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livetune feat. Hatsune Miku - Hand in Hand (Mag...

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BoatKrab

Inversal wrote:

ที่เหลือที่ไม่ได้คอมเม้นไว้ข้างหลังคือเราแก้หมดเลยนะ แต้งกิ้วมากๆ สร่างเมาไปเยอะเลยเจอม็อดนี้
เอิ่ม 55555555+
CrystilonZ
เบสแก้ artist หน่อย 555

Title:Hand in Hand
Artist:livetune feat. Hatsune Miku
ArtistUnicode:livetune feat. 初音ミク

Topic Starter
Inversal

CrystilonZ wrote:

เบสแก้ artist หน่อย 555

Title:Hand in Hand
Artist:livetune feat. Hatsune Miku
ArtistUnicode:livetune feat. 初音ミク

Updated!
Abe Nana
https://puu.sh/ua05j/38705399aa.zip

I made it on request, but the length is too long.

the sum total of mp3 and video is about 29mb. This is not allowed.

It is possible if you make the name of the difficulty marathon. But it's not good.

good luck :v
Topic Starter
Inversal

Abe Nana wrote:

https://puu.sh/ua05j/38705399aa.zip

I made it on request, but the length is too long.

the sum total of mp3 and video is about 29mb. This is not allowed.

It is possible if you make the name of the difficulty marathon. But it's not good.

good luck :v
Oh! Thanks really much :D In fact I'm going to make this map a marathon map at the beginning.
- Frontier -
อยากยิงดาว ;;
[General]
  1. Combo Colour ไม่มี?
[Marathon]
  1. 00:44:616 (1,2) - ตรงนี้ยากไปมั้ย :o ทำเป็นอย่างงี้ดีกว่ามั้ย
  2. 02:26:335 (1,2,3,4,5,6,7,8) - พาร์ทอื่นที่คล้ายๆกันก็ไม่ได้ทำแบบนี้นะ D:
  3. 02:28:210 (1,2) - ถ้านายตั้งใจให้มัน overlap เราก็จะบอกว่า มันไม่ overlap เว้ย อันนี้ด้วย 02:29:147 (3)
  4. 03:09:460 (1) - 266|117
  5. 03:15:085 ถึง 03:30:085 - นายลองใส่ piano hs ดูสิ เพื่อจะได้

น้อยไปมั้ย 555 โทษเด้อ :(
โชคดีนะ <3
Topic Starter
Inversal
RIP DOUBLE POST
Topic Starter
Inversal

Inversal wrote:

- Frontier - wrote:

อยากยิงดาว ;;
[General]
  1. Combo Colour ไม่มี?
[Marathon]
  1. 00:44:616 (1,2) - ตรงนี้ยากไปมั้ย :o ทำเป็นอย่างงี้ดีกว่ามั้ย ตรงนั้นคนเล่นได้ไม่มีปัญหากันนะ ถึงแม้จะ DT ก็เถอะ
  2. 02:26:335 (1,2,3,4,5,6,7,8) - พาร์ทอื่นที่คล้ายๆกันก็ไม่ได้ทำแบบนี้นะ D: แก้ละ
  3. 02:28:210 (1,2) - ถ้านายตั้งใจให้มัน overlap เราก็จะบอกว่า มันไม่ overlap เว้ย อันนี้ด้วย 02:29:147 (3) แก้ละ ตาดีโคตรๆ
  4. 03:09:460 (1) - 266|117 แก้ละ
  5. 03:15:085 ถึง 03:30:085 - นายลองใส่ piano hs ดูสิ เพื่อจะได้ เราต้องทำ sampleset ใหม่เลยนะ ถึงจะยัดเปียโนลงไปได้ และก็อีกอย่างนึง เราอยากให้คนเล่นเปลี่ยนมาฟังเสียง synth มากกว่าเปียโน เลยไม่ได้เน้นลงไป


น้อยไปมั้ย 555 โทษเด้อ :(
โชคดีนะ <3
แต้งกิ้วมากๆจ้า :D
Topic Starter
Inversal
UPDATED!!
hi-mei
hello, from my queue
i can see that u are quite experienced with mappin and i dont have to explain basic stuff like i usually do in my mods

so it plays very nice, even tho its 4* i enjoyed the textplay, some parts are a bit overmapped in terms of spacing, but overall the quality is acceptable

so lets see what i can suggest...
00:05:241 (4,1) - i guess stuff like this shud be spaced a bit more like u did 00:08:991 (4,1) - i mean, there are many similar places which are lacking emphasis, so u can find them urself i guess.
00:17:897 (3,4,5) - maybe make them linear (s-end, the note, and the s-start)
00:21:647 (4,5,6) - ^
00:25:397 (5,6) - isnt it too much for 4*? this diff spike in 4* is quite tangible, i mean, its just an increasing part BEFORE the intensive part, and u already putting a huge jumps which isnt nice i guess.
00:33:835 (1,2) - i guess this and 00:37:585 (1,2) - shud be similar distance wise?
00:41:335 (1,2) - same stuff^
01:10:866 (7,8) - spacing issue like in previous part
01:49:245 - hmm undermapped note? i wonder how many of them I missed...
01:58:444 - nice
02:17:897 (3,4) - isnt this spacing too wide? it is wider than 02:19:772 (3,4) - here hm
02:22:585 - this part is spaced properly i think. except this one 02:23:288 (4,5) -
02:47:194 (2,3) - spacing issue, maybe move 2 to 120/200
02:50:475 (5,1) - 02:51:413 (3,4) - i think these shud be equal
03:02:663 - i think u shud map this note, its a part of the melody u are mapping here.
03:06:940 - and this one too
03:13:210 (1) - ugly slider, lpease use some proper stuff like circle to make the curves more smooth:
http://puu.sh/uAlVp/c1e58dce35.jpg

03:16:491 (6,7,8) - why these are spaced and 03:16:960 (1,2,3) - are stacked?
03:18:366 (6,7,8,1,2,3) - ^
03:22:585 (1,2,3) - ^
03:47:897 (4,5,6) - not evenly spaced
04:11:803 (2,3) - distance between them shud be higher then 04:11:335 (1,2) - i guess
04:55:631 (6,7) - distance here shud be smaller than 04:55:866 (7,8) - here i guess
04:58:444 - 04:58:913 - 04:59:381 - undermapped sounds?
i think you did the same in the previous similar part

Okay, thats it. Cool map, gl!
Topic Starter
Inversal

-himei wrote:

hello, from my queue
i can see that u are quite experienced with mappin and i dont have to explain basic stuff like i usually do in my mods

so it plays very nice, even tho its 4* i enjoyed the textplay, some parts are a bit overmapped in terms of spacing, but overall the quality is acceptable

so lets see what i can suggest...
00:05:241 (4,1) - i guess stuff like this shud be spaced a bit more like u did 00:08:991 (4,1) - i mean, there are many similar places which are lacking emphasis, so u can find them urself i guess. Oh. my fault thanks
00:17:897 (3,4,5) - maybe make them linear (s-end, the note, and the s-start) I think it's fine
00:21:647 (4,5,6) - ^ I think it's fine
00:25:397 (5,6) - isnt it too much for 4*? this diff spike in 4* is quite tangible, i mean, its just an increasing part BEFORE the intensive part, and u already putting a huge jumps which isnt nice i guess. Okaye
00:33:835 (1,2) - i guess this and 00:37:585 (1,2) - shud be similar distance wise? I fix this by equalizing DS of the 00:37:585 (1,2) instead. Guess 1.9x and 1.8x will not make much difference.
00:41:335 (1,2) - same stuff^ Will consider
01:10:866 (7,8) - spacing issue like in previous part Reduced down a bit
01:49:245 - hmm undermapped note? i wonder how many of them I missed... I didn't hear anything mapable there.
01:58:444 - nice Thanks :D
02:17:897 (3,4) - isnt this spacing too wide? it is wider than 02:19:772 (3,4) - here hm Reduced down a bit
02:22:585 - this part is spaced properly i think. except this one 02:23:288 (4,5) - Reduced down a bit
02:47:194 (2,3) - spacing issue, maybe move 2 to 120/200 Okay
02:50:475 (5,1) - 02:51:413 (3,4) - i think these shud be equal I think there is no need to do it here.
03:02:663 - i think u shud map this note, its a part of the melody u are mapping here. It's too deaf there. But I will consider
03:06:940 - and this one too I think this should be mapped here too. But based on 1/1 beats should be better. And It's deaf too
03:13:210 (1) - ugly slider, lpease use some proper stuff like circle to make the curves more smooth:
http://puu.sh/uAlVp/c1e58dce35.jpg Okay

03:16:491 (6,7,8) - why these are spaced and 03:16:960 (1,2,3) - are stacked? Fixed to match the pitches here
03:18:366 (6,7,8,1,2,3) - ^
03:22:585 (1,2,3) - ^
03:47:897 (4,5,6) - not evenly spaced Fixed
04:11:803 (2,3) - distance between them shud be higher then 04:11:335 (1,2) - i guess Fixed
04:55:631 (6,7) - distance here shud be smaller than 04:55:866 (7,8) - here i guess Fixed
04:58:444 - 04:58:913 - 04:59:381 - undermapped sounds? Intended to give more emphasis to the head.
i think you did the same in the previous similar part

Okay, thats it. Cool map, gl!
Thanks for the mod and comments :D

UPDATED
Electoz

Abe Nana wrote:

video
Posting here for clarification, providing video is not a contribution that can be given with kudosu.
Topic Starter
Inversal

Electoz wrote:

Abe Nana wrote:

video
Posting here for clarification, providing video is not a contribution that can be given with kudosu.
AAAAARRRRGGGHHHHH I thought the 24th post was a mod T^T.

//me cries.

Anyway. Thanks for clarifying.
Sarawatlism
yes hand in hand
SCANDiO
m4m

First about i asked it's a general things. Add any combo color so that looks special

00:25:866 (7,8) - reduce distance a little bit
00:43:327 - do this part like - 01:58:327 -
02:16:022 (5,6,7,8) - reduce distance a little bit between 02:16:022 (5) - 02:16:256 (6) -
02:47:428 (3,4,1) - uncomfortable, do something
03:06:881 - add note
04:09:928 (3,4) - reduce distance
04:12:624 (4,5) - move to place where lies slider 2
04:26:335 (1,2) - reduce distance

pretty good map in pending. gl :*
Topic Starter
Inversal

SCANDiO wrote:

m4m

First about i asked it's a general things. Add any combo color so that looks special

00:25:866 (7,8) - reduce distance a little bit Moved some notes
00:43:327 - do this part like - 01:58:327 - In - 01:58:327 - These triples represents the transition from high density part to low density part. So The spacing decreased. But in 00:43:327 - The triples is just represents the transition from high density part to medium density part. Reducing spacing like that is not quite reasonable. So I did equal spaced triples here.
02:16:022 (5,6,7,8) - reduce distance a little bit between 02:16:022 (5) - 02:16:256 (6) - I think it's no need to do so
02:47:428 (3,4,1) - uncomfortable, do something I think it's no need to do so
03:06:881 - add note Will consider
04:09:928 (3,4) - reduce distance I think it's no need to do so
04:12:624 (4,5) - move to place where lies slider 2 I think it's no need to do so
04:26:335 (1,2) - reduce distance Changed directions instead

pretty good map in pending. gl :*
Thank you for the mod :D

UPDATED
GalenTori
M4M นะงับ!!

ขอม็อดภาษาไทยนะคะพี่เบสสส :3 (จาก irc =w=)

ก่อนอื่นช่วยแก้ hitsound เป็น full sets hitsound แทน default ด้วยนะงับ เพราะเสียง default ของแต่ละสกินมันต่างกัน (อันนี้บังคับแก้นะงับ ^^)
- 00:47:663 (2,3,4) - ตรงนี้ TT น้ำหนัก melodies เท่ากับตรงนี้ 00:51:413 (2,3,4) - แต่มันวางโน๊ตไกลกว่า TT
- 00:48:249 (5) - ทำไมตรงนี้เป็น triple
- 00:51:999 - ตรงนี้ไม่มี triple
- 01:00:788 (4,5,6,7,8,9) - เสียงหนักแต่ space ใกล้
- 02:43:913 (5,6,7) - ตรงนี้เป็นส่วนที่คนส่วนใหญ่จะชอบติด 100
^ ไม่ flow
- 02:44:381 (8,9,1) - วางแปลก แถมไม่ flow
- ตั้งแต่ตรงนี้ -> 03:00:085 - - 03:12:741 - มีเสียงให้เล่นมากกว่าใช้โน๊ต 1 ตัว
- 03:13:210 (1) - และ 03:13:327 - ใส่ stack ละตรงนี้ก็ เริ่มหัวสไลเดอร์ 03:13:444 -
- 03:08:991 (3) - ตรงนี้น่าเล่น piano
- 03:16:491 (6,7,8) - วางมือใช่ไหม โน๊ตไม่ตรง
^ โค้งแปลก
- 03:59:850 (2) - ถ้าจะแก้ตรงนี้ให้ดีนะ ต้องแก้ตำแหน่งตั้งแต่ตรงนี้ -> 03:58:210 (1) -
^ ถ้าจะให้ดีต้องรื้อ
^ เพราะว่า... โน๊ตตัวนี้ -> 03:59:850 (2) - space ห่างและมองยาก (จำเป็นต้องแก้จริงๆ)
^ ถ้าจะให้ดีต้องรื้อจริงๆ
- 04:15:553 (2) - distance ใกล้ไป
^ มันอ่านยาก

ขอจบการม็อดเพียงเท่านี้นะงับ =w=
Topic Starter
Inversal

GaziloTFap wrote:

M4M นะงับ!!

ขอม็อดภาษาไทยนะคะพี่เบสสส :3 (จาก irc =w=)

ก่อนอื่นช่วยแก้ hitsound เป็น full sets hitsound แทน default ด้วยนะงับ เพราะเสียง default ของแต่ละสกินมันต่างกัน (อันนี้บังคับแก้นะงับ ^^)
- 00:47:663 (2,3,4) - ตรงนี้ TT น้ำหนัก melodies เท่ากับตรงนี้ 00:51:413 (2,3,4) - แต่มันวางโน๊ตไกลกว่า TT แก้ละ
- 00:48:249 (5) - ทำไม่ตรงนี้เป็น triple เราเน้นขีด 3 ทุกที่นะ Stress มันเยอะ
- 00:51:999 - ตรงนี้ไม่มี triple แน่นอนเพราะไม่มี stress
- 01:00:788 (4,5,6,7,8,9) - เสียงหนักแต่ space ใกล้ ไกลกว่านี้ไม่ได้ละ
- 02:43:913 (5,6,7) - ตรงนี้เป็นส่วนที่คนส่วนใหญ่จะชอบติด 100
^ ไม่ flow
- 02:44:381 (8,9,1) - วางแปลก แถมไม่ flow แก้ก็ได้ T^T
- ตั้งแต่ตรงนี้ -> 03:00:085 - - 03:12:741 - มีเสียงให้เล่นมากกว่าใช้โน๊ต 1 ตัว อย่างเดิมดีละ
- 03:13:210 (1) - และ 03:13:327 - ใส่ stack ละตรงนี้ก็ เริ่มหัวสไลเดอร์ 03:13:444 - NO-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo
- 03:08:991 (3) - ตรงนี้น่าเล่น piano ก็เล่นแล้วนะ
- 03:16:491 (6,7,8) - วางมือใช่ไหม โน๊ตไม่ตรง อิอิ
^ โค้งแปลก
- 03:59:850 (2) - ถ้าจะแก้ตรงนี้ให้ดีนะ ต้องแก้ตำแหน่งตั้งแต่ตรงนี้ -> 03:58:210 (1) - แก้ละ
^ ถ้าจะให้ดีต้องรื้อ
^ เพราะว่า... โน๊ตตัวนี้ -> 03:59:850 (2) - space ห่างและมองยาก (จำเป็นต้องแก้จริงๆ)
^ ถ้าจะให้ดีต้องรื้อจริงๆ
- 04:15:553 (2) - distance ใกล้ไป แก้ละ
^ มันอ่านยาก

ขอจบการม็อดเพียงเท่านี้นะงับ =w=
รื้อนานโคตรๆ ครับ 55555 แต้งมากๆ
Mordred
from q


Marathon
artist is listed as "kz feat. 初音ミク" here


00:12:272 (3,4) - ctrl+g rhythm?

00:14:616 (1) - move to somewhere like 202|218? Makes 00:14:616 (1,1,2,3,4) - look more structured imo

00:34:303 (3) - much stronger beat than 00:34:069 (2) - yet the spacing is the same, so emphasis gets kinda lost

00:37:819 (2,3) - ^

01:00:202 (2) - I don't hear anything here + 01:00:085 (1,2,3) - feels wrong, try something like this?

01:44:616 (1) - why not stack this on 01:43:678 (2) -

01:59:381 - 20% hitsound volume seems a little too quiet, since the song is still quite loud

02:15:085 (1,2,3) - same as before

03:21:178 (4) - stack on 03:20:475 (8) - ?

03:37:585 (1,2) - should be circles to stay consistent with the other sections imo

03:42:741 (2,1) - maybe not stack this perfectly, might be a bit hard to read for new-ish players

03:44:381 - could map this to follow the vocal

04:13:678 (2) - the gap from 04:13:210 (1) -

04:17:194 (2,3,4,5,6) - I don't really see a reason to break flow here, it's also the only time you do this in the entire map

04:28:913 (1,1) - I don't think you need these NCs

04:43:913 (1,1) - ^

04:59:616 (1,1) - this blanket is so off xd


good luck with your map
Topic Starter
Inversal

Yoshino-- wrote:

from q


Marathon
artist is listed as "kz feat. 初音ミク" here


00:12:272 (3,4) - ctrl+g rhythm? That's a good Idea in terms of emphasizing the vocals. But I think keeping consistency between all notes that I made before is better.

00:14:616 (1) - move to somewhere like 202|218? Makes 00:14:616 (1,1,2,3,4) - look more structured imo Okay

00:34:303 (3) - much stronger beat than 00:34:069 (2) - yet the spacing is the same, so emphasis gets kinda lost I give equal weight for drumsounds here. So I think there's no need to do so.

00:37:819 (2,3) - ^ ^

01:00:202 (2) - I don't hear anything here + 01:00:085 (1,2,3) - feels wrong, try something like this? Changing verse here is too empty so I add this to emphasize more and also with a hitsound.

01:44:616 (1) - why not stack this on 01:43:678 (2) - Okay

01:59:381 - 20% hitsound volume seems a little too quiet, since the song is still quite loud I've tried about these. Decreasing by 10% each can't make the difference so I decreased down to 20% each

02:15:085 (1,2,3) - same as before same as before

03:21:178 (4) - stack on 03:20:475 (8) - ? Okay

03:37:585 (1,2) - should be circles to stay consistent with the other sections imo Will consider.These sliders is a transition from slow part to a much faster jumpy parts. If it's a jump it can destroy the flow and continuity of that part.

03:42:741 (2,1) - maybe not stack this perfectly, might be a bit hard to read for new-ish players Let the stack leniency do the work

03:44:381 - could map this to follow the vocal I followed the melodies here. So if I follow the vocals will confuse the players

04:13:678 (2) - the gap from 04:13:210 (1) - It's still flow though

04:17:194 (2,3,4,5,6) - I don't really see a reason to break flow here, it's also the only time you do this in the entire map It's not quite a break. It's still playable even with DT

04:28:913 (1,1) - I don't think you need these NCs Okay accidental

04:43:913 (1,1) - ^ ^

04:59:616 (1,1) - this blanket is so off xd Okay fixed

good luck with your map
Thanks for the mod :D
Kantan
03:45:085 - Ctrl+g
most ppl will expect to hit at the end of slider anyway
ไม่นับที่หาง slider ที่มันชี้ไป ใน edit
ตอนเล่นมันหักขึ้นอยู่แล้ว เราคิดว่า Player น่าจะคิดง่ายๆ แบบนั้นมากกว่า
yoshee4232
M4M! :)

[Marathon]
  1. 00:10:866 (4,1) - fix blanket on these
  2. 00:24:460 (1) - you switch from CW circular flow to CCW/linear flow(?) it's kind of hard to tell, consider keeping CW flow or using consistent linear flow
  3. 00:31:960 (1,2,3,4,5,6) - place this stream more like you have here 00:35:710 (1,2,3,4,5,6) for better flow
  4. 01:00:085 (1,2,3) - I really feel like your rhythm should go like this so the player clicks on the white ticks, having the slider head on the white tick emphasizes the noise better then just continuing the stream
  5. 02:15:085 (1,2,3) - ^
  6. 01:01:960 (1,2) - maybe increase the spacing on these to match the rest of this sections spacing
  7. 01:03:366 (6,1) - blanket these two
  8. 01:27:272 (3,4,5) - place like this to match the other parts of the section
  9. 01:20:710 (1,2) - put more like this so it matches the rest of the sections spacing for 1/4 gaps
  10. 01:34:772 (3,4) - ^
  11. 01:49:772 (4,5) - maybe reduce the spacing between these two objects, it's quite a bit higher then everything else in the section and doesn't land on any particularly strong sound
  12. 01:58:444 (2,3,4,5,6,7,8,9,10) - I like what you do with the hit sounds here but it almost feels like it's getting too quite
  13. 02:01:491 (5,1) - consider blanketing these
  14. 02:20:710 (1,2) - increase spacing a bit
  15. 02:46:960 (1,2,3,4,1) - this spacing feels kind of random. since there's really no change in the intensity of the music you should keep the spacing relatively the same
  16. 03:38:522 (3,4,5,6,1,2,3,4,5,6,7,8) - flow feels a little weird, it doesn't seem like there's a conscious decision on what type of flow you're using
  17. 03:58:444 (2,3,4,5,6,7,8,9) - you should have the distance snap continually increase like what you did here 04:28:561 (2,3,4,5,6,7,8,9) because the music is getting louder
  18. 04:00:085 (1) - This goes off screen when set to a 4:3 aspect ratio, if your going for rank you can't have that so move it in a little more
  19. 04:04:772 (3,4) - maybe increase the spacing here so it isn't accidentally read as a 1/4 gap
  20. 04:29:381 (7,8,9,10) - have this bit placed like this so that the player expects to click there because it would follow the same pattern
  21. 04:31:960 (1,2) - I think these would flow better if placed more like this
  22. 04:35:710 (1,2) - feels to low spaced compared to the rest of this section
  23. 04:49:772 (3,4) - spacing feels to high compared to the rest of the section
https://osu.ppy.sh/s/554008 - Mod this one for M4M, thanks! :)
Topic Starter
Inversal

cooldude4232 wrote:

M4M! :)

[Marathon]
  1. 00:10:866 (4,1) - fix blanket on these Intended
  2. 00:24:460 (1) - you switch from CW circular flow to CCW/linear flow(?) it's kind of hard to tell, consider keeping CW flow or using consistent linear flow As an experienced player. You can change direction of flow in everywhere you want. Or you can map without flow. But in my case. To keep the aesthetics. Small angle still playable with ease even with DT. So it is not about the CW flow or CCW flow.
  3. 00:31:960 (1,2,3,4,5,6) - place this stream more like you have here 00:35:710 (1,2,3,4,5,6) for better flow It's a same kind of flow.
  4. 01:00:085 (1,2,3) - I really feel like your rhythm should go like this so the player clicks on the white ticks, having the slider head on the white tick emphasizes the noise better then just continuing the stream Changing stream to stack represents the transition from a verse to a build-up part. And also different types of sounds.
  5. 02:15:085 (1,2,3) - ^ ^
  6. 01:01:960 (1,2) - maybe increase the spacing on these to match the rest of this sections spacing nope
  7. 01:03:366 (6,1) - blanket these two no
  8. 01:27:272 (3,4,5) - place like this to match the other parts of the section okay
  9. 01:20:710 (1,2) - put more like this so it matches the rest of the sections spacing for 1/4 gaps I think there is no need
  10. 01:34:772 (3,4) - ^
  11. 01:49:772 (4,5) - maybe reduce the spacing between these two objects, it's quite a bit higher then everything else in the section and doesn't land on any particularly strong sound Will consider
  12. 01:58:444 (2,3,4,5,6,7,8,9,10) - I like what you do with the hit sounds here but it almost feels like it's getting too quite Okay
  13. 02:01:491 (5,1) - consider blanketing these not quite good
  14. 02:20:710 (1,2) - increase spacing a bit nope
  15. 02:46:960 (1,2,3,4,1) - this spacing feels kind of random. since there's really no change in the intensity of the music you should keep the spacing relatively the same same for 12 and 34
  16. 03:38:522 (3,4,5,6,1,2,3,4,5,6,7,8) - flow feels a little weird, it doesn't seem like there's a conscious decision on what type of flow you're using The jumps has a lots of circles. So not q surprising thing that you feel like this.
  17. 03:58:444 (2,3,4,5,6,7,8,9) - you should have the distance snap continually increase like what you did here 04:28:561 (2,3,4,5,6,7,8,9) because the music is getting louder I don't feel that
  18. 04:00:085 (1) - This goes off screen when set to a 4:3 aspect ratio, if your going for rank you can't have that so move it in a little more Okay
  19. 04:04:772 (3,4) - maybe increase the spacing here so it isn't accidentally read as a 1/4 gap It's a 1/4 gap
  20. 04:29:381 (7,8,9,10) - have this bit placed like this so that the player expects to click there because it would follow the same pattern
  21. 04:31:960 (1,2) - I think these would flow better if placed more like this that one shortens the space and cause some stumble when trying to move in linear
  22. 04:35:710 (1,2) - feels to low spaced compared to the rest of this section okay
  23. 04:49:772 (3,4) - spacing feels to high compared to the rest of the section That part is high density part so I increased the spacing more than usual in all jumps
https://osu.ppy.sh/s/554008 - Mod this one for M4M, thanks! :)
Thx
- Frontier -
#2 lol

  1. เราไม่ค่อยเห็นมีใครตั้งชื่อว่า marathon นะ ตั้งกลับเหมือนเดิมมั้ย 555
  2. 00:06:647 (3,4) - เราเห็นเหมือนนายทำ DS ให้มันประมาณ 1.3x ตลอดเลยนะ แต่อันนี้มัน 1.6x อ่ะ แก้ดูมั้ย? จะได้เท่าๆกัน :3
  3. 00:10:397 (3,4) - ^ ปกตินายทำแบบให้มันใกล้ๆกันไง นี้คือจั้มพ์มาเลย คืออะไร :v
  4. 00:16:960 (1,2) - not perfectly blanket. ย้าย (2) มา x:33 y:309 นะคะ
  5. 00:26:335 (1,2,3,4,5) - มันไม่ flow อ่ะนาย ctrl+h มั้ย (นายลองเล่นตรงนี้โดยใช้ dt ดู คือขัดมาก)
  6. 00:44:616 (1,2) - เหมือนจะ notice ตอนแรกไปแล้ว แต่มันน่าจะแก้อ่ะ อีกอย่างคือเราไม่ได้ยินเสียงไรตรง 00:44:850 (2) ด้วย
  7. 01:03:835 (1,3) - not perfectly blanket. ย้าย (3) มา x:149 y:147 นะคะ
  8. 01:10:866 (7,4) - ไม่ stack?
  9. 01:14:147 (3,1) - not perfectly blanket again yay
  10. 01:29:616 (1,2) - เหมือนอันนั้นแหล่ะ จริงๆไม่ต้องตามเนื้อก็ได้นะตรงนี้
  11. 02:44:616 (1,2) - ^ (ปล. นายลืมใส่ green line ตรง 02:44:850 มันทำให้โน็ตตรงนี้แม่มไม่มีเสียงเลย) รักไร้เสียง
  12. 02:48:366 (3,1) - maybe blanket this?
  13. 02:50:710 (1,4) - nice blanket lol
  14. 02:58:210 (1,2,3,4,5,6,7,8,1,1) - ตรงนี้ ไม่ต้องค่อยๆลด ds ก็ได้นะ จังหวะมันไม่เหมือนตรง 01:58:210 (1,2,3,4,5,6,7,8,9,10,11)
  15. 03:42:741 (2,1) - ไม่มีไรหรอกตรงนี้ แต่ปกตินายไม่เคยเอามา stack อย่างงี้อ่ะนะ
  16. 03:44:616 (1) - คหสต. but นายลองทำประมาณนี้มั้ย เห็นว่านายเอามา blanket 03:43:678 (2) อีกอย่างลองทำแบบนี้มันจะได้ดูเท่าๆกันทั้งสองด้านด้วย ดูโอเคอยู่นะ
  17. 03:59:616 (1,2) - as you know. but i think you won't fix this อยู่แล้ว
  18. 04:14:616 (1,1) - ไกลกันเกินไปป่าววะ 555
  19. 04:28:561 (2,3,4,5,6,7,8,9,10) - rhythm ก็เท่ากัน ไม่จำเป็นต้องทำให้มันเป็นงี้ก็ได้ (อธิบายยาก ;;) ทำให้มันเหมือนประมาณ 03:58:210 (1,2,3,4,5,6,7,8,9,1) อ่ะ โน๊ตนี้ rhythm เหมือนอันนี้เลย
  20. 04:43:561 (2,3,4,5,6,7,8,9,10) - ^
ไม่เข้าใจมาถามเราก็ดะ เราอธิบายไม่ค่อยเก่งอ่ะ ;;
Always good map, GL~

edit: NO KD THANKS
edit2: your bg isnt 1366x768!!
Halliday
Hello! My part of my M4M, from your modding queue :D
My map: https://osu.ppy.sh/s/593976

Marathon
00:12:975 - Why not start spinner here instead and end it on 00:14:147 - ? The circles 00:12:975 (5,6) - seem innecesary
00:43:444 (2,3,4,5,6,7,8,9) - With this kind of arrange, the spacing of this triples is too wide, make it smaller. Probably just as small as this 01:58:913 (5,6,7) - or this one 01:59:381 (8,9,10) -
02:43:444 (2,3,4,5,6,7,8,9) - The same thing DOESN'T apply with this ones doe, here it feels comfortable, so keep it like that xD
00:59:616 (5,6,7,8) - There's no need for that many claps whistles on that stream, a single whistle on 5 (or not whistles at all) is enough imo
Also, why make the whistles sound like claps on this section? xDD
02:14:147 (3,4,5,6,7,8,9) - Same here, so many claps just don't match the song
03:13:210 (1) - I that transition would be smoother if you shorten the slider to 03:14:616 - and then add 3 circles here 03:14:733 - here 03:14:850 - and of course, here 03:15:085 - , like this:

03:45:085 (1) - Rotate it -15 degrees with origin on the selection centre, so it looks like this:

It looks better amirite
04:14:147 (3) - This shape isnt right, it looks too deformed. I tried to quickly improve it and I got this:

Here's the slider code if you want to use it xDD
208,336,254147,2,0,B|265:346|299:308|299:308|332:278|386:286,1,191.250007295609,8|0,0:0|0:0,0:0:0:0:
04:43:210 (1,2,3,4,5,6,7,8,9,10) - Why do you use this 3 triplets? I listened to the song carefully and I don't think those triplets actually match with the song. Do something else here.
05:07:585 - Set this unherited timing point with SOFT sampleset, so you actually silence the end of the spinner. Right now it's quiet but not quite enough.

Very nice map overall, good luck!
Topic Starter
Inversal
I'll reply it quickly soon
MBmasher
Your M4M queue, sorry for the late mod.

Marathon
01:10:866 (7,4) - stack
02:04:538 (2,1) - ^
02:22:585 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I like these jumps, because they have circular flow. But, at other times in the map like this, the jumps don't have circular flow. Example: 01:07:819 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
04:13:678 (2,1) - could blanket better

Add combo colours?
Why is Hatsune Miku 初音ミク in the tags, when it's in the artist's name
Nice map, gl! :D

My map: https://osu.ppy.sh/s/600818
Topic Starter
Inversal

- Frontier - wrote:

#2 lol

  1. เราไม่ค่อยเห็นมีใครตั้งชื่อว่า marathon นะ ตั้งกลับเหมือนเดิมมั้ย 555
  2. 00:06:647 (3,4) - เราเห็นเหมือนนายทำ DS ให้มันประมาณ 1.3x ตลอดเลยนะ แต่อันนี้มัน 1.6x อ่ะ แก้ดูมั้ย? จะได้เท่าๆกัน :3 โอเค
  3. 00:10:397 (3,4) - ^ ปกตินายทำแบบให้มันใกล้ๆกันไง นี้คือจั้มพ์มาเลย คืออะไร :v โอเค
  4. 00:16:960 (1,2) - not perfectly blanket. ย้าย (2) มา x:33 y:309 นะคะ โอเค
  5. 00:26:335 (1,2,3,4,5) - มันไม่ flow อ่ะนาย ctrl+h มั้ย (นายลองเล่นตรงนี้โดยใช้ dt ดู คือขัดมาก) โอเค
  6. 00:44:616 (1,2) - เหมือนจะ notice ตอนแรกไปแล้ว แต่มันน่าจะแก้อ่ะ อีกอย่างคือเราไม่ได้ยินเสียงไรตรง 00:44:850 (2) ด้วย
  7. 01:03:835 (1,3) - not perfectly blanket. ย้าย (3) มา x:149 y:147 นะคะ
  8. 01:10:866 (7,4) - ไม่ stack?
  9. 01:14:147 (3,1) - not perfectly blanket again yay
  10. 01:29:616 (1,2) - เหมือนอันนั้นแหล่ะ จริงๆไม่ต้องตามเนื้อก็ได้นะตรงนี้
  11. 02:44:616 (1,2) - ^ (ปล. นายลืมใส่ green line ตรง 02:44:850 มันทำให้โน็ตตรงนี้แม่มไม่มีเสียงเลย) รักไร้เสียง
  12. 02:48:366 (3,1) - maybe blanket this?
  13. 02:50:710 (1,4) - nice blanket lol
  14. 02:58:210 (1,2,3,4,5,6,7,8,1,1) - ตรงนี้ ไม่ต้องค่อยๆลด ds ก็ได้นะ จังหวะมันไม่เหมือนตรง 01:58:210 (1,2,3,4,5,6,7,8,9,10,11)
  15. 03:42:741 (2,1) - ไม่มีไรหรอกตรงนี้ แต่ปกตินายไม่เคยเอามา stack อย่างงี้อ่ะนะ
  16. 03:44:616 (1) - คหสต. but นายลองทำประมาณนี้มั้ย เห็นว่านายเอามา blanket 03:43:678 (2) อีกอย่างลองทำแบบนี้มันจะได้ดูเท่าๆกันทั้งสองด้านด้วย ดูโอเคอยู่นะ
  17. 03:59:616 (1,2) - as you know. but i think you won't fix this อยู่แล้ว
  18. 04:14:616 (1,1) - ไกลกันเกินไปป่าววะ 555
  19. 04:28:561 (2,3,4,5,6,7,8,9,10) - rhythm ก็เท่ากัน ไม่จำเป็นต้องทำให้มันเป็นงี้ก็ได้ (อธิบายยาก ;;) ทำให้มันเหมือนประมาณ 03:58:210 (1,2,3,4,5,6,7,8,9,1) อ่ะ โน๊ตนี้ rhythm เหมือนอันนี้เลย
  20. 04:43:561 (2,3,4,5,6,7,8,9,10) - ^
ไม่เข้าใจมาถามเราก็ดะ เราอธิบายไม่ค่อยเก่งอ่ะ ;;
Always good map, GL~

edit: NO KD THANKS
edit2: your bg isnt 1366x768!!
เดะมาเช็คต่อ
Renumi
super late m4m D':
m'map: https://osu.ppy.sh/s/466758
[ General]
  1. what's the meaning behind "Kz" in tags lol
  2. unused hitsounds?
  3. combo colours not set?

[ Marathon]
  1. 00:04:772 (3,4) - This is super super minor but you could copy the '3' and paste it to '4' since the parallel is off by just a few pixels,,,,
  2. 00:09:460 (1) - I'd move up a bit to follow flow direction in relation to '3' a bit more :<
  3. 00:10:397 (3,4) - Meeeeh albeit kind of minor this has relatively bigger spacing than anything previously like 00:06:647 (3,4) - or 00:04:772 (3,4) - even though the vocals don't get any more intense nor louder at this part, in my respective opinion, at least. If anything, you should increase spacing 00:10:866 (4,1) - here to accommodate for that sharper vocal starting in 00:11:100 - and ending on 00:11:335 - , naturally.
  4. 00:14:616 (1,1) - Missed chance for a stack qq
  5. 00:28:210 (1,2,3,1,1) - Nice,,
  6. 00:28:678 (2,3) - Blanket is off by a little bit.
  7. 00:30:085 (1,2) - Super small aesthetic-wise suggestion here but aaaaah unforgivable pixel overlap >.<
  8. 00:31:022 (3,4,5,6) - Was this spacing intentional, if so I think you could move the triple-slider further away to add a bit more emphasis to that background melody. Everything in front of it has seemingly large spacing as well for example 00:35:006 (5,6,7) -
  9. 00:44:616 (1,2) - Raise volume on '2' cause that threw me off the first time around and it's not pleasing to see this when the hitsounds are so,,, how do you say it; "intense".
  10. 00:55:163 (2,3,4,5,6,7) - That's some pretty big boy spacing, especially when the song isn't big boy yet
  11. 01:03:131 (4,5,6,1) - I think a blanket between these would look and play better, in my opinion. Where '1' is now just feels kind of off to hit, given its strange positioning.
  12. 01:03:835 (1,3) - If you're not going to do the previous suggestion then at the very least blanket this :kms:
  13. 01:14:616 (1,1) - Fix blanket.
  14. 01:15:085 (1,2,3,4) - I like this!!!
  15. 01:17:194 (2,4,5,6) - Inconsistent with the rest of your patterns that do this (i.e: 01:21:647 (4,5,6) - ; 01:25:397 (5,6,7) - ; 01:27:272 (3,4,5) - ; so on so on)
  16. 01:18:366 (6,1) - You're kind of ruining flow for the sake of playability here since you stack 01:17:194 (2,1) - this, but ultimately results in a pretty poor playing experience since you stop that momentum you've been building up (what from 01:13:210 (1,2,3,1,1,2,3,4) - ) to hit this slider. I'm not a big fan of its direction either. On top of that you have a faulty blanket as well, get that fixed thanks
  17. 01:35:475 (5) - This is extremely personal, but I'd move this note above the slider to create a sense of symmetry among these; plus it'd accommodate for some neat flow into the next slider, I'd say (but you don't have to see eye to eye with what I mean obviously) hhh
  18. 01:43:210 (1,2,3) - Seems like in every instance when you've done this so far (i.e: 00:28:210 (1,2,3) - and 01:13:210 (1,2,3) - ) , it had some pretty reasonable spacing between the three, but in this it's not hard to tell that '1' and '2' are pretty spaced apart, again, probably fallen victim to sacrificing playability and opting for neater visuals instead. I'm also not sure how much the "it's the kiai" excuse can work here too seeing as how it sounds pretty identical to that of the latter.
  19. 01:47:428 (2,3,4,5,6) - Could be spaced further to add a bit of consistency to spacing.
  20. 02:08:288 (2,3) - Blanket or something? Could make a triangle 02:08:288 (2,3,4,5) - here, too.
  21. 02:16:022 (5,1,2) - I would've blanketed one or the other for aesthetics ;_;
  22. 02:20:710 (1,2) - Space '2' out more for consistency (plus, reiterating here; I think you're being semi-inconsistent with your spacing since you add emphasis on some sounds sometimes, then the same sound repeats itself but you don't emphasize that and like???,,, definitely worth a look over in your diff for that).
  23. 02:28:210 (1,2,3) - Might pose as a bit of a readability issue, but should be fine if you're gotten enough testplays saying otherwise (I'm just super bad at the game hhh)
  24. 02:28:678 (2,3) - no don't overlap please holy gfsagsdf
  25. 02:42:272 (3,4,5) - Only instance of stacked triple I hope you aware 'L_'
  26. 02:55:397 (5,6,7) - You emphasized this in the latter (01:40:397 (5,6,7) - ) with stacks but now you're not using stacks is this intentional
  27. 03:10:397 (3) - Can I have the reasoning behind this slider?
  28. 03:13:210 (1) - You're leaving out quite a bit of piano notes there, definitely some lost potential that could've been emphasized with a triple or some snapped "jumps".
  29. 03:15:202 (1,2) - How come these two notably lower volume sounds get two notes but 03:14:616 - these just get an extended slider? This kind of ties in with the aforementioned suggestion on how you should map these sounds and not just mask over them /:
  30. 03:16:491 (6,7,8,1,2,3) - Distance is remarkably lower than that of 03:18:366 (6,7,8,1,2,3) - , and you do this again at 03:20:006 (6,7,8,1,2,3) - ; my point is that if you were spacing these out more due to how much time has gone over the song (i.e,, spacing it out more because it has to be harder than the previous), then to that I think you should reconsider as there's no discernable or remarkable buildup in this part, thus, not warranting such spacing.
  31. 03:19:772 (5,6) - A stack doesn't really emphasize much here, plus, I've yet to see another stack like this in your map so far >_>
  32. 03:31:960 (1,2) - I highly suggest you space these out more since by doing so you're: a. being more consistent with your intended-desired difficulty (a Hard/Hyper, I presume) and b. doing so would leave more distance to 03:32:897 (3,4,5,6,7) - this, which is an important sound, even more so when it has a stream.
  33. 03:33:835 (1,2) - Having this so close to a stream kind of ruins flow and momentum.
  34. 03:43:210 (1,2,3,1,1) - <33
  35. 03:44:616 (1,1) - I'd personally place 03:44:616 (1) - 's sliderend more along the center of 03:45:202 (1) - for aesthetic >w>b
  36. 03:47:897 (4,5,6,1,2,3,4,1) - aaaaa <3333
  37. 03:51:647 (4,5,6,1) - This placement can be more,,, "slider-centric" *runs*
  38. 03:55:397 (5) - imo spaced way too much for something that isn't even so strong
  39. 04:04:772 (3,4) - You can probably find another place to put these two since you see that 04:02:897 (5,6,7) - these were just there, which, in turn, makes the map look a bit cramped imo
  40. 04:13:678 (2,3) - '3' doesn't need to be so curved D': (you could opt for a more "waby" slider, and in turn, could also blanket with 04:13:678 (2) - this),,
  41. 04:15:085 (1,2,4,5,6,1,2,3,4,5,6) - Looks a bit cramped but there's nothing else you can do here that wouldn't warrant a remap so afdssgdsf nvm
  42. 04:24:460 (1,2) - Emphasis is bad cause '1' is super close to '2' (spaced super close compared to other instances too like 04:35:710 (1,2) - ) xd
  43. 04:50:006 (4,5,6,1,2) - The flow here really rubs me the wrong way since you just revert to going in the same direction when you enter '1' again, but still there's not a lot you can do, albeit some small remapping :eyes:
sorry if my mod seemed a bit too nazi or nitpicky (or you know didn't even help hhh)>.< good luck with your map!
Topic Starter
Inversal
I give you a ticket instead. call me if you want help. sory for not eading anything
Renumi
it fine :<
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