forum

Yunomi - Wakusei Rabbit (feat. TORIENA)

posted
Total Posts
11
Topic Starter
Ambrew
This beatmap was submitted using in-game submission on Monday, January 30, 2017 at 8:32:14 PM

Artist: Yunomi
Title: Wakusei Rabbit (feat. TORIENA)
BPM: 174
Filesize: 6355kb
Play Time: 03:19
Difficulties Available:
  1. Kerasmos (5.33 stars, 955 notes)
Download: Yunomi - Wakusei Rabbit (feat. TORIENA)
Information: Scores/Beatmap Listing
---------------
Halfway done.
Got hitsounds 8)
Fixed some spacing stuff with the triples and some other stuff regarding slider velocities and fixing some weird placements
update: fixed the unsnapped sliders lel
update: All the way done!! time for some mods lel :)
Topic Starter
Ambrew
some testing and modding by touhou c:
04:14 Touhou: hey I can test
04:14 Touhou: let me finish this section first then I'm ready xd
04:14 theReaL_Gatorix: :D
04:14 theReaL_Gatorix: great :D okay
04:16 Touhou: send
04:16 theReaL_Gatorix: k
04:16 *theReaL_Gatorix is editing [http://osu.ppy.sh/b/1154684 Yunomi - Wakusei Rabbit (feat. TORIENA) [Kerasmos]]
04:16 theReaL_Gatorix: only halway complete but
04:16 theReaL_Gatorix: ye
04:16 theReaL_Gatorix: halfway*
04:17 Touhou: why so big circles
04:17 Touhou: lel
04:18 theReaL_Gatorix: forgot to make them bigger lol
04:18 Touhou: K drain and overlaps seem to be fine
04:21 Touhou: hm
04:21 Touhou: main issue seems to be the inconsistent spacing
04:21 theReaL_Gatorix: ah k
04:21 theReaL_Gatorix: I wonder should i use cs4 instead
04:21 Touhou: yes ofc
04:21 Touhou: lol
04:21 theReaL_Gatorix: xd
04:21 theReaL_Gatorix: okay
04:22 Touhou: well you could also give it some more structure
04:22 Touhou: by keeping the rhythm more consistent
04:22 Touhou: and things like visibility
04:22 Touhou: https://osu.ppy.sh/ss/6796534
04:22 Touhou: just put 5 up more so it doesn't overlap with the previous stream
04:22 Touhou: and 6 closer to 5
04:22 Touhou: things like that could improve it
04:22 theReaL_Gatorix: ah k
04:23 Touhou: 00:11:873 (3,4) - generally, try to keep a similar distance between objects
04:23 Touhou: that looks pleasant
04:23 Touhou: and plays well
04:23 Touhou: 00:12:735 (1,2,3,4,5) - same distance plz
04:23 Touhou: kick sliders should only be considered on their staring point
04:24 Touhou: as people don't drag them
04:24 theReaL_Gatorix: k
04:24 Touhou: so instead of adjusting the distance between "slider tail -> slider head"
04:24 Touhou: only do "slider head -> slider head"
04:24 theReaL_Gatorix: ohh
04:24 Touhou: 00:15:321 (1,2,3,4) - don't overlap at all
04:24 Touhou: kick sliders (1/4 sliders) don't need overlap
04:25 Touhou: they are played like single circles
04:25 theReaL_Gatorix: okay
04:25 Touhou: 00:16:011 (4,5,6,7,8) - this is fine though
04:25 theReaL_Gatorix: I was worried there cuz I thought it was hard to hit
04:25 Touhou: because streams shouldn't have jumps
04:25 theReaL_Gatorix: wel, time*
04:25 Touhou: it feels awkward as fk
04:26 Touhou: 00:17:045 (3,5) - another too close element
04:26 Touhou: basically, just fix mentioned things and it'll be much better
04:26 theReaL_Gatorix: yeah , missed that detail haha
04:26 Touhou: 00:21:873 (9,10,11) - what is this stack
04:26 theReaL_Gatorix: o
04:26 Touhou: 00:23:942 (3,4,5) -
04:26 Touhou: keep them equal space
04:26 Touhou: the triplets
04:27 Touhou: 00:26:873 (3,4,5) - same
04:27 theReaL_Gatorix: k
04:27 theReaL_Gatorix: One question
04:27 theReaL_Gatorix: on
04:27 theReaL_Gatorix: 00:12:735 (1,2,3,4,5) -
04:27 theReaL_Gatorix: How do i measure out equal space
04:27 Touhou: just do aslider
04:27 Touhou: I mean
04:27 Touhou: spinner
04:27 Touhou: for that part
04:27 Touhou: fits better
04:28 Touhou: but to answer the question
04:28 Touhou: select one of the kick slider
04:28 Touhou: look top right side
04:28 Touhou: prev: next:
04:28 Touhou: that's the distance
04:28 theReaL_Gatorix: Ohh
04:28 theReaL_Gatorix: Didn't know that
04:28 theReaL_Gatorix: thanks!
04:29 Touhou: just reverse the slider
04:29 Touhou: ctrl + g
04:29 theReaL_Gatorix: mmh k
04:29 Touhou: if you need to see the slider's end distance
04:29 Touhou: but like I said, for kick sliders you don't need slider's end
04:29 Touhou: only the head
04:29 Touhou: aka start
04:29 Touhou: the ctrl + g trick is useful for longer sliders
04:30 Touhou: tah
04:30 Touhou: ah, another thing for your sliders
04:30 theReaL_Gatorix: yes
04:30 Touhou: I personally like to work with different sections of intensity
04:31 Touhou: like slow, medium and fast parts of the song
04:31 Touhou: you could probably do that too
04:31 Touhou: intro could be 0.80x slider velocity
04:31 Touhou: regular parts 1.00
04:31 Touhou: kiai 1.20
04:31 Touhou: that would make the map more dynamic
04:31 theReaL_Gatorix: Oh i see
04:31 theReaL_Gatorix: true
04:32 Touhou: 02:26:356 - could be a slow section
04:32 Touhou: 02:37:390 - speeding up, 1.00x
04:32 Touhou: 02:48:425 - kiai 1.20x
04:32 theReaL_Gatorix: Only spent a few days on it so far so I haven't gotten into the specific
04:32 theReaL_Gatorix: So slow part verses
04:32 theReaL_Gatorix: speed up bridge
04:32 theReaL_Gatorix: and then faster on kiai
04:33 theReaL_Gatorix: essentially
04:33 Touhou: idk the musical terms
04:33 Touhou: just listen to the song and apply what makes sense
04:33 Touhou: xd
04:33 theReaL_Gatorix: xD sorry
04:33 theReaL_Gatorix: ya
04:39 theReaL_Gatorix: are the hitsounds okay btw
04:40 Touhou: well
04:40 Touhou: I have high standards for hitsounds
04:40 Touhou: so I didin't even notice them
04:40 Touhou: I guess they're "okay", yes
04:40 theReaL_Gatorix: okay ^_^
04:42 theReaL_Gatorix: anyway thank you so much for testing it and your advice :3 it was a huge help
04:43 Touhou: np
04:43 Touhou: fix and I'll test again
Topic Starter
Ambrew
ok wtf what happened to all my sliders why are they unsnapped what the actual fuck
Topic Starter
Ambrew
nvm fixed xD
jeanbernard8865
Hey there

Kerasmos
00:07:908 (2,3,4,5,6,7,1) - ugly stream curve

00:11:183 (1,2) - could flow better

00:21:528 (6,7,8,9,10,11) - couldn’t the spacing be bigger for emphasis ?

00:30:149 (6,7) - I feel that it’s 00:30:149 (6) that should be emphasised and not 00:30:321 (7)

00:41:011 - I’m pretty sure the stream starts here

00:52:045 - why is this a gap ? I clearly hear a sound here

00:52:563 (1) - either silence this sliderend or extend it because here it ends on nothing

01:07:218 (3) - I don’t get the sudden change of direction

01:13:942 (3,4,5,6,7,8,9,10,1) - ew

01:33:770 (5,2) - ugly overlap

02:15:580 (2,3) - this is overmapped. I could understand a big spacing between 02:15:580 (2) and 02:15:666 (3) , but like, not that big, especially since you don’t carry out throughout the rest of that part ( 02:16:270 (6,7) has same sounds but it’s stacked and 02:18:339 (2,3) isn’t so you might also look into consistency mistakes. A map’s goal is to portray the mapper’s interpretation of the music, but if the music doesn’t change, why should the map change ? )

02:22:218 - This beat is too important to be just left blank, plus it feels awkward to play 02:22:390 (1) at the same spacing but a bigger gap in time

02:47:045 (1,2,3,4,5,6,7,8,1,2,3,4,5) - again with the ugly stream curves

02:48:425 - I don’t get why this kiai has smaller spacing overall than the first one. I don’t think it’s intentional, so as a general advice I’d say that the last kiai usually has more intensity than the firsts ( in songs that build up like this at least )

02:52:908 (2,3,4,5,1,2,3,4,1,2,3,4) - .

Overall I’d say you should focus on aesthetics ( especially your stream curves, I suggest using sliders to make a much nicer curve ) because I also noticed a lot of consistency mistakes concerning them. Like I said, if the music doesn’t change, the map has no reason to as well, and that applies to aesthetics ( red anchor points instead of normal ones, the sharpness of the curve, etc. )

Good luck with this map :3
Topic Starter
Ambrew

AyanokoRin wrote:

Hey there

Kerasmos
00:07:908 (2,3,4,5,6,7,1) - ugly stream curve other than some small fixes I don't see what's so bad about it. :)

00:11:183 (1,2) - could flow better looks fine to me

00:21:528 (6,7,8,9,10,11) - couldn’t the spacing be bigger for emphasis ? I suppose you're right! moved.

00:30:149 (6,7) - I feel that it’s 00:30:149 (6) that should be emphasised and not 00:30:321 (7) It sounds pretty emphasized to me..

00:41:011 - I’m pretty sure the stream starts here shortened the slider to add more circles

00:52:045 - why is this a gap ? I clearly hear a sound here I do as well but this is to a) mirror the pattern at 00:56:528 - and b) I want to distinguish the vocals more clearly.

00:52:563 (1) - either silence this sliderend or extend it because here it ends on nothing sliderend muted

01:07:218 (3) - I don’t get the sudden change of direction I wanted to flow into this left area of the map since it just came from the right area. And I think it plays well.

01:13:942 (3,4,5,6,7,8,9,10,1) - ew meh k ;-;

01:33:770 (5,2) - ugly overlap moved

02:15:580 (2,3) - this is overmapped. I could understand a big spacing between 02:15:580 (2) and 02:15:666 (3) , but like, not that big, especially since you don’t carry out throughout the rest of that part ( 02:16:270 (6,7) has same sounds but it’s stacked and 02:18:339 (2,3) isn’t so you might also look into consistency mistakes. A map’s goal is to portray the mapper’s interpretation of the music, but if the music doesn’t change, why should the map change ? ) ...stacked

02:22:218 - This beat is too important to be just left blank, plus it feels awkward to play 02:22:390 (1) at the same spacing but a bigger gap in time Decided to make bigger spacing beginning at that combo, but I do want the downbeat to be empty there. Same goes for 02:11:183 - . Most of the testplays I found didn't have too difficult a time figuring out the timing there

02:47:045 (1,2,3,4,5,6,7,8,1,2,3,4,5) - again with the ugly stream curves what's so bad about this one O_o

02:48:425 - I don’t get why this kiai has smaller spacing overall than the first one. I don’t think it’s intentional, so as a general advice I’d say that the last kiai usually has more intensity than the firsts ( in songs that build up like this at least ) Well there's still plenty left to go so plenty of opportunity to apply some bigger spacing c:

02:52:908 (2,3,4,5,1,2,3,4,1,2,3,4) - . did some manual fixing since I didn't feel like drawing another slider. now stop bullying my streams! ;-;

Overall I’d say you should focus on aesthetics ( especially your stream curves, I suggest using sliders to make a much nicer curve ) because I also noticed a lot of consistency mistakes concerning them. Like I said, if the music doesn’t change, the map has no reason to as well, and that applies to aesthetics ( red anchor points instead of normal ones, the sharpness of the curve, etc. )

Good luck with this map :3
thank you VERY much
:D
EzOzu
Hi :)

Short on time, so short mod, no kudosu expected, but I found some stuff I'd dislike if I was playing it. Here goes:

First of all there's the feeling that you follow the beat and melody for most of the map. I really felt like it needed more emphasis on the vocals in some spots, but that feeling quickly faded the more often I looked at it.

I guess, intuitively most players would try to follow the vocals more before playing the map a second time. I get why you like following the melody so much though, it's really cute :)

00:15:321 (1,2,3,4) - I really don't think that these fit the music very well. I also wonder how unintuitive you should really get at this speed, even for a hard map.

01:32:218 (5,1) - On the red marker between those two sliders, you could put a circle that'd fit following the vocals.

01:34:976 (5) - This one could be half as long and be a reverse one, going back and forth once, to reflect the vocals better. This applies to earlier spots of this sort too.

01:47:218 (5,6) - While this is a nice reflection of the bass of the music, I think it'd be cool if you found a way to go with the "breathing in" of the singer rather than the bass drum here. It may just be my own taste, but with you switching between reflecting the rhythm and then the vocals in the same sections, it becomes a bit less elegant than it really could be.

Overall, I'd like this map to be a bit cleaner in what it follows in the music, meaning cleaner seperation between parts that emphasize the vocals and parts that emphasize the beat. It would add to the overall feeling of "knowing what you're doing" while you're playing it, more than just following what's being shown on screen and hitting it correctly ;-)
Topic Starter
Ambrew

EzOzu wrote:

Hi :)

Short on time, so short mod, no kudosu expected, but I found some stuff I'd dislike if I was playing it. Here goes:

First of all there's the feeling that you follow the beat and melody for most of the map. I really felt like it needed more emphasis on the vocals in some spots, but that feeling quickly faded the more often I looked at it.

I guess, intuitively most players would try to follow the vocals more before playing the map a second time. I get why you like following the melody so much though, it's really cute :)

00:15:321 (1,2,3,4) - I really don't think that these fit the music very well. I also wonder how unintuitive you should really get at this speed, even for a hard map.
they're just kicksliders xd though I did realign to make them look a little neater.
01:32:218 (5,1) - On the red marker between those two sliders, you could put a circle that'd fit following the vocals. done!

01:34:976 (5) - This one could be half as long and be a reverse one, going back and forth once, to reflect the vocals better. This applies to earlier spots of this sort too. idk I don't see the point :O

01:47:218 (5,6) - While this is a nice reflection of the bass of the music, I think it'd be cool if you found a way to go with the "breathing in" of the singer rather than the bass drum here. It may just be my own taste, but with you switching between reflecting the rhythm and then the vocals in the same sections, it becomes a bit less elegant than it really could be. this just seemed to fit well in terms of patterning. In general, since a majority of the map is indeed instrumental, I want to put more attention to the rhythmic aspect of the music, while retaining some of the vocal representation. part of that is incorporated by hitsounding as well. I definitely understand your point. There's much more mapping to the vocals in the calmer sections of the song but to me they just aren't enough to give the map enough substance, which is why the rhythmics are there. Hope I expressed myself well there! xd

Overall, I'd like this map to be a bit cleaner in what it follows in the music, meaning cleaner seperation between parts that emphasize the vocals and parts that emphasize the beat. It would add to the overall feeling of "knowing what you're doing" while you're playing it, more than just following what's being shown on screen and hitting it correctly ;-)
thank you so much for the mod! :)
R3K3M
Mini hitsound mod type thing:
7:01 R3K3M: Hey
17:01 R3K3M: so you wanted a hitsound check?
17:02 theReaL_Gatorix: oh
17:02 theReaL_Gatorix: Yes :D
17:02 R3K3M: okay
17:02 R3K3M: erm to start off
17:02 R3K3M: do you want me to do the hitsounds for you
17:02 R3K3M: or tell you what to do
17:03 R3K3M: ?
17:04 R3K3M: ok then
17:05 theReaL_Gatorix: Well I kinda did them but I need opinions if they sound good enough
17:05 theReaL_Gatorix: ya know
17:05 R3K3M: okay
17:05 R3K3M: go to the stary
17:05 R3K3M: start
17:05 R3K3M: put finish on alternate downbeats
17:05 R3K3M: starting with00:02:908 (1) -
17:06 R3K3M: put whistle on the sliderhead 00:08:942 (4) -
17:07 R3K3M: 00:16:701 (1,1,1) - why are you not mapping the downbeat its the strongest sound
17:08 R3K3M: 00:24:976 (1) -
17:08 R3K3M: 00:27:735 (1) -
17:08 R3K3M: 00:26:011 (6,1) -
17:08 R3K3M: 00:30:494 (1) -
17:08 R3K3M: and there you do^
17:08 R3K3M: with very little background change
17:09 R3K3M: and then you revert back to not mapping it 00:34:632 (1,1,1,1) -
17:09 R3K3M: and you keep not mapping it
17:10 theReaL_Gatorix: I'm confused
17:10 R3K3M: it should be the sound you started with
17:10 theReaL_Gatorix: not mapping what
17:10 R3K3M: the down beat
17:10 R3K3M: the big white note
17:10 R3K3M: the most powerful sound
17:10 R3K3M: should be a big fat kick sound
17:10 R3K3M: so to the start
17:10 theReaL_Gatorix: Oh you're talking about
17:10 theReaL_Gatorix: the hitsounds there?
17:10 R3K3M: yes
17:10 theReaL_Gatorix: Oh
17:10 theReaL_Gatorix: but is that really necessary lol
17:11 R3K3M: yes
17:11 R3K3M: try it
17:11 theReaL_Gatorix: okay
17:11 R3K3M: because the drums in the background
17:11 R3K3M: it will perfectly match
17:11 theReaL_Gatorix: I did your other two first suggestions btw
17:11 theReaL_Gatorix: okk
17:11 R3K3M: like
17:11 R3K3M: bob your head
17:11 R3K3M: and play the song
17:11 R3K3M: do it to the most powerful sound you hear
17:12 R3K3M: and notice that it is the big white tick
17:12 theReaL_Gatorix: Yes i'm aware of what's the downbeat, I only mean not every downbeat has to have a hitsound associated amirite
17:12 R3K3M: like for instance
17:12 R3K3M: 01:33:942 (1,1) -
17:12 R3K3M: this shouldnt be mapped
17:13 R3K3M: but then the drums kick in
17:13 R3K3M: and you map the first note and dont map the sounds 01:38:080 (1,1) -
17:14 R3K3M: and for instance from here 02:15:321 (1) -
17:14 R3K3M: its a kick on every white tick
17:14 R3K3M: as the song is mad hyped up
17:15 R3K3M: add clap 02:26:356 (1) -
17:15 theReaL_Gatorix: ah good point
17:15 theReaL_Gatorix: I sortof neglected to hitsound that area
17:15 theReaL_Gatorix: k
17:15 R3K3M: okay now for this stream
17:15 R3K3M: 02:47:045 (1,2,3,4,5,6,7,8,1,2,3,4,5) -
17:16 R3K3M: start it on 50%
17:16 R3K3M: and every white tick
17:16 R3K3M: increace it by 10
17:16 R3K3M: just be a bit careful my dude
17:16 R3K3M: if you here big bang in song
17:16 R3K3M: you put big bang in map
17:17 theReaL_Gatorix: cool done
17:17 theReaL_Gatorix: ah okay
17:17 R3K3M: sounds better now?
17:18 R3K3M: okay
17:18 R3K3M: since you seem fine as is
17:18 R3K3M: im gonna try get to some other ppl
17:18 R3K3M: ill be on if you need me
17:19 theReaL_Gatorix: Yess
17:19 theReaL_Gatorix: Okay and thank you so much!!
17:19 R3K3M: np!~
17:19 R3K3M: do you want me to post this on forums
17:19 R3K3M: or will your remeber everything
17:20 theReaL_Gatorix: you can post this
17:20 R3K3M: oki!
17:20 theReaL_Gatorix: cuz i probably won't remember all of this xD
17:20 theReaL_Gatorix: thankss
_sponez
Hello! I am from mod queue.

[Kerasmos]
The end of the slider 00:13:942 (1) isn't aligned with the circle 00:14:976 (6).
For a slider 00:22:218 (1) and the triple circles 00:21:873 (9,10,11) similar situation.
00:29:459 (2) - This circle also isn't aligned with the end of the slide.
But all this stuff

01:10:494 (1,2) - I think we should put these two elements so that the ends of the slider and a circle lying on a straight line. Like this 00:33:252 (1,2).
01:21:528 (11,1) and 01:27:735 (4,5) - Similarly.
01:36:183 (4,5,6,7,8,9,1) - I don't like this stream, but I cann't understand why :D
01:40:839 (1,3) - It isn't very beautiful. Maybe the start of the slider to move one square in the grid to the right?
The distance between 02:09:718 (10) and 02:09:804 (1) is greater than that between the circles in this stream 02:09:459 (7,8,9,10).
02:37:735 (2,3,4) - These three elements aren't aligned.
03:19:804 (6,7,8) - Try to turn it 10 degrees clockwise from the center.
With hits everything is fine

Very good map. Good luck!
Topic Starter
Ambrew

Dron4ik_G wrote:

Hello! I am from mod queue.

[Kerasmos]
The end of the slider 00:13:942 (1) isn't aligned with the circle 00:14:976 (6). stacked, thanks for that little catch!
For a slider 00:22:218 (1) and the triple circles 00:21:873 (9,10,11) similar situation. moved slider slightly
00:29:459 (2) - This circle also isn't aligned with the end of the slide. thx fixed
But all this stuff

01:10:494 (1,2) - I think we should put these two elements so that the ends of the slider and a circle lying on a straight line. Like this 00:33:252 (1,2). aligned the slider so it's parallel.
01:21:528 (11,1) and 01:27:735 (4,5) - Similarly. positioned them accordingly
01:36:183 (4,5,6,7,8,9,1) - I don't like this stream, but I cann't understand why :D Idk! I think it's okay haha
01:40:839 (1,3) - It isn't very beautiful. Maybe the start of the slider to move one square in the grid to the right? repositioned the first slider
The distance between 02:09:718 (10) and 02:09:804 (1) is greater than that between the circles in this stream 02:09:459 (7,8,9,10). notched the slider a bit, although I'm not sure how it thinks it's much different spacing, visually it looks about right. :s
02:37:735 (2,3,4) - These three elements aren't aligned. good eye m8. fixed. :)
03:19:804 (6,7,8) - Try to turn it 10 degrees clockwise from the center. much better angle. thanks for pointing this out.
With hits everything is fine

Very good map. Good luck!
great mod! thanks so much :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply