Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment
thx for modLenfried- wrote:
tfw no 4k bricks - just think of the walls as really long bricks :^)
will do the general modding now - /o/
btw your normal clap is kinda weak, you might want to boost the vol - Increased volume by 2dBlv100:39:415 - to 00:49:165 - Would suggest removing the 1/2ths for this section, the amount of finger independence required is not fitting for an Easy diff. This section is arguably as hard if not harder than the actual climactic section of the song. - Didn't remove the 1/2, but rearranged them so that they're on the opposite hand the LNs are on
00:49:540 (49540|1) - can easily go to 3 for balance - done
00:39:415 - to 00:49:165 - had Cs for notes that match with the hitsound diff but 00:51:415 - to 00:57:415 - doesnt. Why so? - Added clap at 00:57:415 - No clap added at 00:51:415 - since the section should not have claps (00:52:165 - hence the clap here was removed)
00:57:040 - lacks a drum whistle - Fixed
01:01:915 - did quite live up to the intensity that is expected judging from the continuous 1/2s used in the previous section. Consider: https://puu.sh/ALwvE/46d279125a.png You're going to want to apply this because a slight difficulty burst leading to a calm per-climactic section always works. - I have a feeling that kaito was trying to represent the piano with the SN there but eh.
01:22:165 (82165|3) - should have a C - I intentionally ignored the kick here to follow a c-x-w-x-x-c-w-... pattern since it's predictable and the kick at 01:22:165 - is just a part of a quick double kick pattern which isn't properly represented in this diff. Edited further sections to properly follow this
01:25:352 (85352|0) - ^ - ^
01:26:665 (86665|3) - remove C, else add C in the hitsound diff and apply accordingly to the other diffs - ^
01:26:852 (86852|1) - add C - ^
01:32:290 - lacks both Ws which are easily applicable. You can't say that this is wrong because the previous doubles have W applications. - oops
01:15:415 - add C because 01:27:415 - has C for the same sound or remove the latter, either case works - removed the latter clap
01:33:415 - if you did decide to add the C, add the W here cause uh section introduction percussion - did not add clap
01:45:415 - judging from the addition of C in this bar line, you might as well add C for the next bar lines ie. 01:46:915 - 01:48:415 - 01:49:915 - - While those bar lines do have the same clap hitsound in the hitsound diff, the ones at 01:46:915 - 01:48:415 - 01:49:915 - represent a sound different from 01:45:415 -.
01:56:102 (116102|2,116290|1,116477|0) - weird decision to not add Cs here - Decided not to add any clap there since the notes don't seem to be actually representing the kicks but the synth (considering that the same 1/2 appears before the kicks.) There is a clap at 01:55:915 to signify the start of the 1/4 kicks, and a rather loud drum. The clap at 01:56:665 - was removed
01:08:290 - minor balancing nitpick https://puu.sh/ALwOC/ee252c8b5f.png - Applied, but with the note at 01:08:852 - placed at 4 to keep the right side less empty
01:12:415 - shouldnt this be a double? All prior F usages in this section are double notes - Added a note at 3
01:45:415 - can be a double i guess. add 3 - ^lv200:24:415 - that usage of 1/4ths is awful lmfao. Consider this https://puu.sh/ALxdw/c0e2ad2c73.png It's kinda dense so feel free to nerf the density but the flow should stay like that - Instead of changing the density, I just moved the notes around so that the notes are less separated
00:26:196 - while musically sensible, the way the isolated 1/4th note transitions to the 1/4 stream that starts in a 1/4 ends up being super weird to play. Consider: https://puu.sh/ALxky/69b7b005b7.png - psure that the note at 00:26:196 - can just be removed since it actually isn't technically accurate (the synths that seem to be represented by the SNs is actually present at all 1/4 from 00:25:915 - to 00:27:133 - )
00:25:915 - to 00:26:477 - if you did the hitsound thing at the ending of lv1, i guess these can also use some Cs with respect to the hitsound diff - didn't do the hitsound thing at the ending of lv 1
00:40:352 (40352|3,40540|1) - swap cols. The 123 motion can be very awk to pull off - swapped
00:46:352 (46352|0,46540|2) - swap col with the same idea - that makes the note at col 3 hard to hit. Gets kinda hard to read imo
00:47:852 (47852|2,48040|3) - ^ though not as apparent - rearranged
00:49:727 - to 00:50:665 - ew wtf. Inconsistent flow and w/e this section is just awful to play ok https://puu.sh/ALxOE/3bb2ea6cb3.png - Rearranged the notes differently. The screenshot looks harder to play for beginners due to all the SNs crossing over LNs
00:56:196 (56196|1) - C - applied
00:56:571 - add note and C maybe at 3 - also applied
01:01:352 (61352|3) - since this note exists, you should add a note in these following timestamps for a consistency in flow - Did not add for most of the notes below as they do not seem to clearly represent a sound.
01:00:602 - at 2 - there is no significant sound represented in this section
01:02:102 - ^ - the same as above. The surrounding kicks, one at 01:02:008 - and one at 01:02:196 - are ignored due to its proximity to more significant sounds that are represented in this sections
01:02:290 - at 3 - however, a note is added here for the snare
01:02:946 (62946|2) - if you applied ^, i suggest moving this up by 1/4 and change the HS to a drum W - the point above was only partially accepted
01:03:415 - disgustingly underrepresented note, add a note. pref at 4 - done
01:08:758 (68758|1,68852|3) - add C? - I only added a clap to the notes at the start of measures here since the notes represent the piano,
not the drums.
00:25:915 - vs 01:13:915 - weird how the latter similar sounding section is way easier that the first one. Consider buffing - Due to the note at 00:26:196 - being removed, I don't think there is a significant difference in difficulty between the two sections to warrant a buff.
01:16:352 (76352|2) - 01:17:665 (77665|1) - 01:19:352 (79352|2) - 01:20:196 (80196|3) - 01:20:665 (80665|1,80852|2) - these notes are better off having C than no hitsounds at all as they actually do follow the C layer to an extent. - I ignored them since the claps cannot be applied consistently to the notes here tho. I feel that the keysounds and the whistles are enough to provide proper feedback to the player.
01:27:415 - to 01:30:415 - same idea as ^ - See above
01:32:290 - wew wtf another highly underrepresented note. Follow the idea from lv1 - Made into a double
screenshot dump:
The idea behind these screenshot is the uphold the hitsound reliance of the diff. This way, the section can cover both Cs and Ws nicely without altering too much stuff in terms of gameplay
01:34:165 - https://puu.sh/ALya6/3d6c921274.png
01:35:665 - https://puu.sh/ALyb9/4e62ec4c89.png
01:37:165 - https://puu.sh/ALybK/60470c2fd7.png
- sort of applied. I rearranged the section to accommodate whistles as well as the keysounds
01:38:665 (98665|3,98758|2,98852|1,98946|0,99040|3,99133|1,99227|2,99321|3) - judging by how lv 5 and some other diff handled this, this should use some Cs. Apply the same for lv1 - I didn't put any claps here since it was hard to make the note at 01:38:665 - a double
01:57:040 (117040|1) - hs misapplication. every other diff uses W - oops
fkhitsounds