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posted
diffnameガチャガチャ?

[Sigrdrifa]
ゃしな
  1. 02:51:884 (1,2) - ここを赤線からのスライダーにする必要あるかなって思った 普通にこんなんとか
  2. 03:17:674 - このパート連打拾いてぇぇ シンバルに合わせてキック使ったりするといいかも
    ここだけ例として貼っておく03:17:674 -  http://puu.sh/sSIVU.jpg
  3. 04:15:321 (5,6,7,8) - 角度的に綺麗に見えないかも こんな感じ http://puu.sh/sSJc6.jpg


いからし
  1. 00:17:148 (2,3) - なんとなく00:17:316 - の音が強いから3連打じゃなくてキックの方が勢いつくのかなと思った
  2. 00:28:610 (2) - シンバル鳴ってるしreadingの面でも見にくいかなぁ 俺なら離す
  3. 00:50:354 (4) - 頭にwhistleつけとこ
  4. 01:29:628 - 01:29:712 - 音的にはsampleset-Normalの方が合いそう
  5. 01:38:056 (2,3) - さっきと一緒だけどまぁ一応ここも書いとく
  6. 04:46:504 - シンバル鳴ってないのでremove finish


カチャカチャ
posted
  1. 00:27:936 (2,1) - why the different slider velocities when they're pretty much the same intensity? also the way it's arranged makes it a bit weird to read
  2. 01:48:844 (4,1) - same as above
  3. 02:45:311 (1,2,3) - I think spacing 1 further away would make it a bit easier to read; this is the first blue tick rhythm in the map and it's 3 mins in
  4. 00:16:979 (1,2,3,4,5,6,7,8,9,1) - and 01:37:887 (1,2,3,4,5,1,2,3) - should make these rhythms consistent imo, they both stood out to me as different without much change in the song


not much to say, nice map
gl!
posted
Dailycare

Dailycare wrote:

[Sigrdrifa]

s
*03:11:943 (2) - I'm not sure of the rhythm even though it is a well-matched rhythm. It fits anyway w i think so... but i don't have a good solution;; keep it :cry:
*04:42:122 (6) - Add a NC instead of 04:42:459 (1) - nice :3

God
Homura-

Homura- wrote:

MKMSN

[General]
  1. AudioLeadInを1300~1400あたりに設定しませんか? OK
  2. なんか新しいフォルダってのが入ってるけどSB入れるつもりないなら削除 OK


[Sigrdrifa]
かちゃごん
  1. 00:16:642 (1) - パターン的にはここにもNC入れれそうだけど 入れた!
  2. 02:16:824 (5,1) - 02:27:612 (1,1) - NCのパターンを統一させませんか? (04:16:838 (1,2) - と同じ無難な感じで良いと思うけど色いっぱい使いたい気持ちはわからなくはない) ワ~~オめっちゃミスってた、ジャンプからNCに変えた!
  3. 02:20:195 (3) - clap入れれます yes
  4. 02:39:917 (1) - 蛇足感が半端ないし 消して02:39:832 - からスピンで良いと思う OK
  5. 02:43:794 (1) - 終点にwhistle入れれます OK


9割しょうもないmod
Meg

Meg wrote:

diffnameガチャガチャ?

[Sigrdrifa]

いからし
  1. 00:17:148 (2,3) - なんとなく00:17:316 - の音が強いから3連打じゃなくてキックの方が勢いつくのかなと思った 全部拾うとびみょいからこんな感じにしてる
  2. 00:28:610 (2) - シンバル鳴ってるしreadingの面でも見にくいかなぁ 俺なら離す 曲が一気に静かになってるからAIM動かしたくないんよね、気休め程度のNC入れた
  3. 00:50:354 (4) - 頭にwhistleつけとこ オン
  4. 01:29:628 - 01:29:712 - 音的にはsampleset-Normalの方が合いそう めっちゃ合うやんけ!!!!
  5. 01:38:056 (2,3) - さっきと一緒だけどまぁ一応ここも書いとく おんなじ
  6. 04:46:504 - シンバル鳴ってないのでremove finish はい :(


カチャカチャ
sukiNathan

sukiNathan wrote:

  1. 00:27:936 (2,1) - why the different slider velocities when they're pretty much the same intensity? also the way it's arranged makes it a bit weird to read I think vocals have accent because changed the slider velocities. certainly it is hard to read so i put NC in 00:28:610 (2) -
  2. 02:45:311 (1,2,3) - I think spacing 1 further away would make it a bit easier to read; this is the first blue tick rhythm in the map and it's 3 mins in yes i agree. changed a little
  3. 00:16:979 (1,2,3,4,5,6,7,8,9,1) - and 01:37:887 (1,2,3,4,5,1,2,3) - should make these rhythms consistent imo, they both stood out to me as different without much change in the song fixed!


not much to say, nice map
gl!


thanks guys!
posted
posted
コンチャース



02:07:216 (2) -  まっすぐのほうがいいかなと思いました


02:42:951 (3) -  これをここ 02:43:288 (4) - の頭に乗せたい感じありません?
その場合は 02:42:783 (2) - これを 02:43:794 (1) - ここの頭に持ってくるのはどうかなーと



03:37:058 (3) - ここから 03:37:564 (6) - ここまでスペーシングあわせない?

04:17:849 (4,5,6) -  ここも上と同じ


10割しょうもないmod
posted
KIAIタイム ちょっと音量上げたほうが盛り上がって良いと思いました。
Tagにwalkure追加したほうが検索しやすいかも?
01:36:033 (4) - whistle消してclap
01:36:539 (1,2,3) - whistle消してclap
01:37:045 (1) - clap
02:45:563 (2,3) - この辺whistleほしい
03:29:641 (1) - この辺の1/1スライダー sliderslideにnormal whistleつけませんか? 盛り上がり最高潮だし
04:37:065 (1) - KIAI終わったし無くてもいいけどここにもsliderslideにnormal whistleあったほうが好き
04:56:618 (3,4) - 音取り的には3と4を入れ替えたほうがしっくり来ると思うんですがどうですか?変えるならついでにsliderslideにnormal whistleもあるとgood
posted
hehe

- 00:11:586 (1) - add finish, powerful sounds are here!
- 00:17:316 (4) - hmm, if you listen it carefully, you hear sounds on 00:17:401 - there's nothing on 00:17:485 - so idk. Silence that red beat or change rhythm a bit.
- 00:22:542 (2) - clap on end / 00:52:377 (3) - clap is missing
- 01:38:224 (4) - same as before
- 01:43:787 (4,6) - could you avoid that overlap, i think it's kinda unnessesary here :s
- 01:44:545 - you don't want to map that beat? it's even louder than 01:44:461 (7) - lol
- 01:48:675 (3) - add nc to keep consistency with 00:27:767 (1) -
- 02:37:894 (4) - how about adding here nc since 02:37:220 (1,2,3) - have really fast movement, then you have a 1/2 break and you're slower it?
- 02:43:288 (4) - ^

pretty nice song, good luck !! :3
posted
B e N i

B e N i wrote:

コンチャース こんちゃ:3

02:42:951 (3) -  これをここ 02:43:288 (4) - の頭に乗せたい感じありません? 02:37:220 (1,2,3) - と同じ感じにしたいからこのままで!
その場合は 02:42:783 (2) - これを 02:43:794 (1) - ここの頭に持ってくるのはどうかなーと



03:37:058 (3) - ここから 03:37:564 (6) - ここまでスペーシングあわせない? 広くなってくのがすきなの~ん

04:17:849 (4,5,6) -  ここも上と同じ ^


10割しょうもないmod
Haruru

Haruru wrote:

KIAIタイム ちょっと音量上げたほうが盛り上がって良いと思いました。
Tagにwalkure追加したほうが検索しやすいかも?
01:36:033 (4) - whistle消してclap
01:36:539 (1,2,3) - whistle消してclap
01:37:045 (1) - clap
02:45:563 (2,3) - この辺whistleほしい
03:29:641 (1) - この辺の1/1スライダー sliderslideにnormal whistleつけませんか? 盛り上がり最高潮だし
04:37:065 (1) - KIAI終わったし無くてもいいけどここにもsliderslideにnormal whistleあったほうが好き
ALL FIXED 8-)
Kalibe

Kalibe wrote:

hehe

- 00:11:586 (1) - add finish, powerful sounds are here! yeah
- 00:17:316 (4) - hmm, if you listen it carefully, you hear sounds on 00:17:401 - there's nothing on 00:17:485 - so idk. Silence that red beat or change rhythm a bit. ok silenced
- 00:22:542 (2) - clap on end / 00:52:377 (3) - clap is missing nice
- 01:38:224 (4) - same as before ^
- 02:37:894 (4) - how about adding here nc since 02:37:220 (1,2,3) - have really fast movement, then you have a 1/2 break and you're slower it?
good thinking :3
- 02:43:288 (4) - ^ ^

pretty nice song, good luck !! :3


thank you for modding!
posted
posted
[General]
  1. timing is wrong first downbeat should be on 00:00:798 - , also the red line for timing reset on 00:11:586 - is unnecessary
  2. need metadata



[Sigrdrifa]
  1. 00:24:227 (2,3) - could try ctrl+g rhythmically because clap on 00:24:564 - is really strong, also it would follow vocals in a better way imo
  2. 01:42:944 (1,2) - something similar happens here, the beat on 01:43:281 - isn't that strong so it could be relegated to the slider tail instead
  3. 01:49:518 (2,3,4,5,1) - personally i find this a bit difficult to read/play. i'd rather use normal spacing for these streams instead of stacking. mainly because stacking doesn't really represent the music change
  4. for 02:20:533 (5,6,7,8,9,10,1) - and 04:20:546 (7,8,9,10,11,12,1) - i think you're focusing too much in just one place of the screen, something like you did on 00:59:625 (4,5,6,7,1) - works much better because it represent the drum build up better
  5. 04:20:293 (5) - could delete this note because it isn't really in the music and the triplet kinda outshines the incoming stream on 04:20:546 - rather than emphasizing anything


cool map!
posted

Kagetsu wrote:

[General]
  1. timing is wrong first downbeat should be on 00:00:798 - , also the red line for timing reset on 00:11:586 - is unnecessary
    fixed! -550 :)
  2. need metadata
    :arrow:http://macross.jp/news/?id=234
    :arrow:http://puu.sh/thHUc.jpg



[Sigrdrifa]
  1. 00:24:227 (2,3) - could try ctrl+g rhythmically because clap on 00:24:564 - is really strong, also it would follow vocals in a better way imo
  2. for 02:20:533 (5,6,7,8,9,10,1) - and 04:20:546 (7,8,9,10,11,12,1) - i think you're focusing too much in just one place of the screen, something like you did on 00:59:625 (4,5,6,7,1) - works much better because it represent the drum build up better
  3. 04:20:293 (5) - could delete this note because it isn't really in the music and the triplet kinda outshines the incoming stream on 04:20:546 - rather than emphasizing anything


cool map!
all fixed!
thank you for modding :3
posted
some green lines got unsnapped, probably because of the new offset. (you may also want to snap all objects in the timing window)
call me back once you fix this
posted
posted
fixed green lines :)
and update
posted
cool
posted
:idea::idea::idea:

thanks Kage <3
posted
Some quick points:

00:55:916 (1,3) - Was a bit hard to read this at first. I would position 3 where it's not completely covered by that slider's path.
01:34:516 (4) - How about using a linear slider design for a mirror pattern? Like 01:34:179 (3) - but CtrlH'ed? Suggesting, since 01:31:482 (1,2,3,1,2,3,4) - all use the same design,.
02:45:563 (2,3,1,2,3,1,2,3,1,2,1,1,2,1) - Awesome patterns.
04:11:781 (2,3,4) - These could be bigger to prepare for those cross screen jumps later,.
04:14:478 (1,2) - I wouldn't recommend doing a jump here. The rhythm is quite off here, and actually switches to blue tick polarity. You can hear, the drum is on 04:14:394 - , and then the snare is on 04:14:562 - , both are blue ticks, so this arrangement isn't actually accurate to the song. Since you're coming off a slow slider, i would recommmend just keeping it simple here since you already do a good job of building up momentum with 04:14:815 (1,2,3,4,5,6,7,8) - etc..

[]

Do you have metadata source somewhere? Just link me to post/etc... if you have. Call me back for #2 when you're ready!
posted

Monstrata wrote:

Some quick points:

01:34:516 (4) - How about using a linear slider design for a mirror pattern? Like 01:34:179 (3) - but CtrlH'ed? Suggesting, since 01:31:482 (1,2,3,1,2,3,4) - all use the same design,. ok!
02:45:563 (2,3,1,2,3,1,2,3,1,2,1,1,2,1) - Awesome patterns. thank you :oops:

[]

Do you have metadata source somewhere? Just link me to post/etc... if you have. Call me back for #2 when you're ready!
metadata is here!
official site :arrow:http://macross.jp/news/?id=234
CD jacket :arrow:http://puu.sh/thHUc.jpg

thank you for modding :idea:
posted

Monstrata wrote:

Some quick points:

00:55:916 (1,3) - Was a bit hard to read this at first. I would position 3 where it's not completely covered by that slider's path.
04:11:781 (2,3,4) - These could be bigger to prepare for those cross screen jumps later,.
04:14:478 (1,2) - I wouldn't recommend doing a jump here. The rhythm is quite off here, and actually switches to blue tick polarity. You can hear, the drum is on 04:14:394 - , and then the snare is on 04:14:562 - , both are blue ticks, so this arrangement isn't actually accurate to the song. Since you're coming off a slow slider, i would recommmend just keeping it simple here since you already do a good job of building up momentum with 04:14:815 (1,2,3,4,5,6,7,8) - etc..
all fix

thanx monstrataaaa!!!

http://puu.sh/tAFqy/c6aa0191ef.zip
posted
Okay, #2~
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