@Lasse
fixed everything with some little self changes
fixed everything with some little self changes
Naxess wrote:
Greetings
why am i modding this without response for lasses mod
well w/e
ik rohit replied so i put their .osu into my instance of the set
[Easy]
- 00:44:194 - These 1/2 gaps are a bit sudden and aren't really warranted here imo. Hasn't been introduced previously and doing so now is a bit weird since nothing is really changing in the song yet since previous similar rhythms. Could just wait with it until 00:50:229 - where it actually makes more sense. Try something like this for that part and something like this for 00:47:744 - . this was supposed to introduce 1/2 rythms into the map. I removed the second vocal 1/2 but i think the other 2 are justified, first because if the vocal pattern not really justifying ending a slider on a downbeat and second one because the guitar sticks out alot.
- 01:15:614 (2) - 01:18:454 (2) - 01:21:294 (2) - etc. Avoid short repeats like these in the lowest diffs. That arrow is hard enough as it is to see and beginners will likely get confused and have a hard time reacting to it well due to it's length. Just do this instead, and maybe add some visual aspect or whatnot. reworked
- So circles basically disappear after 01:36:506 - and it seemingly turns into normal with the 02:01:241 (2,3,4) - 02:06:516 (2,3,4) - rhythms. Only places where you really need sliders is where 1/2 rhythms are happening, like 01:55:966 (2) - or 01:59:098 (3) - .
[Normal]
- Could try placing a circle at 01:44:758 - and follow it up by a 1/1 at 01:45:087 - to prevent people from wanting to click 01:45:911 - like the previous rhythms suggested. Would also work as a transition.
- 01:50:032 - 02:00:582 - 02:05:856 - Like the above you could turn these into circles followed by 1/1 sliders, which would also allow you to remove the short repeating sliders there. Only place where I'd say 1/2 repeating sliders is really necessary is probably 01:56:626 - , and at this point the SV is high enough to display the arrows well and 1/2 has been introduced properly.
- 02:07:504 - Refrain from having chained 1/2 gaps like these, 1/2 is already edge case enough imo for easy diffs. Could use this opportunity to end 02:07:010 (3) - on 02:07:504 - and place a circle on 02:07:834 - as transition.
made stuff happen as we already discussed IG- The SV is higher than the ds and it's confusing af, especially with 1/2 overlapping all over the place. idk probably just me, but I'd just nudge everything with 1.0x ds or something. i see such things alot and do that pretty much all the time, i think it's just you, especially since .1 really isn't anything extreme lol
- Agree with lasse about the sv change on 00:34:430 - . 0.8x would be consistent with 01:14:194 - so I'd go for that. did
- 01:45:417 (2,3,4,5,6,1) - Could potentially just turn 01:46:076 - into a circle to avoid the density mess. i did something on my own but it's way more manageable now
[Extreme]
very creative diff name I must say- 00:06:649 - This is the only time that the second slider is a 3/4. Usually it's only the first. Refer to 00:09:134 - 00:11:975 - 00:14:815 - etc. thought nobody would notice that xd
- 00:08:158 - 00:09:578 - So throughout this section you seem to be ncing snares randomly and sometimes skipping downbeats 00:10:288 - . Compare the ones mentioned with 00:13:839 - and 00:12:419 - respectively, for example. Applies throughout the map probably. Basically remap ncs. remapped ncs
- dam lasse already took stuff
poke me when replied and applied
Lasse wrote:
whistles as kicks triggered
general
00:00:348 - should beway lower volume, like done on top diff (:
until 00:06:028 -
at leat kiai settings for your own diffs should be consistent
extreme
fixed everything hitsounds
00:00:348 - inconsistent red/green line settings
hitsounds apply to other diffs too
I wanted to complain about some of the 3/4 slider spacing but then I played it and they all seemed fine to lol
00:23:779 (3,4) - this doesn't really make sense with how you represented this musical pattern all the time - 00:18:099 (3,4) - etc. mainly talking about suddenly skipping the kick there e
00:31:501 - could make sense to have this overmapped cause of 00:30:081 (7) - but curent is also alright with for guitar transition probably i'd rather have to delete the triple than overmap that
00:49:697 (3,4) - ends should be silenced or lower volume instead of 1/8 hs rhythm
01:25:377 (5) - cymbal hitsound here seems too unfitting. different custom sample (more open hihat like) or default drum-whistle would be nice
01:34:430 (2,3,4) - could be lower volume and probably also lower sv cause drums stop
01:42:120 (1) - finish
02:08:493 (1,1) - don't think the "suddenly much lower spacing for emphasis" thing works well here cause you never really utilized it anywhere else and 02:19:042 (3,1) - also doesn't do it despite being pretty much the same thing fixed the second but first is very fitting imo, everything goes to a stop except the drum for half a beat which i tried to represent with very low spacing
02:19:207 (1) - could have finish cause it starts the repetition of this section
02:32:559 (2) - snapping
exote
01:36:846 - inconsistent red/green line settings
hp6 would be nice, anything less is just too low here
01:34:608 (3,4,5) - same suggestion as top diff
rohit
od7 would make more sense with hard and expert
things like 00:06:383 (2) - become pretty gross with tickrate2
00:50:229 (2,3,4) - can you just somehow make this less clumped together
00:56:797 (7,1,2) - nice autostack
01:27:153 (2,3,4) - too edgy repeat I think // 01:28:750 (5,6) -
01:36:846 (1,2,3) - seems really inconsistent to only map it like this once cause after this you always do sth like 01:42:120 (1,2,3,4) -
ending part is cute
hos
01:56:626 (1,1,1,1) - these become quite similar to 3/4 sliders which you never utilized and overall I just think something like http://i.imgur.com/EUmiiqo.jpg could work pretty well
normal
00:34:430 (1,2,3) - think this could be like 0.9 or 0.8 sv yes
01:45:417 (2,3,4,5,6) - could really be less dense rhythm wise. something like http://i.imgur.com/zz9XzJf.jpg maybe yes
easy
01:15:614 (2) - etc don't think the 1/2 repeat sliders are needed on such a low diff, could probably just be 1/1 or gaps or something yes
parts like 01:36:846 - would be nice if they were less slider heavy, could make things like 01:38:824 (4) - into one or two circles
this part until end uses like 4 circles lol reworked it
[]
mainly tilted by the slider spam easy
can probably have another look at this after it's bubbled
Fixed the thing in normalLasse wrote:
some minor things before qualifying:
$
- 02:14:262 (2) - all the 1/4 gaps in this part are overlapped, so this one felt a bit out of place the reason why i did that is because the V shaped sliders like this one usually don't require the player to travel as far to complete them. The aditional spacing is here to compensate for that a little so that this particular slider isn't that different from the others gameplay wise