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Wakeshima Kanon - World's End, Girl's Rondo(Asterisk DnB Rem

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Topic Starter
Logic Agent
This beatmap was submitted using in-game submission on Saturday, February 11, 2017 at 1:34:05 AM

Artist: Wakeshima Kanon
Title: World's End, Girl's Rondo(Asterisk DnB Remix)
Source: selector spread WIXOSS
Tags: opening Asterisk_ DnB F/C Works3
BPM: 175
Filesize: 11570kb
Play Time: 05:19
Difficulties Available:
  1. hitsounding diff (5.47 stars, 1150 notes)
  2. Tangled Fate (5.55 stars, 1246 notes)
Download: Wakeshima Kanon - World's End, Girl's Rondo(Asterisk DnB Remix)
Information: Scores/Beatmap Listing
---------------
hitsounds wip by mun, sb wip by jako.
this1neguy
i luv u logic gaygent
Topic Starter
Logic Agent

this1neguy wrote:

i luv u logic gaygent
completely agree
Julie
Seriously, good jobs
00:11:050 (6) - stack this on the head of this 00:10:192 (2) - ? Since 00:11:050 (6,1) - should have bigger spacing then this 00:10:878 (5,6) - to emphasize the cymbal and new section.

00:19:964 (1,2,3,4,5,6) - I'm pretty sure you are aware that this part 00:20:307 (5,6) - is really tricky to play, a lots of small slider stream in map are usually nice flow and all, it feel like jump stream, but here, is a bit different due to you starting it like a normal stream 00:19:964 (1,2,3,4,5) - , player might misunderstood this 00:20:478 (6) - for a 1/2 rhythm jump and they are going to miss there and won't understand why. Unlike here, 00:54:764 (9,10,1) - you are already making a jump here 00:54:764 (9,10) - . So player might go just as fast to reach this notes 00:55:107 (1) - .

03:07:706 (5) - Delete? I don't hear any new sound but 2 huge loud drum at 03:07:621 - and 03:07:792 - that could make a nice drum.

03:07:620 (4,5) - Also for some reason, these notes are unsnap by 1ms, look 03:07:620 (4) - while the line is http://puu.sh/sR6cc/f66c0a2c8f.jpg 03:07:621 - , 03:07:706 (5) - vs 03:07:707 -.

03:19:621 (2,3,4,5,6) - This honestly feel like an overlap that doesn't play well. Mostly due to 03:20:135 (6) - appearing when player stream these notes 03:19:621 (2,3,4) - , so they might stream too much and cause a miss at 03:20:135 (6) - for tapping too early without knowing why.

03:28:022 (2) - ,
03:28:192 (4) - ,
03:28:363 (1) - ,
03:29:478 (6) - ,
03:29:563 (7) - ,
03:29:649 (8) -
and 03:29:735 (9) - Unsnap by 1ms. I don't know what happen there, but yeahh.

04:24:935 (1,2) - don't make these the same spacing as 04:26:478 (2,3) - . For different feeling.
Syph
m4m

00:10:878 (5,6) - fancy pattern but this spacing is too much
00:18:421 (4,5) - maybe reduce spacing? could do this https://sy.phic.al/i/uanbfjs.png
00:26:307 (4) - i think you should either do all circles or all sliders in this section
00:57:507 (5,6) - make spacing the same as 00:56:135 (5,6) - pls ;;
01:00:935 (2,3,4,5) - this is weird, the strong sound is on 4 so you should probably emphasize it more
01:14:135 (1) - i'd really like it if the downbeat was clickable tho, such a strong sound there
01:17:564 - 01:17:735 - why did you ignore these? ;; same for rest after
01:22:364 (1) - same as 1:14:135 -
01:30:764 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is nice
01:35:735 (1) - why not circles like 01:34:364 (3) - ?
01:44:135 (1) - i know it looks good and stuff but it's so confusing when playing lol, you'd expect a kickslider, maybe increase sv to .5
01:51:335 (2,3) - i think 3 should start on 01:51:507 - ? idk
01:53:992 (1) - start on 01:54:078 -
also i think you should like fix this 01:53:992 (1,1) -
01:56:650 (1) - downbeat is so strong aaa
02:40:364 (3) - why a circle here but not here 02:39:850 -
02:44:135 (1,2,3,4) - bit too much spacing in this part imo, song is really calm here
02:46:021 - why ignore this, vocal is so strong
02:49:964 (1) - x:
03:19:621 (2,3,4,5,6) - try this? easier to read and more fun to play imo https://sy.phic.al/i/vmduyax.png
04:20:821 (1) - emphasize this more? strong sound and downbeat and stuff
04:34:535 (1) - this slider looks kinda ehhh, should make it something like this https://sy.phic.al/i/qifntom.png
04:53:735 (2,3) - same as before
05:17:050 - you could increase the spacing on "triples" here since its the last chorus and stuff

cool map, good luck~
MGM
Mod
01:11:392 (6,1) - this jump is too big
01:51:164 (1,2) - maybe combine 1 and 2 into one slider?
01:52:707 (1) - tihs slider is too long
02:13:278 (1,2,3,4,1,2,3,4) - first four circles should have smaller or at least the same gap as second four
03:25:964 (1,2,3,4,1,2,3,4) - same ^
04:53:564 (1,2) - would work better as single slider
vrnl
quick m4m thing

mapped very well
one general thing, why kiai spam ;w; 02:11:907 - 03:24:592 - 05:14:307 -

00:58:192 (1) - whys this sv higher
02:39:335 (1) - having this placed right after the stream is very annoying as a player, over streaming by 1 note causes a sliderbreak
03:15:850 (1) - why NC here
id have lower sv on these 03:44:135 (1) - 03:46:878 (1) -
04:37:964 (4) - i see this is flipped for the new sound, but maybe move it up a little to keep it going in a straight line, like x144 y160


sry if this wasnt helpful, its mapped too well ;3;
Pentori
yello
[General]
so i did the math and you're currently sitting at 296,913ms of drain, but you need at least 300,000ms to go for approval. i guess you'll just have to map the part at 02:17:392

[Tangled Fate]
00:01:278 (4) - ctrl h if you were going for that type of pattern
00:10:878 (5,6) - tbh this jump feels really out of place
01:11:392 (6,1) - ^ also feels really big
01:20:992 (1,2,3) - the transition to vocal mapping didnt feel very smooth. i would stick to drums until the music picks up at 01:22:535 (1)
01:33:164 (1) - making this a faster 1/4 slider would be cool here to represent the single snare
01:43:964 (8,1) - could balance the slider nodes between the circle
01:47:564 (1) - nc is kinda redundant
02:44:135 (1,2,3,4) - plays really awkward cos 02:44:307 (2,3) - is a huge 1/4 jump. i would do a rhythm like http://puu.sh/tebv0/1598286149.jpg where 02:44:307 (2,3) - is stacked
02:43:450 (5) - nc?
02:46:021 (1) - i wouldn't prioritise vocals over the piano on each downbeat 02:46:192 . see how at 02:43:278 - you chose a rhythm that utilised the downbeat
02:48:250 (2,3,4) - really strong drums here yet no indication of that through mapping. maybe use 4 circles instead and use larger spacing to help it stand out
02:54:935 (1) - dont think u need an nc here
03:01:278 - doesnt deserve kiai time - this is a build up
03:07:621 (4,5,6) - would play better as a 1/2 jump imo. there's no note on 03:07:707 (5)
03:09:335 (1) - 03:10:707 (1) - 03:12:078 (1) - a lot of these sliders are completely ignoring the powerful downbeats the song provides. especially the one at 03:10:878 - where the bell is also skipped. i'd reconsider these
03:46:878 (1) - this is different to 03:44:135 (1) - since there is only one sound here 03:46:878
03:57:507 (1,2) - you stacked most of these so idk if this was intentional
04:23:392 (1,2) - as mentioned earlier, the track swapping is a little hard to follow. just stick to drums imo
04:30:079 (1) - i reckon u should copy another pair of 04:29:050 (1,2) - for here. the music doesn't change here since there are still sounds on 04:30:250 - so the sv change isnt very intuitive
04:35:564 (1) - 1/4 slider
04:49:964 (1) - remove nc

really nice, has a lot of potential c:
good luck
Anxient
yuri on cardgames. oh right, m4m.

tangled fate

00:24:935 (2,3,4) - 00:29:050 (2,3,4) - 00:34:535 (2,3) - 00:40:021 (2,3) - not gonna NC spam? every time you placed a note it was literally in a new song section.
00:48:935 (3) - space this more. 00:44:821 (4,3,3) - each similar part had it spaced so make it consistent, yeah?
01:10:021 - i think its better if you mapped it with this rhythm. 01:10:192 - you shouldnt ignore the heavy beats. you dont seem to be focusing on the vocals as of right now ;p
01:14:135 (4) - id stack this with 01:13:792 (3) - to give (4) that extra kick with emphasis.
01:19:279 (2,3) - >not blanketted
01:22:364 (5) - same as the above mod. stack with (4) to give that extra emphasis on 01:22:535 (1) -
01:23:564 (5) - imo this feels out of place. maybe wanna try this? http://puu.sh/tu8gV/2a2334d932.jpg
01:54:765 (1,2,3,4,5,6,7,8,1) - tbh i expected a wider stream ;e
02:07:621 (1) - 02:08:307 (3) - you shouldnt ignore this yo, but youre probably following the vocals.
02:16:707 (5) - NC?
03:03:335 (1,2,3) - TRIGGERED
03:09:507 - iiihhjj..
03:44:135 (1) - missed a repeat?
03:44:478 (1) - ctrl g? you could cause a few misreads if you keep it like this imo
03:54:764 (3) - NC? coz new sentence.
03:59:564 (2) - is this intentional?
04:46:192 (1) - color this red. its more noticeable, since on the previous runs, you used grey as a slowdown color. 04:30:079 (1) - 04:39:164 (1) -
05:17:050 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,9,10,1) - literally orgasm

a few emphasis mistakes i decided not to mention. maybe you should fix them? :p
Lasse
definitely needs more maps http://i.imgur.com/LAElmmu.jpg

seems like you are planning to colorhax judging from colors?
anyways would be good to have the greys a little more differentiated, it looks fine in editor, but can become a bit annoying in gameplay
just make them a little brigther/darker

00:10:192 (2,3,4,5,6) - patterns like this would look nicer with lower stack leniency (sl 6) I think

maybe it's only cause I played the other version of this a few times before, but the ending fo the map feels so sudden
could consider something like http://i.imgur.com/o23JMkU.jpg (slider + spinner) or ??
similar thing bothered a bit at 02:17:392 -

00:00:250 - http://i.imgur.com/bksG1Eh.jpg red line should be 60%
00:05:050 (1) - feels a bit overspaced in comparison to similar jumps in this part
00:11:050 (6) - cute pattern, but the spacing is lol
01:05:392 (3) - you made all vocal for 01:04:021 (1,2,3) - clickable, but suddenly you completely skip it on 01:05:907 - would be great to at least have it as a sliderend. would still fit okay with the background stuff I think
01:14:135 - stacking this seems so unfitting with the music, why not something like http://i.imgur.com/Whx4vW8.jpg ?
01:14:821 (3,4) - this one works better as it makes more sense with vocals to me
01:31:364 (8,1) - looks so brutal in editor, but seemd totally fine to me when I played it. still think maybe spacing could be reduced a bit cause it's the first time you introduce streamjumps
01:35:735 (1) - feels bit too undermapped with the sound on the end and all, mapping 01:35:735 (1,2) - would be nice
01:36:764 (1) - your held sound doesn't go on for that long and kick on white tick, so ending this there would fit better. could also consider .6x sv here to make it visually the same as 01:37:107 (1,2,3) - then which would be cute // would also better differentiate it from 01:41:735 (1) -
01:37:964 (3) - slider seems unfitting considering it's mapping the same sounds as the jumps before/after
would either have this all circles or make 01:37:621 (1,2) - also a slider to have some form of rhythm progression or whatever
01:47:564 (1) - could probably be in a combo with the slider before // 04:49:964 (1) -
01:51:507 (3,1,2,1,1) - would be great to have these buffered. really easy to break on, especially 01:52:364 (2,1) - cause of spacing and 01:54:078 (1,1) - cause transition into stream // 04:53:564 (1,2,3,1,1,1,1) -
02:00:935 - kinda get why you made this kiai, but suddenly stopping on 02:03:678 - seems weird. think having it until 02:04:878 - would make more sense?
// 05:03:335 - same here. also if you want them to work with the vocals they should both start 1/2 earlier
02:13:964 (1,2,3,4) - why is you spacing getting smaller when music is building up :c // 03:25:964 (1,2,3,4,1,2,3,4) - 05:15:678 (1,2,3,4,1,2,3,4) - same here, they feel so underwhelming
02:14:136 (2,2,3,4) - looks bit stupid cause of autostacking //
02:38:907 (4,1) - can you just not have this. it's the only time in the whole map you stack after a stream and these are so frustrating to play (and I broke on it lol). or make 4 into a kickslider to get something like http://i.imgur.com/2pZgmSw.jpg which still gives you the stopping effect, but is way less frustrating to play
02:49:964 (1) - should end 1/2 earlier cause vocal. // 04:30:079 (1) - probably too
03:29:392 (5) - would nc this cause it makes sense with vocals and you spam them so much before that long combos suddenly seem strange (also maybe another one on 03:29:050 - ) // 05:19:107 -
03:44:135 (1) - 03:46:878 (1) - would use lower sv for those, they seem way too fast for how calm this part is
04:33:850 (1) - and then your second streamjump that mapes the same thing is way smaller lol
things from first kiai apply for last too, like 04:39:164 (1) - 04:38:135 (1,2) -
04:46:192 (1,1) - for slider overlap patterns like this small stacking errors actually become quite noticeable so would fix it
04:52:878 (2) - also minor, but flipping this would look cuter here I think http://i.imgur.com/our2f5h.jpg
[]

might be up to nominate this once it got some more mods and proper hitsounding
Topic Starter
Logic Agent
hi bare in mind i'm replying to all these mods at once so if at some point i contradict myself or reply to something weirdly, just know that's the reason lol.

Julie wrote:

Seriously, good jobs
00:11:050 (6) - stack this on the head of this 00:10:192 (2) - ? Since 00:11:050 (6,1) - should have bigger spacing then this 00:10:878 (5,6) - to emphasize the cymbal and new section. fixed

00:19:964 (1,2,3,4,5,6) - I'm pretty sure you are aware that this part 00:20:307 (5,6) - is really tricky to play, a lots of small slider stream in map are usually nice flow and all, it feel like jump stream, but here, is a bit different due to you starting it like a normal stream 00:19:964 (1,2,3,4,5) - , player might misunderstood this 00:20:478 (6) - for a 1/2 rhythm jump and they are going to miss there and won't understand why. Unlike here, 00:54:764 (9,10,1) - you are already making a jump here 00:54:764 (9,10) - . So player might go just as fast to reach this notes 00:55:107 (1) - . that's a fair argument with an easy fix, which I will implement if someone else mentions this i will fix it. at the moment i kinda like the way it's a very sharp movement at the end of this section, rather than one that flows in a continuous circular motion

03:07:706 (5) - Delete? I don't hear any new sound but 2 huge loud drum at 03:07:621 - and 03:07:792 - that could make a nice drum. did it for emphasis on the drums while keeping a very easy to play repetitive circular motion, however i might change this anyways.

03:07:620 (4,5) - Also for some reason, these notes are unsnap by 1ms, look 03:07:620 (4) - while the line is http://puu.sh/sR6cc/f66c0a2c8f.jpg 03:07:621 - , 03:07:706 (5) - vs 03:07:707 -. fixed lol idk what i did

03:19:621 (2,3,4,5,6) - This honestly feel like an overlap that doesn't play well. Mostly due to 03:20:135 (6) - appearing when player stream these notes 03:19:621 (2,3,4) - , so they might stream too much and cause a miss at 03:20:135 (6) - for tapping too early without knowing why. changed, might change it again to something more different

03:28:022 (2) - ,
03:28:192 (4) - ,
03:28:363 (1) - ,
03:29:478 (6) - ,
03:29:563 (7) - ,
03:29:649 (8) -
and 03:29:735 (9) - Unsnap by 1ms. I don't know what happen there, but yeahh. fixed lmao

04:24:935 (1,2) - don't make these the same spacing as 04:26:478 (2,3) - . For different feeling. fixed

Syph wrote:

m4m

00:10:878 (5,6) - fancy pattern but this spacing is too much fixed
00:18:421 (4,5) - maybe reduce spacing? could do this https://sy.phic.al/i/uanbfjs.png brought it down a very small amount, not very noticeable but ya
00:26:307 (4) - i think you should either do all circles or all sliders in this section i like my current way, 3 circles into a slider and then when the music changes a bit a circle then 2 sliders. think it makes this part more interesting than just finding where the next circle is gonna be lol
00:57:507 (5,6) - make spacing the same as 00:56:135 (5,6) - pls ;; fixed
01:00:935 (2,3,4,5) - this is weird, the strong sound is on 4 so you should probably emphasize it more i think maybe i changed this already, but i'm not sure what to do differently lol. it's already a 4x spacing jump so i think it works
01:14:135 (1) - i'd really like it if the downbeat was clickable tho, such a strong sound there fixed
01:17:564 - 01:17:735 - why did you ignore these? ;; same for rest after was going for a buildup by just following the really deep drum stuff, but i might remap this bit.
01:22:364 (1) - same as 1:14:135 - fixed
01:30:764 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is nice thanks~
01:35:735 (1) - why not circles like 01:34:364 (3) - ? changed
01:44:135 (1) - i know it looks good and stuff but it's so confusing when playing lol, you'd expect a kickslider, maybe increase sv to .5 fixed
01:51:335 (2,3) - i think 3 should start on 01:51:507 - ? idk fixed
01:53:992 (1) - start on 01:54:078 -
also i think you should like fix this 01:53:992 (1,1) -
01:56:650 (1) - downbeat is so strong aaa leaving it for now, i wanted vocal highlight here
02:40:364 (3) - why a circle here but not here 02:39:850 - changed this bit
02:44:135 (1,2,3,4) - bit too much spacing in this part imo, song is really calm here changed this, and the rhythm as well
02:46:021 - why ignore this, vocal is so strong changed~
02:49:964 (1) - x: u_u i like this though, always wanted to do something like this since i saw it in another map
03:19:621 (2,3,4,5,6) - try this? easier to read and more fun to play imo https://sy.phic.al/i/vmduyax.png did, might change this part again though
04:20:821 (1) - emphasize this more? strong sound and downbeat and stuff done
04:34:535 (1) - this slider looks kinda ehhh, should make it something like this https://sy.phic.al/i/qifntom.png agree, changed
04:53:735 (2,3) - same as before fixed
05:17:050 - you could increase the spacing on "triples" here since its the last chorus and stuff tried really hard to do something with this suggestion, but with the way it's structured and how much room i have to actually map a pattern like this, i think this is about the best it's gonna get. i was literally running out of room in the editor by the third set of the pattern so yeah, no change for now

cool map, good luck~ thanks!

max9147 wrote:

Mod
01:11:392 (6,1) - this jump is too big i think it's fine, not that hard
01:51:164 (1,2) - maybe combine 1 and 2 into one slider? this way is more fun, and different than the other versions of this map imo
01:52:707 (1) - tihs slider is too long well it's following the music, lol
02:13:278 (1,2,3,4,1,2,3,4) - first four circles should have smaller or at least the same gap as second four the pattern is decreasing in spacing to make the part with the triplets feel more like an explosion, don't want to increase the spacing here.
03:25:964 (1,2,3,4,1,2,3,4) - same ^ explained above
04:53:564 (1,2) - would work better as single sliderexplained above

cute boy wrote:

quick m4m thing o this was m4m? um.. i don't remember m4ming with you n_n

mapped very well
one general thing, why kiai spam ;w; 02:11:907 - 03:24:592 - 05:14:307 - lol i was just messing around with these, probably gonna get rid of them since recently i started playing with 95% bg dim and it's pretty annoying to have other maps do what i did myself.

00:58:192 (1) - whys this sv higher catches people off guard while still expressing the music, to me these kinds of things are something that feel really nice to hit once you know it's happening, so I want to keep it.
02:39:335 (1) - having this placed right after the stream is very annoying as a player, over streaming by 1 note causes a sliderbreak i completely and totally agree that playing this is pretty lame, however i'm not gonna change it yet cause i'm not sure how to do it differently.. might just move the stream, we'll see
03:15:850 (1) - why NC here 03:13:621 (1,1,1,1,1) - all nc'd, all on the right side of the screen. was hoping someone would notice but i guess not lol
id have lower sv on these 03:44:135 (1) - 03:46:878 (1) - don't really like the way short sliders look, and the explanation behind why they look the same but express different sounds was mentioned earlier
04:37:964 (4) - i see this is flipped for the new sound, but maybe move it up a little to keep it going in a straight line, like x144 y160 thought this was a good idea too, but when you do this is throws off the visual distance between the sliders veeerryyy badly, so i prefer to keep it how it is.

sry if this wasnt helpful, its mapped too well ;3; no problem, thanks xD

Pentori wrote:

yello
[General]
so i did the math and you're currently sitting at 296,913ms of drain, but you need at least 300,000ms to go for approval. i guess you'll just have to map the part at 02:17:392 i'll map out the outtro instead, thanks!

[Tangled Fate]
00:01:278 (4) - ctrl h if you were going for that type of pattern fixed
00:10:878 (5,6) - tbh this jump feels really out of place fixed this as well, was easy once i lowered the stack lenieny
01:11:392 (6,1) - ^ also feels really big ok i moved this over as much as i can while keeping the pattern exactly like it is. it's a bit smaller now and i think that's okay, i didn't think it was too hard before but this works too!
01:20:992 (1,2,3) - the transition to vocal mapping didnt feel very smooth. i would stick to drums until the music picks up at 01:22:535 (1) i see what you mean, changed this part
01:33:164 (1) - making this a faster 1/4 slider would be cool here to represent the single snare really like this idea, changed
01:43:964 (8,1) - could balance the slider nodes between the circle changed
01:47:564 (1) - nc is kinda redundant fixed
02:44:135 (1,2,3,4) - plays really awkward cos 02:44:307 (2,3) - is a huge 1/4 jump. i would do a rhythm like http://puu.sh/tebv0/1598286149.jpg where 02:44:307 (2,3) - is stacked changed this part from another mod
02:43:450 (5) - nc? done
02:46:021 (1) - i wouldn't prioritise vocals over the piano on each downbeat 02:46:192 . see how at 02:43:278 - you chose a rhythm that utilised the downbeat changed this rhythm. not sure how i feel about it but i think it's better for everyone else
02:48:250 (2,3,4) - really strong drums here yet no indication of that through mapping. maybe use 4 circles instead and use larger spacing to help it stand out did something more interesting here, big jumps that decrease with the music wew
02:54:935 (1) - dont think u need an nc here removed
03:01:278 - doesnt deserve kiai time - this is a build up turned it into a kiai flash for now, but will probably remove it completely later
03:07:621 (4,5,6) - would play better as a 1/2 jump imo. there's no note on 03:07:707 (5) changed
03:09:335 (1) - 03:10:707 (1) - 03:12:078 (1) - a lot of these sliders are completely ignoring the powerful downbeats the song provides. especially the one at 03:10:878 - where the bell is also skipped. i'd reconsider these the idea of this kiai was to map with the vocals as this is the only place they are (the only place as in the only kiai) but if it doesn't work well i'll change it. will get more opinions though
03:46:878 (1) - this is different to 03:44:135 (1) - since there is only one sound here 03:46:878 removed one reverse
03:57:507 (1,2) - you stacked most of these so idk if this was intentional whoops, fixed
04:23:392 (1,2) - as mentioned earlier, the track swapping is a little hard to follow. just stick to drums imo remapped this bit
04:30:079 (1) - i reckon u should copy another pair of 04:29:050 (1,2) - for here. the music doesn't change here since there are still sounds on 04:30:250 - so the sv change isnt very intuitive did it before here 02:48:935 (1,2,3,4,5,6,1) - , really like the feeling it gives once you know it's coming but i might change it if other people share the same opinion
04:35:564 (1) - 1/4 slider changed
04:49:964 (1) - remove nc fixed

really nice, has a lot of potential c:
good luck thanks!

Anxient wrote:

yuri on cardgames. oh right, m4m.

tangled fate

00:24:935 (2,3,4) - 00:29:050 (2,3,4) - 00:34:535 (2,3) - 00:40:021 (2,3) - not gonna NC spam? every time you placed a note it was literally in a new song section. nc spam is bleh, would rather just do long sets of 4
00:48:935 (3) - space this more. 00:44:821 (4,3,3) - each similar part had it spaced so make it consistent, yeah? fixed
01:10:021 - i think its better if you mapped it with this rhythm. 01:10:192 - you shouldnt ignore the heavy beats. you dont seem to be focusing on the vocals as of right now ;p changed this rhythm fk u nao tomori
01:14:135 (4) - id stack this with 01:13:792 (3) - to give (4) that extra kick with emphasis. alright sure
01:19:279 (2,3) - >not blanketted made it more obvious it's not supposed to be a blanket
01:22:364 (5) - same as the above mod. stack with (4) to give that extra emphasis on 01:22:535 (1) - this part's been changed
01:23:564 (5) - imo this feels out of place. maybe wanna try this? http://puu.sh/tu8gV/2a2334d932.jpg eeeh kinda like my way more
01:54:765 (1,2,3,4,5,6,7,8,1) - tbh i expected a wider stream ;e im running out of screen >> but mayb something will change
02:07:621 (1) - 02:08:307 (3) - you shouldnt ignore this yo, but youre probably following the vocals. ya im vocal mapper
02:16:707 (5) - NC? ya
03:03:335 (1,2,3) - TRIGGERED ok fixed this lul
03:09:507 - iiihhjj.. ya ik i might be changing this part after i talk to some ppl about it
03:44:135 (1) - missed a repeat? p sure it should only be twice
03:44:478 (1) - ctrl g? you could cause a few misreads if you keep it like this imo fair, changed
03:54:764 (3) - NC? coz new sentence. sentence huh. changed
03:59:564 (2) - is this intentional? nope, fixed
04:46:192 (1) - color this red. its more noticeable, since on the previous runs, you used grey as a slowdown color. 04:30:079 (1) - 04:39:164 (1) - haven't color haxed yet but noted
05:17:050 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,9,10,1) - literally orgasm hnnnnng ikr. love that part lmao

a few emphasis mistakes i decided not to mention. maybe you should fix them? :p ya gonna clean it up a bit more personally. thanks for the mod
[/color]

Lasse wrote:

definitely needs more maps http://i.imgur.com/LAElmmu.jpg

seems like you are planning to colorhax judging from colors? yeah, haven't gotten around to it yet though. soon
anyways would be good to have the greys a little more differentiated, it looks fine in editor, but can become a bit annoying in gameplay
just make them a little brigther/darker noted

00:10:192 (2,3,4,5,6) - patterns like this would look nicer with lower stack leniency (sl 6) I think yknow, after mapping inai sekai w/ low stack leniency coming back to this pattern was such an easy fix that i don't know how i lived before knowing this

maybe it's only cause I played the other version of this a few times before, but the ending fo the map feels so sudden
could consider something like http://i.imgur.com/o23JMkU.jpg (slider + spinner) or ??
similar thing bothered a bit at 02:17:392 - fixed this one, and i'm going to have to map out the ending because the drain time is a tiny bit off. /r/pentorididthemath

00:00:250 - http://i.imgur.com/bksG1Eh.jpg red line should be 60% fixed
00:05:050 (1) - feels a bit overspaced in comparison to similar jumps in this part leaving this for now, couldn't come up with something better that's different from just a straight line from down the middle. i think it's okay though, with the very circular comfortable flow but mayb i'll come up wit hsomething
00:11:050 (6) - cute pattern, but the spacing is lol nerfed with stack leniency change now lets hope its still readable xd
01:05:392 (3) - you made all vocal for 01:04:021 (1,2,3) - clickable, but suddenly you completely skip it on 01:05:907 - would be great to at least have it as a sliderend. would still fit okay with the background stuff I think will get another opinion on this, because i see what you're saying but i like the 3/4 into the rhythm switch. it goes well with the sound thats like charging up in the background
01:14:135 - stacking this seems so unfitting with the music, why not something like http://i.imgur.com/Whx4vW8.jpg ? stacked it on the tail, but might do this instead. staying the same (changed for you) for now
01:14:821 (3,4) - this one works better as it makes more sense with vocals to me changed this with some other mods, but it's still a low spacing thing so ya
01:31:364 (8,1) - looks so brutal in editor, but seemd totally fine to me when I played it. still think maybe spacing could be reduced a bit cause it's the first time you introduce streamjumps i think the bpm makes it much easier on a first encounter than it actually looks, i don't think any testplayer has done really bad here, maybe a few 100s at worst. also i don't really like bringing it closer because it makes the pattern look bleh without the ssecond part of the stream starting higher than 01:30:421 (3,8) - this circle so yeah. ima just leave it as is for now
01:35:735 (1) - feels bit too undermapped with the sound on the end and all, mapping 01:35:735 (1,2) - would be nice changed to all circles, same with last kiai
01:36:764 (1) - your held sound doesn't go on for that long and kick on white tick, so ending this there would fit better. could also consider .6x sv here to make it visually the same as 01:37:107 (1,2,3) - then which would be cute // would also better differentiate it from 01:41:735 (1) - you had me at "make it look visually the same"
01:37:964 (3) - slider seems unfitting considering it's mapping the same sounds as the jumps before/after
would either have this all circles or make 01:37:621 (1,2) - also a slider to have some form of rhythm progression or whatever will change this more than liekly just not now, i make absolute shit jump patterns. however just for an explanation incase i can't fix this, 01:37:964 (3,4) - to me the sound on the end of the slider compared to the circle after it is a bit quieter, so it was less about rhythm progression and just finding a place to show differentiation
01:47:564 (1) - could probably be in a combo with the slider before // 04:49:964 (1) - fixed
01:51:507 (3,1,2,1,1) - would be great to have these buffered. really easy to break on, especially 01:52:364 (2,1) - cause of spacing and 01:54:078 (1,1) - cause transition into stream // 04:53:564 (1,2,3,1,1,1,1) - ok i'm retarded and don't know what you mean by buffered but i think these might have been changed since you looked at them? can't remember.. if it's actually very important just lemme know lol
02:00:935 - kinda get why you made this kiai, but suddenly stopping on 02:03:678 - seems weird. think having it until 02:04:878 - would make more sense? i see what you mean as well, but the reason i did it like this was because i just wanted those 2 lines of vocals to be a "kiai" (yeah it's kinda pointless but whatever.) i cut it off where i did because that's where the two lines end and the vocals get deeper. also if i moved it up to where you suggested, that little obnoxious kiai flash i put in would be even more obnoxious
// 05:03:335 - same here. also if you want them to work with the vocals they should both start 1/2 earlier explained earlier but maybe i'll change them up 1/2? idk i kinda like the thud paired along with the kiai turning on, doing it earlier seems weird to me
02:13:964 (1,2,3,4) - why is you spacing getting smaller when music is building up :c // 03:25:964 (1,2,3,4,1,2,3,4) - 05:15:678 (1,2,3,4,1,2,3,4) - same here, they feel so underwhelming i know this could technically be represented in a more fitting way, but i did it like this for a reason. i wanted to kinda have the pattern come in on itself and then when the triplet section starts, it should feel kinda like an explosion of energy. if i increased the spacing instead of decreasing it, the triplets would feel way less powerful in comparison
02:14:136 (2,2,3,4) - looks bit stupid cause of autostacking // agree but im not sure how to fix im dumb lul
02:38:907 (4,1) - can you just not have this. it's the only time in the whole map you stack after a stream and these are so frustrating to play (and I broke on it lol). or make 4 into a kickslider to get something like http://i.imgur.com/2pZgmSw.jpg which still gives you the stopping effect, but is way less frustrating to play yeah this is cancer, i'm gonna change it and maybe the way you suggested. just not yet. but 100% changing this
02:49:964 (1) - should end 1/2 earlier cause vocal. // 04:30:079 (1) - probably too i think the 3/4 kinda makes the snare sound on the slider head feel more played out, which is kinda what i was going for...
03:29:392 (5) - would nc this cause it makes sense with vocals and you spam them so much before that long combos suddenly seem strange (also maybe another one on 03:29:050 - ) // 05:19:107 - yeah nc'd all these
03:44:135 (1) - 03:46:878 (1) - would use lower sv for those, they seem way too fast for how calm this part is eegghhh i really hate how these look with slower sv lol n_n
04:33:850 (1) - and then your second streamjump that mapes the same thing is way smaller lol
things from first kiai apply for last too, like 04:39:164 (1) - 04:38:135 (1,2) - fixed everything, also made the spacing in the stream jumps consistent
04:46:192 (1,1) - for slider overlap patterns like this small stacking errors actually become quite noticeable so would fix it ya
04:52:878 (2) - also minor, but flipping this would look cuter here I think http://i.imgur.com/our2f5h.jpg true, did
[]

might be up to nominate this once it got some more mods and proper hitsounding i know where to find you. thanks for the mod
thanks again for the mods everyone!
Bergy
m4m cuz ur hot
tangy feet

  1. 00:18:250 (2,3,4) - Seems really spaced compared to everything else in this section
  2. 00:33:164 (1) - 1 down 1 left lines it up with that little grate thing in the background better lul thank 4 kd
  3. 00:57:164 (3) - 2 down ! ! 1 !
  4. 01:08:650 - I think you should make this clickable since its a really loud vocal sound and in this part specifically I see you increase spacing since the vocals are louder, so you should map to the vocals
  5. 01:12:764 (4) - I would make this separate from the 3 circles before since there's a new vocal on it
  6. 01:33:164 (1) - I think silenced sliderend would be better here, it's not like the snare in the song immediately cuts out, there's still a little reverb in the background, so if you map it short, silence it.
  7. 01:43:107 (1,2) - These seem really unnecessarily far spaced
  8. 01:59:392 (1) - This wide angle is weird imo, doesn't really need to be there I think
  9. 02:44:135 (1,2,3,4) - This rhythm seems really unintuitive, i played this map like 3 times and never got the rhythm, I needed to actually see it in editor to understand what was going on. I think something like
    would work better in this spot. If you want to keep the old rhythm, I would space it so 02:44:307 (2,3) - is easily distinguished as 1/4 and 02:44:392 (3,4) - is easily distinguished as this gap.
  10. 02:48:935 (1,2,3,4,5,6) - I don't think this is necessary, the only sounds I can hear are VERY quiet drums, that sweep down, and the vocals. Constant repetition of 1/4 sliders doesn't follow the rhythm of any of these. The first three would be alright I guess, though 02:49:450 (4,5,6) - are mapped to absolutely nothing in the music. I'd probably map to the vocals and do something like
  11. 03:12:592 (2) - I know this is super subjective but something really bugs me about the linear flow here, especially since it's on a really strong sound in the music and should be emphasized accordingly
  12. 03:13:621 (1) - NCs in this section seem kinda overused to me
  13. 03:50:307 (2,4) - Fix stack thank
  14. 04:29:050 (1,2,3,4,5,6) - Same as before, except now vocals are on all red ticks
  15. 05:02:307 (3) - Idk why I want this to be ctrl+ged for some reason

    thank my map https://osu.ppy.sh/s/551474

    gud lucc
anna apple
modding for a couple of reasons, one of which is because later blackmail you to mod my map :))) (its ok if you don't)

General

  1. hitsounds are super loud in the intro hurts my ears ;w;

Tangled Fate

  1. 00:05:050 (1,2,3,4) - maybe rotate this 90 degrees and move up a bit since the other circle patterns you have make a more circurlar motion whereas this one doesn't when there isn't any real reason to change it.
  2. 00:09:164 (3,4,5,6) - 00:10:535 (3,4,5,6) - should have these two have matching ideas since the music it follows is nearly identical
  3. 00:14:478 (2,3) - I think you should make the triple between these two because its easier to hear the 1/4 beats here than 00:14:821 (4,5,6) - and two because it will allow you to keep the 1/2 jump you have in the previous Kick + snare (reference: 00:12:078 (4,5) - 00:13:450 (4,5) - ) and in the one coming up(reference: 00:16:192 (5,6) - 00:17:564 (5,6) - )
  4. 00:20:650 (7,8) - this would be a bit strong lead in if you having it coming above with the spacing you used 00:19:964 (1,2,3,4) - here.
  5. 00:57:850 (1) - this should actually be 3/8 http://puu.sh/tS5Yn/8875c1a093.jpg if you are trying to follow the vocal/dubstep thingy
  6. 00:58:192 (1) - I'm not 100% confident on this, but I think its just 1/8
  7. 00:54:764 (9,10) - you don't really use the direction for either, so you should make them look more purposeful together (plus the motion is really misguided by the slider end of 10 and makes it feel out of place.)
  8. 01:06:078 (1,2,3,4) - 01:08:821 (1,2,3,4) - the zig zag motion gives a uniqueness to each individual circle, and that doesn't seem really appropriate when it all sounds the same, also I think you should do something like 01:11:564 (1,2,3,4,1,2,3,4) - where the objects you placed have more of a together purpose. I also think you should change it to the smoothness because of 01:07:278 (1,2,3,4,5,6) - these types of patterns, they fit together really well.
  9. 01:07:621 (2) - just for aesthetic comments I think this should split the difference between 01:07:107 (6) - and 01:08:135 (4) - or you should stack the 4
  10. 01:17:050 (1,2) - this gap kind of kills movement when visually it looks like that is not your purpose it does this because of the momentum from 01:16:878 (5,1) - make the player assume a 1/2 gap. This is true for all of your 3/2 gaps in this section. if you intent was to stop the movement I recommend regular or psuedo stacking
  11. 01:23:735 - might as well mention there is a sound here
  12. 01:31:364 (8,1) - no reason for a jump here, no new sound or anything. I'm sure you don't want a long connected stream so you could make the first 8 just 1/4 sliders(plus that would work with a build up
  13. 01:33:164 (1,1) - the first 1 would have greater impact if you stacked the second under its tail, so that there wasn't movement. (especially since the first 1 is so isolated as a sound)
  14. 01:35:221 (1,2) - I think these two would have more of an effect if they were ctrl g
  15. 01:36:764 (1) - since this is a slow slider this would have more of an effect if it were closer to its next object so the player could more easily notice the difference of speeds. especially since you want to Highlight 01:37:107 (1,2,3) -
  16. 01:42:078 (1,3,4,6) - you should make these unique and by that I mean make the 1/4 slider/jumps these sounds and not have slider jumps with 01:43:107 (1,2) - I think to do this you should make these three notes closer to the previous one 01:42:078 (1,3,6) -
  17. 02:26:306 (1,2,3) - should start this with a slider since you chose to resume on the vocal
  18. 02:50:307 (1) - similar to previous comments, you don't benefit from a slow slider here unless you move 02:50:307 (1) - closer maybe like this
  19. 03:04:021 (1) - this mini section would be super cool if you made each combo a different speed representing the pitch. or to show progression
  20. 03:07:450 (3) - the way 4,5 works on its own but 3 really work? I think 4 should be closer to 3, not really sure how to address this
  21. 03:07:792 (5,1) - stack this under 03:06:679 (8) -
  22. 03:15:850 (1) - probably should pull this back a little and increase sv
  23. 03:17:392 (4,1) - shouldn't 4 be the HL and not 1?
  24. 03:43:792 (1) - 3/8
  25. 03:44:135 (1) - kind of is like this one 00:55:450 (2) - so no repeat
  26. 03:46:535 (1) - this is 3/8 again
  27. 03:46:878 (1) - I think this is 1/8? but should run it to the red tick regardless
  28. 04:07:107 (2,1) - probably should not change up the time distance relationship you have rn
  29. 04:19:792 (2,3) - should make this gap more purposeful (more spacing or come closer to stacking imo)
  30. 04:26:135 - no note?
  31. 04:30:079 (1,1) - similar comment to before where you could benefit more from having slower sv, make latter 1 closer
  32. 04:33:763 (8,1) - jump because yolo? maybe do the same thing I suggested for the prior section with 1/4 sliders so you can build up more effectively
  33. 04:35:564 (1) - should be closer to previous so you can benefit from SV changes
  34. 04:37:621 (2,3,4) - I know you made 4 visually different, but its hardly different from 2 and 3, and I think you should make it a bit more different some how
  35. 04:38:650 (1,2,1) - similar suggestion as before just with cool pic http://puu.sh/tT7By/ae0cbbe995.jpg
  36. 04:46:535 - we be sick if you put circles on these vocals in maybe a triangle or something over this next object, cool slider tho
  37. 04:48:935 (3,4) - this deserves 3 circles imo
  38. 04:50:135 - I think this would be cooler if you focus on the up beats and made the down beats circles (and kind of look like 01:07:107 (6,1,2,3,4) - )
  39. 04:50:992 (1) - this kind of kills the mood since the sound 04:51:164 - seems to be a progression from prior note and 04:51:335 - is the strongest, and you don't utilize the lift from the end of the slider so probably just make circles
  40. 04:52:707 (1,2,3) - make heads linear to the circle
  41. 05:18:421 (1,2,1,2) - I think it would be a good idea to make these rotate in the other direction to signal that change you are looking for
  42. 05:23:907 (1,2,3,4,1,2,3,4) - try to make this a bit smoother of a transition since you are going for smoothness so far in this section
  43. 05:35:564 (4) - no reason to highlight this note.
  44. 05:36:250 (1) - this should be THE highlight since the bell note hits here.
  45. 05:40:192 (4,1,2,3,4,1,2,3,1) - everything before this is decreasing in intensity both rhythmically and in the sense of movement, because of this I suggest following the trend you have before and make this into some 1/1 sliders to finish off the song

was fun modding, bunch of cool things seen from time to time.
Izzywing
i m4m please mod this in return

00:05:050 (1,2,3,4) - saw what you said to lasse, couldnt you just move this so that 00:05:050 (1) - stacks on 00:04:535 (2) - ? requires you to move the sliders aftewards. I guess it depends on if you like the overlap or not, I think it would look fine
00:10:878 (5,6,1) - really not a fan of this due to the high spaced linear movement, very uncomfortable
00:08:821 (2,3) - shouldnt this be equal to 00:09:335 (4,5) - for a neater pattern? cause 00:09:507 (5,6) - is equal to 00:09:164 (3,4) -
00:13:450 (4) - i think you need to ctrl+up this like once so that its fully overlapped by 1's sliderbody
00:14:907 (5) - not really a fan here, there's not really a sound or anything to map a triplet to, and i dont think it fits for emphasis (well I hear something but I don't think its a specific sound worth mapping)
^contrast with 00:15:935 (3) - which is completely fine
00:16:364 (6,1) - blanket https://osu.ppy.sh/ss/7266507
00:17:992 (7) - not really liking this object here either, for similar reasons to above
00:42:764 (3) - Silence tail?
00:58:535 (2) - NC for slider velocity change? Not super sure on this tbh. NCing also distinguishes that fast 1/6 slider even more.
00:57:850 (1,1) - this is really good, love these high SV kicksliders
01:30:421 (3,8,1,2) - I like streamjumps but I feel this one is a tad excessive.
01:51:164 (1) - maybe you could give this one a higher SV because of the higher pitch? then make it its own combo
02:13:278 (1,2,3,4,1,2,3,4) - wouldnt going from smaller spacing to larger spacing make more sense here? not sure why you did the other way around
02:34:364 (7) - I think you could make this stream more interesting, how about continuing to do something special for "ehh ehh" vocals by adding a simple 1/4 kickslider here and 02:34:707 - and using circles elsewhere? I guess if you kept doing that for the entire stream it would become much harder so maybe not lol. something to think about I guess.
02:40:707 - should be clickable imo. important downbeat
02:44:135 (1,2,3) - Mmm I think you should stack 2 and 3, the 1/4 jump feels kinda out of place for me
03:09:335 (1) - the downbeat kick in the middle of these sliders won't go unnoticed, I think you should map them. I know it would also be questionable because then you'd place less emphasis on the vocals but I think the downbeat is too important to skip like that
03:29:735 (5,6,1) - I think 6 should get the bigger spacing here, then have a lower spacing to 1. would fit the ways these drums sound better.
03:56:135 (1) - silence tail
04:07:107 (2) - ^
04:18:078 (1) - try making this symmetrical over the y axis, i know its extra work but it would make the pattern cooler
04:33:763 (8,1) - as before this stream jump feels super excessive to me
mirror the suggestions from the first kiai onto this one, like the higher SV on 04:53:564 (1) - thing
05:05:907 (7) - even if you're following vocals here 05:06:078 - is the stronger vocal, so I suggest actually making both of these clickable by using 2 circles instead of a slider
05:24:593 (1) - kinda excessive spacing for this pattern, similar to that one in the opening
05:38:821 - you didnt map this, so why map 05:40:192 - ?

This is a super well done map, I love the way you mapped the main choruses in general. Good stuff!
Topic Starter
Logic Agent

Bergy wrote:

m4m cuz ur hot
tangy feet

  1. 00:18:250 (2,3,4) - Seems really spaced compared to everything else in this section
  2. 00:33:164 (1) - 1 down 1 left lines it up with that little grate thing in the background better lul thank 4 kd okdad
  3. 00:57:164 (3) - 2 down ! ! 1 ! okdad
  4. 01:08:650 - I think you should make this clickable since its a really loud vocal sound and in this part specifically I see you increase spacing since the vocals are louder, so you should map to the vocals i agree and it used to be that way but literally everyone else said it sounds more accurate like this so whatever
  5. 01:12:764 (4) - I would make this separate from the 3 circles before since there's a new vocal on it i see what you're saying but the constant synth noise in the background kinda make me want to keep it grouped. also i do patterns like this a few times in the map and having this different but so close to being the same sounds gross
  6. 01:33:164 (1) - I think silenced sliderend would be better here, it's not like the snare in the song immediately cuts out, there's still a little reverb in the background, so if you map it short, silence it.
  7. 01:43:107 (1,2) - These seem really unnecessarily far spaced the motion is pretty comfortable and i nor any testplayer i've spectated has struggled with this, so no change for now
  8. 01:59:392 (1) - This wide angle is weird imo, doesn't really need to be there I think
  9. 02:44:135 (1,2,3,4) - This rhythm seems really unintuitive, i played this map like 3 times and never got the rhythm, I needed to actually see it in editor to understand what was going on. I think something like
    would work better in this spot. If you want to keep the old rhythm, I would space it so 02:44:307 (2,3) - is easily distinguished as 1/4 and 02:44:392 (3,4) - is easily distinguished as this gap.
  10. 02:48:935 (1,2,3,4,5,6) - I don't think this is necessary, the only sounds I can hear are VERY quiet drums, that sweep down, and the vocals. Constant repetition of 1/4 sliders doesn't follow the rhythm of any of these. The first three would be alright I guess, though 02:49:450 (4,5,6) - are mapped to absolutely nothing in the music. I'd probably map to the vocals and do something like
    these are sorta overdone for a certain feel i was going for with the synth noise fading out in the background and then fading out on the snare, which i represented with the same visual yet different length slider.. i dunno it's hard to explain but i really like this part and i would like to keep it
  11. 03:12:592 (2) - I know this is super subjective but something really bugs me about the linear flow here, especially since it's on a really strong sound in the music and should be emphasized accordingly more than likely will be changing parts of this kiai for other reasons, so noted.
  12. 03:13:621 (1) - NCs in this section seem kinda overused to me every slider is nc'd was tryna make the pattern i was doing very noticeable... i might get rid of this though idk lol
  13. 03:50:307 (2,4) - Fix stack thank
  14. 04:29:050 (1,2,3,4,5,6) - Same as before, except now vocals are on all red ticks same as earlier
  15. 05:02:307 (3) - Idk why I want this to be ctrl+ged for some reason have both 1 and 3 going up for the rising vocal

    thank my map https://osu.ppy.sh/s/551474

    gud lucc

bor wrote:

modding for a couple of reasons, one of which is because later blackmail you to mod my map :))) (its ok if you don't)

General

  1. hitsounds are super loud in the intro hurts my ears ;w;

Tangled Fate

  1. 00:05:050 (1,2,3,4) - maybe rotate this 90 degrees and move up a bit since the other circle patterns you have make a more circurlar motion whereas this one doesn't when there isn't any real reason to change it.
  2. 00:09:164 (3,4,5,6) - 00:10:535 (3,4,5,6) - should have these two have matching ideas since the music it follows is nearly identical intensity is increasing so i wanted to change it a bit. didn't really do it through enormous spacing, rather through a weird pattern
  3. 00:14:478 (2,3) - I think you should make the triple between these two because its easier to hear the 1/4 beats here than 00:14:821 (4,5,6) - and two because it will allow you to keep the 1/2 jump you have in the previous Kick + snare (reference: 00:12:078 (4,5) - 00:13:450 (4,5) - ) and in the one coming up(reference: 00:16:192 (5,6) - 00:17:564 (5,6) - )
  4. 00:20:650 (7,8) - this would be a bit strong lead in if you having it coming above with the spacing you used 00:19:964 (1,2,3,4) - here. i kinda prefer the stack here, just a personal thing
  5. 00:57:850 (1) - this should actually be 3/8 http://puu.sh/tS5Yn/8875c1a093.jpg if you are trying to follow the vocal/dubstep thingy
  6. 00:58:192 (1) - I'm not 100% confident on this, but I think its just 1/8
  7. 00:54:764 (9,10) - you don't really use the direction for either, so you should make them look more purposeful together (plus the motion is really misguided by the slider end of 10 and makes it feel out of place.) did a thing to keep the aesthetic similar but made it flow better
  8. 01:06:078 (1,2,3,4) - 01:08:821 (1,2,3,4) - the zig zag motion gives a uniqueness to each individual circle, and that doesn't seem really appropriate when it all sounds the same, also I think you should do something like 01:11:564 (1,2,3,4,1,2,3,4) - where the objects you placed have more of a together purpose. I also think you should change it to the smoothness because of 01:07:278 (1,2,3,4,5,6) - these types of patterns, they fit together really well.
  9. 01:07:621 (2) - just for aesthetic comments I think this should split the difference between 01:07:107 (6) - and 01:08:135 (4) - or you should stack the 4
  10. 01:17:050 (1,2) - this gap kind of kills movement when visually it looks like that is not your purpose it does this because of the momentum from 01:16:878 (5,1) - make the player assume a 1/2 gap. This is true for all of your 3/2 gaps in this section. if you intent was to stop the movement I recommend regular or psuedo stacking this shouldn't be a problem tbh, gonna leave this
  11. 01:23:735 - might as well mention there is a sound here pause fits the buildup better, and the next drum is stronger anyways
  12. 01:31:364 (8,1) - no reason for a jump here, no new sound or anything. I'm sure you don't want a long connected stream so you could make the first 8 just 1/4 sliders(plus that would work with a build up don't plan on changing this, a jump stream is just another way to portray the intensity and it's not even difficult to hit, the motion works well
  13. 01:33:164 (1,1) - the first 1 would have greater impact if you stacked the second under its tail, so that there wasn't movement. (especially since the first 1 is so isolated as a sound) maybe but that'd practically require a remap so
  14. 01:35:221 (1,2) - I think these two would have more of an effect if they were ctrl g
  15. 01:36:764 (1) - since this is a slow slider this would have more of an effect if it were closer to its next object so the player could more easily notice the difference of speeds. especially since you want to Highlight 01:37:107 (1,2,3) - makes the reading game of this part more fun if i leave it as is, so yeah
  16. 01:42:078 (1,3,4,6) - you should make these unique and by that I mean make the 1/4 slider/jumps these sounds and not have slider jumps with 01:43:107 (1,2) - I think to do this you should make these three notes closer to the previous one 01:42:078 (1,3,6) - i think differentiating them through aesthetic and spacing is a find way of doing this as well
  17. 02:26:306 (1,2,3) - should start this with a slider since you chose to resume on the vocal this isn't really mapped to vocals, just using a 1/1 vocal highlight so gonna leave it like it is
  18. 02:50:307 (1) - similar to previous comments, you don't benefit from a slow slider here unless you move 02:50:307 (1) - closer maybe like this again, kinda going with the reading game here so no thanks
  19. 03:04:021 (1) - this mini section would be super cool if you made each combo a different speed representing the pitch. or to show progression might change this later, but for now leaving it like this cause i don't wanna rethink the entire thing
  20. 03:07:450 (3) - the way 4,5 works on its own but 3 really work? I think 4 should be closer to 3, not really sure how to address this it's not that far, i don't really know what you mean so just gonna keep it
  21. 03:07:792 (5,1) - stack this under 03:06:679 (8) -
  22. 03:15:850 (1) - probably should pull this back a little and increase sv
  23. 03:17:392 (4,1) - shouldn't 4 be the HL and not 1?
  24. 03:43:792 (1) - 3/8
  25. 03:44:135 (1) - kind of is like this one 00:55:450 (2) - so no repeat
  26. 03:46:535 (1) - this is 3/8 again
  27. 03:46:878 (1) - I think this is 1/8? but should run it to the red tick regardless
  28. 04:07:107 (2,1) - probably should not change up the time distance relationship you have rn this is fine, anyone playing this map will be able to read this.
  29. 04:19:792 (2,3) - should make this gap more purposeful (more spacing or come closer to stacking imo) again, this would require me to basically remap this section with a concept i didn't have the first time so i'm gonna leave it
  30. 04:26:135 - no note? same as before
  31. 04:30:079 (1,1) - similar comment to before where you could benefit more from having slower sv, make latter 1 closer d
  32. 04:33:763 (8,1) - jump because yolo? maybe do the same thing I suggested for the prior section with 1/4 sliders so you can build up more effectively d
  33. 04:35:564 (1) - should be closer to previous so you can benefit from SV changes d
  34. 04:37:621 (2,3,4) - I know you made 4 visually different, but its hardly different from 2 and 3, and I think you should make it a bit more different some how
  35. 04:38:650 (1,2,1) - similar suggestion as before just with cool pic http://puu.sh/tT7By/ae0cbbe995.jpg d
  36. 04:46:535 - we be sick if you put circles on these vocals in maybe a triangle or something over this next object, cool slider tho prefer tp have a pause on the vocals
  37. 04:48:935 (3,4) - this deserves 3 circles imo the sounds on both clicks are different, don't want to muddle that
  38. 04:50:135 - I think this would be cooler if you focus on the up beats and made the down beats circles (and kind of look like 01:07:107 (6,1,2,3,4) - )don't really get what you mean here n_n
  39. 04:50:992 (1) - this kind of kills the mood since the sound 04:51:164 - seems to be a progression from prior note and 04:51:335 - is the strongest, and you don't utilize the lift from the end of the slider so probably just make circles
  40. 04:52:707 (1,2,3) - make heads linear to the circle did this for the equidistant spacing and the stack on the tail
  41. 05:18:421 (1,2,1,2) - I think it would be a good idea to make these rotate in the other direction to signal that change you are looking for i like the very circular flow here, so gonna leave it
  42. 05:23:907 (1,2,3,4,1,2,3,4) - try to make this a bit smoother of a transition since you are going for smoothness so far in this section i think the circular flow works well enough
  43. 05:35:564 (4) - no reason to highlight this note. sound from the first slider repeats here
  44. 05:36:250 (1) - this should be THE highlight since the bell note hits here.
  45. 05:40:192 (4,1,2,3,4,1,2,3,1) - everything before this is decreasing in intensity both rhythmically and in the sense of movement, because of this I suggest following the trend you have before and make this into some 1/1 sliders to finish off the song going out with a bang is always fun, and you're right compared to the stuff before it this is a bang

was fun modding, bunch of cool things seen from time to time.
no reply is fix, will reply to hobbes later.
Halfslashed
One more mod for LA before this gets nominated.

[Tangled Fate]
00:10:878 (5,6,1) - I'm cool with this angle, but normally you aren't, so i'm just making sure you are.
00:13:450 (4,1) - Broken stack.
00:13:964 (1,4,5) - You could probably even out the distance between the tail of 1,4, and 5.
00:20:049 (2) - I don't hear this note here.
00:42:764 (3) - I see what you were going for here, but it actually feels it would be better for this slider to end a red tick earlier, leaving a 1/1 gap between this and 00:44:135 (1).
00:44:821 (4,1,4) - Visual spacing is pretty cluttered here, even having an overlap.
00:56:135 (5,6) - Nothing in the music really suggests a jump this big, I recommend reducing the spacing here.
01:11:564 (1,2,3,4,1,2,3,4) - This pattern was really cool when you used it before, because you had a mirrored version of this to "close off" the section, but here it just looks out of place (The mirroring I was talking about: 00:01:621 (1,2,3,4,1,2,3,4) - 00:07:107 (1,2,3,4,1,2,3,4) -). I recommend replacing with your pattern at 00:04:364 (1,2,3,4,1,2,3,4) or something similar. This is purely your preference though.
01:36:764 (1) - This really would work much better as a 1/4 slider, which judging by the green line on 01:36:850, used to be the case. If you need to have that drum beat mapped (and polarity maintained), I recommend using a circle on 01:36:935, stacked under the slider end.
01:44:135 (1) - How about not using just uncomfortable flow, but changging the direction here from counter clockwise to clockwise?
02:13:278 (1,2,3,4,1,2,3,4) - How come you start off with higher spacing and then lower it, rather than the other way around? Music seems to be increasing in intensity here.
02:48:935 (1,2,3,4,5,6) - I think it'd be cooler if you exaggerated the intensity decreases here by decreasing the SV. I don't think it will hurt the SV decrease on 02:49:964 (1) if you don't make it too obvious.
03:04:021 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Glad to see this still here :)
03:48:421 - I think it'd be nice to add a circle here for this vocal.
04:46:192 (1) - I think this should point the other direction - currently it doesn't look like the player would feel the SV increase.
05:07:964 (3,2) - Stack these?

This isn't just solid, it's good. I'm so glad you decided to go forward with this.

Good luck!
Flezlin
helo IT is me

her with the m4m from ur q

  • [tangled fate]
  1. 00:00:592 (2,4) - maybe ctrl+g these for consistency (?), since you have 00:02:992 (1,2,3,4) - and 00:05:735 (1,2,3,4) - in opposite directions as well
  2. 00:50:307 (3) - shouldn't this be a 1/2 slider + circle? i mean thats what u do at 00:47:564 (3,4,5) - and 00:53:050 (3,4,5) -
  3. 01:36:592 (2) - nc since different sv from 01:36:250 (1) -
  4. 01:36:764 (1) - maybe same sv as 01:47:735 (1,2,3,4,5) - ? since its basically the same sound, and even if you keep sv as it is, i think the sound ends on the blue tick
  5. 02:02:650 (2,3) - i feel like this should have the same rhythm as 02:01:621 (4,5,6) - but idk since u do this again later
  6. 02:17:221 (6) - this spacing seems really large, and imo this section is winding down02:34:535 (1,2) - not really sure what these are mapped to, i think they would fit nicer with the vocals 1/2 beat earlier
  7. 02:43:278 (4,1,2,3) - this spacing is kinda big for 3/4 and makes it kinda look like 1/2 to me xd
  8. 03:05:392 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - why not increase spacing on these? it sounds stronger
  9. 03:20:821 (2,3,4,5) - this angle is pretty sharp,. especially since the spacing is pretty big
  10. 04:26:907 (3) - wot i dont hear anything
  11. 04:30:421 (1) - thjs jump seems kinda too big imo l;
  12. fix blanket kds pls

    also, there are a ton of strong beats in the second chorus that ur barely emphasizing, so maybe you wanna do something about that

    anyway overall this is a fantastic map, really well done

    gl!1
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