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Touyama Nao & Hanazawa Kana - Taisetsu no Tsukurikata (Aster

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Monarch
nm
00:00:400 (1) - weird for the first slider to be faster than the second slider, especially at such a calm part of this song I'd really only use 0.75x for this

00:01:771 (1) - this curved slider looks very ugly and disproportionate (curve next to the start is much shaper than the curve at the end making it look ugly) just make it even

00:03:828 (3,5) - cant hear any sound on these blue ticks tbh but if you want to keep it like that then 00:04:171 (5) - should just be two 1/4 sliders, dont see a reason for the reverse to end of a hard note

00:18:914 (1,3) - ^

00:08:628 (1,1,2) - dont understand why different timing spaces (1/2 and 1/1/) have the same distance spacing

00:11:028 (4,1) - jump to show intensity?

00:11:885 (3,4,5) - really arent any sounds on these blue ticks

00:13:428 (1,2,3,4) - same with these, should just be normal circle jumps or 1/2 slider, simply overmapped right now

00:14:800 (1,2,3,4) - ^

00:16:171 (1,3) - ^

00:17:542 (1,2,1,2) - ^

00:23:028 (1,2,3,4) - ^ gonna stop mentioning these as you've done them throughout the whole map, however, they are overmapped greatly, should really just be circles because the slider literally isn't landing on anything 00:32:800 (2) - 00:19:085 (2) - 00:38:285 (2) - these are like some of the few ones taht aren't actually overmapped, the rest are

00:20:971 (2,3,4,5,6) - very ugly stream, should just be a straight stream, making the notes overlap like this just looks bad

00:39:314 (4,1) - dont understand why this jump is so big

00:40:685 (4,1) - same here

00:41:200 (2,2) - overlap just looks ugly

00:44:628 (2,3,4,1,2,3,4) - all these sliders look plain ugly, just do simple curves you dont need top overcomplicate such a small slider

00:18:228 (1) - same with this

00:48:914 (6) - dont understand why this breaks the pattern by not being blanketed by the slider00:48:400 (5) -

00:49:771 (5,1,2) - overcomplicating sliders again

00:51:828 (2) - looks ugly, especially at the start of the slider where its pinched, wires should be across the centre like this

00:53:200 (3) - ^

01:08:457 (7) - ^

01:13:085 (2) - ^

00:54:572 (3) - no reason for this to be on the offbeat

00:59:885 (6) - this should be blanketed with the slider, and the next circle should be, as you have done, breaking the pattern

01:01:428 (2,3,4) - very weird flow choice, awkward to play

01:01:428 (2) - overcomplicating

01:05:371 (2) - ^

01:06:914 (7,10) - ^

all these overcomplicated sliders could just be a simple slight curve and would look much better

01:04:171 (5) - why is the spacing so lowwww

01:08:971 (1,2,3) - ^

01:11:371 (2) -ok so youve been mapping to blue ticks for the whole map, if you're not changing that why isn't this extended to the blue tick

01:13:771 (4) - dunno why you're going over the hard notes

01:28:171 (1,1) - just look very ugly imo

01:32:799 (3,4,1,2,3,4,1,2,3) - make this a propper circle shape, just looks ugly as it is

01:33:657 (1,2,3) - this is just overcomplicating the sliders, they don't look good at all and the same playing feel could be made using a simple red wired slider like this

01:37:942 (2) - i dont know why you've got wires going everywhere and why you;'ve left a nub on the end, just do a simple slider like above ^

01:44:628 (1,3) - just ocvercomplicated

01:51:657 (2) - the pattern this goes into is ok but the jump from the tripple should be larger

01:55:257 (7) - no nc here but a nc 00:22:000 (1) - here, just make sure NC's are only on big white ticks for consistency meaning that stuff like 01:55:942 (1) - should have a nc

02:00:571 (4,5,6,1) - more flow that dosnt make sense, slider whould be going upwards

02:07:257 (4) - slider shouldn't end on hard note

02:07:257 (4,5) - this slider should really flow off of the other slider, just looks bad when the jump is at a different angle to the slider

02:11:542 (8,9,10,1) - just weird flow tbh doesn't make sense why you change the flow

02:15:485 (5) - why is spacing of this intense note same as this 02:15:314 (4) - less intense note?

02:16:514 (3,4) - dont make sliders land on hard notes

02:20:285 (1,2,3,4,5,6,7,8) - why such low sapcing?

02:26:800 (3,4) - more over complication

02:34:342 (2,3) - dont understand this jump, why it does not flow off the slider but instead is just akwardly placed next to it breakign the flow

02:37:600 (4,5,6,1) - same with the flow of these jumpos, just weird to play

02:39:485 (1,2,3) - overcomplicated

02:42:228 (1) - your jumps dont travel around the map, this is most shown by tjhe fact that you dont even ttouch parts of the map specifically the top left and bottom left of the map, if you croud your jumps in an extra like you've done throughout with small spacing in kaias where it should be alrger and direction changes that rotate aroudn themselves instead of going around the map (these often also have bad flow ) then you end up not touching parts opf the map which is just bad

03:02:971 (6) - overcomplicated

03:04:857 (4) - ^

03:20:628 (1,2,3,4,1) - ^

03:26:114 (1,2,3,4,1,2,3,4) - ^

03:34:171 (7) - ^

03:39:142 (1,2,3) - ^ all you need is imple sliders, these are overcomplicated and ugly

03:40:685 (4,5) - ^

03:42:571 (1,3) - more weird stuff with the wires that you dont need where the slider is going back in on itself which is probably unrankable as it doesnt make sense to play, just make it a normal slider with a red wire like i suggested above

03:53:542 (8) - NC( look over all ncs and make sure nc's are on big white ticks for consistency

x
Topic Starter
Hishiro Chizuru

Monarch wrote:

nm
00:00:400 (1) - weird for the first slider to be faster than the second slider, especially at such a calm part of this song I'd really only use 0.75x for this

00:01:771 (1) - this curved slider looks very ugly and disproportionate (curve next to the start is much shaper than the curve at the end making it look ugly) just make it even

00:03:828 (3,5) - cant hear any sound on these blue ticks tbh but if you want to keep it like that then 00:04:171 (5) - should just be two 1/4 sliders, dont see a reason for the reverse to end of a hard note

00:18:914 (1,3) - ^

00:08:628 (1,1,2) - dont understand why different timing spaces (1/2 and 1/1/) have the same distance spacing

00:11:028 (4,1) - jump to show intensity?

00:11:885 (3,4,5) - really arent any sounds on these blue ticks

00:13:428 (1,2,3,4) - same with these, should just be normal circle jumps or 1/2 slider, simply overmapped right now

00:14:800 (1,2,3,4) - ^

00:16:171 (1,3) - ^

00:17:542 (1,2,1,2) - ^

00:23:028 (1,2,3,4) - ^ gonna stop mentioning these as you've done them throughout the whole map, however, they are overmapped greatly, should really just be circles because the slider literally isn't landing on anything 00:32:800 (2) - 00:19:085 (2) - 00:38:285 (2) - these are like some of the few ones taht aren't actually overmapped, the rest are

00:20:971 (2,3,4,5,6) - very ugly stream, should just be a straight stream, making the notes overlap like this just looks bad

00:39:314 (4,1) - dont understand why this jump is so big

00:40:685 (4,1) - same here

00:41:200 (2,2) - overlap just looks ugly

00:44:628 (2,3,4,1,2,3,4) - all these sliders look plain ugly, just do simple curves you dont need top overcomplicate such a small slider

00:18:228 (1) - same with this

00:48:914 (6) - dont understand why this breaks the pattern by not being blanketed by the slider00:48:400 (5) -

00:49:771 (5,1,2) - overcomplicating sliders again

00:51:828 (2) - looks ugly, especially at the start of the slider where its pinched, wires should be across the centre like this

00:53:200 (3) - ^

01:08:457 (7) - ^

01:13:085 (2) - ^

00:54:572 (3) - no reason for this to be on the offbeat

00:59:885 (6) - this should be blanketed with the slider, and the next circle should be, as you have done, breaking the pattern

01:01:428 (2,3,4) - very weird flow choice, awkward to play

01:01:428 (2) - overcomplicating

01:05:371 (2) - ^

01:06:914 (7,10) - ^

all these overcomplicated sliders could just be a simple slight curve and would look much better

01:04:171 (5) - why is the spacing so lowwww

01:08:971 (1,2,3) - ^

01:11:371 (2) -ok so youve been mapping to blue ticks for the whole map, if you're not changing that why isn't this extended to the blue tick

01:13:771 (4) - dunno why you're going over the hard notes

01:28:171 (1,1) - just look very ugly imo

01:32:799 (3,4,1,2,3,4,1,2,3) - make this a propper circle shape, just looks ugly as it is

01:33:657 (1,2,3) - this is just overcomplicating the sliders, they don't look good at all and the same playing feel could be made using a simple red wired slider like this

01:37:942 (2) - i dont know why you've got wires going everywhere and why you;'ve left a nub on the end, just do a simple slider like above ^

01:44:628 (1,3) - just ocvercomplicated

01:51:657 (2) - the pattern this goes into is ok but the jump from the tripple should be larger

01:55:257 (7) - no nc here but a nc 00:22:000 (1) - here, just make sure NC's are only on big white ticks for consistency meaning that stuff like 01:55:942 (1) - should have a nc

02:00:571 (4,5,6,1) - more flow that dosnt make sense, slider whould be going upwards

02:07:257 (4) - slider shouldn't end on hard note

02:07:257 (4,5) - this slider should really flow off of the other slider, just looks bad when the jump is at a different angle to the slider

02:11:542 (8,9,10,1) - just weird flow tbh doesn't make sense why you change the flow

02:15:485 (5) - why is spacing of this intense note same as this 02:15:314 (4) - less intense note?

02:16:514 (3,4) - dont make sliders land on hard notes

02:20:285 (1,2,3,4,5,6,7,8) - why such low sapcing?

02:26:800 (3,4) - more over complication

02:34:342 (2,3) - dont understand this jump, why it does not flow off the slider but instead is just akwardly placed next to it breakign the flow

02:37:600 (4,5,6,1) - same with the flow of these jumpos, just weird to play

02:39:485 (1,2,3) - overcomplicated

02:42:228 (1) - your jumps dont travel around the map, this is most shown by tjhe fact that you dont even ttouch parts of the map specifically the top left and bottom left of the map, if you croud your jumps in an extra like you've done throughout with small spacing in kaias where it should be alrger and direction changes that rotate aroudn themselves instead of going around the map (these often also have bad flow ) then you end up not touching parts opf the map which is just bad

03:02:971 (6) - overcomplicated

03:04:857 (4) - ^

03:20:628 (1,2,3,4,1) - ^

03:26:114 (1,2,3,4,1,2,3,4) - ^

03:34:171 (7) - ^

03:39:142 (1,2,3) - ^ all you need is imple sliders, these are overcomplicated and ugly

03:40:685 (4,5) - ^

03:42:571 (1,3) - more weird stuff with the wires that you dont need where the slider is going back in on itself which is probably unrankable as it doesnt make sense to play, just make it a normal slider with a red wire like i suggested above

03:53:542 (8) - NC( look over all ncs and make sure nc's are on big white ticks for consistency

x
Thank you very much for the mod! Web browser isn't working on my laptop and i had to use the timing point by reading it and going to it manually on the editor while reading off my phone, so i can't give a response to each of your mods >.<

However, thank you for confirming the ugliness of my sliders >.<, as well as other errors, map has been updated!~
Arbane
Koi mod from my queue
00:05:542 (4,5) - Maybe Ctrl - G these two notes for better flow and move the slider at 00:05:885 - down a bit.

00:11:371 - Change SV to 1.50 00:11:714 - change it back to 1 and put a slider 00:11:885 (3,4,5) - move these kicksliders to here 00:12:057 - and add a 4th kickslider 00:12:400 - remove this timing point 00:12:742 - change SV to 1.5 00:12:742 - change it back to 1. I've added photos at the bottom of this post that gives you a better idea of what i'm talking about if you're confused.

00:23:028 (1,2,3,4) - This pattern is pretty ugly, i would suggest replacing it with something else but it's up to you.

A lot of times where you make patterns with curved sliders such as here 00:39:485 (1,2) - 01:17:885 (1,2,3,4) - or here i've noticed that you make seperate sliders for the whole pattern. If you instead take the first slider of the pattern and Ctrl - C Ctrl - V it and rotate it to how you want it, it will look much cleaner.

00:47:028 - The change in SV here is too drastic. Change it so it's the same as it is here 01:58:342 -

00:58:000 - ^

01:04:857 - I would suggest changing all your sliders with a bunch of red ticks like this but its up you.

01:06:228 - to 01:08:457 - The stack placement here doesn't follow the music properly. Listen more closely and change this section.

01:12:400 (1,2,3) - Having these 3 kicksliders have a high SV while the ones at 01:15:142 (1,2,3,4) - or 01:17:885 (1,2,3,4) - Has a low SV doesn't make much sense.

01:23:371 - Why did you stop using kicksliders here. It worked pretty well imo.

01:33:657 - Sliders shouldn't overlap themselves.

02:17:542 - to 02:20:285 - Again the stack placement here doesn't follow the music properly. Listen more closely and change this section.

02:44:971 (1) - Just wanted to point out how ridiculously nice this slider is, Good job.

02:53:200 - Remove the SV change here and change the slider.

03:35:714 (1,2,3) - Up the spacing.

03:46:685 (1,2,3) - ^

Photos
00:11:371 -



Sorry for bad english :D
Arbane
.
Topic Starter
Hishiro Chizuru

Arbane wrote:

Koi mod from my queue
00:05:542 (4,5) - Maybe Ctrl - G these two notes for better flow and move the slider at 00:05:885 - down a bit.

00:11:371 - Change SV to 1.50 00:11:714 - change it back to 1 and put a slider 00:11:885 (3,4,5) - move these kicksliders to here 00:12:057 - and add a 4th kickslider 00:12:400 - remove this timing point 00:12:742 - change SV to 1.5 00:12:742 - change it back to 1. I've added photos at the bottom of this post that gives you a better idea of what i'm talking about if you're confused.

00:23:028 (1,2,3,4) - This pattern is pretty ugly, i would suggest replacing it with something else but it's up to you.

A lot of times where you make patterns with curved sliders such as here 00:39:485 (1,2) - 01:17:885 (1,2,3,4) - or here i've noticed that you make seperate sliders for the whole pattern. If you instead take the first slider of the pattern and Ctrl - C Ctrl - V it and rotate it to how you want it, it will look much cleaner.

00:47:028 - The change in SV here is too drastic. Change it so it's the same as it is here 01:58:342 -

00:58:000 - ^

01:04:857 - I would suggest changing all your sliders with a bunch of red ticks like this but its up you.

01:06:228 - to 01:08:457 - The stack placement here doesn't follow the music properly. Listen more closely and change this section.

01:12:400 (1,2,3) - Having these 3 kicksliders have a high SV while the ones at 01:15:142 (1,2,3,4) - or 01:17:885 (1,2,3,4) - Has a low SV doesn't make much sense.

01:23:371 - Why did you stop using kicksliders here. It worked pretty well imo.

01:33:657 - Sliders shouldn't overlap themselves.

02:17:542 - to 02:20:285 - Again the stack placement here doesn't follow the music properly. Listen more closely and change this section.

02:44:971 (1) - Just wanted to point out how ridiculously nice this slider is, Good job.

02:53:200 - Remove the SV change here and change the slider.

03:35:714 (1,2,3) - Up the spacing.

03:46:685 (1,2,3) - ^

Photos
00:11:371 -



Sorry for bad english :D

Thank you very much for the mod!

I took into account all of your suggestions except for the triple stacks and the slider jump art, as the triples I used it because it fits the beat to me and the arts are for a conceptual reason!

Thanks, and cheers!
-CD
Modding that map boi

I would suggest getting someone to hitsound this, the hitsounding just sounds really really off, it somewhat makes the voice of the singer unheard. I don't know if it's my volume but yeah, find someone for that

Jay from the Carpel Tunnel modding queue
Starting off with this 00:20:800 (1,2,3,4,5,6,7,8) - There is a downbeat after the eight here. Maybe make that 8 note a slider?

01:12:400 (1,2,3,1,2) - Transition from those three to the circle slider feel odd, spacing could be a little better.

01:27:485 (3,4) - Any need for the curve on the fourth note here? there is a beat on the red tick that you could end the slider on. There is nothing that says ending slider points have to be on beat but, it would be better in a way.

03:44:628 (1,2) - spacing

01:28:857 (1,2,3) - spacing the 2 and the 3

01:33:571 (4,1) - This might be hard to read? I'm not sure, it feels good playing, but just make sure it's good

01:36:742 (3,4) - 1/2 stack might feel a little weird while playing, seems blanketed by the other jumps but still check

I believe that is it. I will have the people in my modding queue also review if I need to add anything.

PS. It is a really fun map, I might add it to my favorites!
Topic Starter
Hishiro Chizuru

JayJay-San wrote:

Modding that map boi

I would suggest getting someone to hitsound this, the hitsounding just sounds really really off, it somewhat makes the voice of the singer unheard. I don't know if it's my volume but yeah, find someone for that

Jay from the Carpel Tunnel modding queue
Starting off with this 00:20:800 (1,2,3,4,5,6,7,8) - There is a downbeat after the eight here. Maybe make that 8 note a slider? single note is to indicate the change in the song, has a little more umph with a sudden stop

01:12:400 (1,2,3,1,2) - Transition from those three to the circle slider feel odd, spacing could be a little better. added more spacing, hopefully fixes it

01:27:485 (3,4) - Any need for the curve on the fourth note here? there is a beat on the red tick that you could end the slider on. There is nothing that says ending slider points have to be on beat but, it would be better in a way. Just to keep flow better
03:44:628 (1,2) - spacing added more spacing, hopefully feels better

01:28:857 (1,2,3) - spacing the 2 and the 3 fixed

01:33:571 (4,1) - This might be hard to read? I'm not sure, it feels good playing, but just make sure it's good rotated a tiny bit

01:36:742 (3,4) - 1/2 stack might feel a little weird while playing, seems blanketed by the other jumps but still check the vocalist makes the same . . . noise? lmao same singing note for those two notes, so I stacked them

I believe that is it. I will have the people in my modding queue also review if I need to add anything.

PS. It is a really fun map, I might add it to my favorites!

Thanks for the mod, responded to your suggestions in the quote!

Cheers!, map has been updated!
walaowey
Hi nm req from my queue :D

general
you're using your own preference skin now lol, its better to change it back to user's preference imo https://puu.sh/ukm5v/329ccff3bf.png
Koi
  1. 00:18:571 (2) - improve this blanket :P
  2. 00:20:285 (1) - this circle should have bigger spacing, considering its beat to be stronger than all previous notes instead of same spacing jump.
  3. 00:20:971 (2,3,4,5,6) - stack it with 00:20:285 (1) -
  4. 00:49:085 (1) - this note is quite hard to play, place it somewhere else maybe?
  5. 00:55:257 (1) - you can have bigger jump here, the beat was strong
  6. 01:02:114 - map this as circle? the beat was very strong, slider tail was not enough to emphasize the strong beat here
  7. 01:04:857 (1) - map this as a 1/2 slider+ circle? bcoz they're sound at 01:05:028 -
  8. 01:06:314 (2) - they're no beat here lol, u should remove it
  9. 01:13:428 (3) - can improve this blanket
  10. 01:17:542 (2) - place this abit further? the overlap looks not that good imo
  11. 01:33:657 (1) - the reverse lol, remove the last slider point?? that point dont have any function imo and it looks weird too. 01:34:342 (3) - 01:37:942 (2) - stuff like this, you'll see the slider body in the end, it looks not neat imo.. they're still more of it, i suggest u to fix them
  12. 01:41:885 (1,2) - blanket improve?
  13. 02:02:285 (6) - NC this? the current combo was quite long
  14. 02:19:942 (8) - stack is off
  15. 02:23:714 (1,2,3,4) - copy paste for 4 of these sliders? i notice you (4) was not copied pasted
  16. 02:34:342 (2) - stack it?
  17. 02:44:971 (1) - NICEEEEE :D
  18. some of the stacks are off, look through your map again and find them to fix
Sorry for all those blanket nitpick stuff, but i just cant ignore them when they're quite obvious :P

That's all from me, good luck :D
Topic Starter
Hishiro Chizuru

walaowey wrote:

Hi nm req from my queue :D

general
you're using your own preference skin now lol, its better to change it back to user's preference imo https://puu.sh/ukm5v/329ccff3bf.png
Koi
  1. 00:18:571 (2) - improve this blanket :P
  2. 00:20:285 (1) - this circle should have bigger spacing, considering its beat to be stronger than all previous notes instead of same spacing jump.
  3. 00:20:971 (2,3,4,5,6) - stack it with 00:20:285 (1) -
  4. 00:49:085 (1) - this note is quite hard to play, place it somewhere else maybe?
  5. 00:55:257 (1) - you can have bigger jump here, the beat was strong
  6. 01:02:114 - map this as circle? the beat was very strong, slider tail was not enough to emphasize the strong beat here
  7. 01:04:857 (1) - map this as a 1/2 slider+ circle? bcoz they're sound at 01:05:028 -
  8. 01:06:314 (2) - they're no beat here lol, u should remove it
  9. 01:13:428 (3) - can improve this blanket
  10. 01:17:542 (2) - place this abit further? the overlap looks not that good imo
  11. 01:33:657 (1) - the reverse lol, remove the last slider point?? that point dont have any function imo and it looks weird too. 01:34:342 (3) - 01:37:942 (2) - stuff like this, you'll see the slider body in the end, it looks not neat imo.. they're still more of it, i suggest u to fix them
  12. 01:41:885 (1,2) - blanket improve?
  13. 02:02:285 (6) - NC this? the current combo was quite long
  14. 02:19:942 (8) - stack is off
  15. 02:23:714 (1,2,3,4) - copy paste for 4 of these sliders? i notice you (4) was not copied pasted
  16. 02:34:342 (2) - stack it?
  17. 02:44:971 (1) - NICEEEEE :D
  18. some of the stacks are off, look through your map again and find them to fix
Sorry for all those blanket nitpick stuff, but i just cant ignore them when they're quite obvious :P

That's all from me, good luck :D
Currently replying through phone (browser for some reason doesn't work with forums, ppy fix pls xd)

Can't respond to every one of your mods, but be assured every one of them was looked at!

Map has been updated, thank you for the mod! Cheers!
Mordred
from q

Koi
idk what you did to your repeat sliders like 03:31:600 (1) - the reverse arrows point in the wrong direction

hp1.5?

00:29:885 (1,2,1,2) - kinda annoying to read because of the way they overlap, why not have them the same way as here 00:17:542 (1,2,1,2) -
00:31:257 (1,2,1,2) - ^
00:35:371 (1,2,1,2) - ^
00:36:742 (1,2,1,2) - ^
just change those up a little

00:42:914 (5) - I'd NC here and remove those 00:43:257 (1,1) -

01:11:371 (2) - can you NC this to indicate the SV change

01:16:514 (3,4) - not sure if a blanket is intended here, but if it is, it's quite off

01:24:400 (2) - you could stack this on 01:23:714 (5) - looks neat

01:31:342 (4) - I don't hear anything here, 01:32:028 (9) - same with this note

01:33:657 (1) - weird to play because of it's angle, you could stack it on 01:32:971 (1) - and rotate it a bit to make it more intuitive to play

01:35:971 (7) - there is nothing on this tick

01:36:485 (1) - same here, just delete this and move the NC to 01:36:571 (2) -

01:37:085 (5,7) - you could also NC those two

01:39:657 (4) - strong sound on the reverse, should be clickable imo, something like this works better

01:42:571 (3) - kickslider to emphasis the vocal?

01:51:400 (9) - overmapped (you seem to have a lot of those in your map, I'll stop mentioning them here)

01:52:771 (9) - ^

02:16:857 (4) - should probably NC this because of the SV change

02:22:685 (2) - same here

02:44:971 (1) - alright, this is super optional, but what you could do here is muting the sliderticks that don't have a somewhat strong sound on them to highlight those which do; you can do this by using green lines to change the hitsound volume but I assume you already know this xd

if you decide to do this you should mute the following: 02:45:314 - 02:46:000 - 02:46:685 - 02:47:371 - 02:48:057 - 02:48:742 - 02:49:428 - 02:50:114 - 02:50:800 - 02:51:485 - 02:52:171 - 02:52:857 -

02:55:942 (1,2,3,4) - I'd gradually decrease the hitsound volume on those

03:02:971 (6) - plays boring as a repeat, why not change it to circles?


fun map, good luck with it
Topic Starter
Hishiro Chizuru

Yoshino-- wrote:

from q

Koi
idk what you did to your repeat sliders like 03:31:600 (1) - the reverse arrows point in the wrong direction

hp1.5?

00:29:885 (1,2,1,2) - kinda annoying to read because of the way they overlap, why not have them the same way as here 00:17:542 (1,2,1,2) -
00:31:257 (1,2,1,2) - ^
00:35:371 (1,2,1,2) - ^
00:36:742 (1,2,1,2) - ^
just change those up a little

00:42:914 (5) - I'd NC here and remove those 00:43:257 (1,1) -

01:11:371 (2) - can you NC this to indicate the SV change

01:16:514 (3,4) - not sure if a blanket is intended here, but if it is, it's quite off

01:24:400 (2) - you could stack this on 01:23:714 (5) - looks neat

01:31:342 (4) - I don't hear anything here, 01:32:028 (9) - same with this note

01:33:657 (1) - weird to play because of it's angle, you could stack it on 01:32:971 (1) - and rotate it a bit to make it more intuitive to play

01:35:971 (7) - there is nothing on this tick

01:36:485 (1) - same here, just delete this and move the NC to 01:36:571 (2) -

01:37:085 (5,7) - you could also NC those two

01:39:657 (4) - strong sound on the reverse, should be clickable imo, something like this works better

01:42:571 (3) - kickslider to emphasis the vocal?

01:51:400 (9) - overmapped (you seem to have a lot of those in your map, I'll stop mentioning them here)

01:52:771 (9) - ^

02:16:857 (4) - should probably NC this because of the SV change

02:22:685 (2) - same here

02:44:971 (1) - alright, this is super optional, but what you could do here is muting the sliderticks that don't have a somewhat strong sound on them to highlight those which do; you can do this by using green lines to change the hitsound volume but I assume you already know this xd

if you decide to do this you should mute the following: 02:45:314 - 02:46:000 - 02:46:685 - 02:47:371 - 02:48:057 - 02:48:742 - 02:49:428 - 02:50:114 - 02:50:800 - 02:51:485 - 02:52:171 - 02:52:857 -

02:55:942 (1,2,3,4) - I'd gradually decrease the hitsound volume on those

03:02:971 (6) - plays boring as a repeat, why not change it to circles?


fun map, good luck with it
Browser still not working with forum ;~; posting from my phone

Sorry for not being able to respond to each of your mods, but I took into account all them don't worry :p

The blankets, stacks and hit volumes I all agree with, but the triples seem justified for me, as the vocals are elongated for them, but maybe I can use reverse sliders instead :thinking: I'll try out both.

Thanks for the mod and cheers! Thanks for the good luck too! :D
LwL
hi, from my q

Koi
00:03:828 (3,4) - Since these are kinda overmapped might wanna mute the sliderends

00:12:057 (3,4,5,6) - This is a pretty awkward pattern imo, it's essentially low angle jumps but as 1/4 sliders. Some slightly sharper angles would make this nicer to play.

00:14:800 (1,2,3,4) - ^

00:22:000 (8) - line it up with the slider?

00:51:485 (1) - Vocal on the red tick should be a click imo, it's about equally as strong as the vocals on the white ticks surrounding it

01:01:085 (1) - ^

00:57:314 (3,4,5,1) - flow is eh. Especially the transition from (5) into the slider that goes in the same direction the movement is coming from, can be ok on it's own but with so many flow breaks before that it just becomes awkward.

01:03:142 (5) - Again, I think the red tick should be clickable, as it is the sound on the sliderend is stronger than on the sliderhead.

01:05:371 (2) - ^, while you could prioritize the drums here, too, that doesn't really work when you skip over them at 01:05:028

01:06:228 (1,2) - Is it just me or is the blue tick between these stronger than the one in the middle of (1)? You should map it imo, probably as a circle.

01:07:171 - the sound here is stronger than on the red and white tick surrounding it, and it seems to be the same instrument the rest of the section is mapped to, yet it gets completely skipped here.

01:07:428 (6) - Stronger sound on sliderend than on sliderhead.

01:08:457 (11) - What is this trying to emphasize? The vocal starts earlier, and with this you're skipping over the rather prominent sound on the white tick, which I don't really see a justification for since you're not properly emphasizing the vocal either.

01:09:656 (2) - It's stronger than 01:09:485 (1), yet the spacing emphasizes (1).

01:31:342 (4) - This seems to be overmapped for no particular reason

01:32:028 (9) - ^

01:35:971 (7) - ^ might be in other places too (definitely later on when there are similar sections)

02:17:542 - pretty much the same issues as in the section at 01:06:228

02:32:628 (5,6,7) - looks a bit messy

03:20:628 - is there a specific instrument you're mapping these sliders to? It feels like you're just mapping a random 1/1 rhythm that sometimes coincides with vocals but often skips them.

03:27:828 (2,3) - awkward flow imo

03:52:857 (6,8) - make the overlap the same as 03:52:514 (5,7) -

Good Luck! :)
Topic Starter
Hishiro Chizuru

LawL4Ever wrote:

hi, from my q

00:03:828 (3,4) - Since these are kinda overmapped might wanna mute the sliderends It's an introduction to the 1/4 sliders I use in my map, and it's not too hard to read so i'll keep it the same

00:12:057 (3,4,5,6) - This is a pretty awkward pattern imo, it's essentially low angle jumps but as 1/4 sliders. Some slightly sharper angles would make this nicer to play. Shifted the position a tiny bit, but I found it comfortable enough, and others as well, but will keep an eye on that

00:14:800 (1,2,3,4) - ^ ^

00:22:000 (8) - line it up with the slider? Fixed

00:51:485 (1) - Vocal on the red tick should be a click imo, it's about equally as strong as the vocals on the white ticks surrounding it Fixed, as well as the same issue a bit before that part

01:01:085 (1) - ^ Fixed

00:57:314 (3,4,5,1) - flow is eh. Especially the transition from (5) into the slider that goes in the same direction the movement is coming from, can be ok on it's own but with so many flow breaks before that it just becomes awkward. Fixed flow, feels much cleaner now

01:03:142 (5) - Again, I think the red tick should be clickable, as it is the sound on the sliderend is stronger than on the sliderhead. Feels fine as it is now, as imo I don't think the red tick is as important

01:05:371 (2) - ^, while you could prioritize the drums here, too, that doesn't really work when you skip over them at 01:05:028 The hard drum sounds after are the most important, and making those two notes just as important feels off

01:06:228 (1,2) - Is it just me or is the blue tick between these stronger than the one in the middle of (1)? You should map it imo, probably as a circle. Reverse slider is fine

01:07:171 - the sound here is stronger than on the red and white tick surrounding it, and it seems to be the same instrument the rest of the section is mapped to, yet it gets completely skipped here. Remapped the area based on this point

01:07:428 (6) - Stronger sound on sliderend than on sliderhead. ^

01:08:457 (11) - What is this trying to emphasize? The vocal starts earlier, and with this you're skipping over the rather prominent sound on the white tick, which I don't really see a justification for since you're not properly emphasizing the vocal either. Got rid of triple and made slider stand alone and followed vocals properly

01:09:656 (2) - It's stronger than 01:09:485 (1), yet the spacing emphasizes (1). I spaced based on vocals

01:31:342 (4) - This seems to be overmapped for no particular reason Now that I tried, no triples sounds better, thx

01:32:028 (9) - ^ ^

01:35:971 (7) - ^ might be in other places too (definitely later on when there are similar sections) ^

02:17:542 - pretty much the same issues as in the section at 01:06:228 Again, reverse sliders seem fine

02:32:628 (5,6,7) - looks a bit messy kinda made it less messy

03:20:628 - is there a specific instrument you're mapping these sliders to? It feels like you're just mapping a random 1/1 rhythm that sometimes coincides with vocals but often skips them. Mapping to significant vocals, syllables that stick out more

03:27:828 (2,3) - awkward flow imo Added more spacing

03:52:857 (6,8) - make the overlap the same as 03:52:514 (5,7) - fixed

Good Luck! :)
Thanks for the mod! ~~~

Cheers!
aru-
Hey, here's your requested Mod from the q.

Koi:


>Like everyone said before fulfill the AiMod<

01:04:171 (5,6,7) - I would avoid this wide angle jump kinda feels weird to me, Try putting it more leftsided and shift it up a little
01:06:228 (1,2,3) - This sounds not fitting to the music.
Explanation
In the timespan between the 1 and 2 the music kinda stops so i would stack the 2 ontop of the 1. Then there is the 1/4 tripple afterwards and then a 1/2 beat which sounds kinda "dragged" so i would recommend using a slider there. In this way the music keeps on until here 01:08:628 -
You could try and try to fit the patterns more to the music there.
01:51:314 (8,1,2) - this translation to a square pattern looks awkward
01:54:571 (5,6) - I would make some distance between those rewerse slider, like a little jump
02:15:142 (3,4,5) - I just really dont like wide angle jumps. They take away the maps flow
02:17:542 (1,2) - Sounds wrong to my ears
Try this timing
(ofc this applies till here 02:20:285 - )
02:22:000 (1,5) - Why did u put those a little bit away from the stream? :o
02:53:200 (1) - Huiiiii this one is way faster then the one before
03:53:200 (7,8) - I'd replace them with a long slider from there: 03:53:200 - to there: 03:53:542 -

Thats all i could find.
Im really surprised this map is actualy alot of fun to play!!! So good luck with it c:
If my mod was helpful please cinsider giving some kudosu :)
brdzxh
hi from my queue

- I wouldnt put Nisekoi as source, but as a tag instead since its just a remix and maybe add some more other tags? Possibly the artists in japanese letters.

- disable countdown

Insane
not sure if im supposed to mod this or not but whatever
00:24:742 (4,1,2) - improve blankets here
00:25:942 (3,4) - not sure if i would stack this
00:26:457 (1,2) - blanket
00:27:314 (3,4) - i guess its fine to stack like before, but fix stack then
00:30:914 (2) - ctrl+g
00:31:600 (4) - ^

seems to me that u are kinda overusing return sliders but whatever :p

Koi
00:02:457 (1) - slider should end at 00:02:628
00:08:457 - should be clickable
00:10:000 (1) - make slider
00:12:400 (5,6) - it sounds better with singles here to be honest, but I can see where you are coming from
00:11:714 (2,1) - stack?
00:13:085 (2) - would make it something like this

00:24:571 (2) - sliderend has clap hitsound; not sure if its supposed to be there
00:28:514 (1,2,3,4) - ctrl+g all of them individually?
00:50:971 (5,1,2,3) - spacing might be a bit too big
01:04:857 (1) - slider should end on the red tick in the middle of the slider and maybe put a circle after?
01:11:714 (1) - not a fan of this shape :p
01:23:371 (3) - NC
01:26:114 (3) - ^
01:33:657 (1,3) - this shape zz
01:46:685 (5) - NC?
02:02:628 (2,4) - stack
02:03:485 (5,2) - stack 5 with 2's sliderend?
03:26:114 (1,2,3,4) - same spacing?
03:33:657 (5) - NC
03:53:200 (7) - no sound for kickslider; maybe make a single slider or just a circle?

Looks promising, good luck! :D
Topic Starter
Hishiro Chizuru

Shifu Touka wrote:

Hey, here's your requested Mod from the q.

Koi:


>Like everyone said before fulfill the AiMod<

01:04:171 (5,6,7) - I would avoid this wide angle jump kinda feels weird to me, Try putting it more leftsided and shift it up a little Music is a bit different at that part, thus the odd jumps
01:06:228 (1,2,3) - This sounds not fitting to the music. :thinking: Yeah sounds better c:
Explanation
In the timespan between the 1 and 2 the music kinda stops so i would stack the 2 ontop of the 1. Then there is the 1/4 tripple afterwards and then a 1/2 beat which sounds kinda "dragged" so i would recommend using a slider there. In this way the music keeps on until here 01:08:628 -
You could try and try to fit the patterns more to the music there.
01:51:314 (8,1,2) - this translation to a square pattern looks awkward made it actually look like a square from the beginning
01:54:571 (5,6) - I would make some distance between those rewerse slider, like a little jump added tiny jumps to keep the players cursor moving :3
02:15:142 (3,4,5) - I just really dont like wide angle jumps. They take away the maps flow again, it's because of the part of the song
02:17:542 (1,2) - Sounds wrong to my ears f i x e d c:
Try this timing
(ofc this applies till here 02:20:285 - )
02:22:000 (1,5) - Why did u put those a little bit away from the stream? :o asthetics
02:53:200 (1) - Huiiiii this one is way faster then the one before But i want to keep my infinity slider art like that ;~;
03:53:200 (7,8) - I'd replace them with a long slider from there: 03:53:200 - to there: 03:53:542 - i think its good as it is :3

Thats all i could find.
Im really surprised this map is actualy alot of fun to play!!! So good luck with it c:
If my mod was helpful please cinsider giving some kudosu :)

That was a helpful mod, thanks and cheers!~~

Map has been updated!
Topic Starter
Hishiro Chizuru

brdzxh wrote:

hi from my queue

- I wouldnt put Nisekoi as source, but as a tag instead since its just a remix and maybe add some more other tags? Possibly the artists in japanese letters.

- disable countdown

Insane
not sure if im supposed to mod this or not but whatever
00:24:742 (4,1,2) - improve blankets here
00:25:942 (3,4) - not sure if i would stack this
00:26:457 (1,2) - blanket
00:27:314 (3,4) - i guess its fine to stack like before, but fix stack then
00:30:914 (2) - ctrl+g
00:31:600 (4) - ^

seems to me that u are kinda overusing return sliders but whatever :p
Gonna take a look at this a bit later dw

Koi
00:02:457 (1) - slider should end at 00:02:628
00:08:457 - should be clickable Doesn't fit for me :/
00:10:000 (1) - make slider Slider feels off
00:12:400 (5,6) - it sounds better with singles here to be honest, but I can see where you are coming from yeah the whole map is based on these 1/4 sliders :3
00:11:714 (2,1) - stack? Stacked
00:13:085 (2) - would make it something like this This pattern looks way better thanks ~~ :)

00:24:571 (2) - sliderend has clap hitsound; not sure if its supposed to be there Fixed :p
00:28:514 (1,2,3,4) - ctrl+g all of them individually? Done, better flow now
00:50:971 (5,1,2,3) - spacing might be a bit too big Fixed it and made it smaller
01:04:857 (1) - slider should end on the red tick in the middle of the slider and maybe put a circle after? Current rhythm seems fine
01:11:714 (1) - not a fan of this shape :p B-but I like it ;~;
01:23:371 (3) - NC Done
01:26:114 (3) - ^ ^
01:33:657 (1,3) - this shape zz ResidentSleeper? but i like it ;~;
01:46:685 (5) - NC? NC
02:02:628 (2,4) - stack El stacko
02:03:485 (5,2) - stack 5 with 2's sliderend? Fixed
03:26:114 (1,2,3,4) - same spacing? Done, didnt catch that :p
03:33:657 (5) - NC Done
03:53:200 (7) - no sound for kickslider; maybe make a single slider or just a circle?
Kick sliders go with the vocals, and I've been doing that the whole song, but I might change this pattern throughout the whole song. Just not rn

Looks promising, good luck! :D
Thanks for the mod, responses in the box! ~~~~~
Einja
Mod incoming! o/

Koi

SPOILER
-00:02:800 (2,1) - Space these out slighty away from each other

-00:25:771 (1,2,3,4) - Once again, space these sliders away so they don't look as clustered

-00:34:000 (1,2,3,4) - Do the same with these sliders

-00:34:685 (1,2) - This looks better imo


-00:38:800 (1,2,3,4) - I'd suggest making these jumps as wide as the other jumps that come after it

-00:49:085 (1,2,3,4) - That looks a bit diffcult to read than the previous patterns, maybe this pattern would be nicer


-01:12:400 (1,2,3) - Changing the patter completely like that doesn't make the flow comfortable. Changing these to normal kicksliders would feel a lot more nice

-01:17:542 (2) - Make this the same size as 01:17:200 (1) -

-01:43:085 (5,1) - Don't let these overlap

-02:01:428 (2) - Start a NC here instead of 02:01:085 (1) -

-02:21:657 (1,2,3,4,1,2,3,4) - Make this stream evenly spaced. Suddenly spacing out like that doesn't make the stream look as neat.

-02:23:714 (1,2,3,4) - Keep the slider velocity here the same as the rest of the pattern

-02:26:971 (4) - Change this slider to the rest of the kicksliders

-02:53:200 (1) - The sudden SV change here can throw off players. Keep the SV the same as the previous slider pattern

-03:39:142 (1) - Do not start a NC here

-03:39:142 (1,2) - This looks a bit more neat
http://image.prntscr.com/image/0cb9549b ... d247e8.png

-03:39:485 (3,1) - Don't let these overlap

-03:44:457 (4) - Change this to make it look like 03:43:942 (1,2,3)
Topic Starter
Hishiro Chizuru

Einja wrote:

Mod incoming! o/

Koi

-00:02:800 (2,1) - Space these out slighty away from each other Spaced a bit further

-00:25:771 (1,2,3,4) - Once again, space these sliders away so they don't look as clustered spaced

-00:34:000 (1,2,3,4) - Do the same with these sliders ^

-00:34:685 (1,2) - This looks better imo
Did sorta what you suggested, while getting things stacked

-00:38:800 (1,2,3,4) - I'd suggest making these jumps as wide as the other jumps that come after it Nah, it's for build-up effects

-00:49:085 (1,2,3,4) - That looks a bit diffcult to read than the previous patterns, maybe this pattern would be nicer
Made a triangle pattern instead

-01:12:400 (1,2,3) - Changing the patter completely like that doesn't make the flow comfortable. Changing these to normal kicksliders would feel a lot more nice It's meant to be a flower because the songs said "cute" ;~;

-01:17:542 (2) - Make this the same size as 01:17:200 (1) - There'd have to be SV change then, and it'd be a bit awkward

-01:43:085 (5,1) - Don't let these overlap Oki

-02:01:428 (2) - Start a NC here instead of 02:01:085 (1) - NC fixed

-02:21:657 (1,2,3,4,1,2,3,4) - Make this stream evenly spaced. Suddenly spacing out like that doesn't make the stream look as neat. It's for aesthetics, I don't think it's too hard to follow even tho it's shifted over

-02:23:714 (1,2,3,4) - Keep the slider velocity here the same as the rest of the pattern fixed

-02:26:971 (4) - Change this slider to the rest of the kicksliders fixed

-02:53:200 (1) - The sudden SV change here can throw off players. Keep the SV the same as the previous slider pattern somewhat fixed

-03:39:142 (1) - Do not start a NC here It's to indicate the 1/4 sliders

-03:39:142 (1,2) - This looks a bit more neat
http://image.prntscr.com/image/0cb9549b ... d247e8.png I like the way it is tho ;~;

-03:39:485 (3,1) - Don't let these overlap Note overlapping anymore

-03:44:457 (4) - Change this to make it look like 03:43:942 (1,2,3)
Pattern only has three, I think it's fine


Thank you for the mod!~~~

Map has been updated, cheers! o/
X Light
from my queue lol
[hitsound]
http://puu.sh/uyfmW/0b60abb2f4.rar
Feel free to use this set of hitsound!
Topic Starter
Hishiro Chizuru

X Light wrote:

from my queue lol
[hitsound]
http://puu.sh/uyfmW/0b60abb2f4.rar
Feel free to use this set of hitsound!
I'll keep that on tab, other hitsounds are coming tho, I'll compare the two and then choose


tyty o/
KnightC0re
modd
Hp 1.5?

00:03:828(3,4) - Short sliders not really necessary
Please just stop spamming sliders
00:24:400(1,2,3,4) - Stack 4 better, aka move all 4 of these as well
01:08:800 - (ayy 0108) This pattern started early -_-
01:30:914 - This pattern is... bleh. Make a more unique one man.
01:33:657 - Just... don't

Everything else... is basically the same.
Some sliders are overdone, some shorter sliders should be replaced with circles, the jumps are kinda plain and times and the map itself is kinda blend.
I'll say go improve mapping jumps, I'm not trying to be mean, I'm trying to help you stop using ctrl+c ctrl+v (At least don't do those for jumps and just flip them)
Topic Starter
Hishiro Chizuru

KnightC0re wrote:

modd
Hp 1.5?

00:03:828(3,4) - Short sliders not really necessary
Please just stop spamming sliders
00:24:400(1,2,3,4) - Stack 4 better, aka move all 4 of these as well
01:08:800 - (ayy 0108) This pattern started early -_- fixed
01:30:914 - This pattern is... bleh. Make a more unique one man.
01:33:657 - Just... don't

Everything else... is basically the same.
Some sliders are overdone, some shorter sliders should be replaced with circles, the jumps are kinda plain and times and the map itself is kinda blend.
I'll say go improve mapping jumps, I'm not trying to be mean, I'm trying to help you stop using ctrl+c ctrl+v (At least don't do those for jumps and just flip them)
I'm glad someone else had the same feeling about my jumps as I expressed in my map description :p

I always had a sneaking suspicion that my jumps were plain (but the ctrl-v concept is imo fine, as some jumps were copy-pasted because, well the song vocals and rhythm was literally copy-pasted by the artist)

Tried a more different approach to the jumps, however, I kept all the 1/4 sliders as that pretty much defines my map xd

Thanks for the mod!
Yamicchi
Hello
[General]
• Either remove TsugumiIsObvBestGirl.mp3 or audio.mp3. You only use 1 right?
[Koi]
• Might wanna reduce the volume to 20%. 30% is still a bit loud
• 00:02:628 - are you sure you wanna skip this beat?
• 00:03:828 (3,4) - Overmap is not suitable here
• 00:08:628 (1) - ehhhh bad blanket http://puu.sh/uMZk7/8691faa8e9.jpg
• 00:11:028 (4) - Should continue what you're doing with 00:10:342 (2,3) - 's flow instead of breaking the flow
• 00:12:057 (3,4,5,6) - Overmap again. And the others like 00:13:428 (1,2,3,4) - 00:14:800 (1,2,3,4) - 00:16:171 (1,2,3,4) - ... I know you wanna make the map more exciting but you should do this somehow different from this. There are clearly no sound on blue ticks so 1/4 sliders are not necessary at all
• 00:36:742 (1,2,1,2) - Really hard to read, and idk if you're trying to stack them properly or just a tiny overlap which I can't even see clearly. Fix it
• 00:44:285 (1) - Need more spacing for intensity
• 01:04:857 (1) - 01:11:371 (1) - Must reduce the number of red anchors in order not to slow the slider down (unrankable issues)
• 01:08:452 - only this place has a missing circle?
• 01:12:400 (1,2,3) - 01:15:142 (1,2,3) - different pattern and different SV for the same rhythm, no please
• 01:33:657 (1) - Why not stacking it to 01:32:971 (1) - ?


Yeah it should really be fixed and improved a lot
Good luck
Topic Starter
Hishiro Chizuru

Yamicchi wrote:

Hello
[General]
• Either remove TsugumiIsObvBestGirl.mp3 or audio.mp3. You only use 1 right? trying to not use audio.mp3 but it's being iffy ;~; gonna ask around and try to get it working
[Koi]
• Might wanna reduce the volume to 20%. 30% is still a bit loud I'll do that if need be from gathering more opinion.
• 00:02:628 - are you sure you wanna skip this beat? Yeah, an elongated slider feels better as the beat feels a bit extended
• 00:03:828 (3,4) - Overmap is not suitable here fixed, was trying to introduce the map's gimmick, but i guess not as it's in the first 3 seconds of the map :c
• 00:08:628 (1) - ehhhh bad blanket http://puu.sh/uMZk7/8691faa8e9.jpg bro this slider has been killing me for so long. I think i fixed it now
• 00:11:028 (4) - Should continue what you're doing with 00:10:342 (2,3) - 's flow instead of breaking the flow fixed to stay consistent
• 00:12:057 (3,4,5,6) - Overmap again. And the others like 00:13:428 (1,2,3,4) - 00:14:800 (1,2,3,4) - 00:16:171 (1,2,3,4) - ... I know you wanna make the map more exciting but you should do this somehow different from this. There are clearly no sound on blue ticks so 1/4 sliders are not necessary at all This gimmick defines my whole map, so I'll keep it.
• 00:36:742 (1,2,1,2) - Really hard to read, and idk if you're trying to stack them properly or just a tiny overlap which I can't even see clearly. Fix it stacked
• 00:44:285 (1) - Need more spacing for intensity fixed
• 01:04:857 (1) - 01:11:371 (1) - Must reduce the number of red anchors in order not to slow the slider down (unrankable issues) asked around, a bn said it's probably fine
• 01:08:452 - only this place has a missing circle? fixed pattern and timing
• 01:12:400 (1,2,3) - 01:15:142 (1,2,3) - different pattern and different SV for the same rhythm, no please it's a gimmick reference to the lyrics during those first slider art pattern
• 01:33:657 (1) - Why not stacking it to 01:32:971 (1) - ? thought i stacked it in editor xd fixed


Yeah it should really be fixed and improved a lot
Good luck
Thanks for the mod!~~~

Map has been updated!
Voli
Hey, modding this from my m4m queue.
Modding the Koi difff since I assume WIP is WIP :p

Btw maybe consider replying in green to points you accept instead of red, most people use red to deny things so yeah might be less confusing haha

Koi


  1. 00:02:457 (1) - end one tick earlier, theres nothing on blue
  2. 00:05:885 (1) - interesting shapes, but it's kinda weird how some of this rhythm is completely overlapped by extended sliders and some is mapped in detail (00:03:142 (1,2,3,4,5,1,2,3) - ). Using slider-art is cool, but mapping a rhythm and then completely ignoring the same rhythm kinda isn't - that goes for the entirety of this section. I'd make a choice if i were you, only extended sliders OR map to the entire rhythm.
  3. 00:13:428 (1,2,3,4,1) - I think it's a bit early in the map to start spamming minisliders, the music isn't anywhere near intense, just 4 normal notes will play and look way better. If you do intend to keep these, maybe consider silencing the sliderends because the blue ticks feel overmapped
  4. 00:21:314 (5,6,7) - now THIS is where i'd expect those 1/4 minisliders as this is a far more intense part than the parts you mapped with mini sliders. As a result, using reverses and holding the momentum here (you barely move with your cursor), this feels rather underwhelming.
  5. 00:22:171 - I'd suggest you map this red tick as the break feels a bit random there
  6. 00:38:800 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2) - so many notes here.. and the pattern before is only sliders aswell, why not make a nice blend? Too many repetitive elements often play badly.
  7. 00:41:542 (1,2,3,4,1,2,3) - You can do something with the spacing here because the drums in the background are more intense than previous rhythms, I'd increase the spacing here.
  8. 00:43:942 (13) - I think this is a kinda lame way to finish the stream, how about some more action? https://voli.s-ul.eu/4mjgEJ2W.png
  9. 00:44:457 - Map this note, break feels random
  10. 00:58:514 (2,3) - unstack the note and move it somewhere else because holding the momentum feels a bit weird, I'd expect a jump to 00:58:686 (3) - . perhaps something like this? https://voli.s-ul.eu/cYuWGa8J.png
  11. 00:59:200 (4,5) - same story
  12. 01:05:371 (2) - I don't really like the downbeat on a slider end, in my opinion the white tick is strong enough to be clickable. perhaps make it a note/slider pattern? (red tick note, white tick slider)
  13. 01:08:542 (5,6) - hmm just make it the same as 01:07:857 (2,3) - for consistency (and the first one is a better pattern anyways :P)
  14. 01:12:914 (1,2) - Unstack? i want a jumping movement to 01:13:085 (2) - \o/
  15. 01:30:142 (4) - this note is overmapped, theres nothing on the blue tick
  16. 01:36:228 (8) - same thing with white tick on slider end, please make 01:36:400 - a clickable object the sound's so strong haha
  17. 01:46:685 (1,2) - jump pls, holding the momentum feels bad here
  18. 01:53:885 (7,8) - why does this have such low spacing compared to 01:53:542 (5,6,7,8) - when its the same sound?
  19. 01:56:971 (1) - maybe 3 sliders here to follow the vocals just like you did here 02:07:942 (1,2,3) - ? seems more fitting than a repeat.
  20. 02:09:142 (5,1) - unstack please, 02:09:314 (1) - is too strong to hold the momentum
  21. 02:14:800 (1,2,3,4,5,6,7) - hmm i think you can make a better pattern here, this one seems kinda random and plays lackluster, something like this? https://voli.s-ul.eu/8WzPgq6f.png
  22. 02:23:714 (1,2,3,4,1,2,3,4,1,2) - hmm you make neat structure here, cool stuff, I kinda missed that in some other parts of the map tho! :p
Lots of the issues I pointed out occur multiple times, so make sure to go through the map and fix similar things aswell if you decide to apply. The map has interesting ideas and sometimes the structure is neat, but I feel some parts are still lacking. You've shown that you can make cool structure and patterns, but a lot of patterns (mostly in the first 1:30 mins) seem kinda random and not all that fitting.

Good luck!
Topic Starter
Hishiro Chizuru

Voli wrote:

Hey, modding this from my m4m queue.
Modding the Koi difff since I assume WIP is WIP :p

Btw maybe consider replying in green to points you accept instead of red, most people use red to deny things so yeah might be less confusing haha Never thought of that :o tyty xd

Koi


  1. 00:02:457 (1) - end one tick earlier, theres nothing on blue Done
  2. 00:05:885 (1) - interesting shapes, but it's kinda weird how some of this rhythm is completely overlapped by extended sliders and some is mapped in detail (00:03:142 (1,2,3,4,5,1,2,3) - ). Using slider-art is cool, but mapping a rhythm and then completely ignoring the same rhythm kinda isn't - that goes for the entirety of this section. I'd make a choice if i were you, only extended sliders OR map to the entire rhythm. used sliders throughout instead
  3. 00:13:428 (1,2,3,4,1) - I think it's a bit early in the map to start spamming minisliders, the music isn't anywhere near intense, just 4 normal notes will play and look way better. If you do intend to keep these, maybe consider silencing the sliderends because the blue ticks feel overmapped I want to keep it like that, to introduce the gimmick of this map; but how in the world do you silence slider ends? Idk how ;~;
  4. 00:21:314 (5,6,7) - now THIS is where i'd expect those 1/4 minisliders as this is a far more intense part than the parts you mapped with mini sliders. As a result, using reverses and holding the momentum here (you barely move with your cursor), this feels rather underwhelming. Fixed, as well as another same part in the song at 1:54
  5. 00:22:171 - I'd suggest you map this red tick as the break feels a bit random there I feel like it's to emphasize the conclusive vocals
  6. 00:38:800 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2) - so many notes here.. and the pattern before is only sliders aswell, why not make a nice blend? Too many repetitive elements often play badly. I wanted to highlight the drum buildup with the circle spam :p
  7. 00:41:542 (1,2,3,4,1,2,3) - You can do something with the spacing here because the drums in the background are more intense than previous rhythms, I'd increase the spacing here. I'm not too sure if I want that much of a difficulty spike especially in a part that's not even kiai
  8. 00:43:942 (13) - I think this is a kinda lame way to finish the stream, how about some more action? https://voli.s-ul.eu/4mjgEJ2W.png fjxed
  9. 00:44:457 - Map this note, break feels random highlights final finish note
  10. 00:58:514 (2,3) - unstack the note and move it somewhere else because holding the momentum feels a bit weird, I'd expect a jump to 00:58:686 (3) - . perhaps something like this? https://voli.s-ul.eu/cYuWGa8J.png sorta fixed as well as the same pattern throughout the song
  11. 00:59:200 (4,5) - same story :ok_hand:
  12. 01:05:371 (2) - I don't really like the downbeat on a slider end, in my opinion the white tick is strong enough to be clickable. perhaps make it a note/slider pattern? (red tick note, white tick slider) fixed
  13. 01:08:542 (5,6) - hmm just make it the same as 01:07:857 (2,3) - for consistency (and the first one is a better pattern anyways :P) it already is following a pattern ;~;
  14. 01:12:914 (1,2) - Unstack? i want a jumping movement to 01:13:085 (2) - \o/ unstacked \o/
  15. 01:30:142 (4) - this note is overmapped, theres nothing on the blue tick removed
  16. 01:36:228 (8) - same thing with white tick on slider end, please make 01:36:400 - a clickable object the sound's so strong haha Compromised
  17. 01:46:685 (1,2) - jump pls, holding the momentum feels bad here fixed
  18. 01:53:885 (7,8) - why does this have such low spacing compared to 01:53:542 (5,6,7,8) - when its the same sound? redid the pattern completely
  19. 01:56:971 (1) - maybe 3 sliders here to follow the vocals just like you did here 02:07:942 (1,2,3) - ? seems more fitting than a repeat. fixed
  20. 02:09:142 (5,1) - unstack please, 02:09:314 (1) - is too strong to hold the momentum fixed
  21. 02:14:800 (1,2,3,4,5,6,7) - hmm i think you can make a better pattern here, this one seems kinda random and plays lackluster, something like this? https://voli.s-ul.eu/8WzPgq6f.png trying that pattern out, i wasn't really confident in mine :p sorta just randomly placed circles for that xd
  22. 02:23:714 (1,2,3,4,1,2,3,4,1,2) - hmm you make neat structure here, cool stuff, I kinda missed that in some other parts of the map tho! :p read below
Lots of the issues I pointed out occur multiple times, so make sure to go through the map and fix similar things aswell if you decide to apply. The map has interesting ideas and sometimes the structure is neat, but I feel some parts are still lacking. You've shown that you can make cool structure and patterns, but a lot of patterns (mostly in the first 1:30 mins) seem kinda random and not all that fitting.

Thanks a lot for the mod! your mod made me realize that my slider jumps were mostly just randomly placed, so I fixed earlier patterns to be more structured!
Map has been updated, cheers! (and gl on bn if you're aiming for that :p)


Good luck!
Emperor of Time
Hello xD

Here's GD for Mania 4K = This
Einja
Topic Starter
Hishiro Chizuru

Einja wrote:

I was really confused for a while because those errors didn't pop up for me.

Then I saw the update beatmap sign.

Map update >.> thanks for catching that!
JierYagtama
Boi imma GD insane also thanks for the Kurumi Pic <3
Inversal
Is this rankable without easy or normal diff? It can't be a marathon map.
Topic Starter
Hishiro Chizuru

Inversal wrote:

Is this rankable without easy or normal diff? It can't be a marathon map.
Unfortunately, I need a nice spread of diffs to rank this ;~; I thought around 4 minutes was long enough, but a BN told me its not D:

And I can't map low diffs for my life ;~;
No_sync
hi!

Sorry for the delay!

4K GD

At least is 3.5* xD (So hard! :$)

Good Luck! :)
Topic Starter
Hishiro Chizuru

No_sync wrote:

hi!

Sorry for the delay!

4K GD

At least is 3.5* xD (So hard! :$)

Good Luck! :)
Thanks for the GD >w<//

uwu sorry for asking tho, can you hitsound it? I'm not good at hitsounding mania ;~;

Sorry if it's bothering you :(
No_sync
Update with Hitsounds + tiny fixes :)

The Code surpass 60000 characters so i can't paste it :S rip.
Topic Starter
Hishiro Chizuru

No_sync wrote:

Update with Hitsounds + tiny fixes :)

The Code surpass 60000 characters so i can't paste it :S rip.
Map updated! Thanks! >w<//
Umo-
Hi! NM request from: p/5949275#p5949275
a rough mod
No_S' MX
Check A.I Mod because theres alot of stuff there cx
00:31:600 - in my opinion it would be better if there is 2 note pattern
00:55:257 - ^
01:11:028 - This pattern looks better https://osu.ppy.sh/ss/7846692
02:16:342 - Make 2 note pattern
02:16:685 - ^
02:52:771 - ghost note?
03:30:228 - Remove those notes and leave the LN because there are no any sounds that support that pattern
03:34:400 - remove the note on the 3rd column

Emperor's Time
Countdown is not allowed in mania so uncheck it
01:08:971 - remove the note in the 3rd column
01:09:657 - make it 3 note pattern, sound is not that strong for a 4 note pattern
01:11:028 - make pattern look like this https://osu.ppy.sh/ss/7846804
01:43:085 - I belive those 3 notes are ghost notes
02:22:342 - make the pattern look like this https://osu.ppy.sh/ss/7846834
Good Luck! :)
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

imtdb1 wrote:

Hi! NM request from: p/5949275#p5949275 hi!
a rough mod
No_S' MX
Check A.I Mod because theres alot of stuff there cx Just kiai and tags (expecting to be more consistent...not my fault xD), the preview point one is from Emperor's diff, i can't touch that xD. Nothing more there.
00:31:600 - in my opinion it would be better if there is 2 note pattern Will be weird, i mapped the snares to 3 notes. Keep.
00:55:257 - ^ Same as before but in this case cymbal, 3 notes too... Keep.
01:11:028 - This pattern looks better https://osu.ppy.sh/ss/7846692 For now i will keep it: I want the trill there in |2|3| and 02:22:342 - is another one but using |1|4|. Keep.
02:16:342 - Make 2 note pattern I hear cymbals there, 3 notes. 02:16:000 (136000|0,136000|1,136000|3) - are three, LN is the third. 02:17:028 (137028|3,137028|1) - I erase one note here, for evading a 4-stack note in column |3|. Keep.
02:16:685 - ^ ^ ^
02:52:771 - ghost note? I think those 3 whistles in the song are very clear to hear. Like: 02:49:771 (169771|1,170028|2,170285|1) - , 02:47:028 (167028|0,167285|1,167542|2) - , 02:55:257 (175257|0,175514|2,175771|0) - Etc,etc... Keep.
03:30:228 - Remove those notes and leave the LN because there are no any sounds that support that pattern I think is pretty clear to hear the whistles. If more mods say something, i will nerf it. For now, i will keep it. Keep.
03:34:400 - remove the note on the 3rd column You say one of 03:34:342 (214342|0,214342|2) - ? Both are good in my opinion. Keep.

Good Luck! :) Thx for mod!
Thanks for your help!


Edited with changes.


No changes done in my reply = No update

@amb1d3x: ehm... the Tags are inconsistent.
JierYagtama
took me like 3-4 days to reach this point
Jeir's Insane
osu file format v14

[General]
AudioFilename: TsugumiIsObvBestGirl.mp3
AudioLeadIn: 0
PreviewTime: 68628
Countdown: 1
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11371,16857,19600,20971,22342,23542,38800,39314,40171,41542,48400,49085,49771,88171,89542,90914,92285,186914,189657
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.699999

[Metadata]
Title:Taisetsu no Tsukurikata (Asterisk remix)
TitleUnicode:Taisetsu no Tsukurikata (Asterisk remix)
Artist:Touyama Nao & Hanazawa Kana
ArtistUnicode:Touyama Nao & Hanazawa Kana
Creator:[ amb1d3x ]
Version:Jeir's Insane
Source:Nisekoi
Tags:Raku-sucks one-true-tsugumi animeme too-many-sliders tag-gore
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.2
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336,68,12228,5,0,0:0:0:0:
336,68,12400,1,0,0:0:0:0:
336,68,12742,5,0,0:0:0:0:
192,208,13085,1,0,0:0:0:0:
192,208,13600,5,0,0:0:0:0:
192,208,13771,1,0,0:0:0:0:
192,208,14114,5,0,0:0:0:0:
352,336,14457,1,0,0:0:0:0:
352,336,14971,5,0,0:0:0:0:
352,336,15142,1,0,0:0:0:0:
352,336,15485,5,0,0:0:0:0:
192,208,15828,1,0,0:0:0:0:
192,208,16342,5,0,0:0:0:0:
192,208,16514,1,0,0:0:0:0:
344,72,16857,6,0,L|392:32,3,51.0000009727478
368,128,17200,2,0,L|320:160,3,51.0000009727478
383,164,17542,1,0,0:0:0:0:
376,193,17628,1,0,0:0:0:0:
364,220,17713,1,0,0:0:0:0:
346,244,17799,1,0,0:0:0:0:
324,264,17885,1,0,0:0:0:0:
83,183,18228,6,0,L|128:208,3,51.0000009727478
88,120,18571,2,0,L|32:88,3,51.0000009727478
67,55,18913,1,0,0:0:0:0:
92,37,18999,1,0,0:0:0:0:
119,27,19084,1,0,0:0:0:0:
150,23,19170,1,0,0:0:0:0:
179,25,19256,1,0,0:0:0:0:
224,264,19600,5,0,0:0:0:0:
112,192,19771,1,0,0:0:0:0:
80,312,19942,1,0,0:0:0:0:
184,376,20114,1,0,0:0:0:0:
136,264,20285,1,0,0:0:0:0:
208,168,20457,1,0,0:0:0:0:
312,232,20628,1,0,0:0:0:0:
304,352,20800,1,0,0:0:0:0:
424,283,20971,6,0,L|384:304,3,45.0000017166138
400,224,21314,2,0,L|441:207,3,45.0000017166138
432,176,21657,1,0,0:0:0:0:
425,146,21742,1,0,0:0:0:0:
409,122,21828,1,0,0:0:0:0:
384,104,21914,1,0,0:0:0:0:
355,97,21999,1,0,0:0:0:0:
248,320,22342,6,0,P|216:328|160:304,1,77.9999964294435
128,240,22685,2,0,L|184:168,1,77.9999964294435
272,184,23028,1,0,0:0:0:0:
200,88,23200,1,0,0:0:0:0:
336,88,23371,1,0,0:0:0:0:
168,192,23714,6,0,L|232:248,1,77.9999964294435
352,224,24057,2,0,L|424:176,1,77.9999964294435
280,120,24400,1,0,0:0:0:0:
352,224,24572,1,0,0:0:0:0:
167,194,24743,1,0,0:0:0:0:
167,194,25085,6,0,L|96:256,1,77.9999964294435
248,168,25428,2,0,L|336:160,1,77.9999964294435
424,72,25771,1,0,0:0:0:0:
325,160,25943,1,0,0:0:0:0:
408,264,26114,1,0,0:0:0:0:
408,264,26457,6,0,L|320:248,1,77.9999964294435
247,175,26800,2,0,L|328:160,1,77.9999964294435
424,120,27143,1,0,0:0:0:0:
328,40,27315,1,0,0:0:0:0:
256,160,27486,1,0,0:0:0:0:
256,160,27828,6,0,L|168:176,1,77.9999964294435
32,200,28171,2,0,L|128:184,1,77.9999964294435
240,72,28514,2,0,L|144:112,1,77.9999964294435
48,288,28857,2,0,L|136:248,1,77.9999964294435
256,272,29200,5,0,0:0:0:0:
312,160,29371,1,0,0:0:0:0:
408,240,29542,1,0,0:0:0:0:
352,352,29714,1,0,0:0:0:0:
256,272,29885,1,0,0:0:0:0:
168,176,30057,2,0,L|96:112,1,77.9999964294435
352,56,30571,6,0,L|424:96,1,77.9999964294435
392,165,30914,2,0,L|304:200,1,77.9999964294435
232,304,31257,2,0,L|304:264,1,77.9999964294435
224,184,31600,2,0,L|152:136,1,77.9999964294435
80,32,31943,5,0,0:0:0:0:
159,140,32114,1,0,0:0:0:0:
104,256,32285,1,0,0:0:0:0:
24,144,32457,1,0,0:0:0:0:
159,140,32628,1,0,0:0:0:0:
288,120,32800,2,0,L|384:96,1,77.9999964294435
40,128,33314,6,0,L|128:120,1,77.9999964294435
152,192,33657,2,0,L|232:184,1,77.9999964294435
276,255,34000,2,0,L|360:248,1,77.9999964294435
392,320,34342,2,0,L|472:312,1,77.9999964294435
408,200,34685,5,0,0:0:0:0:
304,136,34857,1,0,0:0:0:0:
200,200,35028,1,0,0:0:0:0:
304,264,35200,1,0,0:0:0:0:
408,200,35371,1,0,0:0:0:0:
360,88,35542,1,0,0:0:0:0:
240,80,35714,1,0,0:0:0:0:
168,176,35885,1,0,0:0:0:0:
304,168,36057,6,0,L|224:208,1,77.9999964294435
176,312,36400,2,0,L|264:264,1,77.9999964294435
272,96,36742,2,0,L|200:144,1,77.9999964294435
272,344,37085,2,0,L|344:296,1,77.9999964294435
400,184,37428,5,0,0:0:0:0:
272,96,37600,1,0,0:0:0:0:
216,216,37771,1,0,0:0:0:0:
144,336,37942,1,0,0:0:0:0:
280,336,38114,5,0,0:0:0:0:
144,200,38285,1,0,0:0:0:0:
280,200,38457,1,0,0:0:0:0:
280,336,38628,1,0,0:0:0:0:
360,296,38800,6,0,L|448:264,1,77.9999964294435
384,192,39142,2,0,L|328:128,1,77.9999964294435
200,120,39485,1,0,0:0:0:0:
72,240,39828,1,0,0:0:0:0:
72,240,40171,6,0,L|168:208,1,77.9999964294435
232,208,40513,2,0,L|304:272,1,77.9999964294435
336,184,40856,1,0,0:0:0:0:
432,248,41028,1,0,0:0:0:0:
360,344,41199,1,0,0:0:0:0:
120,200,41542,5,0,0:0:0:0:
224,264,41714,1,0,0:0:0:0:
120,328,41885,1,0,0:0:0:0:
216,144,42057,1,0,0:0:0:0:
320,200,42228,1,0,0:0:0:0:
224,264,42400,1,0,0:0:0:0:
120,200,42571,1,0,0:0:0:0:
128,80,42742,1,0,0:0:0:0:
280,72,42914,6,0,L|360:56,3,51.0000009727478
416,112,43257,2,0,L|365:122,3,51.0000009727478
440,168,43600,1,0,0:0:0:0:
432,200,43685,1,0,0:0:0:0:
416,232,43771,1,0,0:0:0:0:
392,256,43857,1,0,0:0:0:0:
360,280,43942,1,0,0:0:0:0:
216,192,44114,1,0,0:0:0:0:
365,122,44285,1,0,0:0:0:0:
216,64,44628,6,0,L|128:88,1,77.9999964294435
40,112,44971,1,0,0:0:0:0:
64,208,45142,1,0,0:0:0:0:
160,192,45314,2,0,L|248:168,1,77.9999964294435
312,240,45657,2,0,L|408:216,1,77.9999964294435
432,312,46000,1,0,0:0:0:0:
352,376,46171,1,0,0:0:0:0:
272,312,46342,2,0,L|194:287,1,77.9999964294435
208,184,46685,5,0,0:0:0:0:
312,184,46857,1,0,0:0:0:0:
416,184,47028,2,0,L|528:184,1,77.9999964294435
208,184,47371,1,0,0:0:0:0:
208,184,47714,2,0,L|128:184,1,77.9999964294435
416,184,48057,1,0,0:0:0:0:
416,184,48400,6,0,B|368:144|368:144|376:56|296:96|296:96|240:56,1,233.999989288331
255,66,49085,6,0,B|201:98|201:98|120:62|132:150|132:150|76:190,1,233.999989288331
88,176,49771,6,0,B|128:224|128:224|104:304|184:312,1,155.999992858887
248,280,50285,5,0,0:0:0:0:
328,224,50457,1,0,0:0:0:0:
240,176,50628,2,0,P|200:160|184:104,1,77.9999964294435
280,104,50971,2,0,P|355:96|337:17,1,155.999992858887
456,48,51485,1,0,0:0:0:0:
480,144,51657,1,0,0:0:0:0:
400,208,51828,2,0,P|320:208|312:280,1,155.999992858887
240,328,52342,5,0,0:0:0:0:
152,272,52514,2,0,B|104:240|104:240|144:184|128:120,1,155.999992858887
232,144,53028,1,0,0:0:0:0:
307,270,53200,2,0,B|355:238|355:238|296:192|331:118,1,155.999992858887
408,168,53714,5,0,0:0:0:0:
368,72,53885,2,0,B|336:64|304:32|304:32|272:72|216:80,1,155.999992858887
168,152,54400,1,0,0:0:0:0:
248,216,54571,2,0,B|280:222|313:253|313:253|343:212|399:202,1,155.999992858887
416,304,55085,1,0,0:0:0:0:
320,336,55257,2,0,L|216:336,1,77.9999964294435
176,256,55600,5,0,0:0:0:0:
96,320,55771,1,0,0:0:0:0:
64,168,55942,2,0,B|104:136|136:176|136:176|136:128|192:120,1,155.999992858887
304,64,56457,1,0,0:0:0:0:
360,168,56628,2,0,B|318:172|318:220|318:220|286:180|246:212,1,155.999992858887
184,312,57142,1,0,0:0:0:0:
304,312,57314,2,0,B|353:315|349:366|349:366|381:331|415:356,1,155.999992858887
440,240,57828,5,0,0:0:0:0:
400,128,58000,2,0,L|322:122,1,77.9999964294435
184,192,58342,1,0,0:0:0:0:
184,192,58685,2,0,L|288:160,1,77.9999964294435
416,56,59028,1,0,0:0:0:0:
184,40,59371,6,0,B|200:109|200:109|86:111|61:205,1,233.999989288331
68,185,60057,2,0,P|176:261|204:211,1,233.999989288331
203,213,60742,2,0,P|248:144|344:168,1,155.999992858887
408,224,61257,5,0,0:0:0:0:
352,328,61428,2,0,P|288:280|216:336,1,155.999992858887
120,320,61942,2,0,P|80:264|128:184,1,155.999992858887
168,248,62457,1,0,0:0:0:0:
224,104,62628,1,0,0:0:0:0:
288,216,62800,2,0,B|304:264|304:264|376:208|432:264,1,155.999992858887
368,312,63314,5,0,0:0:0:0:
240,288,63485,2,0,P|176:336|80:312,1,155.999992858887
152,240,64000,1,0,0:0:0:0:
192,112,64171,2,0,B|256:152|256:152|368:128,1,155.999992858887
464,168,64685,2,0,B|432:224|432:224|400:240|400:240|352:296,1,155.999992858887
264,328,65200,1,0,0:0:0:0:
320,208,65371,1,0,0:0:0:0:
192,184,65542,2,0,P|192:256|112:288,1,155.999992858887
112,208,66057,5,0,0:0:0:0:
112,208,66142,1,0,0:0:0:0:
112,208,66228,1,0,0:0:0:0:
192,88,66400,6,0,L|288:72,1,77.9999964294435
392,136,66742,2,0,L|315:148,1,77.9999964294435
224,40,67085,2,0,L|300:27,1,77.9999964294435
456,184,67428,2,0,L|379:196,1,77.9999964294435
248,240,67771,5,0,0:0:0:0:
112,200,67942,1,0,0:0:0:0:
176,80,68114,1,0,0:0:0:0:
288,168,68285,1,0,0:0:0:0:
136,272,68457,1,0,0:0:0:0:
80,112,68628,1,0,0:0:0:0:
232,128,68800,1,0,0:0:0:0:
136,272,68971,1,0,0:0:0:0:
80,112,69142,5,0,0:0:0:0:
224,208,69314,1,0,0:0:0:0:
128,360,69485,1,0,0:0:0:0:
288,328,69657,1,0,0:0:0:0:
136,192,69828,1,0,0:0:0:0:
240,56,70000,1,0,0:0:0:0:
360,176,70171,1,0,0:0:0:0:
480,296,70342,6,0,L|442:284,3,38.9999982147218
365,323,70685,2,0,L|401:336,3,38.9999982147218
328,304,71028,1,0,0:0:0:0:
291,317,71113,1,0,0:0:0:0:
253,313,71199,1,0,0:0:0:0:
219,294,71285,1,0,0:0:0:0:
196,263,71370,1,0,0:0:0:0:
72,56,71714,5,0,0:0:0:0:
136,176,71885,1,0,0:0:0:0:
272,144,72057,2,0,P|320:72|392:64,1,155.999992858887
368,160,72571,5,0,0:0:0:0:
392,296,72742,1,0,0:0:0:0:
496,200,72914,1,0,0:0:0:0:
288,192,73085,2,0,B|248:152|248:152|184:168|160:104,1,155.999992858887
72,120,73600,1,0,0:0:0:0:
128,248,73771,1,0,0:0:0:0:
240,168,73942,1,0,0:0:0:0:
128,248,74114,1,0,0:0:0:0:
248,328,74285,1,0,0:0:0:0:
328,208,74457,6,0,P|368:272|464:264,1,155.999992858887
456,136,74971,1,0,0:0:0:0:
408,200,75142,1,0,0:0:0:0:
304,104,75314,1,0,0:0:0:0:
224,224,75485,1,0,0:0:0:0:
120,136,75657,1,0,0:0:0:0:
64,264,75828,2,0,P|112:312|224:296,1,155.999992858887
144,224,76342,1,0,0:0:0:0:
296,232,76514,2,0,P|344:184|456:200,1,155.999992858887
384,264,77028,1,0,0:0:0:0:
256,312,77200,6,0,P|192:352|112:328,1,155.999992858887
176,256,77714,1,0,0:0:0:0:
72,160,77885,1,0,0:0:0:0:
168,56,78057,1,0,0:0:0:0:
264,160,78228,1,0,0:0:0:0:
360,56,78400,1,0,0:0:0:0:
464,152,78571,2,0,B|424:184|424:184|488:248|408:296,1,155.999992858887
296,208,79085,1,0,0:0:0:0:
144,224,79257,2,0,B|128:280|128:280|72:248|16:312,1,155.999992858887
48,136,79771,5,0,0:0:0:0:
184,64,79942,2,0,B|200:104|200:104|240:40|320:32,1,155.999992858887
400,104,80457,1,0,0:0:0:0:
336,248,80628,2,0,B|287:245|247:181|247:181|231:221,1,155.999992858887
224,64,81142,5,0,0:0:0:0:
88,184,81314,1,0,0:0:0:0:
232,220,81485,1,0,0:0:0:0:
112,80,81657,1,0,0:0:0:0:
160,256,81828,1,0,0:0:0:0:
304,144,82000,1,0,0:0:0:0:
128,168,82171,1,0,0:0:0:0:
272,272,82342,1,0,0:0:0:0:
264,80,82514,1,0,0:0:0:0:
416,56,82685,6,0,P|496:80|472:168,1,155.999992858887
432,288,83200,1,0,0:0:0:0:
408,136,83371,1,0,0:0:0:0:
304,256,83542,1,0,0:0:0:0:
408,136,83714,1,0,0:0:0:0:
256,80,83885,1,0,0:0:0:0:
200,192,84057,2,0,B|240:264|128:208|112:288,1,155.999992858887
264,336,84571,1,0,0:0:0:0:
312,192,84742,2,0,B|272:264|384:208|400:288,1,155.999992858887
496,160,85257,5,0,0:0:0:0:
376,64,85428,2,0,B|328:96|328:96|288:48|216:96,1,155.999992858887
96,152,85942,1,0,0:0:0:0:
264,232,86114,1,0,0:0:0:0:
238,82,86285,1,0,0:0:0:0:
160,216,86457,1,0,0:0:0:0:
320,144,86628,1,0,0:0:0:0:
392,272,86800,2,0,B|432:272|432:272|384:208|464:144,1,155.999992858887
344,40,87314,1,0,0:0:0:0:
192,88,87485,2,0,B|136:128|184:192|184:192|144:192,1,155.999992858887
64,328,88000,5,0,0:0:0:0:
224,248,88171,2,0,L|336:240,1,90.0000034332277
456,128,88514,2,0,L|366:134,1,90.0000034332277
264,304,88857,2,0,L|353:297,1,90.0000034332277
496,64,89200,2,0,L|406:70,1,90.0000034332277
272,176,89542,5,0,0:0:0:0:
416,232,89714,1,0,0:0:0:0:
406,69,89885,1,0,0:0:0:0:
272,176,90057,1,0,0:0:0:0:
120,72,90228,1,0,0:0:0:0:
112,232,90400,1,0,0:0:0:0:
224,112,90571,1,0,0:0:0:0:
216,296,90742,5,0,0:0:0:0:
344,192,90914,1,0,0:0:0:0:
424,336,91085,1,0,0:0:0:0:
280,256,91257,1,0,0:0:0:0:
368,120,91428,1,0,0:0:0:0:
472,248,91600,1,0,0:0:0:0:
320,192,91771,1,0,0:0:0:0:
336,40,91942,1,0,0:0:0:0:
472,136,92114,1,0,0:0:0:0:
400,272,92285,6,0,L|351:286,3,51.0000009727478
272,240,92628,2,0,L|352:216,3,51.0000009727478
304,168,92971,1,0,0:0:0:0:
278,131,93056,1,0,0:0:0:0:
239,109,93142,1,0,0:0:0:0:
195,107,93228,1,0,0:0:0:0:
154,125,93313,1,0,0:0:0:0:
136,240,93485,1,0,0:0:0:0:
239,109,93657,1,0,0:0:0:0:
also heres the custom bg xd http://puu.sh/vmRVd.jpg (note I've mapped the song until the end of the 2nd kiai so far rip Ill try to finish this as soon as I can or expect it to be finished this week) also mutual pls thx
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