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storyteller(cosMo x GAiA) feat. IA, Kagamine Ri...

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Topic Starter
SaltyLucario
This beatmap was submitted using in-game submission on środa, 9 grudnia 2020 at 16:45:36

Artist: storyteller(cosMo x GAiA) feat. IA, Kagamine Rin
Title: Anti the EuphoriaHOLiC
Source: 星ノ少女ト幻奏楽土
Tags: saltking salty euphoria holic -aria on the planetes- gakupo kamui gackpo camui 神威がくぽ rho lambda ρ λ stella vocaloid piano gothic baroque pop japanese cosmo@bousoup bousoup chemical system le story researcher syuri22 star girl and the illusion paradise hoshi no shoujo to gensou rakudo 空想庭園 fantastic garden 幻奏楽土小説版 anti the infinite holic anti the∞holic BPM200以上はおやつに含まれますか? bpm 200 ijou wa Oyatsu ni Fukumaremasu ka? hailie dj_lucky dj lucky cheri dtm9 nowa dtm9_nowa thekinghenry tkh
BPM: 180
Filesize: 10009kb
Play Time: 04:09
Difficulties Available:
  1. Cheri's Expert (5,87 stars, 1018 notes)
  2. Extreme (6,04 stars, 1630 notes)
  3. Hard (3,62 stars, 690 notes)
  4. Nowa's Insane (4,69 stars, 924 notes)
  5. SaltyNowa's Exhilaration (6,87 stars, 1783 notes)
  6. TKH's Palpable Displeasure (7,62 stars, 1932 notes)
Download: storyteller(cosMo x GAiA) feat. IA, Kagamine Rin - Anti the EuphoriaHOLiC
Information: Scores/Beatmap Listing
---------------
WELCOME TO PARADISE



Red combo color means 1/3 and 1/6 in all diffs
(except for Cheri's diff, stay on your toes!)

--

Hard: me
Insane: DTM9 Nowa
Expert: Cheri
Extreme: me
Exhilaration: me and DTM9 Nowa
Palpable Displeasure: TheKingHenry

Hitsounds: me
Banner: Hantrik
Special thanks to:
NHarmonia for being gay while not being one
Iquitosubye for cool collab diffname

--
This was actually one of the first mapping projects I took seriously (like upload date says, it was way back in 2016). Decided to remap it 2 years later, and well, guess I'm ranking it after another 2 years (with some minor remaps since then because I once again improved a lot since then)

Artist links
Official site
Youtube
Nico Nico
Soundcloud
Twitter
Pixiv
Background by syuri22 (it's official artwork for both song & novel)
--
Fun facts galore
Hailie made a GD for the first version of this map (which I rejected, while it was way better than my diff lol), and TheKingHenry huuuugely helped me with it back then, so kinda funny they're on the set now 3 years later LUL

Adding to that above, if not Henry's diff this would be ranked like over a year ago (because he would be a BN of course, and because of it the set got finished just a bit after Noffy closed requests, so had to wait for reopening too)

This is also both first uploaded Henry's GD and first non-metal map!

Ryuusei Aika actually managed to resign and reapply for BN since he modded, and then got kicked right before recheck

My extra diff was actually mapped 3 months before my first ranked map, aka in December 2018 (remap of the map that became my first ranked was 1 month later)

There was supposed to also be a 5,3* extra but mapper's disc completely died when he was at 80% so I never got to see it or had a chance to add it

Some memorable BN quotes about this set

(about my diff)


(about Henry's diff)


thonk moment


thonk moment x2
Henry's quotes about this set

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Skubi
Modzik :v

00:01:744 (1) - nie wiem jak ty, ja tu slysze stream... :v zmien go na stream
00:12:077 (1,2,3,4) - mało intuicyjne, grając pierwszy raz, nie da sie raczej tego dobrze rozczytać
00:24:077 (1,2) - ja tu słysze ciągły stream a nie taki z przerwami
00:26:744 (7) - New Combo, oraz zrób krótkie reverse slidery 1/8 bo muzyka wskazuje na 1/8, a slidery bo nikt nie bedzie chcial streamowac 1/8
00:28:077 (5) - on się powinien kończyć na czerwonym ticku, potem, na niebieskim kółko, a następnie na białym ten slider (6)
00:51:410 (1,2,3,4) - tu jest 1/3 a nie 1/4, popraw
00:53:410 (1,2,3,4) - ^
00:54:077 (5) - ^
01:10:744 (1,2,3,4,5) - ten part kompletnie przerób bo jest zupełnie nietrafny do muzyki. (np w taki sposób https://puu.sh/tcijK/f92f8be588.jpg . Ustaw na tych samych tickach co ja tu ci pokazuje na 1/12)
01:22:744 - 01:27:910 - te streamy są 1/3, więc twoje 1/4 jest zupełnie nie do rytmu nie do muzyki, przerób je
01:30:410 (5,6) - usuń (6) i (5) zamień na slider kończący się na białym ticku
01:35:660 (8) - on powinien być na niebieskim ticku wcześniej, oraz (9) new combo
01:37:660 (3) - on powinien się kończyć na niebieskim ticku wcześniej, potem dodaj na białym kółko, a slider (4) przesuń na czerwony i wydłuż na kolejny czerwony
01:48:744 (9) - tu jest 1/3 a nie 1/4
01:53:410 (1,2,3,4) - mało intuicyjne, grając pierwszy raz, nie da sie raczej tego dobrze rozczytać
02:16:744 (1,2,3,4) - tu jest 1/3 a nie 1/4, popraw
02:18:744 (1,2,3,4) - ^
02:36:077 (1,2,3,4,5) - ten part kompletnie przerób bo jest zupełnie nietrafny do muzyki. (przerób podobnie jak w 01:10:744 - )
03:22:077 (9) - tu jest 1/3, i skróć go zeby pasował do muzyki
03:32:077 (1,2,3,4,5) - ten part kompletnie przerób bo jest zupełnie nietrafny do muzyki. (przerób podobnie jak w 01:10:744 - )
03:54:744 - tu jest 1/3 ale w miare to pasuje, wiec zrób jak uważasz
03:55:744 (4) - tu zmień na 1/3
03:56:744 (3) - ^
03:58:077 (3) - to zupełnie nie pasuje, lepiej jak zrobisz normalne jumpy z kolek lub sliderow
03:58:744 (1,2,3) - 1/3
04:02:744 - może jakaś gwiazda a nie takie byle co :P
Topic Starter
SaltyLucario
Jeszcze raz ci strasznie dziękuję za moda, a najbardziej to chyba za wskazanie miejsc 1/3, w życiu bym ich nie znalazł sam ^^
SPOILER

CptSqBany wrote:

Modzik :v

00:01:744 (1) - nie wiem jak ty, ja tu slysze stream... :v zmien go na stream Zmienione
00:12:077 (1,2,3,4) - mało intuicyjne, grając pierwszy raz, nie da sie raczej tego dobrze rozczytać Zmienione i powinno być lepiej
00:24:077 (1,2) - ja tu słysze ciągły stream a nie taki z przerwami Masz rację, ale moim zdaniem stream tam nie pasuje i dlatego zrobiłem kickslidery na dwóch mocniejszych dźwiękach :v
00:26:744 (7) - New Combo, oraz zrób krótkie reverse slidery 1/8 bo muzyka wskazuje na 1/8, a slidery bo nikt nie bedzie chcial streamowac 1/8 Zmienione
00:28:077 (5) - on się powinien kończyć na czerwonym ticku, potem, na niebieskim kółko, a następnie na białym ten slider (6) Zmienione
00:51:410 (1,2,3,4) - tu jest 1/3 a nie 1/4, popraw Zmienione
00:53:410 (1,2,3,4) - ^ Zmienione
00:54:077 (5) - ^ Zmienione
01:10:744 (1,2,3,4,5) - ten part kompletnie przerób bo jest zupełnie nietrafny do muzyki. (np w taki sposób https://puu.sh/tcijK/f92f8be588.jpg . Ustaw na tych samych tickach co ja tu ci pokazuje na 1/12) Dzięki wielkie za pomoc z tym, od początku nie wiedziałem jak to zrobić ;w; Zmienione
01:22:744 - 01:27:910 - te streamy są 1/3, więc twoje 1/4 jest zupełnie nie do rytmu nie do muzyki, przerób je Zmienione
01:30:410 (5,6) - usuń (6) i (5) zamień na slider kończący się na białym ticku Zmienione
01:35:660 (8) - on powinien być na niebieskim ticku wcześniej, oraz (9) new combo Zmienione
01:37:660 (3) - on powinien się kończyć na niebieskim ticku wcześniej, potem dodaj na białym kółko, a slider (4) przesuń na czerwony i wydłuż na kolejny czerwony Zmienione
01:48:744 (9) - tu jest 1/3 a nie 1/4 Zmienione
01:53:410 (1,2,3,4) - mało intuicyjne, grając pierwszy raz, nie da sie raczej tego dobrze rozczytać Chyba teraz jest lepiej
02:16:744 (1,2,3,4) - tu jest 1/3 a nie 1/4, popraw Zmienione
02:18:744 (1,2,3,4) - ^ Zmienione
02:36:077 (1,2,3,4,5) - ten part kompletnie przerób bo jest zupełnie nietrafny do muzyki. (przerób podobnie jak w 01:10:744 - ) Zmienione
03:22:077 (9) - tu jest 1/3, i skróć go zeby pasował do muzyki Zmienione
03:32:077 (1,2,3,4,5) - ten part kompletnie przerób bo jest zupełnie nietrafny do muzyki. (przerób podobnie jak w 01:10:744 - ) Zmienione
03:54:744 - tu jest 1/3 ale w miare to pasuje, wiec zrób jak uważasz Lepiej żeby było pod 1/3 skoro tam jest dźwięk, zmienione
03:55:744 (4) - tu zmień na 1/3 Zmienione
03:56:744 (3) - ^ Zmienione
03:58:077 (3) - to zupełnie nie pasuje, lepiej jak zrobisz normalne jumpy z kolek lub sliderow Zmienione
03:58:744 (1,2,3) - 1/3 Zmienione
04:02:744 - może jakaś gwiazda a nie takie byle co :P Zmienione
Peuniak
Nie jest źle, ale oprócz błędów które napisał SqBany jest dużo błędów estetycznych, jakieś brzydkie overlapy itp., generalnie ja często podchodzę do map pedantycznie i jak mi się nie zgadza pattern to od razu to wytykam, to nie są jakieś okropne błędy (byłyby okropne gdybyś próbował rankować mapę). Mimo wszystko warto dbać o to żeby mapa była ładna dla oczu.

mod here
-chyba najbardziej rzuca mi się w oczy to, że spacing pomiędzy streamami 1/3 jest praktycznie taki sam jak między 1/4 np. spójrz sobie na ten part końcówki kiai i początku 1/3 streamów, które znowu wchodzi w 1/4 01:22:744 - 01:33:410 , ciężko takie coś przeczytać, albo zmniejsz trochę spacing 1/4 albo zwiększ 1/3 żeby gracz mógł wyraźnie przeczytać zmianę szybkości streama, (tutaj raczej zwiększyłbym spacing 1/3, dla 1/4 jest wystarczający),

-parę takich setupowych niuansów, np. tutaj 01:34:744 (5,6,7) - te kółka to nadal powinny być 1/2 slidery tak samo jak 01:33:410 (1,2,3,4) , nie dość że mapa traci na dynamice (a muzyka nadal jest dynamiczna) to slidery o wiele bardziej odpowiadają tym dźwiękom gitary,
-takie overlapy jak np. 01:55:410 (3,5), 01:57:077 (8,1), 02:36:744 (6,1) - są straszne brzydkie i odbierają tej mapce walorów estetycznych, mapka może odpowiadać rytmowi ale będzie po prostu brzydka, często w mapach ovelapy są zawsze o takie same odległości, albo obiekty są w pełni zestackowane, np. tutaj zrobiłeś to dobrze 02:15:077 (11,13),

-02:48:077 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6) - zaznacz sobie wszystkie te kółka, zobaczysz też trochę jak twój placing kółek w tym parcie jest praktycznie losowy, ani patterny jakoś sobie nie odpowiadają i są "z dupy", np. takie kółka 02:48:077 (1,5) - powinny być zestackowane (tłumaczę w punkcie wyżej), new combo tez jest wydaje się być całkiem losowe, jeden krótki part i parę kółek a już można wychwycić dużo błędów,
03:15:410 (2,4,7) - kolejny przykład złego placingu, a dokładnie chodzi o 7 (ja w tym wypadku zamiast 7 skopiowałbym po prostu 2), takie rzeczy teoretycznie podczas gry nie są widoczne, ale ich spore nałożenie w czasie sprawia że gracz będzie traktował mapę jako kolejnego "unrankeda do ćwiczenia streamów", a nie mapkę z ciekawą strukturą,

-03:36:077 (1,2,3,4) - te slidery powinny być ctrl+c ctrl+v od 1, (widać że są różne, źle to wygląda),

-jeszcze tak ogólnie to możesz coś tam pokombinować bardziej z timing pointami (volume i slider velocity), wolniejszy part = wolniejszy slider i cichsze hitsoundy (z głośnością praktycznie nic nie jest porobione oprócz ustawienia na 35%),
To pojedyncze rzeczy które wypisałem, można odnieść do całej mapy, błędów tego typu jest bardzo dużo, postaraj się samemu poszukać co jest nie tak (jeśli nie widzisz dobrze złych overlapów polecam ustawić sobie AR 6/5, wtedy będziesz w stanie łatwiej dostrzec pewnie rzeczy).

Generalnie jak na początkującego i tak props że stworzyłeś mapę która jest fun to play, to już jakieś osiągnięcie :)
Jeśli chcesz się bardziej rozwijać w mappingu to researchuj tyle ile możesz, osobiście polecam pordaniki pishifata na youtubie i ogrom threadów na fourm osu! o tym jak robić dobre patterny jeśli chodzi o jumpy/slidery/streamy itd. Poczytaj trochę a uwierz że twoje mapki nabiorą lepszych kształtów :)
Topic Starter
SaltyLucario
Także dziękuję za moda ^^
SPOILER

Peuniak wrote:

Nie jest źle, ale oprócz błędów które napisał SqBany jest dużo błędów estetycznych, jakieś brzydkie overlapy itp., generalnie ja często podchodzę do map pedantycznie i jak mi się nie zgadza pattern to od razu to wytykam, to nie są jakieś okropne błędy (byłyby okropne gdybyś próbował rankować mapę). Mimo wszystko warto dbać o to żeby mapa była ładna dla oczu. No właśnie pewno w przyszłości będę się starał o rank dla niej, więc dziękuję za informację! Postaram się nad tym popracować w najbliższym czasie.

mod here
-chyba najbardziej rzuca mi się w oczy to, że spacing pomiędzy streamami 1/3 jest praktycznie taki sam jak między 1/4 np. spójrz sobie na ten part końcówki kiai i początku 1/3 streamów, które znowu wchodzi w 1/4 01:22:744 - 01:33:410 , ciężko takie coś przeczytać, albo zmniejsz trochę spacing 1/4 albo zwiększ 1/3 żeby gracz mógł wyraźnie przeczytać zmianę szybkości streama, (tutaj raczej zwiększyłbym spacing 1/3, dla 1/4 jest wystarczający), Myślałem że jak dam różne to będzie źle wyglądać, ale rzeczywiście masz rację ^^ zmienione

-parę takich setupowych niuansów, np. tutaj 01:34:744 (5,6,7) - te kółka to nadal powinny być 1/2 slidery tak samo jak 01:33:410 (1,2,3,4) , nie dość że mapa traci na dynamice (a muzyka nadal jest dynamiczna) to slidery o wiele bardziej odpowiadają tym dźwiękom gitary, Zmienione!
-takie overlapy jak np. 01:55:410 (3,5), 01:57:077 (8,1), 02:36:744 (6,1) - są straszne brzydkie i odbierają tej mapce walorów estetycznych, mapka może odpowiadać rytmowi ale będzie po prostu brzydka, często w mapach ovelapy są zawsze o takie same odległości, albo obiekty są w pełni zestackowane, np. tutaj zrobiłeś to dobrze 02:15:077 (11,13), Jak widać mi nie wyszło, bo w tamtych miejscach miały być overlapy :) Zmienione + postaram się poprawić więcej takich miejsc

-02:48:077 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6) - zaznacz sobie wszystkie te kółka, zobaczysz też trochę jak twój placing kółek w tym parcie jest praktycznie losowy, ani patterny jakoś sobie nie odpowiadają i są "z dupy", np. takie kółka 02:48:077 (1,5) - powinny być zestackowane (tłumaczę w punkcie wyżej), new combo tez jest wydaje się być całkiem losowe, jeden krótki part i parę kółek a już można wychwycić dużo błędów, Teraz nie powinno już być tak losowo, ułożenie obiektów się powtarza a nowe combo są na dużych białych tickach
03:15:410 (2,4,7) - kolejny przykład złego placingu, a dokładnie chodzi o 7 (ja w tym wypadku zamiast 7 skopiowałbym po prostu 2), takie rzeczy teoretycznie podczas gry nie są widoczne, ale ich spore nałożenie w czasie sprawia że gracz będzie traktował mapę jako kolejnego "unrankeda do ćwiczenia streamów", a nie mapkę z ciekawą strukturą, Również zmienione

-03:36:077 (1,2,3,4) - te slidery powinny być ctrl+c ctrl+v od 1, (widać że są różne, źle to wygląda), Poprawiłem tylko 3 i 4, gdyż te u góry tak miały być.

-jeszcze tak ogólnie to możesz coś tam pokombinować bardziej z timing pointami (volume i slider velocity), wolniejszy part = wolniejszy slider i cichsze hitsoundy (z głośnością praktycznie nic nie jest porobione oprócz ustawienia na 35%), Hitsoundy zostawie sobie na sam koniec, w ogóle ich nie ogarniam.
To pojedyncze rzeczy które wypisałem, można odnieść do całej mapy, błędów tego typu jest bardzo dużo, postaraj się samemu poszukać co jest nie tak (jeśli nie widzisz dobrze złych overlapów polecam ustawić sobie AR 6/5, wtedy będziesz w stanie łatwiej dostrzec pewnie rzeczy). Dzięki za radę! ^^

Generalnie jak na początkującego i tak props że stworzyłeś mapę która jest fun to play, to już jakieś osiągnięcie :)
Jeśli chcesz się bardziej rozwijać w mappingu to researchuj tyle ile możesz, osobiście polecam pordaniki pishifata na youtubie i ogrom threadów na fourm osu! o tym jak robić dobre patterny jeśli chodzi o jumpy/slidery/streamy itd. Poczytaj trochę a uwierz że twoje mapki nabiorą lepszych kształtów :) Pishiego oglądam prawie co tydzień i za każdym razem próbuję coś wynieść z jego filmów xD Za forum osu! jeszcze się nie zabrałem, ale wkrótce to z pewnością zrobię :)
x incoming
General
  1. Timing is off slightly, offset should be 1,395
Euphoria
  1. 00:02:160 (7,8) - 2 notes at same time, delete one then fix spacing
  2. 01:26:632 (6,1) - Jump is really harsh, especially when you didn't have a jump here 01:24:633 (6,7)
  3. 01:43:410 (13,14,15) - 1/4 jump again, (13) should stay as part of the stream and then tone down the jump spacing
  4. 01:56:744 (6,7,8,9) - 02:49:410 (1,2,3,4,5) - Very hard jumps in the calmest parts of the song, I'd reconsider this
  5. 03:58:077 (3,4,5,6) - If you're trying to accentuate the end of the song here, suddenly putting 4 full-screen jumps is a little bit overkill
Topic Starter
SaltyLucario
Thanks for mod! :)
SPOILER

Toehoe wrote:

General
  1. Timing is off slightly, offset should be 1,395 Fixed!
Euphoria
  1. 00:02:160 (7,8) - 2 notes at same time, delete one then fix spacing Lol, I didn't saw that. Fixed!
  2. 01:26:632 (6,1) - Jump is really harsh, especially when you didn't have a jump here 01:24:633 (6,7) I'm not very sure about this. Sound on 01:24:744 (7) this slider isn't as strong as on 01:26:744 (1) this one ;w;
  3. 01:43:410 (13,14,15) - 1/4 jump again, (13) should stay as part of the stream and then tone down the jump spacing But here I think it will be fine, fixed
  4. 01:56:744 (6,7,8,9) - 02:49:410 (1,2,3,4,5) - Very hard jumps in the calmest parts of the song, I'd reconsider this 02:49:410 (1,2,3,4,5) - here I wanted to seperate the 1/1 and 1/2 sounds +I think they really well match this part, but sure, I can put these circles a little bit closer to each other. 01:56:744 (6,7,8,9) - here I won't change anything, vocal is as intense as here: 00:31:410 (7,8,9,10).
  5. 03:58:077 (3,4,5,6) - If you're trying to accentuate the end of the song here, suddenly putting 4 full-screen jumps is a little bit overkill Sure, I'll put these circles a bit closer.
TheKingHenry
Hello mod from my queue~
Checking Easy and Euphoria as requested in your mod EDIT: request ofc am I retarded (that's what I understood you meant anyways >.<)
General
  1. metadata seems legit enough, tho I'm not sure about dat title since in the official page it looks as if it's just part of the whole title or smth. Check that page and think for yourself what you want to use ¯\_(ツ)_/¯
Easy
  1. while this is especially visually clearly more matured than the last map I checked, most of the stuff I said is still relevant. For example 00:19:394 (2,3) - should definitely be blanketed, like it's almost doing it already. There are other examples of this too, check carefully. Most of them are the "slightly off" kind of mistakes tho. Examples 00:37:394 (4,5) - 00:48:061 (1,2) - 01:14:728 (1,2) - 01:24:728 (2,1) - you get the point
  2. 00:23:394 (1) - You should arrange this so that the current sliderend of 1 is clickable since it's the most dominant sound there. Same here 00:28:728 (4) - overall prioritize strong sounds to be clickable.
  3. 00:33:061 - would add one circle here. Also thus move the sliders around this closer to each other so the spacing doesn't fuck up
  4. 00:55:061 (2,1,2) - spacing is stable but visual distance isn't. Fixerino
  5. 00:56:728 (2,3,4) - could triangle. Don't lose the blanket on 00:57:394 (3,4) - tho, also could blanket 00:58:061 (4,1) -
  6. 01:01:394 (1,2) - I don't remember how you had timed these earlier, but I suggest you make the first slider little longer so that it actually ends up on some more dominant sound. It will also play better since currently it can be confusing, especially for this level of player.
  7. 01:03:394 (4,1) - could make this look better
  8. 01:07:728 - could add circle here, same way as 01:08:061 (2,3) -
  9. 03:02:728 (3,4,1) - triangle fix, same 03:18:728 (2,1,2) -
  10. 04:04:394 - recommend adding circle to click on this strong sound and then make the spinner begin little later, it will still be long enough
  11. other than that mostly examples of the same things I said here. It began looking clearly more sloppy from like little over halfway, so while there were some fixes to do earlier too, especially go carefully through the later parts.
Euphoria
  1. 00:10:061 (3) - this slider should be 1/6 instead
  2. 00:10:728 (1,2,3,4,5,6) - curve this as well since you have curved the rest as well and this doesn't really express anything in the music. (this section also contains 1/6 from 00:10:894 (3) - to 00:11:394 (1) - mess with it if you wanna go ham)
  3. 00:22:728 (5,6,7,1) - this plays pretty badly currently. Not only is longish jump like that, especially with increasing spacing, meh if it's as linear as here, you also force to stop when then linear movement is at it's highest velocity at 00:23:061 (7) - and then turn to 00:23:394 (1) - there is little gap tho so it doesn't fuck up that much, but this could still flow better
  4. 00:24:394 - these gaps are pretty lame. short gaps like mapping 4 notes of 1/4 with kickslider of 3 1/4 is not too uncommon (see 00:25:394 (3,4,5,6) - for example lol), but I see no reason to have the whole beat unmapped
  5. 00:26:728 (1) - change these sliders to 1/6 instead of 1/8, according to the music
  6. 00:28:394 (7) - nothing wrong with these but 1/6 here aswell if ya wanna map it somehow. Also NC 00:28:061 (5) -
  7. 00:31:394 (7) - would NC. Also I kinda dislike how high the spacing is here compared to the intensity of the music. If you consider this intense enough then it is fine, but then you need the add spacing here and there to compensate it. For example the logically most intense places here, choruses, have lower spacing than these jumps you have in these sections. So yeah this applies to the other similar section as well, beginning from 01:54:728 - also 02:48:061 - but that section sounds more like break section than jump section. While I like that you've mapped it, I would tune it down a little as well
  8. 00:45:394 (1,2,3,4) - i see no reason for this kind of patterning, tbh you could just add one circle at 00:45:894 - and the space em all out
  9. 00:51:394 (2,3,4,5) - these are 1/3. all similar ones as well
  10. 00:56:061 (1) - you had few of these iirc, these kind of long straightish sliders dont usually look too good if you dont combine em with other objects so that they compliment each other
  11. 01:11:394 (6) - I recommend adding one reversal more so it ends on the beat
  12. 01:22:728 (1) - whole section is 1/3 wow (no wonder I got so bad acc here while playing >.<) Since it still says pending I'm sure I haven't fucked up these myself lol. Always check the correct timings/snappings with like 25% speed or smth (or 50% if you can't hear anything properly with 25%) when you aren't completely sure how the music goes
  13. 01:30:811 (6,7,8,9,10,11,12,1,2) - somewhat ugly stream shape. Are you placing em by hand with distance snapping? That works at times too, at times you have to use it, but pretty often you can just do a slider, curve it as you want and then upperleft controls tab choose the compose and from there "convert slider to stream" or just CTRL+SHIFT+F for shortcut. Then you will have nice curves (who doesn't like nice curves ^^). Note that you'll still have to do carefully the parts where you combine 2 streams made with that tool so that the transition doesn't look retarded
  14. also the rest of the section from 01:32:061 - is 1/6 if you wanna do smth
  15. 01:35:728 - would just use 1/2 slider here
  16. 01:37:894 - add circle here and then have 1/2 slider at 01:38:061 - so the pattern follows the music
  17. 01:44:061 - again somewhat lame for this difficulty, would add similar kicksliders to the gaps. You can still have the slowish sliders every other measure if you want, they actually work nicely as a "break" of sort. Tbh going forward since 01:46:728 (1) - actually has only what you've mapped you can just keep all the current ones if you want to keep the patterning same all the time ¯\_(ツ)_/¯
  18. 01:50:394 (1) - weird patterning here. Not only do you not start the new stream on 1st tick of the next measure (the strongest here), you also NC the "wrong" tick. Consider changing. If you want to use this 12circles + one kickslider patterning, put the kickslider to the last beat of a measure
  19. 02:09:394 (7,8,9,10,11,12,13) - not too good-looking stream. Also 02:09:728 (11,12,13) - should be 1/3 (consider using kickslider so it plays better)
  20. 02:36:728 (6) - add anohter tick to this slider as well
  21. 02:58:061 - most intense part having lowest spacing :/ (also this sounds like 1/8 or smth gimme some 360bpm streams lul. Jokes aside it could be mapped with one kickslider, but then it would lose the intensity. I suggest just doing higher spaced 1/4 or not as high spacing but stream of 1/4 so that circles are 1/8 kicksliders, or smth. Up to you)
  22. 03:00:061 (4) - definitely use more streams during the solo section. It's more intense than the map now shows (like mostly kicksliders atm)
  23. 03:20:728 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - nice idea, tho the beginning spacing could be little higher imo. Also the shape looks little haphazard atm, make it more smooth. You could use similar increasing spacing stream at other places too where it fits the music (as in the music is increasing in volume, pitch or just smth that makes the intensity go up)
  24. 03:42:644 (14,1) - not necessary angle here
  25. 03:54:728 - definitely map some 1/3 here, it's like the climax of the song and these current patterns are pretty lame for that
  26. 04:04:061 - would add the audible stream here so it keeps the pressure of the last pattern going until the end
  27. that's about it. Check the map for all those more overall problems I mentioned with some patterns since I usually didn't mention all of the similar places.
Good luck!
Topic Starter
SaltyLucario
Thank you :) :)
SPOILER

TheKingHenry wrote:

Hello mod from my queue~
Checking Easy and Euphoria as requested in your mod (that's what I understood you meant anyways >.<)
General
  1. metadata seems legit enough, tho I'm not sure about dat title since in the official page it looks as if it's just part of the whole title or smth. Check that page and think for yourself what you want to use ¯\_(ツ)_/¯ This is acutally a novel adaptation of this song series, and this song was made to promote it ^^
Easy
  1. while this is especially visually clearly more matured than the last map I checked, most of the stuff I said is still relevant. For example 00:19:394 (2,3) - should definitely be blanketed, like it's almost doing it already. There are other examples of this too, check carefully. Most of them are the "slightly off" kind of mistakes tho. Examples 00:37:394 (4,5) - 00:48:061 (1,2) - 01:14:728 (1,2) - 01:24:728 (2,1) - you get the point All fixed except 01:14:728 (1,2), because it was intended actually.
  2. 00:23:394 (1) - You should arrange this so that the current sliderend of 1 is clickable since it's the most dominant sound there. I think this slider fits there, leaving unchanged. Same here 00:28:728 (4) - overall prioritize strong sounds to be clickable. But this fixed.
  3. 00:33:061 - would add one circle here. Also thus move the sliders around this closer to each other so the spacing doesn't fuck up On this diff I'm mostly following vocal, so I won't place since there isn't any important vocal.
  4. 00:55:061 (2,1,2) - spacing is stable but visual distance isn't. Fixerino Fixed a little~
  5. 00:56:728 (2,3,4) - could triangle. Don't lose the blanket on 00:57:394 (3,4) - tho, also could blanket 00:58:061 (4,1) - I don't wanted trangle here, only blankets, leaving as it is.
  6. 01:01:394 (1,2) - I don't remember how you had timed these earlier, but I suggest you make the first slider little longer so that it actually ends up on some more dominant sound. It will also play better since currently it can be confusing, especially for this level of player. I tried to follow vocal, thats why I mapped it like this. Changed it into one slider everywhere.
  7. 01:03:394 (4,1) - could make this look better Fixed!
  8. 01:07:728 - could add circle here, same way as 01:08:061 (2,3) - Like I said above, I try to follow the vocal. I placed the circle after the second sider because there is strong vocal, which doesn't occur after the first slider
  9. 03:02:728 (3,4,1) - triangle fix, same 03:18:728 (2,1,2) - Fixed!
  10. 04:04:394 - recommend adding circle to click on this strong sound and then make the spinner begin little later, it will still be long enough Fixed!
  11. other than that mostly examples of the same things I said here. It began looking clearly more sloppy from like little over halfway, so while there were some fixes to do earlier too, especially go carefully through the later parts. I'll fix that part later, thanks~
Euphoria
  1. 00:10:061 (3) - this slider should be 1/6 instead Fixed! EDIT: Unfixed, I listened closely to this and there aren't any 1/6 sounds.
  2. 00:10:728 (1,2,3,4,5,6) - curve this as well since you have curved the rest as well and this doesn't really express anything in the music. (this section also contains 1/6 from 00:10:894 (3) - to 00:11:394 (1) - mess with it if you wanna go ham) Fixed the stream~ I won't mess with those 1/6 sounds, it's good as it is and it would be hard to read lol
  3. 00:22:728 (5,6,7,1) - this plays pretty badly currently. Not only is longish jump like that, especially with increasing spacing, meh if it's as linear as here, you also force to stop when then linear movement is at it's highest velocity at 00:23:061 (7) - and then turn to 00:23:394 (1) - there is little gap tho so it doesn't fuck up that much, but this could still flow better Will think about it, currently I have no idea how to fix it
  4. 00:24:394 - these gaps are pretty lame. short gaps like mapping 4 notes of 1/4 with kickslider of 3 1/4 is not too uncommon (see 00:25:394 (3,4,5,6) - for example lol), but I see no reason to have the whole beat unmapped Thanks for reminding, I wanted to place stream in that empty beat but I forgot :D
  5. 00:26:728 (1) - change these sliders to 1/6 instead of 1/8, according to the music Fixed!
  6. 00:28:394 (7) - nothing wrong with these but 1/6 here aswell if ya wanna map it somehow. Also NC 00:28:061 (5) - Added new combo but leaved it on 1/4 as it was.
  7. 00:31:394 (7) - would NC. Also I kinda dislike how high the spacing is here compared to the intensity of the music. If you consider this intense enough then it is fine, but then you need the add spacing here and there to compensate it. For example the logically most intense places here, choruses, have lower spacing than these jumps you have in these sections. So yeah this applies to the other similar section as well, beginning from 01:54:728 - also 02:48:061 - but that section sounds more like break section than jump section. While I like that you've mapped it, I would tune it down a little as well. Added new combo. I placed on that section jumps beause i think chorus is rather streamy than jumpy, and they really well match this sections in my opinion. I'll consider placing them closer.
  8. 00:45:394 (1,2,3,4) - i see no reason for this kind of patterning, tbh you could just add one circle at 00:45:894 - and the space em all out I don't really like overmapping, and on that red tick there isn't any sound, so yeah
  9. 00:51:394 (2,3,4,5) - these are 1/3. all similar ones as well Someone must went wrong lol, fixed
  10. 00:56:061 (1) - you had few of these iirc, these kind of long straightish sliders dont usually look too good if you dont combine em with other objects so that I agree with you, but I really don't know if I can do something with this :o
  11. 01:11:394 (6) - I recommend adding one reversal more so it ends on the beat I'm not sure about this, but okay
  12. 01:22:728 (1) - whole section is 1/3 wow (no wonder I got so bad acc here while playing >.<) Since it still says pending I'm sure I haven't fucked up these myself lol. Always check the correct timings/snappings with like 25% speed or smth (or 50% if you can't hear anything properly with 25%) when you aren't completely sure how the music goes
  13. 01:30:811 (6,7,8,9,10,11,12,1,2) - somewhat ugly stream shape. Are you placing em by hand with distance snapping? That works at times too, at times you have to use it, but pretty often you can just do a slider, curve it as you want and then upperleft controls tab choose the compose and from there "convert slider to stream" or just CTRL+SHIFT+F for shortcut. Then you will have nice curves (who doesn't like nice curves ^^). Note that you'll still have to do carefully the parts where you combine 2 streams made with that tool so that the transition doesn't look retarded I used that tool with every stream, but here I was once changing distance and.. I don't really fixed the stream too much ^^ Fixed~ by hand, sorry
  14. also the rest of the section from 01:32:061 - is 1/6 if you wanna do smth There are so many 1/6, so it would be a shame to ignore it and not place this lovely [strike]240 270bpm stream[/strike]. Fixed! oh my gosh this stream added 0,5* to star rating
  15. 01:35:728 - would just use 1/2 slider here I prefer to leave it as it is
  16. 01:37:894 - add circle here and then have 1/2 slider at 01:38:061 - so the pattern follows the music Fixed!
  17. 01:44:061 - again somewhat lame for this difficulty, would add similar kicksliders to the gaps. You can still have the slowish sliders every other measure if you want, they actually work nicely as a "break" of sort. Tbh going forward since 01:46:728 (1) - actually has only what you've mapped you can just keep all the current ones if you want to keep the patterning same all the time ¯\_(ツ)_/¯ I partly agree with you, but I prefer leave it as it is~
  18. 01:50:394 (1) - weird patterning here. Not only do you not start the new stream on 1st tick of the next measure (the strongest here), you also NC the "wrong" tick. Consider changing. If you want to use this 12circles + one kickslider patterning, put the kickslider to the last beat of a measure Deleted kickslider and made a stream instead of it~
  19. 02:09:394 (7,8,9,10,11,12,13) - not too good-looking stream. Also 02:09:728 (11,12,13) - should be 1/3 (consider using kickslider so it plays better) Oh my, how I could make this stream... Fixed! I won't add this 1/3 kickslider because 1/3 sounds there are really hard to notice een on 25%.
  20. 02:36:728 (6) - add anohter tick to this slider as well I'm not sure about this, but okay
  21. 02:58:061 - most intense part having lowest spacing :/ (also this sounds like 1/8 or smth gimme some 360bpm streams lul. Jokes aside it could be mapped with one kickslider, but then it would lose the intensity. I suggest just doing higher spaced 1/4 or not as high spacing but stream of 1/4 so that circles are 1/8 kicksliders, or smth. Up to you) Well, this sound is more like one long than many 1/4 sounds, so I think compressed stream really fits here.
  22. 03:00:061 (4) - definitely use more streams during the solo section. It's more intense than the map now shows (like mostly kicksliders atm) Oh gosh, thank youu, these streams are awesomee
  23. 03:20:728 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - nice idea, tho the beginning spacing could be little higher imo. Also the shape looks little haphazard atm, make it more smooth. You could use similar increasing spacing stream at other places too where it fits the music (as in the music is increasing in volume, pitch or just smth that makes the intensity go up) Made it nicer and raised spacing on last circles, the spacing of first cirles is okay~
  24. 03:42:644 (14,1) - not necessary angle here Fixed!
  25. 03:54:728 - definitely map some 1/3 here, it's like the climax of the song and these current patterns are pretty lame for that I didn't thinked about this actually, will make this when I'll have an idea
  26. 04:04:061 - would add the audible stream here so it keeps the pressure of the last pattern going until the end Nice idea, but like I said above, I don't really like overmapping
  27. that's about it. Check the map for all those more overall problems I mentioned with some patterns since I usually didn't mention all of the similar places.
Good luck! Thanks~! :)
TheKingHenry

SaltKing wrote:

and not place this lovely 240bpm stream. Fixed! 180bpm 1/6 is actually 270bpm stream not 240 ^^ (180x1,5=270)
[spoiler]oh my gosh this stream added 0,5* to star rating/spoiler] sick bbcode bruh x)
Topic Starter
SaltyLucario

TheKingHenry wrote:

SaltKing wrote:

and not place this lovely 240bpm stream. Fixed! 180bpm 1/6 is actually 270bpm stream not 240 ^^ (180x1,5=270)
[spoiler]oh my gosh this stream added 0,5* to star rating/spoiler] sick bbcode bruh x)
Right, sick bbcode~ Fixed lol
oh gosh what do i did with this stream
TheKingHenry
Hello am here again mod from my queue~ because I might've fucked up smth last time. I answered your message but servers were fucked up dunno what happened

SaltKing wrote:

Edit: I went ham and I placed everywhere I could streams 1/6
sorry guys
Edit2: I placed one more deathstream
sorry again
oh boy
Okay so first of all, you CAN make a ~6,5* diff out of this, but then you need to seriously do something pretty cool out of it. As in, the 1/6 streams inflate it a lot atm, but pretty much everything else isn't that interesting. To make the 1/4 parts and/or jumps as "hard" when musical intensity that demands, requires either some very technical patterns that inflate the intensity but not the SR so much, or high spacing which inflates the SR in the same fashion as the 1/6 does currently. Or then do both. Nevertheless, neither are what I would recommend not-so-experienced mapper such as you to do, since they are very hard to execute so that they work. I'm gonna go through this map quickly now and tackle on some examples
  1. Since you now have 270bpm here, you need higher OD (note-locking and all that sweet shit). Also it's, regardless of anything else, normal to increase the OD when the difficulty increases. Recommend 9 or more here, perhaps 9-9,3
  2. 00:08:728 (3,4,5,6,7,8,9,10,11,12) - I don't really recommend connecting 1/4 to 1/6 without kicksliders especially since it's longer than bursts. Althought there are examples such as this map, it doesn't necessarily play that well if not done really well. At the very least, NC 00:09:061 (7) - to indicate the change. And ofc do it with the spacing also as you've done here. Same things vice versa also as in 00:10:894 (2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - for example.
  3. 00:25:311 (8,1) - Having jumpstream spacing one only one of these 1st beats isn't too consistent althought I see what you are expressing
  4. 00:26:560 (7,8,1) - here you have done the transition between 1/4 and 1/6 nicely enough
  5. 01:21:394 (14) - NC here, the combo is too long (and not consistent compared to most of the other places). There were some relatively long combos elsewhere too, but personally I don't find it notable until it becomes >20 (and that is still okay at some cases imo but let's not go there now)
  6. 01:22:950 (3,4) - unnecessary curve here, do it the same way as the rest, or then add some curves up to ya (I recommend using curve/6notes)
    also 01:26:617 (6,1) - is essentially having curve that isn't even on any beat (well, the object it's curving to IS on beat ¯\_(ツ)_/¯). Anyways since it doesn't line up with the rest, do the same as with the last example. =fix
  7. 01:31:811 (6,7,8,1,2,3) - again with this, change if you want
  1. I see 2 ways for you to continue with this mapset. Either nerf this to smth like 5,5* like it previously were, or map new diff of that level and keep this. I'm going to give you tips on how to do those here. Personally I recommend you to not to do the 6,5* choice, but that depends completely on what you are looking for here. If you aim for ranked, don't do the high diff. Except if you wait till you are more experienced perhaps. Regardless of what you decide to do, you need Insane diff on this mapset. Didn't notice it last time I checked but now I wasn't able to miss it since the top díff is like 2x the SR of the 2nd highest one lmao. Also doesn't matter which you decide to do, the things I mentioned in my mod above should still be legit. That's what I aimed for anyways ¯\_(ツ)_/¯
  1. If you want to keep this 6,5* diff, you need to basically have the non-1/6 parts lined up with the 1/6 ones. To do this, you need to increase the intensity as I said earlier. Remember to keep it relevant when compared to the music tho, or else it's just overmapping or shitmapping or whatever you want to call it.
  2. Jumps are pretty straightforward. Increase spacing -> increase difficulty. Currently especially your choruses are pretty lame jump-spacing-wise, since most of the 1/2 are slider that aren't even that spaced out. As I said in my earlier mod too, the jumps at sections such as 00:31:394 (1,2,3,4) - are like the biggest in the map lol. For jumps too you can adjust intensity with angles and/or mapping unusual movement and/or whatever you want, but always base it in the music. I would here just line the jumps up so they interpret the music correctly. No need to force cross-screen jumps if this is a stream map.
  3. Streams is where you can do a lot of stuff here. Like in jumps, increasing spacing -> increasing difficulty obviously, same with shapes/flow and all that. Increasing spacing is fairly simple, doing imaginative shapes and flows in streams so that it works is not. I'm gonna give examples of stream places here that you could work on. (tho TLDR it's just about literally every place that has a little longer stream)
  4. Note that I recommend you to keep the 270bpm stream as simple as possible, make the look neat and smooth. Later on you can do smth more to them too but I'll focus on the 1/4 here now. Basically, just follow pitch of the "streaming" instrument (mostly piano here) and increase and lower the spacing according to if it's going upwards or downwards. Upper pitches = more spacing, lower pitches = lower spacing. There can be alterations to this depending on context but basically this. Now this doesn't mean that you position every single note only after listening to the piano like 5 times and then the streams ends up possibly looking like a mess. Do the overall lines, not the smallest details, smth like groups of 2-4 minimum, not single notes nazing (tho as you've done with 00:01:728 (2,3,4,5,6,7,8,9,10,11,12,13) - increasing spacing of every single note gradually is cool, just don't zigzag the spacing every single note just cuz the instrument does so)
  5. definitely apply smth to 00:23:394 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and 00:58:728 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - (in 6,5* I don't think you need the kicksliders here at all, just change the spacing like every beat or smth to express the music) and 01:20:394 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) - the following 1/3 section and the 1/4 after that as well. Just all the longest stream, especially streams in the solo parts.
  6. after that you can look at the shorter 10-20 circles streams, and finally, the shorter ones can use some work too, for example already in teh somewhat beginning 00:06:728 (1,2,3,4,1,2,3,4) - is high pitched (tho not very intense) and could therefore be done smth.
  1. If you decide to nerf this current one to the old level, first of all remove all the jumpstreams and similar very hard patterns. Then basically just map the 270bpm streams you have now, but use a lot of kicksliders. Basically keep the stream lengths so that they are kind of bursts instead of streams, so preferably 4 circles at most. Do it so that when you have circles, they come to the most emphasised parts of the 270 and then the kicksliders cover the rest. For the most intense parts using 4 circles + kickslider of 4 is cool.
  2. Alternatively you can just remove most of the 270 you have mapped, but I don't deem that necessary if you do what I said above
  3. Remember to nerf back all patterns you have buffed to go with this new hard map.
I hope this can help ya >.<
Topic Starter
SaltyLucario

TheKingHenry wrote:

Hello am here again mod from my queue~ because I might've fucked up smth last time. I answered your message but servers were fucked up dunno what happened

SaltKing wrote:

Edit: I went ham and I placed everywhere I could streams 1/6
sorry guys
Edit2: I placed one more deathstream
sorry again
oh boy
Okay so first of all, you CAN make a ~6,5* diff out of this, but then you need to seriously do something pretty cool out of it. As in, the 1/6 streams inflate it a lot atm, but pretty much everything else isn't that interesting. To make the 1/4 parts and/or jumps as "hard" when musical intensity that demands, requires either some very technical patterns that inflate the intensity but not the SR so much, or high spacing which inflates the SR in the same fashion as the 1/6 does currently. Or then do both. Nevertheless, neither are what I would recommend not-so-experienced mapper such as you to do, since they are very hard to execute so that they work. I'm gonna go through this map quickly now and tackle on some examples
  1. Since you now have 270bpm here, you need higher OD (note-locking and all that sweet shit). Also it's, regardless of anything else, normal to increase the OD when the difficulty increases. Recommend 9 or more here, perhaps 9-9,3
  2. 00:08:728 (3,4,5,6,7,8,9,10,11,12) - I don't really recommend connecting 1/4 to 1/6 without kicksliders especially since it's longer than bursts. Althought there are examples such as this map, it doesn't necessarily play that well if not done really well. At the very least, NC 00:09:061 (7) - to indicate the change. And ofc do it with the spacing also as you've done here. Same things vice versa also as in 00:10:894 (2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - for example.
  3. 00:25:311 (8,1) - Having jumpstream spacing one only one of these 1st beats isn't too consistent althought I see what you are expressing
  4. 00:26:560 (7,8,1) - here you have done the transition between 1/4 and 1/6 nicely enough
  5. 01:21:394 (14) - NC here, the combo is too long (and not consistent compared to most of the other places). There were some relatively long combos elsewhere too, but personally I don't find it notable until it becomes >20 (and that is still okay at some cases imo but let's not go there now)
  6. 01:22:950 (3,4) - unnecessary curve here, do it the same way as the rest, or then add some curves up to ya (I recommend using curve/6notes)
    also 01:26:617 (6,1) - is essentially having curve that isn't even on any beat (well, the object it's curving to IS on beat ¯\_(ツ)_/¯). Anyways since it doesn't line up with the rest, do the same as with the last example. =fix
  7. 01:31:811 (6,7,8,1,2,3) - again with this, change if you want
  1. I see 2 ways for you to continue with this mapset. Either nerf this to smth like 5,5* like it previously were, or map new diff of that level and keep this. I'm going to give you tips on how to do those here. Personally I recommend you to not to do the 6,5* choice, but that depends completely on what you are looking for here. If you aim for ranked, don't do the high diff. Except if you wait till you are more experienced perhaps. Regardless of what you decide to do, you need Insane diff on this mapset. Didn't notice it last time I checked but now I wasn't able to miss it since the top díff is like 2x the SR of the 2nd highest one lmao. Also doesn't matter which you decide to do, the things I mentioned in my mod above should still be legit. That's what I aimed for anyways ¯\_(ツ)_/¯
  1. If you want to keep this 6,5* diff, you need to basically have the non-1/6 parts lined up with the 1/6 ones. To do this, you need to increase the intensity as I said earlier. Remember to keep it relevant when compared to the music tho, or else it's just overmapping or shitmapping or whatever you want to call it.
  2. Jumps are pretty straightforward. Increase spacing -> increase difficulty. Currently especially your choruses are pretty lame jump-spacing-wise, since most of the 1/2 are slider that aren't even that spaced out. As I said in my earlier mod too, the jumps at sections such as 00:31:394 (1,2,3,4) - are like the biggest in the map lol. For jumps too you can adjust intensity with angles and/or mapping unusual movement and/or whatever you want, but always base it in the music. I would here just line the jumps up so they interpret the music correctly. No need to force cross-screen jumps if this is a stream map.
  3. Streams is where you can do a lot of stuff here. Like in jumps, increasing spacing -> increasing difficulty obviously, same with shapes/flow and all that. Increasing spacing is fairly simple, doing imaginative shapes and flows in streams so that it works is not. I'm gonna give examples of stream places here that you could work on. (tho TLDR it's just about literally every place that has a little longer stream)
  4. Note that I recommend you to keep the 270bpm stream as simple as possible, make the look neat and smooth. Later on you can do smth more to them too but I'll focus on the 1/4 here now. Basically, just follow pitch of the "streaming" instrument (mostly piano here) and increase and lower the spacing according to if it's going upwards or downwards. Upper pitches = more spacing, lower pitches = lower spacing. There can be alterations to this depending on context but basically this. Now this doesn't mean that you position every single note only after listening to the piano like 5 times and then the streams ends up possibly looking like a mess. Do the overall lines, not the smallest details, smth like groups of 2-4 minimum, not single notes nazing (tho as you've done with 00:01:728 (2,3,4,5,6,7,8,9,10,11,12,13) - increasing spacing of every single note gradually is cool, just don't zigzag the spacing every single note just cuz the instrument does so)
  5. definitely apply smth to 00:23:394 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and 00:58:728 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - (in 6,5* I don't think you need the kicksliders here at all, just change the spacing like every beat or smth to express the music) and 01:20:394 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) - the following 1/3 section and the 1/4 after that as well. Just all the longest stream, especially streams in the solo parts.
  6. after that you can look at the shorter 10-20 circles streams, and finally, the shorter ones can use some work too, for example already in teh somewhat beginning 00:06:728 (1,2,3,4,1,2,3,4) - is high pitched (tho not very intense) and could therefore be done smth.
  1. If you decide to nerf this current one to the old level, first of all remove all the jumpstreams and similar very hard patterns. Then basically just map the 270bpm streams you have now, but use a lot of kicksliders. Basically keep the stream lengths so that they are kind of bursts instead of streams, so preferably 4 circles at most. Do it so that when you have circles, they come to the most emphasised parts of the 270 and then the kicksliders cover the rest. For the most intense parts using 4 circles + kickslider of 4 is cool.
  2. Alternatively you can just remove most of the 270 you have mapped, but I don't deem that necessary if you do what I said above
  3. Remember to nerf back all patterns you have buffed to go with this new hard map.
I hope this can help ya >.<
Gosh, you helped a lot! I'm not going to add comments to every point you wrote because I agree with everything and I'll everything change ^^

TheKingHenry wrote:

Regardless of what you decide to do, you need Insane diff on this mapset.
Insane diff will be made by other person because I can't do it lol
Bara-
Please note that kudosu should only be given to a certain person once in a map's thread, unless much time (years) have passed and the map is remapped and such
BanchoBot
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