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Arino Iku x Nanahira - Kimashita wa!

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Topic Starter
Luel Roseline
Irreversible
http://puu.sh/t05FP/8955897c7f.txt

Merry Christmas! :D

I don't know why star rating is 6.21 stars, it's really easy to play..
Topic Starter
Luel Roseline

Irreversible wrote:

http://puu.sh/t05FP/8955897c7f.txt

Merry Christmas! :D

I don't know why star rating is 6.21 stars, it's really easy to play..

Anyway, thank you for support me, Irre!
A s h e m u
Hi ~ from #modreq

Nanahira cute ^~


Easy
  1. 00:34:277 (1) - blanket ? :3
Normal

  1. 00:34:806 (3) - DS
Hard
  1. 00:12:483 (2) - remove object (imo hehe)
  2. 00:21:218 (1) - remove nc
  3. 00:22:100 (1) - ^
  4. 00:26:689 (4) - ^
  5. 00:27:747 (1) - ^
  6. 00:30:571 (1) - ^
  7. 00:32:512 (1) - ^
  8. 00:29:336 (4) - add Nc ?
Insane
  1. 00:21:218 (1) - change to rhythm pattern . i have a new idea XD

  2. 00:32:512 (1) - ^
  3. 00:23:689 (3) - Add nc ? :3
Irre's Extra

  • very cute maps haha XD
  1. 00:36:747 - add Circle ?
sry my poor english ;w;

Goodluck :3
Topic Starter
Luel Roseline
To. Ashemu


[Easy]
All Fixed

[Normal]
All Fixed

[Hard]
00:12:483 (2) - Well... /me doubt this object
00:29:336 (4) - Not Fixed. This object is following "キマシタワー!"...

[Insane]



Thanks for mod.
Jensen
Haven't looked at other mods, may have repeated edits.

Easy

00:10:277 (1) - Feels empty after spinner, may want to consider adding some sort of material in this section.

00:21:571 (1) - Same as above applies here, maybe something like this: http://puu.sh/txMPD.jpg with filling the empty sections with some sort of material? Makes a bit more sense to the music.

Solid easy diff, only minor adjustments that could probably be skipped over. Great work on it!

Normal

00:02:336 (2) - Current state of this slider could compliment the green combo sliders a bit better if angle is changed a slight bit, like this: http://puu.sh/txMZ8.jpg.

00:21:571 (1) - Material can be added directly after spinner here.

00:27:924 (3,4,1,2) - May want to consider an adjustment in the combo colors in this section, switching between red and yellow during the single taps could cause confusion and reading errors to newer players.

00:31:277 (4,1) - ^

Same overall comments here as the easy diff. Both pretty solid, not much to say about either. Certainly in a good state.

Hard & Insane

Both difficulties here are in great shape, couldn't find any noticeable errors with either of them.

Irre's Extra

00:05:159 (1,2) - Spacing between these two objects is quite large for the intensity of the music at this point.

00:17:689 (3) - Could blanket on 00:17:336 (2)

00:18:042 (5,1) - Pattern is a bit strange, the spacing may need to be modified to enhance play ability. The extremely large to very small spacing may cause a lot of players to break combo from the high control needed to hit these.

00:34:277 (3,4) - May make more sense to continue the 3 combo then nc, the 3, 3, 4, 3 seems a bit random.

Big fan of the diff, feels quite different and unique from Irre's other maps giving it a new feel. The awkward angles and control required for the jumps gives it a skill cap that a lot of players will enjoy.

Great set overall, looking forward to see it ranked.
Topic Starter
Luel Roseline

Jensen wrote:

Haven't looked at other mods, may have repeated edits.

Easy

00:10:277 (1) - Feels empty after spinner, may want to consider adding some sort of material in this section.
Skipped. No problem when play.

00:21:571 (1) - Same as above applies here, maybe something like this: http://puu.sh/txMPD.jpg with filling the empty sections with some sort of material? Makes a bit more sense to the music.
Well...This suggest is good. But this example makes ignore sounds so I applied different one.

Solid easy diff, only minor adjustments that could probably be skipped over. Great work on it!

Normal

00:02:336 (2) - Current state of this slider could compliment the green combo sliders a bit better if angle is changed a slight bit, like this: http://puu.sh/txMZ8.jpg.
Not bad. Applied!

00:21:571 (1) - Material can be added directly after spinner here.
Added some objects.

00:27:924 (3,4,1,2) - May want to consider an adjustment in the combo colors in this section, switching between red and yellow during the single taps could cause confusion and reading errors to newer players.
Fixed!

00:31:277 (4,1) - ^
Same as above.

Same overall comments here as the easy diff. Both pretty solid, not much to say about either. Certainly in a good state.

Hard & Insane

Both difficulties here are in great shape, couldn't find any noticeable errors with either of them.

Irre's Extra

00:05:159 (1,2) - Spacing between these two objects is quite large for the intensity of the music at this point.

00:17:689 (3) - Could blanket on 00:17:336 (2)

00:18:042 (5,1) - Pattern is a bit strange, the spacing may need to be modified to enhance play ability. The extremely large to very small spacing may cause a lot of players to break combo from the high control needed to hit these.

00:34:277 (3,4) - May make more sense to continue the 3 combo then nc, the 3, 3, 4, 3 seems a bit random.

Big fan of the diff, feels quite different and unique from Irre's other maps giving it a new feel. The awkward angles and control required for the jumps gives it a skill cap that a lot of players will enjoy.

Great set overall, looking forward to see it ranked.
Okay, thank you for modding.
Waiting Irre's response.
Nokashi
Hellooooo! from modreqs!

Such a catchy song lol , Kimashita wa!

Easy


- 00:07:453 (1) - now thats a cool slider right there
- 00:08:865 (1) - would be cool if it had a slight 5 degree tilt, just being full straight makes it look too sharp, think about it , the same can be applied to all the other straight sliders of this diff like 00:13:100 (1) - or 00:15:924 (1) - etc
- 00:27:924 (2,3) - maybe ctrl G and fix the DS values, will flow better
- 00:32:865 (1,2) - this might be confusing to react to for new players, maybe try something different

Normal


- 00:07:453 (1,2,3) - i'd suggest using the same pattern you used earlier, with the sliders :D
- 00:14:865 (2) - ctrl g would flow better and make the pathing less linear
- 00:31:453 (1,2,3) - fix this overlap, for a normal it can be considered a problem, so you should remap the placements

Hard


- 00:01:100 (2,3) - DS is too high here (1.25)
- 00:02:159 (2) - move it so its blanketed better
- 00:03:924 (3,4,5,6) - this can be turned into a more symmetrical and clean square
- 00:06:042 (1) - holy moly 1.5 DS, lower ds a bit
- 00:16:453 (2,3) - doesnt really flow well, move 3 more to the right
- Even tho the hard needs stable DS ,it always fluctuates between 1.0 and 1.70, not sure about that

Insane


- 00:00:395 (1,2) - this is some rather uncomfortable pathing, since the slider is shaped like this the player expects the map to continue to where the slider end is pointing, buuut it doesnt, u should tweak this

Irre cs12 diff


- 00:01:806 (1,2,3,4) - I dont think this is a perfect triangle . maybe give 4 1.16 ds?
- 00:03:218 (1,2) - i dont think this flow is comfortable and kinda dangerous reading wise since the cs is so small :<
- 00:04:630 (5) - overlap
- 00:06:747 (3) - spacing should be consistent with 00:03:924 (3) - imo since its the same sound
- 00:09:570 (3) - ^
- 00:12:218 (1,1,1) - i dont understand why these are nced
- 00:20:512 (3) - overlap
- 00:31:100 (1,2,3) - these circles follow the same sound as the previous batch of circles, but the 2 -> 3 is way more intense, should be tweaked

Good Luck!
Topic Starter
Luel Roseline

Nokashi wrote:

Hellooooo! from modreqs!

Such a catchy song lol , Kimashita wa!

Easy


- 00:07:453 (1) - now thats a cool slider right there
- 00:08:865 (1) - would be cool if it had a slight 5 degree tilt, just being full straight makes it look too sharp, think about it , the same can be applied to all the other straight sliders of this diff like 00:13:100 (1) - or 00:15:924 (1) - etc
- 00:27:924 (2,3) - maybe ctrl G and fix the DS values, will flow better
- 00:32:865 (1,2) - this might be confusing to react to for new players, maybe try something different

Normal


- 00:07:453 (1,2,3) - i'd suggest using the same pattern you used earlier, with the sliders :D
- 00:14:865 (2) - ctrl g would flow better and make the pathing less linear
- 00:31:453 (1,2,3) - fix this overlap, for a normal it can be considered a problem, so you should remap the placements


Hard


- 00:01:100 (2,3) - DS is too high here (1.25)
- 00:02:159 (2) - move it so its blanketed better
- 00:03:924 (3,4,5,6) - this can be turned into a more symmetrical and clean square
- 00:06:042 (1) - holy moly 1.5 DS, lower ds a bit
- 00:16:453 (2,3) - doesnt really flow well, move 3 more to the right
- Even tho the hard needs stable DS ,it always fluctuates between 1.0 and 1.70, not sure about that

Insane


- 00:00:395 (1,2) - this is some rather uncomfortable pathing, since the slider is shaped like this the player expects the map to continue to where the slider end is pointing, buuut it doesnt, u should tweak this

Good Luck!
No changed. sry..
Anyway, thanks for mod.
_sponez
Hello! I am from mod queue.

  • [General]
  1. Combo colours are present only in Irre's Extra. It is desirable to add to the rest

    [Easy]
    Here all is well

    [Normal]
  2. 00:02:689 - Here strong sound, but he skipped. Better this slider 00:02:336 (2) finish here 00:02:689 and add circle here 00:02:865.
  3. 00:05:159 (2) - For this slider is similar to the previous.
  4. 00:07:983 (4) - ^.

    [Hard]
  5. The same sliders as in Normal :D

    [Insane]
  6. 00:05:159 (1) - There is only one.

    [Irre's Extra]
  7. The elements are so small. It is so difficult for me. They would have been a little bit more
    The rest I liked.
Topic Starter
Luel Roseline

Dron4ik_G wrote:

Hello! I am from mod queue.

  • [General]
  1. Combo colours are present only in Irre's Extra. It is desirable to add to the rest

    [Easy]
    Here all is well

    [Normal]
  2. 00:02:689 - Here strong sound, but he skipped. Better this slider 00:02:336 (2) finish here 00:02:689 and add circle here 00:02:865.
  3. 00:05:159 (2) - For this slider is similar to the previous.
  4. 00:07:983 (4) - ^.

    [Hard]
  5. The same sliders as in Normal :D

    [Insane]
  6. 00:05:159 (1) - There is only one.

    [Irre's Extra]
  7. The elements are so small. It is so difficult for me. They would have been a little bit more
    The rest I liked.

Applied Combo colours at all same.
Nothing changed cause these are following to long sounds(?).
Affirmation
답변을 하실때 모딩 하나하나에 일일이 답변을 해주세요. 그래야 모더가 어떤걸 고쳤고 어떤걸 안고쳤는지 확인하기 쉽습니다.
Topic Starter
Luel Roseline

Neoskylove wrote:

답변을 하실때 모딩 하나하나에 일일이 답변을 해주세요. 그래야 모더가 어떤걸 고쳤고 어떤걸 안고쳤는지 확인하기 쉽습니다.
참고하겠습니다.
Namki
yo

Easy
  1. 00:14:512 (1) - / 00:30:747 (2) - what idea are you following here by making these curved. It may be fine if curve was at 1/2 beat, as here 00:30:747 (2) - strong beat here 00:30:924 - . 00:14:689 - but here no such beat, I'd recommend you to make this 00:19:453 (2) - curved, instead.
  2. 00:28:277 (3,1) - sorta weird transition from (3) to (1), consider make ir more linear or more harsher.
  3. It's a shame you haven't placed a single circle in the last kiai.
  4. Also, spinnerend is snapped on nothing. Sound ends somewhere here 00:41:512 - .
Normal
  1. Emphasis on these strong beats lacks 00:05:512 - / 00:08:336 -
    As for the part before kiai, I'd recomment you to make curve the same place as slidertick stands.
    00:05:159 (2) - here 00:05:512 - instead of 00:05:336 - example.
    00:08:336 - same.
  2. 00:06:747 (2,3,1,2,3,4) - sorta complex pattern for a Normal diff.
  3. 00:25:453 (1) - it's better to start for the new measure. From here 00:25:806 - yes.
  4. 00:31:453 (1,3) - inconsistent overlap and also looks difficulty due to 00:31:453 (1) - entirely covers 00:32:159 (3) - may be hard to read.
  5. 00:37:453 (1) - yaya.
  6. 00:32:512 (4,1,2,3,4,1,2,3,4,5,1) - this whole pattern looks edgy and harsh, which isn't good as it doesn't support the overall flow and idea of this Normal as I can see. Consider making flow more softer at this point. Also, skipping some unnecessary beats wouldn't hurt so far.
Hard
  1. 00:13:100 - extremily strong beat stacked. Personally I don't like this kind of emphasizing.
  2. 00:17:336 (1,2,3,4,1,2,3) - pretty complex, isn't it?
  3. 00:18:394 - it has the same sound as 00:18:218 - , so why stacked? Or remove NC 00:18:042 - , ye it's definitely better.
  4. 00:24:042 (2,1,2) - lack of spacing emphasis right here. 00:24:394 - strong and is less spaced, 00:24:571 - less strong and is more spaced. Make it contrary, I guess.
  5. Some of the patterns look edgy and harsh as well. 00:32:159 (3) - isn't it mean to be ctrl-j'd or ctrl-g'd. By the way, looks kinda random.
Insane
  1. 00:14:865 - strange things you're placing NC here since the nothing in the track happened it would be logical if NC'd removed. 00:20:512 - you see.
  2. 00:21:571 (1,2,3,1,2,3,1,2,1,2,1,2) - as both 1/1 and 1/2 beats are strong enough, making this small spacing 00:23:159 (2,1) - / 00:22:453 (3,1) - is lack of emphasis so far. It's better to make spacing more consistent, imo.
  3. 00:30:571 (1,2) - weird stack, which appears only once.
    Great, I like it!
Irre's thing
  1. 00:20:512 (3,4) - I don't really get why are you making this spacing bigger here. It looks like overdoing the pattern for the sake of structure and visualization (idk if it's the proper word xd). And I personally don't like it, though.
    Rest looks awesome.
Well, the main concern, in my opinion, is object placement. Map needs some polishments, from my point of view.
good luck~
Topic Starter
Luel Roseline
Green Text means Fixed.

Namki wrote:

yo

Easy
  1. 00:14:512 (1) - / 00:30:747 (2) - what idea are you following here by making these curved. It may be fine if curve was at 1/2 beat, as here 00:30:747 (2) - strong beat here 00:30:924 - . 00:14:689 - but here no such beat, I'd recommend you to make this 00:19:453 (2) - curved, instead.
  2. 00:28:277 (3,1) - sorta weird transition from (3) to (1), consider make ir more linear or more harsher.
  3. It's a shame you haven't placed a single circle in the last kiai.
  4. Also, spinnerend is snapped on nothing. Sound ends somewhere here 00:41:512 - .

Normal

  1. Emphasis on these strong beats lacks 00:05:512 - / 00:08:336 -
    As for the part before kiai, I'd recomment you to make curve the same place as slidertick stands.
    00:05:159 (2) - here 00:05:512 - instead of 00:05:336 - example.
    00:08:336 - same.
  2. 00:06:747 (2,3,1,2,3,4) - sorta complex pattern for a Normal diff.
  3. 00:25:453 (1) - it's better to start for the new measure. From here 00:25:806 - yes.
  4. 00:31:453 (1,3) - inconsistent overlap and also looks difficulty due to 00:31:453 (1) - entirely covers 00:32:159 (3) - may be hard to read.
  5. 00:37:453 (1) - yaya.
  6. 00:32:512 (4,1,2,3,4,1,2,3,4,5,1) - this whole pattern looks edgy and harsh, which isn't good as it doesn't support the overall flow and idea of this Normal as I can see. Consider making flow more softer at this point. Also, skipping some unnecessary beats wouldn't hurt so far.
Hard
  1. 00:13:100 - extremily strong beat stacked. Personally I don't like this kind of emphasizing.
  2. 00:17:336 (1,2,3,4,1,2,3) - pretty complex, isn't it?
  3. 00:18:394 - it has the same sound as 00:18:218 - , so why stacked? Or remove NC 00:18:042 - , ye it's definitely better.
  4. 00:24:042 (2,1,2) - lack of spacing emphasis right here. 00:24:394 - strong and is less spaced, 00:24:571 - less strong and is more spaced. Make it contrary, I guess.
  5. Some of the patterns look edgy and harsh as well. 00:32:159 (3) - isn't it mean to be ctrl-j'd or ctrl-g'd. By the way, looks kinda random.
Insane
  1. 00:14:865 - strange things you're placing NC here since the nothing in the track happened it would be logical if NC'd removed. 00:20:512 - you see.
  2. 00:21:571 (1,2,3,1,2,3,1,2,1,2,1,2) - as both 1/1 and 1/2 beats are strong enough, making this small spacing 00:23:159 (2,1) - / 00:22:453 (3,1) - is lack of emphasis so far. It's better to make spacing more consistent, imo. I think thiese notes are no problem. It's okay. Skipped
  3. 00:30:571 (1,2) - weird stack, which appears only once.
    Great, I like it! Thanks!
Well, the main concern, in my opinion, is object placement. Map needs some polishments, from my point of view.
good luck~
Topic Starter
Luel Roseline
All right! Let's begin!
Affirmation
So where's Irre's diff?
Did you say to Irreversible thet you'll delete his diff?
Topic Starter
Luel Roseline

Neoskylove wrote:

So where's Irre's diff?
Did you say to Irreversible thet you'll delete his diff?
Nah...
Kawashiro
Insane
  1. 00:01:453 (4,5,6,7) - 오버매핑, 아무 소리도 안들리는데? 이런건 언랭요소가 되지 않을까? 당장 00:04:277 (4) - 여기만 봐도 똑같은 부분인데 1/2 슬라로 했잖아?
  2. 00:07:100 (2,3,4,5) - ^
  3. 00:26:865 (3,4,5,6) - ^, 쮸웅 하는 소리가 4노트가 들어가기에 적당하진 않다고 보여
  4. 00:27:659 (4) - ^, 여기도 소리가 없엉
  5. 00:29:247 (4) - ^
  6. 00:31:718 (3) - ^
  7. 00:05:159 (1) - 난 여기 00:05:512 - 이 소리를 무시하는건 좋지 않다고 생각하는데, 이렇게 바꿔보면 어떨까?
  8. 00:06:747 (1) - 뉴콤 빼는게 어때? 비슷한 파트인 00:01:100 (2) - 여기랑 00:03:924 (2) - 여기랑 00:09:571 (3) - 여기엔 뉴콤이 없는데 얘 혼자 있는건 좀 아닌거같아
  9. 00:22:983 (1) - ^, 00:14:865 (3) - , 00:17:689 (3) - 00:20:512 (3) - 여기처럼 "키마시타와" 사이에 뉴콤이 없다가 여기만 갑자기 넣어두는건 좀 이상하게 느껴져
  10. 00:26:512 (1,3) - 뉴콤 바꿔보는건 어때?? 앞에선 전부 00:17:336 (1,2,3,4,5) - 이런 식으로 "키마시타와" 보컬이 있는 곳까지 전부 한 콤보로 묶었는데 여기서만 "와" 에서 끊어버리니까 이상한거같아
  11. 00:37:453 (1) - 내가 보기엔 너무 긴거같은데? 아무리 길게 늘인다고 해도 00:39:924 - 이 뒤로는 완전히 묵음인데 여기서 끊는건 어떨까?>

이제 10시라서 착한 아이는 잘 시간이라...^^
여기까지만 함 ㅎㅎ
GL~!
Topic Starter
Luel Roseline
Patch Note - UL's mod

  1. 00:01:453 (4,5,6,7) - 오버매핑, 아무 소리도 안들리는데? 이런건 언랭요소가 되지 않을까? 당장 00:04:277 (4) - 여기만 봐도 똑같은 부분인데 1/2 슬라로 했잖아?
  2. 00:07:100 (2,3,4,5) - ^
  3. 00:26:865 (3,4,5,6) - ^, 쮸웅 하는 소리가 4노트가 들어가기에 적당하진 않다고 보여
  4. 00:27:659 (4) - ^, 여기도 소리가 없엉
  5. 00:29:247 (4) - ^
  6. 00:31:718 (3) - ^ 00:01:453 (4,5,6,7) 부터 여기까지는다른 분들도 언급하면 어떻게 처리해보겠습니다. 'x'
  7. 00:05:159 (1) - 난 여기 00:05:512 - 이 소리를 무시하는건 좋지 않다고 생각하는데, 이렇게 바꿔보면 어떨까? 그거 말고도 블랭크도 드럽게 안좋아서 바꿨습니다.
  8. 00:06:747 (1) - 뉴콤 빼는게 어때? 비슷한 파트인 00:01:100 (2) - 여기랑 00:03:924 (2) - 여기랑 00:09:571 (3) - 여기엔 뉴콤이 없는데 얘 혼자 있는건 좀 아닌거같아 Done and done.
  9. 00:22:983 (1) - ^, 00:14:865 (3) - , 00:17:689 (3) - 00:20:512 (3) - 여기처럼 "키마시타와" 사이에 뉴콤이 없다가 여기만 갑자기 넣어두는건 좀 이상하게 느껴져
  10. 00:26:512 (1,3) - 뉴콤 바꿔보는건 어때?? 앞에선 전부 00:17:336 (1,2,3,4,5) - 이런 식으로 "키마시타와" 보컬이 있는 곳까지 전부 한 콤보로 묶었는데 여기서만 "와" 에서 끊어버리니까 이상한거같아 제거해보자 일단...
  11. 00:37:453 (1) - 내가 보기엔 너무 긴거같은데? 아무리 길게 늘인다고 해도 00:39:924 - 이 뒤로는 완전히 묵음인데 여기서 끊는건 어떨까?
    다 고쳤어요. 볼륨 컨트롤이랑 말이죠...

일단 처리해볼 것은 처리했어요.
Topic Starter
Luel Roseline
Oh I almost forgot something.

00:22:983 (1) - This part is rhythm part, not problem with anything.
-NeBu-
Insane:

00:00:395 (1,2) - placement of this slider just want to place the next circle somewhere around x: 176 y: 24
00:03:218 (1) - round it up and then avoid overlap with 00:03:924 (2) -
00:12:394 (1) - remove new combo here and make NC here 00:12:571 (3) - it will give feeling while playing that theres a triangle
00:21:218 (1) - make it straight, with another slider above it looks weird
00:24:924 (1,2) - swap rhythm

good luck!
Topic Starter
Luel Roseline
To.Nebu
00:00:395 (1,2) - Skipped
00:03:218 (1) - Nope.
00:12:394 (1) - Not necessary for add nc here.
00:21:218 (1) - 00:20:865 (3,1) are for blanket.
00:24:924 (1,2) - Same lyric

Nothing changed.
Topic Starter
Luel Roseline
2017-05-25 PM 08:41

Add whistle on whole dong dongs.
Kimi
Hi! Noob little mod coming your way for the insane difficulty. :)

00:34:277 (1,2,3,4) - Why the weird spacing change here? The beat is the same but the spacing between these jumps changes a lot.

00:15:571 (1,1) - Alternatively move the other slider so they don't overlap so weirdly and the movement would be smoother between them
00:20:159 (1,2,3,4) - Alternatively make this into an actual square, now its almost a square but its still not symmetrical.

00:22:983 (1,2) - this jump and 00:24:042 (6,7) - this jump are differently spaced even tho the beat there is kinda the same, you could map it to be the same spacing between them and wouldn't really hurt the map
Topic Starter
Luel Roseline
To. Frames

00:15:571 (1,1) - Send a example...I can't understand. :(
00:20:159 (1,2,3,4) - http://puu.sh/weQjZ/fb9a7ef176.jpg
00:22:983 (1,2) - Strong sound (?)
00:34:277 (1,2,3,4) - 1/2 and 1/2 (?) no problem here, skipped.

Nothing changed.
Topic Starter
Luel Roseline
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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