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posted
This beatmap was submitted using in-game submission on dimanche 5 février 2017 at 17:36:46

Artist: HoneyWorks feat.sana
Title: Kawaiku Naritai (Short Ver.)
Tags: cute utaite sharuresu shyotamaze
BPM: 110
Filesize: 6312kb
Play Time: 00:33
Difficulties Available:
  1. Advanced (2.27 stars, 60 notes)
  2. Easy (1.27 stars, 30 notes)
  3. Light Insane (3.33 stars, 83 notes)
  4. Normal (1.69 stars, 44 notes)
  5. Sharu's Insane (3.79 stars, 111 notes)
  6. Shyo's Hard (2.67 stars, 67 notes)


Download: HoneyWorks feat.sana - Kawaiku Naritai (Short Ver.)
Download: HoneyWorks feat.sana - Kawaiku Naritai (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
yaleufeu LUL
Easy by Me
Normal by Me
Advanced by Me
Shyo's Hard by Shyotamaze
Light Insane by Me
Sharu's Insane by Sharuresu

Redownload if you downloaded before 15/12/2016

log
by Nozhomi
by Sonnyc
by Nozhomi
by Xinely
posted
General
  1. the spinner sounds really loud on the end of the map? can you reduce the volume of the spinner with green timing points?
  2. the clap hitsounds sounds really loud, can you maybe reduce the volume it with audacity?
  3. Looks like a really clean mapset!
advanced


00:05:293 (1) - that bell sound would be nice with soft-hitwhistles it occurs every downbeat, (all diffs)
Sharu's
00:24:748 (6) - blanket could be better
00:28:384 (1,2) - looking from your map this double should be more spaced i think people will click to early cause previous doubles had more spacing
rank this it shouln't be 2 hard
posted

zev wrote:

General
  1. the spinner sounds really loud on the end of the map? can you reduce the volume of the spinner with green timing points? It's reduced to 5% already ._.
  2. the clap hitsounds sounds really loud, can you maybe reduce the volume it with audacity? The whole map is on Kiai, so I think it's okay
  3. Looks like a really clean mapset!
advanced


00:05:293 (1) - that bell sound would be nice with soft-hitwhistles it occurs every downbeat, (all diffs) Added a new hitsound !
rank this it shouln't be 2 hard Thanks for modding ! And I hope so lol xd
posted
In general the map is clean.

[Sharu's Insane] : 00:12:112 (3) Maybe you should put the circle at x:256 y:256. people will click on the circle to early because it's a little close to the slider (2).

btw j'aime bien la musique, j’espère le rank bientot.
posted
tg mtnt
posted

Ponoyoshi wrote:

tg mtnt
*clapclapclap*
posted

Ponoyoshi wrote:

tg mtnt
FLDKSNLKJHBNFKJLNCKSNJLHBDVKFHNDKHJDHFKJDS?FDSK MAIS ARRETE MDRRRRRRR

AtoNiik wrote:

btw j'aime bien la musique, j’espère le rank bientot. Merci, j'espère aussi tbh D:
posted
hai hai, not an experienced mapper here but here's a thought of what should be changed!
note that these are usually in my opinion.

[Advanced]

00:03:112 - this note should be copy and pasted multiple times on where this map has curvy sliders to make everything cleaner
00:11:566 - i would take this note and put it a bit more down so its not too linear
00:20:021 - i would do it like in this picture https://puu.sh/sNpfh.png

[Normal]

I feel like in general the map is pretty good
In my opinion you should change a bit of the CS and the spacing because easy's spacing is higher than a normal's one

thats all gl~!
posted

GabyPichu wrote:

hai hai, not an experienced mapper here but here's a thought of what should be changed! ayyyy
note that these are usually in my opinion.

[Advanced]

00:03:112 - this note should be copy and pasted multiple times on where this map has curvy sliders to make everything cleaner Nah, no reason to copy&paste it
00:11:566 - i would take this note and put it a bit more down so its not too linear Yeap, done
00:20:021 - i would do it like in this picture https://puu.sh/sNpfh.png Feels uncomfortable to play for the player

[Normal]

I feel like in general the map is pretty good Thanks~
In my opinion you should change a bit of the CS and the spacing because easy's spacing is higher than a normal's one Can't change about the spacing because of the Distance Snapping, but I'll lower the CS tho

thats all gl~! Thanks for modding !
posted

zev wrote:

Sharu's
00:24:748 (6) - blanket could be better Fixed
00:28:384 (1,2) - looking from your map this double should be more spaced i think people will click to early cause previous doubles had more spacing Okok

AtoNiik wrote:

[Sharu's Insane] : 00:12:112 (3) Maybe you should put the circle at x:256 y:256. people will click on the circle to early because it's a little close to the slider (2). Uh no because it's 1/6 and i made the same patern before
posted
m4m

this song is so good but so short :(

[Easy]

just gonna blanket mod this because theres nothing else

00:03:112 (1) - slider middle x153 y142
00:11:839 (1) - slider middle x381 y180 | slider end x468 y127
00:20:566 (1) - slider middle x394 y186 | slider end x314 y259
00:27:112 (3) - slider middle x103 y182 | slider end x101 y234
00:29:293 (5) - Maybe have this on the right side of the playfield as the slider points towards that side of the map and makes a smoother flow
00:29:293 (5) - NC? You did in normal diff :p

[Normal]

00:29:021 (5) - This should be a tomtom hitsound not a snare (listen to the drum fill for confirmation)

[Advanced]

00:18:384 (1) - Maybe make this a straight slider like this for a better flow into (2)?
00:29:293 (7) - NC? (same reason as easy diff)

[Hard]

00:20:430 - The drum fill continues onto the blue tick, and it's really confusing to hit the first 4 notes but miss the 5th
00:24:930 (1) - Maybe turn this into a circle then slider on the red tick? The red tick is potentially a stronger note because of the vocal

[Insane]

Tiny stacking issues in here, otherwise good

[]

Good luck!
posted

Log Off Now wrote:

m4m

this song is so good but so short :( EDIT : didn't even know that the full version was released, youtube didn't post it zzzzzzzz

[Easy]

just gonna blanket mod this because theres nothing else

00:03:112 (1) - slider middle x153 y142
00:11:839 (1) - slider middle x381 y180 | slider end x468 y127
00:20:566 (1) - slider middle x394 y186 | slider end x314 y259
00:27:112 (3) - slider middle x103 y182 | slider end x101 y234
00:29:293 (5) - Maybe have this on the right side of the playfield as the slider points towards that side of the map and makes a smoother flow
00:29:293 (5) - NC? You did in normal diff :p
Fixed all
[Normal]

00:29:021 (5) - This should be a tomtom hitsound not a snare (listen to the drum fill for confirmation) yea, removed te hitsound

[Advanced]

00:18:384 (1) - Maybe make this a straight slider like this for a better flow into (2)? Nah, I'm doing a circular flow there
00:29:293 (7) - NC? (same reason as easy diff) Yeap

Good luck! Thanks for modding !
posted
Insane:
00:21:930 (7,8) - Blanket?
00:24:384 (6,1) - Blanket off
00:05:839 (3,4) - ^
00:06:293 (5,7) - ^
00:07:748 (3,4) - I don't like the flow to this

Hard:
Slider Velocity is weirdly slow for a hard diff
00:04:202 (3,1) - Blanket off
posted
j'ai rien a dire mais bon

shyo hard:

00:20:021 (7,8,9,10) - évite ça, c'est trop rapide pour un joueur basique de hard mskn aprés tu peux remplacer par un reverse ou truc du genre tahu
00:28:748 (5,6,7,8) - same

insane:

00:22:748 (1,2,3,4,5) - chaud le paté que ça fait, essaie d'aérer ton mapping, ça rend le bail lourd a lire

ENSUITE

gros débat a propos de la sv

pourquoi sur la easy tu as mis un 1.10x de vitesse de slider alors que sur la normal BOOM tu passes a 1.40x et pour la advanced tu passe a 1.50x, perso je trouve que ça fait bizarre, et puis ça rend un spacing vraiment cheum, et c'est pas consistant (j'ai voulu placer mon mot technique mdr)
a la limite, tu peux mettre 1.10x (ez) 1.30x (normal) 1.50x (adv) et la je pense que ça rendra mieux, parce que ça rend très bien sur la ez et la advanced, je trouve que ça pose juste probleme sur la normal. comme j'ai dis c'est mon point de vue

aprés pour les gd je dis rien parce que bon, c'est pas toi, mais bon, c'est dommage que la hard et la adv aient la même sv, mais ça reste un choix, et sur la hard et la advanced, ça reste exploité d'une très bonne manière, donc rien a redire pour ces deux diffs

bisous,
spotty
posted
Hello! m4m here
Please note that my English isn't very good ;_;


[General]

* Kawairu -> Kawaiku lol
Also, erase word spacing before "(Short Ver.)" so it could be Kawaiku Naritai(Short Ver.)
according to this : https://www.youtube.com/watch?v=uILBwAnmRHw

* maybe add the video?

* Tags : Delete "sharu yal yaleuf shyo shyota"
These can be searched without them therefore are unnecessary,
Becuz there are already "sharuresu shyotamaze" in Tags, and "yaleufeu" in Beatmap Creator section.


[Easy]
I got nothing of this short map so guess I'll just fix some blankets lo

SPOILER
00:05:293 (3) -
325,205,5293,2,0,P|319:260|287:303,1,110,2|8,0:0|0:0,0:0:0:0:
00:07:475 (1) -
187,187,7475,6,0,P|288:156|315:54,1,220,4|8,0:0|0:0,0:0:0:0:
00:20:566 (1) -
376,84,20566,6,0,P|394:191|318:261,1,220,4|8,0:0|0:0,0:0:0:0:
00:24:930 (1) -
401,175,24930,6,0,P|370:72|264:48,1,220,4|8,0:0|0:0,0:0:0:0:
00:27:112 (3) -
303,259,27112,2,0,P|249:248|208:212,1,110,4|8,0:0|0:0,0:0:0:0:
00:28:202 (4) -
149,118,28202,2,0,P|112:159|98:211,1,110,8|8,0:0|0:0,0:0:0:0:


* 00:23:839 (4,1) - this flow is a bit awkward.
maybe move 00:24:930 (1) - like this? http://puu.sh/sORU3/8040f50e3c.jpg


[Normal]

* How about using 1.05x ds instead of 1.0x?
to avoid those mini tiny micro overlaps and it'll look much better in general.

1.00x : http://puu.sh/sOOqe/6987cac437.jpg
1.05x : http://puu.sh/sOOmO/63cdba2417.jpg

* 00:20:566 (1) - maybe fix this flow like this? http://puu.sh/sOS4C/01955820b4.jpg
since you used a natural flow 00:11:293 (4,5,1) - here

* 00:27:930 (2) - clap

[Advanced]

* 00:08:293 (3,4) - why stack this? This has 1/2 gap.
and also this is the only stacked note throughout the whole map.
would be much better with a regular flow imo.

* 00:09:657 (1) - maybe blanket with 00:09:112 (5) - ?
It looks a bit weird cuz of the gap difference between the sliders.
http://puu.sh/sOSHp/a7781f4297.jpg

* 00:26:021 (3) - remove clap at the sliderend.

* 00:28:202 (4) - add clap at the sliderhead like other diffs.

* 00:29:021 (6) - This could be a slight reading issue.
how about sth like this? : http://puu.sh/sOT5w/5f98a1e960.jpg


[Hard]

* 00:07:475 (1) - ctrl+g?
you used the opposite going flow when there is a pair of two sliders. such as 00:08:566 (3,4) - 00:11:839 (1,2) -

* 00:03:112 (1) - ^same as above
how about this? http://puu.sh/sOTqD/58e21b6752.jpg

* 00:20:293 (10) - remove clap


[Insane]

* 00:21:930 (7) - would be better to keep blanket with 00:22:202 (8) - imo
http://puu.sh/sOTEK/7a56255174.jpg

* 00:26:566 (7) - a slight reading issue.
How about half-stacking this like 00:26:702 (8,1) - ?
http://puu.sh/sOTNH/4dd134db77.jpg

* 00:12:112 (3) - ^same as above

* 00:29:293 (7) - NC


That's all! GL!
posted
Q

[EZ]
copy 00:22:748 (3) - and paste 00:23:839 (4) -

[NM]
totally 00:03:112 (1,2) - little bit overlapped, looks bad for me, totally adjust DS.
00:08:566 (3,1) - flow looks awkward.

[Adv]
00:06:384 (3,4,5) - make a triangle
00:08:293 (3,4) - awkward stack., you didn't stacked otherparts.
00:29:021 (6,1) - ctrl G

GL
posted

Pachiru wrote:

j'ai rien a dire mais bon

ENSUITE

gros débat a propos de la sv

pourquoi sur la easy tu as mis un 1.10x de vitesse de slider alors que sur la normal BOOM tu passes a 1.40x et pour la advanced tu passe a 1.50x, perso je trouve que ça fait bizarre, et puis ça rend un spacing vraiment cheum, et c'est pas consistant (j'ai voulu placer mon mot technique mdr)
a la limite, tu peux mettre 1.10x (ez) 1.30x (normal) 1.50x (adv) et la je pense que ça rendra mieux, parce que ça rend très bien sur la ez et la advanced, je trouve que ça pose juste probleme sur la normal. comme j'ai dis c'est mon point de vue Hum, je vais check a propos de la SV, puis si ça pose problème, je prendrais en compte le mod sur la SV !

aprés pour les gd je dis rien parce que bon, c'est pas toi, mais bon, c'est dommage que la hard et la adv aient la même sv, mais ça reste un choix, et sur la hard et la advanced, ça reste exploité d'une très bonne manière, donc rien a redire pour ces deux diffs D'accord !

bisous,
spotty
bisoux câlins mon frère

SLM wrote:

Hello! m4m here
Please note that my English isn't very good ;_;


[General]

* Kawairu -> Kawaiku lol fml, will do
Also, erase word spacing before "(Short Ver.)" so it could be Kawaiku Naritai(Short Ver.)
according to this : https://www.youtube.com/watch?v=uILBwAnmRHw

* maybe add the video? Will try to

* Tags : Delete "sharu yal yaleuf shyo shyota"
These can be searched without them therefore are unnecessary,
Becuz there are already "sharuresu shyotamaze" in Tags, and "yaleufeu" in Beatmap Creator section.
k

[Easy]
I got nothing of this short map so guess I'll just fix some blankets lo

SPOILER
00:05:293 (3) -
325,205,5293,2,0,P|319:260|287:303,1,110,2|8,0:0|0:0,0:0:0:0:
00:07:475 (1) -
187,187,7475,6,0,P|288:156|315:54,1,220,4|8,0:0|0:0,0:0:0:0:
00:20:566 (1) -
376,84,20566,6,0,P|394:191|318:261,1,220,4|8,0:0|0:0,0:0:0:0:
00:24:930 (1) -
401,175,24930,6,0,P|370:72|264:48,1,220,4|8,0:0|0:0,0:0:0:0:
00:27:112 (3) -
303,259,27112,2,0,P|249:248|208:212,1,110,4|8,0:0|0:0,0:0:0:0:
00:28:202 (4) -
149,118,28202,2,0,P|112:159|98:211,1,110,8|8,0:0|0:0,0:0:0:0:


* 00:23:839 (4,1) - this flow is a bit awkward.
maybe move 00:24:930 (1) - like this? http://puu.sh/sORU3/8040f50e3c.jpg
Fixed all

[Normal]

* How about using 1.05x ds instead of 1.0x?
to avoid those mini tiny micro overlaps and it'll look much better in general.

1.00x : http://puu.sh/sOOqe/6987cac437.jpg
1.05x : http://puu.sh/sOOmO/63cdba2417.jpg

* 00:20:566 (1) - maybe fix this flow like this? http://puu.sh/sOS4C/01955820b4.jpg
since you used a natural flow 00:11:293 (4,5,1) - here

* 00:27:930 (2) - clap
fixed all
[Advanced]

* 00:08:293 (3,4) - why stack this? This has 1/2 gap.
and also this is the only stacked note throughout the whole map.
would be much better with a regular flow imo. I reworked this diff, didn't even noticed that I forgot to unstack it xD

* 00:09:657 (1) - maybe blanket with 00:09:112 (5) - ?
It looks a bit weird cuz of the gap difference between the sliders. yea
http://puu.sh/sOSHp/a7781f4297.jpg

* 00:26:021 (3) - remove clap at the sliderend. y

* 00:28:202 (4) - add clap at the sliderhead like other diffs. y

* 00:29:021 (6) - This could be a slight reading issue.
how about sth like this? : http://puu.sh/sOT5w/5f98a1e960.jpg why not

That's all! GL! Thanks for modding~

Neoskylove wrote:

Q

[EZ]
copy 00:22:748 (3) - and paste 00:23:839 (4) - done

[NM]
totally 00:03:112 (1,2) - little bit overlapped, looks bad for me, totally adjust DS. Well, the DS is x1.0 through the whole map, and the SV is 1.4, if I up it to 1.1 the spacing will be too high
00:08:566 (3,1) - flow looks awkward. There's enough time to switch the direction between theses 2 notes

[Adv]
00:06:384 (3,4,5) - make a triangle
00:08:293 (3,4) - awkward stack., you didn't stacked otherparts.
00:29:021 (6,1) - ctrl G
fixed all
GL thanks~
posted

Log Off Now wrote:

[Hard]

00:20:430 - The drum fill continues onto the blue tick, and it's really confusing to hit the first 4 notes but miss the 5th It actually continues into a 1/6 tick so it would be pretty confusing/difficult to play so I prefer undermapping that part a bit
00:24:930 (1) - Maybe turn this into a circle then slider on the red tick? The red tick is potentially a stronger note because of the vocal Fixed

Juiceys wrote:

Hard:
Slider Velocity is weirdly slow for a hard diff It's fine imo
00:04:202 (3,1) - Blanket off uh? It looks perfect to me :?

Pachiru wrote:

shyo hard:

00:20:021 (7,8,9,10) - évite ça, c'est trop rapide pour un joueur basique de hard mskn aprés tu peux remplacer par un reverse ou truc du genre tahu Fixed
00:28:748 (5,6,7,8) - same Fixed

SLM wrote:

[Hard]

* 00:07:475 (1) - ctrl+g? CTRL + G'ed 00:09:657 (1) - instead to make more consistency with the DS/flow because the "anti-jump" flow or whatever it's called is intended here :d
you used the opposite going flow when there is a pair of two sliders. such as 00:08:566 (3,4) - 00:11:839 (1,2) -

* 00:03:112 (1) - ^same as above Intended
how about this? http://puu.sh/sOTqD/58e21b6752.jpg

* 00:20:293 (10) - remove clap Hmm not sure about hitsounds, I'll let yaleufeu check this
Thanks!

how to map
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 2925
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.9
BeatDivisor: 6
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Kawairu Naritai (Short Ver.)
TitleUnicode:可愛くなりたい (Short Ver.)
Artist:HoneyWorks feat.Sana
ArtistUnicode:HoneyWorks feat.鎖那
Creator:yaleufeu
Version:Shyo's Hard
Source:
Tags:cute utaite short version sharu sharuresu yal yaleuf shyo shyotamaze shyota
BeatmapID:1154460
BeatmapSetID:544647

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kawaiku Naritai.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3112,545.454545454546,4,2,1,80,1,0
33112,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,102,255
Combo2 : 128,0,64

[HitObjects]
416,320,3112,6,0,L|320:352,1,75,4|0,0:0|0:0,0:0:0:0:
386,238,3657,2,0,L|314:261,1,75,8|0,0:0|0:0,0:0:0:0:
356,156,4202,1,0,0:0:0:0:
468,161,4475,1,0,0:0:0:0:
386,238,4748,2,0,L|314:261,1,75,8|0,0:0|0:0,0:0:0:0:
246,128,5293,6,0,P|286:65|356:41,1,150,0|8,0:0|0:0,0:0:0:0:
356,156,6112,1,0,0:0:0:0:
314,261,6384,2,0,L|242:237,1,75
160,159,6930,2,0,L|88:135,1,75,8|0,0:0|0:0,0:0:0:0:
137,277,7475,6,0,L|65:253,2,75,4|0|8,0:0|0:0|0:0,0:0:0:0:
242,237,8293,1,0,0:0:0:0:
246,128,8566,2,0,P|226:96|192:73,1,75
88,135,9112,2,0,L|160:159,1,75,8|0,0:0|0:0,0:0:0:0:
65,253,9657,6,0,L|137:277,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
242,237,10475,1,0,0:0:0:0:
159,158,10748,1,8,0:0:0:0:
216,349,11021,1,8,0:0:0:0:
351,205,11293,1,8,0:0:0:0:
159,158,11566,1,8,0:0:0:0:
325,316,11839,6,0,P|363:319|401:308,1,75,4|0,0:0|0:0,0:0:0:0:
424,198,12384,2,0,P|387:195|351:205,1,75,8|0,0:0|0:0,0:0:0:0:
242,237,12930,1,0,0:0:0:0:
159,158,13202,1,0,0:0:0:0:
225,67,13475,2,0,P|251:93|267:128,1,75,8|0,0:0|0:0,0:0:0:0:
137,277,14021,6,0,P|72:242|39:164,1,150,0|8,0:0|0:0,0:0:0:0:
159,158,14839,1,0,0:0:0:0:
242,237,15112,2,0,L|314:261,1,75
338,151,15657,2,0,L|266:127,1,75,8|0,0:0|0:0,0:0:0:0:
137,277,16202,5,4,0:0:0:0:
159,158,16475,1,0,0:0:0:0:
242,237,16748,2,0,L|314:261,1,75,8|0,0:0|0:0,0:0:0:0:
420,226,17293,2,0,P|441:194|449:158,1,75
366,83,17839,2,0,P|346:114|338:151,1,75,8|0,0:0|0:0,0:0:0:0:
395,334,18384,5,4,0:0:0:0:
313,260,18657,1,0,0:0:0:0:
502,302,18930,1,8,0:0:0:0:
445,117,19202,1,8,0:0:0:0:
313,260,19475,1,8,0:0:0:0:
502,302,19748,1,8,0:0:0:0:
338,150,20021,1,8,0:0:0:0:
338,150,20112,1,8,0:0:0:0:
338,150,20202,2,0,L|319:134,1,25,8|8,0:0|0:0,0:0:0:0:
395,334,20566,6,0,P|366:358|329:370,1,75,4|0,0:0|0:0,0:0:0:0:
224,332,21112,2,0,P|206:300|199:259,1,75,8|0,0:0|0:0,0:0:0:0:
288,190,21657,2,0,P|306:223|313:260,1,75
224,332,22202,2,0,P|206:300|199:259,1,75,8|0,0:0|0:0,0:0:0:0:
395,334,22748,6,0,P|366:358|329:370,1,75,4|0,0:0|0:0,0:0:0:0:
313,259,23293,1,8,0:0:0:0:
420,226,23566,1,0,0:0:0:0:
338,148,23839,2,0,P|366:125|405:113,1,75
484,191,24384,2,0,P|455:214|420:226,1,75,8|0,0:0|0:0,0:0:0:0:
283,54,24930,5,4,0:0:0:0:
383,2,25202,1,0,0:0:0:0:
466,78,25475,2,0,P|437:101|402:113,1,75,8|0,0:0|0:0,0:0:0:0:
293,146,26021,2,0,P|258:159|226:186,1,75
248,295,26566,2,0,P|283:282|313:259,1,75,8|0,0:0|0:0,0:0:0:0:
207,70,27112,6,0,P|171:83|142:106,1,75,4|0,0:0|0:0,0:0:0:0:
151,226,27657,1,8,0:0:0:0:
248,295,27930,2,8,P|283:282|313:259,1,75
307,138,28475,1,8,0:0:0:0:
207,70,28748,1,8,0:0:0:0:
207,70,28839,1,8,0:0:0:0:
207,70,28930,2,0,L|186:57,1,25,8|8,0:0|0:0,0:0:0:0:
229,182,29293,5,4,0:0:0:0:
256,192,29430,12,0,33112,0:0:0:0:
posted
- Easy -
00:05:293 (3) - This slider is barely too long. Make this shorter to the previous white tick.
00:29:293 (1,1) - I recommend spacing these out a bit. Maybe make the spinner start at the next white tick.
- Normal -
00:03:930 (2) - Move this circle up by one. (You can still do it with DS on.) It's over lapping one part of the circle and not the other.
posted

ViolentBoo wrote:

- Easy -
00:05:293 (3) - This slider is barely too long. Make this shorter to the previous white tick. Didn't saw that 1/8 lol, thanks fixed
00:29:293 (1,1) - I recommend spacing these out a bit. Maybe make the spinner start at the next white tick. No reason to
- Normal -
00:03:930 (2) - Move this circle up by one. (You can still do it with DS on.) It's over lapping one part of the circle and not the other. yea done
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