Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment
o wtf why is everyone so fast
Rivals_7 wrote:
heyo. a couple of light concern on hitsounding that could be improved. - ic
[All]
00:53:665 - this bit seems to be missing a C. if i saw the overall structure that similar to this such as - 00:52:071 - 00:56:571 - 00:55:071 - then its surely a bit off - from what i can hear it's not a kick but a really loud hihat/some-other-percussion. Paired with the background synths it kinda does sound like a kick but not quite (compare with all the 1/4 snaps nearby if that helps.)
01:41:290 - (except mentholz) this sounds like a ghost. idk. or maybe if there is some sound, its pretty faint - just a very faint piano.
[Kaito]
00:24:790 (24790|1,25352|1,25540|3) - missing W - I deliberately did not put any hitsounds there. It was explained in my reply to one of lulu's mods which basically sums up to that the notes don't properly follow the drums.
00:52:165 (52165|2) - 00:52:915 (52915|1) - 00:54:415 (54415|3) - 00:55:165 (55165|2,55915|1) - 00:56:665 (56665|2) - missing C - The C samples are intentionally ignored in this section for reasons similar to the point above.
[mentholz]
00:26:383 (26383|0,26477|1,26571|2) - missing C? feels like its intended so maybe not - Those notes do not represent the drums.
00:50:008 (50008|2) - C i think - i guess yea
[5]
00:35:196 (35196|3,35290|2) - it seems that you misplaced the C because it was suppose to be in a swapped positions like other diffs did - actually an error
01:15:415 -> 01:39:415 - thorughout Lv 2 to 6. there is a couple mount of missing C throughout them. either it is intentional or not, it looks just odd since most of the notes are there for percussion yet no percussion HS for the feedback - all of the "missing C/W/anyhitsoundsample" in this section deliberately "missing" to make way for the keysounds.
These are just a couple of points of missing hitsound. seemingly unintended, but since the pattern are mostly following percussion, just like the two highest diff did (implying the hitsound reference were referred from there), there should be some sort of more consistency in-between. - save for 2 genuine errors that you pointed out, those "seemingly unintended" "missing hitsound"s are all (or at least should be) intentional. There is no need for cross-difficulty consistency for anything if the difficulties follow different formulas.
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tfw no flashy kiai stuff - i don't like kiais
else is cool and good - thanks for the mod
am I going to have to have this set DQ'd again for 2 erroneous hitsounds.
find out on the next episode of axion speedranking