This map has been deleted on the request of its creator. It is no longer available.
Thank you very much for your modJooF12 wrote:
Okeey. . . here's the mod you've requested.
since you only said to mod Hard, well then . . .better too lazy to also mod Insane
Feel free to rejectHard00:07:391 - make LN up to end of sound decide to split the LN and add another one instead
00:22:016 (22016|0,22078|3,22141|1,22203|2,22266|0) - 00:22:516 (22516|3,22578|0,22641|2,22703|1,22766|3) - better to make this stairs ok fixed
00:28:016 - make this double <<-- 1st suggestion take this
00:28:016 (28016|0) - move this to col2 <<-- 2nd suggestion
00:47:141 - 00:47:391 - add note no , that part only use the main(?) piano sound.
00:57:641 - 00:57:891 - ^ ok
00:58:516 (58516|0) - this LN should be split, since sthe sound here is changing when you observe 00:58:766 - ok
00:59:391 - add note decide to change pattern a bit
01:11:016 - 01:03:516 - why triple? fixed
I wont question this diff since the song is veeery confusing. . . Ill leave it to that
Well that's all, hope it helps. . . .
akuma123 wrote:
❤ Team Love Deluxe Mania Queue ❤
This is the mod that you asked for in our queue, Let's star with this
Columns = (1/2/3/4)4K Insane00:03:516 - 00:03:766 - That section feels pretty weird, it should be like this https://osu.ppy.sh/ss/6922185
00:04:016 - Those long notes should end at 00:03:891. fixed
00:06:016 - 00:07:016 - This section feels really weird, mainly because the jumptrill does not go there. It should be something like this https://osu.ppy.sh/ss/6922245 fixed
00:08:016 - 00:15:016 - Try te be more consistent on what sounds you are putting doubles on, it seems that you are triying to put doubles on the kick (drums) but in some places you just dont do it, for example these 00:08:516 / 00:09:516 / 00:09:766 / 00:10:516 / etc.... i highly recommend you to put those missing doubles, it will make the map a bit harder, but a lot more enjoyable, also its fine for a 4.6 stars map. And if you think that it will make that section too much similiar to the another diff dont worry, i also suggested you to change some things in this same section on the another diff ok fixed,and repattern it a bit
00:15:516 - 00:16:016 - The doubles on that streams are missplaced, re arrange the stream to something like this (the doubles are now in the correct timming) https://osu.ppy.sh/ss/6922453 ok
00:16:016 - 00:22:016 - I really dont recommend you to follow the piano on that section, its so irregular that it makes feel that section really akward and incomplete, it will be better if you make this section similar to 00:08:016 - 00:15:016 - with the notes on the synthesizer (i think that is the name for that squeaky sound xD) (and notice that the synthetizer have a different arrangement in this section so it will be different from the last section and will make the map more interesting), the doubles on the kick (drums) and the triples on the cymbals. ok
00:22:828 - Delete those 2 notes, the trill ends at 00:22:766. fixed
00:25:516 - Add a note. ok
00:26:641 - Add a note. ok
00:27:641 - Add a note. ok
00:31:016 - That 1/4 stream really dont fit that sound xD, put it like this https://osu.ppy.sh/ss/6922562 . Its basically the same as the 12 34 jumptrill that you put after xD fixed
00:39:516 - That jumptrill does not fit the music, re arrange that section like this https://osu.ppy.sh/ss/6922588 fixed
00:45:766 - Delete that note, that sound is not from the main piano ok
00:46:203 - Move from (2) to (1) fixed
00:47:766 - Add a note on (1) ok
00:53:016 - Add a note (cymbal) ok
00:54:016 - 00:55:016 - Maybe that is a bit too hard for this diff xD fixed
00:59:516 - 00:59:891 - Its not a good idea to put notes on the voice when there is absolutely no other sound, it feels bad ,i highly recommend you to delete all those notes ok , fixed and applied to all diff thanks owo
01:03:016 - 01:04:016 - So, in al this section you are putting doubles on the synthesizer but they are missplaced (if you decided to put doubles on the drums just in this short section, then dont do it, just keep the doubles on the synthesizer, it works really good). The doubles should be in these places https://osu.ppy.sh/ss/6945825
01:04:266 - The double is in the wrong timming, it should be at 01:04:203 fixed + re-pattern
01:05:266 - Same, the doubles should be at 01:05:203 ok
01:06:891 - Add a note, and maybe re arrange that last stream https://osu.ppy.sh/ss/6945860 fixed
01:11:203 - 01:12:016 - Same as 01:03:016 this part needs to be changed, like this https://osu.ppy.sh/ss/6945885 fixed
01:12:016 - 01:12:766 - Same, https://osu.ppy.sh/ss/6945916 (not neccesarily with those patterns, but are least the doubles should be in those places). fixed
01:13:016 - 01:14:016 - Same https://osu.ppy.sh/ss/6945948 fixed
01:20:516 - Add a note (drum kick) ok
01:22:516 - Add a note (cymbal) ok
01:26:266 - Add a note (drum kick) ok
01:33:641 - Add a note on (2) ok
And that is all with this diff, it was a pretty long mod xD thanks for modding it XD it is a very gret mod owo4K Another "Paradise"This mod is a bit shorter than the previous one but that doesnt mean that there are less thing to fix, actually this diff is the one that needs more changes.
00:08:016 - 00:16:016 - The doubles in all this section are so inconsistent, sometimes they are on the kicks (drum) sometimes they are random and dont go to any sound, its a mess, i highly recommend you to change all that section. It will be better if all that section be a constant stream (1/8) with doubles on the kicks (all the white lines) and with triples on the cymbals ( 00:12:016 / 00:14:016 / 00:15:016 / 00:15:516 / 00:15:703 / and 00:16:106 / 00:15:891 should be only a double note just to dont have 2 consecutive triple notes) . And maybe if you want you could put some jumptrills in these sections (00:09:766 - 00:10:016 / 00:11:766 - 00:12:016) / etc.) But i recommend you to do that (the jumptrills) on the next diff, i think is extra (yeah, that section on the extra diff doesnt feel right either, even if the doubles on that diff have sense,its too easy for a 5.89 stars map)
00:16:016 - 00:22:016 - This section also needs to be a constant stream but you could add some jumptrills in these sections (00:18:016 - 00:18:266 / 00:19:766 - 00:20:016) and add the triple notes here (00:20:016 / and 00:21:016 ) . Maybe in the next diff (extra) you could put triples on the snare ,for example 00:16:266 / 00:16:766 / 00:17:266 / etc )
00:22:266 - 00:23:703 - Maybe it will be better if you add some notes here, like this https://osu.ppy.sh/ss/6946819 and https://osu.ppy.sh/ss/6946822
00:30:016 -00:31:016 - Those mini long notes are unnecessary, it should be only simple notes
00:32:016 - 00:40:016 - God, i love that part xD , but just needs a little fix :p
00:38:016 - 00:38:766 - Add some notes, https://osu.ppy.sh/ss/6946864
00:59:516 - 00:59:891 - That section really needs to be empty, in all the difficulties, it feels really bad to put notes on the voice when there is no other instrument or sound.
01:01:141 - Add a note
01:03:016 - 01:04:016 - Re arrange that section, put doubles only on the synthesizer. Also, why did you stop the the stream? i actually think that it will be better if this has no stops till 01:07:016
01:08:016 - 01:14:016 - Same, should be a stream with no rest and doubles only on the synthesizer, and also triples on the cymbals
01:16:016 - 01:27:516 - The singles notes in this section are fine, but the doubles again are the problem, keep it just on the kick (drums) and that section will be good.
The long notes in that section and the end are good, the ending is good too.
Well, that is all with this diff, it was also kinda like a mod for the extra diff xD ok , all applied with a bit of re-patterm
And that is the mod for the 2 difficulties that you ask for. This map has a lot of potential, probably if you make the changes and get some mods from another queues it will get ranked.
Pd: Nirvana was a really really fun diff, very challenging, good for practice , you just need to fix the last jumpstream (the doubles and triples) and delete some minijacks that are not necessary, and maybe it could get ranked too
If you want to send me a PM or talk in game for more detail or help with another diffs you can do it, i really liked the song xD
Well, that is all. Good luck with the mapset Thanks XD
dkingo wrote:
Hi there, a roughly mod.
Interesting song, You requested me to mod easy and normal, ok here we go~mod4K Easy
00:00:016 - 00:01:016 - 00:02:016 - 00:04:016 - 00:05:016 - 00:05:516 - 00:12:016 - 00:12:016 - 00:14:016 - 00:15:016 - 00:15:516 - Add a note for cymbal ok
00:16:016 - Add LN for those mess voices -.- ok
00:16:328 - 00:16:828 - 00:18:328 - 00:20:328 - 00:20:766 - Add a note for drum ok
00:30:016 (30016|0,30141|1,30266|3,30391|2,30516|0,30641|1,30766|2,30891|3) - for beginners those are too hard to play, you can use chord for replacing them fixed
00:59:516 (59516|0,59641|1,59766|2,59891|3) - same as these, you better simplify them ok
01:19:766 (79766|0,79828|1,79891|2,79953|3) - < ok
4K Normal
00:16:016 (16016|3) - Change it to LN ok
00:38:016 - Add some note during the long LN ok
00:48:578 - 00:48:828 - 00:49:828 - Add a note or chord ok
00:50:391 - Remove one of these notes, when you only have one note in the beginning 00:50:016 - ok
00:50:703 - 00:50:828 - 00:51:828 - Add a note or chord ok
01:00:016 - Add a note ok
01:34:016 (94016|1,94016|3) - Change these to LNs?
ps. 7K hard is only 16 sec, are you sure with this length? updated LOL
This song isn't for beginners at all If i'm a beginner, this song will destroy my passion for osu! LOL
But anyway, good luck with your map!
Unpredictable wrote:
From my mania modding queue,
Alright let's get started!Easy 4k01:19:758 - 01:19:945 dont like the pattern here, can you change it to maybe something like http://osu.ppy.sh/ss/7120391 ? okNormal 4k01:04:008 add another note ok
01:08:008 add another note or 2 ok
01:12:008 ^ ok
01:28:008 maybe try this pattern http://osu.ppy.sh/ss/7120169okHard 4k01:11:008 Maybe only two notes here..? ok
Can't find too much. Pretty solid.Insane 4k00:32:633 add another note, maybe on column 1
00:33:383 like before add another note on that column ok
00:36:320 Not a major problem, but can you put note on c3 on c4 perhaps? idk the look of it doesnt look or feel right ? i can't understand tho :v
01:00:008 maybe add another note here ok
01:04:008 Like before, maybe add another note ok
01:07:008 another note ^ ok
01:12:008 ^
Ok I'm sorry if my mod feels super short, but I'm super new into modding so I'm trying my best!
If you feel my mod doesn't help at all, no kudosu please.
Btw thanks for the M4M, will work on that soon.
Good luck to getting this ranked!
Edit: I forgot to tell you this in the post until now, but your normal diff is 1/4 while your other diffs are 1/8. fix? what?
And your other diff "Normal Hitsound" is incomplete. Was gonna mod it but unfinished. Might wanna finish that. The "Normal Hitsound" is for hitsound , I will delete it when i finish my spread :>
Sebbern wrote:
From my mod queue, as requested.4K NM1 | 2 | 3 | 4
As this is a NM and not an EZ I'll suggest a few note placements accordingly.
Place a note? @ 00:18:977 - Probably on column 3 added
Place a note? @ 00:20:977 - Probably on column 2 added
Extend 00:25:633 (25633|1) - until 00:26:008 - so it follows the sound. Unless you want it to cutoff. done
Extend? 01:31:008 (91008|3,91008|2) - until 01:31:258 - so it plays better. Unless you want it to cutoff and feel "jaggy".
If you apply the previous, extend 01:31:258 (91258|1,91258|0) - until 01:31:508 - for the same reasons. decide to keep both
Overall a nice map, nice use of hitsound for the doubles.4K HD1 | 2 | 3 | 4
I can't play this properly, so don't expect too many good ideas.
Use the sound 00:26:508 - 00:26:633 - Because you've used it later, on 00:26:758 - 00:26:883 -
An idea is to place notes @ 00:26:570 - column 3 & @ 00:26:633 - column 4 okay
Also use the sound @ 00:28:508 - 00:28:633 - Since you've mapped to it multiple times earlier and later in the song.
Something as easy as placing notes @ 00:28:508 - column 1 & @ 00:28:570 - column 2 works.
If you apply the previous, move 00:28:633 (28633|1) - to column 4 add the note but the pattern is different than yours
If you're mapping to the loud piano sounds, then remove 00:44:133 (44133|0) - 00:44:258 (44258|1) - as there's only weaker piano sounds there.
If you apply the previous, move 00:43:758 (43758|1) - to column 1 & 00:43:883 (43883|3) - to column 2 & 00:44:008 (44008|2) - to column 4. It plays pretty well. okay
If you did NOT apply the previous, you may have to add notes on the other weaker piano parts: 00:42:133 - 00:42:258 - 00:45:133 - 00:45:258 - 00:47:144 - 00:47:258 - 00:47:383 - 00:47:629 -
Only a suggestion though.
Add another note 01:07:883 - ok
Add another note? 01:08:014 - ok
CTRL + J 01:17:070 (77070|3,77133|2) - keep it
You can make this into trills 01:19:758 (79758|3,79820|2,79883|1,79945|0,80008|3) - A good way to do that is to do it like this, if you want the notes to play by pitch: http://i.imgur.com/QqZSzJd.png
If you want to do something fun with the sound, that is.the pitch there suit with pattern like 3-2-1-2 better.
Hope this helps.
ok as you say LOL xDMentholzzz wrote:
Please Mod only 7K
Adiopulse wrote:
Adiopulse's Kitten Mittens Mod Easy-HyperEasy---------------------------------------------
00:07:758 those two lns should end then a new one for the shhzzz sound ok
Normal---------------------------------------------
00:03:508 to this http://puu.sh/tM5KO/21cc023f91.png ok
should be some notes here 01:03:008 to 01:03:508 - ok
Hard---------------------------------------------
these shouldnt be double cause nothing really happens here to make them that way 00:09:040 (9040|3,9040|2,10040|5,10040|1)
00:11:040 (11040|2,11040|6) ^ ok
Hyper---------------------------------------------
00:08:070 there should be a double every white line ok
01:00:008 doubles should only be on the white line here aswell. overmapped! Well, this part i design doubles to be both whiteline and the synth.
ArcherLove wrote:
hi
col=1~7
why there is 5k? woops XDmod4k final nirvana
01:33:883 (93883|1) - move to 1? Hmmm, i applied abraxos' mod and there is no note there now xD
7k insane
00:03:352 (3352|3,3415|2,3477|1) - move to 1-2-3? ok
00:14:602 (14602|1,14602|3,14665|2,14665|0) - ctrl+j? ok
00:40:008 (40008|4,40008|3) - add 1 more note at 6? ok
7ik hard *7k hard*
00:39:008 (39008|5) - move to 3? ok
welp I can't stand the song sorry ;w;
reykuroki wrote:
Hello From My Queueok as you say LOL xDMentholzzz wrote:
Please Mod only 7K
/1/2/3/4/5/6/7/7K EZ00:54:040 (54040|6) - move to 5 ok
01:03:008 (63008|5) - move to 7 ok
01:18:008 (78008|3) - move to 2 ok7K NM00:04:040 (4040|2) - move to 6
00:12:040 (12040|4) - move to 1 y?
00:15:915 (15915|5) - move to 7 y?7K HD00:05:415 (5415|0) - delete? No
00:07:758 (7758|2) - move this LN to 1 ok
00:27:008 (27008|6,27008|5) - delete one? ok
00:40:008 (40008|1,40008|2) - add note to 1, better triple note here ok
00:46:383 (46383|6) - move to 2 re-pattern this part
Good Luck for ranking. Thank You
Cipse wrote:
Hi, I'm from a small queue called the RRM Modding Queue. The link to the queue is here if you're interested; - here's my lightning fast mod reply that took nearly 2 weeks;
0 1 2 3 4 5 6;
Minseo's Bananas;
00:03:508 (3508|0,3508|6,3633|1,3633|5) - change to the following;Reasoning;Might as well simply move the SNs around. Not sure if the difficulty rise from 00:03:477 (3477|4,3477|5,3508|6,3633|5) - is significant enough (or existent at all) to remove the symmetry tho (I personally find no differences xd.);Basically, I just found 00:03:477 (3477|4,3477|5,3508|6,3633|5) - uncomfortable. It ruins symmetry but that's not really a priority for me;
By the way, I can't be bothered fixing the screenshot. The others should be fine, though :^);
From 00:04:915 - to 00:05:290 -;Reasoning;I'd rather not use such a linear pattern as I feel that it pointlessly drops the difficulty (not that there is a big difference.) Also, I'm not very fond of the 2-3-2 nudged after the quad in your suggestion.;The last pattern was a bit RH heavy. The new patterns kinda fix that;
00:04:977 (4977|4,5040|5,5040|6) - is an uncomfortable pattern, imo. I've removed it and replaced it with stairs;
No jacks on {3} as well \o/;
00:05:540 - to 00:05:977 -;Reasoning;Eh ok, I didn't like the disconnected 0-1-2 anyway.;The same as the last one. Adding comfortable, boring stairs instead and making the pattern more hand balanced. The stairs also start and end on the 1/1 snaps as an added bonus :^);
Avoids another jack in {3}, 00:05:477 (5477|3,5602|3) - ;
If you accept fully, just ctrl+H 00:06:040 (6040|2,6040|1,6040|6,6040|0,6102|4,6102|5,6165|1,6165|2,6165|0,6165|3,6227|5,6227|6,6290|4,6290|2,6290|3,6290|1,6352|6,6352|0,6415|5,6415|3,6415|2,6415|4,6477|0,6477|1,6540|3,6540|5,6540|6,6540|4,6602|1,6602|2,6665|0,6665|6,6665|4,6665|5,6727|2,6727|3) - to fix the next few measures;
00:11:040 - to 00:11:477 -;Reasoning;I did something different as that note at 00:11:102 - creates a little 1/2 stack as well as not being connected to anything other than the note before it.;{2,1,0,1,2} patterns, like 00:10:915 (10915|2,10977|1,11040|0,11102|1,11165|2) -, are uncomfortable to me. The new pattern removes one note from that to make it easier on the LH;
The LH notes at 00:11:415 - and 00:11:477 - were moved to {1} and {0} respectively cause I find that {1,0,2,1,0} more comfortable than {0,1,2,1,0};
Other notes were moved to fill in the spaces;
00:21:477 - to 00:21:727 -;Reasoning;The lonely note at col 6 on 00:21:540 - can be awkward to hit if i follow your suggestion. Also, the curving streams shouldn't be much of an issue at this point as it's been used many times in the map, and it isn't really hard compared to the other patterns present.;The RH notes at 00:21:665 - and 00:21:727 - were moved to prevent a {4,5,6,5,4} pattern;
00:21:477 (21477|4) - was moved to prevent a {3,4,5,4,3} pattern, could be annoying for right spacers;
00:21:540 (21540|3) - and 00:21:602 (21602|2) - were moved to make a LH mini-stair thingy;
I swapped 00:34:133 (34133|5,34195|4) - around because, imo, {4,356} feels better than {5,346}. The fact that it's the same as 00:34:320 (34320|5,34320|3,34320|6) - is just a co-incidence; - or is it?;
Moved 01:02:070 (62070|5) - to {4} to avoid a Prot level stack in {5} :^); - That makes 01:02:008 (62008|6) - this note lonely;
01:03:508 - to 01:03:758 -;Reasoning;eh okay.;Just some basic rearranging to make stairs, cause I can't play anything else ;
01:04:383 - to 01:04:695 -;Reasoning;Not making stairs as the stacked doubles are there to emphasize the synth. Though I did rearrange it a bit to reduce some trills.;Same as the above, tbh. pp stairs ftw;
Maybe move 01:05:008 (65008|3) - to {4} to avoid {3} jacking?; - Moved the notes at 01:05:133 - instead
01:06:508 - to 01:07:258 -;Reasoning;No stairs as I am emphasizing the synths with the stacked doubles.;More stairs lol why not;
Before also had 01:06:445 (66445|6,66508|5,66508|4) -. {6,45} is uncomfortable for me to play and {6,01} is definitely more comfortable for me. You had another {6,45} pattern as well, 01:06:820 (66820|6,66883|5,66883|4) -, and a {0,12} pattern in the LH, 01:06:695 (66695|0,66758|1,66758|2) -;
idk about you but I think it looks better than the previous pattern :^);
01:07:008 (67008|6,67008|4,67008|0,67008|5) - and 01:07:258 (67258|2,67258|1,67258|0,67258|6) - are just mirrors of each other across the horizontal plane, just to respect your previous pattern;
Moved 01:08:758 (68758|4) - to {0}. Before it made a {46,5} pattern with 01:08:758 (68758|6,68820|5) -, imo the most uncomfortable one-handed pattern using those notes; - I just rearranged the section as moving a note to 0 will leave it disconnected from the other notes.;
Swapped 01:09:633 (69633|4,69695|5) - around, so it's now {5,4}. That's cause I think that {356,4} is more comfortable than {346,5}, regardless of whether you're a left or right spacer; - I guess?;
Moved 01:12:070 (72070|2) - to {4} to avoid another Prot stack in {2}; - wew;
Moved 01:13:508 (73508|2) - to {1} cause it was a weird jack, I think; - The disconnected note feels more awkward :c ;
Moved 01:18:758 (78758|2) - to {6} to avoid that same {02,1} thing again. Well, same thing in the opposite hand ; - I'll just rearrange some other notes.;
I moved 01:22:258 (82258|2) - to {0} cause it's the most "empty" column there. I didn't hear any reason for it to do a mini-trilly... thingy(?); - Not sure if this makes much of a difference (?) That little "mini-trilly... thinky (?)" is caused by that little 1-col spaced triple note which I found cool.
01:22:508 - to 01:22:758 -;Reasoning;idk, it looks better :^)but in all seriousness, i actually think that, especially when combined with the next few notes;
aaaa I hade to rearrange the whole section after that.;
Playing wise, a left spacer doesn't need to deal with 01:22:570 (82570|3,82633|2,82695|3,82789|2) - if you change it;Why my suggestions are very good;HTEZNF SS when;
omg my suggestions made mi get 3% more acc so mucch betr;
also wen i bcum bn i ned 2 rnk dis;
kds plz;
dun 4get 2 chng dif nme 2 minsu bananaz;