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posted
mod my map

Insane:
Why are some streams/triples spaced and other close? Looks real ugly imo... Use the same spacing on all ur streams unless you really have a reason too... :|
- 00:13:885 (3) - TBH this looks better if not stack ontop of the triple, maybe up a bit above.
- 00:59:234 (1,2,1) - Again kinda looks ugly stacked under previous combo.
- 01:42:373 (4,1,2,3,4,5,6,7,8,9,10,11,1) - This rhytmn is really confusing. 1st off, the first time this rhytmn plays you have it as a flat out stream, which felt okay. Also, the hitsounds don't replicate the rhytmn you're doing so that kinda throws it off too IMO... Mixing and matching the violins with the vocals don't work. I'd do like the first time and make it a stream. If you REALLY want to keep it kinda this way... I'd recommend this..



.. and add that custom clap on01:43:768 (12) - . Though I really suggest make it a stream like 1st time :|
- 01:55:513 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I think this rhytmn sounds better like this since you start off following vocals..



- 02:02:489 (1,2,1) - Same as before, looks better not stacked under.
- 02:08:536 (1,2,3,4,1,2) - Don't stack these like this.. Plays and looks bad... Don't you complain about this stuff all the time????

Hard:
- 00:18:536 (4) - Kinda hidden, would advise against stacking under that slider repeat.
- 02:27:839 (2) - Why note here but not at 02:24:117 or 02:31:559 -? Add note at 02:24:117 or delete these.
posted

yeahyeahyeahhh wrote:

mod my map

Insane:
Why are some streams/triples spaced and other close? Looks real ugly imo... Use the same spacing on all ur streams unless you really have a reason too... :|Some follow the drums/vocals (they are spaced) and others follow an instrument in the background (they are close)
- 00:13:885 (3) - TBH this looks better if not stack ontop of the triple, maybe up a bit above. okay
- 00:59:234 (1,2,1) - Again kinda looks ugly stacked under previous combo. I want to give a feeling of pause here after the jumps and before starting the new (faster) section. So I stacked it so that the player wouldn't have to move the cursor
- 01:42:373 (4,1,2,3,4,5,6,7,8,9,10,11,1) - This rhytmn is really confusing. 1st off, the first time this rhytmn plays you have it as a flat out stream, which felt okay. Also, the hitsounds don't replicate the rhytmn you're doing so that kinda throws it off too IMO... Mixing and matching the violins with the vocals don't work. I'd do like the first time and make it a stream. If you REALLY want to keep it kinda this way... I'd recommend this..



.. and add that custom clap on01:43:768 (12) - . Though I really suggest make it a stream like 1st time :|Wasn't exactly sure about that, so made a stream
- 01:55:513 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I think this rhytmn sounds better like this since you start off following vocals..


done
- 02:02:489 (1,2,1) - Same as before, looks better not stacked under. same as above
- 02:08:536 (1,2,3,4,1,2) - Don't stack these like this.. Plays and looks bad... Don't you complain about this stuff all the time???? I changed all the other ones, but forgot this one D:

Hard:
- 00:18:536 (4) - Kinda hidden, would advise against stacking under that slider repeat. okay, fixed
- 02:27:839 (2) - Why note here but not at 02:24:117 or 02:31:559 -? Add note at 02:24:117 or delete these. deleted, my bad ><
Thanks for the mod. Also added less loud whistles.
posted

Odaril wrote:

Roddie wrote:

Hey.

I still own you a mod. So, here it is. o.o you did ?
Yes I did. A few months ago, I asked if you could mod one of my maps and you did. After that, it was either I asked you if you have any maps I could mod or you asked me to mod one of your maps after you finished modding mine. This was the map I was planning on modding (http://osu.ppy.sh/s/28395) but I didn't get the chance because I forgot. ): I felt kind of bad. When I saw this map that was in pending, this was the perfect opportunity for me to repay you. So now, we're basically even. :p
posted
Insane
  1. 00:28:536 (5,6) - Ce pattern est assez étrange du fait sur 00:26:676 (3,4) - tu as commencé (4) sur un 1/4 alors que la 6 sur un tick blanc, tu devrais aussi le commencer 1/4 avant sinon ca rend assez étrange
  2. 00:32:490 (6,7,1,2,3,4,5,6,7,8,1) - Mauvaise idée ce changement de spacing, c'est un coup à faire lol wtf-er le joueur. Tu devrais envisager de réduire progressivement le spacing, ca rendrait beaucoup mieux.
  3. 00:40:862 (1,2) - Ce jump est franchement énorme et il n'est pas vraiment justifié par la musique. Bon, je suis quand même d'accord pour un jump ici, mais pas aussi gros quoi >.>
  4. 01:35:746 (6,7,1,2,3,4,5,6,7,8,1) - Pareil
  5. 01:44:117 (1,2) - Pas la peine de me répéter pour celui là aussi :>
  6. 01:59:931 (1) - Bon ok le slider est joli et tout mais ya quand même un problème avec causé par le circle d'avant. Celui-ci cache le mini-looping avec son 300/100/50. Alors comment le joueur peut il le prévoir, perso j'ai slider break direct :/


J'ai recheck vite fait les autres diffs, elles sont bien même si je suis toujours pas fan des combo colors
posted
Hey Odaril. \o

[General]:
  1. Offset 164? The reason behind is that the note (atleast in insane) at 00:01:560 doesn't sound like a first beat to me (those notes sound like something before a first beat). I'd say the first beat is at 00:02:025 and with 164 offset (didn't change your timings) I just shifted it back so the big white tick falls here (which even sounds better if you ask me). By doing this you don't even need to reset the metronome at 00:11:327, so you can just remove that timing section.


[Insane]:
  1. I would argue that OD8 is overkill for such a slowly paced map (even though you have occasional streams, which are actually singletappable). Recommending OD7. Up to you to change, only a suggestion.
  2. 00:39:233 - Unnecessary timing section.
  3. 00:50:397 (1) - To me this note felt a little confusing. I suggest that you move it further away from the previous combo, distance snap 1 works fine.
  4. 01:30:629 (7) - This slider is slightly awkward. When you're about to start it, the hitburst from the (3) is still there and it's difficult to see if its a circle or a slider. You should consider repositioning this. (i play with no 300 btw, and i 100d the (3) so i 100d slider as well, not that im a great player or anything though ;x;)
  5. 01:42:489 - Unnecessary timing section.
  6. 01:57:373 (13) - Soft finish?


[Hard]:
  1. In general I thought that the map was quite packed in terms of notes being too close to each other. When you try to to place a distance snapped slider near a circle and make it go around it, looks slightly awkward. Recommending to increase distance snap for everything in the slowdown sections, but that would mean remapping most of the stuff ;x;. Up to you if you don't feel lazy.
  2. 01:57:373 (1) - Highly recommending to place a note here and start the spinner slightly later. That note with a soft finish. (it's really hearable in the music). Up to you if you want this, just a suggestion.
  3. 02:24:466 (2) - Maybe start this slider at 02:24:350 instead? Blue tick would kinda throw you off imo. There is a beat on this white tick as well so why not. (I do see why you started it at the blue tick though)
  4. 02:31:908 (2) - ^ same situation pretty much.


[Normal]:
  1. 00:15:746 (2) - Whistle? (you used it at 00:17:606 (2)) - Also consider looking at 00:19:466 (2) and 00:21:327 (2) for the whistle suggestion (or you could just remove it from 00:17:606 for consistency)
  2. 01:17:141 (5) - New combo maybe? Just a suggestion.
  3. 01:34:815 (1) - Remove this new combo and add it to 01:35:978 (2) instead. (for consistency, look at the map at 00:29:931 onward) This also means that you might have to fix the combos afterwards, so NC at 01:38:769 (3) instead of 01:37:373 (1) (although this might not be necessary due to the patterns you made, if you want to keep the combos for the patterns that's fine I guess lol).
  4. 01:57:373 (5) - New combo for consistency (look at 00:54:118 (1)).
  5. 02:04:815 (1,2,3) - Maybe reposition this combo a little? Look here. Just so you avoid any hitbursts covering it (this is a normal after all). It doesn't look that wrong though, so only a suggestion (doing exactly like in the picture places the end of the combo right at the 1.0x away from the next combo, so no need to reposition everything else).


[Easy]:
  1. 00:10:862 - This timing section is unnecessary.
  2. 00:50:396 (1) - Maybe remove this new combo?
  3. 01:14:117 (1) - I would argue that this combo works better on 01:14:582 (2) instead, but up to you. Neither looks wrong.
  4. 01:53:652 (1) - Maybe remove this new combo?
  5. 02:02:489 - Unnecessary timing section.
  6. 02:34:931 - ^


That's about it I suppose. Good luck (I know you don't need it, but never hurts to have some)!~
posted

KuraiPettan wrote:

Insane
  1. 00:28:536 (5,6) - Ce pattern est assez étrange du fait sur 00:26:676 (3,4) - tu as commencé (4) sur un 1/4 alors que la 6 sur un tick blanc, tu devrais aussi le commencer 1/4 avant sinon ca rend assez étrange J'ai rajouté un cercle sur le bleu
  2. 00:32:490 (6,7,1,2,3,4,5,6,7,8,1) - Mauvaise idée ce changement de spacing, c'est un coup à faire lol wtf-er le joueur. Tu devrais envisager de réduire progressivement le spacing, ca rendrait beaucoup mieux. Non ! L'instrument change très brusquement, du coup le spacing change brusquement aussi. Ca reste lisible, de toute façon.
  3. 00:40:862 (1,2) - Ce jump est franchement énorme et il n'est pas vraiment justifié par la musique. Bon, je suis quand même d'accord pour un jump ici, mais pas aussi gros quoi >.> Bin, l'idée c'est que le stream fait monter l'adrénaline progressivement (avec le crescendo dans la musique) et d'un coup tout est relâché avec les deux notes à la batterie et le volume revient à la normale - d'où le jump épique et la petite pause qui le suit
  4. 01:35:746 (6,7,1,2,3,4,5,6,7,8,1) - Pareil pareil aussi
  5. 01:44:117 (1,2) - Pas la peine de me répéter pour celui là aussi :> pareil
  6. 01:59:931 (1) - Bon ok le slider est joli et tout mais ya quand même un problème avec causé par le circle d'avant. Celui-ci cache le mini-looping avec son 300/100/50. Alors comment le joueur peut il le prévoir, perso j'ai slider break direct :/ La forme est quand même assez facile à voir, non ? =( je garde pour le moment


J'ai recheck vite fait les autres diffs, elles sont bien même si je suis toujours pas fan des combo colors
Merci o/


lolcubes wrote:

Hey Odaril. \o oh god huge mod

[General]:
  1. Offset 164? The reason behind is that the note (atleast in insane) at 00:01:560 doesn't sound like a first beat to me (those notes sound like something before a first beat). I'd say the first beat is at 00:02:025 and with 164 offset (didn't change your timings) I just shifted it back so the big white tick falls here (which even sounds better if you ask me). By doing this you don't even need to reset the metronome at 00:11:327, so you can just remove that timing section. Hm... The only thing you're right with is that the offset is off. 164 is bad of an offset because there's nothing there. The correct offset is 2025.


[Insane]:
  1. I would argue that OD8 is overkill for such a slowly paced map (even though you have occasional streams, which are actually singletappable). Recommending OD7. Up to you to change, only a suggestion. I considered changing a while ago, actually, because OD8 feels out of place.
  2. 00:39:233 - Unnecessary timing section. It doesn't matter the slightest bit. <_< And it's necessary for me as it helped me calculate the correct time gap to use between sections for that gradual speedup.
  3. 00:50:397 (1) - To me this note felt a little confusing. I suggest that you move it further away from the previous combo, distance snap 1 works fine. The part of the vocals it was mapped to has lower spacing because it feels slower. As this note is still part of these vocals, it's spaced the same way as the other ones. The new combo helps read the spacing change.
  4. 01:30:629 (7) - This slider is slightly awkward. When you're about to start it, the hitburst from the (3) is still there and it's difficult to see if its a circle or a slider. You should consider repositioning this. (i play with no 300 btw, and i 100d the (3) so i 100d slider as well, not that im a great player or anything though ;x;) I checked with the template skin and the slider is entirely hidden, so changed.
  5. 01:42:489 - Unnecessary timing section. Same as above.
  6. 01:57:373 (13) - Soft finish? It's not the soft finish actually. =p


[Hard]:
  1. In general I thought that the map was quite packed in terms of notes being too close to each other. When you try to to place a distance snapped slider near a circle and make it go around it, looks slightly awkward. Recommending to increase distance snap for everything in the slowdown sections, but that would mean remapping most of the stuff ;x;. Up to you if you don't feel lazy. The spacing is low on purpose. It's not THAT low actually, since it still doesn't have any overlap unless 1/4.
  2. 01:57:373 (1) - Highly recommending to place a note here and start the spinner slightly later. That note with a soft finish. (it's really hearable in the music). Up to you if you want this, just a suggestion. That would break the symmetry. D:
  3. 02:24:466 (2) - Maybe start this slider at 02:24:350 instead? Blue tick would kinda throw you off imo. There is a beat on this white tick as well so why not. (I do see why you started it at the blue tick though) The white tick would be quite confusing, actually, as there's nothing that strong in the song at that moment, and this whole part is mapped to very strong notes.
  4. 02:31:908 (2) - ^ same situation pretty much. Same.


[Normal]:
  1. 00:15:746 (2) - Whistle? (you used it at 00:17:606 (2)) - Also consider looking at 00:19:466 (2) and 00:21:327 (2) for the whistle suggestion (or you could just remove it from 00:17:606 for consistency) The difference between these is that for the 14:606 one the note is high-pitched, while it is not for the others.
  2. 01:17:141 (5) - New combo maybe? Just a suggestion. huuuuuuh that would break the vocals sentence in two
  3. 01:34:815 (1) - Remove this new combo and add it to 01:35:978 (2) instead. (for consistency, look at the map at 00:29:931 onward) This also means that you might have to fix the combos afterwards, so NC at 01:38:769 (3) instead of 01:37:373 (1) (although this might not be necessary due to the patterns you made, if you want to keep the combos for the patterns that's fine I guess lol). The comobing is the same as in Insane
  4. 01:57:373 (5) - New combo for consistency (look at 00:54:118 (1)). This one's just me forgetting things
  5. 02:04:815 (1,2,3) - Maybe reposition this combo a little? Look here. Just so you avoid any hitbursts covering it (this is a normal after all). It doesn't look that wrong though, so only a suggestion (doing exactly like in the picture places the end of the combo right at the 1.0x away from the next combo, so no need to reposition everything else). k


[Easy]:
  1. 00:10:862 - This timing section is unnecessary. It doesn't matter.
  2. 00:50:396 (1) - Maybe remove this new combo? Comboing is similar to Insane's
  3. 01:14:117 (1) - I would argue that this combo works better on 01:14:582 (2) instead, but up to you. Neither looks wrong. Comboing is similar to Insane's
  4. 01:53:652 (1) - Maybe remove this new combo? same
  5. 02:02:489 - Unnecessary timing section.
  6. 02:34:931 - ^


That's about it I suppose. Good luck (I know you don't need it, but never hurts to have some)!~
Thanks for the mod.
posted
:D nice map and nice song.
annnd so nice mapet~
Star~☆
posted
Since the mapset is fine XD

Good luck <3 <3 <3

ps. Don't give kudosu for this reply although there's fixing about red lines :3
posted
-The other ranked map of this (and the other related ones) all have the source as just "Hakuouki", idk if you want to change that for consistency?

Normal:
00:20:164 (4,1) - this antijump doesn't look good (even for the pattern)

Insane:
00:41:094 (2,1) - space these out more
00:49:466 (3,4,1) - kind of an odd spacing change here
01:44:350 (2,1) - I would either stack these or space them out more as it looks odd how they are now
01:59:582 (1,1) - probably not a good idea to arrange these like this as part of the slider track gets hidden by the previous hitburst making it hard to follow while playing

Everything else looks good, call me back after fixes and I should be able to rank
posted

James2250 wrote:

-The other ranked map of this (and the other related ones) all have the source as just "Hakuouki", idk if you want to change that for consistency? Well, this is the full name of the anime, but I can just add them to the tags.

Normal:
00:20:164 (4,1) - this antijump doesn't look good (even for the pattern) whoops fixed

Insane:
00:41:094 (2,1) - space these out more done
00:49:466 (3,4,1) - kind of an odd spacing change here I changed the instrument I was following. It switches from the vocals to the violin. I added a new combo.
01:44:350 (2,1) - I would either stack these or space them out more as it looks odd how they are now The idea is to stop the cursor after that huge jump to act as a small break.
01:59:582 (1,1) - probably not a good idea to arrange these like this as part of the slider track gets hidden by the previous hitburst making it hard to follow while playing T.T fine desu

Everything else looks good, call me back after fixes and I should be able to rank
thanks for the mod
posted
Looks like all of the major things have been fixed, everything else looks good

Ranked~
posted
Congrats Odaril chan~
posted
Congrats Odaril chan~
posted
Cette rebubble+rank fut rapide owo. GG sinon :3
  • [list:fdad2][list:fdad2][list:fdad2]
posted
I think nothing about something but whatever orz
Good job XD
posted
MOST SHIT MAP I HAVE EVER SEEN
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