definitely needs more maps
http://i.imgur.com/LAElmmu.jpg seems like you are planning to colorhax judging from colors?
anyways would be good to have the greys a little more differentiated, it looks fine in editor, but can become a bit annoying in gameplay
just make them a little brigther/darker
00:10:192 (2,3,4,5,6) - patterns like this would look nicer with lower stack leniency (sl 6) I think
maybe it's only cause I played the other version of this a few times before, but the ending fo the map feels so sudden
could consider something like
http://i.imgur.com/o23JMkU.jpg (slider + spinner) or ??
similar thing bothered a bit at 02:17:392 -
00:00:250 -
http://i.imgur.com/bksG1Eh.jpg red line should be 60%
00:05:050 (1) - feels a bit overspaced in comparison to similar jumps in this part
00:11:050 (6) - cute pattern, but the spacing is lol
01:05:392 (3) - you made all vocal for 01:04:021 (1,2,3) - clickable, but suddenly you completely skip it on 01:05:907 - would be great to at least have it as a sliderend. would still fit okay with the background stuff I think
01:14:135 - stacking this seems so unfitting with the music, why not something like
http://i.imgur.com/Whx4vW8.jpg ?
01:14:821 (3,4) - this one works better as it makes more sense with vocals to me
01:31:364 (8,1) - looks so brutal in editor, but seemd totally fine to me when I played it. still think maybe spacing could be reduced a bit cause it's the first time you introduce streamjumps
01:35:735 (1) - feels bit too undermapped with the sound on the end and all, mapping 01:35:735 (1,2) - would be nice
01:36:764 (1) - your held sound doesn't go on for that long and kick on white tick, so ending this there would fit better. could also consider .6x sv here to make it visually the same as 01:37:107 (1,2,3) - then which would be cute // would also better differentiate it from 01:41:735 (1) -
01:37:964 (3) - slider seems unfitting considering it's mapping the same sounds as the jumps before/after
would either have this all circles or make 01:37:621 (1,2) - also a slider to have some form of rhythm progression or whatever
01:47:564 (1) - could probably be in a combo with the slider before // 04:49:964 (1) -
01:51:507 (3,1,2,1,1) - would be great to have these buffered. really easy to break on, especially 01:52:364 (2,1) - cause of spacing and 01:54:078 (1,1) - cause transition into stream // 04:53:564 (1,2,3,1,1,1,1) -
02:00:935 - kinda get why you made this kiai, but suddenly stopping on 02:03:678 - seems weird. think having it until 02:04:878 - would make more sense?
// 05:03:335 - same here. also if you want them to work with the vocals they should both start 1/2 earlier
02:13:964 (1,2,3,4) - why is you spacing getting smaller when music is building up :c // 03:25:964 (1,2,3,4,1,2,3,4) - 05:15:678 (1,2,3,4,1,2,3,4) - same here, they feel so underwhelming
02:14:136 (2,2,3,4) - looks bit stupid cause of autostacking //
02:38:907 (4,1) - can you just not have this. it's the only time in the whole map you stack after a stream and these are so frustrating to play (and I broke on it lol). or make 4 into a kickslider to get something like
http://i.imgur.com/2pZgmSw.jpg which still gives you the stopping effect, but is way less frustrating to play
02:49:964 (1) - should end 1/2 earlier cause vocal. // 04:30:079 (1) - probably too
03:29:392 (5) - would nc this cause it makes sense with vocals and you spam them so much before that long combos suddenly seem strange (also maybe another one on 03:29:050 - ) // 05:19:107 -
03:44:135 (1) - 03:46:878 (1) - would use lower sv for those, they seem way too fast for how calm this part is
04:33:850 (1) - and then your second streamjump that mapes the same thing is way smaller lol
things from first kiai apply for last too, like 04:39:164 (1) - 04:38:135 (1,2) -
04:46:192 (1,1) - for slider overlap patterns like this small stacking errors actually become quite noticeable so would fix it
04:52:878 (2) - also minor, but flipping this would look cuter here I think
http://i.imgur.com/our2f5h.jpg[]
might be up to nominate this once it got some more mods and proper hitsounding