Thanks for the mod! o/Neoskylove wrote:
Q
[Expert]
00:23:028 (1,2,3,4) - Hard to read and play
01:33:657 (1,3) - Hard to read reversearrow, looks unrankable, imo
01:48:571 (4,2) - stack
03:23:371 (1,2,3) - looks bad overlap
Gl
Thanks for the mod, updated!Neanmoins wrote:
from queue
General
no kiai part and preview point?
cancel countdown and widescreen support
Expert
00:11:371 (2) - nc should be here
01:02:800 (1,1) - cancel nc
00:47:714 (3,5) - use two lower sv here would be better
00:58:686 (3,5) - ^
01:59:028 (3,5) - ^
02:10:000 (3,5) - ^
that's all, btw i like the way u use 1/4 silders
gl
Cheers! thanks for the insightful mod, changes have been made and map has been updated!terratropic wrote:
hi from nmExpert-felt that there were many triples that were mapped to nothing so consider fixing those overmaps if you're aiming for rank
-as nice as those patterns look i dont think SV multipliers above 2.00 are allowed either so watch out for that too
00:02:457 (1) - sliderend should be on red tick not blue
00:03:828 (2,3,4) - i dont see what these are mapped to, 1/2 sliders would be more appropriate here
00:08:457 - missing note?
00:11:885 (3,4,5) - you could silence the sliderends of these throughout the map
00:10:600 (3) - i think its better off without this
00:17:114 (2) - again, i'm not sure if you really need these
00:18:485 (2) - see above
00:25:942 (2,4) - you could space these a tad bit apart from 00:25:771 (1,3)
00:38:457 (3) - i think it would be more consistent if you make this a 1/2 slider
00:54:742 - shorten this slider a bit so its 1/2
00:55:085 (4) - add a circle on top of 00:55:257 (1)
01:11:714 (1) - no kiai here?
01:03:314 (4,5,6,7,8,9,1,2,3) - i dont see the reason for these stacked triples.. i dont hear it in the song
01:17:200 (1,2) - nice touch there
01:30:571 (6) - feel that its too close to the previous note, maybe make 01:30:228 (5,6) into 1/2 sliders. https://puu.sh/tso3M/b88bf7ca96.jpg
01:39:485 (3,4) - too far apart imo, id just copy and flip 01:40:171 (5) and make a blanket out of it http://puu.sh/tsoDP/89ded38bfe.jpg
01:44:285 (3) - i'd ctrl-g this for better flow
02:07:257 (4) - again, sliderend should be on the red tick
02:13:771 (2) - see above
02:14:800 (1,2,3) - these should be individual circles to emphasize the kicks
02:23:028 (1) - again, no kiai?
02:32:628 (1) - slider should end on white tick if you want to add hitsound
02:33:142 (2,3) - again, i dont hear anything in the music with these notes, 1/2 beats sound more appropriate here
example
02:55:257 (2) - extend the slider to the blue tick
02:55:942 (1) - instead of a reverse slider it make more sense to have 4 1/1 notes kinda like this (i used 15° angles)
- then blanket 02:58:685 (1) with the previous slider https://puu.sh/tsl0V/fc7cbd19b3.jpg
03:02:971 (6) - not a fan of these type of reverse sliders, maybe just reverse once and add a 1/1 slider at 03:03:485
03:05:542 (2) - why not have one long slider here
03:06:914 - then put a spinner here
03:50:800 (1,2,3,4) - again, there should be individual circles covering the kicks here
03:53:200 (7) - this kickslider should be a circle instead
you got some really nice patterns here.. good luck
TY for the mod! o/Agatsu wrote:
qqqqqqqqueeuee
expert
- change the volume, 100% is loud ;w;
- 01:37:942 (2) - this slider is unrankable pls change shape
- 01:44:628 (1) - ^
- 01:45:314 (3) - ^
- i recommend you to look at patterns in some ranked maps and maybe you could apply them to your map
good luck
bezbashn wrote:
[Expert]
TsugumiIsObvBestGirl.mp3 - Haven't been used. Don't forget about it.
p.s. Convert this to wav
00:17:542 (1,2,1,2) - Put them on the same level, because it's hard to read that mapping with 1/4 sliders. Or just put them a bit higher.
00:24:400 (1,2,3,4,1) - Overlap
01:17:542 - Put here a 2x slider velocity point, and make a better heart. It won't be a huge difference in reading, but it will look more prettier. You can do much better than I did.
02:52:857 - This should be the end of this slider. You'll need some time listening this on 25% speed
03:38:800 (2) - You can put this higher, to make a stack with next combo slider. This way you can avoid weird overlapping going here.
Good luck !
Thank you for the mod!~TheKingHenry wrote:
Hello mod from my queue~ExpertGood luck!
- I feel like the hitsounds are bit too loud in the beginning
- 00:00:400 (1,1) - fix blanket
- Mostly visual things I found here, I'm gonna give examples instead of listing all of each thing. First is that blanket above, a lot of places to fix, such as 00:12:228 (5,6) - 01:02:800 (2,3) - 02:13:771 (2,3) - and so on.
- Another one is triangles, I'm not gonna force you to do them but when you have almost done it but it's not perfect that's when you should finish it. For example 00:49:257 (2,3,4) - 00:50:457 (2,3,4) - 00:52:514 (1,2,3) -
- Some miscellaneous visual things like 00:13:771 (3,1) - need to be addressed too, like the blanket is okay but the visual distance isn't stable and it doesn't look too good. You can see how 00:13:771 (3) - is closer to 00:14:114 (1) - from the other end. Other misc thing, recycle more slider shapes, you have a lot of little random looking sliders which you sure use again but it feels like only for sec. You could reduce the amount and then use similar shapes for all similar things in the music. It will make it look more neat.
- As I said playability is mostly cool, but one thing came pretty quickly to mind when playing. Those kickslider patterns you use here a lot. They are little inconsistent. Sometimes they all have their own space like 00:16:171 (1,2,3,4) - sometimes these spaced ones have clear pattern in them like the one before, but 00:23:028 (1,2,3,4) - for example doesn't really follow any. Then there are these partly stacked ones like 00:17:542 (1,2,1,2) - and finally ones where you use longer kickslider for part of it like 00:18:914 (1,2,1) - Variation is cool, but I couldn't grasp any underlying motive according to which you change them, so it just felt little random instead. Playability-wise then especially stacked vs non stacked was confusing at times. It's especially important in cases like this when the sounds you map are relatively quiet so the player can't really comprehend too much by himself
Thanks for the mod, some of your points I can justify with concepts but other points really helped out with the general play-ability of the map! Cheers, map has been updated!~Enkrypton wrote:
From my Queue.
EXPERT
00:02:457 (1,2) - feels off beat, try not to use the blue ticks
00:28:514 (1,2,3,4) - is an entire combo, make 00:29:885 (1,2,1,2) - follow that pattern. remove new combo at 00:30:228 (1) -
00:31:257 (1,2,1,2) - ^
00:35:371 (1,2,1,2) - ^
Note on above: i get that the ones with NC are different patterns but theres no need for a 2 length combo esp when the music there strings together
00:36:742 (1,2,3,4) - try sticking to your original pattern here.
00:56:200 (5) - remove
00:56:885 (2) - remove
01:03:828 (6) - NC
01:04:685 (5,1) - transition here feels off
01:12:400 (3,4,5) - the unnecessary high SV here will throw the player off, just use 3 regular sliders like you done here: 01:15:142 (3,4,5) -
01:46:000 (1,2,3,4) - ^
01:48:057 (1,2,3,4) - ^
01:37:942 (2) - this reverse slider is completely messed up
Note: theres quite a lot of sliders like these, if your going for ranked i suggest removing all these, but if its just for fun then sure.
01:57:914 (5) - remove
02:21:657 (1,2,3,4,1,2,3,4) - stay consistent with ur DS
02:53:200 (1) - i highly recommend putting another slider art here. a spinner after a slider art is really weird
03:43:942 (5,6,7) - SV issue as explained above.
There are some inconsistency with kick sliders besides that its a pretty good start imo, Good luck!
Thanks for the mod, but why mod the one labelled "don't mod or play' ;~;aaronboon wrote:
Chitoge best grill :303:52:514 (5,1) - slider 5 covers alot of circle 1 u may wanna move the slightly so that the circle is more visible.
00:47:714 (1,1,1) - these sliders look ugly u may want to change the shape.
01:00:057 (1) - ^
01:11:371 (1) - this repeat slider has alot of repeats which can break rhythm,u could change it to a fast slider instead.
<3 the song hope u can get it ranked
Thank you for the great mod!Net0 wrote:
Late mod from my queue[General]
- Not sure why but you have 2 audio files in your folder. Keep only one and check if it’s the same that is being used on the .osu to avoid bugs.
[Expert]I won’t pick specific stuff because you could probably work better the basics. Some stuff I really liked such as your rhythm choices (using kicksliders in this songs fits a lot) , some sliders designs were really good. Good luck with your future maps and hopefully you can improve a lot o/
- Fix blanket 00:00:400 (1,1) – like, it’s a really noticeable one, the sliderart is great but the lack of blanketing there really kills the visual aspect of it.
- In various spots of your map you do overlaps. I’ll list some examples; 00:04:857 (2,4) – ; 00:11:028 (1,3,4) - ; 00:12:400 (6,2) - ; 00:15:828 (2,2) - ; 00:23:542 (4,1,1,2,1) - ; 00:26:457 (1,2) - . The reason I’m mentioning this is because at some other spots you actually have stacked 00:26:800 (2,3) - , what makes the diff feels randomly placed objects. Another example of that contrast; stacked 00:35:028 (2,2) - ; and overlapped 00:34:685 (1,2) - .
- There’s also some lack of consistency in the difficulty. In this first instrumental intro here that starts the beat; 00:11:371 - ~ 00:22:342 - . There’s a repetition happening in every measure;
00:11:371 (1,2,3,4,5,6) –
00:12:742 (1,2,1,2,3,4) -
00:14:114 (1,2,1,2,3,4) -
00:15:485 (1,2,1,2,3,4) -
00:16:857 (1,2,1,2,1,2) –
Ideally you want both combo, flow and rhythm to be the consistent or at least work logically. Rhythm is entirely consistent, but flow wise it starts with circular flow, then switches into linear, then you have a back and forth later on 00:17:542 (1,2,1,2) – and all that makes it feels not consistent. You can add variation to the pattern and you should to avoid boring maps, but you need make it follow some sort of logic. In this case you have 5 phrases , so you could probably make odd and even pattern idea. Making a pattern for phrases 1,3,5 similar and 2,4 similar, etc.- Try to avoid burai sliders 01:37:942 (2) - , this means never make the slider path inside of the own slider. (this in case you’re aiming for ranked mapping)
Thanks for the mod! o/TwillghtSparkle wrote:
Extra diff :
00:00:400 (1,1) - https://osu.ppy.sh/ss/7268277
00:05:200 (3,1) - looks bad this overlap
00:08:628 (1) - x259 y204 , also a self blanket for more beauty https://osu.ppy.sh/ss/7268296
00:17:542 (1,1) - those are completed stacked , i would rotate 00:17:885 (1) - -15* , 00:18:057 (2) - 15*
00:22:000 (8) - i would nc , i want to put this strong beat in evidence more
00:23:542 (4) - keep the same like 1 2 3 , this supposed to be 90* rotate
00:29:885 (1,2,1,2) - can be even more less stacked
00:47:028 (1,2,3,4,5) - looks lazy , do a more fun pattern http://osu.ppy.sh/ss/7268337
01:12:400 (3) - Nc , sv changed , and can be confusing
01:18:571 (1) - blanket can be better
01:24:057 (1) - adjut a little bit blanket on slider end
01:26:800 (1,2) - space is huge
01:55:600 (8) - nc maybe here too
01:58:342 (1,2,3,4,5) - check those sliders , looks boring and lazy ,im msure u can do better
02:07:600 (5,2) - overlap
02:14:800 (1,2,3,4) - part undermapped , more circles , you can stack 2 by 2
02:21:657 (1,2,3,4,1,2,3,4,1) - looks bad this stream ,
02:26:457 (1,2,3,4) - why 4 is not ctrl +g? to keep this pattern the same
Hoyl thanks for the awesome mod!Kami-senpai wrote:
NM from my queueuegeneralwho tf is tsugumi? you sure that spell check didnt change it from chitoge?
Also add silent sliderslide.wav plzExpert00:03:142 (3) - NC, it's start of new measure. Also since it's different sound, I would either space from 00:02:800 (2) - more so they don't confuse it with 1/4 timing and/or point in different direction
00:11:028 (1) - no need for NC
00:14:114 (1,2) - Little bit too linear flow. Maybe change up 2 a bit so its more interesting, something like
00:15:314 (4) - since this one doesn't have a drum beat attached, maybe you can change the shape, or simply make it a circle instead of kickslider
00:20:971 (2,3,4,5,6,7) - Make the curve a little neater, 00:21:057 (3,4) - these seem to make it a little flat
00:49:085 (1,2) - Would be nice if it was the same distance here and 00:49:428 (3,4) - here, your map is pretty geometric after all, and having it be equal distances would make it look nicer
00:56:971 (2,4) - I don't really like this overlap, I would space the jump out a bit more. In fact i think the whole section from 00:55:257 (1) - to 01:06:228 (1) - should be spaced out more because as of right now, the jump distances are about the same as the section starting from 00:44:285 (1) - here, whereas in fact, it is quite a bit more emphasized and louder due to the drum beat.
01:02:457 (1,2) - maybe copy paste rotate these to make it look the same
01:11:371 (2) - maybe make a bit more even in terms of all the anchor points. Pulling the starting point down a little should do the trick
also I think it would have a better effect if you pointed it downwards. It'll have more of the "drop" effect, yknow what i mean
01:10:685 (1,2,3,4,1) - smooth out to make more circular
01:12:914 (1,2) - Don't stack, hard to read with such high SV here 01:12:400 (1,2,3) - . It might make it easier to tell if you didn't NC 01:12:914 (1) - this too
01:15:142 (3,4,5,6) - You did it here, for the same sound, so try to be consistent
01:46:000 (1,2,3,4) - these are amazing. They play well and look cool, they fit the music well. Maybe do these more often, but with different shapes
01:52:857 (1,2) - I would make these single circle jumps. Sliders don't emphasize the drum buildup well enough
01:56:628 (1) - NC off here and NC on 01:57:657 (4) - here if you really want to NC somewhere
01:59:714 (5) - NC
02:10:000 (3,4) - Curve 3 more to properly blanket
02:14:800 (1,2,3,4) - why are you just skipping the drum beats? perfect time to do some jumps
02:17:542 (1,2,3,4,5,6,7) - pretty bad flow here. try to think about where the slider is pointing and which directions the triplets should go in to accomodate that
02:22:685 (1) - Make a cool slider shape like before
02:37:085 (1) - NC off
02:44:971 (1) - Dang this is sick!
02:53:200 (1) - Maybe stack this somewhere on the heart slider before so it doesn't look so randomly out of place
02:54:914 (1) - and don't overlap this with the infinity slider, it looks messy
03:05:542 (2) - For the break after this, you should move the break to begin on 03:09:657 - . if you don't know how, you go to time line and you drag the beginning of the break. Should look like this after you do it
03:50:800 (1,2,3,4) - Again, you should make all jumps
in general, I think you could spread out your mapping a bit more. I didn't mention any specific issues, but if you ctrl-a your map, almost all of the notes appear to be in the center of the map. You have a few spread out jumps, but in general, your sliders and circles tend to just revolve around the middle. A good way to fix that, that I found, is to improve more on blankets and overlaps. By focusing on blankets, you can automatically place sliders or circles somewhere that is not near, not far from the blanket and thus will spread things out. Overlaps shouldn't really happen unless it's on purpose in my opinion. A lot of good mappers have a lot of overlaps, but the majority of them follow some sort of pattern and aren't done extremely often. If you overlap willy nilly, it starts to look messy, and most importantly start to cramp up the map, making it annoying to play (you're not moving your cursor across the map at any point, just circling around a small area) and hard to read. If you want to talk more about this, feel free to message me irc.
Another tip i suggest is to map more to the music, in terms of spacing emphasis and NC. If there are strong beats somewhere, make the spacing higher. Heck, even make the SV for sliders higher. If it's extremely emphasized, you can give it an NC of it's own. Otherwise NCs are used for measure down beats only. Again, if you have questions on spacing emphasis, find me in game as well
It's a great song, and a good map to start with. Keep it up and get this shit ranked for the waifus!!
whew that was a long NM... probably won't be doing that very often xD
good luck!
o/MrMenda wrote:
Menda from the OSUWOT Mod queue here o/. Ready to serve.ExpertConsider changing it to AR9.2 instead of 9.4 for a song that close to Insane range. I'd also change HP from 1.5 to something between 6-7.
-00:02:800 (2,1) - Consider Curving the slider and making it back and forward and change 1 for a circle in the Red tick.
-00:13:428 (1,2,3,4) - Instead of repeating the same pattern try to alternate it with streams, so it doesn’t get repetitive. The pattern works and looks good tho.
-01:12:400 (3,4,5,1) - Really good pattern here, but 1 is too far away for a 1/4 jump compared to the others
-01:15:142 (3,4) - 4 is too far away again for a 1/4 jump
-01:17:200 (1,2) - Nice slider fitting word Koi ^^
-01:19:257 (3,4) - Blanket
-01:19:942 (1,2,3) - Copy slider 1 in 2 and make it go for the head of 3-
-01:27:828 (4) - Either curve it or remove the white point in there, as it is pretty much useless
-01:33:657 (1) - Fix slider back sign
-01:34:342 (3) - ^
-01:37:942 (2) - ^
-01:44:628 (1) - ^
-01:45:314 (3) - ^
-01:46:000 (1,2,3,4) - Maybe not the best form to give them, but it is your choice
-01:48:057 (1,2,3,4) - ^
-01:55:942 (1,2,3,4,5) - 2 and 4 are too close imo. Curve 5
-02:32:628 (1,2,3) - Extend 1 to the red tick, change 2 into a circle in the blue tick.
-02:58:685 (1) - I personally don’t like the shape of this slider.
-03:04:000 (1,2,1,2) - Curve both sliders a bit more
-03:20:628 (1) - Curve it
-03:23:371 (1) - ^
-03:26:114 (1,2,3,4,1,2,3,4) - Too straight for a build up imo, but they work like that.
-03:31:600 (1,3) - More reverse arrows problems
-03:42:571 (1,3) - Again.
Really nice map nonetheless, plays really good and looks even better!! Let me know if it is possible to M4M it. I leave you here the sotarks HO-KAGO TEA TIME song he mapped, also remixed by Asterisk if you want to get some ideas they are pretty similar songs (https://osu.ppy.sh/b/821691). Good luck!!
Thanks for the mod, map has been updated!~~TequilaWolf wrote:
modKoi-#
00:02:457 (1,2) - isn't it supposed to be this one http://puu.sh/ubA53/82eba04593.jpg this does sound better
00:05:885 (1) - your sliderart is pretty but consider shrinking it and adding circles on 00:07:942 00:08:200 00:08:285 and 00:08:457 I think it's fine the way it is
00:16:171 (1,2,3,4) - direction of 2 and 4 don't feel right to me as you did 00:11:885 (3,4,5) - 00:13:428 (1,2,3,4) - 00:14:800 (1,2,3,4) - in generally all the same direction so you might wanna ctrl+g both of them Hmmm, the pattern is a bit awkward especially at the beginning of the song, a more linear flow pattern seems more fit
01:20:971 (4,5,1) - consider moving 5 closer to 4 to emphasise the 5->1 jump Made it only a bit closer, otherwise it felt odd for me
01:33:657 (1) - 01:34:342 (3) - and 200 other times elsewhere in the song, I don't think this is rankable, but someone should correct me/confirm That's just a little gimmick I put in there for fun :> Probably will change it soon tho as I keep getting more mods and the quality of the map goes up as well
01:35:885 (6) - sounds like a triple to me rather than slider It really does :thinking:
01:46:685 (5,6) - stacking 5 on 6 makes it seem like a 1/4 double kinda thing I didn't stack because otherwise it feels a bit hard to read
01:48:742 (1,2) - consider http://puu.sh/ubAPy/c759586fdf.jpg Will consider in the future, but the bit before follows vocals so it might be a bit weird to suddenly put circles on drum sounds, especially in a fast part like that
01:55:257 (7,1) - 1 needs to be further away tru tru made it blanket the next slider
02:21:657 (1,2,3,4) - could use bigger spacing ehhh, the sudden slowdown fits the music for me
02:30:914 (1,2) - consider http://puu.sh/ubAZA/52b6f10143.jpg instead It actually was like this before, but since they are 1/4 sliders I decided to break flow, like other 1/4 sliders do in previous parts
02:40:857 (1,2) - why are slider shapes so different, I think copypasting is better here It does look a bit ugly at a second glance :/, thanks
Thank you very much for the mod! Web browser isn't working on my laptop and i had to use the timing point by reading it and going to it manually on the editor while reading off my phone, so i can't give a response to each of your mods >.<Monarch wrote:
nm00:00:400 (1) - weird for the first slider to be faster than the second slider, especially at such a calm part of this song I'd really only use 0.75x for this
00:01:771 (1) - this curved slider looks very ugly and disproportionate (curve next to the start is much shaper than the curve at the end making it look ugly) just make it even
00:03:828 (3,5) - cant hear any sound on these blue ticks tbh but if you want to keep it like that then 00:04:171 (5) - should just be two 1/4 sliders, dont see a reason for the reverse to end of a hard note
00:18:914 (1,3) - ^
00:08:628 (1,1,2) - dont understand why different timing spaces (1/2 and 1/1/) have the same distance spacing
00:11:028 (4,1) - jump to show intensity?
00:11:885 (3,4,5) - really arent any sounds on these blue ticks
00:13:428 (1,2,3,4) - same with these, should just be normal circle jumps or 1/2 slider, simply overmapped right now
00:14:800 (1,2,3,4) - ^
00:16:171 (1,3) - ^
00:17:542 (1,2,1,2) - ^
00:23:028 (1,2,3,4) - ^ gonna stop mentioning these as you've done them throughout the whole map, however, they are overmapped greatly, should really just be circles because the slider literally isn't landing on anything 00:32:800 (2) - 00:19:085 (2) - 00:38:285 (2) - these are like some of the few ones taht aren't actually overmapped, the rest are
00:20:971 (2,3,4,5,6) - very ugly stream, should just be a straight stream, making the notes overlap like this just looks bad
00:39:314 (4,1) - dont understand why this jump is so big
00:40:685 (4,1) - same here
00:41:200 (2,2) - overlap just looks ugly
00:44:628 (2,3,4,1,2,3,4) - all these sliders look plain ugly, just do simple curves you dont need top overcomplicate such a small slider
00:18:228 (1) - same with this
00:48:914 (6) - dont understand why this breaks the pattern by not being blanketed by the slider00:48:400 (5) -
00:49:771 (5,1,2) - overcomplicating sliders again
00:51:828 (2) - looks ugly, especially at the start of the slider where its pinched, wires should be across the centre like this
00:53:200 (3) - ^
01:08:457 (7) - ^
01:13:085 (2) - ^
00:54:572 (3) - no reason for this to be on the offbeat
00:59:885 (6) - this should be blanketed with the slider, and the next circle should be, as you have done, breaking the pattern
01:01:428 (2,3,4) - very weird flow choice, awkward to play
01:01:428 (2) - overcomplicating
01:05:371 (2) - ^
01:06:914 (7,10) - ^
all these overcomplicated sliders could just be a simple slight curve and would look much better
01:04:171 (5) - why is the spacing so lowwww
01:08:971 (1,2,3) - ^
01:11:371 (2) -ok so youve been mapping to blue ticks for the whole map, if you're not changing that why isn't this extended to the blue tick
01:13:771 (4) - dunno why you're going over the hard notes
01:28:171 (1,1) - just look very ugly imo
01:32:799 (3,4,1,2,3,4,1,2,3) - make this a propper circle shape, just looks ugly as it is
01:33:657 (1,2,3) - this is just overcomplicating the sliders, they don't look good at all and the same playing feel could be made using a simple red wired slider like this
01:37:942 (2) - i dont know why you've got wires going everywhere and why you;'ve left a nub on the end, just do a simple slider like above ^
01:44:628 (1,3) - just ocvercomplicated
01:51:657 (2) - the pattern this goes into is ok but the jump from the tripple should be larger
01:55:257 (7) - no nc here but a nc 00:22:000 (1) - here, just make sure NC's are only on big white ticks for consistency meaning that stuff like 01:55:942 (1) - should have a nc
02:00:571 (4,5,6,1) - more flow that dosnt make sense, slider whould be going upwards
02:07:257 (4) - slider shouldn't end on hard note
02:07:257 (4,5) - this slider should really flow off of the other slider, just looks bad when the jump is at a different angle to the slider
02:11:542 (8,9,10,1) - just weird flow tbh doesn't make sense why you change the flow
02:15:485 (5) - why is spacing of this intense note same as this 02:15:314 (4) - less intense note?
02:16:514 (3,4) - dont make sliders land on hard notes
02:20:285 (1,2,3,4,5,6,7,8) - why such low sapcing?
02:26:800 (3,4) - more over complication
02:34:342 (2,3) - dont understand this jump, why it does not flow off the slider but instead is just akwardly placed next to it breakign the flow
02:37:600 (4,5,6,1) - same with the flow of these jumpos, just weird to play
02:39:485 (1,2,3) - overcomplicated
02:42:228 (1) - your jumps dont travel around the map, this is most shown by tjhe fact that you dont even ttouch parts of the map specifically the top left and bottom left of the map, if you croud your jumps in an extra like you've done throughout with small spacing in kaias where it should be alrger and direction changes that rotate aroudn themselves instead of going around the map (these often also have bad flow ) then you end up not touching parts opf the map which is just bad
03:02:971 (6) - overcomplicated
03:04:857 (4) - ^
03:20:628 (1,2,3,4,1) - ^
03:26:114 (1,2,3,4,1,2,3,4) - ^
03:34:171 (7) - ^
03:39:142 (1,2,3) - ^ all you need is imple sliders, these are overcomplicated and ugly
03:40:685 (4,5) - ^
03:42:571 (1,3) - more weird stuff with the wires that you dont need where the slider is going back in on itself which is probably unrankable as it doesnt make sense to play, just make it a normal slider with a red wire like i suggested above
03:53:542 (8) - NC( look over all ncs and make sure nc's are on big white ticks for consistency
x
Arbane wrote:
Koi mod from my queue00:05:542 (4,5) - Maybe Ctrl - G these two notes for better flow and move the slider at 00:05:885 - down a bit.
00:11:371 - Change SV to 1.50 00:11:714 - change it back to 1 and put a slider 00:11:885 (3,4,5) - move these kicksliders to here 00:12:057 - and add a 4th kickslider 00:12:400 - remove this timing point 00:12:742 - change SV to 1.5 00:12:742 - change it back to 1. I've added photos at the bottom of this post that gives you a better idea of what i'm talking about if you're confused.
00:23:028 (1,2,3,4) - This pattern is pretty ugly, i would suggest replacing it with something else but it's up to you.
A lot of times where you make patterns with curved sliders such as here 00:39:485 (1,2) - 01:17:885 (1,2,3,4) - or here i've noticed that you make seperate sliders for the whole pattern. If you instead take the first slider of the pattern and Ctrl - C Ctrl - V it and rotate it to how you want it, it will look much cleaner.
00:47:028 - The change in SV here is too drastic. Change it so it's the same as it is here 01:58:342 -
00:58:000 - ^
01:04:857 - I would suggest changing all your sliders with a bunch of red ticks like this but its up you.
01:06:228 - to 01:08:457 - The stack placement here doesn't follow the music properly. Listen more closely and change this section.
01:12:400 (1,2,3) - Having these 3 kicksliders have a high SV while the ones at 01:15:142 (1,2,3,4) - or 01:17:885 (1,2,3,4) - Has a low SV doesn't make much sense.
01:23:371 - Why did you stop using kicksliders here. It worked pretty well imo.
01:33:657 - Sliders shouldn't overlap themselves.
02:17:542 - to 02:20:285 - Again the stack placement here doesn't follow the music properly. Listen more closely and change this section.
02:44:971 (1) - Just wanted to point out how ridiculously nice this slider is, Good job.
02:53:200 - Remove the SV change here and change the slider.
03:35:714 (1,2,3) - Up the spacing.
03:46:685 (1,2,3) - ^Photos00:11:371 -
Sorry for bad english
JayJay-San wrote:
Modding that map boi
I would suggest getting someone to hitsound this, the hitsounding just sounds really really off, it somewhat makes the voice of the singer unheard. I don't know if it's my volume but yeah, find someone for thatJay from the Carpel Tunnel modding queueStarting off with this 00:20:800 (1,2,3,4,5,6,7,8) - There is a downbeat after the eight here. Maybe make that 8 note a slider? single note is to indicate the change in the song, has a little more umph with a sudden stop
01:12:400 (1,2,3,1,2) - Transition from those three to the circle slider feel odd, spacing could be a little better. added more spacing, hopefully fixes it
01:27:485 (3,4) - Any need for the curve on the fourth note here? there is a beat on the red tick that you could end the slider on. There is nothing that says ending slider points have to be on beat but, it would be better in a way. Just to keep flow better
03:44:628 (1,2) - spacing added more spacing, hopefully feels better
01:28:857 (1,2,3) - spacing the 2 and the 3 fixed
01:33:571 (4,1) - This might be hard to read? I'm not sure, it feels good playing, but just make sure it's good rotated a tiny bit
01:36:742 (3,4) - 1/2 stack might feel a little weird while playing, seems blanketed by the other jumps but still check the vocalist makes the same . . . noise? lmao same singing note for those two notes, so I stacked them
I believe that is it. I will have the people in my modding queue also review if I need to add anything.
PS. It is a really fun map, I might add it to my favorites!
Currently replying through phone (browser for some reason doesn't work with forums, ppy fix pls xd)walaowey wrote:
Hi nm req from my queuegeneralyou're using your own preference skin now lol, its better to change it back to user's preference imo https://puu.sh/ukm5v/329ccff3bf.pngKoiSorry for all those blanket nitpick stuff, but i just cant ignore them when they're quite obvious
- 00:18:571 (2) - improve this blanket
- 00:20:285 (1) - this circle should have bigger spacing, considering its beat to be stronger than all previous notes instead of same spacing jump.
- 00:20:971 (2,3,4,5,6) - stack it with 00:20:285 (1) -
- 00:49:085 (1) - this note is quite hard to play, place it somewhere else maybe?
- 00:55:257 (1) - you can have bigger jump here, the beat was strong
- 01:02:114 - map this as circle? the beat was very strong, slider tail was not enough to emphasize the strong beat here
- 01:04:857 (1) - map this as a 1/2 slider+ circle? bcoz they're sound at 01:05:028 -
- 01:06:314 (2) - they're no beat here lol, u should remove it
- 01:13:428 (3) - can improve this blanket
- 01:17:542 (2) - place this abit further? the overlap looks not that good imo
- 01:33:657 (1) - the reverse lol, remove the last slider point?? that point dont have any function imo and it looks weird too. 01:34:342 (3) - 01:37:942 (2) - stuff like this, you'll see the slider body in the end, it looks not neat imo.. they're still more of it, i suggest u to fix them
- 01:41:885 (1,2) - blanket improve?
- 02:02:285 (6) - NC this? the current combo was quite long
- 02:19:942 (8) - stack is off
- 02:23:714 (1,2,3,4) - copy paste for 4 of these sliders? i notice you (4) was not copied pasted
- 02:34:342 (2) - stack it?
- 02:44:971 (1) - NICEEEEE
- some of the stacks are off, look through your map again and find them to fix
That's all from me, good luck
Browser still not working with forum ;~; posting from my phoneYoshino-- wrote:
from qKoiidk what you did to your repeat sliders like 03:31:600 (1) - the reverse arrows point in the wrong direction
hp1.5?
00:29:885 (1,2,1,2) - kinda annoying to read because of the way they overlap, why not have them the same way as here 00:17:542 (1,2,1,2) -
00:31:257 (1,2,1,2) - ^
00:35:371 (1,2,1,2) - ^
00:36:742 (1,2,1,2) - ^
just change those up a little
00:42:914 (5) - I'd NC here and remove those 00:43:257 (1,1) -
01:11:371 (2) - can you NC this to indicate the SV change
01:16:514 (3,4) - not sure if a blanket is intended here, but if it is, it's quite off
01:24:400 (2) - you could stack this on 01:23:714 (5) - looks neat
01:31:342 (4) - I don't hear anything here, 01:32:028 (9) - same with this note
01:33:657 (1) - weird to play because of it's angle, you could stack it on 01:32:971 (1) - and rotate it a bit to make it more intuitive to play
01:35:971 (7) - there is nothing on this tick
01:36:485 (1) - same here, just delete this and move the NC to 01:36:571 (2) -
01:37:085 (5,7) - you could also NC those two
01:39:657 (4) - strong sound on the reverse, should be clickable imo, something like this works better
01:42:571 (3) - kickslider to emphasis the vocal?
01:51:400 (9) - overmapped (you seem to have a lot of those in your map, I'll stop mentioning them here)
01:52:771 (9) - ^
02:16:857 (4) - should probably NC this because of the SV change
02:22:685 (2) - same here
02:44:971 (1) - alright, this is super optional, but what you could do here is muting the sliderticks that don't have a somewhat strong sound on them to highlight those which do; you can do this by using green lines to change the hitsound volume but I assume you already know this xd
if you decide to do this you should mute the following: 02:45:314 - 02:46:000 - 02:46:685 - 02:47:371 - 02:48:057 - 02:48:742 - 02:49:428 - 02:50:114 - 02:50:800 - 02:51:485 - 02:52:171 - 02:52:857 -
02:55:942 (1,2,3,4) - I'd gradually decrease the hitsound volume on those
03:02:971 (6) - plays boring as a repeat, why not change it to circles?
fun map, good luck with it
Thanks for the mod! ~~~LawL4Ever wrote:
hi, from my q
00:03:828 (3,4) - Since these are kinda overmapped might wanna mute the sliderends It's an introduction to the 1/4 sliders I use in my map, and it's not too hard to read so i'll keep it the same
00:12:057 (3,4,5,6) - This is a pretty awkward pattern imo, it's essentially low angle jumps but as 1/4 sliders. Some slightly sharper angles would make this nicer to play. Shifted the position a tiny bit, but I found it comfortable enough, and others as well, but will keep an eye on that
00:14:800 (1,2,3,4) - ^ ^
00:22:000 (8) - line it up with the slider? Fixed
00:51:485 (1) - Vocal on the red tick should be a click imo, it's about equally as strong as the vocals on the white ticks surrounding it Fixed, as well as the same issue a bit before that part
01:01:085 (1) - ^ Fixed
00:57:314 (3,4,5,1) - flow is eh. Especially the transition from (5) into the slider that goes in the same direction the movement is coming from, can be ok on it's own but with so many flow breaks before that it just becomes awkward. Fixed flow, feels much cleaner now
01:03:142 (5) - Again, I think the red tick should be clickable, as it is the sound on the sliderend is stronger than on the sliderhead. Feels fine as it is now, as imo I don't think the red tick is as important
01:05:371 (2) - ^, while you could prioritize the drums here, too, that doesn't really work when you skip over them at 01:05:028 The hard drum sounds after are the most important, and making those two notes just as important feels off
01:06:228 (1,2) - Is it just me or is the blue tick between these stronger than the one in the middle of (1)? You should map it imo, probably as a circle. Reverse slider is fine
01:07:171 - the sound here is stronger than on the red and white tick surrounding it, and it seems to be the same instrument the rest of the section is mapped to, yet it gets completely skipped here. Remapped the area based on this point
01:07:428 (6) - Stronger sound on sliderend than on sliderhead. ^
01:08:457 (11) - What is this trying to emphasize? The vocal starts earlier, and with this you're skipping over the rather prominent sound on the white tick, which I don't really see a justification for since you're not properly emphasizing the vocal either. Got rid of triple and made slider stand alone and followed vocals properly
01:09:656 (2) - It's stronger than 01:09:485 (1), yet the spacing emphasizes (1). I spaced based on vocals
01:31:342 (4) - This seems to be overmapped for no particular reason Now that I tried, no triples sounds better, thx
01:32:028 (9) - ^ ^
01:35:971 (7) - ^ might be in other places too (definitely later on when there are similar sections) ^
02:17:542 - pretty much the same issues as in the section at 01:06:228 Again, reverse sliders seem fine
02:32:628 (5,6,7) - looks a bit messy kinda made it less messy
03:20:628 - is there a specific instrument you're mapping these sliders to? It feels like you're just mapping a random 1/1 rhythm that sometimes coincides with vocals but often skips them. Mapping to significant vocals, syllables that stick out more
03:27:828 (2,3) - awkward flow imo Added more spacing
03:52:857 (6,8) - make the overlap the same as 03:52:514 (5,7) - fixed
Good Luck!