NM from my queueue
whew that was a long NM... probably won't be doing that very often xD
good luck!
general
who tf is tsugumi? you sure that spell check didnt change it from chitoge?
Also add silent sliderslide.wav plz
Also add silent sliderslide.wav plz
Expert
00:03:142 (3) - NC, it's start of new measure. Also since it's different sound, I would either space from 00:02:800 (2) - more so they don't confuse it with 1/4 timing and/or point in different direction
00:11:028 (1) - no need for NC
00:14:114 (1,2) - Little bit too linear flow. Maybe change up 2 a bit so its more interesting, something like
00:15:314 (4) - since this one doesn't have a drum beat attached, maybe you can change the shape, or simply make it a circle instead of kickslider
00:20:971 (2,3,4,5,6,7) - Make the curve a little neater, 00:21:057 (3,4) - these seem to make it a little flat
00:49:085 (1,2) - Would be nice if it was the same distance here and 00:49:428 (3,4) - here, your map is pretty geometric after all, and having it be equal distances would make it look nicer
00:56:971 (2,4) - I don't really like this overlap, I would space the jump out a bit more. In fact i think the whole section from 00:55:257 (1) - to 01:06:228 (1) - should be spaced out more because as of right now, the jump distances are about the same as the section starting from 00:44:285 (1) - here, whereas in fact, it is quite a bit more emphasized and louder due to the drum beat.
01:02:457 (1,2) - maybe copy paste rotate these to make it look the same
01:11:371 (2) - maybe make a bit more even in terms of all the anchor points. Pulling the starting point down a little should do the trick
also I think it would have a better effect if you pointed it downwards. It'll have more of the "drop" effect, yknow what i mean
01:10:685 (1,2,3,4,1) - smooth out to make more circular
01:12:914 (1,2) - Don't stack, hard to read with such high SV here 01:12:400 (1,2,3) - . It might make it easier to tell if you didn't NC 01:12:914 (1) - this too
01:15:142 (3,4,5,6) - You did it here, for the same sound, so try to be consistent
01:46:000 (1,2,3,4) - these are amazing. They play well and look cool, they fit the music well. Maybe do these more often, but with different shapes
01:52:857 (1,2) - I would make these single circle jumps. Sliders don't emphasize the drum buildup well enough
01:56:628 (1) - NC off here and NC on 01:57:657 (4) - here if you really want to NC somewhere
01:59:714 (5) - NC
02:10:000 (3,4) - Curve 3 more to properly blanket
02:14:800 (1,2,3,4) - why are you just skipping the drum beats? perfect time to do some jumps
02:17:542 (1,2,3,4,5,6,7) - pretty bad flow here. try to think about where the slider is pointing and which directions the triplets should go in to accomodate that
02:22:685 (1) - Make a cool slider shape like before
02:37:085 (1) - NC off
02:44:971 (1) - Dang this is sick!
02:53:200 (1) - Maybe stack this somewhere on the heart slider before so it doesn't look so randomly out of place
02:54:914 (1) - and don't overlap this with the infinity slider, it looks messy
03:05:542 (2) - For the break after this, you should move the break to begin on 03:09:657 - . if you don't know how, you go to time line and you drag the beginning of the break. Should look like this after you do it
03:50:800 (1,2,3,4) - Again, you should make all jumps
in general, I think you could spread out your mapping a bit more. I didn't mention any specific issues, but if you ctrl-a your map, almost all of the notes appear to be in the center of the map. You have a few spread out jumps, but in general, your sliders and circles tend to just revolve around the middle. A good way to fix that, that I found, is to improve more on blankets and overlaps. By focusing on blankets, you can automatically place sliders or circles somewhere that is not near, not far from the blanket and thus will spread things out. Overlaps shouldn't really happen unless it's on purpose in my opinion. A lot of good mappers have a lot of overlaps, but the majority of them follow some sort of pattern and aren't done extremely often. If you overlap willy nilly, it starts to look messy, and most importantly start to cramp up the map, making it annoying to play (you're not moving your cursor across the map at any point, just circling around a small area) and hard to read. If you want to talk more about this, feel free to message me irc.
Another tip i suggest is to map more to the music, in terms of spacing emphasis and NC. If there are strong beats somewhere, make the spacing higher. Heck, even make the SV for sliders higher. If it's extremely emphasized, you can give it an NC of it's own. Otherwise NCs are used for measure down beats only. Again, if you have questions on spacing emphasis, find me in game as well
It's a great song, and a good map to start with. Keep it up and get this shit ranked for the waifus!!
00:11:028 (1) - no need for NC
00:14:114 (1,2) - Little bit too linear flow. Maybe change up 2 a bit so its more interesting, something like
00:15:314 (4) - since this one doesn't have a drum beat attached, maybe you can change the shape, or simply make it a circle instead of kickslider
00:20:971 (2,3,4,5,6,7) - Make the curve a little neater, 00:21:057 (3,4) - these seem to make it a little flat
00:49:085 (1,2) - Would be nice if it was the same distance here and 00:49:428 (3,4) - here, your map is pretty geometric after all, and having it be equal distances would make it look nicer
00:56:971 (2,4) - I don't really like this overlap, I would space the jump out a bit more. In fact i think the whole section from 00:55:257 (1) - to 01:06:228 (1) - should be spaced out more because as of right now, the jump distances are about the same as the section starting from 00:44:285 (1) - here, whereas in fact, it is quite a bit more emphasized and louder due to the drum beat.
01:02:457 (1,2) - maybe copy paste rotate these to make it look the same
01:11:371 (2) - maybe make a bit more even in terms of all the anchor points. Pulling the starting point down a little should do the trick
also I think it would have a better effect if you pointed it downwards. It'll have more of the "drop" effect, yknow what i mean
01:10:685 (1,2,3,4,1) - smooth out to make more circular
01:12:914 (1,2) - Don't stack, hard to read with such high SV here 01:12:400 (1,2,3) - . It might make it easier to tell if you didn't NC 01:12:914 (1) - this too
01:15:142 (3,4,5,6) - You did it here, for the same sound, so try to be consistent
01:46:000 (1,2,3,4) - these are amazing. They play well and look cool, they fit the music well. Maybe do these more often, but with different shapes
01:52:857 (1,2) - I would make these single circle jumps. Sliders don't emphasize the drum buildup well enough
01:56:628 (1) - NC off here and NC on 01:57:657 (4) - here if you really want to NC somewhere
01:59:714 (5) - NC
02:10:000 (3,4) - Curve 3 more to properly blanket
02:14:800 (1,2,3,4) - why are you just skipping the drum beats? perfect time to do some jumps
02:17:542 (1,2,3,4,5,6,7) - pretty bad flow here. try to think about where the slider is pointing and which directions the triplets should go in to accomodate that
02:22:685 (1) - Make a cool slider shape like before
02:37:085 (1) - NC off
02:44:971 (1) - Dang this is sick!
02:53:200 (1) - Maybe stack this somewhere on the heart slider before so it doesn't look so randomly out of place
02:54:914 (1) - and don't overlap this with the infinity slider, it looks messy
03:05:542 (2) - For the break after this, you should move the break to begin on 03:09:657 - . if you don't know how, you go to time line and you drag the beginning of the break. Should look like this after you do it
03:50:800 (1,2,3,4) - Again, you should make all jumps
in general, I think you could spread out your mapping a bit more. I didn't mention any specific issues, but if you ctrl-a your map, almost all of the notes appear to be in the center of the map. You have a few spread out jumps, but in general, your sliders and circles tend to just revolve around the middle. A good way to fix that, that I found, is to improve more on blankets and overlaps. By focusing on blankets, you can automatically place sliders or circles somewhere that is not near, not far from the blanket and thus will spread things out. Overlaps shouldn't really happen unless it's on purpose in my opinion. A lot of good mappers have a lot of overlaps, but the majority of them follow some sort of pattern and aren't done extremely often. If you overlap willy nilly, it starts to look messy, and most importantly start to cramp up the map, making it annoying to play (you're not moving your cursor across the map at any point, just circling around a small area) and hard to read. If you want to talk more about this, feel free to message me irc.
Another tip i suggest is to map more to the music, in terms of spacing emphasis and NC. If there are strong beats somewhere, make the spacing higher. Heck, even make the SV for sliders higher. If it's extremely emphasized, you can give it an NC of it's own. Otherwise NCs are used for measure down beats only. Again, if you have questions on spacing emphasis, find me in game as well
It's a great song, and a good map to start with. Keep it up and get this shit ranked for the waifus!!
whew that was a long NM... probably won't be doing that very often xD
good luck!