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Yoshioka Aika - Izayoi Namida

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Topic Starter
Shiro
This beatmap was submitted using in-game submission on dimanche 7 août 2011 at 10:27:31

Artist: Yoshioka Aika
Title: Izayoi Namida
Source: Hakuouki
Tags: opening op Shinsengumi Kitan
BPM: 129
Filesize: 6783kb
Play Time: 02:35
Difficulties Available:
  1. Easy (1,35 stars, 133 notes)
  2. Hard (4,59 stars, 299 notes)
  3. Insane (5 stars, 552 notes)
  4. Normal (3,12 stars, 197 notes)
Download: Yoshioka Aika - Izayoi Namida
Information: Scores/Beatmap Listing
---------------
14th map. Requested by Lyliea, who made a skin for the map, downloadable here.

Redownload if downloaded before August 03rd.

Thanks to Lyliea for providing the mp3 and background pictures (except for Easy).
Screw star rating that stole my ENHI spread.

Previous Insane diff: forum/download.php?id=63843

Download: Yoshioka Aika - Izayoi Namida (Odaril) [Insane].osu
Thite
:)
Topic Starter
Shiro
...

Changelog.
  1. 05/19
    uploaded to WIP.
    Removed hit100g from folder.
  2. 05/28
    Finished Insane.
    Added a third background.
    Cut mp3 (thanks to Fight69).
    Changed spinner-approachcircle.png.
  3. 06/05
    Finished Normal.
    Re-uploaded with updated skin.
  4. 06/22
    Updated skin.
    Added Hard.
    Moved to pending.
  5. 07/08
    Updated skin.
    Added Easy and its background.
    Fixes according to NotShinta's mod.
    Removed skin.
    Changed Easy's background.
    Fixes according to KuraiPettan's mod.
  6. 07/11
    Fixes according to Sakura_Hana's mod.
    Fixed timing thanks to GladiOol's help.
    Fixes according to GladiOol's mod and to Rukarioman's mod.
  7. 07/12
    Fixes according to misja056's mod.
  8. 07/13
    Fix according to Sakura_Hana's recheck.
    Bubbled by Sakura_Hana.
  9. 07/17
    Popping my own bubble just because.
  10. 07/18
    Moved back to WIP.
  11. 08/02
    Uploaded the new Insane.
    Moved back to pending.
    Fixes according to Lightgazer's mod.
    Fixes according to NatsumeRin's mod.
    Added silent sliderslides.
  12. 08/03
    Fixes according to Roddie's mod.
    Fixes according to yeahyeahyeahhh's mod.
  13. 08/04
    Fixes according to KuraiPettan's mod.
    Fixes according to lolcubes' mod.
  14. 08/05
    Fixes according to arien666's mod.
    Bubbled by arien666.
  15. 08/07
    Fixes according to James2250's mod.
    Ranked by James2250.
previous Insane diff:
Download: Yoshioka Aika - Izayoi Namida (Odaril) [previousInsane].osu

Download: Yoshioka Aika - Izayoi Namida.osz

Fight69
:3
Topic Starter
Shiro

Fight69 wrote:

:3
1000th post o/
kudosu for the mp3 cut
taNa
:3
-----
So now you're going to work on other difficulties, right?
Good luck :)
Lyliea
I want to thank Odaril agreeing to this music!
Namely it is really boring to do this music because she singing the same thing for 4 minutes ...

And to our dear friend gave me this favor, I allowed myself to do the skin. If criticism or suggestions to tell me or Odaril. Thanks ! \o/
YaMaO04
:)
NotShinta
General:
An Easy would be ideal. I say the Normal's hard enough for an easiest difficulty to get one. You should expect this from me teehee

Insane:
00:18:307 (6) - This is the only case of backwardsmapping I see in this part of the map. I don't like it very much.
00:43:889 (6) - Avoidable overlap, if you simply moved it a grid or 2 down.
00:46:679 (5) - I thought you took pride in your sliders?
00:54:470 (2) - It's arguably quite mean to increase spacing on offbeat notes, but whatever. (+similar)
01:14:354 (2) - This spacing is such an awkward drop, in my opinion, especially with 1/4s being spaced more or less the same way in other parts of the map. (+combo, +similar)
01:46:214 (6) - What an out of place ugly slider.
01:52:726 (9) - This can be so hard to read, as not only is this pattern out of place in the map, but the approach circle blends in with the background where one wouldn't expect a little bit too much.
02:36:447 (10) - Oh, you and your secret sadism. (antijump)

Hard:
00:51:795 (3) - I still believe stacking circles on the end at sliders at different rates (00:25:517 (3)) is silly. This isn't too hard to spot though. (+similar)
00:58:075 (2) - Hello, difficult increased spacing for the rest of the map :P (+similar)
01:33:191 (1,3) - These don't have to be redpoints?

Normal:
00:41:098 - Map this? You did in the other 2 difficulties and this isn't really a good place for a break.
01:18:075 (7) - You know you're better than this.
01:44:354 - ^^. Also that last section was totally more symmetrical than the rest teehee. That was a remark, not a complaint.
02:21:563 (6) - Did I mention I wouldn't recommend sliderstacking at all on the easiest difficulty?
02:25:284 (1) - Why ya gotta be so mean (jump, +similar)

I should have taken a nap before modding.
Topic Starter
Shiro

NotShinta wrote:

General:
An Easy would be ideal. I say the Normal's hard enough for an easiest difficulty to get one. You should expect this from me teehee Made an Easy.

Insane:
00:18:307 (6) - This is the only case of backwardsmapping I see in this part of the map. I don't like it very much. Changed.
00:43:889 (6) - Avoidable overlap, if you simply moved it a grid or 2 down. But the spacing would be meh. I revised this pattern a bit though.
00:46:679 (5) - I thought you took pride in your sliders? In my blankets only, and this slider is cute.
00:54:470 (2) - It's arguably quite mean to increase spacing on offbeat notes, but whatever. (+similar) Yeah, jumps on 3/2 rhythms are assmoves, but I got several people to testplay and they didn't get any problem on that, so I'll leave it for now.
01:14:354 (2) - This spacing is such an awkward drop, in my opinion, especially with 1/4s being spaced more or less the same way in other parts of the map. (+combo, +similar) Raised the spacing, but left the slow down.
01:46:214 (6) - What an out of place ugly slider. How is it out of place ?... Also, it takes exactly (4)'s curves and extends it until 01:45:052 (2) -
01:52:726 (9) - This can be so hard to read, as not only is this pattern out of place in the map, but the approach circle blends in with the background where one wouldn't expect a little bit too much. How is it out of place ?... Anyway, changed.
02:36:447 (10) - Oh, you and your secret sadism. (antijump) That's actually a mistake from me.

Hard:
00:51:795 (3) - I still believe stacking circles on the end at sliders at different rates (00:25:517 (3)) is silly. This isn't too hard to spot though. (+similar) changed
00:58:075 (2) - Hello, difficult increased spacing for the rest of the map :P (+similar) jumps !
01:33:191 (1,3) - These don't have to be redpoints? :( they looked fun

Normal:
00:41:098 - Map this? You did in the other 2 difficulties and this isn't really a good place for a break. done
01:18:075 (7) - You know you're better than this. I didn't even SEE the overlap D:
01:44:354 - ^^. Also that last section was totally more symmetrical than the rest teehee. That was a remark, not a complaint. pro slider is pro =p
02:21:563 (6) - Did I mention I wouldn't recommend sliderstacking at all on the easiest difficulty? It's not the easiest anymore, but I missed a chance to place it right in the center D: fixed
02:25:284 (1) - Why ya gotta be so mean (jump, +similar) I think it's readable... I'll leave it for now.

I should have taken a nap before modding.
Thanks for the mod.
Kurai
General
  1. Le background de la Easy est trop grand, et pas 4/3.
  2. Pourquoi il y a "Lyliea" dans les tags, à ce que je sache elle n'a pas mapper de diff :/
Skin
  1. Le fail background est trop grand (2000x1250)
  2. Essaye d'avoir le hit0 de la même taille que les autre hitX, à savoir 150x103
  3. Le lightening doit obligatoirement être 192x192 non, ou du moins avoir la même largeur et même hauteur ?
  4. Je suis pas sur que playfield.png ai une grande utilité là.
  5. Euh, le section pass de 1024x768 rend franchement très moche.
  6. Comme le spinner-metre est 1023x692, le spinner background doit l'être aussi
  7. Le spinner-circle ne doit-il pas être 666x666 ?
  8. La transparence entre le hitcircle et le hitcircle overlay est pas très belle ;~;
Easy
  1. AR+1 pour rendre la map plus fluide ?
  2. Les combo color de cette diff sont pas très bien adapté car C2, C3 et C4 sont quand même très proche. Il voudrait mieux que tu varie les teintes de façon à ne pas avoir de combo color qui se suive qui se ressemble, ça évitera de rendre certaine parties confuse comme 02:11:796 (3,1,2,3,1).
  3. 00:54:586 (1) - Ça sonne bizarre la façon dont ce spinner , se termine, on a l'impression qu'il se termine plus tard que ce qu'il ne devrait. Termine le à 00:58:656, ca fait mieux.
  4. 01:17:610 (1) - Je trouve bizarre de commencer ce spinner là. Je l'aurais plutôt commencé à 01:18:307 et mappé le petit vide qu'il reste.
  5. 01:40:633 (1,2,3) - Cette partie est un peu confuse, je veux dire, comme (2) et (3) sont tout les deux très proche de (1), comme c'est une easy ça risque de perturber les noobs, ils ne sauront pas si ils doivent cliquer (3) ou (2), et en plus les cercle sont un peu caché, même si c'est peu ça rest à éviter.
  6. 01:57:377 (1) - Même remarque que pour 00:54:586 (1)
  7. 02:35:517 (2) - Met un clap au début ? :>
Normal
  1. Même remarque que dans la easy pour les combo colors, surtout que là le BG contient plein de nuances de couleur.
  2. 00:20:168 (4) - La façon dont ce cercle est placé rend le pattern un peut confus, car après (2), comme (3) est stacké sur le slider, l’œil a plus tendance à se diriger vers (4) qui est plus visible.
  3. 00:22:028 (4) - Même remarque
  4. 00:26:214 (1) - Mmh, ce slider n'as pas la même vitesse que ceux qui suivent, pourtant il est placé sur la timing section qui réduit les sliders qui suivent, peut être que c'est fait exprès ?
  5. 01:57:842 (1) - Termine le à 02:01:912 ?
  6. 02:35:517 (2) - Ajoute un clap au début ? :>
Hard
  1. Même remarque pour les combo color, spécialement pour ComboC2 et ComboC3
  2. 00:33:889 (1,2,3,4,5) - On a l'impression d'avoir un amas de notes ici, c'est bizarre à lire est c'est pas forcément très esthétique.
Insane
  1. Encore pareil pour les combo colors, surtout que là elles se fondent trop dans le BG
  2. 02:36:447 (1) - Un new combo pour marquer la fin serait bien là.
Mouais c'est pas mal :>
Topic Starter
Shiro

KuraiPettan wrote:

General
  1. Le background de la Easy est trop grand, et pas 4/3. olol j'ai oublié de le changer
  2. Pourquoi il y a "Lyliea" dans les tags, à ce que je sache elle n'a pas mapper de diff :/ Pour le skin ? =( j'enlève
Skin
  1. Le fail background est trop grand (2000x1250)
  2. Essaye d'avoir le hit0 de la même taille que les autre hitX, à savoir 150x103
  3. Le lightening doit obligatoirement être 192x192 non, ou du moins avoir la même largeur et même hauteur ?
  4. Je suis pas sur que playfield.png ai une grande utilité là.
  5. Euh, le section pass de 1024x768 rend franchement très moche.
  6. Comme le spinner-metre est 1023x692, le spinner background doit l'être aussi
  7. Le spinner-circle ne doit-il pas être 666x666 ?
  8. La transparence entre le hitcircle et le hitcircle overlay est pas très belle ;~; En fait, jvais virer le skin du dossier et le forcer, je pense. Ou suggérer de jouer avec ce skin. D:
Easy
  1. AR+1 pour rendre la map plus fluide ? AR3 pour une Easy c'est méchant. En plus celle-là est VRAIMENT facile, alors je préfère pas.
  2. Les combo color de cette diff sont pas très bien adapté car C2, C3 et C4 sont quand même très proche. Il voudrait mieux que tu varie les teintes de façon à ne pas avoir de combo color qui se suive qui se ressemble, ça évitera de rendre certaine parties confuse comme 02:11:796 (3,1,2,3,1). Je garde les teintes violettes. Par contre j'ai rendu C2 plus sombre et C4 plus claire.
  3. 00:54:586 (1) - Ça sonne bizarre la façon dont ce spinner , se termine, on a l'impression qu'il se termine plus tard que ce qu'il ne devrait. Termine le à 00:58:656, ca fait mieux. k
  4. 01:17:610 (1) - Je trouve bizarre de commencer ce spinner là. Je l'aurais plutôt commencé à 01:18:307 et mappé le petit vide qu'il reste. Non, il reprend toute la fin des paroles (y compris le "namida")
  5. 01:40:633 (1,2,3) - Cette partie est un peu confuse, je veux dire, comme (2) et (3) sont tout les deux très proche de (1), comme c'est une easy ça risque de perturber les noobs, ils ne sauront pas si ils doivent cliquer (3) ou (2), et en plus les cercle sont un peu caché, même si c'est peu ça rest à éviter. hm... Pas sûr pour ça. Je demanderai à des gens de testplay ça.
  6. 01:57:377 (1) - Même remarque que pour 00:54:586 (1) Même chose, et il m'évite le 1/8 rhythm
  7. 02:35:517 (2) - Met un clap au début ? :> o.o pourquoi ?
Normal
  1. Même remarque que dans la easy pour les combo colors, surtout que là le BG contient plein de nuances de couleur. Les couleurs ne sont pas si proches que ça... D:
  2. 00:20:168 (4) - La façon dont ce cercle est placé rend le pattern un peut confus, car après (2), comme (3) est stacké sur le slider, l’œil a plus tendance à se diriger vers (4) qui est plus visible. Changé... on va voir, même si le spacing après ces deux patterns est changé. D:
  3. 00:22:028 (4) - Même remarque
  4. 00:26:214 (1) - Mmh, ce slider n'as pas la même vitesse que ceux qui suivent, pourtant il est placé sur la timing section qui réduit les sliders qui suivent, peut être que c'est fait exprès ? Non, c'est bizarre comme truc... j'ai triché, ça marche maintenant
  5. 01:57:842 (1) - Termine le à 02:01:912 ? Non, les spinners qui se terminent sur du 1/4 sonnent trop bizarre.
  6. 02:35:517 (2) - Ajoute un clap au début ? :> o.o pourquoi ?
Hard
  1. Même remarque pour les combo color, spécialement pour ComboC2 et ComboC3 Quelques petits changements
  2. 00:33:889 (1,2,3,4,5) - On a l'impression d'avoir un amas de notes ici, c'est bizarre à lire est c'est pas forcément très esthétique. J'en ai viré une, on verra ce que ça donnera.
Insane
  1. Encore pareil pour les combo colors, surtout que là elles se fondent trop dans le BG Changé.
  2. 02:36:447 (1) - Un new combo pour marquer la fin serait bien là. MWahaha je savais que quelqu'un dirait ça. Non, le stream et cette note sont mappés sur la même phrase de la musique.
Mouais c'est pas mal :> tsun
Merci pour le mod o/
NatsumeRin
[General]
You probably don't need the 3rd red line, the offset is -4 to the 2nd one. but not your offset is just several ms early. Delete the 3rd one and change the 2nd one's offset to:10868 is probably correct timing.

I'll start from Insane, to point the hitsounds thing, it just needs a big change. i won't list again in the other diffs.

[Insane]
00:02:049 - 00:07:630 - Man, the clap, is an ECHO SOUND, what's the meaning of have an ECHO SOUND every second? you just hear it all the time like noise and that's not what hitsounds mean.
N=Normal, W=Whistle, F=Finish, C=clap
here's what i'll suggest:
NWN NNW NWN NNW NWN W NN NNCNWN
00:13:191 (1) - same thing start from here, the finish, do you know any bands use the heavy drum sound so frequently? remove every finish except for the first one, because it's where you start a pattern. And hey, i could see in every 4/1, the beat is N NC N NCN C N, could you use any other patterns plz?
00:26:214 (1) - Pattern repeat thing again start from 00:26:214 (1) to 00:37:377 (3), except for the stream, all i can see is N W C WNN W C WNN, yes, all the time, without change even once.
00:37:377 (3) - this sliderwhistle is fine. but in other places, there're many sounds just noisy. you should probably check this thing yourself.
00:40:866 (1,2) - huh? the vocal is on a "up" pitch but slowly, why you do need a huge jump like this?
00:52:959 (3) - remove finish. basic music theory.
00:54:935 (1) - better if you could end at 00:55:982 -, add a circle at 00:56:330, then change both of them to whistle.
01:01:563 (1) - start from here, remove those finishs plz.
01:05:749 - if you're trying to follow the drum, then follow it nice plz. you shouldn't miss this one. if you want to follow the vocal, you should change other parts. if you want both, you need to set another hitsounds for it.
01:40:633 (3) - here's a bad sliderwhistle, just for example.
01:44:121 (1,2) - huh?
01:56:214 (6,6) - the finishs are just misplaced.
02:03:424 (2,3,4,5) - not a good idea to use this pattern, because 3 is on a non-vocal beat and should be put in a light way.
02:09:005 - drum miss

[Hard]
Same main hitsounds issues with [Insane] (clap at the beginning, then the finishs)
00:20:633 (1,2,3) - ugly. move 3 right and down some. not stacked with 1's end
00:32:726 (6) - bad sliderwhistle
00:37:377 (2) - this is in fact ok but you should sliderwhistle on 00:38:307 (4) if you really want, it's in fact a symmetry part.
00:52:958 (2,2) - do you noticed those sounds weird...
01:14:121 (1,2,3) -who will know this is 1/2 until they start to hit yeah, people could recognize it by AR, but the spacing is really ugly, make it about the same just with common 1.0x spacing do no hurt to you.
01:56:214 (2,2) - hehe
02:01:098 (1,2,3,4,5) - any need to be that lazy?, hey,00:57:842 (1,2,3,4,5) - ?

[Normal]
hitsounds again. i won't list.
01:15:982 (2,3,4,5) - spacing plz? just guessing, you added 4 later, then forget to adjust spacing.

[Easy]
a quick check through, i guess no major issues.

few mistakes and few great points, that's what growing more and more in current osu maps, which i don't like to see.
Topic Starter
Shiro

NatsumeRin wrote:

[General]
You probably don't need the 3rd red line, the offset is -4 to the 2nd one. but not your offset is just several ms early. Delete the 3rd one and change the 2nd one's offset to:10868 is probably correct timing. The third red line is a metronome fix. It is needed. And the offset for the second one is fine... I'll get someone to check.

I'll start from Insane, to point the hitsounds thing, it just needs a big change. i won't list again in the other diffs.

[Insane]
00:02:049 - 00:07:630 - Man, the clap, is an ECHO SOUND, what's the meaning of have an ECHO SOUND every second? you just hear it all the time like noise and that's not what hitsounds mean.
N=Normal, W=Whistle, F=Finish, C=clap
here's what i'll suggest:
NWN NNW NWN NNW NWN W NN NNCNWN done
00:13:191 (1) - same thing start from here, the finish, do you know any bands use the heavy drum sound so frequently? remove every finish except for the first one, because it's where you start a pattern. And hey, i could see in every 4/1, the beat is N NC N NCN C N, could you use any other patterns plz? I'll see what I can do... might need a lot of time
00:26:214 (1) - Pattern repeat thing again start from 00:26:214 (1) to 00:37:377 (3), except for the stream, all i can see is N W C WNN W C WNN, yes, all the time, without change even once. same as above
00:37:377 (3) - this sliderwhistle is fine. but in other places, there're many sounds just noisy. you should probably check this thing yourself.
00:40:866 (1,2) - huh? the vocal is on a "up" pitch but slowly, why you do need a huge jump like this? The jump isn't for te vocals, it's for the drum
00:52:959 (3) - remove finish. basic music theory. okay
00:54:935 (1) - better if you could end at 00:55:982 -, add a circle at 00:56:330, then change both of them to whistle. alright
01:01:563 (1) - start from here, remove those finishs plz. see comment below
01:05:749 - if you're trying to follow the drum, then follow it nice plz. you shouldn't miss this one. if you want to follow the vocal, you should change other parts. if you want both, you need to set another hitsounds for it. changed
01:40:633 (3) - here's a bad sliderwhistle, just for example. removed
01:44:121 (1,2) - huh? same as before
01:56:214 (6,6) - the finishs are just misplaced. removed
02:03:424 (2,3,4,5) - not a good idea to use this pattern, because 3 is on a non-vocal beat and should be put in a light way. changed
02:09:005 - drum miss fixed

[Hard]
Same main hitsounds issues with [Insane] (clap at the beginning, then the finishs)
00:20:633 (1,2,3) - ugly. move 3 right and down some. not stacked with 1's end Okay
00:32:726 (6) - bad sliderwhistle It represents the main melody at that point (which should have streams).
00:37:377 (2) - this is in fact ok but you should sliderwhistle on 00:38:307 (4) if you really want, it's in fact a symmetry part. done
00:52:958 (2,2) - do you noticed those sounds weird... removed
01:14:121 (1,2,3) -who will know this is 1/2 until they start to hit yeah, people could recognize it by AR, but the spacing is really ugly, make it about the same just with common 1.0x spacing do no hurt to you. I have increased the spacing of this for Insane and didn't do it for Hard... orz
01:56:214 (2,2) - heheremoved
02:01:098 (1,2,3,4,5) - any need to be that lazy?, hey, 00:57:842 (1,2,3,4,5) - ? The song is very exactly the same in these two phrases... that's why

[Normal]
hitsounds again. i won't list.
01:15:982 (2,3,4,5) - spacing plz? just guessing, you added 4 later, then forget to adjust spacing. ah, oops, fixed

[Easy]
a quick check through, i guess no major issues.

few mistakes and few great points, that's what growing more and more in current osu maps, which i don't like to see.
Thanks for the mod. For the finishes, they are supposed to emphasize the new combos, so I'm not removing them for now.
Beren
Sakura
Looks like you wanted a mod from me so badly, that i'll give you one, since i havent modded anything from you for a while...
so let's see how much you've improved!
[General]
Your mp3 got cut about 1:30 of the full song, consider adding (Short Ver.) to the title.

[Insane]
00:13:889 (3,4,5,6) - The stacking of (3,4) looks really awkward and makes it harder to read, since 4,5,6 are all 1/4 it shoulnt be any problem if you try something like this looks less weird.

[Hard]
01:47:610 (7,1) - I recommend you colorhax this, both colors are too similar and may lead to confusion.
01:50:633 (4) - Idk if you care but, the curve isnt envoloping (3)'s start correctly see

[Easy]
01:10:865 (1) - This slider just looks weird, if you're going for a blanket, try to cover the note more with the slider, since this one's longer, the only problem it's distance, so i dont really think you should be trying to blanket this.
01:39:237 (3) - This slider looks very weird o.o
02:04:354 (3) - Why does this slider curve up at the end all of a sudden? it's breaking the flow D:
02:14:121 (1) - Again, not sure if u care but this one's not perfect either o.o see
02:25:400 - Unused timing section.
02:27:261 - ^
02:29:121 - ^
02:30:982 - ^
02:32:842 - ^
02:34:703 - ^

Well not too bad, but i think you could've done better, that's all i have to say, nice map nevertheless
Topic Starter
Shiro

Sakura Hana wrote:

Looks like you wanted a mod from me so badly, that i'll give you one, since i havent modded anything from you for a while...
so let's see how much you've improved! Sakura mod <3
[General]
Your mp3 got cut about 1:30 of the full song, consider adding (Short Ver.) to the title. The map is still 2:30 so... I don't know D: I'll ask more imput about that

[Insane]
00:13:889 (3,4,5,6) - The stacking of (3,4) looks really awkward and makes it harder to read, since 4,5,6 are all 1/4 it shoulnt be any problem if you try something like this looks less weird. changed

[Hard]
01:47:610 (7,1) - I recommend you colorhax this, both colors are too similar and may lead to confusion. Never thought of that, fixed
01:50:633 (4) - Idk if you care but, the curve isnt envoloping (3)'s start correctly see Of course I care D: fixed

[Easy]
01:10:865 (1) - This slider just looks weird, if you're going for a blanket, try to cover the note more with the slider, since this one's longer, the only problem it's distance, so i dont really think you should be trying to blanket this. =( I was trying out new sliders, fixed
01:39:237 (3) - This slider looks very weird o.o I kinda like the hook slider, it allows the complete direction change I wanted without being too abrupt
02:04:354 (3) - Why does this slider curve up at the end all of a sudden? it's breaking the flow D: It was meant to blanket (1)'s slidertrack =( ah well, changed
02:14:121 (1) - Again, not sure if u care but this one's not perfect either o.o see fixed
02:25:400 - Unused timing section.
02:27:261 - ^
02:29:121 - ^
02:30:982 - ^
02:32:842 - ^
02:34:703 - ^
I'm not sure it's very important, but removed anyway.

Well not too bad, but i think you could've done better, that's all i have to say, nice map nevertheless I don't think I could have done better knowing I was going for something completely different from what I usually do o.o
Thanks for the mod !
Komeiji Yuki
poor modding skill so just leave a star >:
Topic Starter
Shiro

Komeiji Yuki wrote:

poor modding skill so just leave a star >:
;_; thanks for trying anyway
GladiOol
[Timing]

I think it can all be easily fixed with just one red timing section.
  1. 129 BPM; 1560 offset
Delete the other two red timing sections and your timing is perfect.


[Insane]

00:56:327 (1) - Center this note, like you did here 01:59:583 (1). Consistency is awesome \:D/
01:58:304 (1,1) - Remove the finish hitsound and add in a whistle, like you did here 00:54:932 (1,1).
02:31:327 (4) - Add a new combo, like you did 02:29:466 (1), 02:25:746 (1) etc.


[Hard]

00:45:517 (1) - Remove new combo.
00:47:377 (1) - ^
00:48:075 (11) - Add new combo.
00:51:796 (3) - Stack this note underneath 00:50:400 (1) so the spacing between (3) and 00:52:261 (1) will increase. It's too short now imo.
02:35:284 (1) - Hard is the only difficulty which ends with a spinner, seems kinda silly to me.


[Easy]

00:24:354 (1) - Remove new combo (?)


Starred~
Rukario
General:
- Now after the timing change you should look at your inherited sections. I saw some in Normal that need adjustments for making spinners almost silent.

Normal:
00:01:560 (1) - Hello, this slider seems very odd. Seems a bit shorter and faster hmmm?^^
00:20:164 (4) - It would be nicer if this was a vertical flip of (3). If you do it please to the next combo too
00:19:699 (3,4) - generally flipping (3) and (4) would be better for the flow. If you do it please to the next combo too
00:54:815 (6) - stack with (2)?
Topic Starter
Shiro

GladiOol wrote:

[Timing]

I think it can all be easily fixed with just one red timing section.
  1. 129 BPM; 1560 offset
Delete the other two red timing sections and your timing is perfect.
Fixed.


[Insane]

00:56:327 (1) - Center this note, like you did here 01:59:583 (1). Consistency is awesome \:D/ I'm ashamed I missed that.
01:58:304 (1,1) - Remove the finish hitsound and add in a whistle, like you did here 00:54:932 (1,1). same T.T
02:31:327 (4) - Add a new combo, like you did 02:29:466 (1), 02:25:746 (1) etc. same T.T


[Hard]

00:45:517 (1) - Remove new combo.
00:47:377 (1) - ^
00:48:075 (11) - Add new combo.
00:51:796 (3) - Stack this note underneath 00:50:400 (1) so the spacing between (3) and 00:52:261 (1) will increase. It's too short now imo.
02:35:284 (1) - Hard is the only difficulty which ends with a spinner, seems kinda silly to me.
All fixed.


[Easy]

00:24:354 (1) - Remove new combo (?) no, it's the same kind of new combo as the other ones


Starred~
Thanks for the mod !

Rukarioman wrote:

General:
- Now after the timing change you should look at your inherited sections. I saw some in Normal that need adjustments for making spinners almost silent. I thought I had =(

Normal:
00:01:560 (1) - Hello, this slider seems very odd. Seems a bit shorter and faster hmmm?^^ fixed =(
00:20:164 (4) - It would be nicer if this was a vertical flip of (3). If you do it please to the next combo too okay
00:19:699 (3,4) - generally flipping (3) and (4) would be better for the flow. If you do it please to the next combo too okay
00:54:815 (6) - stack with (2)? okay

Thanks for the mod !
Sakura

Odaril wrote:

Well not too bad, but i think you could've done better, that's all i have to say, nice map nevertheless I don't think I could have done better knowing I was going for something completely different from what I usually do o.o
I'm pretty sure you could have done better, dont need to underestimate yourself ^^ when you want a recheck please msg me
Misja
[Easy]
00:07:606 (1) - The hitcircle (1) comes too fast after the spinner?
01:42:490 (1,1) - ^?

[Normal]
Look to your inherition sections!

[Hard]
Same Look to your...Some of them not all of them!
Nice sliders!

[Insane]
00:48:536 (1) - Look good to this one (I Guess:P)
For the rest it seems to be fine.

Gr8 diff. Nice combo colors and bg's. Def. star!
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