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Royal Blood - Loose Change

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Rohit6

Naxess wrote:

Greetings

why am i modding this without response for lasses mod
well w/e

ik rohit replied so i put their .osu into my instance of the set

[Rohit's Insane]
[*]00:02:123 (2,3) - Would swap these rhythmically. 00:02:300 - is higher pitch and 00:02:478 - has a pretty weak impact regardless. Snares aren't here yet either. alright fixed this
[*]00:10:111 (4,1) - Currently no noticeable difference between these and 00:10:466 - . Could try separating the groups like you did at 00:15:969 (1) - , 00:21:649 (1) - etc. Same goes for 00:32:833 (4,1,2) - and 01:01:235 (4,1,2) - . this is mainly added for variation , and its overlapping consistently too, so i see little reason to change
[*]00:49:164 (3) - Try moving this forward by 1/2 so the head is stronger than the tail and 00:49:519 - isn't ignored. im trying to transition to the next section by focusing on the guitar here(that's why i spammed whistles in the 2 measures), I'll cover the drum though cause it'd be inconsistent otherwise
[*]00:51:472 (1,2) - Not going to extend these like 00:54:312 (1,2) - 01:02:833 (1,2) - or at the very least like 00:59:992 (1,2) - 01:05:673 (1,2) - ? fixed
[*]01:07:626 (2,3) - 01:09:046 (2,3) - 01:10:466 (2,3) - Probably a good idea to keep spacing consistent over similar sounds and stuff. This includes both vocals and snares so regardless of which one is followed something isn't right here. fixed
Thanks!

http://puu.sh/wyWtX/1b97b1c1cd.txt
Exote
@Lasse

fixed everything with some little self changes
Topic Starter
BOUYAAA

Naxess wrote:

Greetings

why am i modding this without response for lasses mod
well w/e

ik rohit replied so i put their .osu into my instance of the set


  • [Easy]
  1. 00:44:194 - These 1/2 gaps are a bit sudden and aren't really warranted here imo. Hasn't been introduced previously and doing so now is a bit weird since nothing is really changing in the song yet since previous similar rhythms. Could just wait with it until 00:50:229 - where it actually makes more sense. Try something like this for that part and something like this for 00:47:744 - . this was supposed to introduce 1/2 rythms into the map. I removed the second vocal 1/2 but i think the other 2 are justified, first because if the vocal pattern not really justifying ending a slider on a downbeat and second one because the guitar sticks out alot.
  2. 01:15:614 (2) - 01:18:454 (2) - 01:21:294 (2) - etc. Avoid short repeats like these in the lowest diffs. That arrow is hard enough as it is to see and beginners will likely get confused and have a hard time reacting to it well due to it's length. Just do this instead, and maybe add some visual aspect or whatnot. reworked
  3. So circles basically disappear after 01:36:506 - and it seemingly turns into normal with the 02:01:241 (2,3,4) - 02:06:516 (2,3,4) - rhythms. Only places where you really need sliders is where 1/2 rhythms are happening, like 01:55:966 (2) - or 01:59:098 (3) - .
    1. Could try placing a circle at 01:44:758 - and follow it up by a 1/1 at 01:45:087 - to prevent people from wanting to click 01:45:911 - like the previous rhythms suggested. Would also work as a transition.
    2. 01:50:032 - 02:00:582 - 02:05:856 - Like the above you could turn these into circles followed by 1/1 sliders, which would also allow you to remove the short repeating sliders there. Only place where I'd say 1/2 repeating sliders is really necessary is probably 01:56:626 - , and at this point the SV is high enough to display the arrows well and 1/2 has been introduced properly.
    3. 02:07:504 - Refrain from having chained 1/2 gaps like these, 1/2 is already edge case enough imo for easy diffs. Could use this opportunity to end 02:07:010 (3) - on 02:07:504 - and place a circle on 02:07:834 - as transition.

      made stuff happen as we already discussed IG
    [Normal]
  4. The SV is higher than the ds and it's confusing af, especially with 1/2 overlapping all over the place. idk probably just me, but I'd just nudge everything with 1.0x ds or something. i see such things alot and do that pretty much all the time, i think it's just you, especially since .1 really isn't anything extreme lol
  5. Agree with lasse about the sv change on 00:34:430 - . 0.8x would be consistent with 01:14:194 - so I'd go for that. did
  6. 01:45:417 (2,3,4,5,6,1) - Could potentially just turn 01:46:076 - into a circle to avoid the density mess. i did something on my own but it's way more manageable now

    [Extreme]
    very creative diff name I must say
  7. 00:06:649 - This is the only time that the second slider is a 3/4. Usually it's only the first. Refer to 00:09:134 - 00:11:975 - 00:14:815 - etc. thought nobody would notice that xd
  8. 00:08:158 - 00:09:578 - So throughout this section you seem to be ncing snares randomly and sometimes skipping downbeats 00:10:288 - . Compare the ones mentioned with 00:13:839 - and 00:12:419 - respectively, for example. Applies throughout the map probably. Basically remap ncs. remapped ncs
  9. dam lasse already took stuff

poke me when replied and applied

Lasse wrote:

whistles as kicks triggered

general
00:00:348 - should beway lower volume, like done on top diff (:
until 00:06:028 -
at leat kiai settings for your own diffs should be consistent

extreme
fixed everything hitsounds
00:00:348 - inconsistent red/green line settings
hitsounds apply to other diffs too
I wanted to complain about some of the 3/4 slider spacing but then I played it and they all seemed fine to lol
00:23:779 (3,4) - this doesn't really make sense with how you represented this musical pattern all the time - 00:18:099 (3,4) - etc. mainly talking about suddenly skipping the kick there e
00:31:501 - could make sense to have this overmapped cause of 00:30:081 (7) - but curent is also alright with for guitar transition probably i'd rather have to delete the triple than overmap that
00:49:697 (3,4) - ends should be silenced or lower volume instead of 1/8 hs rhythm
01:25:377 (5) - cymbal hitsound here seems too unfitting. different custom sample (more open hihat like) or default drum-whistle would be nice
01:34:430 (2,3,4) - could be lower volume and probably also lower sv cause drums stop
01:42:120 (1) - finish
02:08:493 (1,1) - don't think the "suddenly much lower spacing for emphasis" thing works well here cause you never really utilized it anywhere else and 02:19:042 (3,1) - also doesn't do it despite being pretty much the same thing fixed the second but first is very fitting imo, everything goes to a stop except the drum for half a beat which i tried to represent with very low spacing

02:19:207 (1) - could have finish cause it starts the repetition of this section
02:32:559 (2) - snapping


exote
01:36:846 - inconsistent red/green line settings
hp6 would be nice, anything less is just too low here
01:34:608 (3,4,5) - same suggestion as top diff


rohit
od7 would make more sense with hard and expert
things like 00:06:383 (2) - become pretty gross with tickrate2
00:50:229 (2,3,4) - can you just somehow make this less clumped together
00:56:797 (7,1,2) - nice autostack
01:27:153 (2,3,4) - too edgy repeat I think // 01:28:750 (5,6) -
01:36:846 (1,2,3) - seems really inconsistent to only map it like this once cause after this you always do sth like 01:42:120 (1,2,3,4) -
ending part is cute


hos
01:56:626 (1,1,1,1) - these become quite similar to 3/4 sliders which you never utilized and overall I just think something like http://i.imgur.com/EUmiiqo.jpg could work pretty well


normal
00:34:430 (1,2,3) - think this could be like 0.9 or 0.8 sv yes
01:45:417 (2,3,4,5,6) - could really be less dense rhythm wise. something like http://i.imgur.com/zz9XzJf.jpg maybe yes


easy
01:15:614 (2) - etc don't think the 1/2 repeat sliders are needed on such a low diff, could probably just be 1/1 or gaps or something yes
parts like 01:36:846 - would be nice if they were less slider heavy, could make things like 01:38:824 (4) - into one or two circles
this part until end uses like 4 circles lol reworked it
[]

mainly tilted by the slider spam easy
can probably have another look at this after it's bubbled


Thank you people!
Naxess
$
Fixed timing signatures, conflicting settings and discussed a bunch of minor stuff in irc.
Soul Evans
Holy royal blood

freaking good luck!!
Exote
There's some stuff needed to be fixed on my diff and bouyaa won't be home for a few days, please do not proceed forward with the map thanks.
Lasse
some minor things before qualifying:

$
- 02:14:262 (2) - all the 1/4 gaps in this part are overlapped, so this one felt a bit out of place

exote
- why is the quiet intro mostly 75% volume, top diff settings seem more reasonable until 00:06:028 -
- 00:49:697 (4,5) - should probably have silenced tails like top diff cause hs on the 1/8 ticks don't fit well here
- 01:25:377 (4,1) - low spacing on this might be nice to go with the noticeable change in the song. maybe even something like http://i.imgur.com/XCyAJRS.jpg ?
- 01:28:750 (2,3,4) - swapping rhythm here seems more fitting since red tick on 01:28:927 - stands out much more than the next one http://i.imgur.com/xhe0KVC.jpg

rohit
00:59:815 (6,1) - you usually did spacing emphasis on similar things in this part, so this feels a bit lacking
02:32:560 (1) - would sound nice if you used the same sample the other diffs have on this

normal
01:25:377 - finish seems unintentional (or you forgot it on your other diffs)

still a bit triggered by the overuse of sliders on normal, but should be fine
RyoKazuka
go
Rohit6
Exote
@Lasse

- 01:25:377 (4,1) - low spacing on this might be nice to go with the noticeable change in the song. maybe even something like http://i.imgur.com/XCyAJRS.jpg ? - high spacing is usually the best way to go for emphasis/change, as seen in the rest of the diff

fixed the rest thanks

edit forgot code http://puu.sh/wL8yR/0a834e18f9.osu http://puu.sh/wL8yR/0a834e18f9.osu http://puu.sh/wL8yR/0a834e18f9.osu
Topic Starter
BOUYAAA

Lasse wrote:

some minor things before qualifying:

$
- 02:14:262 (2) - all the 1/4 gaps in this part are overlapped, so this one felt a bit out of place the reason why i did that is because the V shaped sliders like this one usually don't require the player to travel as far to complete them. The aditional spacing is here to compensate for that a little so that this particular slider isn't that different from the others gameplay wise
Fixed the thing in normal
Lasse
Topic Starter
BOUYAAA
Venix
gratz!
Doyak
As requested
Topic Starter
BOUYAAA
Updated!

shoutouts to my boy rohit six
Doyak
and back (only some hitsounds got fixed)
Exote
$
Realazy
here comes the money
MaridiuS
gz !
Rohit6
gratz
Exote
rankedhaufbasjfggc
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