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SiIvaGunner - Mute City Ver. 2 [Taiko]

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Kin
mapfeed can HL ? @Real#9128
Some minor change in IRC

Here you go!
Surono
00:22:275 - you could kat this since 00:22:196 (1,2) - the impact sounds are high, example you did 01:08:933 (1,2) - here

00:26:380 - 00:26:459 - had better if swap these for 00:26:301 (53,54) - vocal flow

00:31:907 - kat this for better with flat/similarrange of vocal?

01:19:038 - no finish?

01:22:907 - don to have contrast with "some" pitch here

01:28:591 - don to represent differ emphasize with 01:28:512 - single voice and 01:28:828 (193,194) - dem flow

01:59:459 - yeah just understandable with this stream, my concern are voice is "clearly" 1/4 but instead you want strong emphasized as 1/6. parable when you heard sound of bzzzzzz you would 1/6 and idk lmao, bcus this is taiko. I would like that too. ¯\_(ツ)_/¯

02:30:170 - kat for high vocal

02:42:407 - ~ 03:02:617 - GOsh btw, 03:02:223 (254,255,256) - kdd it. i heard some alteration sounds here and the current pattern 03:02:144 (253,254,255,256,257,258,259) - monotone.

04:07:038 - just finish this? but the sounds are more higher is 04:08:301 - here since had cymbal.. lol so what you think in this part? okey my thought is 04:14:617 - until here, follow cymbal as finisher, follow drum/mainsounds and thats suddenly weird if you 04:11:459 - just started follow from here.

04:33:328 - don, 04:32:933 (217,220,223) - clearly single sounds.
Topic Starter
Stefan

Surono wrote:

00:22:275 - you could kat this since 00:22:196 (1,2) - the impact sounds are high, example you did 01:08:933 (1,2) - here I rather felt that the first two loops of the stream are simple and easy (kdddddkdddddk.. and so on).

00:26:380 - 00:26:459 - had better if swap these for 00:26:301 (53,54) - vocal flow Okay.

00:31:907 - kat this for better with flat/similarrange of vocal? It's not really about the vocals, it's about the kdk rhythm I previously used for 00:30:565 (107,108,109) - or 00:28:038 (75,76,77) - .

01:19:038 - no finish? I didn't feel it fits for my setup so I skipped that.

01:22:907 - don to have contrast with "some" pitch here If you compare 01:21:565 (117,118,119,120,121) - with 01:22:038 (122,123,124,125,126) - and with 01:22:828 (131,132,133,134,135) - they're quite the same and goes well with kkkkd.

01:28:591 - don to represent differ emphasize with 01:28:512 - single voice and 01:28:828 (193,194) - dem flow Hmm, okay.

01:59:459 - yeah just understandable with this stream, my concern are voice is "clearly" 1/4 but instead you want strong emphasized as 1/6. parable when you heard sound of bzzzzzz you would 1/6 and idk lmao, bcus this is taiko. I would like that too. ¯\_(ツ)_/¯ (´_J`)... I don't find that a clear 1/4 sound is to indicate but.. I mean many users didn't like 1/6 here so I will put it back on 1/4.

02:30:170 - kat for high vocal The stream pattern sounds better with kdddkddd, the sounds on 02:30:091 - and 02:29:775 - are imo short and fits better with one kat instead of two (kk).

02:42:407 - ~ 03:02:617 - GOsh btw, 03:02:223 (254,255,256) - kdd it. i heard some alteration sounds here and the current pattern 03:02:144 (253,254,255,256,257,258,259) - monotone. sounds pretty tbh.

04:07:038 - just finish this? but the sounds are more higher is 04:08:301 - here since had cymbal.. lol so what you think in this part? okey my thought is 04:14:617 - until here, follow cymbal as finisher, follow drum/mainsounds and thats suddenly weird if you 04:11:459 - just started follow from here. added for 04:08:301 - , 04:10:828 - and 04:13:354 - and removed for 04:07:038 -.

04:33:328 - don, 04:32:933 (217,220,223) - clearly single sounds. Good catch.
a, adjusted tags too.
Surono
`L_`

confirmed in-game about something for optimally/optional and from my mod are mostly applied some important things imo. good to go <3
Nwolf
i cba to word this formally


why is the diff name stupid?
Loctav
a very valid question, I'd like to know, too
Pachiru
A E S T H E T I C S
Surono
because memes, yeah would be dq it then change diffname to " Tatsujin ver. 2 " or something thats related with title. I forget to mention it since I guess its related about song. yeah realized it meems.

edit:

sir Ono want " Oni ", kek
Ovoui
I think the diff name is ok, from the RC "Marathon maps with a single difficulty may use free naming."
OnosakiHito
To prevent mental meltdowns and not needed discussions, Stefan was so nice to change the difficulty name. Take him as good example. Recall me once it is done.
Topic Starter
Stefan
Re-quoting what I've said somewhere before:
people have different views of that. It's natural, and I understand that people find it stupid. But I care for the map, not for the difficulty name and I rather go with a somewhat simple change than having weird fights about some letters.
So in short I decided to change it to Oni - having it simple and slim - after the feedback was rather negative.
OnosakiHito
And on that day, no tears were shed. Back to qualification state as no changes on the map were made.
Topic Starter
Stefan
Thank you.
Surono
You can't live without the fire. It's the heat that makes you strong 'Cause you're born to live and fight it all away.~

thanks sir Ono
Xinnoh
wtf why is that coherent english

what did you do with surono
-Sh1n1-

Sinnoh wrote:

wtf why is that coherent english

what did you do with surono
same tbh, are you sick sir?
alacat
Source should be 大乱闘スマッシュブラザーズX ?
http://www.pokemon.co.jp/game/wii/smashbrosdx/
http://www.smashbros.com/wii/jp/index.html

Then, Is this song from 大乱闘スマッシュブラザーズX or 大乱闘スマッシュブラザーズ for Wii U?
https://www.youtube.com/watch?v=N6uBlbzXTUQ
Topic Starter
Stefan

alacat wrote:

Source should be 大乱闘スマッシュブラザーズX ?
http://www.pokemon.co.jp/game/wii/smashbrosdx/
http://www.smashbros.com/wii/jp/index.html

Then, Is this song from 大乱闘スマッシュブラザーズX or 大乱闘スマッシュブラザーズ for Wii U?
https://www.youtube.com/watch?v=N6uBlbzXTUQ
Ah.. seems like I failed miserably with the source. I really have put the previous game (Super Smash Bros. Brawl - 大乱闘スマッシュブラザーズX) instead of the next game. 大乱闘スマッシュブラザーズ for Wii U is the actual source, rip me.
alacat
Topic Starter
Stefan
aaaaand changed. Hopefully it's the right source.
alacat
ok, Back~
Xinnoh
Mute City Ver. 2 was originally released in ssb brawl
https://www.youtube.com/watch?v=TN36CetQw6I - video uploaded 7 years ago, way before ssb4

This was the version released for 3ds/wii u. It's easiest to tell the difference in the opening couple of seconds.
https://www.youtube.com/watch?v=3D5B_uEt-g0

It was correct before. The song is in ssb4, but that's not where it came from.
Topic Starter
Stefan

Sinnoh wrote:

Mute City Ver. 2 was originally released in ssb brawl
https://www.youtube.com/watch?v=TN36CetQw6I - video uploaded 7 years ago, way before ssb4

This was the version released for 3ds/wii u. It's easiest to tell the difference in the opening couple of seconds.
https://www.youtube.com/watch?v=3D5B_uEt-g0

It was correct before. The song is in ssb4, but that's not where it came from.
It is correct that the 3DS version is different from the Brawl version or the Wii U version.
It is also correct that a version was released before on the previous game, Brawl and that the version I've mapped was labeled as "Mute City Ver. 2".

The reason why Smash 4 should be considered are for one the name and the reason why Smash 4 has been used instead of Brawl - it's a longer side-story which isn't relevant or in any point related how metadata should work. My point is that "大乱闘スマッシュブラザーズ for Wii U" is the exact source since the track "Mute City Ver. 2" is nowhere found on the 3DS game (sounds different) or on the Brawl game (labeled as "Mute City").
Xinnoh
ah, i think i get it

so basically, the one in brawl is just called "Mute City"
the one in ssb4 is called "Mute City Ver. 2"
so the source of the title is in 4
and so silvagunner went with the latter as the title

ok got it
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