

Normal

00:30:318 I would really like to see notes here! you're right, spinner is kinda unnecessary

Insane

00:18:249 I would either put this slider under the previous note or farther away. ok

The hit sounds seem to me like they don't follow a rhythm

I think at the Dark Wing Duck parts somewhere you could do the old switcheroo and add some doubles like
https://gyazo.com/031539c3f5dcda41d43b66e9b5c8133a 00:26:007 nah, i don't like it

SPOILER
;) Let's get dangerous ;) LETS GET DANGEROUS :D
Thanks for the mod! :)
BanchoBot
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