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posted
Correct timing: 102,96

meh.. ok.. sure.. don't use this timing. I don't care. ;__; yes i do.. cuz I want kudos.
posted
Go ranked~
posted
Random bubble check time.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Why is there "level-5" in tags ?
  2. This is just a suggestion, but it would be very nice to add a decrescendo to the last spinner (quite continuous, not just one section that silences it).


Easy
  1. Quite nice. I'm not a big fan of the repeat sliders with two repeats as they might prove confusing, but they were rather intuitive in this case.


Normal
  1. This is too hard for a Normal. The difficulty settings themselves are too high, and there are way too many 1/4 beats. It could have been fine if there were just a few of them in sliders, but you use them quite often, and not even always in sliders, which might be too confusing or hard for a Normal, despite the low BPM.
  2. 00:23:548 (1) - This note comes in too soon after the spinner. Remember new players don't spin well and need time to readjust their aim (or find their cursor).
  3. 00:32:868 (1) - Same, except it would be simpler to shorten the spinner here.
  4. 00:33:451 (2) - This slider is hidden by the text that pops out after completing the spinner. It's not much since it is still somewhat visible under it, and the text fades away before the slider is to be hit, but it looks really bad in-game.
  5. 00:51:509 (1) - This note comes in too soon after the spinner (same as above). On top of that, it's too far from the center of the screen, which makes it too hard to catch.
  6. 01:00:829 (1) - This note comes in too soon after the spinner (same as above).


Hard
  1. It's rather sad that you use the same exact rhythm for the whole difficulty. It makes it kind of bland...
  2. 00:08:985 (4,5,6) - Due to stacking, the circles (5,6) go under the slider (4), and it looks rather bad.
  3. 01:11:315 (3) - This slider is hidden under a hitburst. It's still playable because the hitbursts fades away in time, but it looks quite bad.



If you do make changes, remember you can ask the bubbler for a repair (that is, Gonzvlo). In the worst case, I could rebubble it myself.
posted

Odaril wrote:

General
  1. Why is there "level-5" in tags ? Level-5 is the developer of the game~


Normal
  1. This is too hard for a Normal. The difficulty settings themselves are too high, and there are way too many 1/4 beats. It could have been fine if there were just a few of them in sliders, but you use them quite often, and not even always in sliders, which might be too confusing or hard for a Normal, despite the low BPM.

    Yeah, this diff is definitely a bit harder than the standard "Normals". However, it fits perfectly the spread of the map and that's what's important. The only issue I can see related to the difficulty level of this map is the "name", perhaps re-name it to "Medium/Average"?
I wouldn't agree with most of the suggestions, of course, that's just my point of view. Odaril has his own point of view so read all his suggestions carefully and apply them if you agree. I'll happily repair the bubble if you decide to make changes.
posted
just going to say, if bubble is popped from Odaril, it should be Odaril doing the rebubbling. in Gonzvlo's eyes (assumingly?) the map was okay. hypothetically, if MATs and BATs keep coming with mods and Gonzvlo always rebubbles them, that doesn't look really good, does it?

that's why i believe the popper should be the one to rebubble, not the original bubbler. otherwise another MAT/BAT.
posted

YGOkid8 wrote:

just going to say, if bubble is popped from Odaril, it should be Odaril doing the rebubbling. in Gonzvlo's eyes (assumingly?) the map was okay. hypothetically, if MATs and BATs keep coming with mods and Gonzvlo always rebubbles them, that doesn't look really good, does it?

that's why i believe the popper should be the one to rebubble, not the original bubbler. otherwise another MAT/BAT.
Okay ('--')7
posted
Guess not much I can do with this map at the moment, let me know when you have looked over all of the mods given after the bubble
posted
To get a decrescendo on the last spinner, copy and paste this under the [TimingPoints] section in the .osu of each diff:
80490,-100,4,2,1,14,0,0
80635,-100,4,2,1,13,0,0
80635,-100,4,2,1,12,0,0
80781,-100,4,2,1,11,0,0
80927,-100,4,2,1,10,0,0
81072,-100,4,2,1,9,0,0
81218,-100,4,2,1,8,0,0
81363,-100,4,2,1,7,0,0
81509,-100,4,2,1,6,0,0
81655,-100,4,2,1,5,0,0
81800,-100,4,2,1,4,0,0
81946,-100,4,2,1,3,0,0
82092,-100,4,2,1,2,0,0
82237,-100,4,2,1,1,0,0
82383,-100,4,2,1,0,0,0
EDIT: fixed a pattern in Normal.

Bubble repair~

EDIT2: 5% volume is the new minimum, so what I made you do is unrankable. :oops: remove the last five sections. :/

EDIT3: sections removed, rebubbled.
posted
Just a minor non-bubble-pop-worthy thing,

[Easy]
00:36:946 (3,1) - Pattern could be confusing for new players because the first slider repeats twice and the second only repeats once.


That's really all, though. Rest of it was good and stuff so have a star.
posted
I personally don't mind about the sliders Sapphire mentioned on Easy but take a look over them anyway

The top of one of your combo-bursts looks like it could have some of the white space off of the top unless it is meant to be like that?
http://osu.ppy.sh/ss/128129

Everything else looks good, call me back after fixes and I should be able to rank~
posted
Fixed some spinner new combo issues.
Waiting for James' rank lol
posted

minyeob wrote:

Waiting for James' rank lol
And here I am~

All looks good now
Ranked~
posted
congratz :)
posted
Thanks a lot~
James2250 and kurohana :D
posted
Gratz! :D
posted

Odaril wrote:

EDIT2: 5% volume is the new minimum, so what I made you do is unrankable.
i thought the 5% limit was only there to stop n00bs from pointlessly 0%'ing stuff, i see nothing wrong with using it correctly with silencing slider-ends, spinners, etc. but no biggie
posted
THIS CASTLE.

IT IS RUINED.
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