谢摸Flower wrote:
[shizuru's ex]
ar可以加到9.2? 有道理
00:48:994 (6) - 白锚点修一下可以更对称 好
01:10:324 (3) - 微调 好
01:21:942 (1) - 感觉可以延长1/4 no thx 感觉怪怪的
谢摸Flower wrote:
[shizuru's ex]
ar可以加到9.2? 有道理
00:48:994 (6) - 白锚点修一下可以更对称 好
01:10:324 (3) - 微调 好
01:21:942 (1) - 感觉可以延长1/4 no thx 感觉怪怪的
all fixedKoiyuki wrote:
kksr's ex
00:21:942 (1) - to 1/8 repeat
01:20:208 (1) - remove nc
01:41:885 (2) - whi
01:43:966 (5) - ^
01:52:463 (6) - ^
For the normal diff I'd like to respond after the mod is given. Currently fixed stuffs are these now.MrSergio wrote:
umh... I was checking bubbled maps and I noticed this. Mind if I mod it? x)
EDIT: uh... let's stop for a moment to discuss instead, shall weMain Issues
- 01:01:480 - SV here is set to be equal to the SV in kiai time and this makes me wonder: is the song so intense here to warrant such big spacing and SV? Disclaimer: nope.
I believe you should reduce SV for this section to better express the song. The same goes for spacing: it should be shorter, like... 01:02:520 (4,1) - wut ?.?
reduced the sv and spacing.
This applies to both the highest diff in the mapset. The Extra GD actually has a tiny difference of x0.10 in SV with the kiai time, but let's be honest: it is not noticeable enough to convey the proper feeling- 00:22:636 - let's take the stream part now.
irc talked and reached an agreement now. reduced a part's spacing
- 01:33:561 (2,3,4) - the higest diff presents some really awkward diff spikes across the kiai time.
One of those examples is this triplet, which is suddenly spaced way more than any other thing in the map till now.
Please do mind diff spikes and try to avoid this stuff. reduced spacing.- General notice that the white combos are hella hard to play. Even if you put a warning in description that doesn't help much in gameplay. The way they get introduced is similar to a normal 1/2 snap (or even worse, smaller than a 1/4 snap 01:33:561 (2,3,4) - <.<"). Later on you even change drastically their spacing and it becomes like a jump: 01:48:301 (2,3,4) - 01:53:850 (2,3,4) - .
I must tell you that is really unpredictable and as a player I wouldn't expect such a big change out of nowhere. irc talked and readched another agreement that this two won't produce a difficulty spike like 01:33:561 (2,3,4) because of the two 1/3 patterns in former kiai. also reduced the second pattern's spacing since a circle is harder to catch than a slider________________
Posting this for now.
I'd like to give a short mod too, to go more in details, although the big part is already up there ^
MrSergio wrote:
umh... I was checking bubbled maps and I noticed this. Mind if I mod it? x)
EDIT: uh... let's stop for a moment to discuss instead, shall weMain Issues
[*]Talking about the Insane, the first kiai as a strangely short spacing in the first kiai. Once it starts you don't even get that "punch" a kiai should give since spacing is too similar to before. Add some more punch to it please hmm...ok? If that won't break the spread.
- 00:22:636 - let's take the stream part now.
I don't plan on telling you to remove the stream, don't worry, but the way it gets represented is too... random? Let's say that it is a bit hard to follow if I listen to the song properly.
On PinkHeart's diff:
- I don't have much to say apart from the fact it is really cramped. Maybe increase SV and add a tiny bit of DS too, because it is really too short compared to the next diff in the spread raised overall DS to make this part more clearly. as for SV it seems not to help so kept.
[*]Always on Insane, the flow is really disregarded in some places.
You should try thinking at how mouse players will play this more than tablet players, since at this level many players will still be playing with mouse. I am a mouse player and I had thought how they would play.
Flows like... 00:36:509 (1,2,3) - just trying to copy flow from 00:34:255 (2,3,4,1) - . I don't mind to change this if it's really unacceptable.
00:55:931 (1,2,3,4) - fixed
01:34:775 (1,2,3) - sorry, didn't get your point. what's the flow issue of it?
01:37:549 (1,1,2,1) - (you really want to make them dead, heh) It's not flow but reading issue imo. If you are sure that it's hard to read, I'll change it.
01:46:567 (3,4,1) - It's the same flow as 01:34:775 (1,2,3) - .
01:48:648 (1,2,1) - still same as 01:46:567 (3,4,1) - .________________
Posting this for now.
I'd like to give a short mod too, to go more in details, although the big part is already up there ^
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370,155,74312,2,0,P|348:167|330:184,1,49.5000015106202,0|0,0:0|0:0,0:0:0:0:
341,273,74659,2,0,P|362:285|386:292,1,49.5000015106202,2|0,0:0|0:0,0:0:0:0:
458,239,75006,1,0,1:0:0:0:
385,57,75353,6,0,P|374:105|370:155,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
288,240,75873,2,0,P|281:185|273:142,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
212,76,76394,1,2,0:0:0:0:
212,76,76567,1,0,0:0:0:0:
146,139,76740,6,0,P|142:163|146:187,1,49.5000015106202
288,240,77087,2,0,P|263:242|239:235,1,49.5000015106202,8|0,0:0|0:0,0:0:0:0:
135,318,77434,2,0,P|159:320|183:313,1,49.5000015106202
288,240,77781,1,0,1:0:0:0:
314,324,77954,1,0,1:0:0:0:
405,287,78128,22,0,P|421:240|415:191,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
352,128,78648,1,0,0:0:0:0:
412,60,78821,2,0,P|431:61|460:67,1,49.5000015106202,0|0,1:0|0:0,0:0:0:0:
416,192,79168,1,0,0:0:0:0:
416,192,79342,1,0,0:0:0:0:
311,203,79515,6,0,P|276:169|265:122,1,99.0000030212403,2|0,0:0|1:0,0:0:0:0:
249,24,80035,1,0,0:0:0:0:
173,72,80209,2,0,P|168:90|165:120,1,49.5000015106202,0|0,0:0|1:0,0:0:0:0:
161,208,80555,1,0,1:0:0:0:
189,292,80729,1,0,0:0:0:0:
89,268,80902,6,0,P|68:218|77:166,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
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241,180,81596,2,0,P|240:205|235:233,1,53.9999983520508,0|0,1:0|0:0,0:0:0:0:
339,196,81943,22,0,P|365:117|291:81,1,180,0|0,1:0|0:0,0:0:0:0:
241,180,82810,5,0,0:0:0:0:
241,180,82897,1,0,0:0:0:0:
241,180,82983,2,0,P|242:206|247:232,1,53.0999981364442,8|0,0:0|0:0,0:0:0:0:
339,196,83330,2,0,P|361:181|380:163,1,53.0999981364442,0|0,1:0|0:0,0:0:0:0:
355,67,83677,6,0,P|299:69|244:81,1,112.5,4|0,0:0|0:0,0:0:0:0:
177,153,84197,1,0,0:0:0:0:
101,93,84370,2,0,P|94:67|93:39,2,56.25,0|0|0,1:0|0:0|0:0,0:0:0:0:
177,153,84891,22,0,P|180:208|164:262,1,112.5,2|2,0:0|0:0,0:0:0:0:
77,321,85411,2,0,P|69:293|66:266,1,56.25
169,361,85758,1,0,1:0:0:0:
169,361,85931,1,0,1:0:0:0:
218,251,86104,2,0,P|191:254|164:262,1,56.25
117,142,86451,6,0,P|169:162|224:155,1,112.5,0|0,0:0|0:0,0:0:0:0:
301,98,86972,1,0,0:0:0:0:
373,158,87145,2,0,P|376:174|375:214,2,56.25,0|0|2,1:0|0:0|0:0,0:0:0:0:
224,154,87665,6,0,P|216:209|235:261,1,112.5,0|0,0:0|0:0,0:0:0:0:
321,306,88186,1,0,1:0:0:0:
397,250,88359,1,0,0:0:0:0:
373,158,88532,2,0,P|346:150|318:147,1,56.25,0|0,1:0|1:0,0:0:0:0:
397,250,88879,2,0,P|424:246|451:239,1,56.25,0|0,0:0|0:0,0:0:0:0:
500,157,89226,22,0,L|513:45,1,112.5,8|0,0:0|0:0,0:0:0:0:
429,0,89746,1,0,0:0:0:0:
348,48,89920,2,0,P|345:75|351:103,1,56.25,0|0,1:0|0:0,0:0:0:0:
304,184,90266,1,2,0:0:0:0:
304,184,90440,1,0,0:0:0:0:
227,120,90613,6,0,P|199:119|172:113,2,56.25,2|0|0,0:0|0:0|0:0,0:0:0:0:
264,28,91133,2,0,P|208:17|152:16,1,112.5,0|0,0:0|1:0,0:0:0:0:
56,20,91654,1,0,0:0:0:0:
12,104,91827,1,0,0:0:0:0:
64,184,92001,6,0,P|117:197|170:178,1,112.5,8|0,0:0|0:0,0:0:0:0:
264,152,92521,1,0,0:0:0:0:
264,152,92694,2,0,P|267:179|261:207,1,56.25,0|0,1:0|1:0,0:0:0:0:
192,276,93041,1,0,0:0:0:0:
264,336,93214,1,0,0:0:0:0:
336,268,93387,22,0,P|363:264|391:266,1,56.25,4|0,1:0|0:0,0:0:0:0:
507,338,93734,2,0,P|479:341|451:339,1,56.25,4|0,1:0|0:0,0:0:0:0:
391,266,94081,1,0,1:0:0:0:
448,188,94255,1,0,1:0:0:0:
392,112,94428,2,0,P|364:109|336:113,1,56.25,0|0,0:0|1:0,0:0:0:0:
173,153,94775,6,0,P|219:185|275:187,1,112.5,4|0,0:0|0:0,0:0:0:0:
336,113,95295,1,0,0:0:0:0:
260,52,95469,2,0,P|231:52|204:60,1,56.25,0|0,1:0|0:0,0:0:0:0:
173,153,95815,1,0,0:0:0:0:
80,132,95989,6,0,L|68:20,1,112.5,2|2,0:0|0:0,0:0:0:0:
173,153,96509,2,0,L|166:208,1,56.25,0|0,0:0|0:0,0:0:0:0:
96,272,96856,1,0,1:0:0:0:
96,272,97029,1,0,1:0:0:0:
152,348,97203,2,0,P|180:347|207:339,1,56.25,2|0,0:0|0:0,0:0:0:0:
356,264,97550,22,0,P|304:244|250:258,1,112.5,4|2,1:0|0:0,0:0:0:0:
300,344,98070,2,0,P|351:363|405:349,1,112.5,4|0,0:0|1:0,0:0:0:0:
448,264,98590,1,0,0:0:0:0:
354,152,98764,6,0,P|350:208|356:264,1,112.5,4|0,1:0|0:0,0:0:0:0:
456,164,99284,1,0,1:0:0:0:
412,80,99457,1,0,1:0:0:0:
353,152,99631,2,0,P|324:152|297:145,1,56.25,0|0,3:0|0:0,0:0:0:0:
196,66,99977,2,0,P|223:59|251:59,1,56.25,2|0,3:2|0:0,0:0:0:0:
144,144,100324,6,0,P|89:135|51:95,1,112.5,8|0,0:0|0:0,0:0:0:0:
196,66,100844,1,0,0:0:0:0:
260,136,101018,2,0,P|266:163|266:191,1,56.25,0|0,1:0|0:0,0:0:0:0:
180,244,101365,22,0,P|235:237|291:228,1,112.5,4|0,0:0|0:0,0:0:0:0:
376,180,101885,1,0,0:0:0:0:
448,244,102058,2,0,P|448:272|441:299,1,56.25,0|0,1:0|0:0,0:0:0:0:
364,356,102405,2,0,P|335:356|308:349,1,56.25,0|0,1:0|0:0,0:0:0:0:
251,274,102752,2,0,P|256:232|265:191,1,84.375,0|0,3:0|0:0,0:0:0:0:
265,191,103099,6,0,P|222:193|153:200,1,112.5,4|0,0:0|0:0,0:0:0:0:
83,267,103619,2,0,P|84:295|91:323,2,56.25,0|0|0,0:0|1:0|0:0,0:0:0:0:
152,200,104139,1,4,1:0:0:0:
104,116,104313,1,0,1:0:0:0:
452,64,105873,6,0,P|462:117|431:162,1,112.5,4|0,0:0|0:0,0:0:0:0:
344,120,106394,1,0,0:0:0:0:
250,139,106567,2,0,P|248:167|249:195,2,56.25,0|0|0,1:0|0:0|0:0,0:0:0:0:
312,244,107087,22,0,P|256:249|200:258,1,112.5,4|0,1:0|0:0,0:0:0:0:
148,340,107607,1,0,1:0:0:0:
148,340,107781,1,0,0:0:0:0:
60,300,107954,2,0,P|54:272|52:244,1,56.25,0|0,1:0|0:0,0:0:0:0:
124,180,108301,2,0,P|129:152|131:124,1,56.25,0|0,3:0|0:0,0:0:0:0:
24,36,108648,6,0,P|12:89|36:138,1,112.5,4|0,0:0|0:0,0:0:0:0:
131,124,109168,1,0,0:0:0:0:
216,172,109342,2,0,P|247:167|272:168,2,56.25,0|0|0,1:0|0:0|0:0,0:0:0:0:
188,56,109862,6,0,P|239:78|294:77,1,112.5,4|0,1:0|0:0,0:0:0:0:
380,32,110382,1,0,1:0:0:0:
460,84,110555,1,0,1:0:0:0:
364,184,110729,2,0,P|367:156|375:129,1,56.25,0|0,0:0|0:0,0:0:0:0:
463,185,111076,1,0,0:0:0:0:
463,185,111249,1,0,0:0:0:0:
431,281,111423,22,0,P|403:286|375:284,1,56.25,4|0,1:0|0:0,0:0:0:0:
220,196,111943,1,0,1:0:0:0:
220,196,112029,1,0,3:0:0:0:
220,196,112116,2,0,P|228:222|239:248,1,56.25,4|0,3:1|1:0,0:0:0:0:
328,212,112463,1,0,0:0:0:0:
296,336,112636,6,0,P|241:350|185:352,1,112.5,4|0,0:2|0:0,0:0:0:0:
92,324,113157,1,0,1:0:0:0:
92,324,113330,1,0,3:0:0:0:
132,236,113503,22,0,L|123:199,2,37.5,4|0|0,1:0|3:0|3:0,0:0:0:0:
167,208,113850,2,0,L|175:171,2,37.5,0|0|0,3:0|3:0|3:0,0:0:0:0:
207,228,114197,6,0,P|206:256|212:284,1,56.25,4|0,0:2|0:0,0:0:0:0:
300,72,114717,1,0,1:0:0:0:
300,72,114803,1,0,3:0:0:0:
300,72,114890,2,0,P|273:80|247:91,1,56.25,4|0,3:1|1:0,0:0:0:0:
284,180,115237,1,0,0:0:0:0:
160,136,115410,6,0,P|145:81|143:25,1,112.5,4|0,0:0|1:0,0:0:0:0:
259,36,115931,2,0,P|255:63|247:90,1,56.25,0|0,1:0|3:0,0:0:0:0:
48,148,116278,2,0,P|103:137|160:136,1,112.5,8|0,0:0|0:0,0:0:0:0:
256,304,116972,5,4,0:0:0:0:
256,192,117145,12,0,119572,0:0:0:0:
2017-03-12 23:28 imoutosan: 嗯 先等我搞定他吧
2017-03-12 23:29 smallboat: 他是主動找?
2017-03-12 23:30 imoutosan: 是这样的
2017-03-12 23:30 imoutosan: 主动戳泡
2017-03-12 23:30 imoutosan: 免不了要打一打
2017-03-12 23:31 smallboat: .
2017-03-12 23:31 smallboat: 我去看看
2017-03-12 23:31 smallboat: 不過我覺得有一個地方是挺有問題
2017-03-12 23:31 smallboat: 高難度我是覺得看的ok啦
2017-03-12 23:31 smallboat: ACTION is editing [https://osu.ppy.sh/b/1221456 Ayane - Azurite no Hitsugi [Misure's Hard]]
2017-03-12 23:32 smallboat: 01:55:931 (2,3) - 跳這麼遠我覺得會被噴
2017-03-12 23:32 smallboat: 現在就照你說的等你跟他對完吧 我先慢看
2017-03-13 00:55 smallboat: 這人也講太久˙-˙
2017-03-13 00:56 imoutosan: 英语交流
2017-03-13 00:56 imoutosan: 比较费力
2017-03-13 00:56 smallboat: 原來如此
2017-03-13 01:20 imoutosan: 真的费力 哎哟
2017-03-13 01:20 smallboat: 辛苦了
2017-03-13 01:21 imoutosan: 还得改
2017-03-13 01:21 smallboat: ACTION is editing [https://osu.ppy.sh/b/1156927 Ayane - Azurite no Hitsugi [Istoria]]
2017-03-13 01:21 imoutosan: 该改的部分还没改呢
2017-03-13 01:21 smallboat: 01:43:966 (2,1,2) - 應該是同一組NC
2017-03-13 01:21 smallboat: 01:43:792 (1) - 這個取消
2017-03-13 01:21 imoutosan: 这个人坚持认为1/3梗没法读
2017-03-13 01:21 smallboat: *去消NC
2017-03-13 01:21 smallboat: .
2017-03-13 01:21 imoutosan: 我不知道怎么说好
2017-03-13 01:21 smallboat: 可以讀吧欸
thank youMrSergio wrote:
[notice]Main Issues
This applies to both the highest diff in the mapset. The Extra GD actually has a tiny difference of x0.10 in SV with the kiai time, but let's be honest: it is not noticeable enough to convey the proper feeling
as you said, indeed, same SV is better; but chorus is chorus, not an other part of the song. so I make there a bit faster, 0.1 enough, 0.2 too fast and hard to layout.
- 00:22:636 - let's take the stream part now.
On Kaedeka's diff:
- the stream is nice in consistency since it uses the same spacing, so that's a bonus
- piano here is getting even more ignored tho. Even if it is clearly audible it doesn't get any emphasis at all, it gets treated as a background instrument, lol
ohhh I get your mean, just pick up some of the piano to slider jump
All diffs fixed and updated.MrSergio wrote:
ok then...Istoria
- 00:25:064 (1,2,3,4) - you mentioned this too, but I see it didn't get fixed yet, so here's an option: http://osu.ppy.sh/ss/7577022
I'd like a gentler transition between 00:25:064 (1,2,3,4) - and 00:25:411 (1,2,3,4,5,6,7) - . so raised spacing but kept the shape of stream- 00:33:041 (1,2,3,4,5,6,7,8) - again in PM you told me you followed the piano's pitch for the spacing of streams, but then... why is this grave piano note representing a high spaced stream? Not to mention it is it the most spaced one in the whole section o.O
sure I should make this spacing smaller if I only followed piano.
on the whole of the song this part has a grow of strength between 00:32:347 (1,2,3,4,5,6,7) - and 00:33:041 (1,2,3,4,5,6,7,8) - . (the artist added a new track of stronger drums from 00:33:041 -) so I'm pretty sure that current spacing is definitely reasonable and acceptble here.- What tells me that 01:30:613 (1,2) - is not the same as 01:31:653 (5,1) - ? They are visually the same concept, just with a different order, so I might as well consider 01:31:653 (5,1) - a 1/4 gap too .-. for most players these are easy to read because they could hear obvious different rhythms. are you really sure that this could be easily misread?
- 01:33:908 (1,2,3,4,5) - this is a one-time thing, but structure here seems to be lacking.
What I mean by that is that it doesn't seem to me these jumps have any specific rule to be like that. Ok having intensity being expressed, but the whole thing is just... there to be there and nothing else. the current 1 is at the easiest place. placing elswhere would just increase unnecessary difficulty here and there. I don't really like unstructive patterns but sometimes they are good choices to do.
This happens in other parts but it is pointless to point them all out- 01:39:630 (1,2) - the famous 1/3 snaps... Actually, why is this jump so big? It is surprisingly big compared to the rest of the combo :/
It is also inconsistent with 01:42:405 (1,2,3,4,5,6) - for example, or 01:47:954 (1,2,3,4) - where spacing is increased, or even 01:53:850 (2,3,4,1) - where again spacing is increased
I guess I don't need to defend the playablitly for these patterns again. the difficulty won't be really decreased until I scale them to some really small spacing, which is just meaningless and causing unnecessary changes of the whole kiai structure.________________
Normal
all fixed so no reply________________
uhhh, this took me way longer than expected. Sorry for the delay.
In case you didn't understand something let me know.
Thanks for your modding!MrSergio wrote:
Misure's Hard
- 00:09:804 (2) - since you follow the piano in this section what do you think of deleting this? It just adds distractions to the main instrument imo
- 00:18:475 (3) - since you seem to shift from piano to vocals with this I suggest increasing it by 1/2
fixed the first one, and did the same rhythm for this one- 00:35:816 (3,4) - small detail but you could convert these into a slider to create some contrast. By doing so the next circles will feel more important
prefer to emphazise that four sounds here, which will be exciting after 00:34:775 (1,2) - imo- 01:05:122 (2,3) - I just have a small spacing change for this one: image
I suggest this because your current flow seems a little forced. By that I mean not following the slider's direction after you leave the slider itself. I could give you a screen of that but I believe it is a bit pointless.
yea it is, but I want to keep the shape to make 01:05:295 (3,1,2,3) - mirrored, so fix the angle slightly- 01:07:029 (1,2,3) - talking about aesthetics a bit here. The current design is a bit... "strange" imo, since you put together slider shapes that don't go well together: image.
I just wonder what meaning that sort of thing has, that's all.
umm... I really don't know how to explain this, maybe my own taste yea maybe you'd say my taste is terrible lol- 01:14:659 (3) - I suggest to turn this into a simple circle. As it is now it feels too dense and moreover there isn't a particular focus on anything. If you place the circle you can manage to give more importance to 01:15:006 (4) -
- 01:16:740 (1) - same reasoning here ^
keep these two cautz I feel music is stronger and stronger so I only cut the rhythm at 01:15:179 - to better emphasize 01:15:006 (4) - .- 01:49:341 (3,1) - well, I tried explaining a bit flow earlier with a screen and now it repeats. You should try to make things more natural on lower diffs
- 01:46:567 (3,1) - same ^
umm not a problem imo cautz this could better show the strong beats imo- 01:53:503 (1,2,1) - it's a bit cramped in here, can you manage something perhaps?
sry but I really like this one and 1/3s could be emphasized like this- 01:55:931 (2,3) - I believe this is a bit hard to interpret for this level. Maybe reduce the jump?
a jump ay the ending is acceptable I think, at least it's fit here maybe
MrSergio wrote:
ok then...thank you very muchKaedeka's Extra
- 00:23:156 (7,7) - using sliders where there are no piano notes makes them feel strange when you actually use them for 00:24:890 (3,6) - . Try giving them a more rigid rule and not just "let's place one here because I like it this way"
just let players easier to catch stream when it disconnect. a too long stream at the beginning too hard I think;
I probably don't need to tell you how the rest of the stream sort of ignores the piano during the stream (I already did anyway)
yes I know what your mean and I also have pick some of them as short slider like 00:24:890 (3,6)- 00:35:468 (1,2) - wait, weren't you following drums in this part? What is this following?
The slider should start from the white tick...
sure. that's my carelessness- 00:38:243 (1,1,1,1) - just one NC is good enough. Is there a reason to break this rhythm into so many NCs?
can be a warning for verse in different style (yeah I know this is not a good reason but I need it- 00:40:324 (1,2,3,4) - again strange rhythms. The first two sliders are telling me "follow vocals" but the other two objects tell me "follow <wut>" ?.?
You can't pick up a new rhythm half way through lol
so leave blank except 00:40:671 and 00:41:364 ? that's not a good way for me; the vocal same with 00:48:648 (5,6) exactly, just let them similar.- 00:51:769 (3,4) - isn't this pattern used just once in the whole map?
here gives me a pause sense and not suitable to NC- 01:13:966 (1,2,3,4,5,1,2,3,1,2,3,4,5,6,7) - this is a good chance to bring out "contrast"
Contrast is a handy technique that lets you focus the player's attention onto a specific sound or rhythm. To do so you have to remove objects from notes that just are in the way. The contrast between the breaks and the actual notes will create a stronger effect on the player.
In this case, you have too many 1/2 beats, and as such you don't focus the player's attention on anything specific.
For example 01:16:740 (1,2,3,4,5,6) - seems like following vocals, but 01:16:913 (2) - is in the way and distracts my attention while playing
I just Faithful to the Accompaniment Rhythm. Didn't you hear the drum there? Listen carefully please, this part full of 1/4 accompaniment, even it hears a bit low contrast with vocal- The rest of the map is either lack of contrast for rhythm or lack of structure for aesthetics and I honestly can't make a whole bunch of links just like that. In general it needs more thought imo
I'm very interest in how you map this song for extra or other difficult diffs.
But I map this song for a long time, I thought much more than you thought.
MrSergio wrote:
ok then...PinkHeart's Insane
- 00:00:440 (1,3) - minor and it probably doesn't need a fix (although it would be cool to)
The first slider is ignoring a piano beat, which is quite strange: the way they are now it's the same as saying "these are the same thing" while it clear that those two sliders aren't.
Same for all the others, obviously cool, but I'm not good at mapping this so maybe next time.
- 00:44:659 - I believe you don't need this in a calm part, it's overmapped a little. Check the other diffs and see what rhythms they use but it looks cool for me. Is it really serious?
- 01:49:341 (1) - is a Cltr G not feasible? not at all, made it clearer now
It was never about playability though, a map also has to make sense. you need to account both. Also, this isn't playable.smallboat wrote:
Just my opinion, actually the sv slider speed does not affect these players playing, it can be admitted even can playable.
So let me take the responsibility, reb it.
Thanks, MrSergio check :3
zev wrote:
Hey!, agreeing with @xexxar and mrsergio,
map is like pretty overdone, the whole kiai can be considered overmapped as the notes are barely audible.
intensity is all over the place.
01:23:503 (7) - this is just plain wrong, there is the biggest jump pre-kiai in your map and it's overmapped,
vocals don't really justify it cause vocals land a bit later there and it kinda fades in, this is clearly justified by the fact that it's a massive build up in intensity in the strings. consider the relevant cursor movement and the song itself, you can hear a lot of new strings coming in, a new arpeggio, etc.
whole kiai is overly spaced 01:33:387 (1,2,3,4,1,2,3,4,5) - I'm pretty sure the majority would agree with this, notes like these being overmapped or barely audible while playing 01:34:255 (3) - overmapped, It feels like you are trying to compensate the lack of intensity in the song with hitsounds but it's just awkward. i can agree that this is a bit overspaced, but the song itself is clearly having a more intense moment, again with new instruments, the violins dip down and start a new movement up, etc.
rhythm isn't that great either.
01:24:370 (3) - rhythm choice is so odd here, there are no vocals here and skipping a beat on 01:24:544 - , but sliders like 01:23:676 (1) - really felt focused on vocals,
which breaks the rhythm in correlation with the song, the context of your rhythms really feels counterintuitive. nothing feels really emphasized consistently.
to me it seems like the rhythm does switch focus a lot, but outside of the slider you highlighted at 01:24:370 (3) - it seemed very clear what the clicking followed. you can hear the strings focus on things like 01:27:492 (3,4) - or 01:29:746 (2,3,4,5) - and the strongest vocal downbeats were followed with extended sliders.
01:32:867 (1,2,3) - You new combo'd on a blue tick while nothing special happens there, you have separate vocals and a drum in the same combo it's really bad rhythm choice.
agreed. doing something like http://puu.sh/uVhfA/33b3afb286.jpg would make the rhythm seem a bit more consistent with regards to what it follows.
01:48:416 (3) - no beat here, why a spaced triplet? 01:48:416 (3) - is an added circle to make the 1/3 rhythm easier than having a 1/3 gap that is never repeated again in the map. everyone has different opinions on additive rhythm, but imo this is a decent use of it since it fits in the context of the song.
01:53:850 (2,3,4,1,2,1,2,3,4,5) -unplayable, mixing 1/3, 1/4, 1/2, 1/8 in the SAME section with plain circlesone can play a map, but you can't, then you're just too weak. the different snappings are very clearly spaced differently, colorhaxed differently. besides, it actually does follow the song.
visuals r not good.
01:52:116 (3,1) - patterns don't connect visually with each other, blanket being really noticeably off . ah yes this 5 pixel off blanket defuses the entire cohesiveness of the repeated patterning that is based on returning back to the origin or extending slider patterns that is used consistently in the kiai. totally.
01:32:520 (2,3,1,2,3,1,2,3,4,1,2,3,4,5) - this looks like whack-a-mole, it's like just looks overly spaced, is making it hard to organize patterns. 01:33:908 (1,2,3,4,5) - this is clearly a star made from 2 opposing triangles, like the star of david... besides, while this is possibly overspaced, the fact that it doesn't make a nice visually spaced even pattern is a much more stylistic thing. just because you may really really like making polygons out of any and everything doesn't mean that everyone should do the same thing. using cursor movement to determine object placement, as was done here, is a completely valid way to do things.It was never about playability though, a map also has to make sense. you need to account both. Also, this isn't playable. playable is very relative, yes you can't play it but you happen to be a 60k, i can play it fine. playability is only an issue with concerns to proportionality of difficulty within the map, which is the argument you should be bringing up if you want to mod this properly.smallboat wrote:
Just my opinion, actually the sv slider speed does not affect these players playing, it can be admitted even can playable.
So let me take the responsibility, reb it.
Thanks, MrSergio check :3
I'm not sure why this got even bubbled, there are some obvious fatal problems in this map. so yeah i don't think this is suitable for ranking yet for some time, so stop rushing your map thanks. i can agree that there are some issues, but calling them fatal is exaggerating since they amount to the spacing being overdone in your opinion. this map got bubbled because smallboat thinks it's ready for ranking, you should know how the nomination system works by now =)
Naotoshi wrote:
why is xexxar popping a map of a song he is trying to rank :thinking:
00:53 MrSergio: but my point is how all these streams compared to each other seem random in spacing, lol
00:53 MrSergio: not whether the spacing is hard or easy to play
00:54 imoutosan: ...I just make the spacing bigger when tune gets higher?
00:54 imoutosan: I thought this is a widly accpeted idea
00:55 MrSergio: heh... let's say it's fine then...
00:55 MrSergio: although I'm not completely convinced right now
because of xexxar mapped the same song and he always looks down on others with his habit.Naotoshi wrote:
why is xexxar popping a map of a song he is trying to rank :thinking:
if its such a waste of your time don't bother popping it because you clearly have no intention of arguing over why you think it shouldn't be bubbled other that just saying "agre with sergio"Xexxar wrote:
ok well ur attitude is exactly why i didnt even bother writing out why i think your map is bad, because you're clearly not willing to listen anyway so its a waste of both our time.
zev wrote:
Hey!, agreeing with @xexxar and mrsergio,
map is like pretty overdone, the whole kiai can be considered overmapped as the notes are barely audible. That's right. raised se volume of kiai.
intensity is all over the place.
01:23:503 (7) - this is just plain wrong, there is the biggest jump pre-kiai in your map and it's overmapped,
vocals don't really justify it cause vocals land a bit later there and it kinda fades in, and intensity is not decided by vocal here if you really listened to the song
whole kiai is overly spaced 01:33:387 (1,2,3,4,1,2,3,4,5) - I'm pretty sure the majority would agree with this, notes like these being overmapped or barely audible while playing 01:34:255 (3) - overmapped, It feels like you are trying to compensate the lack of intensity in the song with hitsounds but it's just awkward. sorry but it makes me feel like that it's more like your own feeling instead of the song intensity. I'm pretty sure it matches the intensity of the song for many other players' standard.
besides, this pattern is easier than it looks if you could play the rest parts of the map
rhythm isn't that great either.
01:24:370 (3) - rhythm choice is so odd here, there are no vocals here and skipping a beat on 01:24:544 - , but sliders like 01:23:676 (1) - really felt focused on vocals,
which breaks the rhythm in correlation with the song, the context of your rhythms really feels counterintuitive. nothing feels really emphasized consistently. and I'm not following the vocals, so there's no 'rhythm breaking' as you said
01:32:867 (1,2,3) - You new combo'd on a blue tick while nothing special happens there, you have separate vocals and a drum in the same combo it's really bad rhythm choice. oops, that's my fault
01:48:416 (3) - no beat here, why a spaced triplet? empty the rhythm here will just increase unnecessary reading difficultys
01:53:850 (2,3,4,1,2,1,2,3,4,5) - unplayable, mixing 1/3, 1/4, 1/2, 1/8 in the SAME section with plain circles should I give a replay to show it's playable?
visuals r not good.
01:52:116 (3,1) - patterns don't connect visually with each other, blanket being really noticeably off .
01:32:520 (2,3,1,2,3,1,2,3,4,1,2,3,4,5) - this looks like whack-a-mole, it's like just looks overly spaced, is making it hard to organize patterns. is non-polygon patterns illegal now? as far as I see most players can organize these patterns
and sure it looks overspaced, but for playing: not.
I repeat:Xexxar wrote:
ok well ur attitude is exactly why i didnt even bother writing out why i think your map is bad, because you're clearly not willing to listen anyway so its a waste of both our time.
haven't read everything but honestly think some of this stuff really doesn't make any sense especially the above, things like these are perfectly fine lol, no need to bold it either it really doesn't make a differencezev wrote:
Hey!, agreeing with @xexxar and mrsergio,
01:53:850 (2,3,4,1,2,1,2,3,4,5) - unplayable, mixing 1/3, 1/4, 1/2, 1/8 in the SAME section with plain circles
anyway i updated to fix some 'personal fix'... it seems like there are some misunderstanding between me and mrsergio so some fixes are not acceptable to me now. changed something back to make the latter progress more clearly.Kisses wrote:
This isn't the first time xexxar and mrsergio have popped bubbles based on subjective reasons and the basis that they just personally do not like the map. I do think it would be wise to stop popping for some silly aesthetic related reasons, not many ppl like the look of your maps xexxar believe it or not.
In your mods you should really be a lot more objective, also here's a tip - don't use so many question marks in mods, it's a bad habit