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SOUND HOLIC - Psychedelic Onizakura Alliance

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Topic Starter
m3gB3g

Daoski wrote:

asked for normal mod u got 1
11:15 Daoski: just gonna say
11:15 Daoski: i think easy and normal star ratings are too close
11:16 Daoski: and are too similarly mapped since they mostly use 1/1 gaps anyway
11:16 Daoski: 00:39:859 (5,1) - and in normals changing the distance spacing is illegal
11:16 m3gB3g: u can mod this right now and take 2 kd from me u kno)
11:16 m3gB3g: its legal
11:16 Daoski: no
11:16 Daoski: its not
11:17 m3gB3g: why not?
11:17 Daoski: in NORMAL diff its definitely not legal
11:17 Daoski: u have to stay constant ds
11:17 Daoski: https://osu.ppy.sh/wiki/Normal
11:17 m3gB3g: nono i mean if u mod me is gonna be legal
11:17 Daoski: Spacing should be mostly consistent
11:17 m3gB3g: i just give u 2 kd and fix my mistakes
11:17 m3gB3g: so we have +2 fot map
11:17 Daoski: yea but i wont map the whole mapset
11:17 m3gB3g: for*
11:17 Daoski: i already gave u a star <3
11:18 m3gB3g: <3
11:18 Daoski: inb4
11:18 Daoski: daoski modding daoski diff
11:18 Daoski: :thinking:
11:18 Daoski: who is this guy
11:18 m3gB3g: just mod normal
11:18 m3gB3g: i saw like Gd mod main mapper and take kd from him
11:18 m3gB3g: i said is legal
11:18 m3gB3g: this*
11:18 m3gB3g: is
11:19 Daoski: ok
11:19 Daoski: your long sliders are pretty messy
11:19 Daoski: they just dont look aesthetic
11:20 Daoski: as well as your curved 1/1 sliders being different curves is very free handed and poor in an aesthetical sense
11:20 Daoski: but really just keep your normal constant disatnce spacing and we good
11:20 Daoski: thats the most important
11:20 Daoski: the others are just personal
11:21 m3gB3g: ok ill do this
11:21 Daoski: 00:49:234 (1) - the middle of this slider should be on the white tick here 00:50:734 -
11:21 m3gB3g: when u finish . Screen this dialog and put on forum. i'll give u kd
11:21 Daoski: yea
11:22 Daoski: im just making sure ur taking note of each change i suggest or highlight
11:22 m3gB3g: k lets make some mapping :^)
11:22 Daoski: the biggest issue with me on this
11:22 Daoski: is the concept that u map your hitcircles KINDA randomly
11:22 Daoski: 01:20:734 (1,2,3,4) - like this
11:23 Daoski: 01:13:234 (1,2,3,4) - and jumps that slowly curve but there are different parts in the map with the same kind of jumps but are different spacing/curvature
11:23 Daoski: and thats very poor aesthetical finish
11:23 Daoski: i think being constant is better especially for newer players to read and anticipate
11:23 Daoski: especially when some of your sliders dont imply the direction of the next hitcircle
11:24 Daoski: 01:12:484 (4,1) - like these two, but there are better examples in your diff
11:24 Daoski: 00:53:734 (1,2,3) - why not just make a proper square or triangle shape here, it looks better than staying constant with the line made here 00:52:984 (2,3,1) -
11:24 Daoski: stuff like that
11:25 Daoski: 00:46:234 (1,2,3,4,5,1) - another example of free-handed curvature
11:25 Daoski: its not gud man u gotta put more delicate care into ur normalz
11:25 Daoski: 00:49:234 (1) - btw if u are gonna do a shape like this, at least make it symmetrical relative to itself
11:26 Daoski: 01:06:859 (1,1) - why two consecutive new combos?
11:27 Daoski: 00:59:359 (3,4,5,1) - like here u can make it a perfect pentagon for the jumps with those circle/slider heads
11:27 Daoski: 01:01:234 (1,2) - and dont forget to properly blanket as well, for everything in your map u blanket
11:28 Daoski: 01:19:234 (1,2,1,2,3,4) - this pattern choice doesnt fit the music in anyway, kinda just feels halfassed here
11:28 Daoski: i think thats it for now
totally rethink low diffs ty ! 8-)
Daoski
diff update here
Hey m3g, found a bg and decided to hitsound my entire diff for you so there you go <3 and since the .txt doesn't work for you...

default sounds ftw >:)

Here's the whole mapset + my changes and finishes

Don't worry, I didn't touch or remove anything in the folder :)

wewlad
Topic Starter
m3gB3g

Daoski wrote:

diff update here
Hey m3g, found a bg and decided to hitsound my entire diff for you so there you go <3 and since the .txt doesn't work for you...

default sounds ftw >:)

Here's the whole mapset + my changes and finishes

Don't worry, I didn't touch or remove anything in the folder :)

wewlad
<3
Daoski

m3gB3g wrote:

Daoski wrote:

diff update here
Hey m3g, found a bg and decided to hitsound my entire diff for you so there you go <3 and since the .txt doesn't work for you...

default sounds ftw >:)

Here's the whole mapset + my changes and finishes

Don't worry, I didn't touch or remove anything in the folder :)

wewlad
<3
Ensi
Привет.
[Hard]
  1. 00:23:734 (1,1,1,1) - Мб растянуть до красных?
  2. 01:29:734 (1,1,1,1) - ^
  3. 00:38:734 (2) - Пофикси слайдер
  4. 01:04:421 (2) - ^
  5. 01:16:421 (2) - ^
  6. 01:19:984 (4) - ^
  7. 01:01:046 (1,2) - поменяй местами
  8. 01:13:046 (1,2) - ^
  9. 00:33:296 (4,6) - поставь цЫркуль между ними)
  10. 01:34:234 (1) - может как нить так? https://puu.sh/vmdpt.png
Удачи)
Topic Starter
m3gB3g

_Ensi_ wrote:

Привет. ~ёё
[Hard]
  1. 00:23:734 (1,1,1,1) - Мб растянуть до красных? Ой)
  2. 01:29:734 (1,1,1,1) - ^
  3. 00:38:734 (2) - Пофикси слайдер Исправил все слайдеры
  4. 01:04:421 (2) - ^
  5. 01:16:421 (2) - ^
  6. 01:19:984 (4) - ^
  7. 01:01:046 (1,2) - поменяй местами окей
  8. 01:13:046 (1,2) - ^
  9. 00:33:296 (4,6) - поставь цЫркуль между ними) Не хочу расставить лишние триплы на хардике
  10. 01:34:234 (1) - может как нить так? https://puu.sh/vmdpt.png
понял, изменил

Удачи) Спасибки ~
A1caida
Стоп




В "P A Y 4 S H R I N E" на слайдере 01:12:390 (5) - стоит хитсаунд "ОРА ОРА ОРА"????????
01:14:734 (3) - тоже странный хитсаунд
Topic Starter
m3gB3g

-Alcaida wrote:

Стоп




В "P A Y 4 S H R I N E" на слайдере 01:12:390 (5) - стоит хитсаунд "ОРА ОРА ОРА"???????? На видосе есть отсылка к жожо. Решил порофлить
01:14:734 (3) - тоже странный хитсаунд этот хс - за варудо Дио xD
A1caida

m3gB3g wrote:

-Alcaida wrote:

Стоп




В "P A Y 4 S H R I N E" на слайдере 01:12:390 (5) - стоит хитсаунд "ОРА ОРА ОРА"???????? На видосе есть отсылка к жожо. Решил порофлить
01:14:734 (3) - тоже странный хитсаунд этот хс - за варудо Дио xD
Прикольно конечно), но номинаторам вряд ли это понравится
Может стоит убрать??(Или в описание добавить ссылку чтобы он менял хс'ы(Как тут https://osu.ppy.sh/s/524537(тут только правда мп3 меняется)))
Topic Starter
m3gB3g
Прикольно конечно), но номинаторам вряд ли это понравится
Может стоит убрать??(Или в описание добавить ссылку чтобы он менял хс'ы(Как тут https://osu.ppy.sh/s/524537(тут только правда мп3 меняется)))
этот хс стоит временно. В будущем либо уберу его или же сделаю его более аккуратным и оставлю
Spayyce
im very god modder pls from #modreqs

General

  1. AiMod shows you have conflicting timing points in your P A Y 4 S H R I N E difficulty. Meaning the offset is different. >.>
  2. Why is there six seconds of silence before the song? EDIT: I put this before I realised there was a video pls

Normal

  1. Looks good, some clean patterns and consistency. Good introduction map for new players ^^

00:17:734 (3) - This note feels is alright, but it feels pretty bare. The vocals have quite a lot of emphasis, maybe replacing this with a long slider would better fit in this instance.

00:19:609 (2,3) - Blanketing is a little bit off, you can see at the bottom of slider three it's slightly further away from the circle than the rest of the slider.

00:21:484 (3,4) - Slider 4 curves over slider 3 in a way that isn't blanketed too. Using Ctrl+G on slider 3 we can use the approach circle to determine how the slider should be curved if you want to achieve a consistent blanket.


Using this method we can then make the blanket look much cleaner in play.

00:25:984 (2,1) - The angle on which these sliders go to isn't consistent with the other ones. I would use the same angle here to achieve better consistency.

00:28:234 (1) - You used a spinner here, but at the part before you used sliders / notes. Kind of breaks consistency since the only difference here is just a lack of vocals. You mapped everything else before though so I think placing notes instead of spinner would be better here.

00:31:234 (1,2) - Consider blanketing these so it looks a bit better aesthetically.

00:32:734 (3) - The slider kind of glosses over some vocals here that I feel you should map. Even using 1/1 notes would be better. Imo it breaks rhythm having a random large slider here.

00:35:921 (2) - This is sudden and kind of comes out of nowhere. New players will be playing this since it's the lowest difficulty of your mapset and multiple reverses are something that will be difficult for them to grasp in general.

00:41:734 (2) - Some of the curves could be made cleaner in my opinion. What I mean by this is the part at which the curve is largest should be centralised.



00:43:234 (1,1) - ^ (same idea structure as mentioned above with making them smoother / keeping the apex of the curve central)


00:49:234 (1,2) - This blanket q.q

00:50:734 (2,1) - This blanket also q.q

00:53:734 (1) - Moving this note to these co-ordinates will improve the cursor flow. This will be achieved because of the curvature on which you've put the sliders at. (X:460 Y:268)

00:59:359 (4,1) - Consider blanketing this purely for stylistic reasons. This isn't really too important so if it's not the style you were going for you can just ignore this :P

01:00:484 (2,3,1) - Kind of questionable the way you've done this. The slider flow is a bit allover for a normal and new players may be put off by the large amount of different turns on the screen as well as the high density of notes all of a sudden.

01:06:484 (2,3,1) - ^

01:12:484 (2,3,1) - ^ (you get the idea :P)

01:25:234 (1,2,3,1,2,3,4) - This part just follow the suggestions I put for 00:19:234 (1,2,3,1,2,3,4) this section if you agree to the changes. :)

Hard

00:14:921 (2,1) - Questionable spacing here, it feels a lot shorter from the previous instances on this type of pattern, maybe increase it a little bit?

00:15:671 (2,3,1) - You can see this is like a triangle. I appreciate the new combo for the 1/1 but players may still be confused on whether this is a 1/1 or 1/2. Players are still learning when they play this difficulty so maybe giving it a more obvious space would make the player more prepared to hit this.

00:17:734 (1) - I would reshape this slider so the sliderend is stacked over 00:17:359 (4) because A E S T H E T I C :^)

00:24:109 (2,4) - Stack these sliderends for the same reason as above maybe? :P

00:28:234 (1,2,3,4,1,2,3,4) - I am not too sure about this implementation of distance snap variation. The song isn't really changing so the slow-down isn't really warranted. If anything the spacing should get more intense here, not less. Just my opinion. :P

00:30:484 (1) - Not sure why this slider is silenced, kind of plays wierd in that way. Shouldn't it be louder for the guitar riff thing? XD

00:32:171 (4) - Curve this the other way for a better flow for the cursor in gameplay, or you could position 00:31:984 (3) above the sliderhead of slider 4 instead. Your call :)

00:33:296 (3,4) - Move the last anchor for slider 4 down a bit to make the blanket 'perfect' :)

00:35:171 (4) - I think better flow would be to place this note at (X:200 Y:300). The player may anticipate this position more from the pattern you've made with the previous slider/note combination.

00:35:359 (5,1) - Not sure if this stack is intended but in all honesty it's pretty ugly, I think you should change the position one of the sliders to remove it.

00:35:921 (1,2,3) - :thinking:

00:38:171 (4,1) - Maybe you could do a blanket here, I feel a lot of missed potential from the current slider. Maybe try something like this:


00:45:296 (3,4) - Inconsistent spacing. I would keep this distance snapped for consistency.

00:50:171 (5,1) - Consider blanketing this for aesthetic reasons.

00:52:234 (1,2,3) - ^

01:00:109 (2,3) - Feels really odd starting slider 3 on a blue tick, considering no other notes so far have started like this it kind of doesn't fit with the music or the style you've chosen.

01:06:577 (2) - ^

01:12:109 (2,3) - ^ (you get the idea :P)

01:13:609 (2) - I can see here you're trying to make the new rhythm. Using this is a good way to transition the player over to this style. I would use something like this for those above ^

01:34:234 (1,2,3,4,1,2,3,4) - Same suggestion about distance snapping as mentioned earlier in the mod.

Insane

00:11:171 (2,3) - Curve this slider more in order to achieve a more consistent blanket on your map. You've done something like this at this point: 00:08:171 (2,3)

00:16:609 (1,1) - Stack these so it works better with the repetition aspect of the song?

00:17:734 (1,2,3,4,5,6,7) - Expand the slider so that it ends on the white tick because the vocal part doesn't end until there. Doing it like this means the stream part begins half a beat too early and will catch players off.

00:23:734 (1,1,1,1) - I think these end on the red tick rather than the blue, because on the blue they feel as if they've been cut off prematurely.

00:25:984 (5,6,7) - This is mapping to a different music type but before at 00:19:984 (5) you kept it strictly 1/2. I don't think it could be one or the other here ;-;

00:27:484 (5,6,7) - Inconsistent spacing. I can't see any reasoning other than its just not distance snapped properly :P

00:30:390 (1) - Like in the hard, I would discourage silencing this slider for the reason that it feels odd for players since they won't be getting any effective feedback from the map.

00:33:390 (5,6) - This curve from the stream feels really odd to play, I would curve the notes before in the stream much more in order to achieve a better flow with the cursor into this slider from the stream.


00:40:234 (1,3) - I wouldn't stack these, purely for aesthetic reasons and consistency with how you've previous executed jumps and my opinion :^)

00:45:671 (4) - Move this a bit further away so the distance between notes looks more consistent and standardised.

00:49:984 (6) - Move this away from note 4 so that the distance between all of these (00:49:421 (3,4,5,6) ) are uniform and c o n s i s t e n t (I love this word)

00:54:484 (5) - Make this a 1/4 reverse slider so you have a pattern going with the slider you placed just before that reversed on the blue tick.

00:58:234 (1) - Hello slider. You're getting invaded by the notestream army q.q

01:03:109 (1,2,3,4,5) - Hello 100 army. My accuracy went from 98% to 96% in 1 second. Nah but seriously this part is wierd because it's the only time you've done 1/4 slider jumps and it feels kind of jarring to play all of a sudden.

01:05:734 (3,4,1,2,1) - Ehh. I can't say much about how to improve this other than to remap the part because the notes while they work with the song are mapped too 'literal' so played will need to know exactly how the song works in order to hit these notes effectively.

01:15:109 (1,2,3,4,5) - ^^

01:20:734 (1,1,1,1) - I see how you've used new combos to give player a warning about the 1/1 change, but I will still space the first two more apart so players can see even more of a difference here.

01:29:734 (1,1,1,1) - I see these are 1/2 like in my previous suggestion.

01:31:984 (5,6,7) - This is mapping to a different music type but before at 01:25:984 (5) you kept it strictly 1/2. I don't think it could be one or the other here ;-; (this looks familiar :^) )

01:34:984 (1,2,3,4) - same as 01:15:109 (1,2,3,4,5)

01:38:171 (6,7,8) - Keep these strictly in the star pattern, I think the jump repetition works really well with how the song plays here and it also plays really nicely in game as well.

01:38:734 (1,2) - If you're adamant on keeping this, bring them a little closer together because in essence this is a 1/4 jump.


gary00737's Lunatic


_Ensi_'s Another


Daoski's Extra

00:15:859 (1) - Unrankable because it goes offscreen during testplay and gameplay.

P A Y 4 S H R I N E

00:08:725 (8) - This feels like this could have more emphasis here, I understand the pattern would change but I feel since it's the hardest diff we need more to diversify the map in relation to the music and have less predictable patterns.

00:11:537 (7,1) - Why's the spacing so close together here, anti-jump feels pretty awkward on the downbeat part of a song tbh

00:12:287 (3,4,5) - I would make this triangle equal all ways because they make more objective sense whilst giving the map a polished feel to it.

00:15:100 (1) - I don't feel this should have the same distance as 00:14:725 (1,2) because these two notes are heavily emphasised in relation to the song whilst the one I highlighted isn't landing on a part that has as much strength to it.

00:17:350 (2,3) - We stack?

00:19:975 (5,1) - There's a 1/2 spacing here, but the distance again is really short, the same as the 1/4 parts. Since it's NC it's a bit more readable but it could be made more distinct.

00:21:475 (5,1) - Same here, but it's even closer- some players might think the reverse goes straight into the stream when in reality there is a short pause.

00:25:225 (1,2,3,4) - Not sure about this overlap because for example notes 1 and 3 are so close on the timeline that you don't properly see slider 3 because it's over slider 1 for so long. You could try stacking the circle on the sliderends, which might work better.

00:26:725 (1,2,3,4) - ^

00:27:662 (2) - Nazi overlap :^)

00:28:693 (6,7,8,1) - Not a fan of the way this slider is curved and the direction it's facing. It kind of runs into all of the notes highlights and imo it looks messy like that. I would keep the flow and have it somewhere like this:


00:33:100 (1,1) - Stack maybe, would feels more fluid and players could pre-emptively know where the next jump note is easier.

00:41:912 (1,2) - Move note 1 down so it sits on the medium grid, and then place the other note I highlighted at (X:160 Y:96) I think this works nicer and creates a jump with better flow whilst being more difficult too.

00:43:225 (1,3) - Stack these properly :P

00:49:787 (5,6,1) - Spacing here is confusing. You're using different spacing for parts that are exactly the same, I would use either one of the other.

00:50:350 (1,3) - Nazi overlap. :^)

00:54:662 (1,2,3) - ^

00:56:818 (1) - Placing this above the previous note allows you to make the shape you've chosen for this slider more valid because the cursor will naturally be flowing from up rather than down. Current position feels too 'fragmented'

01:00:381 (5) - Not a big fan of this slider, if anything it should be at 01:00:662 because there is something distinct about the music, where it is now kind of feels like it's just skipping over beats for no reason.

01:07:225 (2,3) - Blanket these?

01:12:381 (5) - kys

01:12:100 (3,4) - Make these jumps because it would be more consistent with the previous notes.

01:13:975 (4,4) - Not a fan of these positions because of overlap again.

01:14:725 (4) - kys x2

01:16:412 (2) - Remove overlap :^)

01:19:693 (2) - This would feel better if the triplet was placed on the next blue tick rather than the one it's on right now, because the vocals are landing on the blue in the next one.

01:25:975 (5,1) - Same as before, as well as this one 01:27:475 (5,1)

01:29:725 (1,1,1,2) - Why are you not using those meme hitsounds you used before?

01:31:225 (1,2,3,4) - Same as before (just check above and apply it to the parts here bcs it's copy+pasted anyway :^))

01:38:725 (1,1,1,1) - :thinking:



I'll finish this mod later. It's up to you whether you give kudosu for this or not :P

EDIT: Finished insane
Daoski

Daoski's Extra

00:15:859 (1) - Unrankable because it goes offscreen during testplay and gameplay.

it appears to be playable on a 4:3 resolution (specifically played in 800x600) and it appears to be playable, despite being "off-screen"

can you clarify this offscreen-ness a little more? because Im quite sure slider leniency lets it work just fine since the sliderhead is in the playfield

unless the slider shape is completely ambiguous which wasn't the case for me testing
Icekalt
I've done an Irc with gary
log
01:19 IceKalt: hey
01:19 gary00737: hello
01:19 IceKalt: want to do an irc about you diff in
01:19 *IceKalt is listening to [https://osu.ppy.sh/b/1275132 SOUND HOLIC - Psychedelic Onizakura Alliance]
01:19 IceKalt: in 10 mins?
01:19 gary00737: ok
01:27 gary00737: IRC @@? need go to the server?
01:27 gary00737: it is my fisrt time use irc
01:27 IceKalt: huh?
01:28 IceKalt: just an ingame chat mod lol
01:28 gary00737: ok XD
01:29 IceKalt: ill start now - put 00:08:546 (6) - a bit down so it wont overlap with00:09:484 (5) -
01:30 IceKalt: 00:10:421 (2) - here you could make ablanket with 00:09:484 (5,6,7,8) -
01:31 IceKalt: like this https://osu.ppy.sh/ss/8055097
01:31 gary00737: ^ done
01:32 IceKalt: then you can turn your jump pattern after taht a bit to the LEFT
01:32 IceKalt: ups
01:32 IceKalt: left
01:32 IceKalt: so you can stack it under the (2)
01:32 IceKalt: 00:10:796 (1,2,3,4,5,6) -
01:32 gary00737: ^ done
01:33 IceKalt: would make the jump between 00:12:109 (4,5) - bigger than 00:12:484 (5,6) - because (5) is the strongest sound there^^
01:35 IceKalt: then i would overlap 00:13:234 (1,4) -
01:36 IceKalt: and fix the blankets at 00:13:421 (2,3,4) - so that the distance between these blankets are equeal
01:36 IceKalt: equal*
01:36 gary00737: done
01:38 IceKalt: maybe move00:24:109 (2,2) - so that 00:23:546 (8,2) - can blanket
01:39 IceKalt: would move 00:27:296 (4,1,2,3) - up because (4) isnt stronger than 00:26:734 (1,2,3) - so you should nerf the DS there
01:40 IceKalt: btu this isnt a very important one
01:40 IceKalt: but i thought you didnt change the DS in thouse 1/4 yet
01:40 IceKalt: so why now?
01:41 IceKalt: would use a consistent overlap here 00:32:359 (4,1) - and 00:32:546 (5,2) -
01:42 gary00737: I was intentional
01:42 gary00737: 00:32:359 (4,1) -
01:42 gary00737: 00:32:359 (4,5,1,2) -
01:42 IceKalt: here too - would use same DS: 00:33:109 (2,3) - 00:34:609 (2,3) - 00:37:609 (2,3) - and 00:39:109 (2,3) -
01:43 IceKalt: ah ok
01:43 IceKalt: didnt saw that one
01:44 IceKalt: maybe overlap 00:35:546 (5,2) -
01:44 IceKalt: this overlap is off 00:39:390 (3,5) -
01:45 gary00737: ^ don't understand sorry -_-
01:46 IceKalt: move (5) more under (3)
01:46 IceKalt: it isnt exatly under it
01:46 IceKalt: why making 00:40:421 (2,4,6) - not a straight line like https://osu.ppy.sh/ss/8055180
01:47 gary00737: ^ done
01:48 IceKalt: you used for rythm here 00:43:609 (2,3) - normally sth like 00:39:109 (2,3) -
01:49 IceKalt: the DS between 00:45:484 (4,5) - is not equal to 00:45:858 (6,7,8) - - maybe change that ^^
01:49 IceKalt: and you could form a better blanket for 00:46:234 (1) - with making it more round
01:49 IceKalt: curved*
01:50 IceKalt: dont know why you NC here 01:00:109 (1) -
01:50 IceKalt: or here 01:01:046 (1) -
01:51 IceKalt: would NC 01:01:234 (2) - instead
01:51 IceKalt: 01:01:234 (2) - should defently a NC
01:52 IceKalt: is used here to for example 01:02:734 (1) -
01:53 IceKalt: maybe place 01:10:984 (5,6,7) - like this : https://osu.ppy.sh/ss/8055227
01:53 IceKalt: it flows a bit better
01:54 IceKalt: and you avoid the overlap at01:10:234 (1,6) -
01:55 gary00737: ^ NICE :D
01:55 IceKalt: ^^
01:56 IceKalt: maybe put 01:23:546 (6) - a bit further away so it wont overlap with 01:22:609 (3,1) -
01:57 IceKalt: use that here 01:30:109 (2,2) - what i told you earler at 00:24:109 (2,2) -
01:58 IceKalt: would use the opposide of what you used here - so increasing the DS between jumps over tile more
01:58 IceKalt: time*
01:59 IceKalt: idk what you say about this - you sth in mid when you did this your way ^^
02:00 gary00737: @@ ,,
02:00 IceKalt: xD
02:00 IceKalt: so that was it from me~
02:00 IceKalt: should i post it in the mapthread?
02:01 IceKalt: well i hope it helped ^^
02:01 gary00737: yes
02:01 gary00737: it was helped :D
02:01 IceKalt: well the map is super fun to play
02:01 IceKalt: so i thoght about making it a bit better^^
Reywateil
Extra Stage

IRC MOD
2017-05-26 03:59 stickAcc: мне вот это не дает покоя 00:35:537 (3,1) -
2017-05-26 04:00 stickAcc: вроде и окей, но вроде и больно
2017-05-26 04:00 m3gB3g: ща погодь досмотрю челика
2017-05-26 04:00 stickAcc: +я б на твоем месте не делал фулл оверлап
2017-05-26 04:00 stickAcc: аналогично 00:41:537 (3,1) -
2017-05-26 04:02 m3gB3g: да сойдут
2017-05-26 04:02 m3gB3g: логичные оверлапы под одни и те же звуки
2017-05-26 04:02 stickAcc: а вот еще
2017-05-26 04:03 stickAcc: 01:05:725 (1) - я б вот тут сделал что-то типа такого https://puu.sh/w1gYT/5997f0a42e.png
2017-05-26 04:04 m3gB3g: хмм
2017-05-26 04:04 m3gB3g: мб ты и прав..
2017-05-26 04:04 m3gB3g: хотя ..
2017-05-26 04:04 stickAcc: потому что там еще дальше слышно 2 тика стрима
2017-05-26 04:05 stickAcc: На вокале ты на слабый бит оставляешь конец слайдера
2017-05-26 04:05 m3gB3g: 01:06:287 (7) - да не ,звук стрима сливается с этим слайдером как раз синхронизируясь с вокалом
2017-05-26 04:05 stickAcc: А с сильного начинаешь слайдер перед тем реверсом
2017-05-26 04:06 stickAcc: Ну хз
2017-05-26 04:06 stickAcc: мое дело предложить
2017-05-26 04:06 m3gB3g: 01:06:568 - но меня теперь напрягает что тут пусто
2017-05-26 04:06 stickAcc: Ну ты еще у других поспрашивай
2017-05-26 04:06 m3gB3g: поэтому и говорю мб ты и прав
2017-05-26 04:07 stickAcc: Для меня как то больно видеть слайдеры, заканчивающиеся на белые тики
2017-05-26 04:08 m3gB3g: а я думаю такое мышление ограничивает маппера
2017-05-26 04:08 stickAcc: А не думаешь ли, что в конце стримы как то слишком овермапнул?
2017-05-26 04:08 m3gB3g: не, они были еще жесче раньше :^)
2017-05-26 04:08 stickAcc: Нет, я понимаю, что они могут и заканчиваться
2017-05-26 04:08 stickAcc: но в давнном случае они как-то не очень
2017-05-26 04:08 stickAcc: данном*
2017-05-26 04:09 m3gB3g: да нормааальна
2017-05-26 04:09 m3gB3g: :V
2017-05-26 04:09 stickAcc: :V
2017-05-26 04:18 m3gB3g: опоп
2017-05-26 04:18 m3gB3g: ща потестирую и выгружу
2017-05-26 04:18 m3gB3g: скажешь что думаешь
2017-05-26 04:21 m3gB3g: 01:06:568 (8) -
2017-05-26 04:21 m3gB3g: 01:18:568 (4) -
2017-05-26 04:21 m3gB3g: обнови и посмотри
2017-05-26 04:22 stickAcc: Мне кажется, или звук находится не на синем тике, а на красном? 01:06:568 (8) -
2017-05-26 04:23 m3gB3g: он с синего начинается
2017-05-26 04:23 m3gB3g: на красном он меняет интенсивность просто
2017-05-26 04:23 stickAcc: Ну не знаю даже что и сказать
2017-05-26 04:23 stickAcc: Я бы придерживался своего варианта, если бы он был один
2017-05-26 04:24 stickAcc: Да что не так с этим звуком...
2017-05-26 04:25 stickAcc: Такое ощущение, будто он вообще не на 1/4 тике
2017-05-26 04:25 m3gB3g: ага
2017-05-26 04:25 m3gB3g: эт сложная песня, много левых звуков :^)
2017-05-26 04:26 stickAcc: Да она вроде простая, но этот звук
2017-05-26 04:26 m3gB3g: елвис стайл надо врубить т.к он на синем
2017-05-26 04:26 stickAcc: элвис стайл = гвн
2017-05-26 04:26 m3gB3g: для полной передачи звука нужен кикслайдер на синем и второй слайдер на красном
2017-05-26 04:27 m3gB3g: но я думаю это сверх усложнит карту
2017-05-26 04:27 stickAcc: хммммм
2017-05-26 04:27 stickAcc: 1/8 предлагаешь?
2017-05-26 04:28 stickAcc: мде
2017-05-26 04:28 m3gB3g: да, эта песня по идее 1/8
Topic Starter
m3gB3g

stickAcc wrote:

Extra Stage

IRC MOD
2017-05-26 03:59 stickAcc: мне вот это не дает покоя 00:35:537 (3,1) -
2017-05-26 04:00 stickAcc: вроде и окей, но вроде и больно
2017-05-26 04:00 m3gB3g: ща погодь досмотрю челика
2017-05-26 04:00 stickAcc: +я б на твоем месте не делал фулл оверлап
2017-05-26 04:00 stickAcc: аналогично 00:41:537 (3,1) -
2017-05-26 04:02 m3gB3g: да сойдут
2017-05-26 04:02 m3gB3g: логичные оверлапы под одни и те же звуки
2017-05-26 04:02 stickAcc: а вот еще
2017-05-26 04:03 stickAcc: 01:05:725 (1) - я б вот тут сделал что-то типа такого https://puu.sh/w1gYT/5997f0a42e.png
2017-05-26 04:04 m3gB3g: хмм
2017-05-26 04:04 m3gB3g: мб ты и прав..
2017-05-26 04:04 m3gB3g: хотя ..
2017-05-26 04:04 stickAcc: потому что там еще дальше слышно 2 тика стрима
2017-05-26 04:05 stickAcc: На вокале ты на слабый бит оставляешь конец слайдера
2017-05-26 04:05 m3gB3g: 01:06:287 (7) - да не ,звук стрима сливается с этим слайдером как раз синхронизируясь с вокалом
2017-05-26 04:05 stickAcc: А с сильного начинаешь слайдер перед тем реверсом
2017-05-26 04:06 stickAcc: Ну хз
2017-05-26 04:06 stickAcc: мое дело предложить
2017-05-26 04:06 m3gB3g: 01:06:568 - но меня теперь напрягает что тут пусто
2017-05-26 04:06 stickAcc: Ну ты еще у других поспрашивай
2017-05-26 04:06 m3gB3g: поэтому и говорю мб ты и прав
2017-05-26 04:07 stickAcc: Для меня как то больно видеть слайдеры, заканчивающиеся на белые тики
2017-05-26 04:08 m3gB3g: а я думаю такое мышление ограничивает маппера
2017-05-26 04:08 stickAcc: А не думаешь ли, что в конце стримы как то слишком овермапнул?
2017-05-26 04:08 m3gB3g: не, они были еще жесче раньше :^)
2017-05-26 04:08 stickAcc: Нет, я понимаю, что они могут и заканчиваться
2017-05-26 04:08 stickAcc: но в давнном случае они как-то не очень
2017-05-26 04:08 stickAcc: данном*
2017-05-26 04:09 m3gB3g: да нормааальна
2017-05-26 04:09 m3gB3g: :V
2017-05-26 04:09 stickAcc: :V
2017-05-26 04:18 m3gB3g: опоп
2017-05-26 04:18 m3gB3g: ща потестирую и выгружу
2017-05-26 04:18 m3gB3g: скажешь что думаешь
2017-05-26 04:21 m3gB3g: 01:06:568 (8) -
2017-05-26 04:21 m3gB3g: 01:18:568 (4) -
2017-05-26 04:21 m3gB3g: обнови и посмотри
2017-05-26 04:22 stickAcc: Мне кажется, или звук находится не на синем тике, а на красном? 01:06:568 (8) -
2017-05-26 04:23 m3gB3g: он с синего начинается
2017-05-26 04:23 m3gB3g: на красном он меняет интенсивность просто
2017-05-26 04:23 stickAcc: Ну не знаю даже что и сказать
2017-05-26 04:23 stickAcc: Я бы придерживался своего варианта, если бы он был один
2017-05-26 04:24 stickAcc: Да что не так с этим звуком...
2017-05-26 04:25 stickAcc: Такое ощущение, будто он вообще не на 1/4 тике
2017-05-26 04:25 m3gB3g: ага
2017-05-26 04:25 m3gB3g: эт сложная песня, много левых звуков :^)
2017-05-26 04:26 stickAcc: Да она вроде простая, но этот звук
2017-05-26 04:26 m3gB3g: елвис стайл надо врубить т.к он на синем
2017-05-26 04:26 stickAcc: элвис стайл = гвн
2017-05-26 04:26 m3gB3g: для полной передачи звука нужен кикслайдер на синем и второй слайдер на красном
2017-05-26 04:27 m3gB3g: но я думаю это сверх усложнит карту
2017-05-26 04:27 stickAcc: хммммм
2017-05-26 04:27 stickAcc: 1/8 предлагаешь?
2017-05-26 04:28 stickAcc: мде
2017-05-26 04:28 m3gB3g: да, эта песня по идее 1/8
спасибо за короткий но важный мод :)
Dinocrit
MOD
Insane

00:18:390 (2) - Стрим начинается на пустом звуке. Убери эту ноту.
00:23:734 (1,1,1) - Звук раньше ноты
01:05:734 (3) - Слайдер нарушает флоу,из-за чего можно словить слайдербрейк
01:06:015 (4) - Думаю лучше разделить его на два слайдера,в угоду ритма
01:06:484 (1) - Звука нет,а нота есть. Лучше продлить слайдер до этого момента
01:23:734 (5) - Сделай этот слайдер волнистым(или еще каким-либо) чтобы визуально показать изменение скорости(для читабельности)

Hard

00:50:171 (5) - Конец слайдера не на тике из-за чего сбиваешься
01:00:577 (3) - Хитсаунд сбивает с ритма,сделай его тише как с остальными
01:40:140 (1) - Сделай хитсаунд тихим


На этом все.
P.S. Во многих сложностях нарушен флоу,но это личная придирка :) Удачи тебе.
Topic Starter
m3gB3g
хай!

Dinocrit wrote:

MOD
Insane

00:18:390 (2) - Стрим начинается на пустом звуке. Убери эту ноту. упс
00:23:734 (1,1,1) - Звук раньше ноты по идее там нормально, но есть вероятность что у меня стоит неверный оффсет
01:05:734 (3) - Слайдер нарушает флоу,из-за чего можно словить слайдербрейк Хорошо, исправил
01:06:015 (4) - Думаю лучше разделить его на два слайдера,в угоду ритма окей
01:06:484 (1) - Звука нет,а нота есть. Лучше продлить слайдер до этого момента там на белом тике есть звук удара
01:23:734 (5) - Сделай этот слайдер волнистым(или еще каким-либо) чтобы визуально показать изменение скорости(для читабельности) хорошо

Hard

00:50:171 (5) - Конец слайдера не на тике из-за чего сбиваешься ой
01:00:577 (3) - Хитсаунд сбивает с ритма,сделай его тише как с остальными окей
01:40:140 (1) - Сделай хитсаунд тихим окей


На этом все.
P.S. Во многих сложностях нарушен флоу,но это личная придирка :) Удачи тебе.
Спасибо за полезный мод! Надеюсь со временем ты возьмешься и за остальные диффы :)
Asuka_-
im not good at english
i use google tarnslate


return m4m xd

Normal
Please put NC regularly
00:23:734 (1,2,3,4) - simple flow better. same 01:29:734 (1,2,3,4) -
maybe https://i.gyazo.com/2df4c2313bd255b8562 ... 307d40.png

00:22:234 (4) - NC
00:30:390 - spin end?
00:35:734 (3,2) - bad overlap imo
00:43:234 (1,1) - plz consistent.
00:48:671 - and 00:45:671 - plz consistent.
01:07:421 - no sound here. This rhythm confuses players imo.
01:07:234 - i think you should follow here. big sound.
maybe https://i.gyazo.com/ddaf0225b513ef3329d ... 22c17d.png
01:39:859 - spin end?

ensi
N cs3
Adv cs4
H cs 3.5

hm.. change to cs3.8?

01:15:100 (2,3) -
maybe https://i.gyazo.com/0c164126e88bbab72bf ... 663611.png
01:39:193 - clickable?


Hard
00:30:484 (1) - start 00:30:390 - ?
00:43:421 (2,3) - ctrl+g
00:45:484 - clickable?
01:04:234 - clickable better.
00:48:484 (3,4,5) -
maybe https://i.gyazo.com/321e7a4fa50313aa530 ... 9507f8.png
01:15:109 (3) - too long reverse...
maybe https://i.gyazo.com/c0eef8e4310b08cec7d ... a5b696.png

Insane
01:23:171 (2,3,4,5) - you can make stream

Lunatic
00:25:984 (1,2,3) - too close here. no good flow. little more spacing please.
maybe https://i.gyazo.com/4317fa678989d42352f ... 73bc1e.png
00:27:484 (1,2,3) - same here
maybe https://i.gyazo.com/f79c5ce7f16dfaead59 ... e3e284.png
00:29:734 (1,2) - cange stream?

space
01:00:484 (4) - start 01:00:390 - ?
vocal follow better in this part.
maybe https://i.gyazo.com/42ea77ca8592eeada09 ... 57ee6e.png
01:20:734 (1,2,3,4) - you can put NC.
01:36:202 - you can follow here sound.
i think 01:36:109 (5) - is not fun...
maybe https://i.gyazo.com/f505b6bbf3741646a02 ... a9c3c1.png
01:37:610 (5,5) - NC
01:38:734 (1,2,3,4) - same reason. no good rythm imo.
maybe https://i.gyazo.com/45458309341e3411a43 ... dd2fc9.png

stream part good xD

Extra
01:22:975 (1,2,3,4,5,6,7,8,9) -  ...looks bad. xd
01:36:193 (1,1) - remove nc

Daoski
00:59:359 (4,5) - remove stack? you kill flow.
01:17:734 (1,1,1,1,1) - remove NC... its not special part imo. xd
01:39:390 (1) - NC here because players confuse double. 00:30:390 (2) - same
01:27:109 (5) - nc here

good diff!!!!!!


i think need more mod.
gl
Topic Starter
m3gB3g

Asuka_- wrote:

im not good at english
i use google tarnslate


return m4m xd hI~

Normal
Please put NC regularly
00:23:734 (1,2,3,4) - simple flow better. same 01:29:734 (1,2,3,4) - hmm..i will think about this
maybe https://i.gyazo.com/2df4c2313bd255b8562 ... 307d40.png

00:22:234 (4) - NC FIXED
00:30:390 - spin end? FIXED
00:35:734 (3,2) - bad overlap imo FIXED
00:43:234 (1,1) - plz consistent. FIXED
00:48:671 - and 00:45:671 - plz consistent. FIXED i guess, but in this time i dont really understand what you mean
01:07:421 - no sound here. This rhythm confuses players imo.KEEP,maybe you are right but i decided to make Normal diff more fun and this slider have impact with vocal, if i put object like your offered then impact from vocal will disappear
01:07:234 - i think you should follow here. big sound. ^
maybe https://i.gyazo.com/ddaf0225b513ef3329d ... 22c17d.png
01:39:859 - spin end? KEEP,bcs all diffs have end at one time. So its fine

Hard
00:30:484 (1) - start 00:30:390 - ? FIXED
00:43:421 (2,3) - ctrl+g FIXED
00:45:484 - clickable? KEEP
01:04:234 - clickable better. FIXED
00:48:484 (3,4,5) - KEEP
maybe https://i.gyazo.com/321e7a4fa50313aa530 ... 9507f8.png
01:15:109 (3) - too long reverse... FIXED, GOOD POINT
maybe https://i.gyazo.com/c0eef8e4310b08cec7d ... a5b696.png

Insane
01:23:171 (2,3,4,5) - you can make stream KEEP, bcs this will be contradict to diff concept

Extra
01:22:975 (1,2,3,4,5,6,7,8,9) -  ...looks bad. xd its ok xD
01:36:193 (1,1) - remove nc FIXED

i think need more mod. agree
gl thanks! :)
ty for mod , was usefull :)
gary00737
Lunatic
00:25:984 (1,2,3) - too close here. no good flow. little more spacing please.
maybe https://i.gyazo.com/4317fa678989d42352f ... 73bc1e.png
00:27:484 (1,2,3) - same here
maybe https://i.gyazo.com/f79c5ce7f16dfaead59 ... e3e284.png
00:29:734 (1,2) - cange stream?



all hold , i think the ds is no problem ,

and i don't like stream so , XD

thank you for modding
Daoski

Asuka_- wrote:

Daoski
00:59:359 (4,5) - remove stack? you kill flow. fixed
01:17:734 (1,1,1,1,1) - remove NC... its not special part imo. xd fixed
01:39:390 (1) - NC here because players confuse double. 00:30:390 (2) - same fixed
01:27:109 (5) - nc here fixed

good diff!!!!!! lol ty
Ensi

Asuka_- wrote:

im not good at english
i use google tarnslate

ensi
N cs3 I do not see the point in this
01:15:100 (2,3) -
maybe https://i.gyazo.com/0c164126e88bbab72bf ... 663611.png -
What for?
01:39:193 - clickable? - Yes
Spayyce

Asuka_- wrote:

space
01:00:484 (4) - start 01:00:390 - ? okay
vocal follow better in this part.
maybe https://i.gyazo.com/42ea77ca8592eeada09 ... 57ee6e.png
01:20:734 (1,2,3,4) - you can put NC. put NC where?
01:36:202 - you can follow here sound. shortened sliders
i think 01:36:109 (5) - is not fun...
maybe https://i.gyazo.com/f505b6bbf3741646a02 ... a9c3c1.png this would be too strange because i dont have 1/4 notes like this anywhere else
01:37:610 (5,5) - NC Nah the sounds in the song are more consistent here than before so the prolonged combos are more justified here.
01:38:734 (1,2,3,4) - same reason. no good rythm imo.
maybe https://i.gyazo.com/45458309341e3411a43 ... dd2fc9.png same as before

stream part good xD <3
Space
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AudioLeadIn: 0
PreviewTime: 57484
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 671,21109,31234,37234,99390,100234
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Psychedelic Onizakura Alliance
TitleUnicode:サイケデリック鬼桜同盟
Artist:SOUND HOLIC
ArtistUnicode:SOUND HOLIC
Creator:m3gB3g
Version:-Space-'s Another
Source:東方萃夢想 ~ Immaterial and Missing Power
Tags:Hakureisou Nana Takahashi 東方Project Touhou Project Hakurei Shrine theme Niikyousou ニイキョウソウ Gensou a la Mode III Demystify Feast (Touhou IaMP) _Ensi_ Daoski gary00737 TV size
BeatmapID:1284096
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HPDrainRate:5.5
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SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.mp4"
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196,272,94234,6,0,L|200:336,1,47.5,4|0,0:0|0:0,0:0:0:0:
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256,192,99390,12,0,100609,0:0:0:0:
tokiko
  • [General]
  1. я заметил, что это есть практически во всех диффах и это не круто
  2. нужно добавить точку в сурсе и удалить из тегов (Touhou IaMP) и оставить только одно слово Project
  3. сделай комбоколорам одинаковую яркость
  4. тебе нужен изик с ср меньше 1*
  • [Daoski's memed Shrine]

    you can try reduce stack leniency a little and set ar to something like 9.2-9.3
  1. 00:09:480 (1,2,3,4,1) - maybe stack it with 00:10:417 (2) - ?
  2. 00:15:386 (4,5,6) - reduce spacing here because it looks really close to slider
  3. 01:17:355 (4,6,7) - fix stack

    also i personally don't like some stream jumps and sv in kiai seems a bit low
  • [Extra Stage]

    бг страшный
  1. 00:07:230 (1) - можешь удалить красный шейп отсюда, он не так важен
  2. 00:07:980 (4,5,6,7) - этот квадрат кажется не таким ровным, но может это у меня с глазомером проблемы
  3. 00:14:355 (1,5) - смотри, здесь у тебя на этом звуке ноты, а дальше слайдеры. может лучше выбрать что-то одно?
  4. 00:19:980 (5) - этот слайдер мне не нравится. попробуй вместо кучи стрелок сделать вот так. к следующему это тоже относится
  5. 00:24:855 (2) - marisa.wav очень страшно звучит на этом слайдере, удали одну
  6. 00:25:980 (1,2,3) - вспоминая предложение выше. можешь там вот так сделать и карта сразу станет более логичной в плане ритма
  7. 00:30:011 (4,1) - пофикси стак
  8. 00:37:230 (1) - выделить бы это как-нибудь, а то предыдущие джампы получают больше спейсинга, чем какой-то даунбит
  9. 00:55:230 (1,2,1,2) - похоже на кривой хайтай, но не важно
  10. 01:06:198 (6,7) - неприятно выглядит. сделай тут одинаковый спейсинг, что ли
  11. 01:14:542 (2) - не хитсаунд, а скример какой-то. особенно если на паузу в этот момент поставить
  12. 01:15:105 (1,2,3,4,5,6,7,8,9,10,11) - этот стрим выглядит невыспавшимся
  13. 01:25:980 (5) - ну ты понял
  14. 01:29:730 (1,1,1,2) - забыл поставить marisa.wav, как в начале

    мне показалось, что ты любишь спамить своим хлопком с Марисой в некоторых местах, доведи использование этого хитсаунда до логического конца что ли. а ещё есть много неаккуратных оверлапов, но мне лень о таком писать
  • [-Space-'s Another]

    your bg looks to serious for such a cheer song imo
  1. 00:10:042 (2) - replace it with the kickslider to give better emphasize to 00:10:230 (1) - ?
  2. 00:12:855 (1,2,3,4,1) - inconsistent with 00:09:480 (6,7,8,9,1,2) - but who cares about it
  3. 00:30:292 (6,1) - stack it? spacing here looks like 1/2 and may confuse a lot of players for the first time
  4. 00:55:980 (5,8) - stack, please
  5. 01:39:386 - place a note here, start spinner at the white tick and end it 01:40:230 - here
  • [gary00737's Lunatic]
  1. 00:56:917 (2) - something like this would be better

    some of your overlaps looks really scary to me but maybe it's your style so i didn't point it out
  • [Insane]
  1. 00:08:167 (2,3) - если это бланкет, то он довольно страшный. алсо не советую делать бланкеты с 1/4 слайдерами, как 00:08:730 (4,1) - тут. это очень плохо выглядит
  2. 00:10:417 (2,3) - либо стакни это, либо отодвинь двоечку куда-то в сторону, чтобы не было этого оверлапа
  3. 00:12:667 (5) - разогни его немного, а то страдающе выглядит
  4. 00:30:386 (1) - где-то видел дискуссию о том, что такое неранкабельно в наше время + мне кажется, что просто очень маленького св тут будет достаточно
  5. 00:43:792 (3,6) - фикс бланкет, все дела. ненавижу про это писать, поэтому просто перепроверь все бланкеты
  6. 01:23:355 (3,5) - симметрия конечно класс, но оверлап некрасивый
  7. 01:39:386 (1) - крышечка

    кстати, почему ты используешь мариса.вав только в своей экстре?
  • [Hard]
  1. 00:07:230 (1,2) - подвинь их дальше от 00:08:355 (3) -
  2. 00:09:292 (3,2) - стакнешь? и ещё во всех таких же моментах дальше страшные оверлапы, можешь это пофиксить, наверное. хотя эти оверлапы выглядят запланированными, поэтому можешь игнорить это предложение
  3. 00:30:386 (1) - уже писал о таком. энивей можешь оставить
  4. 00:31:980 (3,4) - не делай такие бланкеты, пожалуйста. лучше просто оставляй эти слайдеры прямыми
  5. 00:36:667 (3) - поставь его ровно напротив 00:36:292 (2) -
  6. 01:39:386 (1) - закончи слайдер на белом тике
  • [_Ensi_'s Advanced]
  1. 00:08:730 (1,2,3,4) - 00:18:480 (2,3,1) - and etc - сделай спейсинг одинаковым, а ещё лучше перепроверь всю диффу насчёт таких моментов
  2. 01:06:480 (9) - поставь нк что ли, а то нужно же как-то выделять подобное
  3. 01:26:730 (1,2) - такие вещи кажутся довольно неаккуратными
  4. 01:39:386 (2) - закончи его на белом тике
  • [Normal]
  1. 00:31:230 (1,3) - тут можно стак пофиксить, наверное
  2. 00:49:230 (1,2) - сделать бы тут как-то так
  3. 00:55:230 - поставь ноту, сдвинь спиннер на синий тик
  4. 01:35:730 (1) - этот спиннер убьёт любого новичка, ну да ладно. закончи его на белом тике
Ensi

tokiko wrote:

[_Ensi_'s Advanced]
  1. 00:08:730 (1,2,3,4) - 00:18:480 (2,3,1) - and etc - сделай спейсинг одинаковым, а ещё лучше перепроверь всю диффу насчёт таких моментов - Поправил
  2. 01:06:480 (9) - поставь нк что ли, а то нужно же как-то выделять подобное - Угу
  3. 01:26:730 (1,2) - такие вещи кажутся довольно неаккуратными - Нормальные вещи
  4. 01:39:386 (2) - закончи его на белом тике - Весь мапсет заканчивается на этом.
ПАсиб за мод.
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Spayyce

tokiko wrote:



  • [-Space-'s Another]

    your bg looks to serious for such a cheer song imo i dont do cheerful ;)
  1. 00:10:042 (2) - replace it with the kickslider to give better emphasize to 00:10:230 (1) - ? ehh the sound comes more at the beginning and its only a continuation at the end so the jump should be enough emphasis.
  2. 00:12:855 (1,2,3,4,1) - inconsistent with 00:09:480 (6,7,8,9,1,2) - but who cares about it here is more focused on the guitar riff
  3. 00:30:292 (6,1) - stack it? spacing here looks like 1/2 and may confuse a lot of players for the first time okay stacked
  4. 00:55:980 (5,8) - stack, please okay done again :)
  5. 01:39:386 - place a note here, start spinner at the white tick and end it 01:40:230 - here did the first part but not the second bcs spinner would be too short imo
Спасибо за мод! :^)

Space
osu file format v14

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AudioLeadIn: 0
PreviewTime: 57484
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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Title:Psychedelic Onizakura Alliance
TitleUnicode:サイケデリック鬼桜同盟
Artist:SOUND HOLIC
ArtistUnicode:SOUND HOLIC
Creator:m3gB3g
Version:-Space-'s Another
Source:東方萃夢想 ~ Immaterial and Missing Power
Tags:Hakureisou Nana Takahashi 東方Project Touhou Project Hakurei Shrine theme Niikyousou ニイキョウソウ Gensou a la Mode III Demystify Feast (Touhou IaMP) _Ensi_ Daoski gary00737 TV size
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Topic Starter
m3gB3g

tokiko wrote:

  • [General]
  1. я заметил, что это есть практически во всех диффах и это не круто странно, у меня такие проблемы не отображаются
  2. нужно добавить точку в сурсе и удалить из тегов (Touhou IaMP) и оставить только одно слово Project окей
  3. сделай комбоколорам одинаковую яркость так они же слегка тускловаты..думаю и так сойдёт
  4. тебе нужен изик с ср меньше 1* это не обязательно
  • [Extra Stage]

    бг страшный как и мои диффы(мб изменю бг)
  1. 00:07:230 (1) - можешь удалить красный шейп отсюда, он не так важен FIXED
  2. 00:07:980 (4,5,6,7) - этот квадрат кажется не таким ровным, но может это у меня с глазомером проблемы хз, построен по дсу..
  3. 00:14:355 (1,5) - смотри, здесь у тебя на этом звуке ноты, а дальше слайдеры. может лучше выбрать что-то одно? хмм..эта логика нарушит мои запланированные паттерны которые играются хорошо и передают характер музыки на сносном уровне..так что я это оставлю
  4. 00:19:980 (5) - этот слайдер мне не нравится. попробуй вместо кучи стрелок сделать вот так. к следующему это тоже относится хорошо, скорее всего послушаюсь тебя . Позависаю над этим в редакторе чуть позже.
  5. 00:24:855 (2) - marisa.wav очень страшно звучит на этом слайдере, удали одну а по-моему неплохо так выделяет последнюю чуть расстянутую "сойе"
  6. 00:25:980 (1,2,3) - вспоминая предложение выше. можешь там вот так сделать и карта сразу станет более логичной в плане ритма да, отличный аргумент. Скорее всего буду ремапать часть с долгим реверсом
  7. 00:30:011 (4,1) - пофикси стак FIXED
  8. 00:37:230 (1) - выделить бы это как-нибудь, а то предыдущие джампы получают больше спейсинга, чем какой-то даунбит FIXED, постараюсь потом что нибудь придумать..
  9. 00:55:230 (1,2,1,2) - похоже на кривой хайтай, но не важно :^)
  10. 01:06:198 (6,7) - неприятно выглядит. сделай тут одинаковый спейсинг, что ли hmm maybe maybe but later
  11. 01:14:542 (2) - не хитсаунд, а скример какой-то. особенно если на паузу в этот момент поставить ZA WARUDO
  12. 01:15:105 (1,2,3,4,5,6,7,8,9,10,11) - этот стрим выглядит невыспавшимся я не панимать к чему ты
  13. 01:25:980 (5) - ну ты понял ага
  14. 01:29:730 (1,1,1,2) - забыл поставить marisa.wav, как в начале этот хс стоит когда в видео появляются Мариса/Алиса. В этом моменте их нет

    мне показалось, что ты любишь спамить своим хлопком с Марисой в некоторых местах, доведи использование этого хитсаунда до логического конца что ли. а ещё есть много неаккуратных оверлапов, но мне лень о таком писать ок, повышу внимание на оверлапы
  • [Insane]
  1. 00:08:167 (2,3) - если это бланкет, то он довольно страшный. алсо не советую делать бланкеты с 1/4 слайдерами, как 00:08:730 (4,1) - тут. это очень плохо выглядит скорее всего ты прав, но этот паттерн играбелен и уже расставлен на этой части везде. Если что ремапну позже учитывая это..
  2. 00:10:417 (2,3) - либо стакни это, либо отодвинь двоечку куда-то в сторону, чтобы не было этого оверлапа FIXED
  3. 00:12:667 (5) - разогни его немного, а то страдающе выглядит FIXED
  4. 00:30:386 (1) - где-то видел дискуссию о том, что такое неранкабельно в наше время + мне кажется, что просто очень маленького св тут будет достаточно это было у новой карты вал0108, там скорее докапывались из за того что слайдер сначала медленный из за спама красных якорей а затем он резко ускоряется т.к вал0108 сделал не весь слайдер спамом красных якорей
  5. 00:43:792 (3,6) - фикс бланкет, все дела. ненавижу про это писать, поэтому просто перепроверь все бланкеты FIXED,просто до этого не замечал подобные кривые бланкеты..впредь буду внимательнее.
  6. 01:23:355 (3,5) - симметрия конечно класс, но оверлап некрасивый FIXED
  7. 01:39:386 (1) - крышечка я не панимать

    кстати, почему ты используешь мариса.вав только в своей экстре? поставлю во всех своих диффах, только позже
  • [Hard]
  1. 00:07:230 (1,2) - подвинь их дальше от 00:08:355 (3) - FIXED
  2. 00:09:292 (3,2) - стакнешь? и ещё во всех таких же моментах дальше страшные оверлапы, можешь это пофиксить, наверное. хотя эти оверлапы выглядят запланированными, поэтому можешь игнорить это предложение да, если возьмусь фиксить один оверлап, то придется фиксить все в этом парте и в итоге изменить концепцию..
  3. 00:30:386 (1) - уже писал о таком. энивей можешь оставить к
  4. 00:31:980 (3,4) - не делай такие бланкеты, пожалуйста. лучше просто оставляй эти слайдеры прямыми FIXED
  5. 00:36:667 (3) - поставь его ровно напротив 00:36:292 (2) - FIXED
  6. 01:39:386 (1) - закончи слайдер на белом тике
конец карты на синих тиках в нашем мапсете

  • [Normal]
  1. 00:31:230 (1,3) - тут можно стак пофиксить, наверное FIXED
  2. 00:49:230 (1,2) - сделать бы тут как-то так FIXED, я как то по нубски попробовал исправить этот момент
  3. 00:55:230 - поставь ноту, сдвинь спиннер на синий тик FIXED
  4. 01:35:730 (1) - этот спиннер убьёт любого новичка, ну да ладно. закончи его на белом тике типа они не смогут быстро крутить ? там всегда конец а синем тике по всему мапсету. Поэтому без изменений
Спасибо за мод! ~ Заставит меня поднапрячься в некоторых местах и ремапать некоторые части в карте , а так же быть внимательнее к оверлапам
gary00737
  • [gary00737's Lunatic]
  1. 00:56:917 (2) - something like this would be better

    some of your overlaps looks really scary to me but maybe it's your style so i didn't point it out
[list]




done :D


thank you
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