@zev
Exote's Expert
just lot of minor stuf
all the lines for the intro part and some seconds in are fixed, since I remapped some stuff, due to your mod being legit and own satisfactory reasons
00:06:383 (2) - 1/2 slider? map rhythms change - huh? but it is 1/2 and is p much ok
00:14:549 (1) - this sliderdesign feels a bit out of place, there's nothing happening in the song for this design, i think the map should base sliderdesigns on the vocals instead, so it makes a bit of sense.(like that one 00:17:389 (1) - this is good) - I'm using different slider shapes for the sake of diversity, I really hate using banana/str8 sliders only, tho some places like the actual vocaled chorus use 3/4 shapes other than those two for being way too intense, that's how I perceive the song
00:20:229 (1) - ^ ^
tl:dr slider designs shouldn't vary too much when the song doesn't directly. - think I answered that
00:29:992 (5,6,1) - 00:58:395 (5,6,1) - 01:09:756 (5,6,1) - in a song like this with such a predictable guitar, this feels really unexpected, it's kinda overmapped and sounds are not related to each other form a triplet, would just go with a slider. - imma call daddy bouya to back me up, he did the same!1!111 no, but seriously, it is in fact overmapped, but as you might know, some overmaps actually sound legit, despite the fact it's not in the song, I think it's the same case here, sounds pretty cool, and again, diverse for a song having only 1/2 spam and stuff
i literally think the sliderdesigns are looking pseudo-random, would try giving them more meaning. - some have meanings (01:13:484 (1) - a little emphasis for the hi-hat that goes with the snare), others are fillers
00:34:430 (1) - why no slider? hold emphasize would be ideal here. it doesn't sound that different from 01:14:194 (1) - but it's not the entirely the same, giving me the chance to emphasize what I love to - drums, and this way I feel like the build-up for the next part is much better
00:55:732 (1) - i recommend slider here for vocal - sticking to my 4 1/2 spam for the guitar riffs, as seen in the whole map
00:55:732 (1,2,3,4,1,2,3,4) - i think this jump looks a bit bigger than the rest, slightly lower spacing? - it only looks like it, isn't majorly bigger than the rest
song repeats alot so yeah these mods can be applied more places. ^
01:14:194 (1) - what about an 7/8 extended slider for these sliders so claps are consistently clickable. - yea, clickable claps is a good idea tbh but would get a bit too dense for this part of the song, which is anti that
01:36:846 (1) - perfectly overlapping sliders are not rankable - fml I got explosed, oki fixed
01:37:999 (1) - 01:40:637 (1) - 01:43:274 (1) - this extended is really bad, the song is doing an 1/2 metronome with light cymbal crashes, doing a 3/4 slider disrupts that, pitch difference in guitars are better emphasized with sv changes or spacing. - oh? I think it works just fine, light hats aren't emphasized either way, nor are they hitsounded, so skipping them is no problem
01:46:736 (1,2,3,4) - would have some sliders here cause it's getting intense, feel like you have to spare some emphasise because song get's intense few seconds later. - no baby no, emphasis>rest hehe
01:46:571 (3) - stacking this note would create contrast and make feel 01:46:736 (1,2,3,4) - better. - while this might be true, I'm really not fond of doing it, the pattern's structure is getting ruined and the transition between 01:46:571 (3,1) - and then into 01:46:900 (2) - is a straight line, very uncomfortable from my pov, don't think it's worth
01:47:395 (1) - would definitely kiai a song like this, Rohit's Insane is kia'd nicely, maybe copy that. - oh I just happened to miss to kiai the song, I will!
01:49:373 (4,2,2) - if you look at the overlaps they are not visually same distance, makes big difference imo. after vs. currently - ops, damn gonna fix it
01:50:692 (3,4,5) - there are 3 different layers being followed in the same combo, feels a bit vague, 01:50:856 (4) - would make this one a slider, emphasises vocals and guitarist. - I'm emphasizing the guitar tbh, not following vocal, it's same logic with 01:40:142 (3,4,5) - , only difference being in the 2nd pattern there are vocals, also 1/2 circles>1/2 slider is creating a better emphasis, for such a high-pitched riff
02:01:241 (3) - the guitar is kinda "releasing here" so having a sliderend would fit more there. - consitency with the above thing
02:03:054 (2) - vocals are being priotized in the spacing so i suggest nerfing this jump for contrast. - but again, I'm not going for the vocals, rather for the riff pitch
02:08:164 (1,2) - follow point is colliding with 02:07:835 (4) - just moving 02:08:329 (2) - bit to left fix, makes big aesthetical difference imo. - hm okay, fixed
02:08:164 (1,2) - this is guitar pitch in the song is equal to this 02:07:505 (3) - make this a slider 02:08:164 (6) - for consistency. - it's not really equal, it's more high-pitched than the slider one
02:18:384 (1,2,1,2,1) - this can be arranged better, it looks random imo, the map changes are just a bit too drastic here imo, the song is only doing some extra drums. - it's expected that players are arleady used to spacing changes, and yea extra drums are extra drums, not turning them down heh
I deleted the hitsound lines, since Bouyaaa is responsible for them, using his HS rn, and he explained the barely audible 1/8 drums
Thanks for the mod!!! pretty helpful
@[ Sharuresu ]
Exote's Expert
I think a slider starting there 00:02:300 (4) - and finishing here00:02:478 (5) - should be better - ye intro is fixed
I think you should make a pause and delete this one 00:07:271 (5) - or make a slider with this 00:07:093 (4,5) -
00:09:933 (4,5) - ^ - oh no, such pauses would feel way too void, don't think empty spots like those are good, especially for an expert diff
ty!
boUyauAyau pLz http://puu.sh/vZ0Ug/f0451a9afa.osu
Exote's Expert
just lot of minor stuf
all the lines for the intro part and some seconds in are fixed, since I remapped some stuff, due to your mod being legit and own satisfactory reasons
00:06:383 (2) - 1/2 slider? map rhythms change - huh? but it is 1/2 and is p much ok
00:14:549 (1) - this sliderdesign feels a bit out of place, there's nothing happening in the song for this design, i think the map should base sliderdesigns on the vocals instead, so it makes a bit of sense.(like that one 00:17:389 (1) - this is good) - I'm using different slider shapes for the sake of diversity, I really hate using banana/str8 sliders only, tho some places like the actual vocaled chorus use 3/4 shapes other than those two for being way too intense, that's how I perceive the song
00:20:229 (1) - ^ ^
tl:dr slider designs shouldn't vary too much when the song doesn't directly. - think I answered that
00:29:992 (5,6,1) - 00:58:395 (5,6,1) - 01:09:756 (5,6,1) - in a song like this with such a predictable guitar, this feels really unexpected, it's kinda overmapped and sounds are not related to each other form a triplet, would just go with a slider. - imma call daddy bouya to back me up, he did the same!1!111 no, but seriously, it is in fact overmapped, but as you might know, some overmaps actually sound legit, despite the fact it's not in the song, I think it's the same case here, sounds pretty cool, and again, diverse for a song having only 1/2 spam and stuff
i literally think the sliderdesigns are looking pseudo-random, would try giving them more meaning. - some have meanings (01:13:484 (1) - a little emphasis for the hi-hat that goes with the snare), others are fillers
00:34:430 (1) - why no slider? hold emphasize would be ideal here. it doesn't sound that different from 01:14:194 (1) - but it's not the entirely the same, giving me the chance to emphasize what I love to - drums, and this way I feel like the build-up for the next part is much better
00:55:732 (1) - i recommend slider here for vocal - sticking to my 4 1/2 spam for the guitar riffs, as seen in the whole map
00:55:732 (1,2,3,4,1,2,3,4) - i think this jump looks a bit bigger than the rest, slightly lower spacing? - it only looks like it, isn't majorly bigger than the rest
song repeats alot so yeah these mods can be applied more places. ^
01:14:194 (1) - what about an 7/8 extended slider for these sliders so claps are consistently clickable. - yea, clickable claps is a good idea tbh but would get a bit too dense for this part of the song, which is anti that
01:36:846 (1) - perfectly overlapping sliders are not rankable - fml I got explosed, oki fixed
01:37:999 (1) - 01:40:637 (1) - 01:43:274 (1) - this extended is really bad, the song is doing an 1/2 metronome with light cymbal crashes, doing a 3/4 slider disrupts that, pitch difference in guitars are better emphasized with sv changes or spacing. - oh? I think it works just fine, light hats aren't emphasized either way, nor are they hitsounded, so skipping them is no problem
01:46:736 (1,2,3,4) - would have some sliders here cause it's getting intense, feel like you have to spare some emphasise because song get's intense few seconds later. - no baby no, emphasis>rest hehe
01:46:571 (3) - stacking this note would create contrast and make feel 01:46:736 (1,2,3,4) - better. - while this might be true, I'm really not fond of doing it, the pattern's structure is getting ruined and the transition between 01:46:571 (3,1) - and then into 01:46:900 (2) - is a straight line, very uncomfortable from my pov, don't think it's worth
01:47:395 (1) - would definitely kiai a song like this, Rohit's Insane is kia'd nicely, maybe copy that. - oh I just happened to miss to kiai the song, I will!
01:49:373 (4,2,2) - if you look at the overlaps they are not visually same distance, makes big difference imo. after vs. currently - ops, damn gonna fix it
01:50:692 (3,4,5) - there are 3 different layers being followed in the same combo, feels a bit vague, 01:50:856 (4) - would make this one a slider, emphasises vocals and guitarist. - I'm emphasizing the guitar tbh, not following vocal, it's same logic with 01:40:142 (3,4,5) - , only difference being in the 2nd pattern there are vocals, also 1/2 circles>1/2 slider is creating a better emphasis, for such a high-pitched riff
02:01:241 (3) - the guitar is kinda "releasing here" so having a sliderend would fit more there. - consitency with the above thing
02:03:054 (2) - vocals are being priotized in the spacing so i suggest nerfing this jump for contrast. - but again, I'm not going for the vocals, rather for the riff pitch
02:08:164 (1,2) - follow point is colliding with 02:07:835 (4) - just moving 02:08:329 (2) - bit to left fix, makes big aesthetical difference imo. - hm okay, fixed
02:08:164 (1,2) - this is guitar pitch in the song is equal to this 02:07:505 (3) - make this a slider 02:08:164 (6) - for consistency. - it's not really equal, it's more high-pitched than the slider one
02:18:384 (1,2,1,2,1) - this can be arranged better, it looks random imo, the map changes are just a bit too drastic here imo, the song is only doing some extra drums. - it's expected that players are arleady used to spacing changes, and yea extra drums are extra drums, not turning them down heh
I deleted the hitsound lines, since Bouyaaa is responsible for them, using his HS rn, and he explained the barely audible 1/8 drums
Thanks for the mod!!! pretty helpful
@[ Sharuresu ]
Exote's Expert
I think a slider starting there 00:02:300 (4) - and finishing here00:02:478 (5) - should be better - ye intro is fixed
I think you should make a pause and delete this one 00:07:271 (5) - or make a slider with this 00:07:093 (4,5) -
00:09:933 (4,5) - ^ - oh no, such pauses would feel way too void, don't think empty spots like those are good, especially for an expert diff
ty!
boUyauAyau pLz http://puu.sh/vZ0Ug/f0451a9afa.osu