1. osu!community
  2. Beatmaps
  3. Ranked/Approved Beatmaps
posted
posted
コンチャース



02:07:216 (2) -  まっすぐのほうがいいかなと思いました


02:42:951 (3) -  これをここ 02:43:288 (4) - の頭に乗せたい感じありません?
その場合は 02:42:783 (2) - これを 02:43:794 (1) - ここの頭に持ってくるのはどうかなーと



03:37:058 (3) - ここから 03:37:564 (6) - ここまでスペーシングあわせない?

04:17:849 (4,5,6) -  ここも上と同じ


10割しょうもないmod
posted
KIAIタイム ちょっと音量上げたほうが盛り上がって良いと思いました。
Tagにwalkure追加したほうが検索しやすいかも?
01:36:033 (4) - whistle消してclap
01:36:539 (1,2,3) - whistle消してclap
01:37:045 (1) - clap
02:45:563 (2,3) - この辺whistleほしい
03:29:641 (1) - この辺の1/1スライダー sliderslideにnormal whistleつけませんか? 盛り上がり最高潮だし
04:37:065 (1) - KIAI終わったし無くてもいいけどここにもsliderslideにnormal whistleあったほうが好き
04:56:618 (3,4) - 音取り的には3と4を入れ替えたほうがしっくり来ると思うんですがどうですか?変えるならついでにsliderslideにnormal whistleもあるとgood
posted
hehe

- 00:11:586 (1) - add finish, powerful sounds are here!
- 00:17:316 (4) - hmm, if you listen it carefully, you hear sounds on 00:17:401 - there's nothing on 00:17:485 - so idk. Silence that red beat or change rhythm a bit.
- 00:22:542 (2) - clap on end / 00:52:377 (3) - clap is missing
- 01:38:224 (4) - same as before
- 01:43:787 (4,6) - could you avoid that overlap, i think it's kinda unnessesary here :s
- 01:44:545 - you don't want to map that beat? it's even louder than 01:44:461 (7) - lol
- 01:48:675 (3) - add nc to keep consistency with 00:27:767 (1) -
- 02:37:894 (4) - how about adding here nc since 02:37:220 (1,2,3) - have really fast movement, then you have a 1/2 break and you're slower it?
- 02:43:288 (4) - ^

pretty nice song, good luck !! :3
posted
B e N i

B e N i wrote:

コンチャース こんちゃ:3

02:42:951 (3) -  これをここ 02:43:288 (4) - の頭に乗せたい感じありません? 02:37:220 (1,2,3) - と同じ感じにしたいからこのままで!
その場合は 02:42:783 (2) - これを 02:43:794 (1) - ここの頭に持ってくるのはどうかなーと



03:37:058 (3) - ここから 03:37:564 (6) - ここまでスペーシングあわせない? 広くなってくのがすきなの~ん

04:17:849 (4,5,6) -  ここも上と同じ ^


10割しょうもないmod
Haruru

Haruru wrote:

KIAIタイム ちょっと音量上げたほうが盛り上がって良いと思いました。
Tagにwalkure追加したほうが検索しやすいかも?
01:36:033 (4) - whistle消してclap
01:36:539 (1,2,3) - whistle消してclap
01:37:045 (1) - clap
02:45:563 (2,3) - この辺whistleほしい
03:29:641 (1) - この辺の1/1スライダー sliderslideにnormal whistleつけませんか? 盛り上がり最高潮だし
04:37:065 (1) - KIAI終わったし無くてもいいけどここにもsliderslideにnormal whistleあったほうが好き
ALL FIXED 8-)
Kalibe

Kalibe wrote:

hehe

- 00:11:586 (1) - add finish, powerful sounds are here! yeah
- 00:17:316 (4) - hmm, if you listen it carefully, you hear sounds on 00:17:401 - there's nothing on 00:17:485 - so idk. Silence that red beat or change rhythm a bit. ok silenced
- 00:22:542 (2) - clap on end / 00:52:377 (3) - clap is missing nice
- 01:38:224 (4) - same as before ^
- 02:37:894 (4) - how about adding here nc since 02:37:220 (1,2,3) - have really fast movement, then you have a 1/2 break and you're slower it?
good thinking :3
- 02:43:288 (4) - ^ ^

pretty nice song, good luck !! :3


thank you for modding!
posted
posted
[General]
  1. timing is wrong first downbeat should be on 00:00:798 - , also the red line for timing reset on 00:11:586 - is unnecessary
  2. need metadata



[Sigrdrifa]
  1. 00:24:227 (2,3) - could try ctrl+g rhythmically because clap on 00:24:564 - is really strong, also it would follow vocals in a better way imo
  2. 01:42:944 (1,2) - something similar happens here, the beat on 01:43:281 - isn't that strong so it could be relegated to the slider tail instead
  3. 01:49:518 (2,3,4,5,1) - personally i find this a bit difficult to read/play. i'd rather use normal spacing for these streams instead of stacking. mainly because stacking doesn't really represent the music change
  4. for 02:20:533 (5,6,7,8,9,10,1) - and 04:20:546 (7,8,9,10,11,12,1) - i think you're focusing too much in just one place of the screen, something like you did on 00:59:625 (4,5,6,7,1) - works much better because it represent the drum build up better
  5. 04:20:293 (5) - could delete this note because it isn't really in the music and the triplet kinda outshines the incoming stream on 04:20:546 - rather than emphasizing anything


cool map!
posted

Kagetsu wrote:

[General]
  1. timing is wrong first downbeat should be on 00:00:798 - , also the red line for timing reset on 00:11:586 - is unnecessary
    fixed! -550 :)
  2. need metadata
    :arrow:http://macross.jp/news/?id=234
    :arrow:http://puu.sh/thHUc.jpg



[Sigrdrifa]
  1. 00:24:227 (2,3) - could try ctrl+g rhythmically because clap on 00:24:564 - is really strong, also it would follow vocals in a better way imo
  2. for 02:20:533 (5,6,7,8,9,10,1) - and 04:20:546 (7,8,9,10,11,12,1) - i think you're focusing too much in just one place of the screen, something like you did on 00:59:625 (4,5,6,7,1) - works much better because it represent the drum build up better
  3. 04:20:293 (5) - could delete this note because it isn't really in the music and the triplet kinda outshines the incoming stream on 04:20:546 - rather than emphasizing anything


cool map!
all fixed!
thank you for modding :3
posted
some green lines got unsnapped, probably because of the new offset. (you may also want to snap all objects in the timing window)
call me back once you fix this
posted
posted
fixed green lines :)
and update
posted
cool
posted
:idea::idea::idea:

thanks Kage <3
posted
Some quick points:

00:55:916 (1,3) - Was a bit hard to read this at first. I would position 3 where it's not completely covered by that slider's path.
01:34:516 (4) - How about using a linear slider design for a mirror pattern? Like 01:34:179 (3) - but CtrlH'ed? Suggesting, since 01:31:482 (1,2,3,1,2,3,4) - all use the same design,.
02:45:563 (2,3,1,2,3,1,2,3,1,2,1,1,2,1) - Awesome patterns.
04:11:781 (2,3,4) - These could be bigger to prepare for those cross screen jumps later,.
04:14:478 (1,2) - I wouldn't recommend doing a jump here. The rhythm is quite off here, and actually switches to blue tick polarity. You can hear, the drum is on 04:14:394 - , and then the snare is on 04:14:562 - , both are blue ticks, so this arrangement isn't actually accurate to the song. Since you're coming off a slow slider, i would recommmend just keeping it simple here since you already do a good job of building up momentum with 04:14:815 (1,2,3,4,5,6,7,8) - etc..

[]

Do you have metadata source somewhere? Just link me to post/etc... if you have. Call me back for #2 when you're ready!
posted

Monstrata wrote:

Some quick points:

01:34:516 (4) - How about using a linear slider design for a mirror pattern? Like 01:34:179 (3) - but CtrlH'ed? Suggesting, since 01:31:482 (1,2,3,1,2,3,4) - all use the same design,. ok!
02:45:563 (2,3,1,2,3,1,2,3,1,2,1,1,2,1) - Awesome patterns. thank you :oops:

[]

Do you have metadata source somewhere? Just link me to post/etc... if you have. Call me back for #2 when you're ready!
metadata is here!
official site :arrow:http://macross.jp/news/?id=234
CD jacket :arrow:http://puu.sh/thHUc.jpg

thank you for modding :idea:
posted

Monstrata wrote:

Some quick points:

00:55:916 (1,3) - Was a bit hard to read this at first. I would position 3 where it's not completely covered by that slider's path.
04:11:781 (2,3,4) - These could be bigger to prepare for those cross screen jumps later,.
04:14:478 (1,2) - I wouldn't recommend doing a jump here. The rhythm is quite off here, and actually switches to blue tick polarity. You can hear, the drum is on 04:14:394 - , and then the snare is on 04:14:562 - , both are blue ticks, so this arrangement isn't actually accurate to the song. Since you're coming off a slow slider, i would recommmend just keeping it simple here since you already do a good job of building up momentum with 04:14:815 (1,2,3,4,5,6,7,8) - etc..
all fix

thanx monstrataaaa!!!

http://puu.sh/tAFqy/c6aa0191ef.zip
posted
Okay, #2~
posted
foooo 8-)
posted
:3
posted
8:
Please sign in to reply.