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Royal Blood - Loose Change

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Exote
@zev

Exote's Expert
just lot of minor stuf

all the lines for the intro part and some seconds in are fixed, since I remapped some stuff, due to your mod being legit and own satisfactory reasons

00:06:383 (2) - 1/2 slider? map rhythms change - huh? but it is 1/2 and is p much ok

00:14:549 (1) - this sliderdesign feels a bit out of place, there's nothing happening in the song for this design, i think the map should base sliderdesigns on the vocals instead, so it makes a bit of sense.(like that one 00:17:389 (1) - this is good) - I'm using different slider shapes for the sake of diversity, I really hate using banana/str8 sliders only, tho some places like the actual vocaled chorus use 3/4 shapes other than those two for being way too intense, that's how I perceive the song
00:20:229 (1) - ^ ^
tl:dr slider designs shouldn't vary too much when the song doesn't directly. - think I answered that
00:29:992 (5,6,1) - 00:58:395 (5,6,1) - 01:09:756 (5,6,1) - in a song like this with such a predictable guitar, this feels really unexpected, it's kinda overmapped and sounds are not related to each other form a triplet, would just go with a slider. - imma call daddy bouya to back me up, he did the same!1!111 no, but seriously, it is in fact overmapped, but as you might know, some overmaps actually sound legit, despite the fact it's not in the song, I think it's the same case here, sounds pretty cool, and again, diverse for a song having only 1/2 spam and stuff
i literally think the sliderdesigns are looking pseudo-random, would try giving them more meaning. - some have meanings (01:13:484 (1) - a little emphasis for the hi-hat that goes with the snare), others are fillers
00:34:430 (1) - why no slider? hold emphasize would be ideal here. it doesn't sound that different from 01:14:194 (1) - but it's not the entirely the same, giving me the chance to emphasize what I love to - drums, and this way I feel like the build-up for the next part is much better
00:55:732 (1) - i recommend slider here for vocal - sticking to my 4 1/2 spam for the guitar riffs, as seen in the whole map
00:55:732 (1,2,3,4,1,2,3,4) - i think this jump looks a bit bigger than the rest, slightly lower spacing? - it only looks like it, isn't majorly bigger than the rest
song repeats alot so yeah these mods can be applied more places. ^
01:14:194 (1) - what about an 7/8 extended slider for these sliders so claps are consistently clickable. - yea, clickable claps is a good idea tbh but would get a bit too dense for this part of the song, which is anti that
01:36:846 (1) - perfectly overlapping sliders are not rankable - fml I got explosed, oki fixed
01:37:999 (1) - 01:40:637 (1) - 01:43:274 (1) - this extended is really bad, the song is doing an 1/2 metronome with light cymbal crashes, doing a 3/4 slider disrupts that, pitch difference in guitars are better emphasized with sv changes or spacing. - oh? I think it works just fine, light hats aren't emphasized either way, nor are they hitsounded, so skipping them is no problem
01:46:736 (1,2,3,4) - would have some sliders here cause it's getting intense, feel like you have to spare some emphasise because song get's intense few seconds later. - no baby no, emphasis>rest hehe
01:46:571 (3) - stacking this note would create contrast and make feel 01:46:736 (1,2,3,4) - better. - while this might be true, I'm really not fond of doing it, the pattern's structure is getting ruined and the transition between 01:46:571 (3,1) - and then into 01:46:900 (2) - is a straight line, very uncomfortable from my pov, don't think it's worth
01:47:395 (1) - would definitely kiai a song like this, Rohit's Insane is kia'd nicely, maybe copy that. - oh I just happened to miss to kiai the song, I will!
01:49:373 (4,2,2) - if you look at the overlaps they are not visually same distance, makes big difference imo. after vs. currently - ops, damn gonna fix it
01:50:692 (3,4,5) - there are 3 different layers being followed in the same combo, feels a bit vague, 01:50:856 (4) - would make this one a slider, emphasises vocals and guitarist. - I'm emphasizing the guitar tbh, not following vocal, it's same logic with 01:40:142 (3,4,5) - , only difference being in the 2nd pattern there are vocals, also 1/2 circles>1/2 slider is creating a better emphasis, for such a high-pitched riff
02:01:241 (3) - the guitar is kinda "releasing here" so having a sliderend would fit more there. - consitency with the above thing
02:03:054 (2) - vocals are being priotized in the spacing so i suggest nerfing this jump for contrast. - but again, I'm not going for the vocals, rather for the riff pitch
02:08:164 (1,2) - follow point is colliding with 02:07:835 (4) - just moving 02:08:329 (2) - bit to left fix, makes big aesthetical difference imo. - hm okay, fixed
02:08:164 (1,2) - this is guitar pitch in the song is equal to this 02:07:505 (3) - make this a slider 02:08:164 (6) - for consistency. - it's not really equal, it's more high-pitched than the slider one
02:18:384 (1,2,1,2,1) - this can be arranged better, it looks random imo, the map changes are just a bit too drastic here imo, the song is only doing some extra drums. - it's expected that players are arleady used to spacing changes, and yea extra drums are extra drums, not turning them down heh

I deleted the hitsound lines, since Bouyaaa is responsible for them, using his HS rn, and he explained the barely audible 1/8 drums

Thanks for the mod!!! pretty helpful

@[ Sharuresu ]

Exote's Expert
I think a slider starting there 00:02:300 (4) - and finishing here00:02:478 (5) - should be better - ye intro is fixed
I think you should make a pause and delete this one 00:07:271 (5) - or make a slider with this 00:07:093 (4,5) -
00:09:933 (4,5) - ^ - oh no, such pauses would feel way too void, don't think empty spots like those are good, especially for an expert diff

ty!

boUyauAyau pLz http://puu.sh/vZ0Ug/f0451a9afa.osu
HootOwlStar
@Bubblun

Bubblun wrote:

Hard
01:38:494 (5,6,7,8) - This doesn't play very well. You could try stacking 7 and 8. why do you think so though it feels fun for me
@tokiko

tokiko wrote:

ufff
  • [HootOwlStar's Hard]
  1. something around ar7.7-ar7.9 fits better, i think might be, but for now it is for the difficulty setting progression that I decided to set the AR as of the current one
  2. 01:56:626 (1,1) - 01:57:285 (1,1) - i thiink that's a way too big overlaps
@zev

zev wrote:

hootowl
  1. 00:51:294 (8 - remov hitsiud copier ederp. :OOOOOOOOOO
@Sharuresu

[ Sharuresu ] wrote:

HootOwlStar's Hard
[*]00:02:300 (5,1) - i don't like this overlap, maybe you should stack them or try to move it a bit (personnaly i think that it would be a nicer overlap if the slider 00:03:188 (1) - was in x:375 y:250) ok sure
[*]00:07:448 (3) - reverse here 00:07:626 - ? Or can you use the same rythm as here 00:13:129 (3,4,5) - ? current rhythm should be fine, like it represents the music quite well in my opinion
[*]00:37:271 (3) - NC ? sure
[*]00:45:791 (1,2) - blanket? the current pattern is intentional
[*]01:07:803 (6,7) - ^ ^
[*]01:48:549 - the big beat is here, can you remove this slider 01:48:384 (4) - ad a circle here 01:48:384 - and move this 01:48:714 (5) - here 01:48:549 - ? personally think vocals overtake the guitars as the major notes so the current pattern follows the vocals more instead
[*]01:51:021 (3,4) - ^ ^
[*]01:59:263 (4) - the slider finish on a beat stronger than the one on the start get your point, but currently have no idea on how to fix the pattern, and the current one is also quite good for me so ya
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 96783
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 152725
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Loose Change
TitleUnicode:Loose Change
Artist:Royal Blood
ArtistUnicode:Royal Blood
Creator:BOUYAAA
Version:HOS' Hard
Source:
Tags:
BeatmapID:1262908
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

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304,344,133933,6,0,B|212:332|212:332|168:352,1,140,2|2,0:0|0:0,0:0:0:0:
68,376,134428,2,0,B|80:284|80:284|48:224,1,140,8|2,0:0|0:3,0:0:0:0:
0,156,134922,2,0,P|8:112|20:80,1,70,2|8,0:0|0:0,0:0:0:0:
108,36,135252,2,0,P|148:76|232:60,1,140,2|2,0:0|0:0,0:0:0:0:
308,0,135747,2,0,L|324:140,1,140,8|2,0:0|0:3,0:0:0:0:
416,192,136241,2,0,P|460:164|484:156,1,70,2|8,0:0|0:0,0:0:0:0:
508,288,136571,6,0,L|352:276,1,140,2|2,0:0|0:0,0:0:0:0:
284,216,137065,2,0,B|260:260|260:260|280:348,1,140,8|2,0:0|0:3,0:0:0:0:
180,380,137560,1,2,0:0:0:0:
92,320,137725,2,0,P|52:336|24:356,1,70,8|2,0:0|0:0,0:0:0:0:
0,252,138054,2,0,L|12:104,1,140,2|8,0:3|0:0,0:0:0:0:
20,8,138549,1,2,0:0:0:0:
108,68,138714,1,8,0:0:0:0:
120,56,139043,5,8,0:0:0:0:
216,104,139208,2,0,B|320:88|320:88|356:56,1,140,2|2,0:0|0:0,0:0:0:0:
436,8,139703,2,0,L|456:156,1,140,8|2,0:0|0:3,0:0:0:0:
512,236,140197,2,0,P|504:276|484:304,1,70,2|8,0:0|0:0,0:0:0:0:
412,376,140527,2,0,P|364:324|292:340,1,140,2|2,0:0|0:0,0:0:0:0:
204,376,141021,2,0,L|60:360,1,140,8|2,0:0|0:3,0:0:0:0:
0,276,141516,2,0,P|32:260|56:232,1,70,2|8,0:0|0:0,0:0:0:0:
144,136,141846,6,0,L|160:276,1,140,2|2,0:0|0:0,0:0:0:0:
244,336,142340,2,0,B|292:328|292:328|336:344|336:344|392:336,1,140,8|2,0:0|0:3,0:0:0:0:
480,372,142835,1,2,0:0:0:0:
452,272,142999,2,0,P|460:232|480:196,1,70,8|2,0:0|0:0,0:0:0:0:
460,100,143329,2,0,B|424:108|424:108|384:92,1,70,2|2,0:3|0:0,0:0:0:0:
308,32,143659,2,0,L|164:48,1,140,8|2,0:0|0:3,0:0:0:0:
72,8,144153,1,2,0:0:0:0:
0,88,144318,1,8,0:0:0:0:
20,216,144483,6,0,B|44:256|44:256|49:308|20:348,1,140,2|2,0:0|0:0,0:0:0:0:
120,380,144977,2,0,L|259:368,1,140,8|2,0:0|0:3,0:0:0:0:
364,380,145472,2,0,P|356:332|336:292,1,70,2|8,0:0|0:0,0:0:0:0:
252,272,145802,2,0,B|230:227|230:227|260:184|260:120,1,140,2|2,0:0|0:0,0:0:0:0:
196,60,146296,2,0,P|136:76|80:24,1,140,8|2,0:0|0:3,0:0:0:0:
8,104,146791,2,0,L|24:176,1,70,2|8,0:0|0:0,0:0:0:0:
0,300,147120,6,0,B|48:288|48:288|88:300|88:300|136:288,1,140,2|2,0:0|0:0,0:0:0:0:
216,220,147615,2,0,B|248:264|248:264|232:348,1,140,8|2,0:0|0:3,0:0:0:0:
332,384,148109,1,2,0:0:0:0:
432,348,148274,2,0,P|460:336|500:328,1,70,8|2,0:0|0:0,0:0:0:0:
512,224,148604,2,0,B|416:216|416:216|380:176,1,140,2|8,0:3|0:0,0:0:0:0:
440,92,149098,1,8,0:0:0:0:
371,13,149263,1,8,0:0:0:0:
274,54,149428,1,8,0:0:0:0:
283,159,149593,6,0,L|136:172,1,140,6|2,0:0|0:0,0:0:0:0:
4,328,150252,2,0,L|77:334,1,70,8|0,0:0|0:0,0:0:0:0:
168,380,150582,1,2,0:0:0:0:
260,328,150747,2,0,B|308:308|308:308|408:328,1,140,2|10,0:0|0:0,0:0:0:0:
484,380,151241,2,0,P|496:332|512:304,1,70,2|2,0:0|0:0,0:0:0:0:
436,236,151571,2,0,P|424:188|408:160,1,70,8|2,0:0|0:0,0:0:0:0:
312,144,151900,1,8,0:0:0:0:
308,40,152065,1,2,0:0:0:0:
412,16,152230,5,12,0:0:0:0:
428,24,152560,6,0,L|504:16,1,70,8|0,0:3|0:0,0:0:0:0:
thank you guys for the mods.
Topic Starter
BOUYAAA

[ Sharuresu ] wrote:

Salut m4m!!

  • Easy
  1. 00:04:785 (3) - Je pense que tu devrais finir ce slider ici 00:05:495 - ça rend mieux (ou même reverse ici 00:05:140 -) j'ai mis un cercle
  2. Pourquoi avoir NC ici 01:04:253 (1) - et la 01:07:093 (1) - , d'habitude tu NC tous les deux grands tics blancs la section monte un peu ien intensité donc j'ai nc tous les white ticks
  3. Enlève le NC ici 02:09:977 (1) - et NC ici 02:11:296 (3) - (pour avoir la même rotation de NC qu'après en fait y'a une vieille section 5/4 qui s'intercale ici, du coup j'ai ajouté ça, ça aura plus de sens maintenant

    Normal
  4. 00:04:785 - le rythme est peut être mieux comme ça? http://puu.sh/vWWzu/526c32f389.jpg ouais mais les double reverse en normal c'est trop dure a lire donc non
  5. 00:51:294 - Pourquoi tu ignores ce beat? j'avais peur que ce soit trop dense, j'ai mis un cercle

    Extreme
  6. Ar9.2 ? nn
  7. 00:05:318 (3,4) - ctrl G ? si je fais ça je vais pourrir l'emphase du coup bof
  8. Je pense que tu devrais delete ça 00:30:081 (7) - parce que c'est la seul fois où tu utilises un triple overmappé pour emphasize un beat, si tu veux l'utiliser je pense que tu devrais en mettre plus d'un jpense que jvais laisser ça pour le moment, ça fait une meilleure transition que si je laissait un jump 1/2. Jsépa a voir
  9. 00:37:271 (3) - NC ? jpréfere avoir le nc sur le downbeat d'après
  10. 00:38:691 (1) - delete NC ? (si tu NC avant)
Mod assez court mais y'a pas grand chose à dire.
Cool set, Gl for rank ;)
Merci pour le mod, sorry pour la réponse tardive!
headphonewearer
ayy its finished i know im late but thats cuz i didnt notice

some stuff i found on extreme

00:12:063 (2) - maybe too curved?
00:23:779 (3,4) - this seems kinda random
00:28:395 (5) - a bit unpolished, maybe move the red tick a bit more to the center and make the slider less curved or something
00:30:081 (7) - not a sound here, maybe just for emphasize but still no actual sound here
00:37:271 (3) - nc here?
00:58:750 (2,2) - fix overlap
01:13:484 (5) - id nc this
01:47:395 - kiai?
02:01:736 (1,2) - weird overlap
02:32:560 (2) - i feel like this deserves a higher sv slider because of the glass crack idk tho

idk if this is helpful because its just my opinions but whatever
Yuii-
please respond to the mod above
hi

why isn't this bubbled already!!!
CHEWCK AIDMO


expert

may you please lower the volume for every difficulty at the very beginning? 75% is overkiolling the music. try 40%. and while we are at it, mute 00:00:703 (2,5) - these... apply these changes to the rest of the difficulties as well :d

00:10:466 - i don't really like the way you're representing this guitar sound, especially consdering you made 00:10:111 (3) - clickable but not the actual important prominent beat!! just ctrl+g these 00:10:111 (3,4) -
00:21:827 (2,3,4,5) - fix the pattern and the nc daddy
also why are like 00:22:714 (6,7) - these clickable but 00:25:555 (6) - is a single slider?? they are the same sound!!

idk work around these issues from the beginning, skipping them for a while :(
and pelase fix 00:33:188 (2,3,4,5,6) - that... thign

01:45:747 (4,1,2,1,2,3,1,2,3,4) - listen to me you lil apprentice, what is this pattern. you better make this something good, else i am throwing the CoC at you!!
01:48:549 (1,2,3) - supposed to be 1/1 slider right? guitarrrrrrrrr
01:55:966 (3,4) - so many weird rhythms
01:50:856 (4,5) - SO MANY
01:54:153 - aaaaaaa
01:57:532 (9,10) - b

02:08:659 (1,2) - don't kill the momentum like that please!! instead copy something like 02:09:977 (1,2) - ... just don't fully stack them

02:29:263 (3,4) - super audible kicks, why are these stacked!!

just reply to this mod and i'lls ee how can i help you guys with this mapset.
i need further explanation on like... everything mostly, especially the rhythms i pointed out!

[]

yeah call me back
Exote
@Yuii-

may you please lower the volume for every difficulty at the very beginning? 75% is overkiolling the music. try 40%. and while we are at it, mute 00:00:703 (2,5) - these... apply these changes to the rest of the difficulties as well :d - bouya's gonna take care of it

00:10:466 - i don't really like the way you're representing this guitar sound, especially consdering you made 00:10:111 (3) - clickable but not the actual important prominent beat!! just ctrl+g these 00:10:111 (3,4) - the actual "prominent" beat I'm following is the snare tbh, rest is for the guitar, I really don't see a problem with my representation, like I doubt I can make it any better than this tldr: drums>guitar>rest
00:21:827 (2,3,4,5) - fix the pattern and the nc daddy - waht nc and same as above
also why are like 00:22:714 (6,7) - these clickable but 00:25:555 (6) - is a single slider?? they are the same sound!! - I wanted to bring variation, as seen in the first part of the song with some sounds being 1/2 slider others 1/2 circles, the 4 circle ones are for the guitar pitch, besides my diff would be way too boring if EVERY similar sound was the mapped the same, no?

idk work around these issues from the beginning, skipping them for a while :( - I already gave some explanations
and pelase fix 00:33:188 (2,3,4,5,6) - that... thign - ugh, I could just ctrl+g'd the slider to match up the rest from the beginning

01:45:747 (4,1,2,1,2,3,1,2,3,4) - listen to me you lil apprentice, what is this pattern. you better make this something good, else i am throwing the CoC at you!! - pls throw me som- n-no jk, this is a charming pattern :^)
01:48:549 (1,2,3) - supposed to be 1/1 slider right? guitarrrrrrrrr - since the rhythm I used is almost like bouya's, I really wanted to change some stuff not to make it seem "bouya v2 insane" like, also guitar pitch ends here 01:48:878 (2) - so what's the problem with it being clickable lol
01:55:966 (3,4) - so many weird rhythms - I didn't know how to map those so I copied my master :^| pls mercy
01:50:856 (4,5) - SO MANY - b-but that's just pp 1/2 spam following the guitar pitch in another way : (
01:54:153 - aaaaaaa - b
01:57:532 (9,10) - b - c

02:08:659 (1,2) - don't kill the momentum like that please!! instead copy something like 02:09:977 (1,2) - ... just don't fully stack them - but that's fine.. I REALLY don't see any problems

02:29:263 (3,4) - super audible kicks, why are these stacked!! - what? if you're talking about 02:29:593 (1,2) - I'm not fond of making them screen jumps ty bb

just reply to this mod and i'lls ee how can i help you guys with this mapset.
i need further explanation on like... everything mostly, especially the rhythms i pointed out! - I tried to explain everything, I genuinely hope you can understand the diff a bit better, tbh I admit it's kind of weird, but that doesn't bother me at all, I kept consistency throughout the whole map while still having some variation, also I think current rhythm and such fits the song, I refuse to believe there is only one way to map it, so yea that's all I have to say, also if you care that much try looking up the previous explanations I gave, there might be some other answer
Yuii-
Wait, I was referring to BOUYAAA's diff
Exote
oh my god I feel plain dumb lol cuz u said expert well w/e ill leave my stuff for future mods
Yuii-
Nah, it's my fault. Just realized yours is "Expert" and the highest is "Extreme" lol
Topic Starter
BOUYAAA

Mapper wrote:

ayy its finished i know im late but thats cuz i didnt notice

some stuff i found on extreme

00:12:063 (2) - maybe too curved? disagree
00:23:779 (3,4) - this seems kinda random because of the weird sound in the music
00:28:395 (5) - a bit unpolished, maybe move the red tick a bit more to the center and make the slider less curved or something disagree
00:30:081 (7) - not a sound here, maybe just for emphasize but still no actual sound here did it for emphasis and general "don't make the map ugly reasons"
00:37:271 (3) - nc here? prefer it on the single note right after, makes more sense to me
00:58:750 (2,2) - fix overlap green
01:13:484 (5) - id nc this questionable life choices
01:47:395 - kiai? ye
02:01:736 (1,2) - weird overlap i don't understand
02:32:560 (2) - i feel like this deserves a higher sv slider because of the glass crack idk tho mmmmmye

idk if this is helpful because its just my opinions but whatever
Mods are always helpful, thank you very much!


Yuii- wrote:

please respond to the mod above done
hi

why isn't this bubbled already!!! Thank bonsai for not being a man of his word
CHEWCK AIDMO


expert

may you please lower the volume for every difficulty at the very beginning? 75% is overkiolling the music. try 40%. and while we are at it, mute 00:00:703 (2,5) - these... apply these changes to the rest of the difficulties as well :d ye but i don't think i should mute though because they have a sound on them

00:10:466 - i don't really like the way you're representing this guitar sound, especially consdering you made 00:10:111 (3) - clickable but not the actual important prominent beat!! just ctrl+g these 00:10:111 (3,4) - the most prominent beat is the drum kick which is on a downbeat. doign things you suggested shifts downbeat to a sliderend which i 100% don't wanna do for emphasis reasons
00:21:827 (2,3,4,5) - fix the pattern and the nc daddy i don't get what you mean lol, nc is in the right place though, for the same reason as above. There is a guitar syncope here but the drumkick is still at the right place
also why are like 00:22:714 (6,7) - these clickable but 00:25:555 (6) - is a single slider?? they are the same sound!! same sound but not the same things in the music. Different parts of the riff are represented with different patterning and rythms. For ex 00:14:549 (1,2) - are always the same, 00:18:809 (1,2,3,4) - etc etc.

idk work around these issues from the beginning, skipping them for a while :(
and pelase fix 00:33:188 (2,3,4,5,6) - that... thign tried

01:45:747 (4,1,2,1,2,3,1,2,3,4) - listen to me you lil apprentice, what is this pattern. you better make this something good, else i am throwing the CoC at you!! it's now different and pleases my eyes. Also plays better i feel
01:48:549 (1,2,3) - supposed to be 1/1 slider right? guitarrrrrrrrr almost-screaming vocals here are too strong to just ignore with a 1/1 slider i feel so everything is circles, same for the other iteration later
01:55:966 (3,4) - so many weird rhythms i don't understand these are supposed to follow vocals
01:50:856 (4,5) - SO MANY i don't understand these are supposed to follow vocals
01:54:153 - aaaaaaa i like it you're hating
01:57:532 (9,10) - b ;)

02:08:659 (1,2) - don't kill the momentum like that please!! instead copy something like 02:09:977 (1,2) - ... just don't fully stack them by doing that the player is forced to follow the slider to the end and can't cheat rythms. I'm probably biased here but to me this plays just right

02:29:263 (3,4) - super audible kicks, why are these stacked!! right this is a bit dumb

just reply to this mod and i'lls ee how can i help you guys with this mapset.
i need further explanation on like... everything mostly, especially the rhythms i pointed out!

[]

yeah call me back

Not everything was clear, I hope i covered everything correctly

also changed : bg and a missing time signature
Izzywing
listen to me you lil apprentice
apprentice
Topic Starter
BOUYAAA
Tomorrow has become this week end lol
Lasse
whistles as kicks triggered

general
00:00:348 - should beway lower volume, like done on top diff
until 00:06:028 -
at leat kiai settings for your own diffs should be consistent

extreme
00:00:348 - inconsistent red/green line settings
hitsounds apply to other diffs too
I wanted to complain about some of the 3/4 slider spacing but then I played it and they all seemed fine to lol
00:23:779 (3,4) - this doesn't really make sense with how you represented this musical pattern all the time - 00:18:099 (3,4) - etc. mainly talking about suddenly skipping the kick there
00:31:501 - could make sense to have this overmapped cause of 00:30:081 (7) - but curent is also alright with for guitar transition probably
00:49:697 (3,4) - ends should be silenced or lower volume instead of 1/8 hs rhythm
01:25:377 (5) - cymbal hitsound here seems too unfitting. different custom sample (more open hihat like) or default drum-whistle would be nice
01:34:430 (2,3,4) - could be lower volume and probably also lower sv cause drums stop
01:42:120 (1) - finish
02:08:493 (1,1) - don't think the "suddenly much lower spacing for emphasis" thing works well here cause you never really utilized it anywhere else and 02:19:042 (3,1) - also doesn't do it despite being pretty much the same thing

02:19:207 (1) - could have finish cause it starts the repetition of this section
02:32:559 (2) - snapping


exote
01:36:846 - inconsistent red/green line settings
hp6 would be nice, anything less is just too low here
01:34:608 (3,4,5) - same suggestion as top diff


rohit
od7 would make more sense with hard and expert
things like 00:06:383 (2) - become pretty gross with tickrate2
00:50:229 (2,3,4) - can you just somehow make this less clumped together
00:56:797 (7,1,2) - nice autostack
01:27:153 (2,3,4) - too edgy repeat I think // 01:28:750 (5,6) -
01:36:846 (1,2,3) - seems really inconsistent to only map it like this once cause after this you always do sth like 01:42:120 (1,2,3,4) -
ending part is cute


hos
01:56:626 (1,1,1,1) - these become quite similar to 3/4 sliders which you never utilized and overall I just think something like http://i.imgur.com/EUmiiqo.jpg could work pretty well


normal
00:34:430 (1,2,3) - think this could be like 0.9 or 0.8 sv
01:45:417 (2,3,4,5,6) - could really be less dense rhythm wise. something like http://i.imgur.com/zz9XzJf.jpg maybe


easy
01:15:614 (2) - etc don't think the 1/2 repeat sliders are needed on such a low diff, could probably just be 1/1 or gaps or something
parts like 01:36:846 - would be nice if they were less slider heavy, could make things like 01:38:824 (4) - into one or two circles
this part until end uses like 4 circles lol
[]

mainly tilted by the slider spam easy
can probably have another look at this after it's bubbled
Rohit6
http://puu.sh/wwbZ2/2e563ed129.txt
od 7.7 now
fixed all btw
HootOwlStar

Lasse wrote:

hos
01:56:626 (1,1,1,1) - these become quite similar to 3/4 sliders which you never utilized and overall I just think something like http://i.imgur.com/EUmiiqo.jpg could work pretty well
some 3/4 sliders were sneaked in, at 01:47:065 (4) - and 01:52:010 (6) - to make the part become not that sudden
players should be able to adapt the distance snapping by then idk, current pattern shouldn't be a problem

thanks for mod
Naxess
Greetings

why am i modding this without response for lasses mod
well w/e

ik rohit replied so i put their .osu into my instance of the set


  • [Easy]
  1. 00:44:194 - These 1/2 gaps are a bit sudden and aren't really warranted here imo. Hasn't been introduced previously and doing so now is a bit weird since nothing is really changing in the song yet since previous similar rhythms. Could just wait with it until 00:50:229 - where it actually makes more sense. Try something like this for that part and something like this for 00:47:744 - .
  2. 01:15:614 (2) - 01:18:454 (2) - 01:21:294 (2) - etc. Avoid short repeats like these in the lowest diffs. That arrow is hard enough as it is to see and beginners will likely get confused and have a hard time reacting to it well due to it's length. Just do this instead, and maybe add some visual aspect or whatnot.
  3. So circles basically disappear after 01:36:506 - and it seemingly turns into normal with the 02:01:241 (2,3,4) - 02:06:516 (2,3,4) - rhythms. Only places where you really need sliders is where 1/2 rhythms are happening, like 01:55:966 (2) - or 01:59:098 (3) - .
    1. Could try placing a circle at 01:44:758 - and follow it up by a 1/1 at 01:45:087 - to prevent people from wanting to click 01:45:911 - like the previous rhythms suggested. Would also work as a transition.
    2. 01:50:032 - 02:00:582 - 02:05:856 - Like the above you could turn these into circles followed by 1/1 sliders, which would also allow you to remove the short repeating sliders there. Only place where I'd say 1/2 repeating sliders is really necessary is probably 01:56:626 - , and at this point the SV is high enough to display the arrows well and 1/2 has been introduced properly.
    3. 02:07:504 - Refrain from having chained 1/2 gaps like these, 1/2 is already edge case enough imo for easy diffs. Could use this opportunity to end 02:07:010 (3) - on 02:07:504 - and place a circle on 02:07:834 - as transition.
    [Normal]
  4. The SV is higher than the ds and it's confusing af, especially with 1/2 overlapping all over the place. idk probably just me, but I'd just nudge everything with 1.0x ds or something.
  5. Agree with lasse about the sv change on 00:34:430 - . 0.8x would be consistent with 01:14:194 - so I'd go for that.
  6. 01:45:417 (2,3,4,5,6,1) - Could potentially just turn 01:46:076 - into a circle to avoid the density mess.

    [Rohit's Insane]
  7. 00:02:123 (2,3) - Would swap these rhythmically. 00:02:300 - is higher pitch and 00:02:478 - has a pretty weak impact regardless. Snares aren't here yet either.
  8. 00:10:111 (4,1) - Currently no noticeable difference between these and 00:10:466 - . Could try separating the groups like you did at 00:15:969 (1) - , 00:21:649 (1) - etc. Same goes for 00:32:833 (4,1,2) - and 01:01:235 (4,1,2) - .
  9. 00:49:164 (3) - Try moving this forward by 1/2 so the head is stronger than the tail and 00:49:519 - isn't ignored.
  10. 00:51:472 (1,2) - Not going to extend these like 00:54:312 (1,2) - 01:02:833 (1,2) - or at the very least like 00:59:992 (1,2) - 01:05:673 (1,2) - ?
  11. 01:07:626 (2,3) - 01:09:046 (2,3) - 01:10:466 (2,3) - Probably a good idea to keep spacing consistent over similar sounds and stuff. This includes both vocals and snares so regardless of which one is followed something isn't right here.

    [Extreme]
    very creative diff name I must say
  12. 00:06:649 - This is the only time that the second slider is a 3/4. Usually it's only the first. Refer to 00:09:134 - 00:11:975 - 00:14:815 - etc.
  13. 00:08:158 - 00:09:578 - So throughout this section you seem to be ncing snares randomly and sometimes skipping downbeats 00:10:288 - . Compare the ones mentioned with 00:13:839 - and 00:12:419 - respectively, for example. Applies throughout the map probably. Basically remap ncs.
  14. dam lasse already took stuff
@hoot would recommend od 6 to bridge to rohit's od 7.7, having same od as normal and then increasing by 2.7 would be a bit sudden.

poke me when replied and applied
Rohit6

Naxess wrote:

Greetings

why am i modding this without response for lasses mod
well w/e

ik rohit replied so i put their .osu into my instance of the set

[Rohit's Insane]
[*]00:02:123 (2,3) - Would swap these rhythmically. 00:02:300 - is higher pitch and 00:02:478 - has a pretty weak impact regardless. Snares aren't here yet either. alright fixed this
[*]00:10:111 (4,1) - Currently no noticeable difference between these and 00:10:466 - . Could try separating the groups like you did at 00:15:969 (1) - , 00:21:649 (1) - etc. Same goes for 00:32:833 (4,1,2) - and 01:01:235 (4,1,2) - . this is mainly added for variation , and its overlapping consistently too, so i see little reason to change
[*]00:49:164 (3) - Try moving this forward by 1/2 so the head is stronger than the tail and 00:49:519 - isn't ignored. im trying to transition to the next section by focusing on the guitar here(that's why i spammed whistles in the 2 measures), I'll cover the drum though cause it'd be inconsistent otherwise
[*]00:51:472 (1,2) - Not going to extend these like 00:54:312 (1,2) - 01:02:833 (1,2) - or at the very least like 00:59:992 (1,2) - 01:05:673 (1,2) - ? fixed
[*]01:07:626 (2,3) - 01:09:046 (2,3) - 01:10:466 (2,3) - Probably a good idea to keep spacing consistent over similar sounds and stuff. This includes both vocals and snares so regardless of which one is followed something isn't right here. fixed
Thanks!

http://puu.sh/wyWtX/1b97b1c1cd.txt
Exote
@Lasse

fixed everything with some little self changes
Topic Starter
BOUYAAA

Naxess wrote:

Greetings

why am i modding this without response for lasses mod
well w/e

ik rohit replied so i put their .osu into my instance of the set


  • [Easy]
  1. 00:44:194 - These 1/2 gaps are a bit sudden and aren't really warranted here imo. Hasn't been introduced previously and doing so now is a bit weird since nothing is really changing in the song yet since previous similar rhythms. Could just wait with it until 00:50:229 - where it actually makes more sense. Try something like this for that part and something like this for 00:47:744 - . this was supposed to introduce 1/2 rythms into the map. I removed the second vocal 1/2 but i think the other 2 are justified, first because if the vocal pattern not really justifying ending a slider on a downbeat and second one because the guitar sticks out alot.
  2. 01:15:614 (2) - 01:18:454 (2) - 01:21:294 (2) - etc. Avoid short repeats like these in the lowest diffs. That arrow is hard enough as it is to see and beginners will likely get confused and have a hard time reacting to it well due to it's length. Just do this instead, and maybe add some visual aspect or whatnot. reworked
  3. So circles basically disappear after 01:36:506 - and it seemingly turns into normal with the 02:01:241 (2,3,4) - 02:06:516 (2,3,4) - rhythms. Only places where you really need sliders is where 1/2 rhythms are happening, like 01:55:966 (2) - or 01:59:098 (3) - .
    1. Could try placing a circle at 01:44:758 - and follow it up by a 1/1 at 01:45:087 - to prevent people from wanting to click 01:45:911 - like the previous rhythms suggested. Would also work as a transition.
    2. 01:50:032 - 02:00:582 - 02:05:856 - Like the above you could turn these into circles followed by 1/1 sliders, which would also allow you to remove the short repeating sliders there. Only place where I'd say 1/2 repeating sliders is really necessary is probably 01:56:626 - , and at this point the SV is high enough to display the arrows well and 1/2 has been introduced properly.
    3. 02:07:504 - Refrain from having chained 1/2 gaps like these, 1/2 is already edge case enough imo for easy diffs. Could use this opportunity to end 02:07:010 (3) - on 02:07:504 - and place a circle on 02:07:834 - as transition.

      made stuff happen as we already discussed IG
    [Normal]
  4. The SV is higher than the ds and it's confusing af, especially with 1/2 overlapping all over the place. idk probably just me, but I'd just nudge everything with 1.0x ds or something. i see such things alot and do that pretty much all the time, i think it's just you, especially since .1 really isn't anything extreme lol
  5. Agree with lasse about the sv change on 00:34:430 - . 0.8x would be consistent with 01:14:194 - so I'd go for that. did
  6. 01:45:417 (2,3,4,5,6,1) - Could potentially just turn 01:46:076 - into a circle to avoid the density mess. i did something on my own but it's way more manageable now

    [Extreme]
    very creative diff name I must say
  7. 00:06:649 - This is the only time that the second slider is a 3/4. Usually it's only the first. Refer to 00:09:134 - 00:11:975 - 00:14:815 - etc. thought nobody would notice that xd
  8. 00:08:158 - 00:09:578 - So throughout this section you seem to be ncing snares randomly and sometimes skipping downbeats 00:10:288 - . Compare the ones mentioned with 00:13:839 - and 00:12:419 - respectively, for example. Applies throughout the map probably. Basically remap ncs. remapped ncs
  9. dam lasse already took stuff

poke me when replied and applied

Lasse wrote:

whistles as kicks triggered

general
00:00:348 - should beway lower volume, like done on top diff (:
until 00:06:028 -
at leat kiai settings for your own diffs should be consistent

extreme
fixed everything hitsounds
00:00:348 - inconsistent red/green line settings
hitsounds apply to other diffs too
I wanted to complain about some of the 3/4 slider spacing but then I played it and they all seemed fine to lol
00:23:779 (3,4) - this doesn't really make sense with how you represented this musical pattern all the time - 00:18:099 (3,4) - etc. mainly talking about suddenly skipping the kick there e
00:31:501 - could make sense to have this overmapped cause of 00:30:081 (7) - but curent is also alright with for guitar transition probably i'd rather have to delete the triple than overmap that
00:49:697 (3,4) - ends should be silenced or lower volume instead of 1/8 hs rhythm
01:25:377 (5) - cymbal hitsound here seems too unfitting. different custom sample (more open hihat like) or default drum-whistle would be nice
01:34:430 (2,3,4) - could be lower volume and probably also lower sv cause drums stop
01:42:120 (1) - finish
02:08:493 (1,1) - don't think the "suddenly much lower spacing for emphasis" thing works well here cause you never really utilized it anywhere else and 02:19:042 (3,1) - also doesn't do it despite being pretty much the same thing fixed the second but first is very fitting imo, everything goes to a stop except the drum for half a beat which i tried to represent with very low spacing

02:19:207 (1) - could have finish cause it starts the repetition of this section
02:32:559 (2) - snapping


exote
01:36:846 - inconsistent red/green line settings
hp6 would be nice, anything less is just too low here
01:34:608 (3,4,5) - same suggestion as top diff


rohit
od7 would make more sense with hard and expert
things like 00:06:383 (2) - become pretty gross with tickrate2
00:50:229 (2,3,4) - can you just somehow make this less clumped together
00:56:797 (7,1,2) - nice autostack
01:27:153 (2,3,4) - too edgy repeat I think // 01:28:750 (5,6) -
01:36:846 (1,2,3) - seems really inconsistent to only map it like this once cause after this you always do sth like 01:42:120 (1,2,3,4) -
ending part is cute


hos
01:56:626 (1,1,1,1) - these become quite similar to 3/4 sliders which you never utilized and overall I just think something like http://i.imgur.com/EUmiiqo.jpg could work pretty well


normal
00:34:430 (1,2,3) - think this could be like 0.9 or 0.8 sv yes
01:45:417 (2,3,4,5,6) - could really be less dense rhythm wise. something like http://i.imgur.com/zz9XzJf.jpg maybe yes


easy
01:15:614 (2) - etc don't think the 1/2 repeat sliders are needed on such a low diff, could probably just be 1/1 or gaps or something yes
parts like 01:36:846 - would be nice if they were less slider heavy, could make things like 01:38:824 (4) - into one or two circles
this part until end uses like 4 circles lol reworked it
[]

mainly tilted by the slider spam easy
can probably have another look at this after it's bubbled


Thank you people!
Naxess
$
Fixed timing signatures, conflicting settings and discussed a bunch of minor stuff in irc.
Soul Evans
Holy royal blood

freaking good luck!!
Exote
There's some stuff needed to be fixed on my diff and bouyaa won't be home for a few days, please do not proceed forward with the map thanks.
Lasse
some minor things before qualifying:

$
- 02:14:262 (2) - all the 1/4 gaps in this part are overlapped, so this one felt a bit out of place

exote
- why is the quiet intro mostly 75% volume, top diff settings seem more reasonable until 00:06:028 -
- 00:49:697 (4,5) - should probably have silenced tails like top diff cause hs on the 1/8 ticks don't fit well here
- 01:25:377 (4,1) - low spacing on this might be nice to go with the noticeable change in the song. maybe even something like http://i.imgur.com/XCyAJRS.jpg ?
- 01:28:750 (2,3,4) - swapping rhythm here seems more fitting since red tick on 01:28:927 - stands out much more than the next one http://i.imgur.com/xhe0KVC.jpg

rohit
00:59:815 (6,1) - you usually did spacing emphasis on similar things in this part, so this feels a bit lacking
02:32:560 (1) - would sound nice if you used the same sample the other diffs have on this

normal
01:25:377 - finish seems unintentional (or you forgot it on your other diffs)

still a bit triggered by the overuse of sliders on normal, but should be fine
RyoKazuka
go
Rohit6
Exote
@Lasse

- 01:25:377 (4,1) - low spacing on this might be nice to go with the noticeable change in the song. maybe even something like http://i.imgur.com/XCyAJRS.jpg ? - high spacing is usually the best way to go for emphasis/change, as seen in the rest of the diff

fixed the rest thanks

edit forgot code http://puu.sh/wL8yR/0a834e18f9.osu http://puu.sh/wL8yR/0a834e18f9.osu http://puu.sh/wL8yR/0a834e18f9.osu
Topic Starter
BOUYAAA

Lasse wrote:

some minor things before qualifying:

$
- 02:14:262 (2) - all the 1/4 gaps in this part are overlapped, so this one felt a bit out of place the reason why i did that is because the V shaped sliders like this one usually don't require the player to travel as far to complete them. The aditional spacing is here to compensate for that a little so that this particular slider isn't that different from the others gameplay wise
Fixed the thing in normal
Lasse
Topic Starter
BOUYAAA
Venix
gratz!
Doyak
As requested
Topic Starter
BOUYAAA
Updated!

shoutouts to my boy rohit six
Doyak
and back (only some hitsounds got fixed)
Exote
$
Realazy
here comes the money
MaridiuS
gz !
Rohit6
gratz
Exote
rankedhaufbasjfggc
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