Irreversible wrote:
http://puu.sh/t05FP/8955897c7f.txt
Merry Christmas!
I don't know why star rating is 6.21 stars, it's really easy to play..
Okay, thank you for modding.Jensen wrote:
Haven't looked at other mods, may have repeated edits.
Easy
00:10:277 (1) - Feels empty after spinner, may want to consider adding some sort of material in this section.
Skipped. No problem when play.
00:21:571 (1) - Same as above applies here, maybe something like this: http://puu.sh/txMPD.jpg with filling the empty sections with some sort of material? Makes a bit more sense to the music.
Well...This suggest is good. But this example makes ignore sounds so I applied different one.
Solid easy diff, only minor adjustments that could probably be skipped over. Great work on it!
Normal
00:02:336 (2) - Current state of this slider could compliment the green combo sliders a bit better if angle is changed a slight bit, like this: http://puu.sh/txMZ8.jpg.
Not bad. Applied!
00:21:571 (1) - Material can be added directly after spinner here.
Added some objects.
00:27:924 (3,4,1,2) - May want to consider an adjustment in the combo colors in this section, switching between red and yellow during the single taps could cause confusion and reading errors to newer players.
Fixed!
00:31:277 (4,1) - ^
Same as above.
Same overall comments here as the easy diff. Both pretty solid, not much to say about either. Certainly in a good state.
Hard & Insane
Both difficulties here are in great shape, couldn't find any noticeable errors with either of them.
Irre's Extra
00:05:159 (1,2) - Spacing between these two objects is quite large for the intensity of the music at this point.
00:17:689 (3) - Could blanket on 00:17:336 (2)
00:18:042 (5,1) - Pattern is a bit strange, the spacing may need to be modified to enhance play ability. The extremely large to very small spacing may cause a lot of players to break combo from the high control needed to hit these.
00:34:277 (3,4) - May make more sense to continue the 3 combo then nc, the 3, 3, 4, 3 seems a bit random.
Big fan of the diff, feels quite different and unique from Irre's other maps giving it a new feel. The awkward angles and control required for the jumps gives it a skill cap that a lot of players will enjoy.
Great set overall, looking forward to see it ranked.
No changed. sry..Nokashi wrote:
Hellooooo! from modreqs!
Such a catchy song lol , Kimashita wa!Easy
- 00:07:453 (1) - now thats a cool slider right there
- 00:08:865 (1) - would be cool if it had a slight 5 degree tilt, just being full straight makes it look too sharp, think about it , the same can be applied to all the other straight sliders of this diff like 00:13:100 (1) - or 00:15:924 (1) - etc
- 00:27:924 (2,3) - maybe ctrl G and fix the DS values, will flow better
- 00:32:865 (1,2) - this might be confusing to react to for new players, maybe try something differentNormal
- 00:07:453 (1,2,3) - i'd suggest using the same pattern you used earlier, with the sliders
- 00:14:865 (2) - ctrl g would flow better and make the pathing less linear
- 00:31:453 (1,2,3) - fix this overlap, for a normal it can be considered a problem, so you should remap the placementsHard
- 00:01:100 (2,3) - DS is too high here (1.25)
- 00:02:159 (2) - move it so its blanketed better
- 00:03:924 (3,4,5,6) - this can be turned into a more symmetrical and clean square
- 00:06:042 (1) - holy moly 1.5 DS, lower ds a bit
- 00:16:453 (2,3) - doesnt really flow well, move 3 more to the right
- Even tho the hard needs stable DS ,it always fluctuates between 1.0 and 1.70, not sure about thatInsane
- 00:00:395 (1,2) - this is some rather uncomfortable pathing, since the slider is shaped like this the player expects the map to continue to where the slider end is pointing, buuut it doesnt, u should tweak this
Good Luck!
Dron4ik_G wrote:
Hello! I am from mod queue.
- [General]
- Combo colours are present only in Irre's Extra. It is desirable to add to the rest
[Easy]
Here all is well
[Normal]- 00:02:689 - Here strong sound, but he skipped. Better this slider 00:02:336 (2) finish here 00:02:689 and add circle here 00:02:865.
- 00:05:159 (2) - For this slider is similar to the previous.
- 00:07:983 (4) - ^.
[Hard]- The same sliders as in Normal
[Insane]- 00:05:159 (1) - There is only one.
[Irre's Extra]- The elements are so small. It is so difficult for me. They would have been a little bit more
The rest I liked.
참고하겠습니다.Neoskylove wrote:
답변을 하실때 모딩 하나하나에 일일이 답변을 해주세요. 그래야 모더가 어떤걸 고쳤고 어떤걸 안고쳤는지 확인하기 쉽습니다.
Namki wrote:
yo
Easy
- 00:14:512 (1) - / 00:30:747 (2) - what idea are you following here by making these curved. It may be fine if curve was at 1/2 beat, as here 00:30:747 (2) - strong beat here 00:30:924 - . 00:14:689 - but here no such beat, I'd recommend you to make this 00:19:453 (2) - curved, instead.
- 00:28:277 (3,1) - sorta weird transition from (3) to (1), consider make ir more linear or more harsher.
- It's a shame you haven't placed a single circle in the last kiai.
- Also, spinnerend is snapped on nothing. Sound ends somewhere here 00:41:512 - .
Normal
Hard
- Emphasis on these strong beats lacks 00:05:512 - / 00:08:336 -
As for the part before kiai, I'd recomment you to make curve the same place as slidertick stands.
00:05:159 (2) - here 00:05:512 - instead of 00:05:336 - example.
00:08:336 - same.- 00:06:747 (2,3,1,2,3,4) - sorta complex pattern for a Normal diff.
- 00:25:453 (1) - it's better to start for the new measure. From here 00:25:806 - yes.
- 00:31:453 (1,3) - inconsistent overlap and also looks difficulty due to 00:31:453 (1) - entirely covers 00:32:159 (3) - may be hard to read.
- 00:37:453 (1) - yaya.
- 00:32:512 (4,1,2,3,4,1,2,3,4,5,1) - this whole pattern looks edgy and harsh, which isn't good as it doesn't support the overall flow and idea of this Normal as I can see. Consider making flow more softer at this point. Also, skipping some unnecessary beats wouldn't hurt so far.
Insane
- 00:13:100 - extremily strong beat stacked. Personally I don't like this kind of emphasizing.
- 00:17:336 (1,2,3,4,1,2,3) - pretty complex, isn't it?
- 00:18:394 - it has the same sound as 00:18:218 - , so why stacked? Or remove NC 00:18:042 - , ye it's definitely better.
- 00:24:042 (2,1,2) - lack of spacing emphasis right here. 00:24:394 - strong and is less spaced, 00:24:571 - less strong and is more spaced. Make it contrary, I guess.
- Some of the patterns look edgy and harsh as well. 00:32:159 (3) - isn't it mean to be ctrl-j'd or ctrl-g'd. By the way, looks kinda random.
Well, the main concern, in my opinion, is object placement. Map needs some polishments, from my point of view.
- 00:14:865 - strange things you're placing NC here since the nothing in the track happened it would be logical if NC'd removed. 00:20:512 - you see.
- 00:21:571 (1,2,3,1,2,3,1,2,1,2,1,2) - as both 1/1 and 1/2 beats are strong enough, making this small spacing 00:23:159 (2,1) - / 00:22:453 (3,1) - is lack of emphasis so far. It's better to make spacing more consistent, imo. I think thiese notes are no problem. It's okay. Skipped
- 00:30:571 (1,2) - weird stack, which appears only once.
Great, I like it! Thanks!
good luck~
Nah...Neoskylove wrote:
So where's Irre's diff?
Did you say to Irreversible thet you'll delete his diff?