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Royal Blood - Loose Change

posted
Total Posts
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Topic Starter
BOUYAAA
This beatmap was submitted using in-game submission on mardi 18 juillet 2017 at 18:40:52

Artist: Royal Blood
Title: Loose Change
Tags: Hard Rock Metal HootOwlStar Rohit6 Exote
BPM: 169
Filesize: 3977kb
Play Time: 02:32
Difficulties Available:
  1. $ (5,78 stars, 584 notes)
  2. Advanced (2,33 stars, 288 notes)
  3. Exote's Expert (5,08 stars, 591 notes)
  4. HOS' Hard (3,23 stars, 362 notes)
  5. Normal (1,64 stars, 218 notes)
  6. Rohit's Insane (4,51 stars, 534 notes)
Download: Royal Blood - Loose Change
Information: Scores/Beatmap Listing
---------------
aaaaaaaaaaaaaaah

Check out the awesome GDs!
everyone report milan rohit
Rohit6
MaridiuS
firstcheck
2016-12-13 20:34 BOUYAAA: testplay my new meme
2016-12-13 20:35 MaridiuS: ugh im rusty
2016-12-13 20:35 MaridiuS: but oki
2016-12-13 20:35 BOUYAAA: or report
2016-12-13 20:35 BOUYAAA: ACTION is editing [https://osu.ppy.sh/b/1155085 Royal Blood - Loose Change [e]]
2016-12-13 20:38 MaridiuS: can do uncomfortable movement
2016-12-13 20:38 MaridiuS: or spacing change good
2016-12-13 20:38 MaridiuS: when i didnt play for a while lol
2016-12-13 20:38 MaridiuS: and unwarmed up
2016-12-13 20:38 BOUYAAA: xd
2016-12-13 20:41 MaridiuS: hm for some reason
2016-12-13 20:41 MaridiuS: second part feels like some parts
2016-12-13 20:41 MaridiuS: LOol
2016-12-13 20:42 BOUYAAA: huh? xd
2016-12-13 20:42 MaridiuS: some feell ike they shouldn't be circles
2016-12-13 20:42 BOUYAAA: point out pls
2016-12-13 20:42 MaridiuS: 01:45:747 (4) -
2016-12-13 20:42 MaridiuS: this should be NC
2016-12-13 20:43 BOUYAAA: indeed
2016-12-13 20:43 MaridiuS: 01:46:076 (2) -
2016-12-13 20:43 MaridiuS: here to
2016-12-13 20:44 BOUYAAA: changed things up
2016-12-13 20:44 BOUYAAA: i spotted a few more i'm planning to change later on
2016-12-13 20:44 MaridiuS: 01:46:736 (1,2,3,4,1) -
2016-12-13 20:44 BOUYAAA: did some stuff feel awkward when playing?
2016-12-13 20:44 MaridiuS: this kinda feels too weird
2016-12-13 20:44 MaridiuS: feels like they should be sliders
2016-12-13 20:44 MaridiuS: i felt like i lost rhythm on them
2016-12-13 20:44 MaridiuS: even thought i think i hit them
2016-12-13 20:45 BOUYAAA: that's my fault i should have hitsounded first
2016-12-13 20:45 BOUYAAA: But actually the 2 last ones could be a slider yes
2016-12-13 20:45 MaridiuS: 01:48:549 (1) -
2016-12-13 20:45 BOUYAAA: i'll try it out and see if it doesn't kill momentum too much
2016-12-13 20:45 MaridiuS: this also feels like it should be a slider
2016-12-13 20:46 BOUYAAA: kinda want to testplay this myself when i have access to my tablet xd
2016-12-13 20:46 MaridiuS: think it would be a better rhythm
2016-12-13 20:46 MaridiuS: even thought end is on downbeat
2016-12-13 20:46 MaridiuS: lol
2016-12-13 20:46 BOUYAAA: i thought that too
2016-12-13 20:46 MaridiuS: 01:49:373 (3,4,1,2) -
2016-12-13 20:47 MaridiuS: and these felt like they should be in same combo
2016-12-13 20:47 BOUYAAA: but yea that downbeat thing is klsjhdf
2016-12-13 20:47 MaridiuS: 01:50:856 (4,5) - this jump feels random
2016-12-13 20:48 BOUYAAA: i'll look into the ncs for sure
2016-12-13 20:48 MaridiuS: 01:56:626 (5,6,7,8,9,10,11,12,13,1) - and this also felt generally uncomfortable
2016-12-13 20:48 BOUYAAA: but i disagree abotu the jump
2016-12-13 20:48 MaridiuS: like really a pain to play
2016-12-13 20:48 BOUYAAA: with the guitar thing it feels perfectly justified i feel
2016-12-13 20:49 BOUYAAA: can you try to explain why? xd
2016-12-13 20:49 BOUYAAA: is it angles?
2016-12-13 20:49 BOUYAAA: spacing?
2016-12-13 20:49 MaridiuS: hm
2016-12-13 20:49 MaridiuS: maybe its just the second one
2016-12-13 20:49 MaridiuS: the angle felt really insanely hard
2016-12-13 20:49 MaridiuS: 01:56:296 (4,5,6,7,8,9) -
2016-12-13 20:49 MaridiuS: this was circular
2016-12-13 20:50 BOUYAAA: i think i might curve it downwards then
2016-12-13 20:50 BOUYAAA: yea
2016-12-13 20:50 MaridiuS: 01:56:955 (9,10,11,12,13) - this one is 1 line
2016-12-13 20:51 MaridiuS: 02:08:164 (3,4,1) -
2016-12-13 20:51 MaridiuS: this angle is really hard for me
2016-12-13 20:51 MaridiuS: compared to rest of map
2016-12-13 20:51 BOUYAAA: k i'll look into it
2016-12-13 20:52 MaridiuS: i think even the jump is a bit too big
2016-12-13 20:52 BOUYAAA: i'm usually very fond of back and forth jumps so i wouldn't have thought this was an issue lol
2016-12-13 20:52 MaridiuS: 02:12:780 (1,2) - for some reason
2016-12-13 20:53 MaridiuS: this doesnt sound to me clickable
2016-12-13 20:53 MaridiuS: 02:12:780 (1) - or at least
2016-12-13 20:53 BOUYAAA: bass tho
2016-12-13 20:53 MaridiuS: this should be a slider
2016-12-13 20:54 BOUYAAA: bass + kick justifies it imo
2016-12-13 20:54 BOUYAAA: it'll be more clear once hitsound are here i think
2016-12-13 20:55 MaridiuS: oki yea
2016-12-13 20:55 MaridiuS: up to the bpm increase it was really fun for me
2016-12-13 20:55 MaridiuS: but on second part i got a little overwhelmed
2016-12-13 20:56 MaridiuS: with hitsounds NC fixes
2016-12-13 20:56 MaridiuS: and few 1/2 sliders
2016-12-13 20:56 BOUYAAA: yea i can see why
2016-12-13 20:56 MaridiuS: think it'll be really fun
2016-12-13 20:56 BOUYAAA: that was the point tho lol
2016-12-13 20:57 BOUYAAA: i think i'll ask for a few more test plays and see what comes up alot
2016-12-13 20:57 BOUYAAA: I'm guessing other people will feel the same way as you
2016-12-13 20:57 BOUYAAA: Thanks for taking alook!
LMT
quick irc m4m
01:06 BOUYAAA: i just looked at it
01:06 LMT1996: oh wot
01:06 BOUYAAA: i think it's cool
01:06 LMT1996: i just updated it
01:06 BOUYAAA: nice ideas
01:06 LMT1996: xd
01:06 BOUYAAA: ik
01:06 LMT1996: ohh
01:06 LMT1996: shit
01:06 BOUYAAA: that's why i looked
01:06 BOUYAAA: xd
01:06 LMT1996: ehh but yeah seems like it doesn't play that well xd
01:06 LMT1996: or the spike at the end is a bit too much
01:06 BOUYAAA: i have mouse i'll get wrecked xd
01:09 BOUYAAA: tablet save me
01:09 LMT1996: xd
01:09 BOUYAAA: can't read most of it anyways xd
01:09 LMT1996: also is the spike at the end
01:09 LMT1996: too much :d
01:09 LMT1996: and yeah it's missing hitsounds
01:09 LMT1996: which is really important in this sort of map
01:09 BOUYAAA: can't really tell rn
01:10 BOUYAAA: i'd say no
01:10 LMT1996: :3
01:10 BOUYAAA: you mean the antiflow sliders yea
01:11 LMT1996: in the spaced stream part?
01:11 BOUYAAA: 00:56:991 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
01:11 BOUYAAA: i love this
01:11 LMT1996: :3
01:11 BOUYAAA: yes
01:12 LMT1996: yeah considering that
01:13 BOUYAAA: 01:55:385 (1) - shouldn't the slider be here
01:13 BOUYAAA: since there is that piano chord
01:13 LMT1996: tru
01:14 LMT1996: yea that explains the odd circle lol
01:17 BOUYAAA: wanna testplay a map of mine?
01:17 LMT1996: ok :d
01:18 *BOUYAAA is listening to [https://osu.ppy.sh/b/1155085 Royal Blood - Loose Change]
01:21 LMT1996: i can't aim xd
01:21 BOUYAAA: very pp
01:21 BOUYAAA: not for you tho xd
01:21 LMT1996: map is really very consistent and clean in concepts :d
01:21 LMT1996: flow is really interesting especially at the start
01:21 BOUYAAA: not that consistent but shhhh
01:21 LMT1996: not so much near the end tho :<
01:21 LMT1996: made way for the pp jumpz
01:22 BOUYAAA: xd
01:22 BOUYAAA: i get really contradicting opinions
01:22 BOUYAAA: some say flow at the end is to harsh
01:22 BOUYAAA: and you say it's too pp
01:22 BOUYAAA: i'd agree with second one more
01:22 LMT1996: 00:44:726 (2,3) - wouldn't stack this cus
01:22 BOUYAAA: i'm fine with pp jumps though i enjoy them
01:23 LMT1996: you use stacks for these momentum stops
01:23 LMT1996: so yea
01:23 LMT1996: 00:46:856 (2,3) - i'm talking about these, i assume you use this sound for stops?
01:24 BOUYAAA: nah
01:24 BOUYAAA: i stack when pitch is the same
01:24 LMT1996: ah right then
01:24 BOUYAAA: of when there are only hihats to not force jumps
01:24 LMT1996: cus i know you structure it well so just saying
01:24 BOUYAAA: probably not as obvious now that there are hitsounds
01:25 BOUYAAA: yea sure i won't get angry at you dw
01:25 LMT1996: 01:12:951 (2) - i'd space this more uh
01:25 BOUYAAA: so like
01:25 BOUYAAA: other way around
01:25 LMT1996: thing is
01:26 BOUYAAA: big first then low
01:26 LMT1996: 01:12:774 (1,2,3,4) - this looks like a pattern
01:26 LMT1996: but there are only 3 sounds
01:26 BOUYAAA: oh i see
01:27 BOUYAAA: right
01:27 LMT1996: 01:45:417 (3,4) - i actually like this xd
01:28 BOUYAAA: this almost didn't make it lol
01:29 LMT1996: 02:20:197 (2,1) - xd this kind of overlap uhh
01:29 LMT1996: i'd use it for patterns
01:29 LMT1996: like
01:29 LMT1996: for representative sounds and stuff
01:29 LMT1996: looks a bit random xd
01:30 BOUYAAA: yeah i went out of space xd
01:30 BOUYAAA: i guess this doesn't matter too much tho
01:31 BOUYAAA: my overlaps are not used for anything more than aesthetics atm
01:31 LMT1996: manual stacking looks cool to me
01:31 LMT1996: but yeah that's fine too
01:31 LMT1996: not a huge deal
01:31 BOUYAAA: tho you might argue that this looks gross
01:31 LMT1996: nah i suck at aesthetics
01:32 LMT1996: 01:01:413 (1,2) - xd
01:32 LMT1996: you probably
01:32 LMT1996: want to emphasise the guitar here
01:33 BOUYAAA: consistent he said B)
01:33 LMT1996: yaaa
01:33 LMT1996: it seemd consistent while playing tho xd
01:33 LMT1996: then again i'm not that good at consistency sooooo
01:34 BOUYAAA: still it's somethign i shouldn't do
01:34 BOUYAAA: but i like putting in those random variations so that the player doesn't get that bored
01:34 LMT1996: yea
01:35 BOUYAAA: gets awkward when bn asks tho
01:35 LMT1996: yaa like
01:35 BOUYAAA: "why do u do something here but not here"
01:35 LMT1996: depends on who you get
01:35 BOUYAAA: "uuuuuh va-variation?"
01:35 LMT1996: yeaa
01:35 LMT1996: idk i like variations
01:35 BOUYAAA: and then he either sais "oh ok" or "cya"
01:35 LMT1996: like i can't stand having 3 measures having the same rhythm xd
01:36 BOUYAAA: same
01:36 BOUYAAA: i think it's stupid too cuz brain adapts very well as long as key beats are not skipped
01:36 LMT1996: oahh yea and
01:36 BOUYAAA: over-consistency kinda ruins a set for me lol
01:37 LMT1996: 02:29:593 (1,2) - perfect stack xd
01:37 LMT1996: don't see that many through out the map tho
01:37 BOUYAAA: there are a few
01:37 BOUYAAA: i know that exist
01:37 BOUYAAA: http://puu.sh/sPU3s/760835017c.jpg
01:37 BOUYAAA: i think editor is mean
01:37 BOUYAAA: with you
01:38 LMT1996: or it's just late and i'm derp xd
01:38 BOUYAAA: 00:06:383 (2) - here i don't extend the right slider
01:38 LMT1996: ow what i mean is
01:38 LMT1996: that's like the only perfect stack i see xd
01:38 BOUYAAA: rly
01:38 BOUYAAA: xd
01:39 LMT1996: can't really blame u tho
01:39 LMT1996: like
01:39 BOUYAAA: aiiiit
01:39 BOUYAAA: w
01:39 BOUYAAA: my other stacks are not perfect
01:39 BOUYAAA: lol
01:39 BOUYAAA: what happenned
01:39 BOUYAAA: liniency hello
01:39 LMT1996: xd
01:39 LMT1996: timing point change lo
01:39 LMT1996: i mean bpm
01:39 BOUYAAA: nvm it's 1/1 i'm legit retarded
01:39 BOUYAAA: wow
01:40 BOUYAAA: sleep needed
01:40 LMT1996: xd
01:40 LMT1996: btw
01:40 LMT1996: uhh
01:40 LMT1996: that's all i can say
01:40 LMT1996: can u uhh
01:40 LMT1996: have a really quick look at
01:40 *LMT1996 is listening to [https://osu.ppy.sh/b/1149693 Voluptuary - Luan Hoi]
01:40 BOUYAAA: yes
01:41 BOUYAAA: kinda quick tho i wanna sleep xd
01:41 LMT1996: same
01:41 BOUYAAA: if you want u can hit me up tomorrow evening
01:41 BOUYAAA: or friday if you can't catch me
01:41 BOUYAAA: unless you want to do it now
01:41 LMT1996: i'm pretty much busy for the rest of the week xd i'll catch you when i see you
01:41 LMT1996: like
01:41 LMT1996: just general impression
01:42 BOUYAAA: i can forum post too
01:42 LMT1996: let's not go into detail yet :d
01:42 BOUYAAA: okok
01:46 BOUYAAA: do you use anti flow on purpose
01:46 LMT1996: yea
01:46 BOUYAAA: there are alot of linear jumps followed by a slider curved least intuitive way possible xd
01:46 LMT1996: xd
01:46 LMT1996: yeah i know
01:46 LMT1996: day 1 too
01:46 LMT1996: the first thing you see
01:46 LMT1996: antiflow slider xd
01:47 BOUYAAA: yea lol
01:47 BOUYAAA: linear jumps is usually something i try to avoid
01:47 BOUYAAA: cuz they feel so awkward while playing
01:47 LMT1996: i like using it to emphasise certain things
01:47 BOUYAAA: i kinda feel it shifts emphasis to stuff you don't want emphasis on
01:48 BOUYAAA: 00:27:931 (5,6,1) - like in this case
01:49 BOUYAAA: i'd feel like with speed change 6 would be as strong as 1
01:49 BOUYAAA: cuz you kinda force a stop so that the player has to hit 6
01:49 BOUYAAA: makign him tense up
01:49 LMT1996: 00:22:284 (5,6,1) - thing is tho
01:49 BOUYAAA: idk though it's used consistently anyways so yea
01:49 LMT1996: it's structured that way by the song to have the snare on 6
01:49 BOUYAAA: perfectly justified
01:50 LMT1996: but here they actually didn't play that snare
01:50 BOUYAAA: o yea offbeat snare
01:50 LMT1996: but i guess for the sake of consistency
01:50 LMT1996: and that's basically how i structured this map xd i can't do a snappy jump here imo
01:51 BOUYAAA: yea
01:52 BOUYAAA: there a few little things about spacing too
01:52 BOUYAAA: 01:08:519 (3,4,5) - compare this
01:52 BOUYAAA: 01:09:931 (5,6,7) - to this
01:52 BOUYAAA: which one feels stronger to you
01:53 LMT1996: yea buffed that 1/4 slider
01:53 LMT1996: the reason why the spacing is smaller solely is
01:53 BOUYAAA: (also before u used 01:04:284 (6,7) - on that bend sound thing xd)
01:53 LMT1996: at this bpm that sliderend could be a 100fest
01:54 BOUYAAA: technical maps have proven otherwise tho
01:54 BOUYAAA: very hard to 100 a 1/4 slider i think
01:54 LMT1996: i buffed it yea
01:55 LMT1996: and yeah i have 2 slightly different rhythm concepts in the first two chorus hypermeasures and the second two xd
01:55 LMT1996: 01:04:284 (6,7) - is in the first set 01:09:931 (5,6,7) - is in the second set
01:56 LMT1996: cus i want to emphasise that crash which was ignored in the first set :\
01:56 BOUYAAA: yea i figured that out
01:57 BOUYAAA: 02:03:578 (1,1,1,1) - i'd raise spacign and make it snappy
01:57 BOUYAAA: because 4 individual beats are indicated by your nc spam
01:57 BOUYAAA: but not really by the way they are played
01:57 LMT1996: snappy doensn't fit the sound here i think
01:58 LMT1996: tho yeah i agree that plays a bit awkward
01:58 LMT1996: NC is because SV tho btw xd
01:58 BOUYAAA: 02:16:990 (1,2,3,4) - i get what you try to do here but i'd do a 1/4 stream here to fit the others
01:59 BOUYAAA: 02:19:813 (1) - so that when you have those special sounds appearing they really feel special with a unique pattern
01:59 LMT1996: hmm tru
01:59 LMT1996: tho
01:59 BOUYAAA: what happens after the kicksliders doesn't matter as it doesn't happen anymore
02:00 LMT1996: i'll consider it yea
02:00 BOUYAAA: also sv change is barely noticeable xd
02:00 LMT1996: :<
02:00 BOUYAAA: i agree with nc tho
02:02 BOUYAAA: idk what to say more without going too much into detail
02:02 BOUYAAA: apart for aesthetics stuff xd
Exote
another penny kudosu in my pocket again
Bonsai
diraimur
timemon
Hello from my queue

I'm new to mapping so please bear with me ;w;

HootOwlStar's Hard

I think the circle to slider ratio is a little bit low. You should change some sliders to circles

00:07:981 (4) - the sliderend sound is louder than the slider head. I suggest that you change it to circle or make the sliderend the slider head.
00:19:342 (5) - ^
00:25:022 (5) - ^

^ this seems like it's your concept. So, you can keep it the way it is because it is consistent throughout the map.

00:21:649 (4,5) - this part feels intense. Why not make it more intense as well. I suggest converting them to 1/2 circles and sliders
01:03:898 (3,4) - the 1/2 slider overlaps with the 1/1 slider. Is this intentional?
01:30:880 (5,1) - ^
01:41:955 (7,1) - could use some sharp angle to make it feel more intense. (or bigger spacing)
01:46:076 (1,2,3,4) - this section could be more intense like changing the 1/1 slider to 1/2 slider and a 1/2 note to emphasize the sounds
02:08:329 (7,8,1) - I suggest switching the 7 and 8 note location to create a small jump. (Sharp angle and kinda feel back and forth to emphasize the jump)

These are all suggestions. Whether you want to apply them or not is your call.
Good luck with your map :D

If you would be so kind, can you comment on my modding as well? so that I can improve my modding. I'm still very new.
HootOwlStar
Mod
easy
  1. from 00:10:288 (1) - to 01:13:484 (2) - the combo implementation pattern switches to apply NC mainly in the firth note of every two bars instead of the first + it destructs half-BPM 1-2-3-4 beat count. furthermore there's combo inconsistencies in the latter part of the map such as 01:48:549 (1) - 02:25:802 (1) - 01:32:655 (1) - etc.
  2. 00:45:081 (2,3) - would be better if first beats of bars are emphasized with clicks instead of covered. in this case repetition of rhythm choice in 00:43:661 (4,1) - would somehow provide consistency and also prevents the issue as stated.
  3. 00:47:211 (1,2) - only pattern that doesn't follow the drum beats.
  4. 02:18:714 (4) - similar reasoning as above + emphasis of introduction of a new musical section. though consider to split the slider into two circles for the purpose.
  5. 02:28:604 (3,4) - swap the notes would serve better in order to represent the music well, as the drums 02:28:933 - and the vocal 02:28:604 - would be separated and represented much suitably.
normal
  1. consider adjusting the CS to 3.5 because not only does it help in the difficulty setting progression, but also tidies up the whole map more.
  2. 00:49:697 (1,2) - // 02:29:593 (7) - 02:30:747 (1) - swapping NCs recommended for the sake of beat count + 02:13:769 (8,1) - for the sake of emphasis of introduction of new musical section.
  3. 01:25:377 - missed note for the open hi-hat note.
  4. 01:34:075 (1,2) - 02:03:054 (6) - should be deleted to emphasize the quiet bridge for the former and the crash note in 02:02:889 - for the latter.
  5. 01:45:911 (3) - recommend to delete as well to decrease the length of continuous combo.
@timemon

timemon wrote:

Hello from my queue
I'm new to mapping so please bear with me ;w; no worries m8

HootOwlStar's Hard
I think the circle to slider ratio is a little bit low. You should change some sliders to circles it should be good as long as the overall intensity and progression works well.

00:07:981 (4) - the sliderend sound is louder than the slider head. I suggest that you change it to circle or make the sliderend the slider head.
00:19:342 (5) - ^
00:25:022 (5) - ^

^ this seems like it's your concept. So, you can keep it the way it is because it is consistent throughout the map. yep

00:21:649 (4,5) - this part feels intense. Why not make it more intense as well. I suggest converting them to 1/2 circles and sliders don't get why this part is relatively intense, like the tone is lower and the rhythm gap between vocal notes are comparatively bigger
01:03:898 (3,4) - the 1/2 slider overlaps with the 1/1 slider. Is this intentional? yes, though it's really subjective, personally think some ways of overlapping is good for aesthetics including these mentioned ones
01:30:880 (5,1) - ^
01:41:955 (7,1) - could use some sharp angle to make it feel more intense. (or bigger spacing) bigger spacing is already implemented, though I made the jumps throughout the map more consistent through fixed distance snap so yea
01:46:076 (1,2,3,4) - this section could be more intense like changing the 1/1 slider to 1/2 slider and a 1/2 note to emphasize the sounds yours is another way of representing the rhythm, though personally prefer the current one
02:08:329 (7,8,1) - I suggest switching the 7 and 8 note location to create a small jump. (Sharp angle and kinda feel back and forth to emphasize the jump) it drops the readability significantly in my perspective so not gonna implement the idea

These are all suggestions. Whether you want to apply them or not is your call.
Good luck with your map :D

If you would be so kind, can you comment on my modding as well? so that I can improve my modding. I'm still very new. yep. and thanks for modding, reminded me of some things to tweak even though no changes are implemented for the notes you indicated as above.
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 96783
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 152725
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Loose Change
TitleUnicode:Loose Change
Artist:Royal Blood
ArtistUnicode:Royal Blood
Creator:BOUYAAA
Version:HOS' Hard
Source:
Tags:
BeatmapID:1262908
BeatmapSetID:545156

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"maxresdefault.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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348,-111.111111111111,4,2,1,75,0,0
6028,-100,4,2,1,75,0,0
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[Colours]
Combo1 : 250,214,103
Combo2 : 176,201,247
Combo3 : 244,208,140
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454,324,88217,1,0,0:0:0:0:
356,284,88395,6,0,B|232:296|232:296|196:340,1,178.500003404617,2|2,0:0|0:3,0:0:0:0:
100,380,89105,2,0,B|84:308|84:308|100:260|100:260|84:184,1,178.500003404617,8|0,0:0|0:0,0:0:0:0:
43,108,89815,2,0,P|20:125|-7:135,1,59.5000011348725,2|2,0:3|0:0,0:0:0:0:
108,20,90170,2,0,P|180:28|220:72,1,119.000002269745,2|8,0:0|0:0,0:0:0:0:
372,136,90880,2,0,P|399:126|423:108,1,59.5000011348725,2|0,0:3|0:0,0:0:0:0:
484,20,91235,6,0,P|436:72|464:184,1,178.500003404617,2|0,0:0|0:0,0:0:0:0:
512,260,91945,2,0,B|464:272|464:272|384:252|384:252|324:268,1,178.500003404617,8|0,0:0|0:0,0:0:0:0:
256,332,92655,2,0,P|228:326|192:312,1,59.5000011348725,2|2,0:3|0:0,0:0:0:0:
108,260,93010,2,0,L|96:384,2,119.000002269745,2|8|2,0:0|0:0|0:3,0:0:0:0:
72,160,93898,1,0,0:0:0:0:
0,240,94075,5,2,0:0:0:0:
0,240,96506,6,0,L|34:236,1,35,8|0,0:0|0:0,0:0:0:0:
16,252,96846,6,0,L|92:244,1,70,6|0,0:0|0:0,0:0:0:0:
180,200,97175,2,0,P|232:240|216:324,1,140,8|2,0:0|0:3,0:0:0:0:
308,376,97670,2,0,P|340:356|392:352,1,70,2|8,0:0|0:0,0:0:0:0:
472,376,97999,2,0,L|452:237,1,140,2|2,0:0|0:0,0:0:0:0:
388,156,98494,2,0,P|428:132|472:136,1,70,8|0,0:0|0:0,0:0:0:0:
512,44,98824,2,0,P|477:38|449:18,1,70,2|2,0:3|0:0,0:0:0:0:
352,60,99153,1,8,0:0:0:0:
256,20,99318,1,0,0:0:0:0:
132,60,99483,6,0,L|140:144,1,70,2|0,0:0|0:0,0:0:0:0:
196,220,99813,2,0,B|152:232|152:232|104:216|104:216|56:228,1,140,8|2,0:0|0:3,0:0:0:0:
0,312,100307,2,0,P|20:332|44:380,1,70,2|8,0:0|0:0,0:0:0:0:
144,380,100637,2,0,P|188:332|264:360,1,140,2|2,0:0|0:0,0:0:0:0:
356,380,101131,2,0,B|388:364|388:364|408:336,1,70,8|0,0:0|0:0,0:0:0:0:
356,244,101461,2,0,L|496:228,1,140,2|8,0:3|0:0,0:0:0:0:
512,124,101955,1,0,0:0:0:0:
444,12,102120,6,0,P|416:36|392:72,1,70,2|0,0:0|0:0,0:0:0:0:
312,124,102450,2,0,P|260:72|196:88,1,140,8|2,0:0|0:3,0:0:0:0:
176,188,102944,2,0,L|188:272,1,70,2|8,0:0|0:0,0:0:0:0:
196,364,103274,2,0,B|152:356|152:356|104:372|104:372|56:364,1,140,2|2,0:0|0:0,0:0:0:0:
0,276,103769,2,0,P|16:252|28:208,1,70,8|0,0:0|0:0,0:0:0:0:
0,112,104098,2,0,B|36:120|36:120|76:96,1,70,2|2,0:3|0:0,0:0:0:0:
96,0,104428,1,8,0:0:0:0:
168,76,104593,1,0,0:0:0:0:
292,32,104758,6,0,L|368:40,1,70,2|0,0:0|0:0,0:0:0:0:
460,0,105087,2,0,B|480:48|480:48|464:136,1,140,8|2,0:0|0:3,0:0:0:0:
364,172,105582,1,0,0:0:0:0:
444,244,105747,2,0,P|480:228|524:228,1,70,8|2,0:0|0:0,0:0:0:0:
508,344,106076,6,0,L|368:332,1,140,8|8,0:0|0:0,0:0:0:0:
268,296,106571,2,0,B|284:328|284:328|280:364,1,70,8|2,0:0|0:0,0:0:0:0:
176,380,106900,1,8,0:0:0:0:
112,296,107065,2,0,B|40:304|40:304|16:328,1,105,8|0,0:0|0:0,0:0:0:0:
4,316,107395,6,0,L|-8:240,1,70,6|0,0:0|0:0,0:0:0:0:
60,164,107725,2,0,B|76:72|76:72|44:28,1,140,8|2,0:0|0:3,0:0:0:0:
148,0,108219,1,2,0:0:0:0:
212,84,108384,2,0,P|248:80|284:64,1,70,8|2,0:0|0:0,0:0:0:0:
360,0,108714,2,0,P|436:12|480:68,1,140,0|8,0:0|0:0,0:0:0:0:
380,103,109208,2,0,L|392:176,1,70,0|2,0:0|0:0,0:0:0:0:
464,248,109538,1,2,0:0:0:0:
360,272,109703,2,0,P|328:260|280:260,1,70,8|2,0:0|0:0,0:0:0:0:
360,372,110032,6,0,L|500:360,2,140,2|2|2,0:0|0:0|0:3,0:0:0:0:
260,348,110856,1,2,0:0:0:0:
332,272,111021,2,0,P|324:232|292:184,1,70,8|2,0:0|0:0,0:0:0:0:
388,136,111351,2,0,P|456:144|492:84,1,140,0|8,0:0|0:0,0:0:0:0:
408,28,111846,1,0,0:0:0:0:
312,68,112010,2,0,B|241:64|241:64|208:40,1,105,2|0,0:0|0:0,0:0:0:0:
204,28,112340,2,0,B|200:64|200:64|180:92,1,70,8|0,0:0|0:0,0:0:0:0:
68,160,112670,6,0,P|28:140|-8:132,1,70,6|0,0:0|0:0,0:0:0:0:
16,252,112999,2,0,L|172:240,1,140,2|2,0:0|0:3,0:0:0:0:
256,272,113494,2,0,B|236:300|236:300|232:344,1,70,2|8,0:0|0:0,0:0:0:0:
332,372,113824,2,0,L|488:360,1,140,2|2,0:0|0:0,0:0:0:0:
412,272,114318,2,0,P|424:232|448:208,1,70,8|0,0:0|0:0,0:0:0:0:
512,132,114648,2,0,L|496:56,1,70,2|2,0:0|0:0,0:0:0:0:
408,4,114977,1,8,0:0:0:0:
356,96,115142,1,2,0:0:0:0:
240,32,115307,6,0,B|196:24|196:24|152:40|152:40|96:28,1,140,2|10,0:0|0:0,0:0:0:0:
8,68,115802,1,0,0:0:0:0:
60,156,115966,2,0,L|144:144,1,70,0|2,0:0|0:0,0:0:0:0:
220,200,116296,2,0,P|216:240|200:268,1,70,8|0,0:0|0:0,0:0:0:0:
116,328,116626,6,0,L|128:376,3,35,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
112,376,116955,5,6,0:0:0:0:
4,196,117285,6,0,L|16:148,3,35,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
0,148,117614,5,6,0:0:0:0:
196,12,117944,6,0,P|240:24|260:40,1,70,6|0,0:0|0:0,0:0:0:0:
356,80,118274,2,0,B|448:69|448:69|480:32,2,140,8|2|8,0:0|0:3|0:0,0:0:0:0:
258,38,119098,1,2,0:0:0:0:
272,144,119263,2,0,L|288:228,1,70,0|2,0:0|0:0,0:0:0:0:
376,268,119593,2,0,P|388:235|411:209,1,70,8|0,0:0|0:0,0:0:0:0:
476,287,119922,1,2,0:0:0:0:
408,368,120087,1,2,0:0:0:0:
308,340,120252,2,0,L|232:348,1,70,8|0,0:0|0:0,0:0:0:0:
108,368,120582,6,0,P|60:316|-4:336,2,140,2|8|0,0:0|0:0|0:0,0:0:0:0:
204,324,121406,1,2,0:0:0:0:
132,248,121571,2,0,P|136:208|152:172,1,70,8|2,0:0|0:0,0:0:0:0:
248,148,121900,2,0,B|292:168|292:168|388:148,1,140,0|8,0:0|0:0,0:0:0:0:
448,232,122395,1,0,0:0:0:0:
512,148,122560,2,0,L|500:72,1,70,2|2,0:3|0:0,0:0:0:0:
420,12,122889,1,12,0:0:0:0:
188,60,123219,6,0,B|96:52|96:52|56:16,1,140,6|8,0:0|0:0,0:0:0:0:
0,108,123714,1,0,0:0:0:0:
64,188,123878,2,0,L|152:176,1,70,2|2,0:3|0:0,0:0:0:0:
208,256,124208,1,8,0:0:0:0:
304,212,124373,2,0,B|328:168|328:168|304:64,1,140,2|2,0:0|0:0,0:0:0:0:
380,4,124867,2,0,P|408:24|452:36,1,70,8|0,0:0|0:0,0:0:0:0:
508,116,125197,2,0,P|474:126|446:146,1,70,2|2,0:0|0:0,0:0:0:0:
492,244,125527,2,0,P|504:288|504:320,1,70,8|0,0:0|0:0,0:0:0:0:
388,372,125856,6,0,P|390:337|400:303,1,70,2|0,0:0|0:0,0:0:0:0:
312,244,126186,2,0,B|224:256|224:256|188:292,1,140,8|2,0:0|0:3,0:0:0:0:
116,372,126681,2,0,P|76:364|44:344,1,70,2|8,0:0|0:0,0:0:0:0:
0,256,127010,2,0,B|24:212|24:212|0:116,1,140,2|2,0:0|0:0,0:0:0:0:
100,80,127505,2,0,P|120:24|136:4,1,70,8|0,0:0|0:0,0:0:0:0:
220,64,127835,2,0,L|360:48,1,140,2|8,0:3|0:0,0:0:0:0:
452,0,128329,1,2,0:0:0:0:
512,88,128494,1,8,0:0:0:0:
452,204,128659,6,0,L|312:188,1,140,6|2,0:0|0:0,0:0:0:0:
220,236,129153,2,0,B|200:188|200:188|228:96,1,140,8|2,0:0|0:0,0:0:0:0:
160,20,129648,2,0,P|132:40|92:56,1,70,2|8,0:0|0:0,0:0:0:0:
0,20,129977,2,0,L|16:168,1,140,2|2,0:0|0:0,0:0:0:0:
0,264,130472,2,0,P|48:256|120:320,1,140,8|2,0:0|0:0,0:0:0:0:
192,380,130966,2,0,P|208:344|236:312,1,70,2|8,0:0|0:0,0:0:0:0:
352,360,131296,6,0,L|492:348,1,140,2|2,0:0|0:0,0:0:0:0:
508,244,131791,2,0,B|488:196|488:196|492:140|516:100,1,140,8|2,0:0|0:3,0:0:0:0:
464,16,132285,1,2,0:0:0:0:
372,64,132450,2,0,L|300:52,1,70,10|2,0:0|0:0,0:0:0:0:
224,124,132780,2,0,P|264:156|280:184,1,70,2|2,0:3|0:0,0:0:0:0:
348,248,133109,2,0,P|384:196|468:216,1,140,8|2,0:0|0:3,0:0:0:0:
504,296,133604,1,2,0:0:0:0:
432,376,133769,1,8,0:0:0:0:
304,344,133933,6,0,B|212:332|212:332|168:352,1,140,2|2,0:0|0:0,0:0:0:0:
68,376,134428,2,0,B|80:284|80:284|48:224,1,140,8|2,0:0|0:3,0:0:0:0:
0,156,134922,2,0,P|8:112|20:80,1,70,2|8,0:0|0:0,0:0:0:0:
108,36,135252,2,0,P|148:76|232:60,1,140,2|2,0:0|0:0,0:0:0:0:
308,0,135747,2,0,L|324:140,1,140,8|2,0:0|0:3,0:0:0:0:
416,192,136241,2,0,P|460:164|484:156,1,70,2|8,0:0|0:0,0:0:0:0:
508,288,136571,6,0,L|352:276,1,140,2|2,0:0|0:0,0:0:0:0:
284,216,137065,2,0,B|260:260|260:260|280:348,1,140,8|2,0:0|0:3,0:0:0:0:
180,380,137560,1,2,0:0:0:0:
92,320,137725,2,0,P|52:336|24:356,1,70,8|2,0:0|0:0,0:0:0:0:
0,252,138054,2,0,L|12:104,1,140,2|8,0:3|0:0,0:0:0:0:
20,8,138549,1,2,0:0:0:0:
108,68,138714,1,8,0:0:0:0:
120,56,139043,5,8,0:0:0:0:
216,104,139208,2,0,B|320:88|320:88|356:56,1,140,2|2,0:0|0:0,0:0:0:0:
436,8,139703,2,0,L|456:156,1,140,8|2,0:0|0:3,0:0:0:0:
512,236,140197,2,0,P|504:276|484:304,1,70,2|8,0:0|0:0,0:0:0:0:
412,376,140527,2,0,P|364:324|292:340,1,140,2|2,0:0|0:0,0:0:0:0:
204,376,141021,2,0,L|60:360,1,140,8|2,0:0|0:3,0:0:0:0:
0,276,141516,2,0,P|32:260|56:232,1,70,2|8,0:0|0:0,0:0:0:0:
144,136,141846,6,0,L|160:276,1,140,2|2,0:0|0:0,0:0:0:0:
244,336,142340,2,0,B|292:328|292:328|336:344|336:344|392:336,1,140,8|2,0:0|0:3,0:0:0:0:
480,372,142835,1,2,0:0:0:0:
452,272,142999,2,0,P|460:232|480:196,1,70,8|2,0:0|0:0,0:0:0:0:
460,100,143329,2,0,B|424:108|424:108|384:92,1,70,2|2,0:3|0:0,0:0:0:0:
308,32,143659,2,0,L|164:48,1,140,8|2,0:0|0:3,0:0:0:0:
72,8,144153,1,2,0:0:0:0:
0,88,144318,1,8,0:0:0:0:
20,216,144483,6,0,B|44:256|44:256|49:308|20:348,1,140,2|2,0:0|0:0,0:0:0:0:
120,380,144977,2,0,L|259:368,1,140,8|2,0:0|0:3,0:0:0:0:
364,380,145472,2,0,P|356:332|336:292,1,70,2|8,0:0|0:0,0:0:0:0:
252,272,145802,2,0,B|230:227|230:227|260:184|260:120,1,140,2|2,0:0|0:0,0:0:0:0:
196,60,146296,2,0,P|136:76|80:24,1,140,8|2,0:0|0:3,0:0:0:0:
8,104,146791,2,0,L|24:176,1,70,2|8,0:0|0:0,0:0:0:0:
0,300,147120,6,0,B|48:288|48:288|88:300|88:300|136:288,1,140,2|2,0:0|0:0,0:0:0:0:
216,220,147615,2,0,B|248:264|248:264|232:348,1,140,8|2,0:0|0:3,0:0:0:0:
332,384,148109,1,2,0:0:0:0:
432,348,148274,2,0,P|460:336|500:328,1,70,8|2,0:0|0:0,0:0:0:0:
512,224,148604,2,0,B|416:216|416:216|380:176,1,140,2|8,0:3|0:0,0:0:0:0:
440,92,149098,1,8,0:0:0:0:
371,13,149263,1,8,0:0:0:0:
274,54,149428,1,8,0:0:0:0:
283,159,149593,6,0,L|136:172,1,140,6|2,0:0|0:0,0:0:0:0:
4,328,150252,2,0,L|77:334,1,70,8|0,0:0|0:0,0:0:0:0:
168,380,150582,1,2,0:0:0:0:
260,328,150747,2,0,B|308:308|308:308|408:328,1,140,2|10,0:0|0:0,0:0:0:0:
484,380,151241,2,0,P|496:332|512:304,1,70,2|2,0:0|0:0,0:0:0:0:
436,236,151571,2,0,P|424:188|408:160,1,70,8|2,0:0|0:0,0:0:0:0:
312,144,151900,1,8,0:0:0:0:
308,40,152065,1,2,0:0:0:0:
412,16,152230,5,12,0:0:0:0:
428,24,152560,6,0,L|504:16,1,70,8|0,0:3|0:0,0:0:0:0:
guten tag. add some tags. + why do you enable countdowns, they are not even functioning
in insane, 00:46:146 (2,3) - not sure whether if this is rankable since the reverse arrow of the second slider is almost fully covered idk tbh
fully-descriptive mods are fun! good luck in everything for everyone anyway.
Hollow Delta
From #modreqs doing m4m

General
Every diff except hard has countdown enabled. Disable it
The nc and kiai in Rohit's diff is very fitting, ever considered applying the same coloring to the rest of the diffs?
You need to add all the guest mappers' names in the tags.

00:04:785 (3) - Using a similar pattern despite a difference in the timeline will confuse players at this level. I suggest changing the pattern somehow so it's different.
01:01:413 (1) - This variation makes no sense as the first time this part was mapped it was on the 1/2 tick
01:48:549 (1) - Yea you're mapping the instruments in the background but at this point the vocals have the priority, so this is overmap. I suggest 2 circles instead

Normal
00:07:981 (4) - Rather than using a 1/2 slider and skipping the beat on the white tick you could use a circle and a 1/2 slider instead.
00:30:703 (4) - ^
01:36:843 (1) - Note isn't snapped.

Hard
01:38:494 (5,6,7,8) - This doesn't play very well. You could try stacking 7 and 8.

Insane
00:48:987 (2,3) - Put a 1/2 slider first than a circle instead. It fits the rhythm better.
Very creative diff. Personal suggestion overall would be to lower the ar. ar9 might be overwhelming for the note density of the diff.

Exote's Expert
00:57:862 (3,4) - The flow you're suggesting here is conflicted by 4. I suggest ctrl+g on 3 and adjust the slider or underlap 4 under 2.
02:08:988 (3) - The way the automatic stacking positioned this note is unfortunate. I'd custom stack it so the player can see it better.

Extreme
00:54:134 (3) - You could slightly adjust this note so the angle is sharper (aka more playable)
01:53:659 (3) - ^
I suggest increasing the ar by 0.1 so the note density seems more balanced.
Exote
@Bubblun

Exote's Expert
00:57:862 (3,4) - The flow you're suggesting here is conflicted by 4. I suggest ctrl+g on 3 and adjust the slider or underlap 4 under 2. - not really any different to play, just some kind of anti-flow that I often use, gonna leave it
02:08:988 (3) - The way the automatic stacking positioned this note is unfortunate. I'd custom stack it so the player can see it better. - and I wondered why I struggled here lol gonna custom stack the part

thanks!

http://puu.sh/vIiVT/cdcfd069a4.osu
tokiko
ufff

  • [General]
  1. i think that you all (except HootOwlStar) should remove countdown from your diffs! because of that
  • [Normal]
  1. check aimod for one unsnapped thing!
  • [HootOwlStar's Hard]
  1. something around ar7.7-ar7.9 fits better, i think
  2. 01:56:626 (1,1) - 01:57:285 (1,1) - i thiink that's a way too big overlaps
  • [Rohit's Insane]
  1. 00:10:288 (1,2) - swap nc's? (sorry)
  2. 01:25:555 (1) - strange shape.. try to move end of the slider a little away like this
  3. 01:35:916 - uhh.. i don't think that you really need a custom break here

  • [Expert]
  1. 00:38:691 - 1.75 sv feets better as i think (really minor thing, you can ignore it)
  2. 01:36:846 (1) - may be hard to read for someone, try to move it a little away under first slider

  • [Extreme]
  1. 00:13:306 (2) - you can try to move it on 128 288 to give 00:13:306 (2,3,4) - a little more cute look
  2. 00:13:839 (3) - move it to 311 337 for create a perfect triangle 00:13:129 (1,3,5) - here (or no..)
  3. 00:13:661 (4) - aaand again.. move it to 166 182 for a perfect triangle 00:13:306 (2,3,6) - here (poor suggestions, uh)
  4. 00:21:827 (2) - you can try to stack it with the end of a 00:21:294 (4) - that will emphasize guitar better, i think
  5. 00:43:661 (3,4) - blanket a little off
  6. 01:35:495 (1) - hmm.. try something like this
easy diff is good
jumps are cute
good luck with that set!
Topic Starter
BOUYAAA
KD BOMB. LETS RESPOND

bubblun

Bubblun wrote:

From #modreqs doing m4m

General
Every diff except hard has countdown enabled. Disable it ye
The nc and kiai in Rohit's diff is very fitting, ever considered applying the same coloring to the rest of the diffs? No i dislike rohit's colors rn
You need to add all the guest mappers' names in the tags.

00:04:785 (3) - Using a similar pattern despite a difference in the timeline will confuse players at this level. I suggest changing the pattern somehow so it's different. as you can see rythm is a bit weird here. If you have something better in mind share your thoughts or no change.
01:01:413 (1) - This variation makes no sense as the first time this part was mapped it was on the 1/2 tick yes dude just like here 00:55:732 (1) -. Btw there is more than 1 layer to follow in a song, my mapping tries to make sure everything is reasonably represented, thus it makes sense that a part that a has vocals on 1/2 is more dense than a part that has just the guitar
01:48:549 (1) - Yea you're mapping the instruments in the background but at this point the vocals have the priority, so this is overmap. I suggest 2 circles instead first this is 3/2 rythm which is basically unreadable for a beginner and 2nd i suggest you look up what overmap means

Normal
00:07:981 (4) - Rather than using a 1/2 slider and skipping the beat on the white tick you could use a circle and a 1/2 slider instead. why break guitar emphasis i don't understand
00:30:703 (4) - ^
01:36:843 (1) - Note isn't snapped. indeed it is now snapped

Extreme
00:54:134 (3) - You could slightly adjust this note so the angle is sharper (aka more playable) sharper aka more playable lol. http://www.dictionary.com/browse/sharp
01:53:659 (3) - ^ You probably wanna make it obtuse which I disagree on because obtuse is a pain to play and doesn't fit the music at all. You're pointing out notes that lead to downbeats which is basically the strongest beat of a measure and the beginning of a new phrase. Asking to make things play smoother on a point that needs alot of emphasis is not the way to go imo.
I suggest increasing the ar by 0.1 so the note density seems more balanced.

hoot hoot
from 00:10:288 (1) - to 01:13:484 (2) - the combo implementation pattern switches to apply NC mainly in the firth note of every two bars instead of the first + it destructs half-BPM 1-2-3-4 beat count. furthermore there's combo inconsistencies in the latter part of the map such as 01:48:549 (1) - 02:25:802 (1) - 01:32:655 (1) - etc. FIX
00:45:081 (2,3) - would be better if first beats of bars are emphasized with clicks instead of covered. in this case repetition of rhythm choice in 00:43:661 (4,1) - would somehow provide consistency and also prevents the issue as stated. f i x
00:47:211 (1,2) - only pattern that doesn't follow the drum beats. not sure i understand what you meant
02:18:714 (4) - similar reasoning as above + emphasis of introduction of a new musical section. though consider to split the slider into two circles for the purpose. there is a timing reset a red line is missing this is now fix tho
02:28:604 (3,4) - swap the notes would serve better in order to represent the music well, as the drums 02:28:933 - and the vocal 02:28:604 - would be separated and represented much suitably. idk drum was the focus here anyways


normal

consider adjusting the CS to 3.5 because not only does it help in the difficulty setting progression, but also tidies up the whole map more. disagree alot
00:49:697 (1,2) - // 02:29:593 (7) - 02:30:747 (1) - swapping NCs recommended for the sake of beat count + 02:13:769 (8,1) - for the sake of emphasis of introduction of new musical section. did the 2nd first was intentional
01:25:377 - missed note for the open hi-hat note.e
01:34:075 (1,2) - 02:03:054 (6) - should be deleted to emphasize the quiet bridge for the former and the crash note in 02:02:889 - for the latter. i do first in expert too so i decided to map it in normal too and for second there is a prominent guitar sound
01:45:911 (3) - recommend to delete as well to decrease the length of continuous combo. this is a buildup so i think it fits

tokiko

tokiko wrote:

ufff

  • [General]
  1. i think that you all (except HootOwlStar) should remove countdown from your diffs! because of that
ye

  • [Normal]
  1. check aimod for one unsnapped thing!
ye

  • [Extreme]
  1. 00:13:306 (2) - you can try to move it on 128 288 to give 00:13:306 (2,3,4) - a little more cute look rearraged it
  2. 00:13:839 (3) - move it to 311 337 for create a perfect triangle 00:13:129 (1,3,5) - here (or no..)
  3. 00:13:661 (4) - aaand again.. move it to 166 182 for a perfect triangle 00:13:306 (2,3,6) - here (poor suggestions, uh)
  4. 00:21:827 (2) - you can try to stack it with the end of a 00:21:294 (4) - that will emphasize guitar better, i think i think this emphasizes key beats better right now
  5. 00:43:661 (3,4) - blanket a little off better
  6. 01:35:495 (1) - hmm.. try something like this
i'm most likely gonna change the bg lol

easy diff is good
jumps are cute
good luck with that set!

Thanks alot people!
-NeBu-
Extreme:

00:08:513 (2) - overlap slider end on 00:07:981 (4) -
00:07:981 (4) - https://osu.ppy.sh/ss/8112658 (better flow)
01:53:659 (3) - i dont feel it should be that far on left

clean diff, well mapped, gj!

I don't see anything wrong on Easy/Normal and I don't want to mod GD's so thats it, gl!
Exote
@tokiko

00:38:691 - 1.75 sv feets better as i think (really minor thing, you can ignore it) -ya, no change
01:36:846 (1) - may be hard to read for someone, try to move it a little away under first slider -oh? hm I'll keep that in mind, as for now I won't touch it

boUUyaayaaa udpate my diff from the previous mod1!1!!!1!!
zev
m4m.


  • Exote's Expert
    just lot of minor stuf
  1. 00:01:058 (3) - early on a map readibility can be a bit fragile, would rather go with the visual spacing aesthetic than stacking it under a sliderend. eg, it would make this 00:01:768 (1,2) - slightly more comfortable to read.
  2. 00:05:140 (2) - rhythm choice not being equal with song, i interpret an 1/2 slider here 00:05:140 (2) - ,map need less note density in calm part too.
    it's the same note/pitch as 00:04:785 (1) -
  3. 00:06:383 (2) - there is another cymbal crash in the song here, finish?
  4. 00:02:833 (2) - this sound is equal to this sound 00:08:513 (6) - two 1/2 circles for consistency? or vice versa. (also 00:14:194 (6) - )
    00:02:833 (2) - simple solution just making this a slider imo, map needs less note density in calm part too.
  5. 00:05:495 (2,1,2) - i think these highlighted notes should be a pattern together, 00:05:495 (2) - guitar change is here.
  6. 00:06:383 (2) - 1/2 slider? map rhythms change
  7. 00:07:448 (1,2,3,4,5,6) - arrange maybe just a bit more top right or just right? there could use some love. (1/1 from ^ could make the jump happen)
  8. 00:14:549 (1) - this sliderdesign feels a bit out of place, there's nothing happening in the song for this design, i think the map should base sliderdesigns on the vocals instead, so it makes a bit of sense.(like that one 00:17:389 (1) - this is good)
    00:20:229 (1) - ^
    tl:dr slider designs shouldn't vary too much when the song doesn't directly.
  9. 00:29:992 (5,6,1) - 00:58:395 (5,6,1) - 01:09:756 (5,6,1) - in a song like this with such a predictable guitar, this feels really unexpected, it's kinda overmapped and sounds are not related to each other form a triplet, would just go with a slider.
  10. i literally think the sliderdesigns are looking pseudo-random, would try giving them more meaning.
  11. 00:34:430 (1) - why no slider? hold emphasize would be ideal here. it doesn't sound that different from 01:14:194 (1) -
  12. 00:49:697 (4,5) - default soft-whistle sound better here imo
  13. 00:51:294 (3) - glass hitsound here why? there's nothing there.
  14. 00:55:732 (1) - i recommend slider here for vocal
    00:55:732 (1,2,3,4,1,2,3,4) - i think this jump looks a bit bigger than the rest, slightly lower spacing?
  15. song repeats alot so yeah these mods can be applied more places.
  16. 01:14:194 (1) - what about an 7/8 extended slider for these sliders so claps are consistently clickable.
  17. 01:36:846 (1) - perfectly overlapping sliders are not rankable
  18. 01:37:999 (1) - 01:40:637 (1) - 01:43:274 (1) - this extended is really bad, the song is doing an 1/2 metronome with light cymbal crashes, doing a 3/4 slider disrupts that, pitch difference in guitars are better emphasized with sv changes or spacing.
  19. 01:46:736 (1,2,3,4) - would have some sliders here cause it's getting intense, feel like you have to spare some emphasise because song get's intense few seconds later.
    01:46:571 (3) - stacking this note would create contrast and make feel 01:46:736 (1,2,3,4) - better.
  20. 01:47:395 (1) - would definitely kiai a song like this, Rohit's Insane is kia'd nicely, maybe copy that.
  21. 01:49:373 (4,2,2) - if you look at the overlaps they are not visually same distance, makes big difference imo. after vs. currently
  22. 01:50:692 (3,4,5) - there are 3 different layers being followed in the same combo, feels a bit vague, 01:50:856 (4) - would make this one a slider, emphasises vocals and guitarist.

  23. 02:01:241 (3) - the guitar is kinda "releasing here" so having a sliderend would fit more there.
  24. 02:03:054 (2) - vocals are being priotized in the spacing so i suggest nerfing this jump for contrast.
  25. 02:08:164 (1,2) - follow point is colliding with 02:07:835 (4) - just moving 02:08:329 (2) - bit to left fix, makes big aesthetical difference imo.
    02:08:164 (1,2) - this is guitar pitch in the song is equal to this 02:07:505 (3) - make this a slider 02:08:164 (6) - for consistency.
  26. 02:18:384 (1,2,1,2,1) - this can be arranged better, it looks random imo, the map changes are just a bit too drastic here imo, the song is only doing some extra drums.
  27. at some places the song's double 1/8 drum really become noticeable even on 100% playback i would map those in an expert tbh. mayb 1/8 slidr
    02:08:494 (1) -
    02:13:769 (1) -
    02:19:043 (1) -
    02:24:318 (1) -
    02:28:933 (4) -

Rohit's Insane

  1. 00:01:058 - not clickable, 00:02:478 (3) - clickeable, so 00:02:123 (2) - reverse slider?
  2. 00:04:785 (1,2,3,4,5,6) - i would not force patterns/rhythms on white ticks, its awkard imo cus song is emphasising red aaa
  3. 00:29:992 (1) - sampleset auto, why dis drum heer
  4. 00:29:992 (1,2,3,4,5,6,7) - felt a odd tho i can't see what you are focusing on in the song, vocals?
  5. 00:33:188 (2,3,4,5,6,7,8) - a rhythm change would emphasise the guitar better imo.
  6. 00:47:211 (1,2) - maybe lower these jumps so 00:48:099 (3,4,5) - feel better.
  7. 00:49:697 (4,5) - default soft-whistle sound better here imo
  8. 00:51:294 (5) - no glass
  9. 01:03:188 (2) - this sliderdesign looks random why is it like that
  10. 01:09:578 (4,5) - can be arranged better
  11. looks fine imo.
  12. 01:36:846 (1,2,3) - get rid of this, there's nothing on the song for these overlaps asesthetic
    01:34:075 (1) - why does break end here, i though u were mapping vocals.
  13. 01:55:966 (2,3,4) - even tho u follow vocals everywhere and colorhax stuff, i rly think guitar stands out more here 01:56:131 -
  14. 02:08:494 (1) - remove one timing point
  15. od7.3~ tbh
hootowl
[lst]
[*}00:51:294 (8 - remov hitsiud copier ederp.
[/list]]]]]

bye. gl not al difs cus i only hav 1 dif Lol.
Topic Starter
BOUYAAA

zev wrote:

m4m.
  1. at some places the song's double 1/8 drum really become noticeable even on 100% playback i would map those in an expert tbh. mayb 1/8 slidr
    02:08:494 (1) -
    02:13:769 (1) -
    02:19:043 (1) -
    02:24:318 (1) -
    02:28:933 (4) - just gonna jump in for this. This is not something we wanna do as the doubles are more related to inconsistencies left in the song then actual 1/8
Sharu
Salut m4m!!

  • Easy
  1. 00:04:785 (3) - Je pense que tu devrais finir ce slider ici 00:05:495 - ça rend mieux (ou même reverse ici 00:05:140 -)
  2. Pourquoi avoir NC ici 01:04:253 (1) - et la 01:07:093 (1) - , d'habitude tu NC tous les deux grands tics blancs
  3. Enlève le NC ici 02:09:977 (1) - et NC ici 02:11:296 (3) - (pour avoir la même rotation de NC qu'après

    Normal
  4. 00:04:785 - le rythme est peut être mieux comme ça? http://puu.sh/vWWzu/526c32f389.jpg
  5. 00:51:294 - Pourquoi tu ignores ce beat?

    HootOwlStar's Hard
  6. 00:02:300 (5,1) - i don't like this overlap, maybe you should stack them or try to move it a bit (personnaly i think that it would be a nicer overlap if the slider 00:03:188 (1) - was in x:375 y:250)
  7. 00:07:448 (3) - reverse here 00:07:626 - ? Or can you use the same rythm as here 00:13:129 (3,4,5) - ?
  8. 00:37:271 (3) - NC ?
  9. 00:45:791 (1,2) - blanket?
  10. 01:07:803 (6,7) - ^
  11. 01:48:549 - the big beat is here, can you remove this slider 01:48:384 (4) - ad a circle here 01:48:384 - and move this 01:48:714 (5) - here 01:48:549 - ?
  12. 01:51:021 (3,4) - ^
  13. 01:59:263 (4) - the slider finish on a beat stronger than the one on the start

    Rohit's Insane
  14. 00:02:123 (2,3) - I think you should ctrl+g or make a reverse with this
  15. The beats change of tone here 00:05:495 (4) - so i think you should let this one 00:05:318 (3) - alone and make a triple with this 00:05:495 (4,5,6) -
  16. 01:48:219 (1,2,3) - this shouldn't be a triple because the thing start here 01:48:054 (3) -, but you can still do a triple by making this 01:48:714 (1) - starting on 01:48:549 (3) -

    Exote's Expert
  17. I think a slider starting there 00:02:300 (4) - and finishing here00:02:478 (5) - should be better
  18. I think you should make a pause and delete this one 00:07:271 (5) - or make a slider with this 00:07:093 (4,5) -
  19. 00:09:933 (4,5) - ^

    Extreme
  20. Ar9.2 ?
  21. 00:05:318 (3,4) - ctrl G ?
  22. Je pense que tu devrais delete ça 00:30:081 (7) - parce que c'est la seul fois où tu utilises un triple overmappé pour emphasize un beat, si tu veux l'utiliser je pense que tu devrais en mettre plus d'un
  23. 00:37:271 (3) - NC ?
  24. 00:38:691 (1) - delete NC ? (si tu NC avant)
Mod assez court mais y'a pas grand chose à dire.
Cool set, Gl for rank ;)
Rohit6

Bubblun wrote:

Insane
00:48:987 (2,3) - Put a 1/2 slider first than a circle instead. It fits the rhythm better. im following the guitar here , so no change
Very creative diff. Personal suggestion overall would be to lower the ar. ar9 might be overwhelming for the note density of the diff. will change to 8.5 or 8.7

tokiko wrote:


[notice]
  • [Rohit's Insane]
  1. 00:10:288 (1,2) - swap nc's? (sorry) nah it will break nc structure
  2. 01:25:555 (1) - strange shape.. try to move end of the slider a little away like this it ruins the blanket if i change shape so no change
  3. 01:35:916 - uhh.. i don't think that you really need a custom break here

    zev wrote:

    m4m.

zev wrote:

m4m.


  • [b]
    Rohit's Insane
  1. 00:01:058 - not clickable, 00:02:478 (3) - clickeable, so 00:02:123 (2) - reverse slider? 00:02:478 - this tick is important so i've made it clickable zzz
  2. 00:04:785 (1,2,3,4,5,6) - i would not force patterns/rhythms on white ticks, its awkard imo cus song is emphasising red made some change aaa
  3. 00:29:992 (1) - sampleset auto, why dis drum heer will redo hitsounds
  4. 00:29:992 (1,2,3,4,5,6,7) - felt a odd tho i can't see what you are focusing on in the song, vocals? ye
  5. 00:33:188 (2,3,4,5,6,7,8) - a rhythm change would emphasise the guitar better imo. ive done overlaps for the guitar part , i think that's enough variation
  6. 00:47:211 (1,2) - maybe lower these jumps so 00:48:099 (3,4,5) - feel better. alright
  7. 00:49:697 (4,5) - default soft-whistle sound better here imo
  8. 00:51:294 (5) - no glass wot
  9. 01:03:188 (2) - this sliderdesign looks random why is it like that 00:40:111 (1,2) - zzz
  10. 01:09:578 (4,5) - can be arranged better disagree
  11. looks fine imo. ???
  12. 01:36:846 (1,2,3) - get rid of this, there's nothing on the song for these overlaps asesthetic its fine
    01:34:075 (1) - why does break end here, i though u were mapping vocals. the drums stop here and i was mapping drums+vocals , that's why i broke there
  13. 01:55:966 (2,3,4) - even tho u follow vocals everywhere and colorhax stuff, i rly think guitar stands out more here 01:56:131 - disagree , vocals are the most important for me here
  14. 02:08:494 (1) - remove one timing point no timing point here xd
  15. od7.3~ tbh od8 better
bye. gl not al difs cus i only hav 1 dif Lol.

[ Sharuresu ] wrote:

Salut m4m!!

Rohit's Insane
[*]00:02:123 (2,3) - I think you should ctrl+g or make a reverse with this 00:02:478 (3) - i want this to remain clickable so no change
[*]The beats change of tone here 00:05:495 (4) - so i think you should let this one 00:05:318 (3) - alone and make a triple with this 00:05:495 (4,5,6) - made some changes
[*]01:48:219 (1,2,3) - this shouldn't be a triple because the thing start here 01:48:054 (3) -, but you can still do a triple by making this 01:48:714 (1) - starting on 01:48:549 (3) - the vocal is actually offbeat so i can start wherever i want , but i prefer my current one

Cool set, Gl for rank ;)
http://puu.sh/vXZjA/2386be09f5.txt
Exote
@zev

Exote's Expert
just lot of minor stuf

all the lines for the intro part and some seconds in are fixed, since I remapped some stuff, due to your mod being legit and own satisfactory reasons

00:06:383 (2) - 1/2 slider? map rhythms change - huh? but it is 1/2 and is p much ok

00:14:549 (1) - this sliderdesign feels a bit out of place, there's nothing happening in the song for this design, i think the map should base sliderdesigns on the vocals instead, so it makes a bit of sense.(like that one 00:17:389 (1) - this is good) - I'm using different slider shapes for the sake of diversity, I really hate using banana/str8 sliders only, tho some places like the actual vocaled chorus use 3/4 shapes other than those two for being way too intense, that's how I perceive the song
00:20:229 (1) - ^ ^
tl:dr slider designs shouldn't vary too much when the song doesn't directly. - think I answered that
00:29:992 (5,6,1) - 00:58:395 (5,6,1) - 01:09:756 (5,6,1) - in a song like this with such a predictable guitar, this feels really unexpected, it's kinda overmapped and sounds are not related to each other form a triplet, would just go with a slider. - imma call daddy bouya to back me up, he did the same!1!111 no, but seriously, it is in fact overmapped, but as you might know, some overmaps actually sound legit, despite the fact it's not in the song, I think it's the same case here, sounds pretty cool, and again, diverse for a song having only 1/2 spam and stuff
i literally think the sliderdesigns are looking pseudo-random, would try giving them more meaning. - some have meanings (01:13:484 (1) - a little emphasis for the hi-hat that goes with the snare), others are fillers
00:34:430 (1) - why no slider? hold emphasize would be ideal here. it doesn't sound that different from 01:14:194 (1) - but it's not the entirely the same, giving me the chance to emphasize what I love to - drums, and this way I feel like the build-up for the next part is much better
00:55:732 (1) - i recommend slider here for vocal - sticking to my 4 1/2 spam for the guitar riffs, as seen in the whole map
00:55:732 (1,2,3,4,1,2,3,4) - i think this jump looks a bit bigger than the rest, slightly lower spacing? - it only looks like it, isn't majorly bigger than the rest
song repeats alot so yeah these mods can be applied more places. ^
01:14:194 (1) - what about an 7/8 extended slider for these sliders so claps are consistently clickable. - yea, clickable claps is a good idea tbh but would get a bit too dense for this part of the song, which is anti that
01:36:846 (1) - perfectly overlapping sliders are not rankable - fml I got explosed, oki fixed
01:37:999 (1) - 01:40:637 (1) - 01:43:274 (1) - this extended is really bad, the song is doing an 1/2 metronome with light cymbal crashes, doing a 3/4 slider disrupts that, pitch difference in guitars are better emphasized with sv changes or spacing. - oh? I think it works just fine, light hats aren't emphasized either way, nor are they hitsounded, so skipping them is no problem
01:46:736 (1,2,3,4) - would have some sliders here cause it's getting intense, feel like you have to spare some emphasise because song get's intense few seconds later. - no baby no, emphasis>rest hehe
01:46:571 (3) - stacking this note would create contrast and make feel 01:46:736 (1,2,3,4) - better. - while this might be true, I'm really not fond of doing it, the pattern's structure is getting ruined and the transition between 01:46:571 (3,1) - and then into 01:46:900 (2) - is a straight line, very uncomfortable from my pov, don't think it's worth
01:47:395 (1) - would definitely kiai a song like this, Rohit's Insane is kia'd nicely, maybe copy that. - oh I just happened to miss to kiai the song, I will!
01:49:373 (4,2,2) - if you look at the overlaps they are not visually same distance, makes big difference imo. after vs. currently - ops, damn gonna fix it
01:50:692 (3,4,5) - there are 3 different layers being followed in the same combo, feels a bit vague, 01:50:856 (4) - would make this one a slider, emphasises vocals and guitarist. - I'm emphasizing the guitar tbh, not following vocal, it's same logic with 01:40:142 (3,4,5) - , only difference being in the 2nd pattern there are vocals, also 1/2 circles>1/2 slider is creating a better emphasis, for such a high-pitched riff
02:01:241 (3) - the guitar is kinda "releasing here" so having a sliderend would fit more there. - consitency with the above thing
02:03:054 (2) - vocals are being priotized in the spacing so i suggest nerfing this jump for contrast. - but again, I'm not going for the vocals, rather for the riff pitch
02:08:164 (1,2) - follow point is colliding with 02:07:835 (4) - just moving 02:08:329 (2) - bit to left fix, makes big aesthetical difference imo. - hm okay, fixed
02:08:164 (1,2) - this is guitar pitch in the song is equal to this 02:07:505 (3) - make this a slider 02:08:164 (6) - for consistency. - it's not really equal, it's more high-pitched than the slider one
02:18:384 (1,2,1,2,1) - this can be arranged better, it looks random imo, the map changes are just a bit too drastic here imo, the song is only doing some extra drums. - it's expected that players are arleady used to spacing changes, and yea extra drums are extra drums, not turning them down heh

I deleted the hitsound lines, since Bouyaaa is responsible for them, using his HS rn, and he explained the barely audible 1/8 drums

Thanks for the mod!!! pretty helpful

@[ Sharuresu ]

Exote's Expert
I think a slider starting there 00:02:300 (4) - and finishing here00:02:478 (5) - should be better - ye intro is fixed
I think you should make a pause and delete this one 00:07:271 (5) - or make a slider with this 00:07:093 (4,5) -
00:09:933 (4,5) - ^ - oh no, such pauses would feel way too void, don't think empty spots like those are good, especially for an expert diff

ty!

boUyauAyau pLz http://puu.sh/vZ0Ug/f0451a9afa.osu
HootOwlStar
@Bubblun

Bubblun wrote:

Hard
01:38:494 (5,6,7,8) - This doesn't play very well. You could try stacking 7 and 8. why do you think so though it feels fun for me
@tokiko

tokiko wrote:

ufff
  • [HootOwlStar's Hard]
  1. something around ar7.7-ar7.9 fits better, i think might be, but for now it is for the difficulty setting progression that I decided to set the AR as of the current one
  2. 01:56:626 (1,1) - 01:57:285 (1,1) - i thiink that's a way too big overlaps
@zev

zev wrote:

hootowl
  1. 00:51:294 (8 - remov hitsiud copier ederp. :OOOOOOOOOO
@Sharuresu

[ Sharuresu ] wrote:

HootOwlStar's Hard
[*]00:02:300 (5,1) - i don't like this overlap, maybe you should stack them or try to move it a bit (personnaly i think that it would be a nicer overlap if the slider 00:03:188 (1) - was in x:375 y:250) ok sure
[*]00:07:448 (3) - reverse here 00:07:626 - ? Or can you use the same rythm as here 00:13:129 (3,4,5) - ? current rhythm should be fine, like it represents the music quite well in my opinion
[*]00:37:271 (3) - NC ? sure
[*]00:45:791 (1,2) - blanket? the current pattern is intentional
[*]01:07:803 (6,7) - ^ ^
[*]01:48:549 - the big beat is here, can you remove this slider 01:48:384 (4) - ad a circle here 01:48:384 - and move this 01:48:714 (5) - here 01:48:549 - ? personally think vocals overtake the guitars as the major notes so the current pattern follows the vocals more instead
[*]01:51:021 (3,4) - ^ ^
[*]01:59:263 (4) - the slider finish on a beat stronger than the one on the start get your point, but currently have no idea on how to fix the pattern, and the current one is also quite good for me so ya
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 96783
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 152725
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Loose Change
TitleUnicode:Loose Change
Artist:Royal Blood
ArtistUnicode:Royal Blood
Creator:BOUYAAA
Version:HOS' Hard
Source:
Tags:
BeatmapID:1262908
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"maxresdefault.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
348,355.029585798817,4,2,1,75,1,0
348,-111.111111111111,4,2,1,75,0,0
6028,-100,4,2,1,75,0,0
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38691,-100,4,2,1,75,0,0
38779,-100,4,2,1,75,0,0
40111,-100,4,2,1,75,0,0
74194,-133.333333333333,4,2,1,75,0,0
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Combo3 : 244,208,140
Combo4 : 220,148,248

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4,328,150252,2,0,L|77:334,1,70,8|0,0:0|0:0,0:0:0:0:
168,380,150582,1,2,0:0:0:0:
260,328,150747,2,0,B|308:308|308:308|408:328,1,140,2|10,0:0|0:0,0:0:0:0:
484,380,151241,2,0,P|496:332|512:304,1,70,2|2,0:0|0:0,0:0:0:0:
436,236,151571,2,0,P|424:188|408:160,1,70,8|2,0:0|0:0,0:0:0:0:
312,144,151900,1,8,0:0:0:0:
308,40,152065,1,2,0:0:0:0:
412,16,152230,5,12,0:0:0:0:
428,24,152560,6,0,L|504:16,1,70,8|0,0:3|0:0,0:0:0:0:
thank you guys for the mods.
Topic Starter
BOUYAAA

[ Sharuresu ] wrote:

Salut m4m!!

  • Easy
  1. 00:04:785 (3) - Je pense que tu devrais finir ce slider ici 00:05:495 - ça rend mieux (ou même reverse ici 00:05:140 -) j'ai mis un cercle
  2. Pourquoi avoir NC ici 01:04:253 (1) - et la 01:07:093 (1) - , d'habitude tu NC tous les deux grands tics blancs la section monte un peu ien intensité donc j'ai nc tous les white ticks
  3. Enlève le NC ici 02:09:977 (1) - et NC ici 02:11:296 (3) - (pour avoir la même rotation de NC qu'après en fait y'a une vieille section 5/4 qui s'intercale ici, du coup j'ai ajouté ça, ça aura plus de sens maintenant

    Normal
  4. 00:04:785 - le rythme est peut être mieux comme ça? http://puu.sh/vWWzu/526c32f389.jpg ouais mais les double reverse en normal c'est trop dure a lire donc non
  5. 00:51:294 - Pourquoi tu ignores ce beat? j'avais peur que ce soit trop dense, j'ai mis un cercle

    Extreme
  6. Ar9.2 ? nn
  7. 00:05:318 (3,4) - ctrl G ? si je fais ça je vais pourrir l'emphase du coup bof
  8. Je pense que tu devrais delete ça 00:30:081 (7) - parce que c'est la seul fois où tu utilises un triple overmappé pour emphasize un beat, si tu veux l'utiliser je pense que tu devrais en mettre plus d'un jpense que jvais laisser ça pour le moment, ça fait une meilleure transition que si je laissait un jump 1/2. Jsépa a voir
  9. 00:37:271 (3) - NC ? jpréfere avoir le nc sur le downbeat d'après
  10. 00:38:691 (1) - delete NC ? (si tu NC avant)
Mod assez court mais y'a pas grand chose à dire.
Cool set, Gl for rank ;)
Merci pour le mod, sorry pour la réponse tardive!
headphonewearer
ayy its finished i know im late but thats cuz i didnt notice

some stuff i found on extreme

00:12:063 (2) - maybe too curved?
00:23:779 (3,4) - this seems kinda random
00:28:395 (5) - a bit unpolished, maybe move the red tick a bit more to the center and make the slider less curved or something
00:30:081 (7) - not a sound here, maybe just for emphasize but still no actual sound here
00:37:271 (3) - nc here?
00:58:750 (2,2) - fix overlap
01:13:484 (5) - id nc this
01:47:395 - kiai?
02:01:736 (1,2) - weird overlap
02:32:560 (2) - i feel like this deserves a higher sv slider because of the glass crack idk tho

idk if this is helpful because its just my opinions but whatever
Yuii-
please respond to the mod above
hi

why isn't this bubbled already!!!
CHEWCK AIDMO


expert

may you please lower the volume for every difficulty at the very beginning? 75% is overkiolling the music. try 40%. and while we are at it, mute 00:00:703 (2,5) - these... apply these changes to the rest of the difficulties as well :d

00:10:466 - i don't really like the way you're representing this guitar sound, especially consdering you made 00:10:111 (3) - clickable but not the actual important prominent beat!! just ctrl+g these 00:10:111 (3,4) -
00:21:827 (2,3,4,5) - fix the pattern and the nc daddy
also why are like 00:22:714 (6,7) - these clickable but 00:25:555 (6) - is a single slider?? they are the same sound!!

idk work around these issues from the beginning, skipping them for a while :(
and pelase fix 00:33:188 (2,3,4,5,6) - that... thign

01:45:747 (4,1,2,1,2,3,1,2,3,4) - listen to me you lil apprentice, what is this pattern. you better make this something good, else i am throwing the CoC at you!!
01:48:549 (1,2,3) - supposed to be 1/1 slider right? guitarrrrrrrrr
01:55:966 (3,4) - so many weird rhythms
01:50:856 (4,5) - SO MANY
01:54:153 - aaaaaaa
01:57:532 (9,10) - b

02:08:659 (1,2) - don't kill the momentum like that please!! instead copy something like 02:09:977 (1,2) - ... just don't fully stack them

02:29:263 (3,4) - super audible kicks, why are these stacked!!

just reply to this mod and i'lls ee how can i help you guys with this mapset.
i need further explanation on like... everything mostly, especially the rhythms i pointed out!

[]

yeah call me back
Exote
@Yuii-

may you please lower the volume for every difficulty at the very beginning? 75% is overkiolling the music. try 40%. and while we are at it, mute 00:00:703 (2,5) - these... apply these changes to the rest of the difficulties as well :d - bouya's gonna take care of it

00:10:466 - i don't really like the way you're representing this guitar sound, especially consdering you made 00:10:111 (3) - clickable but not the actual important prominent beat!! just ctrl+g these 00:10:111 (3,4) - the actual "prominent" beat I'm following is the snare tbh, rest is for the guitar, I really don't see a problem with my representation, like I doubt I can make it any better than this tldr: drums>guitar>rest
00:21:827 (2,3,4,5) - fix the pattern and the nc daddy - waht nc and same as above
also why are like 00:22:714 (6,7) - these clickable but 00:25:555 (6) - is a single slider?? they are the same sound!! - I wanted to bring variation, as seen in the first part of the song with some sounds being 1/2 slider others 1/2 circles, the 4 circle ones are for the guitar pitch, besides my diff would be way too boring if EVERY similar sound was the mapped the same, no?

idk work around these issues from the beginning, skipping them for a while :( - I already gave some explanations
and pelase fix 00:33:188 (2,3,4,5,6) - that... thign - ugh, I could just ctrl+g'd the slider to match up the rest from the beginning

01:45:747 (4,1,2,1,2,3,1,2,3,4) - listen to me you lil apprentice, what is this pattern. you better make this something good, else i am throwing the CoC at you!! - pls throw me som- n-no jk, this is a charming pattern :^)
01:48:549 (1,2,3) - supposed to be 1/1 slider right? guitarrrrrrrrr - since the rhythm I used is almost like bouya's, I really wanted to change some stuff not to make it seem "bouya v2 insane" like, also guitar pitch ends here 01:48:878 (2) - so what's the problem with it being clickable lol
01:55:966 (3,4) - so many weird rhythms - I didn't know how to map those so I copied my master :^| pls mercy
01:50:856 (4,5) - SO MANY - b-but that's just pp 1/2 spam following the guitar pitch in another way : (
01:54:153 - aaaaaaa - b
01:57:532 (9,10) - b - c

02:08:659 (1,2) - don't kill the momentum like that please!! instead copy something like 02:09:977 (1,2) - ... just don't fully stack them - but that's fine.. I REALLY don't see any problems

02:29:263 (3,4) - super audible kicks, why are these stacked!! - what? if you're talking about 02:29:593 (1,2) - I'm not fond of making them screen jumps ty bb

just reply to this mod and i'lls ee how can i help you guys with this mapset.
i need further explanation on like... everything mostly, especially the rhythms i pointed out! - I tried to explain everything, I genuinely hope you can understand the diff a bit better, tbh I admit it's kind of weird, but that doesn't bother me at all, I kept consistency throughout the whole map while still having some variation, also I think current rhythm and such fits the song, I refuse to believe there is only one way to map it, so yea that's all I have to say, also if you care that much try looking up the previous explanations I gave, there might be some other answer
Yuii-
Wait, I was referring to BOUYAAA's diff
Exote
oh my god I feel plain dumb lol cuz u said expert well w/e ill leave my stuff for future mods
Yuii-
Nah, it's my fault. Just realized yours is "Expert" and the highest is "Extreme" lol
Topic Starter
BOUYAAA

Mapper wrote:

ayy its finished i know im late but thats cuz i didnt notice

some stuff i found on extreme

00:12:063 (2) - maybe too curved? disagree
00:23:779 (3,4) - this seems kinda random because of the weird sound in the music
00:28:395 (5) - a bit unpolished, maybe move the red tick a bit more to the center and make the slider less curved or something disagree
00:30:081 (7) - not a sound here, maybe just for emphasize but still no actual sound here did it for emphasis and general "don't make the map ugly reasons"
00:37:271 (3) - nc here? prefer it on the single note right after, makes more sense to me
00:58:750 (2,2) - fix overlap green
01:13:484 (5) - id nc this questionable life choices
01:47:395 - kiai? ye
02:01:736 (1,2) - weird overlap i don't understand
02:32:560 (2) - i feel like this deserves a higher sv slider because of the glass crack idk tho mmmmmye

idk if this is helpful because its just my opinions but whatever
Mods are always helpful, thank you very much!


Yuii- wrote:

please respond to the mod above done
hi

why isn't this bubbled already!!! Thank bonsai for not being a man of his word
CHEWCK AIDMO


expert

may you please lower the volume for every difficulty at the very beginning? 75% is overkiolling the music. try 40%. and while we are at it, mute 00:00:703 (2,5) - these... apply these changes to the rest of the difficulties as well :d ye but i don't think i should mute though because they have a sound on them

00:10:466 - i don't really like the way you're representing this guitar sound, especially consdering you made 00:10:111 (3) - clickable but not the actual important prominent beat!! just ctrl+g these 00:10:111 (3,4) - the most prominent beat is the drum kick which is on a downbeat. doign things you suggested shifts downbeat to a sliderend which i 100% don't wanna do for emphasis reasons
00:21:827 (2,3,4,5) - fix the pattern and the nc daddy i don't get what you mean lol, nc is in the right place though, for the same reason as above. There is a guitar syncope here but the drumkick is still at the right place
also why are like 00:22:714 (6,7) - these clickable but 00:25:555 (6) - is a single slider?? they are the same sound!! same sound but not the same things in the music. Different parts of the riff are represented with different patterning and rythms. For ex 00:14:549 (1,2) - are always the same, 00:18:809 (1,2,3,4) - etc etc.

idk work around these issues from the beginning, skipping them for a while :(
and pelase fix 00:33:188 (2,3,4,5,6) - that... thign tried

01:45:747 (4,1,2,1,2,3,1,2,3,4) - listen to me you lil apprentice, what is this pattern. you better make this something good, else i am throwing the CoC at you!! it's now different and pleases my eyes. Also plays better i feel
01:48:549 (1,2,3) - supposed to be 1/1 slider right? guitarrrrrrrrr almost-screaming vocals here are too strong to just ignore with a 1/1 slider i feel so everything is circles, same for the other iteration later
01:55:966 (3,4) - so many weird rhythms i don't understand these are supposed to follow vocals
01:50:856 (4,5) - SO MANY i don't understand these are supposed to follow vocals
01:54:153 - aaaaaaa i like it you're hating
01:57:532 (9,10) - b ;)

02:08:659 (1,2) - don't kill the momentum like that please!! instead copy something like 02:09:977 (1,2) - ... just don't fully stack them by doing that the player is forced to follow the slider to the end and can't cheat rythms. I'm probably biased here but to me this plays just right

02:29:263 (3,4) - super audible kicks, why are these stacked!! right this is a bit dumb

just reply to this mod and i'lls ee how can i help you guys with this mapset.
i need further explanation on like... everything mostly, especially the rhythms i pointed out!

[]

yeah call me back

Not everything was clear, I hope i covered everything correctly

also changed : bg and a missing time signature
Izzywing
listen to me you lil apprentice
apprentice
Topic Starter
BOUYAAA
Tomorrow has become this week end lol
Lasse
whistles as kicks triggered

general
00:00:348 - should beway lower volume, like done on top diff
until 00:06:028 -
at leat kiai settings for your own diffs should be consistent

extreme
00:00:348 - inconsistent red/green line settings
hitsounds apply to other diffs too
I wanted to complain about some of the 3/4 slider spacing but then I played it and they all seemed fine to lol
00:23:779 (3,4) - this doesn't really make sense with how you represented this musical pattern all the time - 00:18:099 (3,4) - etc. mainly talking about suddenly skipping the kick there
00:31:501 - could make sense to have this overmapped cause of 00:30:081 (7) - but curent is also alright with for guitar transition probably
00:49:697 (3,4) - ends should be silenced or lower volume instead of 1/8 hs rhythm
01:25:377 (5) - cymbal hitsound here seems too unfitting. different custom sample (more open hihat like) or default drum-whistle would be nice
01:34:430 (2,3,4) - could be lower volume and probably also lower sv cause drums stop
01:42:120 (1) - finish
02:08:493 (1,1) - don't think the "suddenly much lower spacing for emphasis" thing works well here cause you never really utilized it anywhere else and 02:19:042 (3,1) - also doesn't do it despite being pretty much the same thing

02:19:207 (1) - could have finish cause it starts the repetition of this section
02:32:559 (2) - snapping


exote
01:36:846 - inconsistent red/green line settings
hp6 would be nice, anything less is just too low here
01:34:608 (3,4,5) - same suggestion as top diff


rohit
od7 would make more sense with hard and expert
things like 00:06:383 (2) - become pretty gross with tickrate2
00:50:229 (2,3,4) - can you just somehow make this less clumped together
00:56:797 (7,1,2) - nice autostack
01:27:153 (2,3,4) - too edgy repeat I think // 01:28:750 (5,6) -
01:36:846 (1,2,3) - seems really inconsistent to only map it like this once cause after this you always do sth like 01:42:120 (1,2,3,4) -
ending part is cute


hos
01:56:626 (1,1,1,1) - these become quite similar to 3/4 sliders which you never utilized and overall I just think something like http://i.imgur.com/EUmiiqo.jpg could work pretty well


normal
00:34:430 (1,2,3) - think this could be like 0.9 or 0.8 sv
01:45:417 (2,3,4,5,6) - could really be less dense rhythm wise. something like http://i.imgur.com/zz9XzJf.jpg maybe


easy
01:15:614 (2) - etc don't think the 1/2 repeat sliders are needed on such a low diff, could probably just be 1/1 or gaps or something
parts like 01:36:846 - would be nice if they were less slider heavy, could make things like 01:38:824 (4) - into one or two circles
this part until end uses like 4 circles lol
[]

mainly tilted by the slider spam easy
can probably have another look at this after it's bubbled
Rohit6
http://puu.sh/wwbZ2/2e563ed129.txt
od 7.7 now
fixed all btw
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