Hello mod from my queue~
Expert
Good luck!- I feel like the hitsounds are bit too loud in the beginning
- 00:00:400 (1,1) - fix blanket
- Mostly visual things I found here, I'm gonna give examples instead of listing all of each thing. First is that blanket above, a lot of places to fix, such as 00:12:228 (5,6) - 01:02:800 (2,3) - 02:13:771 (2,3) - and so on.
- Another one is triangles, I'm not gonna force you to do them but when you have almost done it but it's not perfect that's when you should finish it. For example 00:49:257 (2,3,4) - 00:50:457 (2,3,4) - 00:52:514 (1,2,3) -
- Some miscellaneous visual things like 00:13:771 (3,1) - need to be addressed too, like the blanket is okay but the visual distance isn't stable and it doesn't look too good. You can see how 00:13:771 (3) - is closer to 00:14:114 (1) - from the other end. Other misc thing, recycle more slider shapes, you have a lot of little random looking sliders which you sure use again but it feels like only for sec. You could reduce the amount and then use similar shapes for all similar things in the music. It will make it look more neat.
- As I said playability is mostly cool, but one thing came pretty quickly to mind when playing. Those kickslider patterns you use here a lot. They are little inconsistent. Sometimes they all have their own space like 00:16:171 (1,2,3,4) - sometimes these spaced ones have clear pattern in them like the one before, but 00:23:028 (1,2,3,4) - for example doesn't really follow any. Then there are these partly stacked ones like 00:17:542 (1,2,1,2) - and finally ones where you use longer kickslider for part of it like 00:18:914 (1,2,1) - Variation is cool, but I couldn't grasp any underlying motive according to which you change them, so it just felt little random instead. Playability-wise then especially stacked vs non stacked was confusing at times. It's especially important in cases like this when the sounds you map are relatively quiet so the player can't really comprehend too much by himself